@galacean/effects-core 2.10.0-alpha.2 → 2.10.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.10.0-alpha.2
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+ * Version: v2.10.0-alpha.3
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  */
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  'use strict';
@@ -7056,6 +7056,11 @@ function _create_class(Constructor, protoProps, staticProps) {
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  // OVERRIDE
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  };
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  /**
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+ * Called when the owning item's sibling order changes.
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+ */ _proto.onOrderInParentChanged = function onOrderInParentChanged() {
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+ // OVERRIDE
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+ };
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+ /**
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  * @internal
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  */ _proto.enable = function enable() {
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  if (this.item.composition) {
@@ -14013,6 +14018,7 @@ var seed$7 = 1;
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  quat: new Quaternion(0, 0, 0, 1),
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  scale: new Vector3(1, 1, 1)
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  };
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+ this.eventEmitter = new EventEmitter();
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  this.name = "transform_" + seed$7++;
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  if (props) {
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  this.setTransform(props);
@@ -14025,6 +14031,12 @@ var seed$7 = 1;
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  }
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  }
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  var _proto = Transform.prototype;
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+ _proto.on = function on(eventName, listener, options) {
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+ this.eventEmitter.on(eventName, listener, options);
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+ };
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+ _proto.off = function off(eventName, listener) {
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+ this.eventEmitter.off(eventName, listener);
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+ };
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  /**
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  * 父 transform 切换时的 hook。子类可重写以接管订阅 / 解算等逻辑
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  * @param oldParent - 切换前的父 transform(若没有则为 null)
@@ -14443,6 +14455,7 @@ var seed$7 = 1;
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  this.children.forEach(function(c) {
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  c.worldMatrixDirty = true;
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  });
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+ this.eventEmitter.emit("changed", this);
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  };
14447
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  /**
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  * 转换右手坐标系左手螺旋对应的四元数到对应的旋转角
@@ -14461,14 +14474,16 @@ var seed$7 = 1;
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  return this.parent;
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  },
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  set: function set(transform) {
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- if (!transform || this.parent === transform || this === transform) {
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+ if (this.parent === transform || this === transform) {
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  return;
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  }
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  var oldParent = this.parent;
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  if (this.parent) {
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  this.parent.removeChild(this);
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  }
14471
- transform.addChild(this);
14484
+ if (transform) {
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+ transform.addChild(this);
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+ }
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  this.parent = transform;
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  this.worldMatrixDirty = true;
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  this.onParentTransformChanged(oldParent, transform);
@@ -14651,7 +14666,7 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
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  return results;
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  };
14653
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  _proto.setParent = function setParent(vfxItem) {
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- if (vfxItem === this && !vfxItem) {
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+ if (vfxItem === this || this.parent === vfxItem) {
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  return;
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  }
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  if (this.parent) {
@@ -15038,6 +15053,12 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
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  child.onParentChanged();
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  }
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  };
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+ _proto.onOrderInParentChanged = function onOrderInParentChanged() {
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+ for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
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+ var component = _step.value;
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+ component.onOrderInParentChanged();
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+ }
15061
+ };
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  /**
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  * @internal
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  */ _proto.setRendererComponentOrder = function setRendererComponentOrder(renderOrder) {
@@ -15122,15 +15143,16 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
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  */ _proto.dispose = function dispose() {
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  if (this.composition) {
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  this.composition.destroyItem(this);
15125
- // component 调用 dispose() 会将自身从 this.components 数组删除,slice() 避免迭代错误
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- for(var _iterator = _create_for_of_iterator_helper_loose(this.components.slice()), _step; !(_step = _iterator()).done;){
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- var component = _step.value;
15128
- component.dispose();
15129
- }
15130
- this.components = [];
15131
- this._composition = null;
15132
- this.transform.setValid(false);
15133
15146
  }
15147
+ // component.dispose() removes itself from this.components. Use a snapshot
15148
+ // so Engine.root components are also disposed even without a Composition.
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+ for(var _iterator = _create_for_of_iterator_helper_loose(this.components.slice()), _step; !(_step = _iterator()).done;){
15150
+ var component = _step.value;
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+ component.dispose();
15152
+ }
15153
+ this.components = [];
15154
+ this._composition = null;
15155
+ this.transform.setValid(false);
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15156
  this.resetChildrenParent();
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  EffectsObject.prototype.dispose.call(this);
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  };
@@ -15326,6 +15348,33 @@ exports.VFXItem = /*#__PURE__*/ function(EffectsObject) {
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  this.setRendererComponentOrder(value);
15327
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  }
15328
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  },
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+ {
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+ key: "orderInParent",
15353
+ get: /** Zero-based sibling order within the parent item. */ function get() {
15354
+ var _this_parent;
15355
+ var _this_parent_children_indexOf;
15356
+ return (_this_parent_children_indexOf = (_this_parent = this.parent) == null ? void 0 : _this_parent.children.indexOf(this)) != null ? _this_parent_children_indexOf : -1;
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+ },
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+ set: function set(value) {
15359
+ var _this_parent;
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+ var siblings = (_this_parent = this.parent) == null ? void 0 : _this_parent.children;
15361
+ var _siblings_indexOf;
15362
+ var oldIndex = (_siblings_indexOf = siblings == null ? void 0 : siblings.indexOf(this)) != null ? _siblings_indexOf : -1;
15363
+ if (!siblings || oldIndex === -1) {
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+ return;
15365
+ }
15366
+ var newIndex = Math.max(0, Math.min(Math.trunc(value), siblings.length - 1));
15367
+ if (oldIndex === newIndex) {
15368
+ return;
15369
+ }
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+ siblings.splice(oldIndex, 1);
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+ siblings.splice(newIndex, 0, this);
15372
+ for(var _iterator = _create_for_of_iterator_helper_loose(siblings), _step; !(_step = _iterator()).done;){
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+ var sibling = _step.value;
15374
+ sibling.onOrderInParentChanged();
15375
+ }
15376
+ }
15377
+ },
15329
15378
  {
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  key: "isActive",
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15380
  get: /**
@@ -15582,35 +15631,35 @@ function vecMulCombine(out, a, b) {
15582
15631
  }
15583
15632
  return out;
15584
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  }
15585
- var _obj$5;
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- var particleOriginTranslateMap$1 = (_obj$5 = {}, _obj$5[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [
15634
+ var _obj$6;
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+ var particleOriginTranslateMap$1 = (_obj$6 = {}, _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER] = [
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  0,
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  0
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- ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER_BOTTOM] = [
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  0,
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  -0.5
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- ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_CENTER_TOP] = [
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  0,
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  0.5
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- ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_TOP] = [
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  -0.5,
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  0.5
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- ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_CENTER] = [
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15648
  -0.5,
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15649
  0
15601
- ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_LEFT_BOTTOM] = [
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15651
  -0.5,
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15652
  -0.5
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- ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [
15653
+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_CENTER] = [
15605
15654
  0.5,
15606
15655
  0
15607
- ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [
15656
+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_BOTTOM] = [
15608
15657
  0.5,
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  -0.5
15610
- ], _obj$5[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [
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+ ], _obj$6[ParticleOrigin.PARTICLE_ORIGIN_RIGHT_TOP] = [
15611
15660
  0.5,
15612
15661
  0.5
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- ], _obj$5);
15662
+ ], _obj$6);
15614
15663
  function nearestPowerOfTwo(value) {
15615
15664
  return Math.pow(2, Math.round(Math.log(value) / Math.LN2));
15616
15665
  }
@@ -17348,27 +17397,27 @@ function oldBezierKeyFramesToNew(props) {
17348
17397
  * 对象引用阶梯曲线(spec ValueType.REFERENCE_CURVE)。
17349
17398
  * props 为 [[time, value], ...],value 为已解析的对象引用实例。
17350
17399
  */ var REFERENCE_CURVE = 28;
17351
- var _obj$4;
17352
- var map$1 = (_obj$4 = {}, _obj$4[ValueType.RANDOM] = function(props) {
17400
+ var _obj$5;
17401
+ var map$1 = (_obj$5 = {}, _obj$5[ValueType.RANDOM] = function(props) {
17353
17402
  if (_instanceof1(props[0], Array)) {
17354
17403
  return new RandomVectorValue(props);
17355
17404
  }
17356
17405
  return new RandomValue(props);
17357
- }, _obj$4[ValueType.CONSTANT] = function(props) {
17406
+ }, _obj$5[ValueType.CONSTANT] = function(props) {
17358
17407
  return new StaticValue(props);
17359
- }, _obj$4[ValueType.CONSTANT_VEC2] = function(props) {
17408
+ }, _obj$5[ValueType.CONSTANT_VEC2] = function(props) {
17360
17409
  return new StaticValue(props);
17361
- }, _obj$4[ValueType.CONSTANT_VEC3] = function(props) {
17410
+ }, _obj$5[ValueType.CONSTANT_VEC3] = function(props) {
17362
17411
  return new StaticValue(props);
17363
- }, _obj$4[ValueType.CONSTANT_VEC4] = function(props) {
17412
+ }, _obj$5[ValueType.CONSTANT_VEC4] = function(props) {
17364
17413
  return new StaticValue(props);
17365
- }, _obj$4[ValueType.RGBA_COLOR] = function(props) {
17414
+ }, _obj$5[ValueType.RGBA_COLOR] = function(props) {
17366
17415
  return new StaticValue(props);
17367
- }, _obj$4[ValueType.COLORS] = function(props) {
17416
+ }, _obj$5[ValueType.COLORS] = function(props) {
17368
17417
  return new RandomSetValue(props.map(function(c) {
17369
17418
  return colorToArr$1(c, false);
17370
17419
  }));
17371
- }, _obj$4[ValueType.LINE] = function(props) {
17420
+ }, _obj$5[ValueType.LINE] = function(props) {
17372
17421
  if (props.length === 2 && props[0][0] === 0 && props[1][0] === 1) {
17373
17422
  return new LinearValue([
17374
17423
  props[0][1],
@@ -17376,38 +17425,38 @@ var map$1 = (_obj$4 = {}, _obj$4[ValueType.RANDOM] = function(props) {
17376
17425
  ]);
17377
17426
  }
17378
17427
  return new LineSegments(props);
17379
- }, _obj$4[ValueType.GRADIENT_COLOR] = function(props) {
17428
+ }, _obj$5[ValueType.GRADIENT_COLOR] = function(props) {
17380
17429
  return new GradientValue(props);
17381
- }, _obj$4[ValueType.LINEAR_PATH] = function(pros) {
17430
+ }, _obj$5[ValueType.LINEAR_PATH] = function(pros) {
17382
17431
  return new PathSegments(pros);
17383
- }, _obj$4[ValueType.BEZIER_CURVE] = function(props) {
17432
+ }, _obj$5[ValueType.BEZIER_CURVE] = function(props) {
17384
17433
  if (props.length === 1) {
17385
17434
  return new StaticValue(props[0][1][1]);
17386
17435
  }
17387
17436
  return new BezierCurve(props);
17388
- }, _obj$4[ValueType.BEZIER_CURVE_PATH] = function(props) {
17437
+ }, _obj$5[ValueType.BEZIER_CURVE_PATH] = function(props) {
17389
17438
  if (props[0].length === 1) {
17390
17439
  return new StaticValue(_construct(Vector3, [].concat(props[1][0])));
17391
17440
  }
17392
17441
  return new BezierCurvePath(props);
17393
- }, _obj$4[ValueType.BEZIER_CURVE_QUAT] = function(props) {
17442
+ }, _obj$5[ValueType.BEZIER_CURVE_QUAT] = function(props) {
17394
17443
  if (props[0].length === 1) {
17395
17444
  return new StaticValue(_construct(Quaternion, [].concat(props[1][0])));
17396
17445
  }
17397
17446
  return new BezierCurveQuat(props);
17398
- }, _obj$4[ValueType.COLOR_CURVE] = function(props) {
17447
+ }, _obj$5[ValueType.COLOR_CURVE] = function(props) {
17399
17448
  return new ColorCurve(props);
17400
- }, _obj$4[ValueType.VECTOR4_CURVE] = function(props) {
17449
+ }, _obj$5[ValueType.VECTOR4_CURVE] = function(props) {
17401
17450
  return new Vector4Curve(props);
17402
