@galacean/effects-core 2.10.0-alpha.4 → 2.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
3
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  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
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5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.10.0-alpha.4
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+ * Version: v2.10.0
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  */
8
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9
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  'use strict';
@@ -2232,10 +2232,10 @@ var Color = /*#__PURE__*/ function() {
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  };
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  _proto.toHexString = function toHexString(includeAlpha) {
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  if (includeAlpha === void 0) includeAlpha = true;
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- var R = Color.ToHex(Math.round(this.r * 255));
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- var G = Color.ToHex(Math.round(this.g * 255));
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- var B = Color.ToHex(Math.round(this.b * 255));
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- var A = Color.ToHex(Math.round(this.a * 255));
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+ var R = Color.ToHex(Math.round(Math.min(Math.max(this.r, 0), 1) * 255));
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+ var G = Color.ToHex(Math.round(Math.min(Math.max(this.g, 0), 1) * 255));
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+ var B = Color.ToHex(Math.round(Math.min(Math.max(this.b, 0), 1) * 255));
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+ var A = Color.ToHex(Math.round(Math.min(Math.max(this.a, 0), 1) * 255));
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  if (includeAlpha) {
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  return "#" + R + G + B + A;
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  } else {
@@ -2281,30 +2281,14 @@ var Color = /*#__PURE__*/ function() {
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  * @param v - Gamma 空间颜色值
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  * @returns 线性空间颜色值
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  */ Color.gammaToLinear = function gammaToLinear(v) {
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- if (v <= 0.0) {
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- return 0.0;
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- } else if (v <= 0.04045) {
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- return v / 12.92;
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- } else if (v < 1.0) {
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- return Math.pow((v + 0.055) / 1.055, 2.4);
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- } else {
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- return Math.pow(v, 2.4);
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- }
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+ return v < 0.04045 ? v * 0.0773993808 : Math.pow(v * 0.9478672986 + 0.0521327014, 2.4);
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  };
2294
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  /**
2295
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  * 颜色值从线性空间转到 Gamma 空间
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2288
  * @param value - 线性空间颜色值
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  * @returns Gamma 空间颜色值
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  */ Color.linearToGamma = function linearToGamma(value) {
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- if (value <= 0.0) {
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- return 0.0;
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- } else if (value < 0.0031308) {
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- return 12.92 * value;
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- } else if (value < 1.0) {
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- return 1.055 * Math.pow(value, 0.41666) - 0.055;
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- } else {
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- return Math.pow(value, 0.41666);
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- }
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+ return value < 0.0031308 ? value * 12.92 : 1.055 * Math.pow(value, 0.41666) - 0.055;
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2292
  };
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2293
  Color.ToHex = function ToHex(i) {
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  var str = i.toString(16);
@@ -2931,6 +2915,11 @@ var PluginSystem = /*#__PURE__*/ function() {
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  PluginSystem.getPlugins = function getPlugins() {
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  return plugins;
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  };
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+ PluginSystem.notifyCompositionCreating = function notifyCompositionCreating(composition, scene) {
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+ plugins.forEach(function(plugin) {
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+ return plugin.onCompositionCreating(composition, scene);
2921
+ });
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+ };
2934
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  PluginSystem.notifyCompositionCreated = function notifyCompositionCreated(composition, scene) {
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  plugins.forEach(function(plugin) {
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  return plugin.onCompositionCreated(composition, scene);
@@ -3023,6 +3012,12 @@ function getPluginUsageInfo(name) {
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  * @param engine - 引擎实例
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  */ _proto.onAssetsLoadFinish = function onAssetsLoadFinish(scene, options, engine) {};
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  /**
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+ * 合成内容开始创建前触发。
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+ * 此时 root、pluginRoot 和 sceneRoot 已创建,但场景内容尚未实例化。
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+ * @param composition - 正在创建的合成对象
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+ * @param scene - 场景对象
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+ */ _proto.onCompositionCreating = function onCompositionCreating(composition, scene) {};
3020
+ /**
3026
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  * 合成创建完成后触发。
3027
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  * @param composition - 合成对象
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  * @param scene - 场景对象
@@ -3091,7 +3086,8 @@ function _inherits(subClass, superClass) {
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  JSONSceneVersion["3_5"] = "3.5";
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  JSONSceneVersion["3_6"] = "3.6";
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  JSONSceneVersion["3_7"] = "3.7";
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- JSONSceneVersion["LATEST"] = "3.7";
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+ JSONSceneVersion["3_8"] = "3.8";
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+ JSONSceneVersion["LATEST"] = "3.8";
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3091
  })(JSONSceneVersion || (JSONSceneVersion = {}));
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3092
 
3097
3093
  /*********************************************/ /* 元素属性参数类型 */ /*********************************************/ /**
@@ -3487,6 +3483,9 @@ var CameraClipMode;
3487
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  /**
3488
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  * Vector3 曲线
3489
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  */ ValueType[ValueType["VECTOR3_CURVE"] = 27] = "VECTOR3_CURVE";
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+ /**
3487
+ * 对象引用阶梯曲线(不插值)
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+ */ ValueType[ValueType["REFERENCE_CURVE"] = 28] = "REFERENCE_CURVE";
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  })(ValueType || (ValueType = {}));
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  /**
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  * 关键帧类型
@@ -3730,6 +3729,15 @@ var BuiltinObjectGUID = {
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  UnlitShader: "unlit000000000000000000000000000"
3731
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  };
3732
3731
 
3732
+ /**
3733
+ * Sprite UV 旋转方式。序列化为整数(兼容老 splits 的 flip 0/1)。
3734
+ * None 不旋转、Rotate90 将 UV 顺时针旋转 90°(width/height 互换)。
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+ */ var SpriteRotation;
3736
+ (function(SpriteRotation) {
3737
+ /** 不旋转 */ SpriteRotation[SpriteRotation["None"] = 0] = "None";
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+ /** UV 旋转 90°(对应老 splits flip=1) */ SpriteRotation[SpriteRotation["Rotate90"] = 1] = "Rotate90";
3739
+ })(SpriteRotation || (SpriteRotation = {}));
3740
+
3733
3741
  var FillType;
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  (function(FillType) {
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  FillType[FillType["Solid"] = 0] = "Solid";
@@ -3841,6 +3849,7 @@ var DataType;
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  DataType["Image"] = "Image";
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  DataType["AnimationClip"] = "AnimationClip";
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  DataType["BinaryAsset"] = "BinaryAsset";
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+ DataType["Sprite"] = "Sprite";
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  // Timeline
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  DataType["TrackAsset"] = "TrackAsset";
3846
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  DataType["TimelineAsset"] = "TimelineAsset";
@@ -3854,6 +3863,7 @@ var DataType;
3854
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  DataType["Vector2PropertyTrack"] = "Vector2PropertyTrack";
3855
3864
  DataType["Vector3PropertyTrack"] = "Vector3PropertyTrack";
3856
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  DataType["Vector4PropertyTrack"] = "Vector4PropertyTrack";
3866
+ DataType["SpritePropertyTrack"] = "SpritePropertyTrack";
3857
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  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
3858
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  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
3859
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  DataType["ActivationPlayableAsset"] = "ActivationPlayableAsset";
@@ -3863,6 +3873,7 @@ var DataType;
3863
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  DataType["Vector2PropertyPlayableAsset"] = "Vector2PropertyPlayableAsset";
3864
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  DataType["Vector3PropertyPlayableAsset"] = "Vector3PropertyPlayableAsset";
3865
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  DataType["Vector4PropertyPlayableAsset"] = "Vector4PropertyPlayableAsset";
3876
+ DataType["SpritePropertyPlayableAsset"] = "SpritePropertyPlayableAsset";
3866
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  // Components
3867
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  DataType["MeshComponent"] = "MeshComponent";
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  DataType["SkyboxComponent"] = "SkyboxComponent";
@@ -3889,6 +3900,42 @@ var DataType;
3889
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  DataType["FFDComponent"] = "FFDComponent";
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  DataType["FrameComponent"] = "FrameComponent";
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  DataType["Animator"] = "Animator";
3903
+ DataType["DomContentComponent"] = "DomContentComponent";
3904
+ DataType["UIControl"] = "UIControl";
3905
+ // GUI Controls
3906
+ DataType["Control"] = "Control";
3907
+ DataType["Container"] = "Container";
3908
+ DataType["HBoxContainer"] = "HBoxContainer";
3909
+ DataType["VBoxContainer"] = "VBoxContainer";
3910
+ DataType["GridContainer"] = "GridContainer";
3911
+ DataType["PanelContainer"] = "PanelContainer";
3912
+ DataType["MarginContainer"] = "MarginContainer";
3913
+ DataType["CenterContainer"] = "CenterContainer";
3914
+ DataType["AspectRatioContainer"] = "AspectRatioContainer";
3915
+ DataType["ScrollContainer"] = "ScrollContainer";
3916
+ DataType["HScrollBar"] = "HScrollBar";
3917
+ DataType["VScrollBar"] = "VScrollBar";
3918
+ DataType["HSeparator"] = "HSeparator";
3919
+ DataType["VSeparator"] = "VSeparator";
3920
+ DataType["Label"] = "Label";
3921
+ DataType["LineEdit"] = "LineEdit";
3922
+ DataType["TextEdit"] = "TextEdit";
3923
+ DataType["PopupPanel"] = "PopupPanel";
3924
+ DataType["PopupMenu"] = "PopupMenu";
3925
+ DataType["MenuButton"] = "MenuButton";
3926
+ DataType["OptionButton"] = "OptionButton";
3927
+ DataType["ColorPicker"] = "ColorPicker";
3928
+ DataType["ColorPickerButton"] = "ColorPickerButton";
3929
+ DataType["TextureRect"] = "TextureRect";
3930
+ DataType["NinePatchRect"] = "NinePatchRect";
3931
+ DataType["ColorRect"] = "ColorRect";
3932
+ DataType["Panel"] = "Panel";
3933
+ DataType["ProgressBar"] = "ProgressBar";
3934
+ DataType["Button"] = "Button";
3935
+ DataType["Checkbox"] = "Checkbox";
3936
+ DataType["CheckButton"] = "CheckButton";
3937
+ DataType["HSlider"] = "HSlider";
3938
+ DataType["VSlider"] = "VSlider";
3892
3939
  // Non-EffectObject
3893
3940
  DataType["TimelineClip"] = "TimelineClip";
3894
3941
  })(DataType || (DataType = {}));
@@ -4027,6 +4074,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
4027
4074
  get TextWeight () { return TextWeight; },
4028
4075
  get FontStyle () { return FontStyle; },
4029
4076
  BuiltinObjectGUID: BuiltinObjectGUID,
4077
+ get SpriteRotation () { return SpriteRotation; },
4030
4078
  get FillType () { return FillType; },
4031
4079
  get TexturePaintScaleMode () { return TexturePaintScaleMode; },
4032
4080
  get ShapePrimitiveType () { return ShapePrimitiveType; },
@@ -9203,7 +9251,7 @@ function isUniformStructArray(value) {
9203
9251
  return v.set(this.elements[i * 4], this.elements[i * 4 + 1], this.elements[i * 4 + 2], this.elements[i * 4 + 3]);
9204
9252
  };
9205
9253
  /**
9206
- * 设置相机矩阵
9254
+ * 设置矩阵的朝向旋转部分
9207
9255
  * @param eye - 相机位置
9208
9256
  * @param target - 目标位置
9209
9257
  * @param up - 相机方向
@@ -9213,27 +9261,32 @@ function isUniformStructArray(value) {
9213
9261
  var vY = Matrix4.tempVec1;
9214
9262
  var vZ = Matrix4.tempVec2;
9215
9263
  vZ.subtractVectors(eye, target);
9264
+ if (vZ.lengthSquared() === 0) {
9265
+ vZ.z = 1;
9266
+ }
9216
9267
  vZ.normalize();
9217
9268
  vX.crossVectors(up, vZ);
9269
+ if (vX.lengthSquared() === 0) {
9270
+ if (Math.abs(up.z) === 1) {
9271
+ vZ.x += 0.0001;
9272
+ } else {
9273
+ vZ.z += 0.0001;
9274
+ }
9275
+ vZ.normalize();
9276
+ vX.crossVectors(up, vZ);
9277
+ }
9218
9278
  vX.normalize();
9219
9279
  vY.crossVectors(vZ, vX);
9220
9280
  var te = this.elements;
9221
9281
  te[0] = vX.x;
9222
- te[1] = vY.x;
9223
- te[2] = vZ.x;
9224
- te[3] = 0;
9225
- te[4] = vX.y;
9282
+ te[4] = vY.x;
9283
+ te[8] = vZ.x;
9284
+ te[1] = vX.y;
9226
9285
  te[5] = vY.y;
9227
- te[6] = vZ.y;
9228
- te[7] = 0;
9229
- te[8] = vX.z;
9230
- te[9] = vY.z;
9286
+ te[9] = vZ.y;
9287
+ te[2] = vX.z;
9288
+ te[6] = vY.z;
9231
9289
  te[10] = vZ.z;
9232
- te[11] = 0;
9233
- te[12] = -vX.dot(eye);
9234
- te[13] = -vY.dot(eye);
9235
- te[14] = -vZ.dot(eye);
9236
- te[15] = 1;
9237
9290
  return this;
9238
9291
  };
9239
9292
  /**
@@ -9459,6 +9512,7 @@ function isUniformStructArray(value) {
9459
9512
  te[12] = l * te[0] + m * te[4] + n * te[8] - l + translation.x;
9460
9513
  te[13] = l * te[1] + m * te[5] + n * te[9] - m + translation.y;
9461
9514
  te[14] = l * te[2] + m * te[6] + n * te[10] - n + translation.z;
9515
+ te[15] = 1;
9462
9516
  return this;
9463
9517
  };
9464
9518
  /**
@@ -9750,7 +9804,7 @@ function isUniformStructArray(value) {
9750
9804
  return new Matrix4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1);
9751
9805
  };
9752
9806
  /**
9753
- * 创建相机矩阵
9807
+ * 创建朝向旋转矩阵
9754
9808
  * @param eye - 相机位置
9755
9809
  * @param target - 目标位置
9756
9810
  * @param up - 相机方向
@@ -10965,6 +11019,9 @@ Euler.tempMat0 = new Matrix4();
10965
11019
  * @param [out] - 交点
10966
11020
  * @returns
10967
11021
  */ _proto.intersectSphere = function intersectSphere(sphere, out) {
11022
+ if (sphere.radius < 0) {
11023
+ return;
11024
+ }
10968
11025
  var center = sphere.center;
10969
11026
  var vector = Ray.tempVec0.subtractVectors(center, this.origin);
10970
11027
  var tca = vector.dot(this.direction);
@@ -11291,7 +11348,7 @@ Ray.tempVec3 = new Vector3();
11291
11348
  * @returns
11292
11349
  */ _proto.intersectsSphere = function intersectsSphere(sphere) {
11293
11350
  // Find the point on the AABB closest to the sphere center.
11294
- var vector = new Vector3();
11351
+ var vector = Box3.tempVec0;
11295
11352
  this.clampPoint(sphere.center, vector);
11296
11353
  // If that point is inside the sphere, the AABB and sphere intersect.
11297
11354
  return vector.distanceSquared(sphere.center) <= sphere.radius * sphere.radius;
@@ -11377,9 +11434,11 @@ Ray.tempVec3 = new Vector3();
11377
11434
  * @param target
11378
11435
  * @returns
11379
11436
  */ _proto.getBoundingSphere = function getBoundingSphere(target) {
11437
+ if (this.isEmpty()) {
11438
+ return target.makeEmpty();
11439
+ }
11380
11440
  this.getCenter(target.center);
11381
- var vector = new Vector3();
11382
- target.radius = this.getSize(vector).length() * 0.5;
11441
+ target.radius = this.getSize(Box3.tempVec0).length() * 0.5;
11383
11442
  return target;
11384
11443
  };
11385
11444
  /**
@@ -11400,6 +11459,7 @@ Ray.tempVec3 = new Vector3();
11400
11459
  };
11401
11460
  return Box3;
11402
11461
  }();
11462
+ Box3.tempVec0 = new Vector3();
11403
11463
 
11404
11464
  /**
11405
11465
  * 球
@@ -11430,16 +11490,15 @@ Ray.tempVec3 = new Vector3();
11430
11490
  var center = this.center;
11431
11491
  if (optionalCenter !== undefined) {
11432
11492
  center.copyFrom(optionalCenter);
11433
- var maxRadiusSq = 0;
11434
- for(var i = 0; i < points.length; i++){
11435
- maxRadiusSq = Math.max(maxRadiusSq, center.distanceSquared(points[i]));
11436
- }
11437
- this.radius = Math.sqrt(maxRadiusSq);
11438
11493
  } else {
11439
- var box = new Box3().setFromPoints(points);
11494
+ var box = Sphere.tempBox.setFromPoints(points);
11440
11495
  box.getCenter(center);
11441
- this.radius = box.getSize().length() / 2;
11442
11496
  }
11497
+ var maxRadiusSq = 0;
11498
+ for(var i = 0; i < points.length; i++){
11499
+ maxRadiusSq = Math.max(maxRadiusSq, center.distanceSquared(points[i]));
11500
+ }
11501
+ this.radius = Math.sqrt(maxRadiusSq);
11443
11502
  return this;
11444
11503
  };
11445
11504
  /**
@@ -11556,7 +11615,10 @@ Ray.tempVec3 = new Vector3();
11556
11615
  * @param point - 扩展点
11557
11616
  * @returns 扩展结果
11558
11617
  */ _proto.expandByPoint = function expandByPoint(point) {
11559
- var vector = new Vector3().subtractVectors(point, this.center);
11618
+ if (this.isEmpty()) {
11619
+ return this.set(point, 0);
11620
+ }
11621
+ var vector = Sphere.tempVec0.subtractVectors(point, this.center);
11560
11622
  var lengthSquared = vector.lengthSquared();
11561
11623
  if (lengthSquared > this.radius * this.radius) {
11562
11624
  var length = Math.sqrt(lengthSquared);
@@ -11574,30 +11636,42 @@ Ray.tempVec3 = new Vector3();
11574
11636
  * @param sphere - 包围球
11575
11637
  * @returns 求并结果
11576
11638
  */ _proto.union = function union(sphere) {
11577
- // To enclose another sphere into this sphere, we only need to enclose two points:
11578
- // 1) Enclose the farthest point on the other sphere into this sphere.
11579
- // 2) Enclose the opposite point of the farthest point into this sphere.
