@galacean/effects-core 2.2.0-alpha.0 → 2.2.1-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.2.0-alpha.0
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+ * Version: v2.2.1-alpha.0
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  */
8
8
 
9
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -5717,22 +5717,6 @@ var TextureSourceType;
5717
5717
  TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
5718
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  })(TextureSourceType || (TextureSourceType = {}));
5719
5719
 
5720
- var RUNTIME_ENV = "runtime_env";
5721
- var RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
5722
- // 文本元素使用 offscreen canvas 绘制
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- var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
5724
- // 后处理配置相关
5725
- var POST_PROCESS_SETTINGS = "post_process_settings";
5726
- // 加载图片时是否使用 ImageBitmap
5727
- var LOAD_PREFER_IMAGE_BITMAP = "load_image_bitmap";
5728
- var config = {};
5729
- function getConfig(name) {
5730
- return config[name];
5731
- }
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- function setConfig(name, value) {
5733
- return config[name] = value;
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- }
5735
-
5736
5720
  /**
5737
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  * 负责下载各种资源,并提供了一些异步加载和缓存管理的功能
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  */ var Downloader = /*#__PURE__*/ function() {
@@ -5821,11 +5805,11 @@ var avifFailed = false;
5821
5805
  * 异步加载一个 WebP 图片文件,如果不支持 WebP,则加载 PNG 图片文件
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5806
  * @param png - PNG 图片文件的 URL
5823
5807
  * @param webp - WebP 图片文件的 URL
5824
- */ function loadWebPOptional(png, webp, options) {
5808
+ */ function loadWebPOptional(png, webp) {
5825
5809
  return _loadWebPOptional.apply(this, arguments);
5826
5810
  }
5827
5811
  function _loadWebPOptional() {
5828
- _loadWebPOptional = _async_to_generator(function(png, webp, options) {
5812
+ _loadWebPOptional = _async_to_generator(function(png, webp) {
5829
5813
  var image, image1, image2;
5830
5814
  return __generator(this, function(_state) {
5831
5815
  switch(_state.label){
@@ -5836,7 +5820,7 @@ function _loadWebPOptional() {
5836
5820
  ];
5837
5821
  return [
5838
5822
  4,
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- loadImageBitmap(png, options)
5823
+ loadImage(png)
5840
5824
  ];
5841
5825
  case 1:
5842
5826
  image = _state.sent();
@@ -5856,7 +5840,7 @@ function _loadWebPOptional() {
5856
5840
  ]);
5857
5841
  return [
5858
5842
  4,
5859
- loadImageBitmap(webp, options)
5843
+ loadImage(webp)
5860
5844
  ];
5861
5845
  case 3:
5862
5846
  image1 = _state.sent();
@@ -5872,7 +5856,7 @@ function _loadWebPOptional() {
5872
5856
  webPFailed = true;
5873
5857
  return [
5874
5858
  4,
5875
- loadImageBitmap(png, options)
5859
+ loadImage(png)
5876
5860
  ];
5877
5861
  case 5:
5878
5862
  image2 = _state.sent();
@@ -5896,11 +5880,11 @@ function _loadWebPOptional() {
5896
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  * 异步加载一个 AVIF 图片文件,如果不支持 AVIF,则加载 PNG 图片文件
5897
5881
  * @param png - PNG 图片文件的 URL
5898
5882
  * @param avif - AVIF 图片文件的 URL
5899
- */ function loadAVIFOptional(png, avif, options) {
5883
+ */ function loadAVIFOptional(png, avif) {
5900
5884
  return _loadAVIFOptional.apply(this, arguments);
5901
5885
  }
5902
5886
  function _loadAVIFOptional() {
5903
- _loadAVIFOptional = _async_to_generator(function(png, avif, options) {
5887
+ _loadAVIFOptional = _async_to_generator(function(png, avif) {
5904
5888
  var image, image1, image2;
5905
5889