- }, _obj$4[ValueType.VECTOR2_CURVE] = function(props) {
17451
+ }, _obj$5[ValueType.VECTOR2_CURVE] = function(props) {
17403
17452
  return new Vector2Curve(props);
17404
17453
  }, // TODO: add spec
17405
- _obj$4[VECTOR3_CURVE] = function(props) {
17454
+ _obj$5[VECTOR3_CURVE] = function(props) {
17406
17455
  return new Vector3Curve(props);
17407
17456
  }, // 对象引用阶梯曲线(不插值):props.data 为 [time, value][],value 已解析为 EffectsObject
17408
- _obj$4[REFERENCE_CURVE] = function(props) {
17457
+ _obj$5[REFERENCE_CURVE] = function(props) {
17409
17458
  return new ReferenceCurve(props);
17410
- }, _obj$4);
17459
+ }, _obj$5);
17411
17460
  function createValueGetter(args) {
17412
17461
  if (!args || !isNaN(+args)) {
17413
17462
  return new StaticValue(args || 0);
@@ -20924,20 +20973,24 @@ var geometryId = 1;
20924
20973
  var vertexArrayObjects = this.vertexArrayObjects;
20925
20974
  var engine = this.engine;
20926
20975
  if (!vertexArrayObjects || !supportsVertexArrayObjects(engine)) {
20927
- engine.bindBuffers(this.vertexBuffers, this.indexBuffer, shader);
20976
+ var _this_indexBuffer;
20977
+ engine.bindBuffers(this.vertexBuffers, (_this_indexBuffer = this.indexBuffer) != null ? _this_indexBuffer : null, shader);
20928
20978
  return;
20929
20979
  }
20930
20980
  var vertexArrayObject = vertexArrayObjects[shader.key];
20931
20981
  if (!vertexArrayObject) {
20932
- vertexArrayObject = engine.recordVertexArrayObject(this.vertexBuffers, this.indexBuffer, shader);
20982
+ var _this_indexBuffer1;
20983
+ vertexArrayObject = engine.recordVertexArrayObject(this.vertexBuffers, (_this_indexBuffer1 = this.indexBuffer) != null ? _this_indexBuffer1 : null, shader);
20933
20984
  if (vertexArrayObject) {
20934
20985
  vertexArrayObjects[shader.key] = vertexArrayObject;
20935
20986
  }
20936
20987
  }
20937
20988
  if (vertexArrayObject) {
20938
- engine.bindVertexArrayObject(vertexArrayObject, this.indexBuffer);
20989
+ var _this_indexBuffer2;
20990
+ engine.bindVertexArrayObject(vertexArrayObject, (_this_indexBuffer2 = this.indexBuffer) != null ? _this_indexBuffer2 : null);
20939
20991
  } else {
20940
- engine.bindBuffers(this.vertexBuffers, this.indexBuffer, shader);
20992
+ var _this_indexBuffer3;
20993
+ engine.bindBuffers(this.vertexBuffers, (_this_indexBuffer3 = this.indexBuffer) != null ? _this_indexBuffer3 : null, shader);
20941
20994
  }
20942
20995
  };
20943
20996
  _proto.releaseVertexArrayObject = function releaseVertexArrayObject(key) {
@@ -21344,8 +21397,8 @@ var vertexBufferSemanticMap = {
21344
21397
  TANGENT_BS2: "aTargetTangent2",
21345
21398
  TANGENT_BS3: "aTargetTangent3"
21346
21399
  };
21347
- var _obj$3;
21348
- var BYTES_TYPE_MAP = (_obj$3 = {}, _obj$3[exports.BufferDataType.Float] = 4, _obj$3[exports.BufferDataType.Int] = 4, _obj$3[exports.BufferDataType.UnsignedInt] = 4, _obj$3[exports.BufferDataType.Short] = 2, _obj$3[exports.BufferDataType.UnsignedShort] = 2, _obj$3[exports.BufferDataType.Byte] = 1, _obj$3[exports.BufferDataType.UnsignedByte] = 1, _obj$3);
21400
+ var _obj$4;
21401
+ var BYTES_TYPE_MAP = (_obj$4 = {}, _obj$4[exports.BufferDataType.Float] = 4, _obj$4[exports.BufferDataType.Int] = 4, _obj$4[exports.BufferDataType.UnsignedInt] = 4, _obj$4[exports.BufferDataType.Short] = 2, _obj$4[exports.BufferDataType.UnsignedShort] = 2, _obj$4[exports.BufferDataType.Byte] = 1, _obj$4[exports.BufferDataType.UnsignedByte] = 1, _obj$4);
21349
21402
  function generateEmptyTypedArray(type) {
21350
21403
  return createTypedArray(type, 0);
21351
21404
  }
@@ -22355,7 +22408,7 @@ var Renderer = /*#__PURE__*/ function() {
22355
22408
  }
22356
22409
  };
22357
22410
  _proto.setViewport = function setViewport(x, y, width, height) {
22358
- this.engine.viewport(x, y, width, height);
22411
+ this.engine.setViewport(x, y, width, height);
22359
22412
  };
22360
22413
  _proto.clear = function clear(action) {
22361
22414
  this.engine.clear(action);
@@ -22418,7 +22471,40 @@ var Renderer = /*#__PURE__*/ function() {
22418
22471
  };
22419
22472
  _proto.drawGeometry = function drawGeometry(geometry, matrix, material, subMeshIndex) {
22420
22473
  if (subMeshIndex === void 0) subMeshIndex = 0;
22421
- this.engine.drawGeometry(geometry, matrix, material, subMeshIndex);
22474
+ if (!geometry || !material) {
22475
+ return;
22476
+ }
22477
+ material.initialize();
22478
+ geometry.initialize();
22479
+ geometry.flush();
22480
+ material.setMatrix("effects_ObjectToWorld", matrix);
22481
+ try {
22482
+ material.use(this, this.renderingData.currentFrame.globalUniforms);
22483
+ } catch (e) {
22484
+ console.error(e);
22485
+ this.engine.renderErrors.add(e);
22486
+ return;
22487
+ }
22488
+ var indexBuffer = geometry.getIndexBuffer();
22489
+ var offset = geometry.getDrawStart();
22490
+ var count = geometry.getDrawCount();
22491
+ var subMeshes = geometry.subMeshes;
22492
+ if (subMeshes.length > 0) {
22493
+ var subMesh = subMeshes[subMeshIndex];
22494
+ offset = subMesh.offset;
22495
+ var _subMesh_indexCount;
22496
+ count = indexBuffer ? (_subMesh_indexCount = subMesh.indexCount) != null ? _subMesh_indexCount : 0 : subMesh.vertexCount;
22497
+ }
22498
+ if (count <= 0) {
22499
+ return;
22500
+ }
22501
+ geometry.bind(material.shaderVariant);
22502
+ var instanceCount = geometry.instanceCount || undefined;
22503
+ if (indexBuffer) {
22504
+ this.engine.drawElementsType(geometry.mode, offset, count, instanceCount);
22505
+ } else {
22506
+ this.engine.drawArraysType(geometry.mode, offset, count, instanceCount);
22507
+ }
22422
22508
  };
22423
22509
  _proto.getTemporaryRT = function getTemporaryRT(name, width, height, depthBuffer, filter, format) {
22424
22510
  return this.engine.renderTargetPool.get(name, width, height, depthBuffer, filter, format);
@@ -22686,11 +22772,7 @@ var CanvasPool = /*#__PURE__*/ function() {
22686
22772
  var canvasPool = new CanvasPool();
22687
22773
 
22688
22774
  /**
22689
- * 字形纹理超采样倍数。canvas `fontSize * FONT_SCALE` 渲染,纹理像素也是 scale 倍,
22690
- * 但 quad 仍按 1x 逻辑尺寸绘制 — 双线性 downsample 后比原 1x 渲染清晰得多
22691
- */ var FONT_SCALE = 2;
22692
- /**
22693
- * 单张字符 atlas 的边长(像素,scale 后的实际像素,非逻辑尺寸)。
22775
+ * 单张字符 atlas 的逻辑边长。实际 canvas 像素尺寸会乘以渲染 resolution。
22694
22776
  * 512×512 在 24px 字号下约可容纳 250+ 字形,常见 demo 文本足够
22695
22777
  */ var ATLAS_SIZE = 512;
22696
22778
  /**
@@ -22712,7 +22794,7 @@ var canvasPool = new CanvasPool();
22712
22794
  * canvas 内容变更后需要 `uploadIfDirty` 重新上传到纹理 — 由调用方在使用纹理前主动触发,
22713
22795
  * 避免每加一字都 upload 一次造成的 GL 开销
22714
22796
  */ var GlyphAtlas = /*#__PURE__*/ function() {
22715
- function GlyphAtlas(engine, scaledFontString, /** baseline 距 cell 顶距离(像素,scale 后,仅 ascent 部分,不含 padding) */ ascentPx, /** baseline 距 cell 底距离(像素,scale 后,仅 descent 部分) */ descentPx, fontStyle) {
22797
+ function GlyphAtlas(engine, scaledFontString, /** baseline 距 cell 顶距离(像素,scale 后,仅 ascent 部分,不含 padding) */ ascentPx, /** baseline 距 cell 底距离(像素,scale 后,仅 descent 部分) */ descentPx, fontStyle, resolution) {
22716
22798
  this.engine = engine;
22717
22799
  this.scaledFontString = scaledFontString;
22718
22800
  this.glyphs = new Map();
@@ -22720,9 +22802,10 @@ var canvasPool = new CanvasPool();
22720
22802
  this.currentY = 0;
22721
22803
  this.full = false;
22722
22804
  this.dirty = true;
22805
+ this.resolution = resolution;
22723
22806
  this.canvas = document.createElement("canvas");
22724
- this.canvas.width = ATLAS_SIZE;
22725
- this.canvas.height = ATLAS_SIZE;
22807
+ this.canvas.width = Math.ceil(ATLAS_SIZE * resolution);
22808
+ this.canvas.height = Math.ceil(ATLAS_SIZE * resolution);
22726
22809
  var ctx = this.canvas.getContext("2d", {
22727
22810
  willReadFrequently: false
22728
22811
  });
@@ -22733,14 +22816,14 @@ var canvasPool = new CanvasPool();
22733
22816
  ctx.font = scaledFontString;
22734
22817
  ctx.textBaseline = "alphabetic";
22735
22818
  ctx.fillStyle = "#ffffff";
22736
- this.paddingPx = GLYPH_PADDING * FONT_SCALE;
22819
+ this.paddingPx = GLYPH_PADDING * resolution;
22737
22820
  this.italicScale = fontStyle === "italic" ? 2 : 1;
22738
22821
  // ascent/descent 由探针 '|ÉqÅM' 测得 actualBoundingBox(重音字已抬高 ink 顶),
22739
22822
  // 两者内部保持浮点,仅 cell 高做一次外层 ceil — 与 padding 共同保证 cell 内不裁切
22740
22823
  var fontHeightPx = ascentPx + descentPx;
22741
22824
  this.baselinePx = this.paddingPx + ascentPx;
22742
22825
  this.cellHPx = Math.ceil(fontHeightPx + this.paddingPx * 2);
22743
- this.lineHeight = this.cellHPx / FONT_SCALE;
22826
+ this.lineHeight = this.cellHPx / resolution;
22744
22827
  this.texture = Texture.create(engine, {
22745
22828
  sourceType: exports.TextureSourceType.image,
22746
22829
  image: this.canvas,
@@ -22749,7 +22832,8 @@ var canvasPool = new CanvasPool();
22749
22832
  magFilter: glContext.LINEAR,
22750
22833
  minFilter: glContext.LINEAR,
22751
22834
  wrapS: glContext.CLAMP_TO_EDGE,
22752
- wrapT: glContext.CLAMP_TO_EDGE
22835
+ wrapT: glContext.CLAMP_TO_EDGE,
22836
+ premultiplyAlpha: true
22753
22837
  });
22754
22838
  this.texture.initialize();
22755
22839
  }
@@ -22767,19 +22851,19 @@ var canvasPool = new CanvasPool();
22767
22851
  var ctx = this.ctx;
22768
22852
  // 每次重设字体,防御外部潜在污染(虽然 ctx 私有)
22769
22853
  ctx.font = this.scaledFontString;
22770
- // measureText 用的是 scaledFontString,advance 已经是 scale 后的像素,不能再乘 FONT_SCALE
22854
+ // measureText 用的是 scaledFontString,advance 已经是 resolution 后的像素
22771
22855
  var advancePx = ctx.measureText(char).width;
22772
22856
  // italic 放大 cell 宽防斜体越界;ceil 对齐像素网格避免相邻字采样重叠
22773
22857
  var widthPx = Math.max(1, Math.ceil(advancePx * this.italicScale));
22774
22858
  var paddedWidthPx = widthPx + this.paddingPx * 2;
22775
22859
  var cellH = this.cellHPx;
22776
22860
  // 行尾换行
22777
- if (this.currentX + paddedWidthPx > ATLAS_SIZE) {
22861
+ if (this.currentX + paddedWidthPx > this.canvas.width) {
22778
22862
  this.currentX = 0;
22779
22863
  this.currentY += cellH;
22780
22864
  }
22781
22865
  // atlas 满,后续不再尝试
22782
- if (this.currentY + cellH > ATLAS_SIZE) {
22866
+ if (this.currentY + cellH > this.canvas.height) {
22783
22867
  this.full = true;
22784
22868
  console.warn('GlyphAtlas full, dropping char "' + char + '"');
22785
22869
  return null;
@@ -22795,8 +22879,8 @@ var canvasPool = new CanvasPool();
22795
22879
  py: py,
22796
22880
  pw: paddedWidthPx,
22797
22881
  ph: cellH,
22798
- advance: advancePx / FONT_SCALE,
22799
- paddingLeft: this.paddingPx / FONT_SCALE
22882
+ advance: advancePx / this.resolution,
22883
+ paddingLeft: this.paddingPx / this.resolution
22800
22884
  };
22801
22885
  this.glyphs.set(char, info);
22802
22886
  return info;
@@ -22815,7 +22899,8 @@ var canvasPool = new CanvasPool();
22815
22899
  magFilter: glContext.LINEAR,
22816
22900
  minFilter: glContext.LINEAR,
22817
22901
  wrapS: glContext.CLAMP_TO_EDGE,
22818
- wrapT: glContext.CLAMP_TO_EDGE
22902
+ wrapT: glContext.CLAMP_TO_EDGE,
22903
+ premultiplyAlpha: true
22819
22904
  });
22820
22905
  this.dirty = false;
22821
22906
  };
@@ -22838,26 +22923,33 @@ var canvasPool = new CanvasPool();
22838
22923
  function TextCache(engine) {
22839
22924
  this.engine = engine;
22840
22925
  this.atlases = new Map();
22926
+ this.resolution = engine.pixelRatio;
22841
22927
  }
22842
22928
  var _proto = TextCache.prototype;
22843
22929
  /**
22844
22930
  * 取(必要时新建)对应字体的字符 atlas
22845
22931
  */ _proto.getAtlas = function getAtlas(fontSize, fontFamily, fontWeight, fontStyle) {
22846
- var fontKey = fontStyle + "|" + fontWeight + "|" + fontSize + "|" + fontFamily;
22932
+ // Pixi CanvasText 默认跟随 renderer.resolution;这里对应 Engine.pixelRatio。
22933
+ var resolution = this.engine.pixelRatio;
22934
+ if (resolution !== this.resolution) {
22935
+ this.clear();
22936
+ this.resolution = resolution;
22937
+ }
22938
+ var fontKey = fontStyle + "|" + fontWeight + "|" + fontSize + "|" + fontFamily + "|" + resolution;
22847
22939
  var cached = this.atlases.get(fontKey);
22848
22940
  if (cached) {
22849
22941
  return cached;
22850
22942
  }
22851
- var scaledFontString = fontStyle + " " + fontWeight + " " + fontSize * FONT_SCALE + "px " + fontFamily;
22943
+ var scaledFontString = fontStyle + " " + fontWeight + " " + fontSize * resolution + "px " + fontFamily;
22852
22944
  // 探一次得到字体级 ascent/descent(整张 atlas 共享 cell 高与 baseline,各字对齐)。
22853
- // 直接在 scaledFontString 下测,得到的就是 scale 后像素,无需再乘 FONT_SCALE。
22945
+ // 直接在 scaledFontString 下测,得到的就是 resolution 后像素。
22854
22946
  // 探针用 '|ÉqÅ' + 'M':带重音符的 ÉÅ 把 ink 顶推到接近字体真实 ascent,
22855
22947
  // 单字 'M' 只有 cap height(~0.7em) 太矮,CJK / 带重音字顶部会越过 cell 上界被裁。
22856
22948
  // 取 actualBoundingBoxAscent/Descent 度量 ink 边界,跨平台语义稳定
22857
22949
  var probeCanvasAndContext = canvasPool.getCanvasAndContext(1, 1);
22858
22950
  var probeCtx = probeCanvasAndContext.context;
22859
- var ascentPx = fontSize * 0.8 * FONT_SCALE;
22860
- var descentPx = fontSize * 0.2 * FONT_SCALE;
22951
+ var ascentPx = fontSize * 0.8 * resolution;
22952
+ var descentPx = fontSize * 0.2 * resolution;
22861
22953
  try {
22862
22954
  probeCtx.font = scaledFontString;
22863
22955
  var m = probeCtx.measureText(METRICS_STRING + BASELINE_SYMBOL);
@@ -22866,7 +22958,7 @@ var canvasPool = new CanvasPool();
22866
22958
  } finally{
22867
22959
  canvasPool.releaseCanvasAndContext(probeCanvasAndContext);
22868
22960
  }
22869
- var atlas = new GlyphAtlas(this.engine, scaledFontString, ascentPx, descentPx, fontStyle);
22961
+ var atlas = new GlyphAtlas(this.engine, scaledFontString, ascentPx, descentPx, fontStyle, resolution);
22870
22962
  this.atlases.set(fontKey, atlas);
22871
22963
  return atlas;
22872
22964
  };
@@ -22883,6 +22975,9 @@ var canvasPool = new CanvasPool();
22883
22975
  /**
22884
22976
  * 清空所有 atlas 并 dispose 对应纹理。Engine dispose 时调用
22885
22977
  */ _proto.dispose = function dispose() {
22978
+ this.clear();
22979
+ };
22980
+ _proto.clear = function clear() {
22886
22981
  for(var _iterator = _create_for_of_iterator_helper_loose(this.atlases.values()), _step; !(_step = _iterator()).done;){
22887
22982
  var atlas = _step.value;
22888
22983
  atlas.dispose();
@@ -23005,6 +23100,17 @@ var Graphics = /*#__PURE__*/ function() {
23005
23100
  this.texturedMaterial.depthTest = false;
23006
23101
  this.texturedMaterial.depthMask = false;
23007
23102
  this.texturedMaterial.blending = true;
23103
+ // 文本 atlas 按 Pixi 的方式在上传时预乘 alpha,因此采样后只需应用顶点色和顶点 alpha。
23104
+ // 单独使用 material,避免改变 drawTexture 对普通非预乘纹理的处理。
23105
+ this.textMaterial = Material.create(this.engine, {
23106
+ shader: {
23107
+ vertex: "precision highp float;\n attribute vec2 aPos;\n attribute vec4 aColor;\n attribute vec2 aUV;\n varying vec4 vColor;\n varying vec2 vUV;\n\n uniform mat4 effects_MatrixVP;\n void main() {\n vColor = aColor;\n vUV = aUV;\n gl_Position = effects_MatrixVP * vec4(aPos, 0.0, 1.0);\n }",
23108
+ fragment: "precision highp float;\n varying vec4 vColor;\n varying vec2 vUV;\n uniform sampler2D uMainTexture;\n void main() {\n float alpha = texture2D(uMainTexture, vUV).a * vColor.a;\n gl_FragColor = vec4(vColor.rgb * alpha, alpha);\n }"
23109
+ }
23110
+ });
23111
+ this.textMaterial.depthTest = false;
23112
+ this.textMaterial.depthMask = false;
23113
+ this.textMaterial.blending = true;
23008
23114
  this.textCache = new TextCache(engine);
23009
23115
  }
23010
23116
  var _proto = Graphics.prototype;
@@ -23026,6 +23132,7 @@ var Graphics = /*#__PURE__*/ function() {
23026
23132
  );
23027
23133
  this.coloredMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23028
23134
  this.texturedMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23135
+ this.textMaterial.setMatrix("effects_MatrixVP", projectionMatrix);
23029
23136
  };
23030
23137
  /**
23031
23138
  * 将当前变换压入栈,并设置新的变换
@@ -23053,7 +23160,7 @@ var Graphics = /*#__PURE__*/ function() {
23053
23160
  * 切换到指定批次类型/纹理。若与当前批次不一致,先 flush 已累积顶点
23054
23161
  */ _proto.ensureBatch = function ensureBatch(type, texture) {
23055
23162
  if (texture === void 0) texture = null;
23056
- var sameBatch = this.currentBatchType === type && (type !== "textured" || this.currentBatchTexture === texture);
23163
+ var sameBatch = this.currentBatchType === type && (type === "colored" || this.currentBatchTexture === texture);
23057
23164
  if (!sameBatch && this.currentVertexCount > 0) {
23058
23165
  this.flushBatch();
23059
23166
  }
@@ -23079,8 +23186,8 @@ var Graphics = /*#__PURE__*/ function() {
23079
23186
  this.geometry.setIndexData(indicesArray);
23080
23187
  this.geometry.setDrawCount(this.currentIndexCount);
23081
23188
  var material;
23082
- if (this.currentBatchType === "textured") {
23083
- material = this.texturedMaterial;
23189
+ if (this.currentBatchType === "textured" || this.currentBatchType === "text") {
23190
+ material = this.currentBatchType === "text" ? this.textMaterial : this.texturedMaterial;
23084
23191