11580
- var v1 = new Vector3();
11581
- var toFarthestPoint = new Vector3();
11582
- toFarthestPoint.subtractVectors(sphere.center, this.center).normalize().multiply(sphere.radius);
11583
- this.expandByPoint(v1.copyFrom(sphere.center).add(toFarthestPoint));
11584
- this.expandByPoint(v1.copyFrom(sphere.center).subtract(toFarthestPoint));
11639
+ if (sphere.isEmpty()) {
11640
+ return this;
11641
+ }
11642
+ if (this.isEmpty()) {
11643
+ return this.copyFrom(sphere);
11644
+ }
11645
+ if (this.center.equals(sphere.center)) {
11646
+ this.radius = Math.max(this.radius, sphere.radius);
11647
+ } else {
11648
+ var point = Sphere.tempVec0;
11649
+ var offset = Sphere.tempVec1.subtractVectors(sphere.center, this.center).setLength(sphere.radius);
11650
+ this.expandByPoint(point.copyFrom(sphere.center).add(offset));
11651
+ this.expandByPoint(point.copyFrom(sphere.center).subtract(offset));
11652
+ }
11585
11653
  return this;
11586
11654
  };
11587
11655
  /**
11588
- * 包围球求交集
11656
+ * 获取两个包围球交集的保守包围球。部分重叠时,真实交集为透镜形,
11657
+ * 因此结果取两个输入中较小的包围球,并不精确表示交集。
11589
11658
  * @param other - 其它包围球
11590
11659
  * @returns 求交结果
11591
11660
  */ _proto.intersect = function intersect(other) {
11592
- var vector = new Vector3().subtractVectors(this.center, other.center);
11593
- var distance = vector.length();
11594
- var radiusSum = this.radius + other.radius;
11595
- if (distance > radiusSum) {
11661
+ if (this.isEmpty() || other.isEmpty()) {
11596
11662
  return this.makeEmpty();
11597
11663
  }
11598
- this.center = this.center.add(vector.normalize().multiply(distance / 2));
11599
- this.radius = this.radius + other.radius - distance;
11600
- return this;
11664
+ var distance = this.center.distance(other.center);
11665
+ if (distance > this.radius + other.radius) {
11666
+ return this.makeEmpty();
11667
+ }
11668
+ if (this.radius >= distance + other.radius) {
11669
+ return this.copyFrom(other);
11670
+ }
11671
+ if (other.radius >= distance + this.radius) {
11672
+ return this;
11673
+ }
11674
+ return this.radius <= other.radius ? this : this.copyFrom(other);
11601
11675
  };
11602
11676
  /**
11603
11677
  * 包围球判等
@@ -11614,6 +11688,9 @@ Ray.tempVec3 = new Vector3();
11614
11688
  };
11615
11689
  return Sphere;
11616
11690
  }();
11691
+ Sphere$1.tempBox = new Box3();
11692
+ Sphere$1.tempVec0 = new Vector3();
11693
+ Sphere$1.tempVec1 = new Vector3();
11617
11694
 
11618
11695
  var index = /*#__PURE__*/Object.freeze({
11619
11696
  __proto__: null,
@@ -15631,35 +15708,35 @@ function vecMulCombine(out, a, b) {
15631
15708
  }
15632
15709
  return out;
15633
15710
  }
15634
- var _obj$6;
15635
- var particleOriginTranslateMap$1 = (_obj$6 = {}, _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [
15711
+ var _obj$5;
15712
+ var particleOriginTranslateMap$1 = (_obj$5 = {}, _obj$5[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [
15636
15713
  0,
15637
15714
  0
15638
- ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [
15715
+ ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [
15639
15716
  0,
15640
15717
  -0.5
15641
- ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [
15718
+ ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [
15642
15719
  0,
15643
15720
  0.5
15644
- ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [
15721
+ ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [
15645
15722
  -0.5,
15646
15723
  0.5
15647
- ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [
15724
+ ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [
15648
15725
  -0.5,
15649
15726
  0
15650
- ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [
15727
+ ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [
15651
15728
  -0.5,
15652
15729
  -0.5
15653
- ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [
15730
+ ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [
15654
15731
  0.5,
15655
15732
  0
15656
- ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [
15733
+ ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [
15657
15734
  0.5,
15658
15735
  -0.5
15659
- ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [
15736
+ ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [
15660
15737
  0.5,
15661
15738
  0.5
15662
- ], _obj$6);
15739
+ ], _obj$5);
15663
15740
  function nearestPowerOfTwo(value) {
15664
15741
  return Math.pow(2, Math.round(Math.log(value) / Math.LN2));
15665
15742
  }
@@ -17397,27 +17474,27 @@ function oldBezierKeyFramesToNew(props) {
17397
17474
  * 对象引用阶梯曲线(spec ValueType.REFERENCE_CURVE)。
17398
17475
  * props 为 [[time, value], ...],value 为已解析的对象引用实例。
17399
17476
  */ var REFERENCE_CURVE = 28;
17400
- var _obj$5;
17401
- var map$1 = (_obj$5 = {}, _obj$5[ValueType.RANDOM] = function(props) {
17477
+ var _obj$4;
17478
+ var map$1 = (_obj$4 = {}, _obj$4[ValueType.RANDOM] = function(props) {
17402
17479
  if (_instanceof1(props[0], Array)) {
17403
17480
  return new RandomVectorValue(props);
17404
17481
  }
17405
17482
  return new RandomValue(props);
17406
- }, _obj$5[ValueType.CONSTANT] = function(props) {
17483
+ }, _obj$4[ValueType.CONSTANT] = function(props) {
17407
17484
  return new StaticValue(props);
17408
- }, _obj$5[ValueType.CONSTANT_VEC2] = function(props) {
17485
+ }, _obj$4[ValueType.CONSTANT_VEC2] = function(props) {
17409
17486
  return new StaticValue(props);
17410
- }, _obj$5[ValueType.CONSTANT_VEC3] = function(props) {
17487
+ }, _obj$4[ValueType.CONSTANT_VEC3] = function(props) {
17411
17488
  return new StaticValue(props);
17412
- }, _obj$5[ValueType.CONSTANT_VEC4] = function(props) {
17489
+ }, _obj$4[ValueType.CONSTANT_VEC4] = function(props) {
17413
17490
  return new StaticValue(props);
17414
- }, _obj$5[ValueType.RGBA_COLOR] = function(props) {
17491
+ }, _obj$4[ValueType.RGBA_COLOR] = function(props) {
17415
17492
  return new StaticValue(props);
17416
- }, _obj$5[ValueType.COLORS] = function(props) {
17493
+ }, _obj$4[ValueType.COLORS] = function(props) {
17417
17494
  return new RandomSetValue(props.map(function(c) {
17418
17495
  return colorToArr$1(c, false);
17419
17496
  }));
17420
- }, _obj$5[ValueType.LINE] = function(props) {
17497
+ }, _obj$4[ValueType.LINE] = function(props) {
17421
17498
  if (props.length === 2 && props[0][0] === 0 && props[1][0] === 1) {
17422
17499
  return new LinearValue([
17423
17500
  props[0][1],
@@ -17425,38 +17502,38 @@ var map$1 = (_obj$5 = {}, _obj$5[ValueType.RANDOM] = function(props) {
17425
17502
  ]);
17426
17503
  }
17427
17504
  return new LineSegments(props);
17428
- }, _obj$5[ValueType.GRADIENT_COLOR] = function(props) {
17505
+ }, _obj$4[ValueType.GRADIENT_COLOR] = function(props) {
17429
17506
  return new GradientValue(props);
17430
- }, _obj$5[ValueType.LINEAR_PATH] = function(pros) {
17507
+ }, _obj$4[ValueType.LINEAR_PATH] = function(pros) {
17431
17508
  return new PathSegments(pros);
17432
- }, _obj$5[ValueType.BEZIER_CURVE] = function(props) {
17509
+ }, _obj$4[ValueType.BEZIER_CURVE] = function(props) {
17433
17510
  if (props.length === 1) {
17434
17511
  return new StaticValue(props[0][1][1]);
17435
17512
  }
17436
17513
  return new BezierCurve(props);
17437
- }, _obj$5[ValueType.BEZIER_CURVE_PATH] = function(props) {
17514
+ }, _obj$4[ValueType.BEZIER_CURVE_PATH] = function(props) {
17438
17515
  if (props[0].length === 1) {
17439
17516
  return new StaticValue(_construct(Vector3, [].concat(props[1][0])));
17440
17517
  }
17441
17518
  return new BezierCurvePath(props);
17442
- }, _obj$5[ValueType.BEZIER_CURVE_QUAT] = function(props) {
17519
+ }, _obj$4[ValueType.BEZIER_CURVE_QUAT] = function(props) {
17443
17520
  if (props[0].length === 1) {
17444
17521
  return new StaticValue(_construct(Quaternion, [].concat(props[1][0])));
17445
17522
  }
17446
17523
  return new BezierCurveQuat(props);
17447
- }, _obj$5[ValueType.COLOR_CURVE] = function(props) {
17524
+ }, _obj$4[ValueType.COLOR_CURVE] = function(props) {
17448
17525
  return new ColorCurve(props);
17449
- }, _obj$5[ValueType.VECTOR4_CURVE] = function(props) {
17526
+ }, _obj$4[ValueType.VECTOR4_CURVE] = function(props) {
17450
17527
  return new Vector4Curve(props);
17451
- }, _obj$5[ValueType.VECTOR2_CURVE] = function(props) {
17528
+ }, _obj$4[ValueType.VECTOR2_CURVE] = function(props) {
17452
17529
  return new Vector2Curve(props);
17453
17530
  }, // TODO: add spec
17454
- _obj$5[VECTOR3_CURVE] = function(props) {
17531
+ _obj$4[VECTOR3_CURVE] = function(props) {
17455
17532
  return new Vector3Curve(props);
17456
17533
  }, // 对象引用阶梯曲线(不插值):props.data 为 [time, value][],value 已解析为 EffectsObject
17457
- _obj$5[REFERENCE_CURVE] = function(props) {
17534
+ _obj$4[REFERENCE_CURVE] = function(props) {
17458
17535
  return new ReferenceCurve(props);
17459
- }, _obj$5);
17536
+ }, _obj$4);
17460
17537
  function createValueGetter(args) {
17461
17538
  if (!args || !isNaN(+args)) {
17462
17539
  return new StaticValue(args || 0);
@@ -21397,8 +21474,8 @@ var vertexBufferSemanticMap = {
21397
21474
  TANGENT_BS2: "aTargetTangent2",
21398
21475
  TANGENT_BS3: "aTargetTangent3"
21399
21476
  };
21400
- var _obj$4;
21401
- var BYTES_TYPE_MAP = (_obj$4 = {}, _obj$4[exports.BufferDataType.Float] = 4, _obj$4[exports.BufferDataType.Int] = 4, _obj$4[exports.BufferDataType.UnsignedInt] = 4, _obj$4[exports.BufferDataType.Short] = 2, _obj$4[exports.BufferDataType.UnsignedShort] = 2, _obj$4[exports.BufferDataType.Byte] = 1, _obj$4[exports.BufferDataType.UnsignedByte] = 1, _obj$4);
21477
+ var _obj$3;
21478
+ var BYTES_TYPE_MAP = (_obj$3 = {}, _obj$3[exports.BufferDataType.Float] = 4, _obj$3[exports.BufferDataType.Int] = 4, _obj$3[exports.BufferDataType.UnsignedInt] = 4, _obj$3[exports.BufferDataType.Short] = 2, _obj$3[exports.BufferDataType.UnsignedShort] = 2, _obj$3[exports.BufferDataType.Byte] = 1, _obj$3[exports.BufferDataType.UnsignedByte] = 1, _obj$3);
21402
21479
  function generateEmptyTypedArray(type) {
21403
21480
  return createTypedArray(type, 0);
21404
21481
  }
@@ -22817,7 +22894,7 @@ var canvasPool = new CanvasPool();
22817
22894
  ctx.textBaseline = "alphabetic";
22818
22895
  ctx.fillStyle = "#ffffff";
22819
22896
  this.paddingPx = GLYPH_PADDING * resolution;
22820
- this.italicScale = fontStyle === "italic" ? 2 : 1;
22897
+ this.italicScale = fontStyle === "italic" || fontStyle === "oblique" ? 2 : 1;
22821
22898
  // ascent/descent 由探针 '|ÉqÅM' 测得 actualBoundingBox(重音字已抬高 ink 顶),
22822
22899
  // 两者内部保持浮点,仅 cell 高做一次外层 ceil — 与 padding 共同保证 cell 内不裁切
22823
22900
  var fontHeightPx = ascentPx + descentPx;
@@ -22915,7 +22992,7 @@ var canvasPool = new CanvasPool();
22915
22992
  * `ATLAS_SIZE × ATLAS_SIZE` 的离屏 canvas atlas,字符按需逐个绘制并打包,
22916
22993
  * `Graphics.drawText` 通过逐字 quad 引用 atlas 子矩形渲染。
22917
22994
  *
22918
- * - 同一段文本不同颜色不会重复 upload(颜色由顶点 `vColor` 乘上字形 alpha)
22995
+ * - 同一段文本不同颜色不会重复 upload(颜色由顶点 `vColor` 与字形 RGBA 相乘)
22919
22996
  * - 同一字体/字号下重复字符只渲染一次,显著减少 canvas → texture 上传次数
22920
22997
  *
22921
22998
  * 入参全部展开(避免调用方每帧创建临时 style 对象触发 GC)
@@ -22929,7 +23006,7 @@ var canvasPool = new CanvasPool();
22929
23006
  /**
22930
23007
  * 取(必要时新建)对应字体的字符 atlas
22931
23008
  */ _proto.getAtlas = function getAtlas(fontSize, fontFamily, fontWeight, fontStyle) {
22932
- // Pixi CanvasText 默认跟随 renderer.resolution;这里对应 Engine.pixelRatio。
23009
+ // 字形 atlas 跟随 Engine.pixelRatio。
22933
23010
  var resolution = this.engine.pixelRatio;
22934
23011
  if (resolution !== this.resolution) {
22935
23012
  this.clear();
@@ -22950,14 +23027,11 @@ var canvasPool = new CanvasPool();
22950
23027
  var probeCtx = probeCanvasAndContext.context;
22951
23028
  var ascentPx = fontSize * 0.8 * resolution;
22952
23029
  var descentPx = fontSize * 0.2 * resolution;
22953
- try {
22954
- probeCtx.font = scaledFontString;
22955
- var m = probeCtx.measureText(METRICS_STRING + BASELINE_SYMBOL);
22956
- ascentPx = m.actualBoundingBoxAscent || ascentPx;
22957
- descentPx = m.actualBoundingBoxDescent || descentPx;
22958
- } finally{
22959
- canvasPool.releaseCanvasAndContext(probeCanvasAndContext);
22960
- }
23030
+ probeCtx.font = scaledFontString;
23031
+ var m = probeCtx.measureText(METRICS_STRING + BASELINE_SYMBOL);
23032
+ ascentPx = m.actualBoundingBoxAscent || ascentPx;
23033
+ descentPx = m.actualBoundingBoxDescent || descentPx;
23034
+ canvasPool.releaseCanvasAndContext(probeCanvasAndContext);
22961
23035
  var atlas = new GlyphAtlas(this.engine, scaledFontString, ascentPx, descentPx, fontStyle, resolution);
22962
23036
  this.atlases.set(fontKey, atlas);
22963
23037
  return atlas;
@@ -22993,6 +23067,10 @@ var FULL_REGION = {
22993
23067
  u1: 1,
22994
23068
  v1: 1
22995
23069
  };
23070
+ var NINE_PATCH_DRAW_SOURCE_SIZE = "aDrawSourceSize";
23071
+ var NINE_PATCH_SOURCE_RECT = "aSourceRect";
23072
+ var NINE_PATCH_MARGINS = "aMargins";
23073
+ var NINE_PATCH_OPTIONS = "aOptions";
22996
23074
  var Graphics = /*#__PURE__*/ function() {
22997
23075
  function Graphics(engine) {
22998
23076
  this.engine = engine;
@@ -23006,6 +23084,10 @@ var Graphics = /*#__PURE__*/ function() {
23006
23084
  this.colors = [];
23007
23085
  this.uvs = [];
23008
23086
  this.indices = [];
23087
+ this.ninePatchDrawSourceSizes = [];
23088
+ this.ninePatchSourceRects = [];
23089
+ this.ninePatchMargins = [];
23090
+ this.ninePatchOptions = [];
23009
23091
  this.lineStyle = {
23010
23092
  width: 1,
23011
23093
  alignment: 0.5,
@@ -23017,6 +23099,9 @@ var Graphics = /*#__PURE__*/ function() {
23017
23099
  this.currentBatchTexture = null;
23018
23100
  this.transformStack = [];
23019
23101
  this.currentTransform = Matrix3.fromIdentity();
23102
+ this.clipStack = [];
23103
+ this.logicalWidth = 1;
23104
+ this.logicalHeight = 1;
23020
23105
  var _obj;
23021
23106
  this.geometry = Geometry.create(this.engine, {
23022
23107
  attributes: (_obj = {}, _obj[VertexBuffer.PositionKind] = {
@@ -23082,6 +23167,51 @@ var Graphics = /*#__PURE__*/ function() {
23082
23167
  drawCount: 6,
23083
23168
  bufferUsage: glContext.DYNAMIC_DRAW
23084
23169
  });
23170
+ var _obj1;
23171
+ this.ninePatchGeometry = Geometry.create(this.engine, {
23172
+ attributes: (_obj1 = {}, _obj1[VertexBuffer.PositionKind] = {
23173
+ type: glContext.FLOAT,
23174
+ size: 2,
23175
+ data: new Float32Array(8)
23176
+ }, _obj1[VertexBuffer.ColorKind] = {
23177
+ type: glContext.FLOAT,
23178
+ size: 4,
23179
+ data: new Float32Array(16)
23180
+ }, _obj1[VertexBuffer.UVKind] = {
23181
+ type: glContext.FLOAT,
23182
+ size: 2,
23183
+ data: new Float32Array(8)
23184
+ }, _obj1[NINE_PATCH_DRAW_SOURCE_SIZE] = {
23185
+ type: glContext.FLOAT,
23186
+ size: 4,
23187
+ data: new Float32Array(16)
23188
+ }, _obj1[NINE_PATCH_SOURCE_RECT] = {
23189
+ type: glContext.FLOAT,
23190
+ size: 4,
23191
+ data: new Float32Array(16)
23192
+ }, _obj1[NINE_PATCH_MARGINS] = {
23193
+ type: glContext.FLOAT,
23194
+ size: 4,
23195
+ data: new Float32Array(16)
23196
+ }, _obj1[NINE_PATCH_OPTIONS] = {
23197
+ type: glContext.FLOAT,
23198
+ size: 4,
23199
+ data: new Float32Array(16)
23200
+ }, _obj1),
23201
+ indices: {
23202
+ data: new Uint16Array([
23203
+ 0,
23204
+ 1,
23205
+ 2,
23206
+ 2,
23207
+ 1,
23208
+ 3
23209
+ ])
23210
+ },
23211
+ mode: glContext.TRIANGLES,
23212
+ drawCount: 6,
23213
+ bufferUsage: glContext.DYNAMIC_DRAW
23214
+ });
23085
23215
  this.coloredMaterial = Material.create(this.engine, {
23086
23216
  shader: {
23087
23217
  vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n varying vec4 vColor;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
@@ -23100,12 +23230,21 @@ var Graphics = /*#__PURE__*/ function() {
23100
23230
  this.texturedMaterial.depthTest = false;
23101
23231
  this.texturedMaterial.depthMask = false;
23102
23232
  this.texturedMaterial.blending = true;
23103
- // 文本 atlas 按 Pixi 的方式在上传时预乘 alpha,因此采样后只需应用顶点色和顶点 alpha。
23233
+ this.ninePatchMaterial = Material.create(this.engine, {
23234
+ shader: {
23235
+ vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n attribute vec2 aUV;\n attribute vec4 aDrawSourceSize;\n attribute vec4 aSourceRect;\n attribute vec4 aMargins;\n attribute vec4 aOptions;\n varying vec4 vColor;\n varying vec2 vUV;\n varying vec4 vDrawSourceSize;\n varying vec4 vSourceRect;\n varying vec4 vMargins;\n varying vec4 vOptions;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n vUV = aUV;\n vDrawSourceSize = aDrawSourceSize;\n vSourceRect = aSourceRect;\n vMargins = aMargins;\n vOptions = aOptions;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
23236
+ fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n varying vec4 vDrawSourceSize;\n varying vec4 vSourceRect;\n varying vec4 vMargins;\n varying vec4 vOptions;\n uniform sampler2D uMainTexture;\n\n float mapNinePatchAxis(\n float pixel,\n float drawSize,\n float sourceSize,\n float marginBegin,\n float marginEnd,\n float repeatMode,\n inout float drawCenter\n ) {\n if (pixel < marginBegin) {\n return pixel / sourceSize;\n } else if (pixel >= drawSize - marginEnd) {\n return (sourceSize - (drawSize - pixel)) / sourceSize;\n } else {\n if (vOptions.z < 0.5) {\n drawCenter -= 1.0;\n }\n\n if (repeatMode < 0.5) {\n float ratio = (pixel - marginBegin) / (drawSize - marginBegin - marginEnd);\n return (marginBegin + ratio * (sourceSize - marginBegin - marginEnd)) / sourceSize;\n } else if (repeatMode < 1.5) {\n float offset = mod(pixel - marginBegin, sourceSize - marginBegin - marginEnd);\n return (marginBegin + offset) / sourceSize;\n } else {\n float drawArea = drawSize - marginBegin - marginEnd;\n float sourceArea = sourceSize - marginBegin - marginEnd;\n float scale = max(1.0, floor(drawArea / max(sourceArea, 0.0000001) + 0.5));\n float ratio = mod((pixel - marginBegin) / drawArea * scale, 1.0);\n return (marginBegin + ratio * sourceArea) / sourceSize;\n }\n }\n }\n\n void main() {\n vec2 pixel = vec2(vUV.x, 1.0 - vUV.y) * vDrawSourceSize.xy;\n float drawCenter = 2.0;\n vec2 sourceUV = vec2(\n mapNinePatchAxis(\n pixel.x, vDrawSourceSize.x, vDrawSourceSize.z,\n vMargins.x, vMargins.z, vOptions.x, drawCenter\n ),\n mapNinePatchAxis(\n pixel.y, vDrawSourceSize.y, vDrawSourceSize.w,\n vMargins.y, vMargins.w, vOptions.y, drawCenter\n )\n );\n\n if (drawCenter < 0.5) {\n discard;\n }\n\n vec2 uv = vec2(\n vSourceRect.x + sourceUV.x * vSourceRect.z,\n vSourceRect.y - sourceUV.y * vSourceRect.w\n );\n vec4 color = texture2D(uMainTexture, uv) * vColor;\n color.rgb *= color.a;\n gl_FragColor = color;\n }"
23237
+ }
23238
+ });
23239
+ this.ninePatchMaterial.depthTest = false;
23240
+ this.ninePatchMaterial.depthMask = false;
23241
+ this.ninePatchMaterial.blending = true;
23242
+ // 文本 atlas 在上传时预乘 alpha,因此纹理 RGB 只需乘顶点色和顶点 alpha。
23104
23243
  // 单独使用 material,避免改变 drawTexture 对普通非预乘纹理的处理。
23105
23244
  this.textMaterial = Material.create(this.engine, {
23106
23245
  shader: {
23107
23246
  vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n attribute vec2 aUV;\n varying vec4 vColor;\n varying vec2 vUV;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n vUV = aUV;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
23108
- fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n uniform sampler2D uMainTexture;\n void main() {\n float alpha = texture2D(uMainTexture, vUV).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb * alpha, alpha);\n }"
23247
+ fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n uniform sampler2D uMainTexture;\n void main() {\n vec4 textureColor = texture2D(uMainTexture, vUV);\n float alpha = textureColor.a * vColor.a;\n vec3 rgb = textureColor.rgb * vColor.rgb * vColor.a;\n gl_FragColor = vec4(rgb, alpha);\n }"
23109
23248
  }
23110
23249
  });
23111
23250
  this.textMaterial.depthTest = false;
@@ -23121,25 +23260,36 @@ var Graphics = /*#__PURE__*/ function() {
23121
23260
  this.vertices.length = 0;
23122
23261
  this.colors.length = 0;
23123
23262
  this.uvs.length = 0;
23263
+ this.ninePatchDrawSourceSizes.length = 0;
23264
+ this.ninePatchSourceRects.length = 0;
23265
+ this.ninePatchMargins.length = 0;
23266
+ this.ninePatchOptions.length = 0;
23124
23267
  this.transformStack = [];
23125
23268
  this.currentTransform = Matrix3.fromIdentity();
23269
+ this.clipStack = [];
23126
23270
  this.currentBatchType = "colored";
23127
23271
  this.currentBatchTexture = null;
23272
+ this.engine.setScissorTest(false);
23128
23273
  // 创建从屏幕坐标到 NDC 的投影矩阵,屏幕坐标:(0, 0) 在左上角,(width, height) 在右下角,+Y 向下。
23129
- var _this_engine_canvas_getBoundingClientRect = this.engine.canvas.getBoundingClientRect(), width = _this_engine_canvas_getBoundingClientRect.width, height = _this_engine_canvas_getBoundingClientRect.height;
23274
+ var bounds = this.engine.canvas.getBoundingClientRect();
23275
+ var width = bounds.width || this.engine.canvas.width / this.engine.pixelRatio || 1;
23276
+ var height = bounds.height || this.engine.canvas.height / this.engine.pixelRatio || 1;
23277
+ this.logicalWidth = width;
23278
+ this.logicalHeight = height;
23130
23279
  // 正交投影矩阵:将屏幕坐标 [0, width] x [0, height] 映射到 NDC [-1, 1] x [-1, 1]
23131
23280
  var projectionMatrix = new Matrix4(2 / width, 0, 0, 0, 0, -2 / height, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1 // 第四列
23132
23281
  );
23133
23282
  this.coloredMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23134
23283
  this.texturedMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23135
23284
  this.textMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23285
+ this.ninePatchMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23136
23286
  };
23137
23287
  /**
23138
23288
  * 将当前变换压入栈,并设置新的变换
23139
23289
  * @param transform - 新的变换矩阵(会与当前变换相乘)
23140
23290
  */ _proto.pushTransform = function pushTransform(transform) {
23141
23291
  this.transformStack.push(this.currentTransform.clone());
23142
- this.currentTransform = this.currentTransform.premultiply(transform);
23292
+ this.currentTransform = this.currentTransform.multiply(transform);
23143
23293
  };
23144
23294
  /**
23145
23295
  * 恢复上一个变换
@@ -23151,10 +23301,81 @@ var Graphics = /*#__PURE__*/ function() {
23151
23301
  }
23152
23302
  this.currentTransform = transform;
23153
23303
  };
23304
+ /** Pushes a local rectangular child clip using a screen-space AABB scissor. */ _proto.pushClipRect = function pushClipRect(x, y, width, height) {
23305
+ var elements = this.currentTransform.elements;
23306
+ var corners = [
23307
+ [
23308
+ x,
23309
+ y
23310
+ ],
23311
+ [
23312
+ x + width,
23313
+ y
23314
+ ],
23315
+ [
23316
+ x,
23317
+ y + height
23318
+ ],
23319
+ [
23320
+ x + width,
23321
+ y + height
23322
+ ]
23323
+ ];
23324
+ var left = Infinity;
23325
+ var top = Infinity;
23326
+ var right = -Infinity;
23327
+ var bottom = -Infinity;
23328
+ for(var _iterator = _create_for_of_iterator_helper_loose(corners), _step; !(_step = _iterator()).done;){
23329
+ var corner = _step.value;
23330
+ var transformedX = elements[0] * corner[0] + elements[3] * corner[1] + elements[6];
23331
+ var transformedY = elements[1] * corner[0] + elements[4] * corner[1] + elements[7];
23332
+ left = Math.min(left, transformedX);
23333
+ top = Math.min(top, transformedY);
23334
+ right = Math.max(right, transformedX);
23335
+ bottom = Math.max(bottom, transformedY);
23336
+ }
23337
+ var parent = this.clipStack[this.clipStack.length - 1];
23338
+ if (parent) {
23339
+ left = Math.max(left, parent.x);
23340
+ top = Math.max(top, parent.y);
23341
+ right = Math.min(right, parent.x + parent.width);
23342
+ bottom = Math.min(bottom, parent.y + parent.height);
23343
+ }
23344
+ var clip = {
23345
+ x: left,
23346
+ y: top,
23347
+ width: Math.max(0, right - left),
23348
+ height: Math.max(0, bottom - top)
23349
+ };
23350
+ var previous = parent;
23351
+ this.clipStack.push(clip);
23352
+ if (!this.clipRectsEqual(previous, clip)) {
23353
+ this.flushBatch();
23354
+ this.applyClipRect(clip);
23355
+ }
23356
+ };
23357
+ /** Restores the parent rectangular clip. */ _proto.popClipRect = function popClipRect() {
23358
+ var previous = this.clipStack.pop();
23359
+ if (!previous) {
23360
+ console.warn("Graphics: clip stack is empty.");
23361
+ return;
23362
+ }
23363
+ var clip = this.clipStack[this.clipStack.length - 1];
23364
+ if (!this.clipRectsEqual(previous, clip)) {
23365
+ this.flushBatch();
23366
+ if (clip) {
23367
+ this.applyClipRect(clip);
23368
+ } else {
23369
+ this.engine.setScissorTest(false);
23370
+ }
23371
+ }
23372
+ };
23154
23373
  /**
23155
23374
  * 刷新并渲染所有累积的绘制命令
23156
23375
  */ _proto.end = function end() {
23157
23376
  this.flushBatch();
23377
+ this.clipStack = [];
23378
+ this.engine.setScissorTest(false);
23158
23379
  };
23159
23380
  /**
23160
23381
  * 切换到指定批次类型/纹理。若与当前批次不一致,先 flush 已累积顶点
@@ -23167,6 +23388,24 @@ var Graphics = /*#__PURE__*/ function() {
23167
23388
  this.currentBatchType = type;
23168
23389
  this.currentBatchTexture = texture;
23169
23390
  };
23391
+ _proto.applyClipRect = function applyClipRect(clip) {
23392
+ var framebufferWidth = this.engine.canvas.width;
23393
+ var framebufferHeight = this.engine.canvas.height;
23394
+ var scaleX = framebufferWidth / this.logicalWidth;
23395
+ var scaleY = framebufferHeight / this.logicalHeight;
23396
+ var left = Math.max(0, Math.min(framebufferWidth, Math.floor(clip.x * scaleX)));
23397
+ var top = Math.max(0, Math.min(framebufferHeight, Math.floor(clip.y * scaleY)));
23398
+ var right = Math.max(left, Math.min(framebufferWidth, Math.ceil((clip.x + clip.width) * scaleX)));
23399
+ var bottom = Math.max(top, Math.min(framebufferHeight, Math.ceil((clip.y + clip.height) * scaleY)));
23400
+ this.engine.setScissorTest(true);
23401
+ this.engine.setScissor(left, framebufferHeight - bottom, right - left, bottom - top);
23402
+ };
23403
+ _proto.clipRectsEqual = function clipRectsEqual(left, right) {
23404
+ if (!left || !right) {
23405
+ return left === right;
23406
+ }
23407
+ return left.x === right.x && left.y === right.y && left.width === right.width && left.height === right.height;
23408
+ };
23170
23409
  /**
23171
23410
  * 提交当前累积的顶点到 renderer,清空缓冲(批次内部 flush 不重置 batchType)
23172
23411
  */ _proto.flushBatch = function flushBatch() {
@@ -23180,37 +23419,48 @@ var Graphics = /*#__PURE__*/ function() {
23180
23419
  var colorsArray = new Float32Array(this.colors);
23181
23420
  var uvsArray = new Float32Array(this.uvs);
23182
23421
  var indicesArray = new Uint16Array(this.indices);
23183
- this.updateAttributeData(VertexBuffer.PositionKind, verticesArray, 2);
23184
- this.updateAttributeData(VertexBuffer.ColorKind, colorsArray, 4);
23185
- this.updateAttributeData(VertexBuffer.UVKind, uvsArray, 2);
23186
- this.geometry.setIndexData(indicesArray);
23187
- this.geometry.setDrawCount(this.currentIndexCount);
23422
+ var geometry = this.currentBatchType === "ninePatch" ? this.ninePatchGeometry : this.geometry;
23423
+ this.updateAttributeData(geometry, VertexBuffer.PositionKind, verticesArray, 2);
23424
+ this.updateAttributeData(geometry, VertexBuffer.ColorKind, colorsArray, 4);
23425
+ this.updateAttributeData(geometry, VertexBuffer.UVKind, uvsArray, 2);
23426
+ if (this.currentBatchType === "ninePatch") {
23427
+ this.updateAttributeData(geometry, NINE_PATCH_DRAW_SOURCE_SIZE, new Float32Array(this.ninePatchDrawSourceSizes), 4);
23428
+ this.updateAttributeData(geometry, NINE_PATCH_SOURCE_RECT, new Float32Array(this.ninePatchSourceRects), 4);
23429
+ this.updateAttributeData(geometry, NINE_PATCH_MARGINS, new Float32Array(this.ninePatchMargins), 4);
23430
+ this.updateAttributeData(geometry, NINE_PATCH_OPTIONS, new Float32Array(this.ninePatchOptions), 4);
23431
+ }
23432
+ geometry.setIndexData(indicesArray);
23433
+ geometry.setDrawCount(this.currentIndexCount);
23188
23434
  var material;
23189
- if (this.currentBatchType === "textured" || this.currentBatchType === "text") {
23190
- material = this.currentBatchType === "text" ? this.textMaterial : this.texturedMaterial;
23435
+ if (this.currentBatchType === "textured" || this.currentBatchType === "text" || this.currentBatchType === "ninePatch") {
23436
+ material = this.currentBatchType === "text" ? this.textMaterial : this.currentBatchType === "ninePatch" ? this.ninePatchMaterial : this.texturedMaterial;
23191
23437
  var _this_currentBatchTexture;
23192
23438
  var tex = (_this_currentBatchTexture = this.currentBatchTexture) != null ? _this_currentBatchTexture : this.engine.whiteTexture;
23193
23439
  material.setTexture("uMainTexture", tex);
23194
23440
  } else {
23195
23441
  material = this.coloredMaterial;
23196
23442
  }
23197
- this.engine.renderer.drawGeometry(this.geometry, Matrix4.IDENTITY, material);
23443
+ this.engine.renderer.drawGeometry(geometry, Matrix4.IDENTITY, material);
23198
23444
  this.indices.length = 0;
23199
23445
  this.vertices.length = 0;
23200
23446
  this.colors.length = 0;
23201
23447
  this.uvs.length = 0;
23202
- };
23203
- _proto.updateAttributeData = function updateAttributeData(name, data, size) {
23204
- var _this_geometry_getVertexBuffer;
23205
- var dataBuffer = (_this_geometry_getVertexBuffer = this.geometry.getVertexBuffer(name)) == null ? void 0 : _this_geometry_getVertexBuffer.getBuffer();
23448
+ this.ninePatchDrawSourceSizes.length = 0;
23449
+ this.ninePatchSourceRects.length = 0;
23450
+ this.ninePatchMargins.length = 0;
23451
+ this.ninePatchOptions.length = 0;
23452
+ };
23453
+ _proto.updateAttributeData = function updateAttributeData(geometry, name, data, size) {
23454
+ var _geometry_getVertexBuffer;
23455
+ var dataBuffer = (_geometry_getVertexBuffer = geometry.getVertexBuffer(name)) == null ? void 0 : _geometry_getVertexBuffer.getBuffer();
23206
23456
  if (dataBuffer && data.byteLength > dataBuffer.capacity) {
23207
- this.geometry.setVerticesBuffer(new VertexBuffer(this.engine, data, name, {
23457
+ geometry.setVerticesBuffer(new VertexBuffer(this.engine, data, name, {
23208
23458
  updatable: true,
23209
23459
  size: size
23210
23460
  }));
23211
23461
  return;
23212
23462
  }
23213
- this.geometry.setAttributeData(name, data);
23463
+ geometry.setAttributeData(name, data);
23214
23464
  };
23215
23465
  /**
23216
23466
  * 线段顶点按顺序连接 (p0-p1, p1-p2, p2-p3, ...)
