@galacean/effects-core 2.2.0 → 2.2.1-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +15 -7
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +15 -7
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/interact/mesh-collider.d.ts +3 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.2.0
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+
* Version: v2.2.1-alpha.0
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*/
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'use strict';
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@@ -16813,9 +16813,11 @@ function shouldIgnoreBouncing(arg, mul) {
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*/ var MeshCollider = /*#__PURE__*/ function() {
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function MeshCollider() {
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this.triangles = [];
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this.worldMatrix = new Matrix4();
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}
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var _proto = MeshCollider.prototype;
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_proto.getBoundingBoxData = function getBoundingBoxData() {
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this.applyWorldMatrix(this.boundingBoxData.area);
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return this.boundingBoxData;
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};
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_proto.getBoundingBox = function getBoundingBox() {
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@@ -16845,6 +16847,7 @@ function shouldIgnoreBouncing(arg, mul) {
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p1: point2,
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p2: point3
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});
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this.applyWorldMatrix(area);
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return {
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type: exports.HitTestType.triangle,
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area: area
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@@ -16865,11 +16868,7 @@ function shouldIgnoreBouncing(arg, mul) {
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});
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}
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if (worldMatrix) {
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-
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triangle.p0 = worldMatrix.transformPoint(triangle.p0, new Vector3());
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triangle.p1 = worldMatrix.transformPoint(triangle.p1, new Vector3());
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triangle.p2 = worldMatrix.transformPoint(triangle.p2, new Vector3());
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});
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this.worldMatrix.copyFrom(worldMatrix);
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}
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this.boundingBoxData = {
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type: exports.HitTestType.triangle,
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@@ -16909,6 +16908,15 @@ function shouldIgnoreBouncing(arg, mul) {
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}
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return res;
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};
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_proto.applyWorldMatrix = function applyWorldMatrix(area) {
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var _this = this;
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area.forEach(function(triangle) {
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triangle.p0 = _this.worldMatrix.transformPoint(triangle.p0, new Vector3());
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triangle.p1 = _this.worldMatrix.transformPoint(triangle.p1, new Vector3());
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triangle.p2 = _this.worldMatrix.transformPoint(triangle.p2, new Vector3());
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});
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return area;
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};
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return MeshCollider;
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}();
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@@ -31336,7 +31344,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
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registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
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registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
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registerPlugin("interact", InteractLoader, exports.VFXItem, true);
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-
var version = "2.2.0";
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var version = "2.2.1-alpha.0";
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logger.info("Core version: " + version + ".");
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exports.AbstractPlugin = AbstractPlugin;
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