  var _this_currentBatchTexture;
23085
23192
  var tex = (_this_currentBatchTexture = this.currentBatchTexture) != null ? _this_currentBatchTexture : this.engine.whiteTexture;
23086
23193
  material.setTexture("uMainTexture", tex);
@@ -23295,7 +23402,7 @@ var Graphics = /*#__PURE__*/ function() {
23295
23402
  return;
23296
23403
  }
23297
23404
  var atlas = this.textCache.getAtlas(fontSize, fontFamily, fontWeight, fontStyle);
23298
- this.ensureBatch("textured", atlas.texture);
23405
+ this.ensureBatch("text", atlas.texture);
23299
23406
  var lineHeight = atlas.lineHeight;
23300
23407
  var cursorX = x;
23301
23408
  // ensureChar 可能往 atlas canvas 写新字并打 dirty 标;实际 upload 推迟到
@@ -23306,13 +23413,15 @@ var Graphics = /*#__PURE__*/ function() {
23306
23413
  continue;
23307
23414
  }
23308
23415
  // atlas 像素坐标 → UV(纹理 flipY 后,canvas 顶 → v=1,canvas 底 → v=0)
23309
- var u0 = info.px / ATLAS_SIZE;
23310
- var u1 = (info.px + info.pw) / ATLAS_SIZE;
23311
- var v0 = 1 - (info.py + info.ph) / ATLAS_SIZE;
23312
- var v1 = 1 - info.py / ATLAS_SIZE;
23416
+ var atlasWidth = atlas.canvas.width;
23417
+ var atlasHeight = atlas.canvas.height;
23418
+ var u0 = info.px / atlasWidth;
23419
+ var u1 = (info.px + info.pw) / atlasWidth;
23420
+ var v0 = 1 - (info.py + info.ph) / atlasHeight;
23421
+ var v1 = 1 - info.py / atlasHeight;
23313
23422
  // quad 宽与采样区都含四周 padding(cell 留白透明);但光标只按 advance 前进,
23314
23423
  // quad 起点左偏 paddingLeft 使字形 ink 落在 cursorX — padding 区重叠无妨
23315
- this.pushQuad(cursorX - info.paddingLeft, y, info.pw / FONT_SCALE, lineHeight, color, {
23424
+ this.pushQuad(cursorX - info.paddingLeft, y, info.pw / atlas.resolution, lineHeight, color, {
23316
23425
  u0: u0,
23317
23426
  v0: v0,
23318
23427
  u1: u1,
@@ -23325,6 +23434,7 @@ var Graphics = /*#__PURE__*/ function() {
23325
23434
  this.geometry.dispose();
23326
23435
  this.coloredMaterial.dispose();
23327
23436
  this.texturedMaterial.dispose();
23437
+ this.textMaterial.dispose();
23328
23438
  this.textCache.dispose();
23329
23439
  };
23330
23440
  _proto.buildShape = function buildShape(shape, color) {
@@ -24395,410 +24505,358 @@ exports.FrameComponent = __decorate([
24395
24505
  // 第四列 (位移) 乘 1,无需修改
24396
24506
  }
24397
24507
 
24398
- /**
24399
- * 画布层组件
24400
- *
24401
- * 作为一组顶层 CanvasItem 的容器:本层内所有 parent 为 null 的 CanvasItem 都登记在 canvasItems 中。
24402
- * 嵌套关系下的子 CanvasItem 通过其父 CanvasItem 的 children 数组管理,由父节点在 draw 时递归绘制。
24403
- */ var CanvasLayer = /*#__PURE__*/ function(Component) {
24404
- _inherits(CanvasLayer, Component);
24405
- function CanvasLayer() {
24406
- var _this;
24407
- _this = Component.apply(this, arguments) || this;
24408
- /**
24409
- * 当前层中的顶层 CanvasItem 列表(按注册顺序)。
24410
- * 仅包含 parent 为 null 的 CanvasItem;嵌套的子 CanvasItem 不会出现在此列表
24411
- */ _this.canvasItems = [];
24412
- /**
24413
- * 绘制层级,数值越小越先绘制
24414
- */ _this.layer = 0;
24415
- return _this;
24416
- }
24417
- var _proto = CanvasLayer.prototype;
24418
- /**
24419
- * 注册一个顶层 CanvasItem 到当前层
24420
- * @internal
24421
- */ _proto.addCanvasItem = function addCanvasItem(canvasItem) {
24422
- if (this.canvasItems.includes(canvasItem)) {
24423
- return;
24424
- }
24425
- this.canvasItems.push(canvasItem);
24426
- };
24427
- /**
24428
- * 从当前层注销一个顶层 CanvasItem
24429
- * @internal
24430
- */ _proto.removeCanvasItem = function removeCanvasItem(canvasItem) {
24431
- removeItem(this.canvasItems, canvasItem);
24432
- };
24433
- _proto.onEnable = function onEnable() {
24434
- var _this_item_composition;
24435
- var canvasLayers = (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.canvasLayers;
24436
- if (canvasLayers && !canvasLayers.includes(this)) {
24437
- canvasLayers.push(this);
24438
- }
24439
- };
24440
- _proto.onDisable = function onDisable() {
24441
- this.removeFromComposition();
24442
- this.refreshCanvasItemsLayer();
24508
+ function _assert_this_initialized(self) {
24509
+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
24510
+ return self;
24511
+ }
24512
+
24513
+ exports.MouseFilter = void 0;
24514
+ (function(MouseFilter) {
24515
+ MouseFilter[MouseFilter["Stop"] = 0] = "Stop";
24516
+ MouseFilter[MouseFilter["Pass"] = 1] = "Pass";
24517
+ MouseFilter[MouseFilter["Ignore"] = 2] = "Ignore";
24518
+ })(exports.MouseFilter || (exports.MouseFilter = {}));
24519
+ exports.MouseBehaviorRecursive = void 0;
24520
+ (function(MouseBehaviorRecursive) {
24521
+ MouseBehaviorRecursive[MouseBehaviorRecursive["Inherited"] = 0] = "Inherited";
24522
+ MouseBehaviorRecursive[MouseBehaviorRecursive["Disabled"] = 1] = "Disabled";
24523
+ MouseBehaviorRecursive[MouseBehaviorRecursive["Enabled"] = 2] = "Enabled";
24524
+ })(exports.MouseBehaviorRecursive || (exports.MouseBehaviorRecursive = {}));
24525
+ exports.MouseButton = void 0;
24526
+ (function(MouseButton) {
24527
+ MouseButton[MouseButton["None"] = 0] = "None";
24528
+ MouseButton[MouseButton["Left"] = 1] = "Left";
24529
+ MouseButton[MouseButton["Right"] = 2] = "Right";
24530
+ MouseButton[MouseButton["Middle"] = 3] = "Middle";
24531
+ MouseButton[MouseButton["WheelUp"] = 4] = "WheelUp";
24532
+ MouseButton[MouseButton["WheelDown"] = 5] = "WheelDown";
24533
+ MouseButton[MouseButton["WheelLeft"] = 6] = "WheelLeft";
24534
+ MouseButton[MouseButton["WheelRight"] = 7] = "WheelRight";
24535
+ MouseButton[MouseButton["Xbutton1"] = 8] = "Xbutton1";
24536
+ MouseButton[MouseButton["Xbutton2"] = 9] = "Xbutton2";
24537
+ })(exports.MouseButton || (exports.MouseButton = {}));
24538
+ exports.MouseButtonMask = void 0;
24539
+ (function(MouseButtonMask) {
24540
+ MouseButtonMask[MouseButtonMask["None"] = 0] = "None";
24541
+ MouseButtonMask[MouseButtonMask["Left"] = 1] = "Left";
24542
+ MouseButtonMask[MouseButtonMask["Right"] = 2] = "Right";
24543
+ MouseButtonMask[MouseButtonMask["Middle"] = 4] = "Middle";
24544
+ MouseButtonMask[MouseButtonMask["Xbutton1"] = 128] = "Xbutton1";
24545
+ MouseButtonMask[MouseButtonMask["Xbutton2"] = 256] = "Xbutton2";
24546
+ })(exports.MouseButtonMask || (exports.MouseButtonMask = {}));
24547
+ exports.FocusMode = void 0;
24548
+ (function(FocusMode) {
24549
+ FocusMode[FocusMode["None"] = 0] = "None";
24550
+ FocusMode[FocusMode["Click"] = 1] = "Click";
24551
+ FocusMode[FocusMode["All"] = 2] = "All";
24552
+ FocusMode[FocusMode["Accessibility"] = 3] = "Accessibility";
24553
+ })(exports.FocusMode || (exports.FocusMode = {}));
24554
+ exports.FocusBehaviorRecursive = void 0;
24555
+ (function(FocusBehaviorRecursive) {
24556
+ FocusBehaviorRecursive[FocusBehaviorRecursive["Inherited"] = 0] = "Inherited";
24557
+ FocusBehaviorRecursive[FocusBehaviorRecursive["Disabled"] = 1] = "Disabled";
24558
+ FocusBehaviorRecursive[FocusBehaviorRecursive["Enabled"] = 2] = "Enabled";
24559
+ })(exports.FocusBehaviorRecursive || (exports.FocusBehaviorRecursive = {}));
24560
+ exports.KeyLocation = void 0;
24561
+ (function(KeyLocation) {
24562
+ KeyLocation[KeyLocation["Unspecified"] = 0] = "Unspecified";
24563
+ KeyLocation[KeyLocation["Left"] = 1] = "Left";
24564
+ KeyLocation[KeyLocation["Right"] = 2] = "Right";
24565
+ })(exports.KeyLocation || (exports.KeyLocation = {}));
24566
+ exports.CursorShape = void 0;
24567
+ (function(CursorShape) {
24568
+ CursorShape[CursorShape["Arrow"] = 0] = "Arrow";
24569
+ CursorShape[CursorShape["Ibeam"] = 1] = "Ibeam";
24570
+ CursorShape[CursorShape["PointingHand"] = 2] = "PointingHand";
24571
+ CursorShape[CursorShape["Cross"] = 3] = "Cross";
24572
+ CursorShape[CursorShape["Wait"] = 4] = "Wait";
24573
+ CursorShape[CursorShape["Busy"] = 5] = "Busy";
24574
+ CursorShape[CursorShape["Drag"] = 6] = "Drag";
24575
+ CursorShape[CursorShape["CanDrop"] = 7] = "CanDrop";
24576
+ CursorShape[CursorShape["Forbidden"] = 8] = "Forbidden";
24577
+ CursorShape[CursorShape["Vsize"] = 9] = "Vsize";
24578
+ CursorShape[CursorShape["Hsize"] = 10] = "Hsize";
24579
+ CursorShape[CursorShape["Bdiagsize"] = 11] = "Bdiagsize";
24580
+ CursorShape[CursorShape["Fdiagsize"] = 12] = "Fdiagsize";
24581
+ CursorShape[CursorShape["Move"] = 13] = "Move";
24582
+ CursorShape[CursorShape["Vsplit"] = 14] = "Vsplit";
24583
+ CursorShape[CursorShape["Hsplit"] = 15] = "Hsplit";
24584
+ CursorShape[CursorShape["Help"] = 16] = "Help";
24585
+ })(exports.CursorShape || (exports.CursorShape = {}));
24586
+
24587
+ function _get_prototype_of(o) {
24588
+ _get_prototype_of = Object.setPrototypeOf ? Object.getPrototypeOf : function getPrototypeOf(o) {
24589
+ return o.__proto__ || Object.getPrototypeOf(o);
24443
24590
  };
24444
- _proto.removeFromComposition = function removeFromComposition() {
24445
- var _this_item_composition;
24446
- var canvasLayers = (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.canvasLayers;
24447
- if (canvasLayers) {
24448
- removeItem(canvasLayers, this);
24591
+ return _get_prototype_of(o);
24592
+ }
24593
+
24594
+ function _is_native_function(fn) {
24595
+ return Function.toString.call(fn).indexOf("[native code]") !== -1;
24596
+ }
24597
+
24598
+ function _wrap_native_super(Class) {
24599
+ var _cache = typeof Map === "function" ? new Map() : undefined;
24600
+ _wrap_native_super = function _wrap_native_super(Class) {
24601
+ if (Class === null || !_is_native_function(Class)) return Class;
24602
+ if (typeof Class !== "function") throw new TypeError("Super expression must either be null or a function");
24603
+ if (typeof _cache !== "undefined") {
24604
+ if (_cache.has(Class)) return _cache.get(Class);
24605
+ _cache.set(Class, Wrapper);
24449
24606
  }
24450
- };
24451
- _proto.refreshCanvasItemsLayer = function refreshCanvasItemsLayer() {
24452
- // CanvasLayer 失效时,让其下挂的 CanvasItem 重新查找归属层
24453
- // 拷贝一份避免迭代过程中数组被修改
24454
- var items = this.canvasItems.slice();
24455
- this.canvasItems.length = 0;
24456
- for(var _iterator = _create_for_of_iterator_helper_loose(items), _step; !(_step = _iterator()).done;){
24457
- var canvasItem = _step.value;
24458
- canvasItem.updateCanvasLayer();
24607
+ function Wrapper() {
24608
+ return _construct(Class, arguments, _get_prototype_of(this).constructor);
24459
24609
  }
24460
- };
24461
- /**
24462
- * 绘制当前层
24463
- *
24464
- * 遍历顶层 CanvasItem 进行绘制,由 CanvasItem.drawInternal 内部递归子节点。
24465
- * 整棵跳过看 `vfxItem.isActive`(item 级开关);self 自身是否画由 drawInternal 内的 `component.enabled` 决定。
24466
- *
24467
- * 注:画布尺寸到 RectTransform.size 的同步目前未在此处处理(由 RectTransform 自身按需 resolve);
24468
- * 后续若需要在每帧强制刷新顶层 size,可在此处补回写入与 sizeChanged 传播
24469
- *
24470
- * @internal
24471
- */ _proto.draw = function draw() {
24472
- for(var _iterator = _create_for_of_iterator_helper_loose(this.canvasItems), _step; !(_step = _iterator()).done;){
24473
- var canvasItem = _step.value;
24474
- if (!canvasItem.item.isActive) {
24475
- continue;
24610
+ Wrapper.prototype = Object.create(Class.prototype, {
24611
+ constructor: {
24612
+ value: Wrapper,
24613
+ enumerable: false,
24614
+ writable: true,
24615
+ configurable: true
24476
24616
  }
24477
- canvasItem.drawInternal();
24478
- }
24617
+ });
24618
+ return _set_prototype_of(Wrapper, Class);
24479
24619
  };
24480
- return CanvasLayer;
24481
- }(Component);
24620
+ return _wrap_native_super(Class);
24621
+ }
24482
24622
 
24483
- /**
24484
- * 画布元素组件
24485
- *
24486
- * 进入场景树时沿父链向上查找最近的 CanvasLayer 祖先并注册自己;
24487
- * 父级改变或自身销毁时,刷新 / 注销在所属 CanvasLayer 的登记。
24488
- *
24489
- * 注:拓扑(parent / children / 所属 layer)与 enabled/active 解耦
24490
- * `component.enabled=false` 仅让自身 draw 被跳过,**不**改父子关系,也**不**从 layer 注销;
24491
- * 整棵子树的隐藏由 `vfxItem.setActive(false)` 配合 drawInternal 中的 `isActive` 检查处理
24492
- */ var CanvasItem = /*#__PURE__*/ function(Component) {
24493
- _inherits(CanvasItem, Component);
24494
- function CanvasItem() {
24495
- var _this;
24496
- _this = Component.apply(this, arguments) || this;
24497
- /**
24498
- * 父 CanvasItem
24499
- * 沿 VFXItem 父链向上查找到的最近的 CanvasItem(只看类型,不看 active/enabled — 拓扑跟激活状态解耦)。
24500
- * 若不存在 CanvasItem 祖先(即直属于 CanvasLayer 或处于游离状态),该值为 null。
24501
- */ _this.parent = null;
24502
- /**
24503
- * 子 CanvasItem 列表(按注册顺序)
24504
- * 由子节点在维护自身 parent 时反向写入,draw 时按数组顺序递归绘制
24505
- */ _this.children = [];
24506
- /**
24507
- * 当前所属的 CanvasLayer,未注册到任何 CanvasLayer 时为 null
24508
- */ _this.canvasLayerNode = null;
24509
- return _this;
24623
+ function transformPoint(transform, value) {
24624
+ var elements = transform.elements;
24625
+ return new Vector2(elements[0] * value.x + elements[3] * value.y + elements[6], elements[1] * value.x + elements[4] * value.y + elements[7]);
24626
+ }
24627
+ function transformVector(transform, value) {
24628
+ var elements = transform.elements;
24629
+ return new Vector2(elements[0] * value.x + elements[3] * value.y, elements[1] * value.x + elements[4] * value.y);
24630
+ }
24631
+ var InputEvent = /*#__PURE__*/ function() {
24632
+ function InputEvent() {
24633
+ this.device = 0;
24634
+ this.pressed = false;
24635
+ this.canceled = false;
24510
24636
  }
24511
- var _proto = CanvasItem.prototype;
24512
- _proto.onEnable = function onEnable() {
24513
- // 首次接入 / 重新接入场景树时把自己挂上(若拓扑还没建立)。
24514
- // 注意 enable/disable 不再改变 CanvasItem 父子拓扑 — 拓扑由 VFXItem 父链(setParent / onParentChanged)维护,
24515
- // enable 在这里只是兜底首次入树
24516
- this.updateCanvasLayer();
24517
- this.updateParentItem();
24518
- };
24519
- _proto.onDisable = function onDisable() {
24520
- // 组件禁用 = 仅 self.draw 跳过,不应改父子拓扑(否则 enable 回来位置就乱了)。
24521
- // 整棵子树的隐藏由 `vfxItem.setActive(false)` 配合 drawInternal 中的 `item.isActive` 检查处理
24522
- };
24523
- _proto.onParentChanged = function onParentChanged() {
24524
- // VFXItem 的父级(或间接父级)发生变化时,CanvasLayer 与父 CanvasItem 都可能改变,需要联动刷新
24525
- this.updateCanvasLayer();
24526
- this.updateParentItem();
24527
- };
24528
- _proto.onDestroy = function onDestroy() {
24529
- this.removeFromParent();
24530
- this.removeFromCanvasLayer();
24531
- // 防止子 canvasItem updateParentItem 的时候继续找到当前已销毁的 canvasItem
24532
- this.enabled = false;
24533
- this.updateChildrenParentItems();
24534
- };
24535
- /**
24536
- * 重新计算并更新当前 CanvasItem 应归属的 CanvasLayer
24537
- * 在父级变化、所在 CanvasLayer 失效等场景中调用
24538
- *
24539
- * 仅当自身是顶层 CanvasItem(parent 为 null)时才会登记到 CanvasLayer.canvasItems;
24540
- * 嵌套的子 CanvasItem 仅记录 canvasLayerNode 引用,不进入 layer 的顶层列表。
24541
- * @internal
24542
- */ _proto.updateCanvasLayer = function updateCanvasLayer() {
24543
- // 拓扑跟 enabled/active 解耦,只看 item 是否还在
24544
- if (!this.item) {
24545
- this.removeFromCanvasLayer();
24546
- return;
24547
- }
24548
- var newLayer = this.getCanvasLayerNode();
24549
- if (newLayer === this.canvasLayerNode) {
24550
- return;
24551
- }
24552
- // 仅当自身是顶层 CanvasItem 时,才需要在 layer 的 canvasItems 中迁移
24553
- if (this.parent === null && this.canvasLayerNode) {
24554
- this.canvasLayerNode.removeCanvasItem(this);
24555
- }
24556
- this.canvasLayerNode = newLayer;
24557
- if (this.parent === null && newLayer) {
24558
- newLayer.addCanvasItem(this);
24559
- }
24560
- };
24561
- /**
24562
- * 重新计算并更新当前 CanvasItem 的父 CanvasItem
24563
- * 在 VFXItem 父级变化、自身启用/禁用、父 CanvasItem 失效等场景中调用
24564
- *
24565
- * parent 的变化会同步影响在 CanvasLayer.canvasItems 中的归属:
24566
- * - 由有 parent 变成无 parent 且仍归属某 layer:加入 layer.canvasItems
24567
- * - 由无 parent 变成有 parent:从 layer.canvasItems 中移除
24568
- * @internal
24569
- */ _proto.updateParentItem = function updateParentItem() {
24570
- // 拓扑跟 enabled/active 解耦,只看 item 是否还在
24571
- if (!this.item) {
24572
- this.removeFromParent();
24573
- return;
24574
- }
24575
- var newParent = this.getParentItem();
24576
- if (newParent === this.parent) {
24577
- return;
24578
- }
24579
- var wasTopLevel = this.parent === null;
24580
- this.removeFromParent();
24581
- if (newParent) {
24582
- this.parent = newParent;
24583
- newParent.children.push(this);
24584
- // 由顶层变成嵌套:从 layer 的顶层列表中移除
24585
- if (wasTopLevel && this.canvasLayerNode) {
24586
- this.canvasLayerNode.removeCanvasItem(this);
24587
- }
24588
- } else if (!wasTopLevel && this.canvasLayerNode) {
24589
- // 由嵌套变成顶层:加入 layer 的顶层列表
24590
- this.canvasLayerNode.addCanvasItem(this);
24591
- }
24592
- };
24593
- /**
24594
- * 绘制函数
24595
- * 子类重写此方法以输出实际的绘制内容;调用时 graphics 的变换栈顶已经累积了从根到当前节点的所有父变换,
24596
- * 子类直接使用 this.drawXxx / this.fillXxx 系列封装方法绘制即可,绘制坐标视为本地坐标。
24597
- */ _proto.draw = function draw() {
24598
- // OVERRIDE
24599
- };
24600
- /**
24601
- * 绘制单条线段
24602
- * @param x1 - 起点 x
24603
- * @param y1 - 起点 y
24604
- * @param x2 - 终点 x
24605
- * @param y2 - 终点 y
24606
- * @param color - 线条颜色
24607
- * @param thickness - 线宽
24608
- */ _proto.drawLine = function drawLine(x1, y1, x2, y2, color, thickness) {
24609
- this.engine.graphics.drawLine(x1, y1, x2, y2, color, thickness);
24637
+ var _proto = InputEvent.prototype;
24638
+ _proto.isPressed = function isPressed() {
24639
+ return this.pressed && !this.canceled;
24610
24640
  };
24611
- /**
24612
- * 按顺序连接所有点绘制折线(首尾相同则视为闭合)
24613
- * @param points - 点数组,格式 [x1,y1,x2,y2,...]