@@ -23379,10 +23629,37 @@ var Graphics = /*#__PURE__*/ function() {
23379
23629
  this.pushQuad(x, y, width, height, color, region);
23380
23630
  };
23381
23631
  /**
23632
+ * Draws a nine-patch as one quad. Stretching and repetition are resolved in the fragment shader,
23633
+ * so Tile and TileFit do not expand into CPU-side geometry.
23634
+ */ _proto.drawNinePatch = function drawNinePatch(x, y, width, height, texture, options, color) {
23635
+ if (color === void 0) color = Color.WHITE;
23636
+ if (width <= 0 || height <= 0 || options.sourceWidth <= 0 || options.sourceHeight <= 0) {
23637
+ return;
23638
+ }
23639
+ this.ensureBatch("ninePatch", texture);
23640
+ var sourceU = options.sourceX / texture.width;
23641
+ var sourceV = 1 - options.sourceY / texture.height;
23642
+ var sourceUSize = options.sourceWidth / texture.width;
23643
+ var sourceVSize = options.sourceHeight / texture.height;
23644
+ var _options_horizontalMode;
23645
+ var horizontalMode = (_options_horizontalMode = options.horizontalMode) != null ? _options_horizontalMode : 0;
23646
+ var _options_verticalMode;
23647
+ var verticalMode = (_options_verticalMode = options.verticalMode) != null ? _options_verticalMode : 0;
23648
+ var _options_drawCenter;
23649
+ var drawCenter = Number((_options_drawCenter = options.drawCenter) != null ? _options_drawCenter : true);
23650
+ this.pushQuad(x, y, width, height, color, FULL_REGION);
23651
+ for(var i = 0; i < 4; i++){
23652
+ this.ninePatchDrawSourceSizes.push(width, height, options.sourceWidth, options.sourceHeight);
23653
+ this.ninePatchSourceRects.push(sourceU, sourceV, sourceUSize, sourceVSize);
23654
+ this.ninePatchMargins.push(options.marginLeft, options.marginTop, options.marginRight, options.marginBottom);
23655
+ this.ninePatchOptions.push(horizontalMode, verticalMode, drawCenter, 0);
23656
+ }
23657
+ };
23658
+ /**
23382
23659
  * 绘制文本(本地坐标,Y 向下,(x, y) 为文本 cell 左上角)。
23383
23660
  *
23384
23661
  * 文本走字符级 bitmap atlas(同一字体下每个字只渲染一次,任意文本组合复用 atlas);
23385
- * `color` 作为乘色与白色字形 alpha 相乘,任意颜色都不会污染 atlas。
23662
+ * `color` atlas 字形 RGBA 相乘,任意颜色都不会污染 atlas。
23386
23663
  *
23387
23664
  * 字体参数全部展开,避免调用方每帧创建临时 style 对象触发 GC
23388
23665
  * @param x - 文本左上角 X 坐标(首字 ink 起始处,含 padding 的 quad 会向左延伸)
@@ -23405,10 +23682,11 @@ var Graphics = /*#__PURE__*/ function() {
23405
23682
  this.ensureBatch("text", atlas.texture);
23406
23683
  var lineHeight = atlas.lineHeight;
23407
23684
  var cursorX = x;
23685
+ var characters = Array.from(text);
23408
23686
  // ensureChar 可能往 atlas canvas 写新字并打 dirty 标;实际 upload 推迟到
23409
23687
  // flushBatch 统一处理,这样一帧多次 drawText 共写同一 atlas 只 upload 一次
23410
- for(var i = 0; i < text.length; i++){
23411
- var info = atlas.ensureChar(text[i]);
23688
+ for(var i = 0; i < characters.length; i++){
23689
+ var info = atlas.ensureChar(characters[i]);
23412
23690
  if (!info) {
23413
23691
  continue;
23414
23692
  }
@@ -23430,11 +23708,35 @@ var Graphics = /*#__PURE__*/ function() {
23430
23708
  cursorX += info.advance;
23431
23709
  }
23432
23710
  };
23711
+ /** Measures text with the same glyph metrics used by {@link drawText}. */ _proto.measureText = function measureText(text, fontSize, fontFamily, fontWeight, fontStyle) {
23712
+ if (fontFamily === void 0) fontFamily = "sans-serif";
23713
+ if (fontWeight === void 0) fontWeight = "normal";
23714
+ if (fontStyle === void 0) fontStyle = "normal";
23715
+ var atlas = this.textCache.getAtlas(fontSize, fontFamily, fontWeight, fontStyle);
23716
+ var characters = Array.from(text);
23717
+ var advances = [];
23718
+ var width = 0;
23719
+ for(var _iterator = _create_for_of_iterator_helper_loose(characters), _step; !(_step = _iterator()).done;){
23720
+ var character = _step.value;
23721
+ var _atlas_ensureChar;
23722
+ var _atlas_ensureChar_advance;
23723
+ var advance = (_atlas_ensureChar_advance = (_atlas_ensureChar = atlas.ensureChar(character)) == null ? void 0 : _atlas_ensureChar.advance) != null ? _atlas_ensureChar_advance : 0;
23724
+ advances.push(advance);
23725
+ width += advance;
23726
+ }
23727
+ return {
23728
+ width: width,
23729
+ lineHeight: atlas.lineHeight,
23730
+ advances: advances
23731
+ };
23732
+ };
23433
23733
  _proto.dispose = function dispose() {
23434
23734
  this.geometry.dispose();
23735
+ this.ninePatchGeometry.dispose();
23435
23736
  this.coloredMaterial.dispose();
23436
23737
  this.texturedMaterial.dispose();
23437
23738
  this.textMaterial.dispose();
23739
+ this.ninePatchMaterial.dispose();
23438
23740
  this.textCache.dispose();
23439
23741
  };
23440
23742
  _proto.buildShape = function buildShape(shape, color) {
@@ -23442,7 +23744,7 @@ var Graphics = /*#__PURE__*/ function() {
23442
23744
  var indexOffset = this.indices.length;
23443
23745
  var vertexOffset = this.vertices.length / 2;
23444
23746
  buildPoints.length = 0;
23445
- shape.build(buildPoints);
23747
+ shape.build(buildPoints, this.getScreenScale());
23446
23748
  shape.triangulate(buildPoints, this.vertices, vertexOffset, this.indices, indexOffset);
23447
23749
  this.applyTransformAndColor(vertexOffset, this.vertices.length / 2 - vertexOffset, color);
23448
23750
  };
@@ -23452,11 +23754,19 @@ var Graphics = /*#__PURE__*/ function() {
23452
23754
  this.indices.length;
23453
23755
  var vertexOffset = this.vertices.length / 2;
23454
23756
  buildPoints.length = 0;
23455
- shape.build(buildPoints);
23757
+ shape.build(buildPoints, this.getScreenScale());
23456
23758
  this.lineStyle.width = thickness;
23457
23759
  buildLine(buildPoints, this.lineStyle, false, closed, this.vertices, 2, vertexOffset, this.indices);
23458
23760
  this.applyTransformAndColor(vertexOffset, this.vertices.length / 2 - vertexOffset, color);
23459
23761
  };
23762
+ _proto.getScreenScale = function getScreenScale() {
23763
+ var transform = this.currentTransform.elements;
23764
+ var transformScaleX = Math.hypot(transform[0], transform[1]);
23765
+ var transformScaleY = Math.hypot(transform[3], transform[4]);
23766
+ var framebufferScaleX = this.engine.canvas.width / this.logicalWidth;
23767
+ var framebufferScaleY = this.engine.canvas.height / this.logicalHeight;
23768
+ return Math.max(transformScaleX * framebufferScaleX, transformScaleY * framebufferScaleY, 1);
23769
+ };
23460
23770
  _proto.setTriangleShape = function setTriangleShape(x1, y1, x2, y2, x3, y3) {
23461
23771
  this.triangleShape.x = x1;
23462
23772
  this.triangleShape.y = y1;
@@ -24505,2107 +24815,6 @@ exports.FrameComponent = __decorate([
24505
24815
  // 第四列 (位移) 乘 1,无需修改
24506
24816
  }
24507
24817
 
24508
- function _assert_this_initialized(self) {
24509
- if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
24510
- return self;
24511
- }
24512
-
24513
- exports.MouseFilter = void 0;
24514
- (function(MouseFilter) {
24515
- MouseFilter[MouseFilter["Stop"] = 0] = "Stop";
24516
- MouseFilter[MouseFilter["Pass"] = 1] = "Pass";
24517
- MouseFilter[MouseFilter["Ignore"] = 2] = "Ignore";
24518
- })(exports.MouseFilter || (exports.MouseFilter = {}));
24519
- exports.MouseBehaviorRecursive = void 0;
24520
- (function(MouseBehaviorRecursive) {
24521
- MouseBehaviorRecursive[MouseBehaviorRecursive["Inherited"] = 0] = "Inherited";
24522
- MouseBehaviorRecursive[MouseBehaviorRecursive["Disabled"] = 1] = "Disabled";
24523
- MouseBehaviorRecursive[MouseBehaviorRecursive["Enabled"] = 2] = "Enabled";
24524
- })(exports.MouseBehaviorRecursive || (exports.MouseBehaviorRecursive = {}));
24525
- exports.MouseButton = void 0;
24526
- (function(MouseButton) {
24527
- MouseButton[MouseButton["None"] = 0] = "None";
24528
- MouseButton[MouseButton["Left"] = 1] = "Left";
24529
- MouseButton[MouseButton["Right"] = 2] = "Right";
24530
- MouseButton[MouseButton["Middle"] = 3] = "Middle";
24531
- MouseButton[MouseButton["WheelUp"] = 4] = "WheelUp";
24532
- MouseButton[MouseButton["WheelDown"] = 5] = "WheelDown";
24533
- MouseButton[MouseButton["WheelLeft"] = 6] = "WheelLeft";
24534
- MouseButton[MouseButton["WheelRight"] = 7] = "WheelRight";
24535
- MouseButton[MouseButton["Xbutton1"] = 8] = "Xbutton1";
24536
- MouseButton[MouseButton["Xbutton2"] = 9] = "Xbutton2";
24537
- })(exports.MouseButton || (exports.MouseButton = {}));
24538
- exports.MouseButtonMask = void 0;
24539
- (function(MouseButtonMask) {
24540
- MouseButtonMask[MouseButtonMask["None"] = 0] = "None";
24541
- MouseButtonMask[MouseButtonMask["Left"] = 1] = "Left";
24542
- MouseButtonMask[MouseButtonMask["Right"] = 2] = "Right";
24543
- MouseButtonMask[MouseButtonMask["Middle"] = 4] = "Middle";
24544
- MouseButtonMask[MouseButtonMask["Xbutton1"] = 128] = "Xbutton1";
24545
- MouseButtonMask[MouseButtonMask["Xbutton2"] = 256] = "Xbutton2";
24546
- })(exports.MouseButtonMask || (exports.MouseButtonMask = {}));
24547
- exports.FocusMode = void 0;
24548
- (function(FocusMode) {
24549
- FocusMode[FocusMode["None"] = 0] = "None";
24550
- FocusMode[FocusMode["Click"] = 1] = "Click";
24551
- FocusMode[FocusMode["All"] = 2] = "All";
24552
- FocusMode[FocusMode["Accessibility"] = 3] = "Accessibility";
24553
- })(exports.FocusMode || (exports.FocusMode = {}));
24554
- exports.FocusBehaviorRecursive = void 0;
24555
- (function(FocusBehaviorRecursive) {
24556
- FocusBehaviorRecursive[FocusBehaviorRecursive["Inherited"] = 0] = "Inherited";
24557
- FocusBehaviorRecursive[FocusBehaviorRecursive["Disabled"] = 1] = "Disabled";
24558
- FocusBehaviorRecursive[FocusBehaviorRecursive["Enabled"] = 2] = "Enabled";
24559
- })(exports.FocusBehaviorRecursive || (exports.FocusBehaviorRecursive = {}));
24560
- exports.KeyLocation = void 0;
24561
- (function(KeyLocation) {
24562
- KeyLocation[KeyLocation["Unspecified"] = 0] = "Unspecified";
24563
- KeyLocation[KeyLocation["Left"] = 1] = "Left";
24564
- KeyLocation[KeyLocation["Right"] = 2] = "Right";
24565
- })(exports.KeyLocation || (exports.KeyLocation = {}));
24566
- exports.CursorShape = void 0;
24567
- (function(CursorShape) {
24568
- CursorShape[CursorShape["Arrow"] = 0] = "Arrow";
24569
- CursorShape[CursorShape["Ibeam"] = 1] = "Ibeam";
24570
- CursorShape[CursorShape["PointingHand"] = 2] = "PointingHand";
24571
- CursorShape[CursorShape["Cross"] = 3] = "Cross";
24572
- CursorShape[CursorShape["Wait"] = 4] = "Wait";
24573
- CursorShape[CursorShape["Busy"] = 5] = "Busy";
24574
- CursorShape[CursorShape["Drag"] = 6] = "Drag";
24575
- CursorShape[CursorShape["CanDrop"] = 7] = "CanDrop";
24576
- CursorShape[CursorShape["Forbidden"] = 8] = "Forbidden";
24577
- CursorShape[CursorShape["Vsize"] = 9] = "Vsize";
24578
- CursorShape[CursorShape["Hsize"] = 10] = "Hsize";
24579
- CursorShape[CursorShape["Bdiagsize"] = 11] = "Bdiagsize";
24580
- CursorShape[CursorShape["Fdiagsize"] = 12] = "Fdiagsize";
24581
- CursorShape[CursorShape["Move"] = 13] = "Move";
24582
- CursorShape[CursorShape["Vsplit"] = 14] = "Vsplit";
24583
- CursorShape[CursorShape["Hsplit"] = 15] = "Hsplit";
24584
- CursorShape[CursorShape["Help"] = 16] = "Help";
24585
- })(exports.CursorShape || (exports.CursorShape = {}));
24586
-
24587
- function _get_prototype_of(o) {
24588
- _get_prototype_of = Object.setPrototypeOf ? Object.getPrototypeOf : function getPrototypeOf(o) {
24589
- return o.__proto__ || Object.getPrototypeOf(o);
24590
- };
24591
- return _get_prototype_of(o);
24592
- }
24593
-
24594
- function _is_native_function(fn) {
24595
- return Function.toString.call(fn).indexOf("[native code]") !== -1;
24596
- }
24597
-
24598
- function _wrap_native_super(Class) {
24599
- var _cache = typeof Map === "function" ? new Map() : undefined;
24600
- _wrap_native_super = function _wrap_native_super(Class) {
24601
- if (Class === null || !_is_native_function(Class)) return Class;
24602
- if (typeof Class !== "function") throw new TypeError("Super expression must either be null or a function");
24603
- if (typeof _cache !== "undefined") {
24604
- if (_cache.has(Class)) return _cache.get(Class);
24605
- _cache.set(Class, Wrapper);
24606
- }
24607
- function Wrapper() {
24608
- return _construct(Class, arguments, _get_prototype_of(this).constructor);
24609
- }
24610
- Wrapper.prototype = Object.create(Class.prototype, {
24611
- constructor: {
24612
- value: Wrapper,
24613
- enumerable: false,
24614
- writable: true,
24615
- configurable: true
24616
- }
24617
- });
24618
- return _set_prototype_of(Wrapper, Class);
24619
- };
24620
- return _wrap_native_super(Class);
24621
- }
24622
-
24623
- function transformPoint(transform, value) {
24624
- var elements = transform.elements;
24625
- return new Vector2(elements[0] * value.x + elements[3] * value.y + elements[6], elements[1] * value.x + elements[4] * value.y + elements[7]);
24626
- }
24627
- function transformVector(transform, value) {
24628
- var elements = transform.elements;
24629
- return new Vector2(elements[0] * value.x + elements[3] * value.y, elements[1] * value.x + elements[4] * value.y);
24630
- }
24631
- var InputEvent = /*#__PURE__*/ function() {
24632
- function InputEvent() {
24633
- this.device = 0;
24634
- this.pressed = false;
24635
- this.canceled = false;
24636
- this._accepted = false;
24637
- }
24638
- var _proto = InputEvent.prototype;
24639
- _proto.accept = function accept() {
24640
- this._accepted = true;
24641
- };
24642
- _proto.clearAccepted = function clearAccepted() {
24643
- this._accepted = false;
24644
- };
24645
- _proto.isAccepted = function isAccepted() {
24646
- return this._accepted;
24647
- };
24648
- _proto.isPressed = function isPressed() {
24649
- return this.pressed && !this.canceled;
24650
- };
24651
- _proto.isReleased = function isReleased() {
24652
- return !this.pressed && !this.canceled;
24653
- };
24654
- _proto.isCanceled = function isCanceled() {
24655
- return this.canceled;
24656
- };
24657
- _proto.isEcho = function isEcho() {
24658
- return false;
24659
- };
24660
- _proto.xformedBy = function xformedBy(transform) {
24661
- return this;
24662
- };
24663
- return InputEvent;
24664
- }();
24665
- InputEvent.deviceIdEmulation = -1;
24666
- InputEvent.deviceIdInternal = -2;
24667
- InputEvent.deviceIdKeyboard = 16;
24668
- InputEvent.deviceIdMouse = 32;
24669
- var InputEventWithModifiers = /*#__PURE__*/ function(InputEvent) {
24670
- _inherits(InputEventWithModifiers, InputEvent);
24671
- function InputEventWithModifiers() {
24672
- var _this;
24673
- _this = InputEvent.apply(this, arguments) || this;
24674
- _this.commandOrControlAutoremap = false;
24675
- _this.shiftPressed = false;
24676
- _this.altPressed = false;
24677
- _this.metaPressed = false;
24678
- _this.ctrlPressed = false;
24679
- return _this;
24680
- }
24681
- var _proto = InputEventWithModifiers.prototype;
24682
- _proto.copyModifiersTo = function copyModifiersTo(event) {
24683
- event.device = this.device;
24684
- event.pressed = this.pressed;
24685
- event.canceled = this.canceled;
24686
- event.commandOrControlAutoremap = this.commandOrControlAutoremap;
24687
- event.shiftPressed = this.shiftPressed;
24688
- event.altPressed = this.altPressed;
24689
- event.metaPressed = this.metaPressed;
24690
- event.ctrlPressed = this.ctrlPressed;
24691
- };
24692
- return InputEventWithModifiers;
24693
- }(_wrap_native_super(InputEvent));
24694
- var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
24695
- _inherits(InputEventKey, InputEventWithModifiers);
24696
- function InputEventKey() {
24697
- var _this;
24698
- _this = InputEventWithModifiers.apply(this, arguments) || this;
24699
- _this.keycode = "";
24700
- _this.physicalKeycode = "";
24701
- _this.keyLabel = "";
24702
- _this.unicode = 0;
24703
- _this.location = exports.KeyLocation.Unspecified;
24704
- _this.echo = false;
24705
- return _this;
24706
- }
24707
- var _proto = InputEventKey.prototype;
24708
- _proto.isEcho = function isEcho() {
24709
- return this.echo;
24710
- };
24711
- return InputEventKey;
24712
- }(InputEventWithModifiers);
24713
- var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
24714
- _inherits(InputEventMouse, InputEventWithModifiers);
24715
- function InputEventMouse() {
24716
- var _this;
24717
- _this = InputEventWithModifiers.apply(this, arguments) || this;
24718
- _this.buttonMask = exports.MouseButtonMask.None;
24719
- _this.position = new Vector2();
24720
- _this.globalPosition = new Vector2();
24721
- return _this;
24722
- }
24723
- var _proto = InputEventMouse.prototype;
24724
- _proto.copyMouseTo = function copyMouseTo(event) {
24725
- this.copyModifiersTo(event);
24726
- event.buttonMask = this.buttonMask;
24727
- event.position.copyFrom(this.position);
24728
- event.globalPosition.copyFrom(this.globalPosition);
24729
- };
24730
- return InputEventMouse;
24731
- }(InputEventWithModifiers);
24732
- var InputEventMouseButton = /*#__PURE__*/ function(InputEventMouse) {
24733
- _inherits(InputEventMouseButton, InputEventMouse);
24734
- function InputEventMouseButton() {
24735
- var _this;
24736
- _this = InputEventMouse.apply(this, arguments) || this;
24737
- _this.factor = 1;
24738
- _this.buttonIndex = exports.MouseButton.None;
24739
- _this.doubleClick = false;
24740
- return _this;
24741
- }
24742
- var _proto = InputEventMouseButton.prototype;
24743
- _proto.xformedBy = function xformedBy(transform) {
24744
- var event = new InputEventMouseButton();
24745
- this.copyMouseTo(event);
24746
- event.position.copyFrom(transformPoint(transform, this.position));
24747
- event.factor = this.factor;
24748
- event.buttonIndex = this.buttonIndex;
24749
- event.doubleClick = this.doubleClick;
24750
- return event;
24751
- };
24752
- return InputEventMouseButton;
24753
- }(InputEventMouse);
24754
- var InputEventMouseMotion = /*#__PURE__*/ function(InputEventMouse) {
24755
- _inherits(InputEventMouseMotion, InputEventMouse);
24756
- function InputEventMouseMotion() {
24757
- var _this;
24758
- _this = InputEventMouse.apply(this, arguments) || this;
24759
- _this.tilt = new Vector2();
24760
- _this.pressure = 0;
24761
- _this.relative = new Vector2();
24762
- _this.screenRelative = new Vector2();
24763
- _this.velocity = new Vector2();
24764
- _this.screenVelocity = new Vector2();
24765
- _this.penInverted = false;
24766
- return _this;
24767
- }
24768
- var _proto = InputEventMouseMotion.prototype;
24769
- _proto.xformedBy = function xformedBy(transform) {
24770
- var event = new InputEventMouseMotion();
24771
- this.copyMouseTo(event);
24772
- event.position.copyFrom(transformPoint(transform, this.position));
24773
- event.tilt.copyFrom(this.tilt);
24774
- event.pressure = this.pressure;
24775
- event.relative.copyFrom(transformVector(transform, this.relative));
24776
- event.screenRelative.copyFrom(this.screenRelative);
24777
- event.velocity.copyFrom(transformVector(transform, this.velocity));
24778
- event.screenVelocity.copyFrom(this.screenVelocity);
24779
- event.penInverted = this.penInverted;
24780
- return event;
24781
- };
24782
- return InputEventMouseMotion;
24783
- }(InputEventMouse);
24784
- var InputEventScreenTouch = /*#__PURE__*/ function(InputEvent) {
24785
- _inherits(InputEventScreenTouch, InputEvent);
24786
- function InputEventScreenTouch() {
24787
- var _this;
24788
- _this = InputEvent.apply(this, arguments) || this;
24789
- _this.index = 0;
24790
- _this.position = new Vector2();
24791
- _this.doubleTap = false;
24792
- return _this;
24793
- }
24794
- var _proto = InputEventScreenTouch.prototype;
24795
- _proto.xformedBy = function xformedBy(transform) {
24796
- var event = new InputEventScreenTouch();
24797
- event.device = this.device;
24798
- event.pressed = this.pressed;
24799
- event.canceled = this.canceled;
24800
- event.index = this.index;
24801
- event.position.copyFrom(transformPoint(transform, this.position));
24802
- event.doubleTap = this.doubleTap;
24803
- return event;
24804
- };
24805
- return InputEventScreenTouch;
24806
- }(_wrap_native_super(InputEvent));
24807
- var InputEventScreenDrag = /*#__PURE__*/ function(InputEvent) {
24808
- _inherits(InputEventScreenDrag, InputEvent);
24809
- function InputEventScreenDrag() {
24810
- var _this;
24811
- _this = InputEvent.apply(this, arguments) || this;
24812
- _this.index = 0;
24813
- _this.position = new Vector2();
24814
- _this.relative = new Vector2();
24815
- _this.screenRelative = new Vector2();
24816
- _this.velocity = new Vector2();
24817
- _this.screenVelocity = new Vector2();
24818
- _this.pressure = 0;
24819
- _this.tilt = new Vector2();
24820
- _this.penInverted = false;
24821
- return _this;
24822
- }
24823
- var _proto = InputEventScreenDrag.prototype;
24824
- _proto.xformedBy = function xformedBy(transform) {
24825
- var event = new InputEventScreenDrag();
24826
- event.device = this.device;
24827
- event.pressed = this.pressed;
24828
- event.canceled = this.canceled;
24829
- event.index = this.index;
24830
- event.position.copyFrom(transformPoint(transform, this.position));
24831
- event.relative.copyFrom(transformVector(transform, this.relative));
24832
- event.screenRelative.copyFrom(this.screenRelative);
24833
- event.velocity.copyFrom(transformVector(transform, this.velocity));
24834
- event.screenVelocity.copyFrom(this.screenVelocity);
24835
- event.pressure = this.pressure;
24836
- event.tilt.copyFrom(this.tilt);
24837
- event.penInverted = this.penInverted;
24838
- return event;
24839
- };
24840
- return InputEventScreenDrag;
24841
- }(_wrap_native_super(InputEvent));
24842
-
24843
- var ANCHOR_PRESET_TABLE = {
24844
- topLeft: [
24845
- 0,
24846
- 0,
24847
- 0,
24848
- 0
24849
- ],
24850
- topRight: [
24851
- 1,
24852
- 0,
24853
- 1,
24854
- 0
24855
- ],
24856
- bottomLeft: [
24857
- 0,
24858
- 1,
24859
- 0,
24860
- 1
24861
- ],
24862
- bottomRight: [
24863
- 1,
24864
- 1,
24865
- 1,
24866
- 1
24867
- ],
24868
- centerLeft: [
24869
- 0,
24870
- 0.5,
24871
- 0,
24872
- 0.5
24873
- ],
24874
- centerTop: [
24875
- 0.5,
24876
- 0,
24877
- 0.5,
24878
- 0
24879
- ],
24880
- centerRight: [
24881
- 1,
24882
- 0.5,
24883
- 1,
24884
- 0.5
24885
- ],
24886
- centerBottom: [
24887
- 0.5,
24888
- 1,
24889
- 0.5,
24890
- 1
24891
- ],
24892
- center: [
24893
- 0.5,
24894
- 0.5,
24895
- 0.5,
24896
- 0.5
24897
- ],
24898
- leftWide: [
24899
- 0,
24900
- 0,
24901
- 0,
24902
- 1
24903
- ],
24904
- topWide: [
24905
- 0,
24906
- 0,
24907
- 1,
24908
- 0
24909
- ],
24910
- rightWide: [
24911
- 1,
24912
- 0,
24913
- 1,
24914
- 1
24915
- ],
24916
- bottomWide: [
24917
- 0,
24918
- 1,
24919
- 1,
24920
- 1
24921
- ],
24922
- vcenterWide: [
24923
- 0.5,
24924
- 0,
24925
- 0.5,
24926
- 1
24927
- ],
24928
- hcenterWide: [
24929
- 0,
24930
- 0.5,
24931
- 1,
24932
- 0.5
24933
- ],
24934
- fullRect: [
24935
- 0,
24936
- 0,
24937
- 1,
24938
- 1
24939
- ]
24940
- };
24941
- /**
24942
- * A drawable GUI object. Controls form a tree independent from the VFXItem
24943
- * scene tree. UIControl is the bridge between both trees.