  return __generator(this, function(_state) {
5906
5890
  switch(_state.label){
@@ -5911,7 +5895,7 @@ function _loadAVIFOptional() {
5911
5895
  ];
5912
5896
  return [
5913
5897
  4,
5914
- loadImageBitmap(png, options)
5898
+ loadImage(png)
5915
5899
  ];
5916
5900
  case 1:
5917
5901
  image = _state.sent();
@@ -5931,7 +5915,7 @@ function _loadAVIFOptional() {
5931
5915
  ]);
5932
5916
  return [
5933
5917
  4,
5934
- loadImageBitmap(avif, options)
5918
+ loadImage(avif)
5935
5919
  ];
5936
5920
  case 3:
5937
5921
  image1 = _state.sent();
@@ -5947,7 +5931,7 @@ function _loadAVIFOptional() {
5947
5931
  avifFailed = true;
5948
5932
  return [
5949
5933
  4,
5950
- loadImageBitmap(png, options)
5934
+ loadImage(png)
5951
5935
  ];
5952
5936
  case 5:
5953
5937
  image2 = _state.sent();
@@ -6162,80 +6146,6 @@ function _loadMedia() {
6162
6146
  });
6163
6147
  return _loadMedia.apply(this, arguments);
6164
6148
  }
6165
- var imageBitMapAvailable = typeof createImageBitmap === "function";
6166
- /**
6167
- * 异步加载一个图片文件,如果支持 ImageBitmap 则返回 ImageBitmap 对象
6168
- * @param source
6169
- * @param options
6170
- * @returns
6171
- */ function loadImageBitmap(source, options) {
6172
- return _loadImageBitmap.apply(this, arguments);
6173
- }
6174
- function _loadImageBitmap() {
6175
- _loadImageBitmap = _async_to_generator(function(source, options) {
6176
- var blob;
6177
- return __generator(this, function(_state) {
6178
- switch(_state.label){
6179
- case 0:
6180
- if (!(imageBitMapAvailable && getConfig(LOAD_PREFER_IMAGE_BITMAP))) return [
6181
- 3,
6182
- 4
6183
- ];
6184
- if (!(typeof source === "string")) return [
6185
- 3,
6186
- 2
6187
- ];
6188
- return [
6189
- 4,
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- loadBlob(source)
6191
- ];
6192
- case 1:
6193
- blob = _state.sent();
6194
- return [
6195
- 3,
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- 3
6197
- ];
6198
- case 2:
6199
- if (_instanceof1(source, Blob)) {
6200
- blob = source;
6201
- } else {
6202
- return [
6203
- 2,
6204
- loadImage(source)
6205
- ];
6206
- }
6207
- _state.label = 3;
6208
- case 3:
6209
- return [
6210
- 2,
6211
- createImageBitmap(blob, options)
6212
- ];
6213
- case 4:
6214
- return [
6215
- 2,
6216
- loadImage(source)
6217
- ];
6218
- case 5:
6219
- return [
6220
- 2
6221
- ];
6222
- }
6223
- });
6224
- });
6225
- return _loadImageBitmap.apply(this, arguments);
6226
- }
6227
- /**
6228
- * 关闭 ImageBitMap,释放内存
6229
- * @param imgs
6230
- */ function closeImageBitMap(imgs) {
6231
- if (imageBitMapAvailable) {
6232
- if (_instanceof1(imgs, ImageBitmap)) {
6233
- imgs.close();
6234
- } else if (_instanceof1(imgs, Array)) {
6235
- imgs.forEach(closeImageBitMap);
6236
- }
6237
- }
6238
- }
6239
6149
 
6240
6150
  function deserializeMipmapTexture(textureOptions, bins, assets) {
6241
6151
  return _deserializeMipmapTexture.apply(this, arguments);
@@ -16899,9 +16809,11 @@ function shouldIgnoreBouncing(arg, mul) {
16899
16809
  */ var MeshCollider = /*#__PURE__*/ function() {
16900
16810
  function MeshCollider() {
16901
16811
  this.triangles = [];
16812
+ this.worldMatrix = new Matrix4();
16902
16813
  }
16903
16814
  var _proto = MeshCollider.prototype;
16904
16815
  _proto.getBoundingBoxData = function getBoundingBoxData() {
16816
+ this.applyWorldMatrix(this.boundingBoxData.area);
16905
16817
  return this.boundingBoxData;
16906
16818
  };
16907
16819
  _proto.getBoundingBox = function getBoundingBox() {
@@ -16931,6 +16843,7 @@ function shouldIgnoreBouncing(arg, mul) {
16931
16843
  p1: point2,
16932
16844
  p2: point3
16933
16845
  });
16846
+ this.applyWorldMatrix(area);
16934
16847