24614
- * @param color - 线条颜色
24615
- * @param thickness - 线宽
24616
- */ _proto.drawPolyline = function drawPolyline(points, color, thickness) {
24617
- this.engine.graphics.drawLines(points, color, thickness);
24641
+ _proto.isReleased = function isReleased() {
24642
+ return !this.pressed && !this.canceled;
24618
24643
  };
24619
- /**
24620
- * 绘制三次贝塞尔曲线
24621
- */ _proto.drawBezier = function drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness) {
24622
- this.engine.graphics.drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness);
24623
- };
24624
- /**
24625
- * 绘制三角形边框
24626
- */ _proto.drawTriangle = function drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness) {
24627
- this.engine.graphics.drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness);
24644
+ _proto.isCanceled = function isCanceled() {
24645
+ return this.canceled;
24628
24646
  };
24629
- /**
24630
- * 绘制矩形边框
24631
- * @param x - 矩形左下角 x 坐标
24632
- * @param y - 矩形左下角 y 坐标
24633
- */ _proto.drawRect = function drawRect(x, y, width, height, color, thickness) {
24634
- this.engine.graphics.drawRectangle(x, y, width, height, color, thickness);
24635
- };
24636
- /**
24637
- * 绘制圆形边框
24638
- */ _proto.drawCircle = function drawCircle(cx, cy, radius, color, thickness) {
24639
- this.engine.graphics.drawCircle(cx, cy, radius, color, thickness);
24640
- };
24641
- /**
24642
- * 绘制填充三角形
24643
- */ _proto.fillTriangle = function fillTriangle(x1, y1, x2, y2, x3, y3, color) {
24644
- this.engine.graphics.fillTriangle(x1, y1, x2, y2, x3, y3, color);
24645
- };
24646
- /**
24647
- * 绘制填充矩形
24648
- * @param x - 矩形左下角 x 坐标
24649
- * @param y - 矩形左下角 y 坐标
24650
- */ _proto.fillRect = function fillRect(x, y, width, height, color) {
24651
- this.engine.graphics.fillRectangle(x, y, width, height, color);
24652
- };
24653
- /**
24654
- * 绘制填充圆形
24655
- */ _proto.fillCircle = function fillCircle(cx, cy, radius, color) {
24656
- this.engine.graphics.fillCircle(cx, cy, radius, color);
24657
- };
24658
- /**
24659
- * 绘制纹理矩形(本地坐标,Y 向上,(x, y) 为左下角)
24660
- * @param region - 纹理 UV 子矩形,默认全图。Y 向上,(u0, v0) 为左下角 UV
24661
- * @param color - 乘色,默认白色
24662
- */ _proto.drawTexture = function drawTexture(x, y, width, height, texture, region, color) {
24663
- this.engine.graphics.drawTexture(x, y, width, height, texture, region, color);
24664
- };
24665
- /**
24666
- * 绘制文本(本地坐标,Y 向上,(x, y) 为文本左下角)。
24667
- *
24668
- * 同一段文本不同颜色不会重复 upload — 颜色由 `color` 参数透传作为乘色,纹理只缓存白色字形。
24669
- * 字体参数全部展开,避免调用方每帧创建临时 style 对象触发 GC
24670
- */ _proto.drawText = function drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle) {
24671
- this.engine.graphics.drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle);
24672
- };
24673
- /**
24674
- * 绘制自身并按 children 数组顺序递归绘制所有子 CanvasItem。
24675
- * @internal
24676
- */ _proto.drawInternal = function drawInternal() {
24677
- var graphics = this.engine.graphics;
24678
- var localMatrix2D = this.transform.getMatrix2D();
24679
- graphics.pushTransform(localMatrix2D);
24680
- // self 是否绘制只看 component.enabled — 其它都不影响。
24681
- // transform 始终被 push,children 始终被遍历,这样 component.enabled=false 时 self 隐藏
24682
- // 但 children 的位置不受影响
24683
- if (this.enabled) {
24684
- this.draw();
24685
- }
24686
- // 子是否参与绘制看 VFXItem.isActive(整棵跳过的语义)。
24687
- // 子自身的 component.enabled 在它自己的 drawInternal 里再判断
24688
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
24689
- var child = _step.value;
24690
- if (!child.item.isActive) {
24691
- continue;
24692
- }
24693
- child.drawInternal();
24694
- }
24695
- graphics.popTransform();
24696
- };
24697
- /**
24698
- * 从当前所属的 CanvasLayer 注销自身(如果有)
24699
- * 仅当自身是顶层 CanvasItem 时,才会触发 layer 顶层列表的移除
24700
- */ _proto.removeFromCanvasLayer = function removeFromCanvasLayer() {
24701
- if (!this.canvasLayerNode) {
24702
- return;
24703
- }
24704
- if (this.parent === null) {
24705
- this.canvasLayerNode.removeCanvasItem(this);
24706
- }
24707
- this.canvasLayerNode = null;
24708
- };
24709
- /**
24710
- * 从当前父 CanvasItem 的 children 中移除自身(如果有)
24711
- */ _proto.removeFromParent = function removeFromParent() {
24712
- if (!this.parent) {
24713
- return;
24714
- }
24715
- removeItem(this.parent.children, this);
24716
- this.parent = null;
24717
- };
24718
- /**
24719
- * 更新所有子 CanvasItem 的层级归属。
24720
- * 自身失效时调用,子节点会跳过自己向上找到新的父 CanvasItem(可能为 null)。
24721
- */ _proto.updateChildrenParentItems = function updateChildrenParentItems() {
24722
- if (this.children.length === 0) {
24723
- return;
24724
- }
24725
- // 拷贝避免迭代过程中数组被 removeFromParent 修改
24726
- var snapshot = this.children.slice();
24727
- for(var _iterator = _create_for_of_iterator_helper_loose(snapshot), _step; !(_step = _iterator()).done;){
24728
- var child = _step.value;
24729
- child.updateParentItem();
24730
- }
24731
- };
24732
- /**
24733
- * 沿父链向上查找最近的 CanvasLayer 祖先
24734
- * 注意:自身所在 VFXItem 上的 CanvasLayer 也参与查找(同节点上可能并存 CanvasLayer 与 CanvasItem)
24735
- */ _proto.getCanvasLayerNode = function getCanvasLayerNode() {
24736
- var current = this.item;
24737
- while(current){
24738
- var layer = getCanvasLayerFromItem(current);
24739
- if (layer) {
24740
- return layer;
24741
- }
24742
- var _current_parent;
24743
- current = (_current_parent = current.parent) != null ? _current_parent : null;
24744
- }
24745
- return null;
24647
+ _proto.isEcho = function isEcho() {
24648
+ return false;
24746
24649
  };
24747
- /**
24748
- * 沿 VFXItem 父链向上查找最近的 CanvasItem 祖先(不包含自身,只看类型不看 active/enabled)
24749
- */ _proto.getParentItem = function getParentItem() {
24750
- var _this_item;
24751
- var _this_item_parent;
24752
- var current = (_this_item_parent = (_this_item = this.item) == null ? void 0 : _this_item.parent) != null ? _this_item_parent : null;
24753
- while(current){
24754
- var canvasItem = getCanvasItemFromItem(current);
24755
- if (canvasItem) {
24756
- return canvasItem;
24757
- }
24758
- var _current_parent;
24759
- current = (_current_parent = current.parent) != null ? _current_parent : null;
24760
- }
24761
- return null;
24650
+ _proto.xformedBy = function xformedBy(transform) {
24651
+ var event = new InputEvent();
24652
+ event.device = this.device;
24653
+ event.pressed = this.pressed;
24654
+ event.canceled = this.canceled;
24655
+ return event;
24762
24656
  };
24763
- _create_class(CanvasItem, [
24764
- {
24765
- key: "canvasLayer",
24766
- get: /**
24767
- * 获取当前所属的 CanvasLayer
24768
- */ function get() {
24769
- return this.canvasLayerNode;
24770
- }
24771
- }
24772
- ]);
24773
- return CanvasItem;
24774
- }(Component);
24775
- /**
24776
- * 在指定 VFXItem 上查找一个激活的 CanvasLayer 组件
24777
- */ function getCanvasLayerFromItem(item) {
24778
- for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
24779
- var component = _step.value;
24780
- if (_instanceof1(component, CanvasLayer) && component.isActiveAndEnabled) {
24781
- return component;
24782
- }
24657
+ return InputEvent;
24658
+ }();
24659
+ InputEvent.deviceIdEmulation = -1;
24660
+ InputEvent.deviceIdInternal = -2;
24661
+ InputEvent.deviceIdKeyboard = 16;
24662
+ InputEvent.deviceIdMouse = 32;
24663
+ var InputEventWithModifiers = /*#__PURE__*/ function(InputEvent) {
24664
+ _inherits(InputEventWithModifiers, InputEvent);
24665
+ function InputEventWithModifiers() {
24666
+ var _this;
24667
+ _this = InputEvent.apply(this, arguments) || this;
24668
+ _this.commandOrControlAutoremap = false;
24669
+ _this.shiftPressed = false;
24670
+ _this.altPressed = false;
24671
+ _this.metaPressed = false;
24672
+ _this.ctrlPressed = false;
24673
+ return _this;
24783
24674
  }
24784
- return null;
24785
- }
24786
- /**
24787
- * 在指定 VFXItem 上查找 CanvasItem 组件(只看类型,不看 active/enabled — 拓扑跟激活状态解耦)
24788
- */ function getCanvasItemFromItem(item) {
24789
- for(var _iterator = _create_for_of_iterator_helper_loose(item.components), _step; !(_step = _iterator()).done;){
24790
- var component = _step.value;
24791
- if (_instanceof1(component, CanvasItem)) {
24792
- return component;
24793
- }
24675
+ var _proto = InputEventWithModifiers.prototype;
24676
+ _proto.copyModifiersTo = function copyModifiersTo(event) {
24677
+ event.device = this.device;
24678
+ event.pressed = this.pressed;
24679
+ event.canceled = this.canceled;
24680
+ event.commandOrControlAutoremap = this.commandOrControlAutoremap;
24681
+ event.shiftPressed = this.shiftPressed;
24682
+ event.altPressed = this.altPressed;
24683
+ event.metaPressed = this.metaPressed;
24684
+ event.ctrlPressed = this.ctrlPressed;
24685
+ };
24686
+ _proto.xformedBy = function xformedBy(transform) {
24687
+ var event = new InputEventWithModifiers();
24688
+ this.copyModifiersTo(event);
24689
+ return event;
24690
+ };
24691
+ return InputEventWithModifiers;
24692
+ }(_wrap_native_super(InputEvent));
24693
+ var InputEventKey = /*#__PURE__*/ function(InputEventWithModifiers) {
24694
+ _inherits(InputEventKey, InputEventWithModifiers);
24695
+ function InputEventKey() {
24696
+ var _this;
24697
+ _this = InputEventWithModifiers.apply(this, arguments) || this;
24698
+ _this.keycode = "";
24699
+ _this.physicalKeycode = "";
24700
+ _this.keyLabel = "";
24701
+ _this.unicode = 0;
24702
+ _this.location = exports.KeyLocation.Unspecified;
24703
+ _this.echo = false;
24704
+ return _this;
24794
24705
  }
24795
- return null;
24796
- }
24797
-
24798
- /**
24799
- * 16 preset 对应的 anchorMin / anchorMax(Y 向上)
24800
- */ var ANCHOR_PRESET_TABLE = {
24801
- // [anchorMin.x, anchorMin.y, anchorMax.x, anchorMax.y]
24706
+ var _proto = InputEventKey.prototype;
24707
+ _proto.isEcho = function isEcho() {
24708
+ return this.echo;
24709
+ };
24710
+ _proto.xformedBy = function xformedBy(transform) {
24711
+ var event = new InputEventKey();
24712
+ this.copyModifiersTo(event);
24713
+ event.keycode = this.keycode;
24714
+ event.physicalKeycode = this.physicalKeycode;
24715
+ event.keyLabel = this.keyLabel;
24716
+ event.unicode = this.unicode;
24717
+ event.location = this.location;
24718
+ event.echo = this.echo;
24719
+ return event;
24720
+ };
24721
+ return InputEventKey;
24722
+ }(InputEventWithModifiers);
24723
+ var InputEventMouse = /*#__PURE__*/ function(InputEventWithModifiers) {
24724
+ _inherits(InputEventMouse, InputEventWithModifiers);
24725
+ function InputEventMouse() {
24726
+ var _this;
24727
+ _this = InputEventWithModifiers.apply(this, arguments) || this;
24728
+ _this.buttonMask = exports.MouseButtonMask.None;
24729
+ _this.position = new Vector2();
24730
+ _this.globalPosition = new Vector2();
24731
+ return _this;
24732
+ }
24733
+ var _proto = InputEventMouse.prototype;
24734
+ _proto.copyMouseTo = function copyMouseTo(event) {
24735
+ this.copyModifiersTo(event);
24736
+ event.buttonMask = this.buttonMask;
24737
+ event.position.copyFrom(this.position);
24738
+ event.globalPosition.copyFrom(this.globalPosition);
24739
+ };
24740
+ _proto.xformedBy = function xformedBy(transform) {
24741
+ var event = new InputEventMouse();
24742
+ this.copyMouseTo(event);
24743
+ event.position.copyFrom(transformPoint(transform, this.position));
24744
+ return event;
24745
+ };
24746
+ return InputEventMouse;
24747
+ }(InputEventWithModifiers);
24748
+ var InputEventMouseButton = /*#__PURE__*/ function(InputEventMouse) {
24749
+ _inherits(InputEventMouseButton, InputEventMouse);
24750
+ function InputEventMouseButton() {
24751
+ var _this;
24752
+ _this = InputEventMouse.apply(this, arguments) || this;
24753
+ _this.factor = 1;
24754
+ _this.buttonIndex = exports.MouseButton.None;
24755
+ _this.doubleClick = false;
24756
+ return _this;
24757
+ }
24758
+ var _proto = InputEventMouseButton.prototype;
24759
+ _proto.xformedBy = function xformedBy(transform) {
24760
+ var event = new InputEventMouseButton();
24761
+ this.copyMouseTo(event);
24762
+ event.position.copyFrom(transformPoint(transform, this.position));
24763
+ event.factor = this.factor;
24764
+ event.buttonIndex = this.buttonIndex;
24765
+ event.doubleClick = this.doubleClick;
24766
+ return event;
24767
+ };
24768
+ return InputEventMouseButton;
24769
+ }(InputEventMouse);
24770
+ var InputEventMouseMotion = /*#__PURE__*/ function(InputEventMouse) {
24771
+ _inherits(InputEventMouseMotion, InputEventMouse);
24772
+ function InputEventMouseMotion() {
24773
+ var _this;
24774
+ _this = InputEventMouse.apply(this, arguments) || this;
24775
+ _this.tilt = new Vector2();
24776
+ _this.pressure = 0;
24777
+ _this.relative = new Vector2();
24778
+ _this.screenRelative = new Vector2();
24779
+ _this.velocity = new Vector2();
24780
+ _this.screenVelocity = new Vector2();
24781
+ _this.penInverted = false;
24782
+ return _this;
24783
+ }
24784
+ var _proto = InputEventMouseMotion.prototype;
24785
+ _proto.xformedBy = function xformedBy(transform) {
24786
+ var event = new InputEventMouseMotion();
24787
+ this.copyMouseTo(event);
24788
+ event.position.copyFrom(transformPoint(transform, this.position));
24789
+ event.tilt.copyFrom(this.tilt);
24790
+ event.pressure = this.pressure;
24791
+ event.relative.copyFrom(transformVector(transform, this.relative));
24792
+ event.screenRelative.copyFrom(this.screenRelative);
24793
+ event.velocity.copyFrom(transformVector(transform, this.velocity));
24794
+ event.screenVelocity.copyFrom(this.screenVelocity);
24795
+ event.penInverted = this.penInverted;
24796
+ return event;
24797
+ };
24798
+ return InputEventMouseMotion;
24799
+ }(InputEventMouse);
24800
+ var InputEventScreenTouch = /*#__PURE__*/ function(InputEvent) {
24801
+ _inherits(InputEventScreenTouch, InputEvent);
24802
+ function InputEventScreenTouch() {
24803
+ var _this;
24804
+ _this = InputEvent.apply(this, arguments) || this;
24805
+ _this.index = 0;
24806
+ _this.position = new Vector2();
24807
+ _this.doubleTap = false;
24808
+ return _this;
24809
+ }
24810
+ var _proto = InputEventScreenTouch.prototype;
24811
+ _proto.xformedBy = function xformedBy(transform) {
24812
+ var event = new InputEventScreenTouch();
24813
+ event.device = this.device;
24814
+ event.pressed = this.pressed;
24815
+ event.canceled = this.canceled;
24816
+ event.index = this.index;
24817
+ event.position.copyFrom(transformPoint(transform, this.position));
24818
+ event.doubleTap = this.doubleTap;
24819
+ return event;
24820
+ };
24821
+ return InputEventScreenTouch;
24822
+ }(_wrap_native_super(InputEvent));
24823
+ var InputEventScreenDrag = /*#__PURE__*/ function(InputEvent) {
24824
+ _inherits(InputEventScreenDrag, InputEvent);
24825
+ function InputEventScreenDrag() {
24826
+ var _this;
24827
+ _this = InputEvent.apply(this, arguments) || this;
24828
+ _this.index = 0;
24829
+ _this.position = new Vector2();
24830
+ _this.relative = new Vector2();
24831
+ _this.screenRelative = new Vector2();
24832
+ _this.velocity = new Vector2();
24833
+ _this.screenVelocity = new Vector2();
24834
+ _this.pressure = 0;
24835
+ _this.tilt = new Vector2();
24836
+ _this.penInverted = false;
24837
+ return _this;
24838
+ }
24839
+ var _proto = InputEventScreenDrag.prototype;
24840
+ _proto.xformedBy = function xformedBy(transform) {
24841
+ var event = new InputEventScreenDrag();
24842
+ event.device = this.device;
24843
+ event.pressed = this.pressed;
24844
+ event.canceled = this.canceled;
24845
+ event.index = this.index;
24846
+ event.position.copyFrom(transformPoint(transform, this.position));
24847
+ event.relative.copyFrom(transformVector(transform, this.relative));
24848
+ event.screenRelative.copyFrom(this.screenRelative);
24849
+ event.velocity.copyFrom(transformVector(transform, this.velocity));
24850
+ event.screenVelocity.copyFrom(this.screenVelocity);
24851
+ event.pressure = this.pressure;
24852
+ event.tilt.copyFrom(this.tilt);
24853
+ event.penInverted = this.penInverted;
24854
+ return event;
24855
+ };
24856
+ return InputEventScreenDrag;
24857
+ }(_wrap_native_super(InputEvent));
24858
+
24859
+ var ANCHOR_PRESET_TABLE = {
24802
24860
  topLeft: [
24803
24861
  0,
24804
24862
  1,
@@ -24897,306 +24955,170 @@ exports.FrameComponent = __decorate([
24897
24955
  ]
24898
24956
  };
24899
24957
  /**
24900
- * 锚点布局变换。`RectTransform extends Transform`,在 Transform position/rotation/scale/size/anchor(=pivot 偏移)
24901
- * 之上额外维护 4 边锚点 + 4 边像素偏移,提供 rect 解算与编辑 API。
24902
- *
24903
- * 解算公式(Y 向上,父 vertex 坐标原点 = 父 rect 左下角):
24904
- * ```
24905
- * left = offsetMin.x + anchorMin.x * parentSize.x
24906
- * bottom = offsetMin.y + anchorMin.y * parentSize.y
24907
- * right = offsetMax.x + anchorMax.x * parentSize.x
24908
- * top = offsetMax.y + anchorMax.y * parentSize.y
24909
- * ```
24910
- *
24911
- * 写回 Transform:
24912
- * - `position` ← `(left, bottom)`(rect 左下角,父 vertex 坐标)
24913
- * - `size` ← rect 尺寸
24914
- * - `anchor`(Vector3 像素 pivot 偏移)由用户独立设置,仅作旋转/缩放中心
24915
- *
24916
- * **解算入口** 是 `sizeChanged()` 方法:
24917
- * - 父是 RectTransform → 用 `parent.size` parentSize 解算自身,写回 `position` / `size`
24918
- * - 否则(顶层 / 没父):自身 size 视为权威值(由外部 通常是 CanvasLayer 直接写),不再自解算
24919
- * - 末尾遍历 `children` 中的 RectTransform,直接调它们的 `sizeChanged()`,链式向下传播
24920
- *
24921
- * **重写 `setPosition` / `setSize`** 让其语义变为"用户输入 rect 位置 / 尺寸":
24922
- * - 顶层(无 RectTransform 父):直接写 `super.setPosition / super.setSize`,然后 `sizeChanged` 传播给子节点
24923
- * - 否则:反推 offset 维持当前 anchor,然后 `sizeChanged` 重算并向下传
24924
- */ var RectTransform = /*#__PURE__*/ function(Transform) {
24925
- _inherits(RectTransform, Transform);
24926
- function RectTransform() {
24927
- var _this;
24928
- _this = Transform.apply(this, arguments) || this;
24929
- /**
24930
- * 父 rect 上的归一化最小角 `(anchorLeft, anchorBottom)`
24931
- */ _this.anchorMin = new Vector2(0, 0);
24932
- /**
24933
- * 父 rect 上的归一化最大角 `(anchorRight, anchorTop)`
24934
- */ _this.anchorMax = new Vector2(0, 0);
24935
- /**
24936
- * rect 左/下边相对 anchorMin 锚点的像素偏移 `(offsetLeft, offsetBottom)`
24937
- */ _this.offsetMin = new Vector2(0, 0);
24938
- /**
24939
- * rect 右/上边相对 anchorMax 锚点的像素偏移 `(offsetRight, offsetTop)`
24940
- */ _this.offsetMax = new Vector2(0, 0);
24941
- /**
24942
- * 自身 rect 上的归一化轴心 `(0..1)`,默认 `(0.5, 0.5)`(中心)。两层效果:
24943
- * 1. **Layout**:`setSize` 时 rect 围绕此点对称缩放(pivot=(0.5, 0.5) → 居中扩展;pivot=(0, 0) → 从左下扩展;pivot=(1, 1) → 向左下缩)
24944
- * 2. **矩阵**:`pivot` 自动同步到 `transform.anchor = pivot * size`(像素值,矩阵旋转/缩放中心),
24945
- * 所以旋转/缩放也围绕同一点。`setPivot` 和每次 `sizeChanged`(size 重算后)都会刷新 `transform.anchor`
24946
- */ _this.pivot = new Vector2(0.5, 0.5);
24947
- return _this;
24958
+ * A drawable GUI object. Controls form a tree independent from the VFXItem
24959
+ * scene tree. UIControl is the bridge between both trees.