24944
- */ var Control = /*#__PURE__*/ function() {
24945
- function Control(engine) {
24946
- this.engine = engine;
24947
- this._parent = null;
24948
- this._visible = true;
24949
- this._enabled = true;
24950
- this._mouseFilter = exports.MouseFilter.Stop;
24951
- this._mouseBehaviorRecursive = exports.MouseBehaviorRecursive.Inherited;
24952
- this._focusMode = exports.FocusMode.None;
24953
- this._focusBehaviorRecursive = exports.FocusBehaviorRecursive.Inherited;
24954
- this._defaultCursorShape = exports.CursorShape.Arrow;
24955
- this._rotation = 0;
24956
- this.transformDirty = true;
24957
- this.cachedTransform = new Matrix3();
24958
- this.eventEmitter = new EventEmitter();
24959
- this.disposed = false;
24960
- this./** Scene-tree bridge that owns this GUI object, if any. */ owner = null;
24961
- this.position = new Vector2();
24962
- this.size = new Vector2(1, 1);
24963
- this.anchorMin = new Vector2();
24964
- this.anchorMax = new Vector2();
24965
- this.offsetMin = new Vector2();
24966
- this.offsetMax = new Vector2(1, 1);
24967
- this.pivot = new Vector2(0.5, 0.5);
24968
- this.scale = new Vector2(1, 1);
24969
- this.shear = new Vector2();
24970
- this.mouseForcePassScrollEvents = true;
24971
- this.clipContents = false;
24972
- }
24973
- var _proto = Control.prototype;
24974
- _proto.on = function on(eventName, listener, options) {
24975
- this.eventEmitter.on(eventName, listener, options);
24976
- };
24977
- _proto.off = function off(eventName, listener) {
24978
- this.eventEmitter.off(eventName, listener);
24979
- };
24980
- _proto.setPosition = function setPosition(x, y, keepOffsets) {
24981
- if (keepOffsets === void 0) keepOffsets = false;
24982
- if (this.position.x === x && this.position.y === y) {
24983
- return;
24984
- }
24985
- var rect = {
24986
- position: new Vector2(x, y),
24987
- size: this.size.clone()
24988
- };
24989
- if (keepOffsets && this.parent) {
24990
- this.computeAnchors(rect, this.getParentRect());
24991
- } else {
24992
- this.computeOffsets(rect, this.getParentRect());
24993
- }
24994
- this.updateLayout();
24995
- };
24996
- _proto.setSize = function setSize(width, height) {
24997
- if (this.size.x === width && this.size.y === height) {
24998
- return;
24999
- }
25000
- var rect = {
25001
- position: this.position.clone(),
25002
- size: new Vector2(width, height)
25003
- };
25004
- this.computeOffsets(rect, this.getParentRect());
25005
- this.updateLayout();
25006
- };
25007
- _proto.setScale = function setScale(x, y) {
25008
- if (this.scale.x !== x || this.scale.y !== y) {
25009
- this.scale.set(x, y);
25010
- this.markTransformDirty();
25011
- }
25012
- };
25013
- _proto.setRotation = function setRotation(degrees) {
25014
- if (this._rotation !== degrees) {
25015
- this._rotation = degrees;
25016
- this.markTransformDirty();
25017
- }
25018
- };
25019
- _proto.setShear = function setShear(x, y) {
25020
- if (this.shear.x !== x || this.shear.y !== y) {
25021
- this.shear.set(x, y);
25022
- this.markTransformDirty();
25023
- }
25024
- };
25025
- _proto.setPivot = function setPivot(x, y) {
25026
- if (this.pivot.x !== x || this.pivot.y !== y) {
25027
- this.pivot.set(x, y);
25028
- this.markTransformDirty();
25029
- }
25030
- };
25031
- _proto.setAnchorMin = function setAnchorMin(x, y) {
25032
- if (this.anchorMin.x !== x || this.anchorMin.y !== y) {
25033
- this.anchorMin.set(x, y);
25034
- this.updateLayout();
25035
- }
25036
- };
25037
- _proto.setAnchorMax = function setAnchorMax(x, y) {
25038
- if (this.anchorMax.x !== x || this.anchorMax.y !== y) {
25039
- this.anchorMax.set(x, y);
25040
- this.updateLayout();
25041
- }
25042
- };
25043
- _proto.setOffsetMin = function setOffsetMin(x, y) {
25044
- if (this.offsetMin.x !== x || this.offsetMin.y !== y) {
25045
- this.offsetMin.set(x, y);
25046
- this.updateLayout();
25047
- }
25048
- };
25049
- _proto.setOffsetMax = function setOffsetMax(x, y) {
25050
- if (this.offsetMax.x !== x || this.offsetMax.y !== y) {
25051
- this.offsetMax.set(x, y);
25052
- this.updateLayout();
25053
- }
25054
- };
25055
- _proto.getRect = function getRect() {
25056
- return {
25057
- position: this.position.clone(),
25058
- size: this.size.clone()
25059
- };
25060
- };
25061
- _proto.getTransform2D = function getTransform2D() {
25062
- if (this.transformDirty) {
25063
- var radians = this._rotation * Math.PI / 180;
25064
- var sin = Math.sin(radians);
25065
- var cos = Math.cos(radians);
25066
- var shearX = Math.tan(Math.max(-89, Math.min(89, this.shear.x)) * Math.PI / 180);
25067
- var shearY = Math.tan(Math.max(-89, Math.min(89, this.shear.y)) * Math.PI / 180);
25068
- var a = this.scale.x * (cos - sin * shearY);
25069
- var b = this.scale.x * (sin + cos * shearY);
25070
- var c = this.scale.y * (cos * shearX - sin);
25071
- var d = this.scale.y * (sin * shearX + cos);
25072
- var pivotX = this.pivot.x * this.size.x;
25073
- var pivotY = this.pivot.y * this.size.y;
25074
- var tx = this.position.x + pivotX - a * pivotX - c * pivotY;
25075
- var ty = this.position.y + pivotY - b * pivotX - d * pivotY;
25076
- this.cachedTransform.set(a, b, 0, c, d, 0, tx, ty, 1);
25077
- this.transformDirty = false;
25078
- }
25079
- return this.cachedTransform;
25080
- };
25081
- _proto.setAnchorsPreset = function setAnchorsPreset(preset, keepOffsets) {
25082
- if (keepOffsets === void 0) keepOffsets = true;
25083
- var _ANCHOR_PRESET_TABLE_preset = ANCHOR_PRESET_TABLE[preset], minX = _ANCHOR_PRESET_TABLE_preset[0], minY = _ANCHOR_PRESET_TABLE_preset[1], maxX = _ANCHOR_PRESET_TABLE_preset[2], maxY = _ANCHOR_PRESET_TABLE_preset[3];
25084
- if (keepOffsets) {
25085
- this.anchorMin.set(minX, minY);
25086
- this.anchorMax.set(maxX, maxY);
25087
- } else {
25088
- var rect = this.getRect();
25089
- this.anchorMin.set(minX, minY);
25090
- this.anchorMax.set(maxX, maxY);
25091
- this.computeOffsets(rect, this.getParentRect());
25092
- }
25093
- this.updateLayout();
25094
- };
25095
- _proto.setOffsetsPreset = function setOffsetsPreset(preset, margin) {
25096
- if (margin === void 0) margin = 0;
25097
- if (!this.parent) {
25098
- return;
25099
- }
25100
- var parentSize = this.parent.size;
25101
- var width = this.size.x;
25102
- var height = this.size.y;
25103
- var a = this.anchorMin;
25104
- var b = this.anchorMax;
25105
- var minX = 0, maxX = 0, minY = 0, maxY = 0;
25106
- // Left edge.
25107
- switch(preset){
25108
- case "topLeft":
25109
- case "bottomLeft":
25110
- case "centerLeft":
25111
- case "topWide":
25112
- case "bottomWide":
25113
- case "leftWide":
25114
- case "hcenterWide":
25115
- case "fullRect":
25116
- minX = margin - a.x * parentSize.x;
25117
- break;
25118
- case "centerTop":
25119
- case "centerBottom":
25120
- case "center":
25121
- case "vcenterWide":
25122
- minX = 0.5 * parentSize.x - width / 2 - a.x * parentSize.x;
25123
- break;
25124
- default:
25125
- minX = parentSize.x - margin - width - a.x * parentSize.x;
25126
- break;
25127
- }
25128
- switch(preset){
25129
- case "topLeft":
25130
- case "bottomLeft":
25131
- case "centerLeft":
25132
- case "leftWide":
25133
- maxX = margin + width - b.x * parentSize.x;
25134
- break;
25135
- case "centerTop":
25136
- case "centerBottom":
25137
- case "center":
25138
- case "vcenterWide":
25139
- maxX = 0.5 * parentSize.x + width / 2 - b.x * parentSize.x;
25140
- break;
25141
- default:
25142
- maxX = parentSize.x - margin - b.x * parentSize.x;
25143
- break;
25144
- }
25145
- // Top edge.
25146
- switch(preset){
25147
- case "topLeft":
25148
- case "topRight":
25149
- case "centerTop":
25150
- case "leftWide":
25151
- case "rightWide":
25152
- case "topWide":
25153
- case "vcenterWide":
25154
- case "fullRect":
25155
- minY = margin - a.y * parentSize.y;
25156
- break;
25157
- case "centerLeft":
25158
- case "centerRight":
25159
- case "center":
25160
- case "hcenterWide":
25161
- minY = 0.5 * parentSize.y - height / 2 - a.y * parentSize.y;
25162
- break;
25163
- default:
25164
- minY = parentSize.y - margin - height - a.y * parentSize.y;
25165
- break;
25166
- }
25167
- // Bottom edge.
25168
- switch(preset){
25169
- case "topLeft":
25170
- case "topRight":
25171
- case "centerTop":
25172
- case "topWide":
25173
- maxY = margin + height - b.y * parentSize.y;
25174
- break;
25175
- case "centerLeft":
25176
- case "centerRight":
25177
- case "center":
25178
- case "hcenterWide":
25179
- maxY = 0.5 * parentSize.y + height / 2 - b.y * parentSize.y;
25180
- break;
25181
- default:
25182
- maxY = parentSize.y - margin - b.y * parentSize.y;
25183
- break;
25184
- }
25185
- this.offsetMin.set(minX, minY);
25186
- this.offsetMax.set(maxX, maxY);
25187
- this.updateLayout();
25188
- };
25189
- _proto.setAnchorsAndOffsetsPreset = function setAnchorsAndOffsetsPreset(preset, margin) {
25190
- if (margin === void 0) margin = 0;
25191
- this.setAnchorsPreset(preset, false);
25192
- this.setOffsetsPreset(preset, margin);
25193
- };
25194
- _proto.getGlobalTransform2D = function getGlobalTransform2D() {
25195
- var local = this.getTransform2D();
25196
- return this.parent ? new Matrix3().multiplyMatrices(this.parent.getGlobalTransform2D(), local) : local.clone();
25197
- };
25198
- _proto.hasPoint = function hasPoint(point) {
25199
- return point.x >= 0 && point.y >= 0 && point.x <= this.size.x && point.y <= this.size.y;
25200
- };
25201
- _proto.getEffectiveMouseFilter = function getEffectiveMouseFilter() {
25202
- return this.enabledInHierarchy && this.isMouseRecursiveEnabled() ? this.mouseFilter : exports.MouseFilter.Ignore;
25203
- };
25204
- _proto.getFocusModeWithOverride = function getFocusModeWithOverride() {
25205
- return this.enabledInHierarchy && this.isFocusRecursiveEnabled() ? this.focusMode : exports.FocusMode.None;
25206
- };
25207
- _proto.getCursorShape = function getCursorShape(position) {
25208
- return this.defaultCursorShape;
25209
- };
25210
- _proto.focus = function focus() {
25211
- var _this_root;
25212
- (_this_root = this.root) == null ? void 0 : _this_root.grabControlFocus(this);
25213
- };
25214
- _proto.grabFocus = function grabFocus() {
25215
- this.focus();
25216
- };
25217
- _proto.grabClickFocus = function grabClickFocus() {
25218
- var _this_root;
25219
- (_this_root = this.root) == null ? void 0 : _this_root.grabControlClickFocus(this);
25220
- };
25221
- _proto.releaseFocus = function releaseFocus() {
25222
- var _this_root;
25223
- (_this_root = this.root) == null ? void 0 : _this_root.releaseControlFocus(this);
25224
- };
25225
- _proto.warpMouse = function warpMouse(position) {
25226
- var _this_root;
25227
- var matrix = this.getGlobalTransform2D().elements;
25228
- (_this_root = this.root) == null ? void 0 : _this_root.warpControlMouse(new Vector2(matrix[0] * position.x + matrix[3] * position.y + matrix[6], matrix[1] * position.x + matrix[4] * position.y + matrix[7]));
25229
- };
25230
- /** Converts a window-space position into this control's local coordinates. */ _proto.makePositionLocal = function makePositionLocal(position) {
25231
- var transform = this.getGlobalTransform2D().clone();
25232
- if (Math.abs(transform.determinant()) < 1e-12) {
25233
- return new Vector2();
25234
- }
25235
- var elements = transform.invert().elements;
25236
- return new Vector2(elements[0] * position.x + elements[3] * position.y + elements[6], elements[1] * position.x + elements[4] * position.y + elements[7]);
25237
- };
25238
- /** Gets the current mouse position transformed into this control's coordinates. */ _proto.getLocalMousePosition = function getLocalMousePosition() {
25239
- var root = this.root;
25240
- return root ? this.makePositionLocal(root.getMousePosition()) : new Vector2();
25241
- };
25242
- _proto.update = function update(deltaTime) {};
25243
- _proto.draw = function draw() {
25244
- // OVERRIDE
25245
- };
25246
- _proto.onDestroy = function onDestroy() {};
25247
- /** @internal */ _proto.drawInternal = function drawInternal() {
25248
- if (!this.visibleInHierarchy || this.disposed) {
25249
- return;
25250
- }
25251
- var graphics = this.engine.graphics;
25252
- graphics.pushTransform(this.getTransform2D());
25253
- this.draw();
25254
- graphics.popTransform();
25255
- };
25256
- _proto.drawLine = function drawLine(x1, y1, x2, y2, color, thickness) {
25257
- this.engine.graphics.drawLine(x1, y1, x2, y2, color, thickness);
25258
- };
25259
- _proto.drawPolyline = function drawPolyline(points, color, thickness) {
25260
- this.engine.graphics.drawLines(points, color, thickness);
25261
- };
25262
- _proto.drawBezier = function drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness) {
25263
- this.engine.graphics.drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness);
25264
- };
25265
- _proto.drawTriangle = function drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness) {
25266
- this.engine.graphics.drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness);
25267
- };
25268
- _proto.drawRect = function drawRect(x, y, width, height, color, thickness) {
25269
- this.engine.graphics.drawRectangle(x, y, width, height, color, thickness);
25270
- };
25271
- _proto.drawCircle = function drawCircle(cx, cy, radius, color, thickness) {
25272
- this.engine.graphics.drawCircle(cx, cy, radius, color, thickness);
25273
- };
25274
- _proto.fillTriangle = function fillTriangle(x1, y1, x2, y2, x3, y3, color) {
25275
- this.engine.graphics.fillTriangle(x1, y1, x2, y2, x3, y3, color);
25276
- };
25277
- _proto.fillRect = function fillRect(x, y, width, height, color) {
25278
- this.engine.graphics.fillRectangle(x, y, width, height, color);
25279
- };
25280
- _proto.fillCircle = function fillCircle(cx, cy, radius, color) {
25281
- this.engine.graphics.fillCircle(cx, cy, radius, color);
25282
- };
25283
- _proto.drawTexture = function drawTexture(x, y, width, height, texture, region, color) {
25284
- this.engine.graphics.drawTexture(x, y, width, height, texture, region, color);
25285
- };
25286
- _proto.drawText = function drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle) {
25287
- this.engine.graphics.drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle);
25288
- };
25289
- _proto.onMouseEnter = function onMouseEnter(location) {};
25290
- _proto.onMouseMove = function onMouseMove(event) {};
25291
- _proto.onMouseLeave = function onMouseLeave() {};
25292
- _proto.onMouseWheel = function onMouseWheel(event) {};
25293
- _proto.onMouseDown = function onMouseDown(event) {};
25294
- _proto.onMouseUp = function onMouseUp(event) {};
25295
- _proto.onTouchDown = function onTouchDown(event) {};
25296
- _proto.onTouchMove = function onTouchMove(event) {};
25297
- _proto.onTouchUp = function onTouchUp(event) {};
25298
- _proto.onKeyDown = function onKeyDown(event) {};
25299
- _proto.onKeyUp = function onKeyUp(event) {};
25300
- _proto.onGotFocus = function onGotFocus() {};
25301
- _proto.onLostFocus = function onLostFocus() {};
25302
- /** @internal */ _proto.invokeGetDragData = function invokeGetDragData(position) {
25303
- return this.getDragData(position);
25304
- };
25305
- /** @internal */ _proto.invokeCanDropData = function invokeCanDropData(position, data) {
25306
- return this.canDropData(position, data);
25307
- };
25308
- /** @internal */ _proto.invokeDropData = function invokeDropData(position, data) {
25309
- this.dropData(position, data);
25310
- };
25311
- _proto.getDragData = function getDragData(position) {
25312
- return null;
25313
- };
25314
- _proto.canDropData = function canDropData(position, data) {
25315
- return false;
25316
- };
25317
- _proto.dropData = function dropData(position, data) {};
25318
- _proto.dispose = function dispose() {
25319
- if (this.disposed) {
25320
- return;
25321
- }
25322
- this.disposed = true;
25323
- this.onDestroy();
25324
- this.parent = null;
25325
- this.owner = null;
25326
- };
25327
- /** @internal */ _proto.updateLayout = function updateLayout() {
25328
- var _this_parent;
25329
- var _this_parent_size;
25330
- var parentSize = (_this_parent_size = (_this_parent = this.parent) == null ? void 0 : _this_parent.size) != null ? _this_parent_size : new Vector2();
25331
- var left = this.offsetMin.x + this.anchorMin.x * parentSize.x;
25332
- var top = this.offsetMin.y + this.anchorMin.y * parentSize.y;
25333
- var right = this.offsetMax.x + this.anchorMax.x * parentSize.x;
25334
- var bottom = this.offsetMax.y + this.anchorMax.y * parentSize.y;
25335
- this.applyBounds(left, top, right - left, bottom - top);
25336
- };
25337
- _proto.applyBounds = function applyBounds(x, y, width, height) {
25338
- var locationChanged = this.position.x !== x || this.position.y !== y;
25339
- var sizeChanged = this.size.x !== width || this.size.y !== height;
25340
- if (!locationChanged && !sizeChanged) {
25341
- return;
25342
- }
25343
- this.position.set(x, y);
25344
- this.size.set(width, height);
25345
- this.markTransformDirty();
25346
- if (locationChanged) {
25347
- this.eventEmitter.emit("locationChanged", this);
25348
- }
25349
- if (sizeChanged) {
25350
- this.eventEmitter.emit("sizeChanged", this);
25351
- if (_instanceof1(this, ContainerControl)) {
25352
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25353
- var child = _step.value;
25354
- child.updateLayout();
25355
- }
25356
- }
25357
- }
25358
- };
25359
- _proto.markTransformDirty = function markTransformDirty() {
25360
- var _this_root;
25361
- this.transformDirty = true;
25362
- (_this_root = this.root) == null ? void 0 : _this_root.controlTreeChanged();
25363
- };
25364
- _proto.getParentRect = function getParentRect() {
25365
- var _this_parent;
25366
- var _this_parent_size_clone;
25367
- return {
25368
- position: new Vector2(),
25369
- size: (_this_parent_size_clone = (_this_parent = this.parent) == null ? void 0 : _this_parent.size.clone()) != null ? _this_parent_size_clone : new Vector2()
25370
- };
25371
- };
25372
- _proto.computeOffsets = function computeOffsets(rect, parentRect) {
25373
- this.offsetMin.set(rect.position.x - parentRect.position.x - this.anchorMin.x * parentRect.size.x, rect.position.y - parentRect.position.y - this.anchorMin.y * parentRect.size.y);
25374
- this.offsetMax.set(rect.position.x + rect.size.x - parentRect.position.x - this.anchorMax.x * parentRect.size.x, rect.position.y + rect.size.y - parentRect.position.y - this.anchorMax.y * parentRect.size.y);
25375
- };
25376
- _proto.computeAnchors = function computeAnchors(rect, parentRect) {
25377
- if (parentRect.size.x !== 0) {
25378
- this.anchorMin.x = (rect.position.x - parentRect.position.x - this.offsetMin.x) / parentRect.size.x;
25379
- this.anchorMax.x = (rect.position.x + rect.size.x - parentRect.position.x - this.offsetMax.x) / parentRect.size.x;
25380
- }
25381
- if (parentRect.size.y !== 0) {
25382
- this.anchorMin.y = (rect.position.y - parentRect.position.y - this.offsetMin.y) / parentRect.size.y;
25383
- this.anchorMax.y = (rect.position.y + rect.size.y - parentRect.position.y - this.offsetMax.y) / parentRect.size.y;
25384
- }
25385
- };
25386
- _proto.isMouseRecursiveEnabled = function isMouseRecursiveEnabled() {
25387
- if (this.mouseBehaviorRecursive === exports.MouseBehaviorRecursive.Inherited) {
25388
- var _this_parent;
25389
- var _this_parent_isMouseRecursiveEnabled;
25390
- return (_this_parent_isMouseRecursiveEnabled = (_this_parent = this.parent) == null ? void 0 : _this_parent.isMouseRecursiveEnabled()) != null ? _this_parent_isMouseRecursiveEnabled : true;
25391
- }
25392
- return this.mouseBehaviorRecursive === exports.MouseBehaviorRecursive.Enabled;
25393
- };
25394
- _proto.isFocusRecursiveEnabled = function isFocusRecursiveEnabled() {
25395
- if (this.focusBehaviorRecursive === exports.FocusBehaviorRecursive.Inherited) {
25396
- var _this_parent;
25397
- var _this_parent_isFocusRecursiveEnabled;
25398
