@galacean/effects-core 2.2.0-alpha.0 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.2.0-alpha.0
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+ * Version: v2.2.0
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  */
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9
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -5717,22 +5717,6 @@ var TextureSourceType;
5717
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  TextureSourceType[TextureSourceType["mipmaps"] = 7] = "mipmaps";
5718
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  })(TextureSourceType || (TextureSourceType = {}));
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5720
- var RUNTIME_ENV = "runtime_env";
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- var RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
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- // 文本元素使用 offscreen canvas 绘制
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- var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
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- // 后处理配置相关
5725
- var POST_PROCESS_SETTINGS = "post_process_settings";
5726
- // 加载图片时是否使用 ImageBitmap
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- var LOAD_PREFER_IMAGE_BITMAP = "load_image_bitmap";
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- var config = {};
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- function getConfig(name) {
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- return config[name];
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- }
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- function setConfig(name, value) {
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- return config[name] = value;
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- }
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-
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  /**
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  * 负责下载各种资源,并提供了一些异步加载和缓存管理的功能
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  */ var Downloader = /*#__PURE__*/ function() {
@@ -5821,11 +5805,11 @@ var avifFailed = false;
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  * 异步加载一个 WebP 图片文件,如果不支持 WebP,则加载 PNG 图片文件
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  * @param png - PNG 图片文件的 URL
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5807
  * @param webp - WebP 图片文件的 URL
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- */ function loadWebPOptional(png, webp, options) {
5808
+ */ function loadWebPOptional(png, webp) {
5825
5809
  return _loadWebPOptional.apply(this, arguments);
5826
5810
  }
5827
5811
  function _loadWebPOptional() {
5828
- _loadWebPOptional = _async_to_generator(function(png, webp, options) {
5812
+ _loadWebPOptional = _async_to_generator(function(png, webp) {
5829
5813
  var image, image1, image2;
5830
5814
  return __generator(this, function(_state) {
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  switch(_state.label){
@@ -5836,7 +5820,7 @@ function _loadWebPOptional() {
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  ];
5837
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  return [
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  4,
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- loadImageBitmap(png, options)
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+ loadImage(png)
5840
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  ];
5841
5825
  case 1:
5842
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  image = _state.sent();
@@ -5856,7 +5840,7 @@ function _loadWebPOptional() {
5856
5840
  ]);
5857
5841
  return [
5858
5842
  4,
5859
- loadImageBitmap(webp, options)
5843
+ loadImage(webp)
5860
5844
  ];
5861
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  case 3:
5862
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  image1 = _state.sent();
@@ -5872,7 +5856,7 @@ function _loadWebPOptional() {
5872
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  webPFailed = true;
5873
5857
  return [
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5858
  4,
5875
- loadImageBitmap(png, options)
5859
+ loadImage(png)
5876
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  ];
5877
5861
  case 5:
5878
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  image2 = _state.sent();
@@ -5896,11 +5880,11 @@ function _loadWebPOptional() {
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  * 异步加载一个 AVIF 图片文件,如果不支持 AVIF,则加载 PNG 图片文件
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  * @param png - PNG 图片文件的 URL
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  * @param avif - AVIF 图片文件的 URL
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- */ function loadAVIFOptional(png, avif, options) {