  return {
16935
16848
  type: HitTestType.triangle,
16936
16849
  area: area
@@ -16951,11 +16864,7 @@ function shouldIgnoreBouncing(arg, mul) {
16951
16864
  });
16952
16865
  }
16953
16866
  if (worldMatrix) {
16954
- area.forEach(function(triangle) {
16955
- triangle.p0 = worldMatrix.transformPoint(triangle.p0, new Vector3());
16956
- triangle.p1 = worldMatrix.transformPoint(triangle.p1, new Vector3());
16957
- triangle.p2 = worldMatrix.transformPoint(triangle.p2, new Vector3());
16958
- });
16867
+ this.worldMatrix.copyFrom(worldMatrix);
16959
16868
  }
16960
16869
  this.boundingBoxData = {
16961
16870
  type: HitTestType.triangle,
@@ -16995,6 +16904,15 @@ function shouldIgnoreBouncing(arg, mul) {
16995
16904
  }
16996
16905
  return res;
16997
16906
  };
16907
+ _proto.applyWorldMatrix = function applyWorldMatrix(area) {
16908
+ var _this = this;
16909
+ area.forEach(function(triangle) {
16910
+ triangle.p0 = _this.worldMatrix.transformPoint(triangle.p0, new Vector3());
16911
+ triangle.p1 = _this.worldMatrix.transformPoint(triangle.p1, new Vector3());
16912
+ triangle.p2 = _this.worldMatrix.transformPoint(triangle.p2, new Vector3());
16913
+ });
16914
+ return area;
16915
+ };
16998
16916
  return MeshCollider;
16999
16917
  }();
17000
16918
 
@@ -17890,7 +17808,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17890
17808
  };
17891
17809
  /**
17892
17810
  * 添加组件
17893
- * @param classConstructor - 要添加的组件类型
17811
+ * @param classConstructor - 要添加的组件
17894
17812
  */ _proto.addComponent = function addComponent(classConstructor) {
17895
17813
  var newComponent = new classConstructor(this.engine);
17896
17814
  this.components.push(newComponent);
@@ -18133,7 +18051,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18133
18051
  };
18134
18052
  _proto.fromData = function fromData(data) {
18135
18053
  EffectsObject.prototype.fromData.call(this, data);
18136
- var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_listIndex = data.listIndex, listIndex = _data_listIndex === void 0 ? 0 : _data_listIndex, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
18054
+ var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
18137
18055
  this.props = data;
18138
18056
  //@ts-expect-error
18139
18057
  this.type = data.type;
@@ -18195,8 +18113,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18195
18113
  this.rendererComponents.push(component.renderer);
18196
18114
  }
18197
18115
  }
18198
- // renderOrder 在 component 初始化后设置。确保能拿到 rendererComponent。
18199
- this.renderOrder = listIndex;
18200
18116
  };
18201
18117
  _proto.toData = function toData() {
18202
18118
  var _this_parent;
@@ -18804,6 +18720,20 @@ SpriteComponent = __decorate([
18804
18720
  effectsClass(DataType.SpriteComponent)
18805
18721
  ], SpriteComponent);
18806
18722
 
18723
+ var RUNTIME_ENV = "runtime_env";
18724
+ var RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
18725
+ // 文本元素使用 offscreen canvas 绘制
18726
+ var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
18727
+ // 后处理配置相关
18728
+ var POST_PROCESS_SETTINGS = "post_process_settings";
18729
+ var config = {};
18730
+ function getConfig(name) {
18731
+ return config[name];
18732
+ }
18733
+ function setConfig(name, value) {
18734
+ return config[name] = value;
18735
+ }
18736
+
18807
18737
  var Cone = /*#__PURE__*/ function() {
18808
18738
  function Cone(props) {
18809
18739
  var _this = this;
@@ -23875,6 +23805,20 @@ var SerializationHelper = /*#__PURE__*/ function() {
23875
23805
  }
23876
23806
  return regions;
23877
23807
  };
23808
+ /**
23809
+ * 设置当前合成子元素的渲染顺序
23810
+ * @internal
23811