- return (_this_parent_isFocusRecursiveEnabled = (_this_parent = this.parent) == null ? void 0 : _this_parent.isFocusRecursiveEnabled()) != null ? _this_parent_isFocusRecursiveEnabled : true;
25399
- }
25400
- return this.focusBehaviorRecursive === exports.FocusBehaviorRecursive.Enabled;
25401
- };
25402
- _create_class(Control, [
25403
- {
25404
- key: "parent",
25405
- get: function get() {
25406
- return this._parent;
25407
- },
25408
- set: function set(value) {
25409
- var _this__parent;
25410
- if (value === this._parent) {
25411
- return;
25412
- }
25413
- var previousRoot = this.root;
25414
- (_this__parent = this._parent) == null ? void 0 : _this__parent.removeChildInternal(this);
25415
- this._parent = value;
25416
- value == null ? void 0 : value.addChildInternal(this);
25417
- this.updateLayout();
25418
- var nextRoot = this.root;
25419
- if (previousRoot && previousRoot !== nextRoot) {
25420
- previousRoot.controlRemoved(this);
25421
- }
25422
- nextRoot == null ? void 0 : nextRoot.controlTreeChanged();
25423
- this.eventEmitter.emit("parentChanged", this);
25424
- }
25425
- },
25426
- {
25427
- key: "item",
25428
- get: /** Scene item exposed through the optional UIControl bridge. */ function get() {
25429
- var _this_owner;
25430
- var _this_owner_item;
25431
- return (_this_owner_item = (_this_owner = this.owner) == null ? void 0 : _this_owner.item) != null ? _this_owner_item : null;
25432
- }
25433
- },
25434
- {
25435
- key: "indexInParent",
25436
- get: function get() {
25437
- var _this_parent;
25438
- var _this_parent_getChildIndex;
25439
- return (_this_parent_getChildIndex = (_this_parent = this.parent) == null ? void 0 : _this_parent.getChildIndex(this)) != null ? _this_parent_getChildIndex : -1;
25440
- },
25441
- set: function set(value) {
25442
- var _this_parent;
25443
- (_this_parent = this.parent) == null ? void 0 : _this_parent.changeChildIndex(this, value);
25444
- }
25445
- },
25446
- {
25447
- key: "visible",
25448
- get: function get() {
25449
- return this._visible;
25450
- },
25451
- set: function set(value) {
25452
- if (this._visible !== value) {
25453
- var _this_root;
25454
- this._visible = value;
25455
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25456
- }
25457
- }
25458
- },
25459
- {
25460
- key: "visibleInHierarchy",
25461
- get: function get() {
25462
- var _this_parent;
25463
- var _this_parent_visibleInHierarchy;
25464
- return this.visible && ((_this_parent_visibleInHierarchy = (_this_parent = this.parent) == null ? void 0 : _this_parent.visibleInHierarchy) != null ? _this_parent_visibleInHierarchy : true);
25465
- }
25466
- },
25467
- {
25468
- key: "enabled",
25469
- get: function get() {
25470
- return this._enabled;
25471
- },
25472
- set: function set(value) {
25473
- if (this._enabled !== value) {
25474
- var _this_root;
25475
- this._enabled = value;
25476
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25477
- }
25478
- }
25479
- },
25480
- {
25481
- key: "enabledInHierarchy",
25482
- get: function get() {
25483
- var _this_parent;
25484
- var _this_parent_enabledInHierarchy;
25485
- return this.enabled && ((_this_parent_enabledInHierarchy = (_this_parent = this.parent) == null ? void 0 : _this_parent.enabledInHierarchy) != null ? _this_parent_enabledInHierarchy : true);
25486
- }
25487
- },
25488
- {
25489
- key: "mouseFilter",
25490
- get: function get() {
25491
- return this._mouseFilter;
25492
- },
25493
- set: function set(value) {
25494
- if (this._mouseFilter !== value) {
25495
- var _this_root;
25496
- this._mouseFilter = value;
25497
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25498
- }
25499
- }
25500
- },
25501
- {
25502
- key: "mouseBehaviorRecursive",
25503
- get: function get() {
25504
- return this._mouseBehaviorRecursive;
25505
- },
25506
- set: function set(value) {
25507
- if (this._mouseBehaviorRecursive !== value) {
25508
- var _this_root;
25509
- this._mouseBehaviorRecursive = value;
25510
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25511
- }
25512
- }
25513
- },
25514
- {
25515
- key: "focusMode",
25516
- get: function get() {
25517
- return this._focusMode;
25518
- },
25519
- set: function set(value) {
25520
- if (this._focusMode !== value) {
25521
- var _this_root;
25522
- this._focusMode = value;
25523
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25524
- }
25525
- }
25526
- },
25527
- {
25528
- key: "focusBehaviorRecursive",
25529
- get: function get() {
25530
- return this._focusBehaviorRecursive;
25531
- },
25532
- set: function set(value) {
25533
- if (this._focusBehaviorRecursive !== value) {
25534
- var _this_root;
25535
- this._focusBehaviorRecursive = value;
25536
- (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25537
- }
25538
- }
25539
- },
25540
- {
25541
- key: "defaultCursorShape",
25542
- get: function get() {
25543
- return this._defaultCursorShape;
25544
- },
25545
- set: function set(value) {
25546
- var _this_root;
25547
- if (this._defaultCursorShape === value) {
25548
- return;
25549
- }
25550
- this._defaultCursorShape = value;
25551
- (_this_root = this.root) == null ? void 0 : _this_root.updateMouseCursorState();
25552
- }
25553
- },
25554
- {
25555
- key: "location",
25556
- get: function get() {
25557
- return this.position;
25558
- },
25559
- set: function set(value) {
25560
- this.setPosition(value.x, value.y);
25561
- }
25562
- },
25563
- {
25564
- key: "rotation",
25565
- get: function get() {
25566
- return this._rotation;
25567
- }
25568
- },
25569
- {
25570
- key: "x",
25571
- get: function get() {
25572
- return this.position.x;
25573
- },
25574
- set: function set(value) {
25575
- this.setPosition(value, this.position.y);
25576
- }
25577
- },
25578
- {
25579
- key: "y",
25580
- get: function get() {
25581
- return this.position.y;
25582
- },
25583
- set: function set(value) {
25584
- this.setPosition(this.position.x, value);
25585
- }
25586
- },
25587
- {
25588
- key: "width",
25589
- get: function get() {
25590
- return this.size.x;
25591
- },
25592
- set: function set(value) {
25593
- this.setSize(value, this.size.y);
25594
- }
25595
- },
25596
- {
25597
- key: "height",
25598
- get: function get() {
25599
- return this.size.y;
25600
- },
25601
- set: function set(value) {
25602
- this.setSize(this.size.x, value);
25603
- }
25604
- },
25605
- {
25606
- key: "root",
25607
- get: function get() {
25608
- var _this_parent;
25609
- var _this_parent_root;
25610
- return _instanceof1(this, RootControl) ? this : (_this_parent_root = (_this_parent = this.parent) == null ? void 0 : _this_parent.root) != null ? _this_parent_root : null;
25611
- }
25612
- },
25613
- {
25614
- key: "isDisposed",
25615
- get: function get() {
25616
- return this.disposed;
25617
- }
25618
- }
25619
- ]);
25620
- return Control;
25621
- }();
25622
- /** A Control that owns child Controls. */ var ContainerControl = /*#__PURE__*/ function(Control) {
25623
- _inherits(ContainerControl, Control);
25624
- function ContainerControl() {
25625
- var _this;
25626
- _this = Control.apply(this, arguments) || this;
25627
- _this.children = [];
25628
- return _this;
25629
- }
25630
- var _proto = ContainerControl.prototype;
25631
- _proto.addChild = function addChild(child) {
25632
- child.parent = this;
25633
- return child;
25634
- };
25635
- _proto.removeChild = function removeChild(child) {
25636
- if (child.parent === this) {
25637
- child.parent = null;
25638
- }
25639
- };
25640
- _proto.getChildIndex = function getChildIndex(child) {
25641
- return this.children.indexOf(child);
25642
- };
25643
- /** @internal */ _proto.changeChildIndex = function changeChildIndex(child, newIndex) {
25644
- var _this_root;
25645
- var oldIndex = this.children.indexOf(child);
25646
- if (oldIndex === newIndex || oldIndex === -1) {
25647
- return;
25648
- }
25649
- this.children.splice(oldIndex, 1);
25650
- if (newIndex < 0 || newIndex >= this.children.length) {
25651
- this.children.push(child);
25652
- } else {
25653
- this.children.splice(newIndex, 0, child);
25654
- }
25655
- (_this_root = this.root) == null ? void 0 : _this_root.controlTreeChanged();
25656
- };
25657
- /** @internal */ _proto.addChildInternal = function addChildInternal(child) {
25658
- if (!this.children.includes(child)) {
25659
- this.children.push(child);
25660
- }
25661
- };
25662
- /** @internal */ _proto.removeChildInternal = function removeChildInternal(child) {
25663
- var index = this.children.indexOf(child);
25664
- if (index !== -1) {
25665
- this.children.splice(index, 1);
25666
- }
25667
- };
25668
- _proto.drawSelf = function drawSelf() {
25669
- Control.prototype.draw.call(this);
25670
- };
25671
- _proto.draw = function draw() {
25672
- this.drawSelf();
25673
- this.drawChildren();
25674
- };
25675
- _proto.drawChildren = function drawChildren() {
25676
- var graphics = this.engine.graphics;
25677
- if (this.clipContents) ;
25678
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25679
- var child = _step.value;
25680
- if (!child.visible || child.isDisposed) {
25681
- continue;
25682
- }
25683
- graphics.pushTransform(child.getTransform2D());
25684
- child.draw();
25685
- graphics.popTransform();
25686
- }
25687
- };
25688
- _proto.update = function update(deltaTime) {
25689
- Control.prototype.update.call(this, deltaTime);
25690
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25691
- var child = _step.value;
25692
- if (child.enabled && !child.isDisposed) {
25693
- child.update(deltaTime);
25694
- }
25695
- }
25696
- };
25697
- _proto.dispose = function dispose() {
25698
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25699
- var child = _step.value;
25700
- child.dispose();
25701
- }
25702
- Control.prototype.dispose.call(this);
25703
- };
25704
- return ContainerControl;
25705
- }(Control);
25706
- /** Base class for GUI tree roots and input dispatchers. */ var RootControl = /*#__PURE__*/ function(ContainerControl) {
25707
- _inherits(RootControl, ContainerControl);
25708
- function RootControl() {
25709
- return ContainerControl.apply(this, arguments);
25710
- }
25711
- return RootControl;
25712
- }(ContainerControl);
25713
-
25714
- var _obj$3;
25715
- var cursorNames = (_obj$3 = {}, _obj$3[exports.CursorShape.Arrow] = "default", _obj$3[exports.CursorShape.Ibeam] = "text", _obj$3[exports.CursorShape.PointingHand] = "pointer", _obj$3[exports.CursorShape.Cross] = "crosshair", _obj$3[exports.CursorShape.Wait] = "wait", _obj$3[exports.CursorShape.Busy] = "progress", _obj$3[exports.CursorShape.Drag] = "grab", _obj$3[exports.CursorShape.CanDrop] = "copy", _obj$3[exports.CursorShape.Forbidden] = "not-allowed", _obj$3[exports.CursorShape.Vsize] = "ns-resize", _obj$3[exports.CursorShape.Hsize] = "ew-resize", _obj$3[exports.CursorShape.Bdiagsize] = "nesw-resize", _obj$3[exports.CursorShape.Fdiagsize] = "nwse-resize", _obj$3[exports.CursorShape.Move] = "move", _obj$3[exports.CursorShape.Vsplit] = "row-resize", _obj$3[exports.CursorShape.Hsplit] = "col-resize", _obj$3[exports.CursorShape.Help] = "help", _obj$3);
25716
- function getButtonMask(button) {
25717
- switch(button){
25718
- case exports.MouseButton.Left:
25719
- return exports.MouseButtonMask.Left;
25720
- case exports.MouseButton.Right:
25721
- return exports.MouseButtonMask.Right;
25722
- case exports.MouseButton.Middle:
25723
- return exports.MouseButtonMask.Middle;
25724
- case exports.MouseButton.Xbutton1:
25725
- return exports.MouseButtonMask.Xbutton1;
25726
- case exports.MouseButton.Xbutton2:
25727
- return exports.MouseButtonMask.Xbutton2;
25728
- default:
25729
- return exports.MouseButtonMask.None;
25730
- }
25731
- }
25732
- function isWheelButton(button) {
25733
- return button >= exports.MouseButton.WheelUp && button <= exports.MouseButton.WheelRight;
25734
- }
25735
- /** CanvasLayer-like boundary for a single UICanvas GUI tree. */ var CanvasRootControl = /*#__PURE__*/ function(ContainerControl) {
25736
- _inherits(CanvasRootControl, ContainerControl);
25737
- function CanvasRootControl(engine, canvas) {
25738
- var _this;
25739
- _this = ContainerControl.call(this, engine) || this;
25740
- _this.canvas = canvas;
25741
- _this.mouseFilter = exports.MouseFilter.Ignore;
25742
- _this.setSize(engine.canvas.width, engine.canvas.height);
25743
- return _this;
25744
- }
25745
- _create_class(CanvasRootControl, [
25746
- {
25747
- key: "inputDisabled",
25748
- get: function get() {
25749
- var _this_canvas_item;
25750
- return !this.canvas.receivesEvents || !this.canvas.enabled || !((_this_canvas_item = this.canvas.item) == null ? void 0 : _this_canvas_item.isActive);
25751
- }
25752
- }
25753
- ]);
25754
- return CanvasRootControl;
25755
- }(ContainerControl);
25756
- /** Global ordered collection of UICanvas roots. */ var CanvasContainer = /*#__PURE__*/ function(ContainerControl) {
25757
- _inherits(CanvasContainer, ContainerControl);
25758
- function CanvasContainer(engine) {
25759
- var _this;
25760
- _this = ContainerControl.call(this, engine) || this;
25761
- _this.mouseFilter = exports.MouseFilter.Ignore;
25762
- _this.setSize(engine.canvas.width, engine.canvas.height);
25763
- return _this;
25764
- }
25765
- var _proto = CanvasContainer.prototype;
25766
- _proto.sortCanvases = function sortCanvases() {
25767
- this.children.sort(function(left, right) {
25768
- return left.canvas.order - right.canvas.order;
25769
- });
25770
- };
25771
- _proto.addChildInternal = function addChildInternal(child) {
25772
- ContainerControl.prototype.addChildInternal.call(this, child);
25773
- this.sortCanvases();
25774
- };
25775
- _proto.draw = function draw() {
25776
- this.sortCanvases();
25777
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25778
- var child = _step.value;
25779
- var root = child;
25780
- if (root.canvas.isVisible) {
25781
- root.draw();
25782
- }
25783
- }
25784
- };
25785
- return CanvasContainer;
25786
- }(ContainerControl);
25787
- /** Engine window GUI root. Routes events across all UICanvas roots. */ var WindowRootControl = /*#__PURE__*/ function(RootControl) {
25788
- _inherits(WindowRootControl, RootControl);
25789
- function WindowRootControl(engine) {
25790
- var _this;
25791
- _this = RootControl.call(this, engine) || this;
25792
- _this.dragThreshold = 10;
25793
- _this.lastInput = null;
25794
- _this.gui = {
25795
- mouseFocus: null,
25796
- mouseClickGrabber: null,
25797
- mouseFocusMask: exports.MouseButtonMask.None,
25798
- mouseOver: null,
25799
- mouseOverHierarchy: [],
25800
- touchFocus: new Map(),
25801
- keyFocus: null,
25802
- dragAccum: new Vector2(),
25803
- dragAttempted: false,
25804
- dragging: false,
25805
- dragData: null,
25806
- dragMouseOver: null,
25807
- dragSuccessful: false,
25808
- lastMousePosition: new Vector2(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY),
25809
- sendingMouseEnterExit: false,
25810
- mouseOverUpdatePending: false
25811
- };
25812
- _this.mouseFilter = exports.MouseFilter.Ignore;
25813
- _this.setSize(engine.canvas.width, engine.canvas.height);
25814
- _this.canvases = new CanvasContainer(engine);
25815
- _this.canvases.parent = _assert_this_initialized(_this);
25816
- return _this;
25817
- }
25818
- var _proto = WindowRootControl.prototype;
25819
- _proto.pushInput = function pushInput(event) {
25820
- event.clearAccepted();
25821
- this.lastInput = event;
25822
- this.cleanupInternalState();
25823
- this.processGUIInput(event);
25824
- this.postGrabClickFocus();
25825
- };
25826
- _proto.isInputHandled = function isInputHandled() {
25827
- var _this_lastInput;
25828
- var _this_lastInput_isAccepted;
25829
- return (_this_lastInput_isAccepted = (_this_lastInput = this.lastInput) == null ? void 0 : _this_lastInput.isAccepted()) != null ? _this_lastInput_isAccepted : false;
25830
- };
25831
- _proto.getMousePosition = function getMousePosition() {
25832
- return this.gui.lastMousePosition.clone();
25833
- };
25834
- _proto.guiGetFocusOwner = function guiGetFocusOwner() {
25835
- return this.isFocusTargetUsable(this.gui.keyFocus) ? this.gui.keyFocus : null;
25836
- };
25837
- _proto.guiReleaseFocus = function guiReleaseFocus() {
25838
- this.releaseControlFocus();
25839
- };
25840
- _proto.guiIsDragging = function guiIsDragging() {
25841
- return this.gui.dragging;
25842
- };
25843
- _proto.guiGetDragData = function guiGetDragData() {
25844
- return this.gui.dragData;
25845
- };
25846
- _proto.guiIsDragSuccessful = function guiIsDragSuccessful() {
25847
- return this.gui.dragSuccessful;
25848
- };
25849
- _proto.guiCancelDrag = function guiCancelDrag() {
25850
- this.endDragging(false);
25851
- };
25852
- _proto.grabControlFocus = function grabControlFocus(control) {
25853
- if (!this.isFocusTargetUsable(control) || this.gui.keyFocus === control) {
25854
- return;
25855
- }
25856
- var previous = this.gui.keyFocus;
25857
- this.gui.keyFocus = control;
25858
- if (previous && !previous.isDisposed) {
25859
- previous.onLostFocus();
25860
- }
25861
- control.onGotFocus();
25862
- };
25863
- _proto.grabControlClickFocus = function grabControlClickFocus(control) {
25864
- var _this = this;
25865
- if (this.isControlValid(control)) {
25866
- this.gui.mouseClickGrabber = control;
25867
- queueMicrotask(function() {
25868
- return _this.postGrabClickFocus();
25869
- });
25870
- }
25871
- };
25872
- _proto.releaseControlFocus = function releaseControlFocus(control) {
25873
- var previous = this.gui.keyFocus;
25874
- if (!previous || control && previous !== control) {
25875
- return;
25876
- }
25877
- this.gui.keyFocus = null;
25878
- if (!previous.isDisposed) {
25879
- previous.onLostFocus();
25880
- }
25881
- };
25882
- _proto.warpControlMouse = function warpControlMouse(position) {
25883
- this.gui.lastMousePosition.copyFrom(position);
25884
- this.updateMouseOver(position);
25885
- this.updateMouseCursorState();
25886
- };
25887
- _proto.updateMouseCursorState = function updateMouseCursorState() {
25888
- var position = this.gui.lastMousePosition;
25889
- var target = this.isControlUsable(this.gui.mouseFocus) ? this.gui.mouseFocus : this.isControlUsable(this.gui.mouseOver) ? this.gui.mouseOver : null;
25890
- this.updateCursor(target, position);
25891
- };
25892
- _proto.controlStateChanged = function controlStateChanged(control) {
25893
- if (!this.isControlUsable(control)) {
25894
- this.dropControlState(control);
25895
- }
25896
- this.requestMouseOverUpdate();
25897
- };
25898
- _proto.controlRemoved = function controlRemoved(control) {
25899
- this.dropControlState(control);
25900
- this.cleanupInternalState();
25901
- this.requestMouseOverUpdate();
25902
- };
25903
- _proto.controlTreeChanged = function controlTreeChanged() {
25904
- this.requestMouseOverUpdate();
25905
- };
25906
- _proto.cancelPointerInput = function cancelPointerInput() {
25907
- this.dropMouseFocus();
25908
- this.dropMouseOver();
25909
- this.gui.touchFocus.clear();
25910
- this.endDragging(false);
25911
- this.releaseControlFocus();
25912
- };
25913
- _proto.resize = function resize(width, height) {
25914
- this.setSize(width, height);
25915
- this.canvases.setSize(width, height);
25916
- for(var _iterator = _create_for_of_iterator_helper_loose(this.canvases.children), _step; !(_step = _iterator()).done;){
25917
- var root = _step.value;
25918
- root.setSize(width, height);
25919
- }
25920
- };
25921
- _proto.render = function render() {
25922
- if (this.canvases.children.length === 0) {
25923
- return;
25924
- }
25925
- this.engine.graphics.begin();
25926
- this.draw();
25927
- this.engine.graphics.end();
25928
- };
25929
- _proto.update = function update(deltaTime) {
25930
- if (this.gui.mouseOverUpdatePending) {
25931
- this.gui.mouseOverUpdatePending = false;
25932
- this.updateMouseOver(this.gui.lastMousePosition);
25933
- }
25934
- RootControl.prototype.update.call(this, deltaTime);