5883
+ */ function loadAVIFOptional(png, avif) {
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  return _loadAVIFOptional.apply(this, arguments);
5901
5885
  }
5902
5886
  function _loadAVIFOptional() {
5903
- _loadAVIFOptional = _async_to_generator(function(png, avif, options) {
5887
+ _loadAVIFOptional = _async_to_generator(function(png, avif) {
5904
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  var image, image1, image2;
5905
5889
  return __generator(this, function(_state) {
5906
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  switch(_state.label){
@@ -5911,7 +5895,7 @@ function _loadAVIFOptional() {
5911
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  ];
5912
5896
  return [
5913
5897
  4,
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- loadImageBitmap(png, options)
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+ loadImage(png)
5915
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  ];
5916
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  case 1:
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  image = _state.sent();
@@ -5931,7 +5915,7 @@ function _loadAVIFOptional() {
5931
5915
  ]);
5932
5916
  return [
5933
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  4,
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- loadImageBitmap(avif, options)
5918
+ loadImage(avif)
5935
5919
  ];
5936
5920
  case 3:
5937
5921
  image1 = _state.sent();
@@ -5947,7 +5931,7 @@ function _loadAVIFOptional() {
5947
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  avifFailed = true;
5948
5932
  return [
5949
5933
  4,
5950
- loadImageBitmap(png, options)
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+ loadImage(png)
5951
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  ];
5952
5936
  case 5:
5953
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  image2 = _state.sent();
@@ -6162,80 +6146,6 @@ function _loadMedia() {
6162
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  });
6163
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  return _loadMedia.apply(this, arguments);
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  }
6165
- var imageBitMapAvailable = typeof createImageBitmap === "function";
6166
- /**
6167
- * 异步加载一个图片文件,如果支持 ImageBitmap 则返回 ImageBitmap 对象
6168
- * @param source
6169
- * @param options
6170
- * @returns
6171
- */ function loadImageBitmap(source, options) {
6172
- return _loadImageBitmap.apply(this, arguments);
6173
- }
6174
- function _loadImageBitmap() {
6175
- _loadImageBitmap = _async_to_generator(function(source, options) {
6176
- var blob;
6177
- return __generator(this, function(_state) {
6178
- switch(_state.label){
6179
- case 0:
6180
- if (!(imageBitMapAvailable && getConfig(LOAD_PREFER_IMAGE_BITMAP))) return [
6181
- 3,
6182
- 4
6183
- ];
6184
- if (!(typeof source === "string")) return [
6185
- 3,
6186
- 2
6187
- ];
6188
- return [
6189
- 4,
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- loadBlob(source)
6191
- ];
6192
- case 1:
6193
- blob = _state.sent();
6194
- return [
6195
- 3,
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- 3
6197
- ];
6198
- case 2:
6199
- if (_instanceof1(source, Blob)) {
6200
- blob = source;
6201
- } else {
6202
- return [
6203
- 2,
6204
- loadImage(source)
6205
- ];
6206
- }
6207
- _state.label = 3;
6208
- case 3:
6209
- return [
6210
- 2,
6211
- createImageBitmap(blob, options)
6212
- ];
6213
- case 4:
6214
- return [
6215
- 2,
6216
- loadImage(source)
6217
- ];
6218
- case 5:
6219
- return [
6220
- 2
6221
- ];
6222
- }
6223
- });
6224
- });
6225
- return _loadImageBitmap.apply(this, arguments);
6226
- }
6227
- /**
6228
- * 关闭 ImageBitMap,释放内存
6229
- * @param imgs
6230
- */ function closeImageBitMap(imgs) {
6231
- if (imageBitMapAvailable) {
6232
- if (_instanceof1(imgs, ImageBitmap)) {
6233
- imgs.close();
6234
- } else if (_instanceof1(imgs, Array)) {
6235
- imgs.forEach(closeImageBitMap);
6236
- }
6237
- }
6238
- }
6239
6149
 
6240
6150
  function deserializeMipmapTexture(textureOptions, bins, assets) {
6241
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  return _deserializeMipmapTexture.apply(this, arguments);
@@ -17890,7 +17800,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
17890
17800
  };
17891
17801
  /**
17892
17802
  * 添加组件
17893
- * @param classConstructor - 要添加的组件类型
17803
+ * @param classConstructor - 要添加的组件
17894
17804
  */ _proto.addComponent = function addComponent(classConstructor) {
17895
17805
  var newComponent = new classConstructor(this.engine);
17896
17806
  this.components.push(newComponent);
@@ -18133,7 +18043,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18133
18043
  };
18134
18044