24960
+ */ var Control = /*#__PURE__*/ function() {
24961
+ function Control(engine) {
24962
+ this.engine = engine;
24963
+ this._parent = null;
24964
+ this._visible = true;
24965
+ this._enabled = true;
24966
+ this._mouseFilter = exports.MouseFilter.Stop;
24967
+ this._mouseBehaviorRecursive = exports.MouseBehaviorRecursive.Inherited;
24968
+ this._focusMode = exports.FocusMode.None;
24969
+ this._focusBehaviorRecursive = exports.FocusBehaviorRecursive.Inherited;
24970
+ this._defaultCursorShape = exports.CursorShape.Arrow;
24971
+ this._rotation = 0;
24972
+ this.transformDirty = true;
24973
+ this.cachedTransform = new Matrix3();
24974
+ this.eventEmitter = new EventEmitter();
24975
+ this.disposed = false;
24976
+ this./** Scene-tree bridge that owns this GUI object, if any. */ owner = null;
24977
+ this.position = new Vector2();
24978
+ this.size = new Vector2(1, 1);
24979
+ this.anchorMin = new Vector2();
24980
+ this.anchorMax = new Vector2();
24981
+ this.offsetMin = new Vector2();
24982
+ this.offsetMax = new Vector2(1, 1);
24983
+ this.pivot = new Vector2(0.5, 0.5);
24984
+ this.scale = new Vector2(1, 1);
24985
+ this.shear = new Vector2();
24986
+ this.mouseForcePassScrollEvents = true;
24987
+ this.clipContents = false;
24948
24988
  }
24949
- var _proto = RectTransform.prototype;
24950
- /**
24951
- * 反序列化:在 `Transform.fromData` 基础上还原 RectTransform 特有的 `pivot` /
24952
- * `anchorMin` / `anchorMax` / `offsetMin` / `offsetMax`。
24953
- *
24954
- * 顺序:
24955
- * 1. `super.fromData` 还原 `position` / `rotation` / `scale` / `size` / `anchor`
24956
- * 2. 若数据有 size,从 `anchor / size` 反推 `pivot`,保持 `anchor = pivot * size` 一致
24957
- * 3. 应用 `anchorMin/Max` / `offsetMin/Max`,每个 setter 末尾会触发 `sizeChanged`
24958
- * 重新解算 rect 与同步 `transform.anchor`
24959
- */ _proto.fromData = function fromData(data) {
24960
- Transform.prototype.fromData.call(this, data);
24961
- if (this.size.x !== 0 && this.size.y !== 0) {
24962
- this.pivot.set(this.anchor.x / this.size.x, this.anchor.y / this.size.y);
24989
+ var _proto = Control.prototype;
24990
+ _proto.on = function on(eventName, listener, options) {
24991
+ this.eventEmitter.on(eventName, listener, options);
24992
+ };
24993
+ _proto.off = function off(eventName, listener) {
24994
+ this.eventEmitter.off(eventName, listener);
24995
+ };
24996
+ _proto.setPosition = function setPosition(x, y, keepOffsets) {
24997
+ if (keepOffsets === void 0) keepOffsets = false;
24998
+ if (this.position.x === x && this.position.y === y) {
24999
+ return;
24963
25000
  }
24964
- // @ts-expect-error spec.TransformData 暂未声明 RectTransform 字段
24965
- if (data.anchorMin) {
24966
- // @ts-expect-error
24967
- this.setAnchorMin(data.anchorMin.x, data.anchorMin.y);
25001
+ var rect = {
25002
+ position: new Vector2(x, y),
25003
+ size: this.size.clone()
25004
+ };
25005
+ if (keepOffsets && this.parent) {
25006
+ this.computeAnchors(rect, this.getParentRect());
25007
+ } else {
25008
+ this.computeOffsets(rect, this.getParentRect());
24968
25009
  }
24969
- // @ts-expect-error
24970
- if (data.anchorMax) {
24971
- // @ts-expect-error
24972
- this.setAnchorMax(data.anchorMax.x, data.anchorMax.y);
25010
+ this.updateLayout();
25011
+ };
25012
+ _proto.setSize = function setSize(width, height) {
25013
+ if (this.size.x === width && this.size.y === height) {
25014
+ return;
24973
25015
  }
24974
- // @ts-expect-error
24975
- if (data.offsetMin) {
24976
- // @ts-expect-error
24977
- this.setOffsetMin(data.offsetMin.x, data.offsetMin.y);
25016
+ var rect = {
25017
+ position: this.position.clone(),
25018
+ size: new Vector2(width, height)
25019
+ };
25020
+ this.computeOffsets(rect, this.getParentRect());
25021
+ this.updateLayout();
25022
+ };
25023
+ _proto.setScale = function setScale(x, y) {
25024
+ if (this.scale.x !== x || this.scale.y !== y) {
25025
+ this.scale.set(x, y);
25026
+ this.markTransformDirty();
24978
25027
  }
24979
- // @ts-expect-error
24980
- if (data.offsetMax) {
24981
- // @ts-expect-error
24982
- this.setOffsetMax(data.offsetMax.x, data.offsetMax.y);
25028
+ };
25029
+ _proto.setRotation = function setRotation(degrees) {
25030
+ if (this._rotation !== degrees) {
25031
+ this._rotation = degrees;
25032
+ this.markTransformDirty();
25033
+ }
25034
+ };
25035
+ _proto.setShear = function setShear(x, y) {
25036
+ if (this.shear.x !== x || this.shear.y !== y) {
25037
+ this.shear.set(x, y);
25038
+ this.markTransformDirty();
25039
+ }
25040
+ };
25041
+ _proto.setPivot = function setPivot(x, y) {
25042
+ if (this.pivot.x !== x || this.pivot.y !== y) {
25043
+ this.pivot.set(x, y);
25044
+ this.markTransformDirty();
24983
25045
  }
24984
25046
  };
24985
- // ── layout-input setters(改完 → sizeChanged 重算)──────
24986
25047
  _proto.setAnchorMin = function setAnchorMin(x, y) {
24987
25048
  if (this.anchorMin.x !== x || this.anchorMin.y !== y) {
24988
- this.anchorMin.x = x;
24989
- this.anchorMin.y = y;
24990
- this.sizeChanged();
25049
+ this.anchorMin.set(x, y);
25050
+ this.updateLayout();
24991
25051
  }
24992
25052
  };
24993
25053
  _proto.setAnchorMax = function setAnchorMax(x, y) {
24994
25054
  if (this.anchorMax.x !== x || this.anchorMax.y !== y) {
24995
- this.anchorMax.x = x;
24996
- this.anchorMax.y = y;
24997
- this.sizeChanged();
25055
+ this.anchorMax.set(x, y);
25056
+ this.updateLayout();
24998
25057
  }
24999
25058
  };
25000
25059
  _proto.setOffsetMin = function setOffsetMin(x, y) {
25001
25060
  if (this.offsetMin.x !== x || this.offsetMin.y !== y) {
25002
- this.offsetMin.x = x;
25003
- this.offsetMin.y = y;
25004
- this.sizeChanged();
25061
+ this.offsetMin.set(x, y);
25062
+ this.updateLayout();
25005
25063
  }
25006
25064
  };
25007
25065
  _proto.setOffsetMax = function setOffsetMax(x, y) {
25008
25066
  if (this.offsetMax.x !== x || this.offsetMax.y !== y) {
25009
- this.offsetMax.x = x;
25010
- this.offsetMax.y = y;
25011
- this.sizeChanged();
25012
- }
25013
- };
25014
- /**
25015
- * 设置 rect 内的归一化轴心 `(0..1)`,同时把 `transform.anchor`(矩阵旋转/缩放中心)同步到 `pivot * size`。
25016
- * 不重算 rect(pivot 只决定 setSize 行为,不直接影响当前 rect 位置 / 尺寸)
25017
- */ _proto.setPivot = function setPivot(x, y) {
25018
- if (this.pivot.x !== x || this.pivot.y !== y) {
25019
- this.pivot.x = x;
25020
- this.pivot.y = y;
25021
- // 同步 transform.anchor(像素 pivot)= pivot * size,让旋转/缩放绕同一点
25022
- this.anchor.set(this.pivot.x * this.size.x, this.pivot.y * this.size.y, this.anchor.z);
25067
+ this.offsetMax.set(x, y);
25068
+ this.updateLayout();
25023
25069
  }
25024
25070
  };
25025
- /**
25026
- * 重写父类 `setPosition`:
25027
- * - 顶层(无 RectTransform 父):直接 `super.setPosition` 写位置,触发 `sizeChanged` 传播
25028
- * - 非顶层:语义为"设置 rect 左下角到 (x, y)",反推 offset 维持当前 anchor,然后 `sizeChanged` 重算
25029
- *
25030
- * @param keepOffsets - 默认 false。true 时反推 anchor 而非 offset(rect 在屏幕上不动,但 anchor 比例改变)
25031
- */ _proto.setPosition = function setPosition(x, y, z, keepOffsets) {
25032
- if (keepOffsets === void 0) keepOffsets = false;
25033
- if (!_instanceof1(this.parentTransform, RectTransform)) {
25034
- // 顶层:直接写,然后传播给子节点
25035
- Transform.prototype.setPosition.call(this, x, y, z);
25036
- this.sizeChanged();
25037
- return;
25038
- }
25039
- var parentRect = {
25040
- position: new Vector2(0, 0),
25041
- size: this.parentTransform.size.clone()
25042
- };
25043
- var newRect = {
25044
- position: new Vector2(x, y),
25045
- size: this.size.clone()
25046
- };
25047
- if (keepOffsets) {
25048
- this.computeAnchors(newRect, parentRect);
25049
- } else {
25050
- this.computeOffsets(newRect, parentRect);
25051
- }
25052
- this.sizeChanged();
25053
- if (this.position.z !== z) {
25054
- Transform.prototype.setPosition.call(this, this.position.x, this.position.y, z);
25055
- }
25056
- };
25057
- /**
25058
- * 重写父类 `setSize`:
25059
- * - 顶层:直接 `super.setSize`,触发 `sizeChanged` 传播
25060
- * - 非顶层:反推 offset 维持当前 anchor,然后 `sizeChanged` 重算
25061
- */ _proto.setSize = function setSize(x, y) {
25062
- if (this.size.x === x && this.size.y === y) {
25063
- return;
25064
- }
25065
- if (!_instanceof1(this.parentTransform, RectTransform)) {
25066
- Transform.prototype.setSize.call(this, x, y);
25067
- this.sizeChanged();
25068
- return;
25069
- }
25070
- // 围绕 pivot 对称缩放:Δsize 在 offsetMin / offsetMax 上按 pivot / (1-pivot) 比例分配。
25071
- // 例如 pivot=(0.5, 0.5) → 两边各 ±Δ/2,rect 居中扩展;pivot=(0, 0) → offsetMin 不动、offsetMax 全吃,rect 从左下扩展
25072
- var dw = x - this.size.x;
25073
- var dh = y - this.size.y;
25074
- this.offsetMin.set(this.offsetMin.x - this.pivot.x * dw, this.offsetMin.y - this.pivot.y * dh);
25075
- this.offsetMax.set(this.offsetMax.x + (1 - this.pivot.x) * dw, this.offsetMax.y + (1 - this.pivot.y) * dh);
25076
- this.sizeChanged();
25077
- };
25078
- // ── rect query ───────────────────────────────────────
25079
- /**
25080
- * 当前自身 rect(在父 vertex 坐标下,Y 向上)。`sizeChanged` 之后才有意义
25081
- */ _proto.getRect = function getRect() {
25071
+ _proto.getRect = function getRect() {
25082
25072
  return {
25083
- position: new Vector2(this.position.x, this.position.y),
25073
+ position: this.position.clone(),
25084
25074
  size: this.size.clone()
25085
25075
  };
25086
25076
  };
25087
- // ── parent linkage ───────────────────────────────────
25088
- /**
25089
- * transform 切换时重算自身布局。子节点链路通过 `Transform.children` 直接访问,无需事件订阅
25090
- * @internal
25091
- */ _proto.onParentTransformChanged = function onParentTransformChanged(_oldParent, _newParent) {
25092
- if (_instanceof1(_oldParent, RectTransform)) {
25093
- this.engine.off("resize", this.onCanvasResize.bind(this));
25094
- }
25095
- if (!_instanceof1(_newParent, RectTransform)) {
25096
- this.onCanvasResize();
25097
- this.engine.on("resize", this.onCanvasResize.bind(this));
25098
- }
25099
- this.sizeChanged();
25100
- };
25101
- _proto.onCanvasResize = function onCanvasResize() {
25102
- var rect = this.engine.canvas.getBoundingClientRect();
25103
- this.setSize(rect.width, rect.height);
25104
- };
25105
- // ── layout solver──────────────
25106
- /**
25107
- * 解算入口:
25108
- *
25109
- * 1. 父是 RectTransform → 从 `parent.size` 求自身 rect,通过 `super.setPosition / super.setSize` 写回
25110
- * (避免触发本类 setPosition / setSize 重写)
25111
- * 2. 顶层(无 RectTransform 父):自身 size 视为权威值(由 CanvasLayer 等外部直接写),不自解算
25112
- * 3. 遍历 `children` 中所有 RectTransform 子节点,直接调它们的 `sizeChanged()` 链式传播
25113
- */ _proto.sizeChanged = function sizeChanged() {
25114
- if (_instanceof1(this.parentTransform, RectTransform)) {
25115
- var parentSize = this.parentTransform.size;
25116
- var left = this.offsetMin.x + this.anchorMin.x * parentSize.x;
25117
- var bottom = this.offsetMin.y + this.anchorMin.y * parentSize.y;
25118
- var right = this.offsetMax.x + this.anchorMax.x * parentSize.x;
25119
- var top = this.offsetMax.y + this.anchorMax.y * parentSize.y;
25120
- Transform.prototype.setPosition.call(this, left, bottom, this.position.z);
25121
- Transform.prototype.setSize.call(this, right - left, top - bottom);
25122
- }
25123
- // size 更新后同步 transform.anchor(矩阵旋转/缩放中心)= pivot * size,跟 setPivot 保持统一
25124
- this.anchor.set(this.pivot.x * this.size.x, this.pivot.y * this.size.y, this.anchor.z);
25125
- for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25126
- var child = _step.value;
25127
- if (_instanceof1(child, RectTransform)) {
25128
- child.sizeChanged();
25129
- }
25130
- }
25131
- };
25132
- /**
25133
- * 给定目标 rect 反推 offsetMin/Max,保持当前 anchor 不变
25134
- */ _proto.computeOffsets = function computeOffsets(rect, parentRect) {
25135
- this.offsetMin.set(rect.position.x - parentRect.position.x - this.anchorMin.x * parentRect.size.x, rect.position.y - parentRect.position.y - this.anchorMin.y * parentRect.size.y);
25136
- this.offsetMax.set(rect.position.x + rect.size.x - parentRect.position.x - this.anchorMax.x * parentRect.size.x, rect.position.y + rect.size.y - parentRect.position.y - this.anchorMax.y * parentRect.size.y);
25137
- };
25138
- /**
25139
- * 给定目标 rect 反推 anchorMin/Max,保持当前 offset 不变。父 size 为 0 的方向不修改
25140
- */ _proto.computeAnchors = function computeAnchors(rect, parentRect) {
25141
- if (parentRect.size.x !== 0) {
25142
- var aMinX = (rect.position.x - parentRect.position.x - this.offsetMin.x) / parentRect.size.x;
25143
- var aMaxX = (rect.position.x + rect.size.x - parentRect.position.x - this.offsetMax.x) / parentRect.size.x;
25144
- this.anchorMin.x = aMinX;
25145
- this.anchorMax.x = aMaxX;
25146
- }
25147
- if (parentRect.size.y !== 0) {
25148
- var aMinY = (rect.position.y - parentRect.position.y - this.offsetMin.y) / parentRect.size.y;
25149
- var aMaxY = (rect.position.y + rect.size.y - parentRect.position.y - this.offsetMax.y) / parentRect.size.y;
25150
- this.anchorMin.y = aMinY;
25151
- this.anchorMax.y = aMaxY;
25152
- }
25153
- };
25154
- // ── preset API ───────────────────────────────────────
25155
- /**
25156
- * 把 anchorMin/Max 设为内建预设。
25157
- * @param keepOffsets - 默认 true:offset 不动,rect 实际位置会跳到新 anchor 计算的位置(要求保留视觉位置请用 setAnchorsAndOffsetsPreset)
25158
- */ _proto.setAnchorsPreset = function setAnchorsPreset(preset, keepOffsets) {
25077
+ _proto.getTransform2D = function getTransform2D() {
25078
+ if (this.transformDirty) {
25079
+ var radians = this._rotation * Math.PI / 180;
25080
+ var sin = Math.sin(radians);
25081
+ var cos = Math.cos(radians);
25082
+ var shearX = Math.tan(Math.max(-89, Math.min(89, this.shear.x)) * Math.PI / 180);
25083
+ var shearY = Math.tan(Math.max(-89, Math.min(89, this.shear.y)) * Math.PI / 180);
25084
+ var a = this.scale.x * (cos - sin * shearY);
25085
+ var b = this.scale.x * (sin + cos * shearY);
25086
+ var c = this.scale.y * (cos * shearX - sin);
25087
+ var d = this.scale.y * (sin * shearX + cos);
25088
+ var pivotX = this.pivot.x * this.size.x;
25089
+ var pivotY = this.pivot.y * this.size.y;
25090
+ var tx = this.position.x + pivotX - a * pivotX - c * pivotY;
25091
+ var ty = this.position.y + pivotY - b * pivotX - d * pivotY;
25092
+ this.cachedTransform.set(a, b, 0, c, d, 0, tx, ty, 1);
25093
+ this.transformDirty = false;
25094
+ }
25095
+ return this.cachedTransform;
25096
+ };
25097
+ _proto.setAnchorsPreset = function setAnchorsPreset(preset, keepOffsets) {
25159
25098
  if (keepOffsets === void 0) keepOffsets = true;
25160
- var _ANCHOR_PRESET_TABLE_preset = ANCHOR_PRESET_TABLE[preset], aMinX = _ANCHOR_PRESET_TABLE_preset[0], aMinY = _ANCHOR_PRESET_TABLE_preset[1], aMaxX = _ANCHOR_PRESET_TABLE_preset[2], aMaxY = _ANCHOR_PRESET_TABLE_preset[3];
25099
+ var _ANCHOR_PRESET_TABLE_preset = ANCHOR_PRESET_TABLE[preset], minX = _ANCHOR_PRESET_TABLE_preset[0], minY = _ANCHOR_PRESET_TABLE_preset[1], maxX = _ANCHOR_PRESET_TABLE_preset[2], maxY = _ANCHOR_PRESET_TABLE_preset[3];