25935
- };
25936
- _proto.dispose = function dispose() {
25937
- this.cancelPointerInput();
25938
- RootControl.prototype.dispose.call(this);
25939
- };
25940
- _proto.processGUIInput = function processGUIInput(event) {
25941
- if (_instanceof1(event, InputEventKey)) {
25942
- var target = this.guiGetFocusOwner();
25943
- if (target) {
25944
- this.callControlInput(target, event);
25945
- }
25946
- } else if (_instanceof1(event, InputEventMouse)) {
25947
- this.gui.lastMousePosition.copyFrom(event.globalPosition);
25948
- this.updateMouseOver(event.globalPosition);
25949
- if (_instanceof1(event, InputEventMouseButton)) {
25950
- this.processMouseButton(event);
25951
- } else if (_instanceof1(event, InputEventMouseMotion)) {
25952
- this.processMouseMotion(event);
25953
- }
25954
- } else if (_instanceof1(event, InputEventScreenTouch)) {
25955
- this.processScreenTouch(event);
25956
- } else if (_instanceof1(event, InputEventScreenDrag)) {
25957
- this.processScreenDrag(event);
25958
- }
25959
- };
25960
- _proto.processMouseButton = function processMouseButton(event) {
25961
- if (isWheelButton(event.buttonIndex)) {
25962
- var target = this.findInputControl(event.globalPosition);
25963
- if (target) {
25964
- this.callGUIInput(target, event);
25965
- }
25966
- return;
25967
- }
25968
- var mask = getButtonMask(event.buttonIndex);
25969
- if (event.isPressed()) {
25970
- var target1 = this.gui.mouseFocusMask !== 0 ? this.gui.mouseFocus : this.findInputControl(event.globalPosition);
25971
- this.gui.mouseFocus = target1;
25972
- if (!target1) {
25973
- return;
25974
- }
25975
- this.gui.mouseFocusMask |= mask;
25976
- if (event.buttonIndex === exports.MouseButton.Left) {
25977
- this.gui.dragAccum.setZero();
25978
- this.gui.dragAttempted = false;
25979
- this.findClickFocus(target1);
25980
- }
25981
- this.callGUIInput(target1, event);
25982
- } else {
25983
- if (event.buttonIndex === exports.MouseButton.Left && this.gui.dragging) {
25984
- this.finishDrop(event.globalPosition);
25985
- }
25986
- this.gui.mouseFocusMask &= ~mask;
25987
- var target2 = this.gui.mouseFocus;
25988
- if (this.gui.mouseFocusMask === 0) {
25989
- this.gui.mouseFocus = null;
25990
- }
25991
- if (this.isControlUsable(target2)) {
25992
- this.callGUIInput(target2, event);
25993
- }
25994
- }
25995
- };
25996
- _proto.processMouseMotion = function processMouseMotion(event) {
25997
- if (!this.gui.dragging && !this.gui.dragAttempted && this.gui.mouseFocus && (this.gui.mouseFocusMask & exports.MouseButtonMask.Left) !== 0) {
25998
- this.gui.dragAccum.add(event.relative);
25999
- if (this.gui.dragAccum.length() > this.dragThreshold) {
26000
- var origin = event.globalPosition.clone().subtract(this.gui.dragAccum);
26001
- this.beginDragging(this.gui.mouseFocus, origin);
26002
- this.gui.dragAttempted = true;
26003
- }
26004
- }
26005
- var target = this.isControlUsable(this.gui.mouseFocus) ? this.gui.mouseFocus : this.findInputControl(event.globalPosition);
26006
- if (target) {
26007
- this.callGUIInput(target, event);
26008
- }
26009
- if (this.gui.dragging) {
26010
- this.gui.dragMouseOver = this.findDropTarget(this.findInputControl(event.globalPosition), event.globalPosition);
26011
- }
26012
- this.updateCursor(target, event.globalPosition);
26013
- };
26014
- _proto.processScreenTouch = function processScreenTouch(event) {
26015
- var target;
26016
- if (event.isPressed()) {
26017
- target = this.findInputControl(event.position);
26018
- if (target) {
26019
- this.gui.touchFocus.set(event.index, target);
26020
- }
26021
- } else {
26022
- var _this_gui_touchFocus_get;
26023
- target = (_this_gui_touchFocus_get = this.gui.touchFocus.get(event.index)) != null ? _this_gui_touchFocus_get : null;
26024
- this.gui.touchFocus.delete(event.index);
26025
- }
26026
- if (this.isControlUsable(target)) {
26027
- this.callGUIInput(target, event);
26028
- }
26029
- };
26030
- _proto.processScreenDrag = function processScreenDrag(event) {
26031
- var _this_gui_touchFocus_get;
26032
- var target = (_this_gui_touchFocus_get = this.gui.touchFocus.get(event.index)) != null ? _this_gui_touchFocus_get : this.findInputControl(event.position);
26033
- if (this.isControlUsable(target)) {
26034
- this.callGUIInput(target, event);
26035
- }
26036
- };
26037
- _proto.callGUIInput = function callGUIInput(target, event) {
26038
- var current = target;
26039
- var pointerEvent = _instanceof1(event, InputEventMouse) || _instanceof1(event, InputEventScreenTouch) || _instanceof1(event, InputEventScreenDrag);
26040
- while(current && current !== this && this.isControlUsable(current)){
26041
- var filter = current.getEffectiveMouseFilter();
26042
- if (filter !== exports.MouseFilter.Ignore) {
26043
- var localEvent = event.xformedBy(this.getGlobalInverse(current));
26044
- this.callControlInput(current, localEvent);
26045
- if (localEvent.isAccepted()) {
26046
- event.accept();
26047
- }
26048
- }
26049
- var forcePassWheel = _instanceof1(event, InputEventMouseButton) && isWheelButton(event.buttonIndex) && current.mouseForcePassScrollEvents;
26050
- if (event.isAccepted() || filter === exports.MouseFilter.Stop && pointerEvent && !forcePassWheel) {
26051
- event.accept();
26052
- return;
26053
- }
26054
- current = current.parent;
26055
- }
26056
- };
26057
- _proto.callControlInput = function callControlInput(control, event) {
26058
- if (_instanceof1(event, InputEventMouseButton)) {
26059
- if (isWheelButton(event.buttonIndex)) {
26060
- control.onMouseWheel(event);
26061
- } else if (event.isPressed()) {
26062
- control.onMouseDown(event);
26063
- } else {
26064
- control.onMouseUp(event);
26065
- }
26066
- } else if (_instanceof1(event, InputEventMouseMotion)) {
26067
- control.onMouseMove(event);
26068
- } else if (_instanceof1(event, InputEventScreenTouch)) {
26069
- if (event.isPressed()) {
26070
- control.onTouchDown(event);
26071
- } else {
26072
- control.onTouchUp(event);
26073
- }
26074
- } else if (_instanceof1(event, InputEventScreenDrag)) {
26075
- control.onTouchMove(event);
26076
- } else if (_instanceof1(event, InputEventKey)) {
26077
- if (event.isPressed()) {
26078
- control.onKeyDown(event);
26079
- } else if (event.isReleased()) {
26080
- control.onKeyUp(event);
26081
- }
26082
- }
26083
- };
26084
- _proto.findInputControl = function findInputControl(position) {
26085
- this.canvases.sortCanvases();
26086
- for(var index = this.canvases.children.length - 1; index >= 0; index--){
26087
- var root = this.canvases.children[index];
26088
- if (!root.canvas.isVisible || root.inputDisabled) {
26089
- continue;
26090
- }
26091
- var target = this.findControlAtPosition(root, position, true);
26092
- if (target) {
26093
- return target;
26094
- }
26095
- }
26096
- return null;
26097
- };
26098
- _proto.findControlAtPosition = function findControlAtPosition(container, position, skipSelf) {
26099
- if (skipSelf === void 0) skipSelf = false;
26100
- if (!container.visibleInHierarchy || container.isDisposed) {
26101
- return null;
26102
- }
26103
- var localPosition = this.toLocal(container, position);
26104
- if (container.clipContents && !container.hasPoint(localPosition)) {
26105
- return null;
26106
- }
26107
- for(var index = container.children.length - 1; index >= 0; index--){
26108
- var child = container.children[index];
26109
- if (!child.visibleInHierarchy || child.isDisposed) {
26110
- continue;
26111
- }
26112
- if (_instanceof1(child, ContainerControl)) {
26113
- var found = this.findControlAtPosition(child, position);
26114
- if (found) {
26115
- return found;
26116
- }
26117
- } else if (child.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore && child.hasPoint(this.toLocal(child, position))) {
26118
- return child;
26119
- }
26120
- }
26121
- if (!skipSelf && container.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore && container.hasPoint(localPosition)) {
26122
- return container;
26123
- }
26124
- return null;
26125
- };
26126
- _proto.updateMouseOver = function updateMouseOver(position) {
26127
- if (this.gui.sendingMouseEnterExit) {
26128
- this.gui.mouseOverUpdatePending = true;
26129
- return;
26130
- }
26131
- this.gui.mouseOverUpdatePending = false;
26132
- var target = this.findInputControl(position);
26133
- var next = this.buildHoverHierarchy(target);
26134
- var previous = this.gui.mouseOverHierarchy;
26135
- var common = 0;
26136
- while(common < previous.length && common < next.length && previous[common] === next[common]){
26137
- common++;
26138
- }
26139
- this.gui.sendingMouseEnterExit = true;
26140
- for(var index = previous.length - 1; index >= common; index--){
26141
- if (!previous[index].isDisposed) {
26142
- previous[index].onMouseLeave();
26143
- }
26144
- }
26145
- for(var index1 = common; index1 < next.length; index1++){
26146
- next[index1].onMouseEnter(this.toLocal(next[index1], position));
26147
- }
26148
- this.gui.sendingMouseEnterExit = false;
26149
- this.gui.mouseOver = target;
26150
- this.gui.mouseOverHierarchy = next;
26151
- };
26152
- _proto.buildHoverHierarchy = function buildHoverHierarchy(target) {
26153
- var hierarchy = [];
26154
- var current = target;
26155
- while(current && current !== this){
26156
- if (current.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore) {
26157
- hierarchy.push(current);
26158
- }
26159
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26160
- break;
26161
- }
26162
- current = current.parent;
26163
- }
26164
- hierarchy.reverse();
26165
- return hierarchy;
26166
- };
26167
- _proto.findClickFocus = function findClickFocus(target) {
26168
- var current = target;
26169
- while(current && current !== this){
26170
- var mode = current.getFocusModeWithOverride();
26171
- if (mode === exports.FocusMode.Click || mode === exports.FocusMode.All) {
26172
- this.grabControlFocus(current);
26173
- return;
26174
- }
26175
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26176
- return;
26177
- }
26178
- current = current.parent;
26179
- }
26180
- };
26181
- _proto.beginDragging = function beginDragging(source, position) {
26182
- var current = source;
26183
- while(current && current !== this){
26184
- var data = current.invokeGetDragData(this.toLocal(current, position));
26185
- if (data !== null && data !== undefined) {
26186
- this.gui.dragging = true;
26187
- this.gui.dragData = data;
26188
- this.gui.mouseFocus = null;
26189
- this.gui.mouseFocusMask = exports.MouseButtonMask.None;
26190
- return;
26191
- }
26192
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26193
- return;
26194
- }
26195
- current = current.parent;
26196
- }
26197
- };
26198
- _proto.finishDrop = function finishDrop(position) {
26199
- var target = this.findDropTarget(this.findInputControl(position), position);
26200
- if (target) {
26201
- target.invokeDropData(this.toLocal(target, position), this.gui.dragData);
26202
- }
26203
- this.endDragging(!!target);
26204
- };
26205
- _proto.findDropTarget = function findDropTarget(target, position) {
26206
- var current = target;
26207
- while(current && current !== this){
26208
- if (current.invokeCanDropData(this.toLocal(current, position), this.gui.dragData)) {
26209
- return current;
26210
- }
26211
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26212
- return null;
26213
- }
26214
- current = current.parent;
26215
- }
26216
- return null;
26217
- };
26218
- _proto.endDragging = function endDragging(successful) {
26219
- this.gui.dragSuccessful = successful;
26220
- this.gui.dragging = false;
26221
- this.gui.dragData = null;
26222
- this.gui.dragMouseOver = null;
26223
- };
26224
- _proto.updateCursor = function updateCursor(target, position) {
26225
- var current = target;
26226
- var cursor = exports.CursorShape.Arrow;
26227
- while(current && current !== this){
26228
- var candidate = current.getCursorShape(this.toLocal(current, position));
26229
- if (candidate !== exports.CursorShape.Arrow) {
26230
- cursor = candidate;
26231
- break;
26232
- }
26233
- if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26234
- break;
26235
- }
26236
- current = current.parent;
26237
- }
26238
- this.engine.canvas.style.cursor = typeof cursor === "string" ? cursor : cursorNames[cursor];
26239
- };
26240
- _proto.postGrabClickFocus = function postGrabClickFocus() {
26241
- var target = this.gui.mouseClickGrabber;
26242
- this.gui.mouseClickGrabber = null;
26243
- if (this.isControlUsable(target)) {
26244
- this.gui.mouseFocus = target;
26245
- }
26246
- };
26247
- _proto.cleanupInternalState = function cleanupInternalState() {
26248
- if (!this.isControlUsable(this.gui.mouseFocus)) {
26249
- this.dropMouseFocus();
26250
- }
26251
- if (this.gui.keyFocus && !this.isFocusTargetUsable(this.gui.keyFocus)) {
26252
- this.releaseControlFocus(this.gui.keyFocus);
26253
- }
26254
- for(var _iterator = _create_for_of_iterator_helper_loose(this.gui.touchFocus), _step; !(_step = _iterator()).done;){
26255
- var _step_value = _step.value, index = _step_value[0], control = _step_value[1];
26256
- if (!this.isControlUsable(control)) {
26257
- this.gui.touchFocus.delete(index);
26258
- }
26259
- }
26260
- };
26261
- _proto.dropMouseFocus = function dropMouseFocus() {
26262
- this.gui.mouseFocus = null;
26263
- this.gui.mouseFocusMask = exports.MouseButtonMask.None;
26264
- };
26265
- _proto.dropMouseOver = function dropMouseOver() {
26266
- for(var index = this.gui.mouseOverHierarchy.length - 1; index >= 0; index--){
26267
- var control = this.gui.mouseOverHierarchy[index];
26268
- if (!control.isDisposed) {
26269
- control.onMouseLeave();
26270
- }
26271
- }
26272
- this.gui.mouseOver = null;
26273
- this.gui.mouseOverHierarchy = [];
26274
- };
26275
- _proto.dropControlState = function dropControlState(control) {
26276
- if (this.controlBelongsToSubtree(this.gui.mouseFocus, control)) {
26277
- this.dropMouseFocus();
26278
- }
26279
- if (this.controlBelongsToSubtree(this.gui.mouseClickGrabber, control)) {
26280
- this.gui.mouseClickGrabber = null;
26281
- }
26282
- if (this.controlBelongsToSubtree(this.gui.keyFocus, control)) {
26283
- var _this_gui_keyFocus;
26284
- this.releaseControlFocus((_this_gui_keyFocus = this.gui.keyFocus) != null ? _this_gui_keyFocus : undefined);
26285
- }
26286
- if (this.controlBelongsToSubtree(this.gui.mouseOver, control)) {
26287
- this.dropMouseOver();
26288
- }
26289
- if (this.controlBelongsToSubtree(this.gui.dragMouseOver, control)) {
26290
- this.gui.dragMouseOver = null;
26291
- }
26292
- for(var _iterator = _create_for_of_iterator_helper_loose(this.gui.touchFocus), _step; !(_step = _iterator()).done;){
26293
- var _step_value = _step.value, index = _step_value[0], target = _step_value[1];
26294
- if (this.controlBelongsToSubtree(target, control)) {
26295
- this.gui.touchFocus.delete(index);
26296
- }
26297
- }
26298
- };
26299
- _proto.requestMouseOverUpdate = function requestMouseOverUpdate() {
26300
- if (Number.isFinite(this.gui.lastMousePosition.x)) {
26301
- this.updateMouseOver(this.gui.lastMousePosition);
26302
- }
26303
- };
26304
- _proto.getGlobalInverse = function getGlobalInverse(control) {
26305
- var transform = control.getGlobalTransform2D().clone();
26306
- return Math.abs(transform.determinant()) < 1e-12 ? new Matrix3() : transform.invert();
26307
- };
26308
- _proto.toLocal = function toLocal(control, position) {
26309
- var elements = this.getGlobalInverse(control).elements;
26310
- return new Vector2(elements[0] * position.x + elements[3] * position.y + elements[6], elements[1] * position.x + elements[4] * position.y + elements[7]);
26311
- };
26312
- _proto.controlBelongsToSubtree = function controlBelongsToSubtree(control, subtree) {
26313
- var current = control;
26314
- while(current){
26315
- if (current === subtree) {
26316
- return true;
26317
- }
26318
- current = current.parent;
26319
- }
26320
- return false;
26321
- };
26322
- _proto.isControlValid = function isControlValid(control) {
26323
- return !!control && !control.isDisposed && control.root === this;
26324
- };
26325
- _proto.isControlUsable = function isControlUsable(control) {
26326
- if (!this.isControlValid(control) || !control.visibleInHierarchy || !control.enabledInHierarchy) {
26327
- return false;
26328
- }
26329
- var root = this.findCanvasRoot(control);
26330
- return !root || !root.inputDisabled;
26331
- };
26332
- _proto.findCanvasRoot = function findCanvasRoot(control) {
26333
- var current = control;
26334
- while(current && current !== this){
26335
- if (_instanceof1(current, CanvasRootControl)) {
26336
- return current;
26337
- }
26338
- current = current.parent;
26339
- }
26340
- return null;
26341
- };
26342
- _proto.isFocusTargetUsable = function isFocusTargetUsable(control) {
26343
- return this.isControlUsable(control) && control.getFocusModeWithOverride() !== exports.FocusMode.None;
26344
- };
26345
- return WindowRootControl;
26346
- }(RootControl);
26347
-
26348
- exports.CanvasRenderMode = void 0;
26349
- (function(CanvasRenderMode) {
26350
- CanvasRenderMode[CanvasRenderMode["ScreenSpace"] = 0] = "ScreenSpace";
26351
- CanvasRenderMode[CanvasRenderMode["CameraSpace"] = 1] = "CameraSpace";
26352
- CanvasRenderMode[CanvasRenderMode["WorldSpace"] = 2] = "WorldSpace";
26353
- CanvasRenderMode[CanvasRenderMode["WorldSpaceFaceCamera"] = 3] = "WorldSpaceFaceCamera";
26354
- })(exports.CanvasRenderMode || (exports.CanvasRenderMode = {}));
26355
- /** Canvas-layer boundary attached to a VFXItem. Input state remains owned by the window root. */ var UICanvas = /*#__PURE__*/ function(Component) {
26356
- _inherits(UICanvas, Component);
26357
- function UICanvas(engine) {
26358
- var _this;
26359
- _this = Component.call(this, engine) || this;
26360
- _this.renderMode = 0;
26361
- _this.receivesEvents = true;
26362
- _this._order = 0;
26363
- _this.registered = false;
26364
- _this.rootControl = new CanvasRootControl(engine, _assert_this_initialized(_this));
26365
- return _this;
26366
- }
26367
- var _proto = UICanvas.prototype;
26368
- _proto.onEnable = function onEnable() {
26369
- this.register();
26370
- };
26371
- _proto.onDisable = function onDisable() {
26372
- this.unregister();
26373
- };
26374
- _proto.onDestroy = function onDestroy() {
26375
- this.destroyCanvas();
26376
- };
26377
- _proto.dispose = function dispose() {
26378
- this.destroyCanvas();
26379
- Component.prototype.dispose.call(this);
26380
- };
26381
- _proto.register = function register() {
26382
- if (!this.registered) {
26383
- this.rootControl.parent = this.engine.windowRoot.canvases;
26384
- this.registered = true;
26385
- }
26386
- };
26387
- _proto.unregister = function unregister() {
26388
- if (this.registered) {
26389
- this.rootControl.parent = null;
26390
- this.registered = false;
26391
- }
26392
- };
26393
- _proto.destroyCanvas = function destroyCanvas() {
26394
- this.unregister();
26395
- if (!this.rootControl.isDisposed) {
26396
- this.rootControl.dispose();
26397
- }
26398
- };
26399
- _create_class(UICanvas, [
26400
- {
26401
- key: "order",
26402
- get: function get() {
26403
- return this._order;
26404
- },
26405
- set: function set(value) {
26406
- if (this._order !== value) {
26407
- this._order = value;
26408
- this.engine.windowRoot.canvases.sortCanvases();
26409
- }
26410
- }
26411
- },
26412
- {
26413
- key: "isVisible",
26414
- get: function get() {
26415
- var _this_item;
26416
- return this.renderMode === 0 && this.enabled && !!((_this_item = this.item) == null ? void 0 : _this_item.isActive);
26417
- }
26418
- }
26419
- ]);
26420
- return UICanvas;
26421
- }(Component);
26422
-
26423
- /**
26424
- * Scene-tree bridge for a GUI Control. The VFXItem tree owns lifecycle and
26425
- * serialization while the Control tree owns layout, drawing and input.