  _proto.fromData = function fromData(data) {
18135
18045
  EffectsObject.prototype.fromData.call(this, data);
18136
- var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_listIndex = data.listIndex, listIndex = _data_listIndex === void 0 ? 0 : _data_listIndex, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
18046
+ var id = data.id, name = data.name, delay = data.delay, parentId = data.parentId, endBehavior = data.endBehavior, transform = data.transform, _data_duration = data.duration, duration = _data_duration === void 0 ? 0 : _data_duration;
18137
18047
  this.props = data;
18138
18048
  //@ts-expect-error
18139
18049
  this.type = data.type;
@@ -18195,8 +18105,6 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
18195
18105
  this.rendererComponents.push(component.renderer);
18196
18106
  }
18197
18107
  }
18198
- // renderOrder 在 component 初始化后设置。确保能拿到 rendererComponent。
18199
- this.renderOrder = listIndex;
18200
18108
  };
18201
18109
  _proto.toData = function toData() {
18202
18110
  var _this_parent;
@@ -18804,6 +18712,20 @@ SpriteComponent = __decorate([
18804
18712
  effectsClass(DataType.SpriteComponent)
18805
18713
  ], SpriteComponent);
18806
18714
 
18715
+ var RUNTIME_ENV = "runtime_env";
18716
+ var RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
18717
+ // 文本元素使用 offscreen canvas 绘制
18718
+ var TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
18719
+ // 后处理配置相关
18720
+ var POST_PROCESS_SETTINGS = "post_process_settings";
18721
+ var config = {};
18722
+ function getConfig(name) {
18723
+ return config[name];
18724
+ }
18725
+ function setConfig(name, value) {
18726
+ return config[name] = value;
18727
+ }
18728
+
18807
18729
  var Cone = /*#__PURE__*/ function() {
18808
18730
  function Cone(props) {
18809
18731
  var _this = this;
@@ -23875,6 +23797,20 @@ var SerializationHelper = /*#__PURE__*/ function() {
23875
23797
  }
23876
23798
  return regions;
23877
23799
  };
23800
+ /**
23801
+ * 设置当前合成子元素的渲染顺序
23802
+ * @internal
23803
+ */ _proto.setChildrenRenderOrder = function setChildrenRenderOrder(startOrder) {
23804
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.items), _step; !(_step = _iterator()).done;){
23805
+ var item = _step.value;
23806
+ item.renderOrder = startOrder++;
23807
+ var subCompositionComponent = item.getComponent(CompositionComponent);
23808
+ if (subCompositionComponent) {
23809
+ startOrder = subCompositionComponent.setChildrenRenderOrder(startOrder);
23810
+ }
23811
+ }
23812
+ return startOrder;
23813
+ };
23878
23814
  _proto.fromData = function fromData(data) {
23879
23815
  Behaviour.prototype.fromData.call(this, data);
23880
23816
  this.items = data.items;
@@ -24689,7 +24625,7 @@ var TextLayout = /*#__PURE__*/ function() {
24689
24625
  function TextLayout(options) {
24690
24626
  this.width = 0;
24691
24627
  this.height = 0;
24692
- var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
24628
+ var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.clip : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
24693
24629
  var tempWidth = fontSize + letterSpace;
24694
24630
  this.autoWidth = autoWidth;
24695
24631
  this.maxTextWidth = text.length * tempWidth;
@@ -27311,7 +27247,6 @@ var seed = 1;
27311
27247
  this.downloader = downloader;
27312
27248
  this.assets = {};
27313
27249
  this.sourceFrom = {};
27314
- this.imageBitmapOptions = {};
27315
27250
  this.id = seed++;
27316
27251
  this.timers = [];
27317
27252
  this.updateOptions(options);
@@ -27569,12 +27504,12 @@ var seed = 1;
27569
27504
  _proto.processJSON = function processJSON(json) {
27570
27505
  var _this = this;
27571
27506
  return _async_to_generator(function() {
27572
- var jsonScene, _jsonScene_plugins, plugins, textures, pluginSystem;
27507
+ var jsonScene, _jsonScene_plugins, plugins, pluginSystem;
27573
27508
  return __generator(this, function(_state) {
27574
27509
  switch(_state.label){
27575
27510
  case 0:
27576
27511
  jsonScene = getStandardJSON(json);
27577
- _jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins, textures = jsonScene.textures;
27512
+ _jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins;
27578
27513
  pluginSystem = new PluginSystem(plugins);
27579
27514
  return [
27580
27515
  4,
@@ -27582,7 +27517,6 @@ var seed = 1;
27582
27517
  ];
27583
27518
  case 1:
27584
27519
  _state.sent();
27585
- _this.assignImageBitmapOptions(textures);
27586
27520
  return [
27587
27521
  2,
27588
27522
  {
@@ -27814,7 +27748,7 @@ var seed = 1;
27814
27748
  ];
27815
27749
  return [
27816
27750
  4,
27817
- loadAVIFOptional(imageURL, avifURL, _this.imageBitmapOptions[id])
27751
+ loadAVIFOptional(imageURL, avifURL)
27818
27752
  ];
27819
27753
  case 10:
27820
27754
  _tmp = _state.sent();