+ */ _proto.setChildrenRenderOrder = function setChildrenRenderOrder(startOrder) {
23812
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
23813
+ var item = _step.value;
23814
+ item.renderOrder = startOrder++;
23815
+ var subCompositionComponent = item.getComponent(CompositionComponent);
23816
+ if (subCompositionComponent) {
23817
+ startOrder = subCompositionComponent.setChildrenRenderOrder(startOrder);
23818
+ }
23819
+ }
23820
+ return startOrder;
23821
+ };
23878
23822
  _proto.fromData = function fromData(data) {
23879
23823
  Behaviour.prototype.fromData.call(this, data);
23880
23824
  this.items = data.items;
@@ -24689,7 +24633,7 @@ var TextLayout = /*#__PURE__*/ function() {
24689
24633
  function TextLayout(options) {
24690
24634
  this.width = 0;
24691
24635
  this.height = 0;
24692
- var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
24636
+ var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.clip : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
24693
24637
  var tempWidth = fontSize + letterSpace;
24694
24638
  this.autoWidth = autoWidth;
24695
24639
  this.maxTextWidth = text.length * tempWidth;
@@ -27311,7 +27255,6 @@ var seed = 1;
27311
27255
  this.downloader = downloader;
27312
27256
  this.assets = {};
27313
27257
  this.sourceFrom = {};
27314
- this.imageBitmapOptions = {};
27315
27258
  this.id = seed++;
27316
27259
  this.timers = [];
27317
27260
  this.updateOptions(options);
@@ -27569,12 +27512,12 @@ var seed = 1;
27569
27512
  _proto.processJSON = function processJSON(json) {
27570
27513
  var _this = this;
27571
27514
  return _async_to_generator(function() {
27572
- var jsonScene, _jsonScene_plugins, plugins, textures, pluginSystem;
27515
+ var jsonScene, _jsonScene_plugins, plugins, pluginSystem;
27573
27516
  return __generator(this, function(_state) {
27574
27517
  switch(_state.label){
27575
27518
  case 0:
27576
27519
  jsonScene = getStandardJSON(json);
27577
- _jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins, textures = jsonScene.textures;
27520
+ _jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins;
27578
27521
  pluginSystem = new PluginSystem(plugins);
27579
27522
  return [
27580
27523
  4,
@@ -27582,7 +27525,6 @@ var seed = 1;
27582
27525
  ];
27583
27526
  case 1:
27584
27527
  _state.sent();
27585
- _this.assignImageBitmapOptions(textures);
27586
27528
  return [
27587
27529
  2,
27588
27530
  {
@@ -27814,7 +27756,7 @@ var seed = 1;
27814
27756
  ];
27815
27757
  return [
27816
27758
  4,
27817
- loadAVIFOptional(imageURL, avifURL, _this.imageBitmapOptions[id])
27759
+ loadAVIFOptional(imageURL, avifURL)
27818
27760
  ];
27819
27761
  case 10:
27820
27762
  _tmp = _state.sent();
@@ -27825,7 +27767,7 @@ var seed = 1;
27825
27767
  case 11:
27826
27768
  return [
27827
27769
  4,
27828
- loadWebPOptional(imageURL, webpURL, _this.imageBitmapOptions[id])
27770
+ loadWebPOptional(imageURL, webpURL)
27829
27771
  ];
27830
27772
  case 12:
27831
27773
  _tmp = _state.sent();
@@ -28037,21 +27979,6 @@ var seed = 1;
28037
27979
  this.assets[images[i].id] = loadedImages[i];
28038
27980
  }
28039
27981
  };
28040
- _proto.assignImageBitmapOptions = function assignImageBitmapOptions(textures) {
28041
- var _this = this;
28042
- if (textures === void 0) textures = [];
28043
- textures.forEach(function(texture) {
28044
- if (!(_instanceof1(texture, Texture) || "mipmaps" in texture)) {
28045
- var source = texture.source;
28046
- if (isObject(source)) {
28047
- _this.imageBitmapOptions[source.id] = {
28048
- imageOrientation: texture.flipY ? "flipY" : "none",
28049
- premultiplyAlpha: texture.premultiplyAlpha ? "premultiply" : "none"
28050