26426
- */ var UIControl = /*#__PURE__*/ function(Component) {
26427
- _inherits(UIControl, Component);
26428
- function UIControl(engine) {
26429
- var _this;
26430
- _this = Component.call(this, engine) || this;
26431
- _this.controlNode = null;
26432
- _this.linkedItemTransform = null;
26433
- _this.linkedControl = null;
26434
- _this.syncingLocation = false;
26435
- _this.itemTransformChanged = function() {
26436
- return _this.syncItemLocationToControl();
26437
- };
26438
- _this.controlLocationChanged = function() {
26439
- return _this.syncControlLocationToItem();
26440
- };
26441
- return _this;
26442
- }
26443
- var _proto = UIControl.prototype;
26444
- _proto.onAwake = function onAwake() {
26445
- this.syncControl();
26446
- };
26447
- _proto.onEnable = function onEnable() {
26448
- if (this.controlNode) {
26449
- this.controlNode.visible = this.item.isActive;
26450
- this.controlNode.enabled = true;
26451
- }
26452
- };
26453
- _proto.onDisable = function onDisable() {
26454
- if (this.controlNode) {
26455
- this.controlNode.visible = this.item.isActive;
26456
- this.controlNode.enabled = false;
26457
- }
26458
- };
26459
- _proto.onParentChanged = function onParentChanged() {
26460
- this.syncControl();
26461
- };
26462
- _proto.onOrderInParentChanged = function onOrderInParentChanged() {
26463
- this.syncControlOrder();
26464
- };
26465
- _proto.onDestroy = function onDestroy() {
26466
- this.disposeControl();
26467
- };
26468
- _proto.dispose = function dispose() {
26469
- this.disposeControl();
26470
- Component.prototype.dispose.call(this);
26471
- };
26472
- /** Unlinks the GUI object without disposing or modifying it. */ _proto.unlinkControl = function unlinkControl() {
26473
- if (this.controlNode) {
26474
- this.unbindLocationSync();
26475
- this.controlNode = null;
26476
- }
26477
- };
26478
- _proto.disposeControl = function disposeControl() {
26479
- var control = this.controlNode;
26480
- if (control) {
26481
- this.unbindLocationSync();
26482
- this.controlNode = null;
26483
- control.dispose();
26484
- }
26485
- };
26486
- _proto.syncControl = function syncControl() {
26487
- var control = this.controlNode;
26488
- if (!control || !this.item) {
26489
- return;
26490
- }
26491
- this.syncingLocation = true;
26492
- try {
26493
- control.visible = this.item.isActive;
26494
- control.enabled = this.enabled;
26495
- control.parent = this.resolveParent();
26496
- this.syncControlOrder();
26497
- this.copyItemLocationToControl();
26498
- } finally{
26499
- this.syncingLocation = false;
26500
- }
26501
- this.bindLocationSync();
26502
- };
26503
- _proto.syncControlOrder = function syncControlOrder() {
26504
- if (this.controlNode && this.item) {
26505
- this.controlNode.indexInParent = this.item.orderInParent;
26506
- }
26507
- };
26508
- _proto.resolveParent = function resolveParent() {
26509
- var parentItem = this.item.parent;
26510
- if (!parentItem) {
26511
- var _UIControl_fallbackParentGetDelegate;
26512
- return (_UIControl_fallbackParentGetDelegate = UIControl.fallbackParentGetDelegate == null ? void 0 : UIControl.fallbackParentGetDelegate.call(UIControl, this)) != null ? _UIControl_fallbackParentGetDelegate : null;
26513
- }
26514
- var uiControl = parentItem.getComponent(UIControl);
26515
- if ((uiControl == null ? void 0 : uiControl.control) && "children" in uiControl.control) {
26516
- return uiControl.control;
26517
- }
26518
- var canvas = parentItem.getComponent(UICanvas);
26519
- var _canvas_rootControl, _ref;
26520
- return (_ref = (_canvas_rootControl = canvas == null ? void 0 : canvas.rootControl) != null ? _canvas_rootControl : UIControl.fallbackParentGetDelegate == null ? void 0 : UIControl.fallbackParentGetDelegate.call(UIControl, this)) != null ? _ref : null;
26521
- };
26522
- _proto.bindLocationSync = function bindLocationSync() {
26523
- var itemTransform = this.item.transform;
26524
- var control = this.controlNode;
26525
- if (this.linkedItemTransform === itemTransform && this.linkedControl === control) {
26526
- return;
26527
- }
26528
- this.unbindLocationSync();
26529
- if (control) {
26530
- this.linkedItemTransform = itemTransform;
26531
- this.linkedControl = control;
26532
- itemTransform.on("changed", this.itemTransformChanged);
26533
- control.on("locationChanged", this.controlLocationChanged);
26534
- }
26535
- };
26536
- _proto.unbindLocationSync = function unbindLocationSync() {
26537
- var _this_linkedItemTransform, _this_linkedControl;
26538
- (_this_linkedItemTransform = this.linkedItemTransform) == null ? void 0 : _this_linkedItemTransform.off("changed", this.itemTransformChanged);
26539
- (_this_linkedControl = this.linkedControl) == null ? void 0 : _this_linkedControl.off("locationChanged", this.controlLocationChanged);
26540
- this.linkedItemTransform = null;
26541
- this.linkedControl = null;
26542
- };
26543
- _proto.syncItemLocationToControl = function syncItemLocationToControl() {
26544
- if (!this.syncingLocation && this.controlNode) {
26545
- this.syncingLocation = true;
26546
- try {
26547
- this.copyItemLocationToControl();
26548
- } finally{
26549
- this.syncingLocation = false;
26550
- }
26551
- }
26552
- };
26553
- _proto.syncControlLocationToItem = function syncControlLocationToItem() {
26554
- var control = this.controlNode;
26555
- if (!this.syncingLocation && control) {
26556
- var source = control.location;
26557
- var target = this.item.transform.position;
26558
- if (source.x !== target.x || source.y !== target.y) {
26559
- this.syncingLocation = true;
26560
- try {
26561
- this.item.transform.setPosition(source.x, source.y, target.z);
26562
- } finally{
26563
- this.syncingLocation = false;
26564
- }
26565
- }
26566
- }
26567
- };
26568
- _proto.copyItemLocationToControl = function copyItemLocationToControl() {
26569
- var control = this.controlNode;
26570
- if (control) {
26571
- var source = this.item.transform.position;
26572
- var target = control.location;
26573
- if (source.x !== target.x || source.y !== target.y) {
26574
- control.setPosition(source.x, source.y);
26575
- }
26576
- }
26577
- };
26578
- _create_class(UIControl, [
26579
- {
26580
- key: "control",
26581
- get: function get() {
26582
- return this.controlNode;
26583
- },
26584
- set: function set(value) {
26585
- if (value === this.controlNode) {
26586
- return;
26587
- }
26588
- this.disposeControl();
26589
- if (value) {
26590
- if (value.owner && value.owner !== this && value.owner.control === value) {
26591
- throw new Error("A Control can only be owned by one UIControl.");
26592
- }
26593
- this.controlNode = value;
26594
- value.owner = this;
26595
- this.syncControl();
26596
- }
26597
- }
26598
- },
26599
- {
26600
- key: "hasControl",
26601
- get: function get() {
26602
- return this.controlNode !== null;
26603
- }
26604
- }
26605
- ]);
26606
- return UIControl;
26607
- }(Component);
26608
-
26609
24818
  exports.CameraController = /*#__PURE__*/ function(Component) {
26610
24819
  _inherits(CameraController, Component);
26611
24820
  function CameraController(engine, props) {
@@ -26640,6 +24849,42 @@ exports.CameraController = __decorate([
26640
24849
  effectsClass(DataType.CameraController)
26641
24850
  ], exports.CameraController);
26642
24851
 
24852
+ function _get_prototype_of(o) {
24853
+ _get_prototype_of = Object.setPrototypeOf ? Object.getPrototypeOf : function getPrototypeOf(o) {
24854
+ return o.__proto__ || Object.getPrototypeOf(o);
24855
+ };
24856
+ return _get_prototype_of(o);
24857
+ }
24858
+
24859
+ function _is_native_function(fn) {
24860
+ return Function.toString.call(fn).indexOf("[native code]") !== -1;
24861
+ }
24862
+
24863
+ function _wrap_native_super(Class) {
24864
+ var _cache = typeof Map === "function" ? new Map() : undefined;
24865
+ _wrap_native_super = function _wrap_native_super(Class) {
24866
+ if (Class === null || !_is_native_function(Class)) return Class;
24867
+ if (typeof Class !== "function") throw new TypeError("Super expression must either be null or a function");
24868
+ if (typeof _cache !== "undefined") {
24869
+ if (_cache.has(Class)) return _cache.get(Class);
24870
+ _cache.set(Class, Wrapper);
24871
+ }
24872
+ function Wrapper() {
24873
+ return _construct(Class, arguments, _get_prototype_of(this).constructor);
24874
+ }
24875
+ Wrapper.prototype = Object.create(Class.prototype, {
24876
+ constructor: {
24877
+ value: Wrapper,
24878
+ enumerable: false,
24879
+ writable: true,
24880
+ configurable: true
24881
+ }
24882
+ });
24883
+ return _set_prototype_of(Wrapper, Class);
24884
+ };
24885
+ return _wrap_native_super(Class);
24886
+ }
24887
+
26643
24888
  var CameraVFXItemLoader = /*#__PURE__*/ function(Plugin) {
26644
24889
  _inherits(CameraVFXItemLoader, Plugin);
26645
24890
  function CameraVFXItemLoader() {
@@ -26648,6 +24893,255 @@ var CameraVFXItemLoader = /*#__PURE__*/ function(Plugin) {
26648
24893
  return CameraVFXItemLoader;
26649
24894
  }(_wrap_native_super(Plugin));
26650
24895
 
24896
+ exports.MouseButton = void 0;
24897
+ (function(MouseButton) {
24898
+ MouseButton[MouseButton["None"] = 0] = "None";
24899
+ MouseButton[MouseButton["Left"] = 1] = "Left";
24900
+ MouseButton[MouseButton["Right"] = 2] = "Right";
24901
+ MouseButton[MouseButton["Middle"] = 3] = "Middle";
24902
+ MouseButton[MouseButton["WheelUp"] = 4] = "WheelUp";
24903
+ MouseButton[MouseButton["WheelDown"] = 5] = "WheelDown";
24904
+ MouseButton[MouseButton["WheelLeft"] = 6] = "WheelLeft";
24905
+ MouseButton[MouseButton["WheelRight"] = 7] = "WheelRight";
24906
+ MouseButton[MouseButton["Xbutton1"] = 8] = "Xbutton1";
24907
+ MouseButton[MouseButton["Xbutton2"] = 9] = "Xbutton2";
24908
+ })(exports.MouseButton || (exports.MouseButton = {}));
24909
+ exports.MouseButtonMask = void 0;
24910
+ (function(MouseButtonMask) {
24911
+ MouseButtonMask[MouseButtonMask["None"] = 0] = "None";
24912
+ MouseButtonMask[MouseButtonMask["Left"] = 1] = "Left";
24913
+ MouseButtonMask[MouseButtonMask["Right"] = 2] = "Right";
24914
+ MouseButtonMask[MouseButtonMask["Middle"] = 4] = "Middle";
24915
+ MouseButtonMask[MouseButtonMask["Xbutton1"] = 128] = "Xbutton1";
24916
+ MouseButtonMask[MouseButtonMask["Xbutton2"] = 256] = "Xbutton2";
24917
+ })(exports.MouseButtonMask || (exports.MouseButtonMask = {}));
24918
+ exports.KeyLocation = void 0;
24919
+ (function(KeyLocation) {
24920
+ KeyLocation[KeyLocation["Unspecified"] = 0] = "Unspecified";
24921
+ KeyLocation[KeyLocation["Left"] = 1] = "Left";
24922
+ KeyLocation[KeyLocation["Right"] = 2] = "Right";
24923
+ })(exports.KeyLocation || (exports.KeyLocation = {}));
24924
+
24925
+ function transformPoint(transform, value) {
24926
+ var elements = transform.elements;
24927
+ return new Vector2(elements[0] * value.x + elements[3] * value.y + elements[6], elements[1] * value.x + elements[4] * value.y + elements[7]);
24928
+ }
24929
+ function transformVector(transform, value) {
24930
+ var elements = transform.elements;
24931
+ return new Vector2(elements[0] * value.x + elements[3] * value.y, elements[1] * value.x + elements[4] * value.y);
24932
+ }
24933
+ var InputEvent = /*#__PURE__*/ function() {
24934
+ function InputEvent() {
24935
+ this.device = 0;
24936
+ this.pressed = false;
24937
+ this.canceled = false;
24938
+ this._accepted = false;
24939
+ }
24940
+ var _proto = InputEvent.prototype;
24941
+ _proto.accept = function accept() {
24942
+ this._accepted = true;
24943
+ };
24944
+ _proto.clearAccepted = function clearAccepted() {
24945
+ this._accepted = false;
24946
+ };
24947
+ _proto.isAccepted = function isAccepted() {
24948
+ return this._accepted;
24949
+ };
24950
+ _proto.isPressed = function isPressed() {
24951
+ return this.pressed && !this.canceled;
24952
+ };
24953
+ _proto.isReleased = function isReleased() {
24954
+ return !this.pressed && !this.canceled;
24955
+ };
24956
+ _proto.isCanceled = function isCanceled() {
24957
+ return this.canceled;
24958
+ };
24959
+ _proto.isEcho = function isEcho() {
24960
+ return false;
24961
+ };
24962
+ _proto.xformedBy = function xformedBy(transform) {
24963
+ return this;
24964
+ };
24965
+ return InputEvent;
24966
+ }();
24967
+ InputEvent.deviceIdEmulation = -1;
24968
+ InputEvent.deviceIdInternal = -2;
24969
+ InputEvent.deviceIdKeyboard = 16;
24970
+ InputEvent.deviceIdMouse = 32;
24971
+ var InputEventWithModifiers = /*#__PURE__*/ function(InputEvent) {
24972
+ _inherits(InputEventWithModifiers, InputEvent);
24973
+ function InputEventWithModifiers() {
24974
+ var _this;
24975
+ _this = InputEvent.apply(this, arguments) || this;
24976
+ _this.commandOrControlAutoremap = false;
24977
+ _this.shiftPressed = false;
24978
+ _this.altPressed = false;
24979
+ _this.metaPressed = false;
24980
+ _this.ctrlPressed = false;
24981
+ return _this;
24982
+ }
24983
+ var _proto = InputEventWithModifiers.prototype;
24984
+ _proto.copyModifiersTo = function copyModifiersTo(event) {
24985
+ event.device = this.device;
24986
+ event.pressed = this.pressed;
24987
+ event.canceled = this.canceled;
24988
+ event.commandOrControlAutoremap = this.commandOrControlAutoremap;
24989
+ event.shiftPressed = this.shiftPressed;
24990
+ event.altPressed = this.altPressed;
24991
+ event.metaPressed = this.metaPressed;
24992
+ event.ctrlPressed = this.ctrlPressed;
24993
+ };
24994
+ return InputEventWithModifiers;
24995
+ }(_wrap_native_super(InputEvent));
24996
+ var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
24997
+ _inherits(InputEventKey, InputEventWithModifiers);
24998
+ function InputEventKey() {
24999
+ var _this;
25000
+ _this = InputEventWithModifiers.apply(this, arguments) || this;
25001
+ _this.keycode = "";
25002
+ _this.physicalKeycode = "";
25003
+ _this.keyLabel = "";
25004
+ _this.unicode = 0;
25005
+ _this.location = exports.KeyLocation.Unspecified;
25006
+ _this.echo = false;
25007
+ return _this;
25008
+ }
25009
+ var _proto = InputEventKey.prototype;
25010
+ _proto.isEcho = function isEcho() {
25011
+ return this.echo;
25012
+ };
25013
+ return InputEventKey;
25014
+ }(InputEventWithModifiers);
25015
+ var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
25016
+ _inherits(InputEventMouse, InputEventWithModifiers);
25017
+ function InputEventMouse() {
25018
+ var _this;
25019
+ _this = InputEventWithModifiers.apply(this, arguments) || this;
25020
+ _this.buttonMask = exports.MouseButtonMask.None;
25021
+ _this.position = new Vector2();
25022
+ _this.globalPosition = new Vector2();
25023
+ return _this;
25024
+ }
25025
+ var _proto = InputEventMouse.prototype;
25026
+ _proto.copyMouseTo = function copyMouseTo(event) {
25027
+ this.copyModifiersTo(event);
25028
+ event.buttonMask = this.buttonMask;
25029
+ event.position.copyFrom(this.position);
25030
+ event.globalPosition.copyFrom(this.globalPosition);
25031
+ };
25032
+ return InputEventMouse;
25033
+ }(InputEventWithModifiers);
25034
+ var InputEventMouseButton = /*#__PURE__*/ function(InputEventMouse) {
25035
+ _inherits(InputEventMouseButton, InputEventMouse);
25036
+ function InputEventMouseButton() {
25037
+ var _this;
25038
+ _this = InputEventMouse.apply(this, arguments) || this;
25039
+ _this.factor = 1;
25040
+ _this.buttonIndex = exports.MouseButton.None;
25041
+ _this.doubleClick = false;
25042
+ return _this;
25043
+ }
25044
+ var _proto = InputEventMouseButton.prototype;
25045
+ _proto.xformedBy = function xformedBy(transform) {
25046
+ var event = new InputEventMouseButton();
25047
+ this.copyMouseTo(event);
25048
+ event.position.copyFrom(transformPoint(transform, this.position));
25049
+ event.factor = this.factor;
25050
+ event.buttonIndex = this.buttonIndex;
25051
+ event.doubleClick = this.doubleClick;
25052
+ return event;
25053
+ };
25054
+ return InputEventMouseButton;
25055
+ }(InputEventMouse);
25056
+ var InputEventMouseMotion = /*#__PURE__*/ function(InputEventMouse) {
25057
+ _inherits(InputEventMouseMotion, InputEventMouse);
25058
+ function InputEventMouseMotion() {
25059
+ var _this;
25060
+ _this = InputEventMouse.apply(this, arguments) || this;
25061
+ _this.tilt = new Vector2();
25062
+ _this.pressure = 0;
25063
+ _this.relative = new Vector2();
25064
+ _this.screenRelative = new Vector2();
25065
+ _this.velocity = new Vector2();
25066
+ _this.screenVelocity = new Vector2();
25067
+ _this.penInverted = false;
25068
+ return _this;
25069
+ }
25070
+ var _proto = InputEventMouseMotion.prototype;
25071
+ _proto.xformedBy = function xformedBy(transform) {
25072
+ var event = new InputEventMouseMotion();
25073
+ this.copyMouseTo(event);
25074
+ event.position.copyFrom(transformPoint(transform, this.position));
25075
+ event.tilt.copyFrom(this.tilt);
25076
+ event.pressure = this.pressure;
25077
+ event.relative.copyFrom(transformVector(transform, this.relative));
25078
+ event.screenRelative.copyFrom(this.screenRelative);
25079
+ event.velocity.copyFrom(transformVector(transform, this.velocity));
25080
+ event.screenVelocity.copyFrom(this.screenVelocity);
25081
+ event.penInverted = this.penInverted;
25082
+ return event;
25083
+ };
25084
+ return InputEventMouseMotion;
25085
+ }(InputEventMouse);
25086
+ var InputEventScreenTouch = /*#__PURE__*/ function(InputEvent) {
25087
+ _inherits(InputEventScreenTouch, InputEvent);
25088
+ function InputEventScreenTouch() {
25089
+ var _this;
25090
+ _this = InputEvent.apply(this, arguments) || this;
25091
+ _this.index = 0;
25092
+ _this.position = new Vector2();
25093
+ _this.doubleTap = false;
25094
+ return _this;
25095
+ }
25096
+ var _proto = InputEventScreenTouch.prototype;
25097
+ _proto.xformedBy = function xformedBy(transform) {
25098
+ var event = new InputEventScreenTouch();
25099
+ event.device = this.device;
25100
+ event.pressed = this.pressed;
25101
+ event.canceled = this.canceled;
25102
+ event.index = this.index;
25103
+ event.position.copyFrom(transformPoint(transform, this.position));
25104
+ event.doubleTap = this.doubleTap;
25105
+ return event;
25106
+ };
25107
+ return InputEventScreenTouch;
25108
+ }(_wrap_native_super(InputEvent));
25109
+ var InputEventScreenDrag = /*#__PURE__*/ function(InputEvent) {
25110
+ _inherits(InputEventScreenDrag, InputEvent);
25111
+ function InputEventScreenDrag() {
25112
+ var _this;
25113
+ _this = InputEvent.apply(this, arguments) || this;
25114
+ _this.index = 0;
25115
+ _this.position = new Vector2();
25116
+ _this.relative = new Vector2();
25117
+ _this.screenRelative = new Vector2();
25118
+ _this.velocity = new Vector2();
25119
+ _this.screenVelocity = new Vector2();
25120
+ _this.pressure = 0;
25121
+ _this.tilt = new Vector2();
25122
+ _this.penInverted = false;
25123
+ return _this;
25124
+ }
25125
+ var _proto = InputEventScreenDrag.prototype;
25126
+ _proto.xformedBy = function xformedBy(transform) {
25127
+ var event = new InputEventScreenDrag();
25128
+ event.device = this.device;
25129
+ event.pressed = this.pressed;
25130
+ event.canceled = this.canceled;
25131
+ event.index = this.index;
25132
+ event.position.copyFrom(transformPoint(transform, this.position));
25133
+ event.relative.copyFrom(transformVector(transform, this.relative));
25134
+ event.screenRelative.copyFrom(this.screenRelative);
25135
+ event.velocity.copyFrom(transformVector(transform, this.velocity));
25136
+ event.screenVelocity.copyFrom(this.screenVelocity);
25137
+ event.pressure = this.pressure;
25138
+ event.tilt.copyFrom(this.tilt);
25139
+ event.penInverted = this.penInverted;
25140
+ return event;
25141
+ };
25142
+ return InputEventScreenDrag;
25143
+ }(_wrap_native_super(InputEvent));
25144
+
26651
25145
  var EVENT_TYPE_CLICK = "click";
26652
25146
  var EVENT_TYPE_TOUCH_START = "touchstart";
26653
25147
  var EVENT_TYPE_TOUCH_MOVE = "touchmove";
@@ -26658,49 +25152,52 @@ exports.PointerEventType = void 0;
26658
25152
  PointerEventType[PointerEventType["PointerUp"] = 1] = "PointerUp";
26659
25153
  PointerEventType[PointerEventType["PointerMove"] = 2] = "PointerMove";
26660
25154
  })(exports.PointerEventType || (exports.PointerEventType = {}));
26661
- var EventSystem = /*#__PURE__*/ function() {
25155
+ var EventSystem = /*#__PURE__*/ function(EventEmitter) {
25156
+ _inherits(EventSystem, EventEmitter);
26662
25157
  function EventSystem(engine, allowPropagation) {
26663
- var _this = this;
26664
25158
  if (allowPropagation === void 0) allowPropagation = false;
26665
- this.engine = engine;
26666
- this.allowPropagation = allowPropagation;
26667
- this.skipPointerMovePicking = true;
26668
- this.emulateMouseFromTouch = true;
26669
- this.emulateTouchFromMouse = false;
26670
- this._enabled = true;
26671
- this.handlers = {};
26672
- this.nativeHandlers = [];
26673
- this.target = null;
26674
- this.mouseState = null;
26675
- this.touchStates = new Map();
26676
- this.mouseFromTouchIndex = null;
26677
- this.touchFromMousePressed = false;
26678
- this.addedTabIndex = false;
26679
- this.addedOutlineStyle = false;
26680
- this.onNativeWheel = function(event) {
25159
+ var _this;
25160
+ _this = EventEmitter.call(this) || this;
25161
+ _this.engine = engine;
25162
+ _this.allowPropagation = allowPropagation;
25163
+ _this.skipPointerMovePicking = true;
25164
+ _this.emulateMouseFromTouch = true;
25165
+ _this.emulateTouchFromMouse = false;
25166
+ _this._enabled = true;
25167
+ _this.handlers = {};
25168
+ _this.nativeHandlers = [];
25169
+ _this.target = null;
25170
+ _this.mouseState = null;
25171
+ _this.mouseButtonMask = exports.MouseButtonMask.None;
25172
+ _this.touchStates = new Map();
25173
+ _this.mouseFromTouchIndex = null;
25174
+ _this.touchFromMousePressed = false;
25175
+ _this.addedTabIndex = false;
25176
+ _this.addedOutlineStyle = false;
25177
+ _this.onNativeWheel = function(event) {
26681
25178
  if (!_this.enabled || !_this.target) {
26682
25179
  return;
26683
25180
  }
26684
25181
  var position = _this.getCanvasPosition(event.clientX, event.clientY);
26685
25182
  var handled = false;
26686
25183
  if (event.deltaY !== 0) {
26687
- handled = _this.pushWheelButton(event.deltaY < 0 ? exports.MouseButton.WheelUp : exports.MouseButton.WheelDown, Math.abs(event.deltaY), position, event) || handled;
25184
+ handled = _this.pushWheelButton(event.deltaY < 0 ? exports.MouseButton.WheelUp : exports.MouseButton.WheelDown, normalizeWheelFactor(event.deltaY, event.deltaMode), position, event) || handled;
26688
25185
  }
26689
25186
  if (event.deltaX !== 0) {
26690
- handled = _this.pushWheelButton(event.deltaX < 0 ? exports.MouseButton.WheelLeft : exports.MouseButton.WheelRight, Math.abs(event.deltaX), position, event) || handled;
25187
+ handled = _this.pushWheelButton(event.deltaX < 0 ? exports.MouseButton.WheelLeft : exports.MouseButton.WheelRight, normalizeWheelFactor(event.deltaX, event.deltaMode), position, event) || handled;
26691
25188
  }
26692
25189
  _this.consumeNativeEvent(event, handled);
26693
25190
  };
26694
- this.onNativeKeyDown = function(event) {
25191
+ _this.onNativeKeyDown = function(event) {
26695
25192
  _this.handleNativeKey(event, true);
26696
25193
  };
26697
- this.onNativeKeyUp = function(event) {
25194
+ _this.onNativeKeyUp = function(event) {
26698
25195
  _this.handleNativeKey(event, false);
26699
25196
  };
26700
- this.onNativeMouseDown = function(event) {
25197
+ _this.onNativeMouseDown = function(event) {
26701
25198
  _this.handleNativeMouseDown(event);
26702
25199
  };
26703
- this.onNativeMouseMove = function(event) {
25200
+ _this.onNativeMouseMove = function(event) {
26704
25201
  var _state;
26705
25202
  if (!_this.enabled || !_this.target) {
26706
25203
  return;
@@ -26712,18 +25209,22 @@ var EventSystem = /*#__PURE__*/ function() {
26712
25209
  var relative = new Vector2(position.x - state.last.x, position.y - state.last.y);
26713
25210
  var velocity = _this.getVelocity(state, position);
26714
25211
  var handled = _this.pushNativeMouseMotion(event, position, relative, velocity);
26715
- (_state = state).controlHandled || (_state.controlHandled = handled);
26716
- if (!handled && (!state.pressed || !state.controlHandled)) {
25212
+ (_state = state).inputHandled || (_state.inputHandled = handled);
25213
+ if (!handled && (!state.pressed || !state.inputHandled)) {
26717
25214
  var pointerEvent = _this.createPointerEvent(event, position, state, velocity);
26718
25215
  _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, pointerEvent);
26719
25216
  }
26720
25217
  _this.updatePointerState(state, position);
26721
25218
  _this.consumeNativeEvent(event, handled);
26722
25219
  };
26723
- this.onNativeMouseUp = function(event) {
25220
+ _this.onNativeMouseUp = function(event) {
26724
25221
  if (!_this.enabled || !_this.target) {
26725
25222
  return;
26726
25223
  }
25224
+ // Keep the canonical mask in sync even when mouseState already ended on a
25225
+ // previous button release. The target and Window listeners may see the
25226
+ // same mouseup, but clearing a bit twice is intentionally idempotent.
25227
+ _this.setMouseButtonPressed(event.button, false);
26727
25228
  var position = _this.getCanvasPosition(event.clientX, event.clientY);
26728
25229
  var existingState = _this.mouseState;
26729
25230
  if (!(existingState == null ? void 0 : existingState.pressed)) {
@@ -26732,16 +25233,16 @@ var EventSystem = /*#__PURE__*/ function() {
26732
25233
  var state = existingState;
26733
25234
  var handled = _this.pushNativeMouseButton(event, position, false);
26734
25235
  var pointerEvent = _this.createPointerEvent(event, position, state);
26735
- if (!state.controlHandled && !handled && _this.isClick(state, position)) {
25236
+ if (!state.inputHandled && !handled && _this.isClick(state, position)) {
26736
25237
  _this.dispatchEvent(EVENT_TYPE_CLICK, pointerEvent);
26737
25238
  }
26738
- if (!handled && !state.controlHandled) {
25239
+ if (!handled && !state.inputHandled) {
26739
25240
  _this.dispatchEvent(EVENT_TYPE_TOUCH_END, pointerEvent);
26740
25241
  }
26741
25242
  _this.mouseState = null;
26742
- _this.consumeNativeEvent(event, handled || state.controlHandled || !_this.allowPropagation);
25243
+ _this.consumeNativeEvent(event, handled || state.inputHandled || !_this.allowPropagation);
26743
25244
  };
26744
- this.onNativeTouchStart = function(event) {
25245
+ _this.onNativeTouchStart = function(event) {
26745
25246
  if (!_this.enabled) {
26746
25247
  return;
26747
25248
  }
@@ -26753,7 +25254,7 @@ var EventSystem = /*#__PURE__*/ function() {
26753
25254
  _this.touchStates.set(touch.identifier, state);
26754
25255
  state.pressed = true;
26755
25256
  var handled = _this.pushNativeScreenTouch(touch.identifier, position, true, false, false);
26756
- state.controlHandled = handled;
25257
+ state.inputHandled = handled;
26757
25258
  if (!handled) {
26758
25259
  var pointerEvent = _this.createPointerEvent(event, position, state);
26759
25260
  _this.dispatchEvent(EVENT_TYPE_TOUCH_START, pointerEvent);
@@ -26762,7 +25263,7 @@ var EventSystem = /*#__PURE__*/ function() {
26762
25263
  }
26763
25264
  _this.preventTouchDefaults(event);
26764
25265
  };
26765
- this.onNativeTouchMove = function(event) {
25266
+ _this.onNativeTouchMove = function(event) {
26766
25267
  if (!_this.enabled) {
26767
25268
  return;
26768
25269
  }
@@ -26776,8 +25277,8 @@ var EventSystem = /*#__PURE__*/ function() {
26776
25277
  var relative = new Vector2(position.x - state.last.x, position.y - state.last.y);
26777
25278
  var velocity = _this.getVelocity(state, position);
26778
25279
  var handled = _this.pushNativeScreenDrag(touch.identifier, position, relative, velocity);
26779
- (_state = state).controlHandled || (_state.controlHandled = handled);
26780
- if (!handled && !state.controlHandled) {
25280
+ (_state = state).inputHandled || (_state.inputHandled = handled);
25281
+ if (!handled && !state.inputHandled) {
26781
25282
  var pointerEvent = _this.createPointerEvent(event, position, state, velocity);
26782
25283
  _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, pointerEvent);
26783
25284
  }
@@ -26786,24 +25287,26 @@ var EventSystem = /*#__PURE__*/ function() {
26786
25287
  }
26787
25288
  _this.preventTouchDefaults(event);
26788
25289
  };
26789
- this.onNativeTouchEnd = function(event) {
25290
+ _this.onNativeTouchEnd = function(event) {
26790
25291
  _this.handleNativeTouchEnd(event, false);
26791
25292
  };
26792
- this.onNativeTouchCancel = function(event) {
25293
+ _this.onNativeTouchCancel = function(event) {
26793
25294
  _this.handleNativeTouchEnd(event, true);
26794
25295
  };
26795
- this.onWindowBlur = function() {
26796
- if (_this.enabled) {
26797
- _this.mouseState = null;
26798
- _this.touchStates.clear();
26799
- _this.mouseFromTouchIndex = null;
26800
- _this.touchFromMousePressed = false;
26801
- _this.engine.windowRoot.cancelPointerInput();
26802
- }
25296
+ _this.onCanvasFocus = function() {
25297
+ _this.emit("canvasFocus");
26803
25298
  };
25299
+ _this.onCanvasBlur = function() {
25300
+ _this.emit("canvasBlur");
25301
+ };
25302
+ return _this;
26804
25303
  }
26805
25304
  var _proto = EventSystem.prototype;
26806
- _proto.bindListeners = function bindListeners(target) {
25305
+ /**
25306
+ * Rebinds native input listeners to a canvas.