@@ -27825,7 +27759,7 @@ var seed = 1;
27825
27759
  case 11:
27826
27760
  return [
27827
27761
  4,
27828
- loadWebPOptional(imageURL, webpURL, _this.imageBitmapOptions[id])
27762
+ loadWebPOptional(imageURL, webpURL)
27829
27763
  ];
27830
27764
  case 12:
27831
27765
  _tmp = _state.sent();
@@ -28037,21 +27971,6 @@ var seed = 1;
28037
27971
  this.assets[images[i].id] = loadedImages[i];
28038
27972
  }
28039
27973
  };
28040
- _proto.assignImageBitmapOptions = function assignImageBitmapOptions(textures) {
28041
- var _this = this;
28042
- if (textures === void 0) textures = [];
28043
- textures.forEach(function(texture) {
28044
- if (!(_instanceof1(texture, Texture) || "mipmaps" in texture)) {
28045
- var source = texture.source;
28046
- if (isObject(source)) {
28047
- _this.imageBitmapOptions[source.id] = {
28048
- imageOrientation: texture.flipY ? "flipY" : "none",
28049
- premultiplyAlpha: texture.premultiplyAlpha ? "premultiply" : "none"
28050
- };
28051
- }
28052
- }
28053
- });
28054
- };
28055
27974
  _proto.removeTimer = function removeTimer(id) {
28056
27975
  var index = this.timers.indexOf(id);
28057
27976
  if (index !== -1) {
@@ -28061,15 +27980,11 @@ var seed = 1;
28061
27980
  /**
28062
27981
  * 销毁方法
28063
27982
  */ _proto.dispose = function dispose() {
28064
- var _this = this;
28065
27983
  if (this.timers.length) {
28066
27984
  this.timers.map(function(id) {
28067
27985
  return window.clearTimeout(id);
28068
27986
  });
28069
27987
  }
28070
- closeImageBitMap(Object.keys(this.assets).map(function(key) {
28071
- return _this.assets[key];
28072
- }));
28073
27988
  this.assets = {};
28074
27989
  this.sourceFrom = {};
28075
27990
  this.timers = [];
@@ -28086,7 +28001,7 @@ function createTextureOptionsBySource(image, sourceFrom, id) {
28086
28001
  };
28087
28002
  if (_instanceof1(image, Texture)) {
28088
28003
  return _extends({}, image.source, options);
28089
- } else if (_instanceof1(image, HTMLImageElement) || _instanceof1(image, ImageBitmap) || isCanvas(image)) {
28004
+ } else if (_instanceof1(image, HTMLImageElement) || isCanvas(image)) {
28090
28005
  return _extends({
28091
28006
  image: image,
28092
28007
  sourceType: TextureSourceType.image,
@@ -28413,7 +28328,6 @@ var tmpScale = new Vector3(1, 1, 1);
28413
28328
  return Camera;
28414
28329
  }();
28415
28330
 
28416
- var listOrder = 0;
28417
28331
  /**
28418
28332
  * 合成资源管理
28419
28333
  */ var CompositionSourceManager = /*#__PURE__*/ function() {
@@ -28446,7 +28360,6 @@ var listOrder = 0;
28446
28360
  this.pluginSystem = pluginSystem;
28447
28361
  this.totalTime = totalTime != null ? totalTime : 0;
28448
28362
  this.textures = cachedTextures;
28449
- listOrder = 0;
28450
28363
  this.sourceContent = this.getContent(this.composition);
28451
28364
  }
28452
28365
  var _proto = CompositionSourceManager.prototype;
@@ -28477,7 +28390,6 @@ var listOrder = 0;
28477
28390
  var sourceItemData = this.engine.jsonSceneData[itemDataPath.id];
28478
28391
  var itemProps = sourceItemData;
28479
28392
  if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
28480
- itemProps.listIndex = listOrder++;
28481
28393
  if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
28482
28394
  itemProps.type === ItemType.shape) {
28483
28395
  for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
@@ -28780,6 +28692,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
28780
28692
  SerializationHelper.deserialize(sourceContent, _this.rootComposition);
28781
28693
  _this.rootComposition.createContent();
28782
28694
  _this.buildItemTree(_this.rootItem);
28695
+ _this.rootComposition.setChildrenRenderOrder(0);
28783
28696
  _this.pluginSystem.resetComposition(_assert_this_initialized(_this), _this.renderFrame);
28784
28697
  return _this;
28785
28698
  }
@@ -31419,8 +31332,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
31419
31332
  registerPlugin("particle", ParticleLoader, VFXItem, true);
31420
31333
  registerPlugin("cal", CalculateLoader, VFXItem, true);
31421
31334
  registerPlugin("interact", InteractLoader, VFXItem, true);
31422
- var version = "2.2.0-alpha.0";
31335
+ var version = "2.2.0";
31423
31336
  logger.info("Core version: " + version + ".");
31424
31337
 
31425
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LOAD_PREFER_IMAGE_BITMAP, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, closeImageBitMap, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadImageBitmap, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
31338
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, ParticleTrack, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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  //# sourceMappingURL=index.mjs.map