25161
25100
  if (keepOffsets) {
25162
- this.anchorMin.set(aMinX, aMinY);
25163
- this.anchorMax.set(aMaxX, aMaxY);
25164
- } else if (_instanceof1(this.parentTransform, RectTransform)) {
25165
- var parentRect = {
25166
- position: new Vector2(0, 0),
25167
- size: this.parentTransform.size.clone()
25168
- };
25169
- var rect = this.getRect();
25170
- this.anchorMin.set(aMinX, aMinY);
25171
- this.anchorMax.set(aMaxX, aMaxY);
25172
- this.computeOffsets(rect, parentRect);
25101
+ this.anchorMin.set(minX, minY);
25102
+ this.anchorMax.set(maxX, maxY);
25173
25103
  } else {
25174
- // 顶层无父 rect 可参考,降级为 keepOffsets
25175
- this.anchorMin.set(aMinX, aMinY);
25176
- this.anchorMax.set(aMaxX, aMaxY);
25104
+ var rect = this.getRect();
25105
+ this.anchorMin.set(minX, minY);
25106
+ this.anchorMax.set(maxX, maxY);
25107
+ this.computeOffsets(rect, this.getParentRect());
25177
25108
  }
25178
- this.sizeChanged();
25109
+ this.updateLayout();
25179
25110
  };
25180
- /**
25181
- * 把 offsetMin/Max 设为预设值,使 rect 在父 rect 内落在视觉上对应的位置(留 margin 像素边距)。
25182
- * 当 anchor 已经按相同 preset 设定时,等价于“贴边放置带 margin 的 rect”。
25183
- * 使用当前 size 作为 rect 尺寸。
25184
- */ _proto.setOffsetsPreset = function setOffsetsPreset(preset, margin) {
25111
+ _proto.setOffsetsPreset = function setOffsetsPreset(preset, margin) {
25185
25112
  if (margin === void 0) margin = 0;
25186
- if (!_instanceof1(this.parentTransform, RectTransform)) {
25113
+ if (!this.parent) {
25187
25114
  return;
25188
25115
  }
25189
- var newSizeX = this.size.x;
25190
- var newSizeY = this.size.y;
25116
+ var parentSize = this.parent.size;
25117
+ var width = this.size.x;
25118
+ var height = this.size.y;
25191
25119
  var a = this.anchorMin;
25192
25120
  var b = this.anchorMax;
25193
- var pw = this.parentTransform.size.x;
25194
- var ph = this.parentTransform.size.y;
25195
- var offMinX = 0;
25196
- var offMaxX = 0;
25197
- var offMinY = 0;
25198
- var offMaxY = 0;
25199
- // X 方向(left / right)
25121
+ var minX = 0, maxX = 0, minY = 0, maxY = 0;
25200
25122
  switch(preset){
25201
25123
  case "topLeft":
25202
25124
  case "bottomLeft":
@@ -25206,25 +25128,21 @@ exports.FrameComponent = __decorate([
25206
25128
  case "leftWide":
25207
25129
  case "hcenterWide":
25208
25130
  case "fullRect":
25209
- offMinX = margin - a.x * pw;
25210
- offMaxX = margin + newSizeX - b.x * pw;
25131
+ minX = margin - a.x * parentSize.x;
25132
+ maxX = margin + width - b.x * parentSize.x;
25211
25133
  break;
25212
25134
  case "centerTop":
25213
25135
  case "centerBottom":
25214
25136
  case "center":
25215
25137
  case "vcenterWide":
25216
- offMinX = 0.5 * pw - newSizeX / 2 - a.x * pw;
25217
- offMaxX = 0.5 * pw + newSizeX / 2 - b.x * pw;
25138
+ minX = 0.5 * parentSize.x - width / 2 - a.x * parentSize.x;
25139
+ maxX = 0.5 * parentSize.x + width / 2 - b.x * parentSize.x;
25218
25140
  break;
25219
- case "topRight":
25220
- case "bottomRight":
25221
- case "centerRight":
25222
- case "rightWide":
25223
- offMinX = pw - margin - newSizeX - a.x * pw;
25224
- offMaxX = pw - margin - b.x * pw;
25141
+ default:
25142
+ minX = parentSize.x - margin - width - a.x * parentSize.x;
25143
+ maxX = parentSize.x - margin - b.x * parentSize.x;
25225
25144
  break;
25226
25145
  }
25227
- // Y 方向(bottom / top)— Y 向上
25228
25146
  switch(preset){
25229
25147
  case "bottomLeft":
25230
25148
  case "bottomRight":
@@ -25234,91 +25152,1438 @@ exports.FrameComponent = __decorate([
25234
25152
  case "bottomWide":
25235
25153
  case "vcenterWide":
25236
25154
  case "fullRect":
25237
- offMinY = margin - a.y * ph;
25238
- offMaxY = margin + newSizeY - b.y * ph;
25155
+ minY = margin - a.y * parentSize.y;
25156
+ maxY = margin + height - b.y * parentSize.y;
25239
25157
  break;
25240
25158
  case "centerLeft":
25241
25159
  case "centerRight":
25242
25160
  case "center":
25243
25161
  case "hcenterWide":
25244
- offMinY = 0.5 * ph - newSizeY / 2 - a.y * ph;
25245
- offMaxY = 0.5 * ph + newSizeY / 2 - b.y * ph;
25162
+ minY = 0.5 * parentSize.y - height / 2 - a.y * parentSize.y;
25163
+ maxY = 0.5 * parentSize.y + height / 2 - b.y * parentSize.y;
25246
25164
  break;
25247
- case "topLeft":
25248
- case "topRight":
25249
- case "centerTop":
25250
- case "topWide":
25251
- offMinY = ph - margin - newSizeY - a.y * ph;
25252
- offMaxY = ph - margin - b.y * ph;
25165
+ default:
25166
+ minY = parentSize.y - margin - height - a.y * parentSize.y;
25167
+ maxY = parentSize.y - margin - b.y * parentSize.y;
25253
25168
  break;
25254
25169
  }
25255
- this.offsetMin.set(offMinX, offMinY);
25256
- this.offsetMax.set(offMaxX, offMaxY);
25257
- this.sizeChanged();
25170
+ this.offsetMin.set(minX, minY);
25171
+ this.offsetMax.set(maxX, maxY);
25172
+ this.updateLayout();
25258
25173
  };
25259
- /**
25260
- * 同时设置 anchor 和 offset,达到“按 preset 摆放并贴边带 margin”的效果。
25261
- *
25262
- * 注意第一步用 `keepOffsets=false`(反推 offset 维持 rect 视觉位置),不能用默认 `true`:
25263
- * 后者会让 rect 的 size 在中间步先跳到错值(因为 anchor 改了 offset 没改),
25264
- * 第二步 `setOffsetsPreset` 又用这个错 size 算 offset,最终 rect size 不对
25265
- */ _proto.setAnchorsAndOffsetsPreset = function setAnchorsAndOffsetsPreset(preset, margin) {
25174
+ _proto.setAnchorsAndOffsetsPreset = function setAnchorsAndOffsetsPreset(preset, margin) {
25266
25175
  if (margin === void 0) margin = 0;
25267
25176
  this.setAnchorsPreset(preset, false);
25268
25177
  this.setOffsetsPreset(preset, margin);
25269
25178
  };
25270
- /**
25271
- * 用既有 Transform 的状态创建 RectTransform。
25272
- * 用于 Control / CanvasLayer 接管 VFXItem 时,把 VFXItem 自带的 Transform 升级为 RectTransform 而不丢失 position/rotation/scale 等已设置好的状态。
25273
- */ RectTransform.fromTransform = function fromTransform(t) {
25274
- if (_instanceof1(t, RectTransform)) {
25275
- return t;
25179
+ _proto.getGlobalTransform2D = function getGlobalTransform2D() {
25180
+ var local = this.getTransform2D();
25181
+ return this.parent ? new Matrix3().multiplyMatrices(this.parent.getGlobalTransform2D(), local) : local.clone();
25182
+ };
25183
+ _proto.hasPoint = function hasPoint(point) {
25184
+ return point.x >= 0 && point.y >= 0 && point.x <= this.size.x && point.y <= this.size.y;
25185
+ };
25186
+ _proto.getEffectiveMouseFilter = function getEffectiveMouseFilter() {
25187
+ return this.enabledInHierarchy && this.isMouseRecursiveEnabled() ? this.mouseFilter : exports.MouseFilter.Ignore;
25188
+ };
25189
+ _proto.getFocusModeWithOverride = function getFocusModeWithOverride() {
25190
+ return this.enabledInHierarchy && this.isFocusRecursiveEnabled() ? this.focusMode : exports.FocusMode.None;
25191
+ };
25192
+ _proto.getCursorShape = function getCursorShape(position) {
25193
+ return this.defaultCursorShape;
25194
+ };
25195
+ _proto.acceptEvent = function acceptEvent() {
25196
+ var _this_root;
25197
+ (_this_root = this.root) == null ? void 0 : _this_root.acceptControlEvent(this);
25198
+ };
25199
+ _proto.focus = function focus() {
25200
+ var _this_root;
25201
+ (_this_root = this.root) == null ? void 0 : _this_root.grabControlFocus(this);
25202
+ };
25203
+ _proto.grabFocus = function grabFocus() {
25204
+ this.focus();
25205
+ };
25206
+ _proto.grabClickFocus = function grabClickFocus() {
25207
+ var _this_root;
25208
+ (_this_root = this.root) == null ? void 0 : _this_root.grabControlClickFocus(this);
25209
+ };
25210
+ _proto.releaseFocus = function releaseFocus() {
25211
+ var _this_root;
25212
+ (_this_root = this.root) == null ? void 0 : _this_root.releaseControlFocus(this);
25213
+ };
25214
+ _proto.warpMouse = function warpMouse(position) {
25215
+ var _this_root;
25216
+ var matrix = this.getGlobalTransform2D().elements;
25217
+ (_this_root = this.root) == null ? void 0 : _this_root.warpControlMouse(new Vector2(matrix[0] * position.x + matrix[3] * position.y + matrix[6], matrix[1] * position.x + matrix[4] * position.y + matrix[7]));
25218
+ };
25219
+ /** Converts a window-space position into this control's local coordinates. */ _proto.makePositionLocal = function makePositionLocal(position) {
25220
+ var transform = this.getGlobalTransform2D().clone();
25221
+ if (Math.abs(transform.determinant()) < 1e-12) {
25222
+ return new Vector2();
25223
+ }
25224
+ var elements = transform.invert().elements;
25225
+ return new Vector2(elements[0] * position.x + elements[3] * position.y + elements[6], elements[1] * position.x + elements[4] * position.y + elements[7]);
25226
+ };
25227
+ /** Gets the current mouse position transformed into this control's coordinates. */ _proto.getLocalMousePosition = function getLocalMousePosition() {
25228
+ var root = this.root;
25229
+ return root ? this.makePositionLocal(root.getMousePosition()) : new Vector2();
25230
+ };
25231
+ _proto.update = function update(deltaTime) {};
25232
+ _proto.draw = function draw() {
25233
+ // OVERRIDE
25234
+ };
25235
+ _proto.onDestroy = function onDestroy() {};
25236
+ /** @internal */ _proto.drawInternal = function drawInternal() {
25237
+ if (!this.visibleInHierarchy || this.disposed) {
25238
+ return;
25239
+ }
25240
+ var graphics = this.engine.graphics;
25241
+ graphics.pushTransform(this.getTransform2D());
25242
+ this.draw();
25243
+ graphics.popTransform();
25244
+ };
25245
+ _proto.drawLine = function drawLine(x1, y1, x2, y2, color, thickness) {
25246
+ this.engine.graphics.drawLine(x1, y1, x2, y2, color, thickness);
25247
+ };
25248
+ _proto.drawPolyline = function drawPolyline(points, color, thickness) {
25249
+ this.engine.graphics.drawLines(points, color, thickness);
25250
+ };
25251
+ _proto.drawBezier = function drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness) {
25252
+ this.engine.graphics.drawBezier(x1, y1, x2, y2, x3, y3, x4, y4, color, thickness);
25253
+ };
25254
+ _proto.drawTriangle = function drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness) {
25255
+ this.engine.graphics.drawTriangle(x1, y1, x2, y2, x3, y3, color, thickness);
25256
+ };
25257
+ _proto.drawRect = function drawRect(x, y, width, height, color, thickness) {
25258
+ this.engine.graphics.drawRectangle(x, y, width, height, color, thickness);
25259
+ };
25260
+ _proto.drawCircle = function drawCircle(cx, cy, radius, color, thickness) {
25261
+ this.engine.graphics.drawCircle(cx, cy, radius, color, thickness);
25262
+ };
25263
+ _proto.fillTriangle = function fillTriangle(x1, y1, x2, y2, x3, y3, color) {
25264
+ this.engine.graphics.fillTriangle(x1, y1, x2, y2, x3, y3, color);
25265
+ };
25266
+ _proto.fillRect = function fillRect(x, y, width, height, color) {
25267
+ this.engine.graphics.fillRectangle(x, y, width, height, color);
25268
+ };
25269
+ _proto.fillCircle = function fillCircle(cx, cy, radius, color) {
25270
+ this.engine.graphics.fillCircle(cx, cy, radius, color);
25271
+ };
25272
+ _proto.drawTexture = function drawTexture(x, y, width, height, texture, region, color) {
25273
+ this.engine.graphics.drawTexture(x, y, width, height, texture, region, color);
25274
+ };
25275
+ _proto.drawText = function drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle) {
25276
+ this.engine.graphics.drawText(x, y, text, fontSize, color, fontFamily, fontWeight, fontStyle);
25277
+ };
25278
+ _proto.onMouseEnter = function onMouseEnter(location) {};
25279
+ _proto.onMouseMove = function onMouseMove(location, event) {};
25280
+ _proto.onMouseLeave = function onMouseLeave() {};
25281
+ _proto.onMouseWheel = function onMouseWheel(location, delta, event) {};
25282
+ _proto.onMouseDown = function onMouseDown(location, button, event) {};
25283
+ _proto.onMouseUp = function onMouseUp(location, button, event) {};
25284
+ _proto.onTouchDown = function onTouchDown(location, pointerId, event) {};
25285
+ _proto.onTouchMove = function onTouchMove(location, pointerId, event) {};
25286
+ _proto.onTouchUp = function onTouchUp(location, pointerId, event) {};
25287
+ _proto.onKeyDown = function onKeyDown(event) {};
25288
+ _proto.onKeyUp = function onKeyUp(event) {};
25289
+ _proto.onGotFocus = function onGotFocus() {};
25290
+ _proto.onLostFocus = function onLostFocus() {};
25291
+ /** @internal */ _proto.invokeGetDragData = function invokeGetDragData(position) {
25292
+ return this.getDragData(position);
25293
+ };
25294
+ /** @internal */ _proto.invokeCanDropData = function invokeCanDropData(position, data) {
25295
+ return this.canDropData(position, data);
25296
+ };
25297
+ /** @internal */ _proto.invokeDropData = function invokeDropData(position, data) {
25298
+ this.dropData(position, data);
25299
+ };
25300
+ _proto.getDragData = function getDragData(position) {
25301
+ return null;
25302
+ };
25303
+ _proto.canDropData = function canDropData(position, data) {
25304
+ return false;
25305
+ };
25306
+ _proto.dropData = function dropData(position, data) {};
25307
+ _proto.dispose = function dispose() {
25308
+ if (this.disposed) {
25309
+ return;
25310
+ }
25311
+ this.disposed = true;
25312
+ this.onDestroy();
25313
+ this.parent = null;
25314
+ this.owner = null;
25315
+ };
25316
+ /** @internal */ _proto.updateLayout = function updateLayout() {
25317
+ var _this_parent;
25318
+ var _this_parent_size;
25319
+ var parentSize = (_this_parent_size = (_this_parent = this.parent) == null ? void 0 : _this_parent.size) != null ? _this_parent_size : new Vector2();
25320
+ var left = this.offsetMin.x + this.anchorMin.x * parentSize.x;
25321
+ var bottom = this.offsetMin.y + this.anchorMin.y * parentSize.y;
25322
+ var right = this.offsetMax.x + this.anchorMax.x * parentSize.x;
25323
+ var top = this.offsetMax.y + this.anchorMax.y * parentSize.y;
25324
+ this.applyBounds(left, bottom, right - left, top - bottom);
25325
+ };
25326
+ _proto.applyBounds = function applyBounds(x, y, width, height) {
25327
+ var locationChanged = this.position.x !== x || this.position.y !== y;
25328
+ var sizeChanged = this.size.x !== width || this.size.y !== height;
25329
+ if (!locationChanged && !sizeChanged) {
25330
+ return;
25331
+ }
25332
+ this.position.set(x, y);
25333
+ this.size.set(width, height);
25334
+ this.markTransformDirty();
25335
+ if (locationChanged) {
25336
+ this.eventEmitter.emit("locationChanged", this);
25337
+ }
25338
+ if (sizeChanged) {
25339
+ this.eventEmitter.emit("sizeChanged", this);
25340
+ if (_instanceof1(this, ContainerControl)) {
25341
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25342
+ var child = _step.value;
25343
+ child.updateLayout();
25344
+ }
25345
+ }
25346
+ }
25347
+ };
25348
+ _proto.markTransformDirty = function markTransformDirty() {
25349
+ var _this_root;
25350
+ this.transformDirty = true;
25351
+ (_this_root = this.root) == null ? void 0 : _this_root.controlTreeChanged();