25307
+ *
25308
+ * Rebind or unbind only while there are no active key, mouse, touch, or drag sessions.
25309
+ */ _proto.bindListeners = function bindListeners(target) {
26807
25310
  this.unbindListeners();
26808
25311
  this.target = target;
26809
25312
  if (!target || typeof window === "undefined") {
@@ -26840,7 +25343,8 @@ var EventSystem = /*#__PURE__*/ function() {
26840
25343
  });
26841
25344
  this.addNativeHandler(target, "keydown", this.onNativeKeyDown);
26842
25345
  this.addNativeHandler(target, "keyup", this.onNativeKeyUp);
26843
- this.addNativeHandler(window, "blur", this.onWindowBlur);
25346
+ this.addNativeHandler(target, "focus", this.onCanvasFocus);
25347
+ this.addNativeHandler(target, "blur", this.onCanvasBlur);
26844
25348
  };
26845
25349
  _proto.dispatchEvent = function dispatchEvent(type, event) {
26846
25350
  var handlers = this.handlers[type];
@@ -26874,11 +25378,7 @@ var EventSystem = /*#__PURE__*/ function() {
26874
25378
  }
26875
25379
  };
26876
25380
  _proto.dispose = function dispose() {
26877
- this.engine.windowRoot.cancelPointerInput();
26878
- this.mouseState = null;
26879
- this.touchStates.clear();
26880
- this.mouseFromTouchIndex = null;
26881
- this.touchFromMousePressed = false;
25381
+ this.resetInputState();
26882
25382
  this.handlers = {};
26883
25383
  this.unbindListeners();
26884
25384
  this.target = null;
@@ -26887,13 +25387,14 @@ var EventSystem = /*#__PURE__*/ function() {
26887
25387
  if (!this.enabled || !this.target) {
26888
25388
  return;
26889
25389
  }
25390
+ this.setMouseButtonPressed(event.button, true);
26890
25391
  var position = this.getCanvasPosition(event.clientX, event.clientY);
26891
25392
  this.focusTarget();
26892
25393
  var state = this.createPointerState(position);
26893
25394
  this.mouseState = state;
26894
25395
  state.pressed = true;
26895
25396
  var handled = this.pushNativeMouseButton(event, position, true);
26896
- state.controlHandled = handled;
25397
+ state.inputHandled = handled;
26897
25398
  if (!handled) {
26898
25399
  var pointerEvent = this.createPointerEvent(event, position, state);
26899
25400
  this.dispatchEvent(EVENT_TYPE_TOUCH_START, pointerEvent);
@@ -26917,8 +25418,7 @@ var EventSystem = /*#__PURE__*/ function() {
26917
25418
  input.altPressed = event.altKey;
26918
25419
  input.metaPressed = event.metaKey;
26919
25420
  input.ctrlPressed = event.ctrlKey;
26920
- this.engine.windowRoot.pushInput(input);
26921
- this.consumeNativeEvent(event, this.engine.windowRoot.isInputHandled());
25421
+ this.consumeNativeEvent(event, this.pushInput(input));
26922
25422
  };
26923
25423
  _proto.handleNativeTouchEnd = function handleNativeTouchEnd(event, canceled) {
26924
25424
  if (!this.enabled) {
@@ -26933,14 +25433,14 @@ var EventSystem = /*#__PURE__*/ function() {
26933
25433
  }
26934
25434
  var handled = this.pushNativeScreenTouch(touch.identifier, position, false, canceled, false);
26935
25435
  var pointerEvent = this.createPointerEvent(event, position, state);
26936
- if (!canceled && !state.controlHandled && !handled && this.isClick(state, position)) {
25436
+ if (!canceled && !state.inputHandled && !handled && this.isClick(state, position)) {
26937
25437
  this.dispatchEvent(EVENT_TYPE_CLICK, pointerEvent);
26938
25438
  }
26939
- if (!handled && !canceled && !state.controlHandled) {
25439
+ if (!handled && !canceled && !state.inputHandled) {
26940
25440
  this.dispatchEvent(EVENT_TYPE_TOUCH_END, pointerEvent);
26941
25441
  }
26942
25442
  this.touchStates.delete(touch.identifier);
26943
- this.consumeNativeEvent(event, handled || state.controlHandled || !this.allowPropagation);
25443
+ this.consumeNativeEvent(event, handled || state.inputHandled || !this.allowPropagation);
26944
25444
  }
26945
25445
  this.preventTouchDefaults(event);
26946
25446
  };
@@ -26960,7 +25460,7 @@ var EventSystem = /*#__PURE__*/ function() {
26960
25460
  };
26961
25461
  _proto.pushNativeMouseMotion = function pushNativeMouseMotion(event, position, relative, velocity) {
26962
25462
  var handled = false;
26963
- if (this.touchFromMousePressed && (event.buttons & 1) !== 0) {
25463
+ if (this.touchFromMousePressed && (this.mouseButtonMask & exports.MouseButtonMask.Left) !== 0) {
26964
25464
  handled = this.pushScreenDrag(0, position, relative, velocity, InputEvent.deviceIdEmulation);
26965
25465
  }
26966
25466
  return this.pushMouseMotion(event, position, relative, velocity) || handled;
@@ -26997,8 +25497,7 @@ var EventSystem = /*#__PURE__*/ function() {
26997
25497
  input.pressed = pressed;
26998
25498
  input.canceled = canceled;
26999
25499
  input.doubleClick = doubleClick;
27000
- this.engine.windowRoot.pushInput(input);
27001
- return this.engine.windowRoot.isInputHandled();
25500
+ return this.pushInput(input);
27002
25501
  };
27003
25502
  _proto.pushEmulatedMouseMotion = function pushEmulatedMouseMotion(position, relative, velocity) {
27004
25503
  var input = new InputEventMouseMotion();
@@ -27011,42 +25510,42 @@ var EventSystem = /*#__PURE__*/ function() {
27011
25510
  input.screenRelative.copyFrom(relative);
27012
25511
  input.velocity.copyFrom(velocity);
27013
25512
  input.screenVelocity.copyFrom(velocity);
27014
- this.engine.windowRoot.pushInput(input);
27015
- return this.engine.windowRoot.isInputHandled();
25513
+ return this.pushInput(input);
27016
25514
  };
27017
25515
  _proto.pushMouseButton = function pushMouseButton(event, position, pressed) {
27018
25516
  var input = new InputEventMouseButton();
27019
25517
  this.copyMouseFields(input, event, position);
27020
25518
  input.device = InputEvent.deviceIdMouse;
27021
25519
  input.buttonIndex = getMouseButton(event.button);
27022
- input.buttonMask = getMouseButtonMask(event.buttons);
25520
+ input.buttonMask = this.mouseButtonMask;
25521
+ input.pressed = pressed;
25522
+ input.doubleClick = event.detail > 1;
25523
+ return this.pushInput(input);
25524
+ };
25525
+ _proto.setMouseButtonPressed = function setMouseButtonPressed(button, pressed) {
25526
+ var buttonBit = getMouseButtonBit(getMouseButton(button));
27023
25527
  if (pressed) {
27024
- input.buttonMask |= getMouseButtonBit(input.buttonIndex);
25528
+ this.mouseButtonMask |= buttonBit;
27025
25529
  } else {
27026
- input.buttonMask &= ~getMouseButtonBit(input.buttonIndex);
25530
+ this.mouseButtonMask &= ~buttonBit;
27027
25531
  }
27028
- input.pressed = pressed;
27029
- input.doubleClick = event.detail > 1;
27030
- this.engine.windowRoot.pushInput(input);
27031
- return this.engine.windowRoot.isInputHandled();
27032
25532
  };
27033
25533
  _proto.pushWheelButton = function pushWheelButton(button, factor, position, event) {
27034
25534
  var input = new InputEventMouseButton();
27035
25535
  this.copyMouseFields(input, event, position);
27036
25536
  input.device = InputEvent.deviceIdMouse;
27037
25537
  input.buttonIndex = button;
27038
- input.buttonMask = getMouseButtonMask(event.buttons);
25538
+ input.buttonMask = this.mouseButtonMask;
27039
25539
  input.factor = factor;
27040
25540
  input.pressed = true;
27041
- this.engine.windowRoot.pushInput(input);
27042
- return this.engine.windowRoot.isInputHandled();
25541
+ return this.pushInput(input);
27043
25542
  };
27044
25543
  _proto.pushMouseMotion = function pushMouseMotion(event, position, relative, velocity) {
27045
25544
  var input = new InputEventMouseMotion();
27046
25545
  this.copyMouseFields(input, event, position);
27047
25546
  input.device = InputEvent.deviceIdMouse;
27048
- input.buttonMask = getMouseButtonMask(event.buttons);
27049
- input.pressed = event.buttons !== 0;
25547
+ input.buttonMask = this.mouseButtonMask;
25548
+ input.pressed = this.mouseButtonMask !== exports.MouseButtonMask.None;
27050
25549
  input.relative.copyFrom(relative);
27051
25550
  input.screenRelative.copyFrom(relative);
27052
25551
  input.velocity.copyFrom(velocity);
@@ -27055,8 +25554,7 @@ var EventSystem = /*#__PURE__*/ function() {
27055
25554
  input.pressure = event.pressure;
27056
25555
  input.tilt.set(event.tiltX, event.tiltY);
27057
25556
  }
27058
- this.engine.windowRoot.pushInput(input);
27059
- return this.engine.windowRoot.isInputHandled();
25557
+ return this.pushInput(input);
27060
25558
  };
27061
25559
  _proto.pushScreenTouch = function pushScreenTouch(index, position, pressed, canceled, doubleTap, device) {
27062
25560
  var input = new InputEventScreenTouch();
@@ -27066,8 +25564,7 @@ var EventSystem = /*#__PURE__*/ function() {
27066
25564
  input.pressed = pressed;
27067
25565
  input.canceled = canceled;
27068
25566
  input.doubleTap = doubleTap;
27069
- this.engine.windowRoot.pushInput(input);
27070
- return this.engine.windowRoot.isInputHandled();
25567
+ return this.pushInput(input);
27071
25568
  };
27072
25569
  _proto.pushScreenDrag = function pushScreenDrag(index, position, relative, velocity, device) {
27073
25570
  var input = new InputEventScreenDrag();
@@ -27079,8 +25576,7 @@ var EventSystem = /*#__PURE__*/ function() {
27079
25576
  input.velocity.copyFrom(velocity);
27080
25577
  input.screenVelocity.copyFrom(velocity);
27081
25578
  input.pressed = true;
27082
- this.engine.windowRoot.pushInput(input);
27083
- return this.engine.windowRoot.isInputHandled();
25579
+ return this.pushInput(input);
27084
25580
  };
27085
25581
  _proto.copyMouseFields = function copyMouseFields(input, event, position) {
27086
25582
  input.position.copyFrom(position);
@@ -27155,7 +25651,7 @@ var EventSystem = /*#__PURE__*/ function() {
27155
25651
  start: position.clone(),
27156
25652
  last: position.clone(),
27157
25653
  lastTime: performance.now(),
27158
- controlHandled: false,
25654
+ inputHandled: false,
27159
25655
  pressed: false
27160
25656
  };
27161
25657
  return state;
@@ -27180,8 +25676,8 @@ var EventSystem = /*#__PURE__*/ function() {
27180
25676
  var _target_width, _target_height;
27181
25677
  return {
27182
25678
  x: position.x / cssWidth * 2 - 1,
27183
- // Legacy composition picking uses bottom-left, Y-up NDC even though GUI
27184
- // input follows the DOM convention of top-left, Y-down pixels.
25679
+ // Legacy composition picking uses bottom-left, Y-up NDC even though
25680
+ // standardized input follows the DOM convention of top-left, Y-down pixels.
27185
25681
  y: 1 - position.y / cssHeight * 2,
27186
25682
  vx: velocity.x / cssWidth * 2,
27187
25683
  vy: -velocity.y / cssHeight * 2,
@@ -27209,6 +25705,11 @@ var EventSystem = /*#__PURE__*/ function() {
27209
25705
  event.stopPropagation();
27210
25706
  }
27211
25707
  };
25708
+ _proto.pushInput = function pushInput(input) {
25709
+ input.clearAccepted();
25710
+ this.emit("input", input);
25711
+ return input.isAccepted();
25712
+ };
27212
25713
  _proto.preventTouchDefaults = function preventTouchDefaults(event) {
27213
25714
  if (event.cancelable) {
27214
25715
  event.preventDefault();
@@ -27218,6 +25719,13 @@ var EventSystem = /*#__PURE__*/ function() {
27218
25719
  var _this_target;
27219
25720
  (_this_target = this.target) == null ? void 0 : _this_target.focus();
27220
25721
  };
25722
+ _proto.resetInputState = function resetInputState() {
25723
+ this.mouseState = null;
25724
+ this.mouseButtonMask = exports.MouseButtonMask.None;
25725
+ this.touchStates.clear();
25726
+ this.mouseFromTouchIndex = null;
25727
+ this.touchFromMousePressed = false;
25728
+ };
27221
25729
  _proto.addNativeHandler = function addNativeHandler(target, name, handler, options) {
27222
25730
  target.addEventListener(name, handler, options);
27223
25731
  this.nativeHandlers.push({
@@ -27248,23 +25756,20 @@ var EventSystem = /*#__PURE__*/ function() {
27248
25756
  get: function get() {
27249
25757
  return this._enabled;
27250
25758
  },
27251
- set: function set(value) {
25759
+ set: /**
25760
+ * Enables native input processing.
25761
+ *
25762
+ * Change this only while there are no active key, mouse, touch, or drag sessions.
25763
+ */ function set(value) {
27252
25764
  if (this._enabled === value) {
27253
25765
  return;
27254
25766
  }
27255
25767
  this._enabled = value;
27256
- if (!value) {
27257
- this.mouseState = null;
27258
- this.touchStates.clear();
27259
- this.mouseFromTouchIndex = null;
27260
- this.touchFromMousePressed = false;
27261
- this.engine.windowRoot.cancelPointerInput();
27262
- }
27263
25768
  }
27264
25769
  }
27265
25770
  ]);
27266
25771
  return EventSystem;
27267
- }();
25772
+ }(EventEmitter);
27268
25773
  function getKeyLocation(location) {
27269
25774
  if (location === 1) {
27270
25775
  return exports.KeyLocation.Left;
@@ -27295,25 +25800,6 @@ function getMouseButton(button) {
27295
25800
  return exports.MouseButton.None;
27296
25801
  }
27297
25802
  }
27298
- function getMouseButtonMask(buttons) {
27299
- var mask = exports.MouseButtonMask.None;
27300
- if ((buttons & 1) !== 0) {
27301
- mask |= exports.MouseButtonMask.Left;
27302
- }
27303
- if ((buttons & 2) !== 0) {
27304
- mask |= exports.MouseButtonMask.Right;
27305
- }
27306
- if ((buttons & 4) !== 0) {
27307
- mask |= exports.MouseButtonMask.Middle;
27308
- }
27309
- if ((buttons & 8) !== 0) {
27310
- mask |= exports.MouseButtonMask.Xbutton1;
27311
- }
27312
- if ((buttons & 16) !== 0) {
27313
- mask |= exports.MouseButtonMask.Xbutton2;
27314
- }
27315
- return mask;
27316
- }
27317
25803
  function getMouseButtonBit(button) {
27318
25804
  switch(button){
27319
25805
  case exports.MouseButton.Left:
@@ -27330,6 +25816,16 @@ function getMouseButtonBit(button) {
27330
25816
  return exports.MouseButtonMask.None;
27331
25817
  }
27332
25818
  }
25819
+ function normalizeWheelFactor(delta, mode) {
25820
+ var magnitude = Math.abs(delta);
25821
+ if (mode === 1) {
25822
+ return magnitude / 3;
25823
+ }
25824
+ if (mode === 2) {
25825
+ return magnitude;
25826
+ }
25827
+ return magnitude / 100;
25828
+ }
27333
25829
 
27334
25830
  var InteractLoader = /*#__PURE__*/ function(Plugin) {
27335
25831
  _inherits(InteractLoader, Plugin);
@@ -29349,6 +27845,11 @@ exports.SpritePropertyTrack = __decorate([
29349
27845
  effectsClass("SpritePropertyTrack")
29350
27846
  ], exports.SpritePropertyTrack);
29351
27847
 
27848
+ function _assert_this_initialized(self) {
27849
+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
27850
+ return self;
27851
+ }
27852
+
29352
27853
  var Cone = /*#__PURE__*/ function() {
29353
27854
  function Cone(props) {
29354
27855
  var _this = this;
@@ -39353,7 +37854,7 @@ function getStandardSpriteContent(sprite, transform) {
39353
37854
  return ret;
39354
37855
  }
39355
37856
 
39356
- var version$1 = "2.10.0-alpha.4";
37857
+ var version$1 = "2.10.0";
39357
37858
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
39358
37859
  var standardVersion = /^(\d+)\.(\d+)$/;
39359
37860
  var reverseParticle = false;
@@ -41349,9 +39850,11 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41349
39850
  // Instantiate composition rootItem
41350
39851
  _this.sceneRoot = new exports.VFXItem(_this.engine);
41351
39852
  _this.sceneRoot.setParent(_this.root);
41352
- _this.uiCanvas = _this.sceneRoot.addComponent(UICanvas);
41353
39853
  if (sourceContent) {
41354
39854
  _this.sceneRoot.setInstanceId(sourceContent.id);
39855
+ }
39856
+ PluginSystem.notifyCompositionCreating(_assert_this_initialized(_this), scene);
39857
+ if (sourceContent) {
41355
39858
  _this.sceneRoot.instantiatePreComposition(sourceContent, false);
41356
39859
  }
41357
39860
  // 在 instantiatePreComposition 后设置 rootItem 的 name,避免 name 被覆盖
@@ -41920,9 +40423,6 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41920
40423
  },
41921
40424
  set: function set(value) {
41922
40425
  this._renderOrder = value;
41923
- if (this.uiCanvas) {
41924
- this.uiCanvas.order = value;
41925
- }
41926
40426
  }
41927
40427
  },
41928
40428
  {
@@ -41935,9 +40435,6 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
41935
40435
  },
41936
40436
  set: function set(value) {
41937
40437
  this._interactive = !!value;
41938
- if (this.uiCanvas) {
41939
- this.uiCanvas.receivesEvents = this._interactive;
41940
- }
41941
40438
  }
41942
40439
  },
41943
40440
  {
@@ -43765,7 +42262,6 @@ var DEFAULT_FPS = 60;
43765
42262
  _this.objectInstance = {};
43766
42263
  _this.root = new exports.VFXItem(_assert_this_initialized(_this));
43767
42264
  _this.root.name = "root";
43768
- _this.windowRoot = new WindowRootControl(_assert_this_initialized(_this));
43769
42265
  _this.whiteTexture = generateWhiteTexture(_assert_this_initialized(_this));
43770
42266
  _this.transparentTexture = generateEmptyTexture(_assert_this_initialized(_this));
43771
42267
  if (!(options == null ? void 0 : options.manualRender)) {
@@ -43918,7 +42414,7 @@ var DEFAULT_FPS = 60;
43918
42414
  (_this_ticker1 = this.ticker) == null ? void 0 : _this_ticker1.pause();
43919
42415
  return;
43920
42416
  }
43921
- this.windowRoot.update(dt);
42417
+ this.emit("update", dt);
43922
42418
  // Tick compositions onPreRender
43923
42419
  //-------------------------------------------------------------------------
43924
42420
  for(var _iterator1 = _create_for_of_iterator_helper_loose(compositions), _step1; !(_step1 = _iterator1()).done;){
@@ -43933,7 +42429,7 @@ var DEFAULT_FPS = 60;
43933
42429
  var composition2 = _step2.value;
43934
42430
  composition2.renderContent();
43935
42431
  }
43936
- this.windowRoot.render();
42432
+ this.emit("postrender");
43937
42433
  this.renderTargetPool.flush();
43938
42434
  };
43939
42435
  /**
@@ -43975,7 +42471,6 @@ var DEFAULT_FPS = 60;
43975
42471
  this.canvas.style.height = containerHeight + "px";
43976
42472
  logger.info("Resize engine " + this.name + " [" + canvasWidth + "," + canvasHeight + "," + containerWidth + "," + containerHeight + "].");
43977
42473
  this.setSize(canvasWidth, canvasHeight);
43978
- this.windowRoot.resize(canvasWidth, canvasHeight);
43979
42474
  }
43980
42475
  };
43981
42476
  _proto.setSize = function setSize(width, height) {
@@ -44181,6 +42676,12 @@ var DEFAULT_FPS = 60;
44181
42676
  _proto.setStencilTest = function setStencilTest(enable) {
44182
42677
  // OVERRIDE
44183
42678
  };
42679
+ _proto.setScissorTest = function setScissorTest(enable) {
42680
+ // OVERRIDE
42681
+ };
42682
+ _proto.setScissor = function setScissor(x, y, width, height) {
42683
+ // OVERRIDE
42684
+ };
44184
42685
  _proto.setCulling = function setCulling(enable) {
44185
42686
  // OVERRIDE
44186
42687
  };
@@ -44258,7 +42759,6 @@ var DEFAULT_FPS = 60;
44258
42759
  composition.dispose();
44259
42760
  }
44260
42761
  this.root.dispose();
44261
- this.windowRoot.dispose();
44262
42762
  (_this_assetService = this.assetService) == null ? void 0 : _this_assetService.dispose();
44263
42763
  (_this__graphics = this._graphics) == null ? void 0 : _this__graphics.dispose();
44264
42764
  this.renderPasses.forEach(function(pass) {
@@ -44583,7 +43083,7 @@ registerPlugin("text", TextLoader);
44583
43083
  registerPlugin("sprite", SpriteLoader);
44584
43084
  registerPlugin("particle", ParticleLoader);
44585
43085
  registerPlugin("interact", InteractLoader);
44586
- var version = "2.10.0-alpha.4";
43086
+ var version = "2.10.0";
44587
43087
  logger.info("Core version: " + version + ".");
44588
43088
 
44589
43089
  exports.ATLAS_SIZE = ATLAS_SIZE;
@@ -44618,8 +43118,6 @@ exports.COPY_MESH_SHADER_ID = COPY_MESH_SHADER_ID;
44618
43118
  exports.COPY_VERTEX_SHADER = COPY_VERTEX_SHADER;
44619
43119
  exports.Camera = Camera;
44620
43120
  exports.CameraVFXItemLoader = CameraVFXItemLoader;
44621
- exports.CanvasContainer = CanvasContainer;
44622
- exports.CanvasRootControl = CanvasRootControl;
44623
43121
  exports.Circle = Circle$1;
44624
43122
  exports.ColorCurve = ColorCurve;
44625
43123
  exports.ColorPlayable = ColorPlayable;
@@ -44632,8 +43130,6 @@ exports.Composition = Composition;
44632
43130
  exports.ConstBoolNode = ConstBoolNode;
44633
43131
  exports.ConstFloatNode = ConstFloatNode;
44634
43132
  exports.ConstraintTarget = ConstraintTarget;
44635
- exports.ContainerControl = ContainerControl;
44636
- exports.Control = Control;
44637
43133
  exports.ControlParameterBoolNode = ControlParameterBoolNode;
44638
43134
  exports.ControlParameterFloatNode = ControlParameterFloatNode;
44639
43135
  exports.ControlParameterTriggerNode = ControlParameterTriggerNode;
@@ -44740,7 +43236,6 @@ exports.RenderTargetPool = RenderTargetPool;
44740
43236
  exports.Renderbuffer = Renderbuffer;
44741
43237
  exports.Renderer = Renderer;
44742
43238
  exports.RendererComponent = RendererComponent;
44743
- exports.RootControl = RootControl;
44744
43239
  exports.RuntimeClip = RuntimeClip;
44745
43240
  exports.SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0 = SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0;
44746
43241
  exports.SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0 = SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0;
@@ -44778,8 +43273,6 @@ exports.TransformPlayable = TransformPlayable;
44778
43273
  exports.TransitionNode = TransitionNode;
44779
43274
  exports.Triangle = Triangle;
44780
43275
  exports.TrimPath = TrimPath;
44781
- exports.UICanvas = UICanvas;
44782
- exports.UIControl = UIControl;
44783
43276
  exports.ValueGetter = ValueGetter;
44784
43277
  exports.ValueNode = ValueNode;
44785
43278
  exports.Vector2Curve = Vector2Curve;
@@ -44789,7 +43282,6 @@ exports.Vector3PropertyMixerPlayable = Vector3PropertyMixerPlayable;
44789
43282
  exports.Vector4Curve = Vector4Curve;
44790
43283
  exports.Vector4PropertyMixerPlayable = Vector4PropertyMixerPlayable;
44791
43284
  exports.VertexBuffer = VertexBuffer;
44792
- exports.WindowRootControl = WindowRootControl;
44793
43285
  exports.addByOrder = addByOrder;
44794
43286
  exports.addItem = addItem;
44795
43287
  exports.addItemWithOrder = addItemWithOrder;