- };
28051
- }
28052
- }
28053
- });
28054
- };
28055
27982
  _proto.removeTimer = function removeTimer(id) {
28056
27983
  var index = this.timers.indexOf(id);
28057
27984
  if (index !== -1) {
@@ -28061,15 +27988,11 @@ var seed = 1;
28061
27988
  /**
28062
27989
  * 销毁方法
28063
27990
  */ _proto.dispose = function dispose() {
28064
- var _this = this;
28065
27991
  if (this.timers.length) {
28066
27992
  this.timers.map(function(id) {
28067
27993
  return window.clearTimeout(id);
28068
27994
  });
28069
27995
  }
28070
- closeImageBitMap(Object.keys(this.assets).map(function(key) {
28071
- return _this.assets[key];
28072
- }));
28073
27996
  this.assets = {};
28074
27997
  this.sourceFrom = {};
28075
27998
  this.timers = [];
@@ -28086,7 +28009,7 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
28086
28009
  };
28087
28010
  if (_instanceof1(image, Texture)) {
28088
28011
  return _extends({}, image.source, options);
28089
- } else if (_instanceof1(image, HTMLImageElement) || _instanceof1(image, ImageBitmap) || isCanvas(image)) {
28012
+ } else if (_instanceof1(image, HTMLImageElement) || isCanvas(image)) {
28090
28013
  return _extends({
28091
28014
  image: image,
28092
28015
  sourceType: TextureSourceType.image,
@@ -28413,7 +28336,6 @@ var tmpScale = new Vector3(1, 1, 1);
28413
28336
  return Camera;
28414
28337
  }();
28415
28338
 
28416
- var listOrder = 0;
28417
28339
  /**
28418
28340
  * 合成资源管理
28419
28341
  */ var CompositionSourceManager = /*#__PURE__*/ function() {
@@ -28446,7 +28368,6 @@ var listOrder = 0;
28446
28368
  this.pluginSystem = pluginSystem;
28447
28369
  this.totalTime = totalTime != null ? totalTime : 0;
28448
28370
  this.textures = cachedTextures;
28449
- listOrder = 0;
28450
28371
  this.sourceContent = this.getContent(this.composition);
28451
28372
  }
28452
28373
  var _proto = CompositionSourceManager.prototype;
@@ -28477,7 +28398,6 @@ var listOrder = 0;
28477
28398
  var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
28478
28399
  var itemProps = sourceItemData;
28479
28400
  if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
28480
- itemProps.listIndex = listOrder++;
28481
28401
  if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
28482
28402
  itemProps.type === ItemType.shape) {
28483
28403
  for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
@@ -28780,6 +28700,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28780
28700
  SerializationHelper.deserialize(sourceContent, _this.rootComposition);
28781
28701
  _this.rootComposition.createContent();
28782
28702
  _this.buildItemTree(_this.rootItem);
28703
+ _this.rootComposition.setChildrenRenderOrder(0);
28783
28704
  _this.pluginSystem.resetComposition(_assert_this_initialized(_this), _this.renderFrame);
28784
28705
  return _this;
28785
28706
  }
@@ -31419,8 +31340,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
31419
31340
  registerPlugin("particle", ParticleLoader, VFXItem, true);
31420
31341
  registerPlugin("cal", CalculateLoader, VFXItem, true);
31421
31342
  registerPlugin("interact", InteractLoader, VFXItem, true);
31422
- var version = "2.2.0-alpha.0";
31343
+ var version = "2.2.1-alpha.0";
31423
31344
  logger.info("Core version: " + version + ".");
31424
31345
 
31425
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LOAD_PREFER_IMAGE_BITMAP, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, closeImageBitMap, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadImageBitmap, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
31346
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
31426
31347
  //# sourceMappingURL=index.mjs.map