25352
+ };
25353
+ _proto.getParentRect = function getParentRect() {
25354
+ var _this_parent;
25355
+ var _this_parent_size_clone;
25356
+ return {
25357
+ position: new Vector2(),
25358
+ size: (_this_parent_size_clone = (_this_parent = this.parent) == null ? void 0 : _this_parent.size.clone()) != null ? _this_parent_size_clone : new Vector2()
25359
+ };
25360
+ };
25361
+ _proto.computeOffsets = function computeOffsets(rect, parentRect) {
25362
+ this.offsetMin.set(rect.position.x - parentRect.position.x - this.anchorMin.x * parentRect.size.x, rect.position.y - parentRect.position.y - this.anchorMin.y * parentRect.size.y);
25363
+ this.offsetMax.set(rect.position.x + rect.size.x - parentRect.position.x - this.anchorMax.x * parentRect.size.x, rect.position.y + rect.size.y - parentRect.position.y - this.anchorMax.y * parentRect.size.y);
25364
+ };
25365
+ _proto.computeAnchors = function computeAnchors(rect, parentRect) {
25366
+ if (parentRect.size.x !== 0) {
25367
+ this.anchorMin.x = (rect.position.x - parentRect.position.x - this.offsetMin.x) / parentRect.size.x;
25368
+ this.anchorMax.x = (rect.position.x + rect.size.x - parentRect.position.x - this.offsetMax.x) / parentRect.size.x;
25369
+ }
25370
+ if (parentRect.size.y !== 0) {
25371
+ this.anchorMin.y = (rect.position.y - parentRect.position.y - this.offsetMin.y) / parentRect.size.y;
25372
+ this.anchorMax.y = (rect.position.y + rect.size.y - parentRect.position.y - this.offsetMax.y) / parentRect.size.y;
25373
+ }
25374
+ };
25375
+ _proto.isMouseRecursiveEnabled = function isMouseRecursiveEnabled() {
25376
+ if (this.mouseBehaviorRecursive === exports.MouseBehaviorRecursive.Inherited) {
25377
+ var _this_parent;
25378
+ var _this_parent_isMouseRecursiveEnabled;
25379
+ return (_this_parent_isMouseRecursiveEnabled = (_this_parent = this.parent) == null ? void 0 : _this_parent.isMouseRecursiveEnabled()) != null ? _this_parent_isMouseRecursiveEnabled : true;
25380
+ }
25381
+ return this.mouseBehaviorRecursive === exports.MouseBehaviorRecursive.Enabled;
25382
+ };
25383
+ _proto.isFocusRecursiveEnabled = function isFocusRecursiveEnabled() {
25384
+ if (this.focusBehaviorRecursive === exports.FocusBehaviorRecursive.Inherited) {
25385
+ var _this_parent;
25386
+ var _this_parent_isFocusRecursiveEnabled;
25387
+ return (_this_parent_isFocusRecursiveEnabled = (_this_parent = this.parent) == null ? void 0 : _this_parent.isFocusRecursiveEnabled()) != null ? _this_parent_isFocusRecursiveEnabled : true;
25388
+ }
25389
+ return this.focusBehaviorRecursive === exports.FocusBehaviorRecursive.Enabled;
25390
+ };
25391
+ _create_class(Control, [
25392
+ {
25393
+ key: "parent",
25394
+ get: function get() {
25395
+ return this._parent;
25396
+ },
25397
+ set: function set(value) {
25398
+ var _this__parent;
25399
+ if (value === this._parent) {
25400
+ return;
25401
+ }
25402
+ var previousRoot = this.root;
25403
+ (_this__parent = this._parent) == null ? void 0 : _this__parent.removeChildInternal(this);
25404
+ this._parent = value;
25405
+ value == null ? void 0 : value.addChildInternal(this);
25406
+ this.updateLayout();
25407
+ var nextRoot = this.root;
25408
+ if (previousRoot && previousRoot !== nextRoot) {
25409
+ previousRoot.controlRemoved(this);
25410
+ }
25411
+ nextRoot == null ? void 0 : nextRoot.controlTreeChanged();
25412
+ this.eventEmitter.emit("parentChanged", this);
25413
+ }
25414
+ },
25415
+ {
25416
+ key: "item",
25417
+ get: /** Scene item exposed through the optional UIControl bridge. */ function get() {
25418
+ var _this_owner;
25419
+ var _this_owner_item;
25420
+ return (_this_owner_item = (_this_owner = this.owner) == null ? void 0 : _this_owner.item) != null ? _this_owner_item : null;
25421
+ }
25422
+ },
25423
+ {
25424
+ key: "indexInParent",
25425
+ get: function get() {
25426
+ var _this_parent;
25427
+ var _this_parent_getChildIndex;
25428
+ return (_this_parent_getChildIndex = (_this_parent = this.parent) == null ? void 0 : _this_parent.getChildIndex(this)) != null ? _this_parent_getChildIndex : -1;
25429
+ },
25430
+ set: function set(value) {
25431
+ var _this_parent;
25432
+ (_this_parent = this.parent) == null ? void 0 : _this_parent.changeChildIndex(this, value);
25433
+ }
25434
+ },
25435
+ {
25436
+ key: "visible",
25437
+ get: function get() {
25438
+ return this._visible;
25439
+ },
25440
+ set: function set(value) {
25441
+ if (this._visible !== value) {
25442
+ var _this_root;
25443
+ this._visible = value;
25444
+ (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25445
+ }
25446
+ }
25447
+ },
25448
+ {
25449
+ key: "visibleInHierarchy",
25450
+ get: function get() {
25451
+ var _this_parent;
25452
+ var _this_parent_visibleInHierarchy;
25453
+ return this.visible && ((_this_parent_visibleInHierarchy = (_this_parent = this.parent) == null ? void 0 : _this_parent.visibleInHierarchy) != null ? _this_parent_visibleInHierarchy : true);
25454
+ }
25455
+ },
25456
+ {
25457
+ key: "enabled",
25458
+ get: function get() {
25459
+ return this._enabled;
25460
+ },
25461
+ set: function set(value) {
25462
+ if (this._enabled !== value) {
25463
+ var _this_root;
25464
+ this._enabled = value;
25465
+ (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25466
+ }
25467
+ }
25468
+ },
25469
+ {
25470
+ key: "enabledInHierarchy",
25471
+ get: function get() {
25472
+ var _this_parent;
25473
+ var _this_parent_enabledInHierarchy;
25474
+ return this.enabled && ((_this_parent_enabledInHierarchy = (_this_parent = this.parent) == null ? void 0 : _this_parent.enabledInHierarchy) != null ? _this_parent_enabledInHierarchy : true);
25475
+ }
25476
+ },
25477
+ {
25478
+ key: "mouseFilter",
25479
+ get: function get() {
25480
+ return this._mouseFilter;
25481
+ },
25482
+ set: function set(value) {
25483
+ if (this._mouseFilter !== value) {
25484
+ var _this_root;
25485
+ this._mouseFilter = value;
25486
+ (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25487
+ }
25488
+ }
25489
+ },
25490
+ {
25491
+ key: "mouseBehaviorRecursive",
25492
+ get: function get() {
25493
+ return this._mouseBehaviorRecursive;
25494
+ },
25495
+ set: function set(value) {
25496
+ if (this._mouseBehaviorRecursive !== value) {
25497
+ var _this_root;
25498
+ this._mouseBehaviorRecursive = value;
25499
+ (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25500
+ }
25501
+ }
25502
+ },
25503
+ {
25504
+ key: "focusMode",
25505
+ get: function get() {
25506
+ return this._focusMode;
25507
+ },
25508
+ set: function set(value) {
25509
+ if (this._focusMode !== value) {
25510
+ var _this_root;
25511
+ this._focusMode = value;
25512
+ (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25513
+ }
25514
+ }
25515
+ },
25516
+ {
25517
+ key: "focusBehaviorRecursive",
25518
+ get: function get() {
25519
+ return this._focusBehaviorRecursive;
25520
+ },
25521
+ set: function set(value) {
25522
+ if (this._focusBehaviorRecursive !== value) {
25523
+ var _this_root;
25524
+ this._focusBehaviorRecursive = value;
25525
+ (_this_root = this.root) == null ? void 0 : _this_root.controlStateChanged(this);
25526
+ }
25527
+ }
25528
+ },
25529
+ {
25530
+ key: "defaultCursorShape",
25531
+ get: function get() {
25532
+ return this._defaultCursorShape;
25533
+ },
25534
+ set: function set(value) {
25535
+ this._defaultCursorShape = value;
25536
+ }
25537
+ },
25538
+ {
25539
+ key: "location",
25540
+ get: function get() {
25541
+ return this.position;
25542
+ },
25543
+ set: function set(value) {
25544
+ this.setPosition(value.x, value.y);
25545
+ }
25546
+ },
25547
+ {
25548
+ key: "rotation",
25549
+ get: function get() {
25550
+ return this._rotation;
25551
+ }
25552
+ },
25553
+ {
25554
+ key: "x",
25555
+ get: function get() {
25556
+ return this.position.x;
25557
+ },
25558
+ set: function set(value) {
25559
+ this.setPosition(value, this.position.y);
25560
+ }
25561
+ },
25562
+ {
25563
+ key: "y",
25564
+ get: function get() {
25565
+ return this.position.y;
25566
+ },
25567
+ set: function set(value) {
25568
+ this.setPosition(this.position.x, value);
25569
+ }
25570
+ },
25571
+ {
25572
+ key: "width",
25573
+ get: function get() {
25574
+ return this.size.x;
25575
+ },
25576
+ set: function set(value) {
25577
+ this.setSize(value, this.size.y);
25578
+ }
25579
+ },
25580
+ {
25581
+ key: "height",
25582
+ get: function get() {
25583
+ return this.size.y;
25584
+ },
25585
+ set: function set(value) {
25586
+ this.setSize(this.size.x, value);
25587
+ }
25588
+ },
25589
+ {
25590
+ key: "root",
25591
+ get: function get() {
25592
+ var _this_parent;
25593
+ var _this_parent_root;
25594
+ return _instanceof1(this, RootControl) ? this : (_this_parent_root = (_this_parent = this.parent) == null ? void 0 : _this_parent.root) != null ? _this_parent_root : null;
25595
+ }
25596
+ },
25597
+ {
25598
+ key: "isDisposed",
25599
+ get: function get() {
25600
+ return this.disposed;
25601
+ }
25602
+ }
25603
+ ]);
25604
+ return Control;
25605
+ }();
25606
+ /** A Control that owns child Controls. */ var ContainerControl = /*#__PURE__*/ function(Control) {
25607
+ _inherits(ContainerControl, Control);
25608
+ function ContainerControl() {
25609
+ var _this;
25610
+ _this = Control.apply(this, arguments) || this;
25611
+ _this.children = [];
25612
+ return _this;
25613
+ }
25614
+ var _proto = ContainerControl.prototype;
25615
+ _proto.addChild = function addChild(child) {
25616
+ child.parent = this;
25617
+ return child;
25618
+ };
25619
+ _proto.removeChild = function removeChild(child) {
25620
+ if (child.parent === this) {
25621
+ child.parent = null;
25622
+ }
25623
+ };
25624
+ _proto.getChildIndex = function getChildIndex(child) {
25625
+ return this.children.indexOf(child);
25626
+ };
25627
+ /** @internal */ _proto.changeChildIndex = function changeChildIndex(child, newIndex) {
25628
+ var _this_root;
25629
+ var oldIndex = this.children.indexOf(child);
25630
+ if (oldIndex === newIndex || oldIndex === -1) {
25631
+ return;
25632
+ }
25633
+ this.children.splice(oldIndex, 1);
25634
+ if (newIndex < 0 || newIndex >= this.children.length) {
25635
+ this.children.push(child);
25636
+ } else {
25637
+ this.children.splice(newIndex, 0, child);
25638
+ }
25639
+ (_this_root = this.root) == null ? void 0 : _this_root.controlTreeChanged();
25640
+ };
25641
+ /** @internal */ _proto.addChildInternal = function addChildInternal(child) {
25642
+ if (!this.children.includes(child)) {
25643
+ this.children.push(child);
25644
+ }
25645
+ };
25646
+ /** @internal */ _proto.removeChildInternal = function removeChildInternal(child) {
25647
+ var index = this.children.indexOf(child);
25648
+ if (index !== -1) {
25649
+ this.children.splice(index, 1);
25650
+ }
25651
+ };
25652
+ _proto.drawSelf = function drawSelf() {
25653
+ Control.prototype.draw.call(this);
25654
+ };
25655
+ _proto.draw = function draw() {
25656
+ this.drawSelf();
25657
+ this.drawChildren();
25658
+ };
25659
+ _proto.drawChildren = function drawChildren() {
25660
+ var graphics = this.engine.graphics;
25661
+ if (this.clipContents) ;
25662
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25663
+ var child = _step.value;
25664
+ if (!child.visible || child.isDisposed) {
25665
+ continue;
25666
+ }
25667
+ graphics.pushTransform(child.getTransform2D());
25668
+ child.draw();
25669
+ graphics.popTransform();
25670
+ }
25671
+ };
25672
+ _proto.update = function update(deltaTime) {
25673
+ Control.prototype.update.call(this, deltaTime);
25674
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25675
+ var child = _step.value;
25676
+ if (child.enabled && !child.isDisposed) {
25677
+ child.update(deltaTime);
25678
+ }
25679
+ }
25680
+ };
25681
+ _proto.dispose = function dispose() {
25682
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.children.slice()), _step; !(_step = _iterator()).done;){
25683
+ var child = _step.value;
25684
+ child.dispose();
25685
+ }
25686
+ Control.prototype.dispose.call(this);
25687
+ };
25688
+ return ContainerControl;
25689
+ }(Control);
25690
+ /** Base class for GUI tree roots and input dispatchers. */ var RootControl = /*#__PURE__*/ function(ContainerControl) {
25691
+ _inherits(RootControl, ContainerControl);
25692
+ function RootControl() {
25693
+ return ContainerControl.apply(this, arguments);
25694
+ }
25695
+ return RootControl;
25696
+ }(ContainerControl);
25697
+
25698
+ var _obj$3;
25699
+ var cursorNames = (_obj$3 = {}, _obj$3[exports.CursorShape.Arrow] = "default", _obj$3[exports.CursorShape.Ibeam] = "text", _obj$3[exports.CursorShape.PointingHand] = "pointer", _obj$3[exports.CursorShape.Cross] = "crosshair", _obj$3[exports.CursorShape.Wait] = "wait", _obj$3[exports.CursorShape.Busy] = "progress", _obj$3[exports.CursorShape.Drag] = "grab", _obj$3[exports.CursorShape.CanDrop] = "copy", _obj$3[exports.CursorShape.Forbidden] = "not-allowed", _obj$3[exports.CursorShape.Vsize] = "ns-resize", _obj$3[exports.CursorShape.Hsize] = "ew-resize", _obj$3[exports.CursorShape.Bdiagsize] = "nesw-resize", _obj$3[exports.CursorShape.Fdiagsize] = "nwse-resize", _obj$3[exports.CursorShape.Move] = "move", _obj$3[exports.CursorShape.Vsplit] = "row-resize", _obj$3[exports.CursorShape.Hsplit] = "col-resize", _obj$3[exports.CursorShape.Help] = "help", _obj$3);
25700
+ function getButtonMask(button) {
25701
+ switch(button){
25702
+ case exports.MouseButton.Left:
25703
+ return exports.MouseButtonMask.Left;
25704
+ case exports.MouseButton.Right:
25705
+ return exports.MouseButtonMask.Right;
25706
+ case exports.MouseButton.Middle:
25707
+ return exports.MouseButtonMask.Middle;
25708
+ case exports.MouseButton.Xbutton1:
25709
+ return exports.MouseButtonMask.Xbutton1;
25710
+ case exports.MouseButton.Xbutton2:
25711
+ return exports.MouseButtonMask.Xbutton2;
25712
+ default:
25713
+ return exports.MouseButtonMask.None;
25714
+ }
25715
+ }
25716
+ function isWheelButton(button) {
25717
+ return button >= exports.MouseButton.WheelUp && button <= exports.MouseButton.WheelRight;
25718
+ }
25719
+ function getWheelDelta(event) {
25720
+ return event.buttonIndex === exports.MouseButton.WheelUp || event.buttonIndex === exports.MouseButton.WheelLeft ? event.factor : -event.factor;
25721
+ }
25722
+ /** CanvasLayer-like boundary for a single UICanvas GUI tree. */ var CanvasRootControl = /*#__PURE__*/ function(ContainerControl) {
25723
+ _inherits(CanvasRootControl, ContainerControl);
25724
+ function CanvasRootControl(engine, canvas) {
25725
+ var _this;
25726
+ _this = ContainerControl.call(this, engine) || this;
25727
+ _this.canvas = canvas;
25728
+ _this.mouseFilter = exports.MouseFilter.Ignore;
25729
+ _this.setSize(engine.canvas.width, engine.canvas.height);
25730
+ return _this;
25731
+ }
25732
+ _create_class(CanvasRootControl, [
25733
+ {
25734
+ key: "inputDisabled",
25735
+ get: function get() {
25736
+ var _this_canvas_item;
25737
+ return !this.canvas.receivesEvents || !this.canvas.enabled || !((_this_canvas_item = this.canvas.item) == null ? void 0 : _this_canvas_item.isActive);
25738
+ }
25739
+ }
25740
+ ]);
25741
+ return CanvasRootControl;
25742
+ }(ContainerControl);
25743
+ /** Global ordered collection of UICanvas roots. */ var CanvasContainer = /*#__PURE__*/ function(ContainerControl) {
25744
+ _inherits(CanvasContainer, ContainerControl);
25745
+ function CanvasContainer(engine) {
25746
+ var _this;
25747
+ _this = ContainerControl.call(this, engine) || this;
25748
+ _this.mouseFilter = exports.MouseFilter.Ignore;
25749
+ _this.setSize(engine.canvas.width, engine.canvas.height);
25750
+ return _this;
25751
+ }
25752
+ var _proto = CanvasContainer.prototype;
25753
+ _proto.sortCanvases = function sortCanvases() {
25754
+ this.children.sort(function(left, right) {
25755
+ return left.canvas.order - right.canvas.order;
25756
+ });
25757
+ };
25758
+ _proto.addChildInternal = function addChildInternal(child) {
25759
+ ContainerControl.prototype.addChildInternal.call(this, child);
25760
+ this.sortCanvases();
25761
+ };
25762
+ _proto.draw = function draw() {
25763
+ this.sortCanvases();
25764
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.children), _step; !(_step = _iterator()).done;){
25765
+ var child = _step.value;
25766
+ var root = child;
25767
+ if (root.canvas.isVisible) {
25768
+ root.draw();
25769
+ }
25770
+ }
25771
+ };
25772
+ return CanvasContainer;
25773
+ }(ContainerControl);
25774
+ /** Engine window GUI root. Routes events across all UICanvas roots. */ var WindowRootControl = /*#__PURE__*/ function(RootControl) {
25775
+ _inherits(WindowRootControl, RootControl);
25776
+ function WindowRootControl(engine) {
25777
+ var _this;
25778
+ _this = RootControl.call(this, engine) || this;
25779
+ _this.dragThreshold = 10;
25780
+ _this.inputHandled = false;
25781
+ _this.gui = {
25782
+ mouseFocus: null,
25783
+ mouseClickGrabber: null,
25784
+ mouseFocusMask: exports.MouseButtonMask.None,
25785
+ mouseOver: null,
25786
+ mouseOverHierarchy: [],
25787
+ touchFocus: new Map(),
25788
+ keyFocus: null,
25789
+ dragAccum: new Vector2(),
25790
+ dragAttempted: false,
25791
+ dragging: false,
25792
+ dragData: null,
25793
+ dragMouseOver: null,
25794
+ dragSuccessful: false,
25795
+ lastMousePosition: new Vector2(Number.NEGATIVE_INFINITY, Number.NEGATIVE_INFINITY),
25796
+ sendingMouseEnterExit: false,
25797
+ mouseOverUpdatePending: false
25798
+ };
25799
+ _this.mouseFilter = exports.MouseFilter.Ignore;
25800
+ _this.setSize(engine.canvas.width, engine.canvas.height);
25801
+ _this.canvases = new CanvasContainer(engine);
25802
+ _this.canvases.parent = _assert_this_initialized(_this);
25803
+ return _this;
25804
+ }
25805
+ var _proto = WindowRootControl.prototype;
25806
+ _proto.pushInput = function pushInput(event) {
25807
+ this.inputHandled = false;
25808
+ this.cleanupInternalState();
25809
+ this.processGUIInput(event);
25810
+ this.postGrabClickFocus();
25811
+ };
25812
+ _proto.isInputHandled = function isInputHandled() {
25813
+ return this.inputHandled;
25814
+ };
25815
+ _proto.getMousePosition = function getMousePosition() {
25816
+ return this.gui.lastMousePosition.clone();
25817
+ };
25818
+ _proto.guiGetFocusOwner = function guiGetFocusOwner() {
25819
+ return this.isFocusTargetUsable(this.gui.keyFocus) ? this.gui.keyFocus : null;
25820
+ };
25821
+ _proto.guiReleaseFocus = function guiReleaseFocus() {
25822
+ this.releaseControlFocus();
25823
+ };
25824
+ _proto.guiIsDragging = function guiIsDragging() {
25825
+ return this.gui.dragging;
25826
+ };
25827
+ _proto.guiGetDragData = function guiGetDragData() {
25828
+ return this.gui.dragData;
25829
+ };
25830
+ _proto.guiIsDragSuccessful = function guiIsDragSuccessful() {
25831
+ return this.gui.dragSuccessful;
25832
+ };
25833
+ _proto.guiCancelDrag = function guiCancelDrag() {
25834
+ this.endDragging(false);
25835
+ };
25836
+ _proto.acceptControlEvent = function acceptControlEvent(control) {
25837
+ if (this.isControlUsable(control)) {
25838
+ this.inputHandled = true;
25839
+ }
25840
+ };
25841
+ _proto.grabControlFocus = function grabControlFocus(control) {
25842
+ if (!this.isFocusTargetUsable(control) || this.gui.keyFocus === control) {
25843
+ return;
25844
+ }
25845
+ var previous = this.gui.keyFocus;
25846
+ this.gui.keyFocus = control;
25847
+ if (previous && !previous.isDisposed) {
25848
+ previous.onLostFocus();
25849
+ }
25850
+ control.onGotFocus();
25851
+ };
25852
+ _proto.grabControlClickFocus = function grabControlClickFocus(control) {
25853
+ var _this = this;
25854
+ if (this.isControlValid(control)) {
25855
+ this.gui.mouseClickGrabber = control;
25856
+ queueMicrotask(function() {
25857
+ return _this.postGrabClickFocus();
25858
+ });
25859
+ }
25860
+ };
25861
+ _proto.releaseControlFocus = function releaseControlFocus(control) {
25862
+ var previous = this.gui.keyFocus;
25863
+ if (!previous || control && previous !== control) {
25864
+ return;
25865
+ }
25866
+ this.gui.keyFocus = null;
25867
+ if (!previous.isDisposed) {
25868
+ previous.onLostFocus();
25869
+ }
25870
+ };
25871
+ _proto.warpControlMouse = function warpControlMouse(position) {
25872
+ this.gui.lastMousePosition.copyFrom(position);
25873
+ this.updateMouseOver(position);
25874
+ };
25875
+ _proto.controlStateChanged = function controlStateChanged(control) {
25876
+ if (!this.isControlUsable(control)) {
25877
+ this.dropControlState(control);
25878
+ }
25879
+ this.requestMouseOverUpdate();
25880
+ };
25881
+ _proto.controlRemoved = function controlRemoved(control) {
25882
+ this.dropControlState(control);
25883
+ this.cleanupInternalState();
25884
+ this.requestMouseOverUpdate();
25885
+ };
25886
+ _proto.controlTreeChanged = function controlTreeChanged() {
25887
+ this.requestMouseOverUpdate();
25888
+ };
25889
+ _proto.cancelPointerInput = function cancelPointerInput() {
25890
+ this.dropMouseFocus();
25891
+ this.dropMouseOver();
25892
+ this.gui.touchFocus.clear();
25893
+ this.endDragging(false);
25894
+ this.releaseControlFocus();
25895
+ };
25896
+ _proto.resize = function resize(width, height) {
25897
+ this.setSize(width, height);
25898
+ this.canvases.setSize(width, height);
25899
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.canvases.children), _step; !(_step = _iterator()).done;){
25900
+ var root = _step.value;
25901
+ root.setSize(width, height);
25902
+ }
25903
+ };
25904
+ _proto.render = function render() {
25905
+ if (this.canvases.children.length === 0) {
25906
+ return;
25907
+ }
25908
+ this.engine.graphics.begin();
25909
+ this.draw();
25910
+ this.engine.graphics.end();
25911
+ };
25912
+ _proto.update = function update(deltaTime) {
25913
+ if (this.gui.mouseOverUpdatePending) {
25914
+ this.gui.mouseOverUpdatePending = false;
25915
+ this.updateMouseOver(this.gui.lastMousePosition);
25916
+ }
25917
+ RootControl.prototype.update.call(this, deltaTime);
25918
+ };
25919
+ _proto.dispose = function dispose() {
25920
+ this.cancelPointerInput();
25921
+ RootControl.prototype.dispose.call(this);
25922
+ };
25923
+ _proto.processGUIInput = function processGUIInput(event) {
25924
+ if (_instanceof1(event, InputEventKey)) {
25925
+ var target = this.guiGetFocusOwner();
25926
+ if (target) {
25927
+ this.callControlInput(target, event);
25928
+ }
25929
+ } else if (_instanceof1(event, InputEventMouse)) {
25930
+ this.gui.lastMousePosition.copyFrom(event.globalPosition);
25931
+ this.updateMouseOver(event.globalPosition);
25932
+ if (_instanceof1(event, InputEventMouseButton)) {
25933
+ this.processMouseButton(event);
25934
+ } else if (_instanceof1(event, InputEventMouseMotion)) {
25935
+ this.processMouseMotion(event);
25936
+ }
25937
+ } else if (_instanceof1(event, InputEventScreenTouch)) {
25938
+ this.processScreenTouch(event);
25939
+ } else if (_instanceof1(event, InputEventScreenDrag)) {
25940
+ this.processScreenDrag(event);
25941
+ }
25942
+ };
25943
+ _proto.processMouseButton = function processMouseButton(event) {
25944
+ if (isWheelButton(event.buttonIndex)) {
25945
+ var target = this.findInputControl(event.globalPosition);
25946
+ if (target) {
25947
+ this.callGUIInput(target, event);
25948
+ }
25949
+ return;
25950
+ }
25951
+ var mask = getButtonMask(event.buttonIndex);
25952
+ if (event.isPressed()) {
25953
+ var target1 = this.gui.mouseFocusMask !== 0 ? this.gui.mouseFocus : this.findInputControl(event.globalPosition);
25954
+ this.gui.mouseFocus = target1;
25955
+ if (!target1) {
25956
+ return;
25957
+ }
25958
+ this.gui.mouseFocusMask |= mask;
25959
+ if (event.buttonIndex === exports.MouseButton.Left) {
25960
+ this.gui.dragAccum.setZero();
25961
+ this.gui.dragAttempted = false;
25962
+ this.findClickFocus(target1);
25963
+ }
25964
+ this.callGUIInput(target1, event);
25965
+ } else {
25966
+ if (event.buttonIndex === exports.MouseButton.Left && this.gui.dragging) {
25967
+ this.finishDrop(event.globalPosition);
25968
+ }
25969
+ this.gui.mouseFocusMask &= ~mask;
25970
+ var target2 = this.gui.mouseFocus;
25971
+ if (this.gui.mouseFocusMask === 0) {
25972
+ this.gui.mouseFocus = null;
25973
+ }
25974
+ if (this.isControlUsable(target2)) {
25975
+ this.callGUIInput(target2, event);
25976
+ }
25977
+ }
25978
+ };
25979
+ _proto.processMouseMotion = function processMouseMotion(event) {
25980
+ if (!this.gui.dragging && !this.gui.dragAttempted && this.gui.mouseFocus && (this.gui.mouseFocusMask & exports.MouseButtonMask.Left) !== 0) {
25981
+ this.gui.dragAccum.add(event.relative);
25982
+ if (this.gui.dragAccum.length() > this.dragThreshold) {
25983
+ var origin = event.globalPosition.clone().subtract(this.gui.dragAccum);
25984
+ this.beginDragging(this.gui.mouseFocus, origin);
25985
+ this.gui.dragAttempted = true;
25986
+ }
25987
+ }
25988
+ var target = this.isControlUsable(this.gui.mouseFocus) ? this.gui.mouseFocus : this.findInputControl(event.globalPosition);
25989
+ if (target) {
25990
+ this.callGUIInput(target, event);
25991
+ }
25992
+ if (this.gui.dragging) {
25993
+ this.gui.dragMouseOver = this.findDropTarget(this.findInputControl(event.globalPosition), event.globalPosition);
25994
+ }
25995
+ this.updateCursor(target, event.globalPosition);
25996
+ };
25997
+ _proto.processScreenTouch = function processScreenTouch(event) {
25998
+ var target;
25999
+ if (event.isPressed()) {
26000
+ target = this.findInputControl(event.position);
26001
+ if (target) {
26002
+ this.gui.touchFocus.set(event.index, target);
26003
+ }
26004
+ } else {
26005
+ var _this_gui_touchFocus_get;
26006
+ target = (_this_gui_touchFocus_get = this.gui.touchFocus.get(event.index)) != null ? _this_gui_touchFocus_get : null;
26007
+ this.gui.touchFocus.delete(event.index);
26008
+ }
26009
+ if (this.isControlUsable(target)) {
26010
+ this.callGUIInput(target, event);
26011
+ }
26012
+ };
26013
+ _proto.processScreenDrag = function processScreenDrag(event) {
26014
+ var _this_gui_touchFocus_get;
26015
+ var target = (_this_gui_touchFocus_get = this.gui.touchFocus.get(event.index)) != null ? _this_gui_touchFocus_get : this.findInputControl(event.position);
26016
+ if (this.isControlUsable(target)) {
26017
+ this.callGUIInput(target, event);
26018
+ }
26019
+ };
26020
+ _proto.callGUIInput = function callGUIInput(target, event) {
26021
+ var current = target;
26022
+ var pointerEvent = _instanceof1(event, InputEventMouse) || _instanceof1(event, InputEventScreenTouch) || _instanceof1(event, InputEventScreenDrag);
26023
+ while(current && current !== this && this.isControlUsable(current)){
26024
+ var filter = current.getEffectiveMouseFilter();
26025
+ if (filter !== exports.MouseFilter.Ignore) {
26026
+ this.callControlInput(current, event.xformedBy(this.getGlobalInverse(current)));
26027
+ }
26028
+ var forcePassWheel = _instanceof1(event, InputEventMouseButton) && isWheelButton(event.buttonIndex) && current.mouseForcePassScrollEvents;
26029
+ if (this.inputHandled || filter === exports.MouseFilter.Stop && pointerEvent && !forcePassWheel) {
26030
+ this.inputHandled = true;
26031
+ return;
26032
+ }
26033
+ current = current.parent;
26034
+ }
26035
+ };
26036
+ _proto.callControlInput = function callControlInput(control, event) {
26037
+ if (_instanceof1(event, InputEventMouseButton)) {
26038
+ if (isWheelButton(event.buttonIndex)) {
26039
+ control.onMouseWheel(event.position, getWheelDelta(event), event);
26040
+ } else if (event.isPressed()) {
26041
+ control.onMouseDown(event.position, event.buttonIndex, event);
26042
+ } else {
26043
+ control.onMouseUp(event.position, event.buttonIndex, event);
26044
+ }
26045
+ } else if (_instanceof1(event, InputEventMouseMotion)) {
26046
+ control.onMouseMove(event.position, event);
26047
+ } else if (_instanceof1(event, InputEventScreenTouch)) {
26048
+ if (event.isPressed()) {
26049
+ control.onTouchDown(event.position, event.index, event);
26050
+ } else {
26051
+ control.onTouchUp(event.position, event.index, event);
26052
+ }
26053
+ } else if (_instanceof1(event, InputEventScreenDrag)) {
26054
+ control.onTouchMove(event.position, event.index, event);
26055
+ } else if (_instanceof1(event, InputEventKey)) {
26056
+ if (event.isPressed()) {
26057
+ control.onKeyDown(event);
26058
+ } else if (event.isReleased()) {
26059
+ control.onKeyUp(event);
26060
+ }
26061
+ }
26062
+ };
26063
+ _proto.findInputControl = function findInputControl(position) {
26064
+ this.canvases.sortCanvases();
26065
+ for(var index = this.canvases.children.length - 1; index >= 0; index--){
26066
+ var root = this.canvases.children[index];
26067
+ if (!root.canvas.isVisible || root.inputDisabled) {
26068
+ continue;
26069
+ }
26070
+ var target = this.findControlAtPosition(root, position, true);
26071
+ if (target) {
26072
+ return target;
26073
+ }
26074
+ }
26075
+ return null;
26076
+ };
26077
+ _proto.findControlAtPosition = function findControlAtPosition(container, position, skipSelf) {
26078
+ if (skipSelf === void 0) skipSelf = false;
26079
+ if (!container.visibleInHierarchy || container.isDisposed) {
26080
+ return null;
26081
+ }
26082
+ var localPosition = this.toLocal(container, position);
26083
+ if (container.clipContents && !container.hasPoint(localPosition)) {
26084
+ return null;
26085
+ }
26086
+ for(var index = container.children.length - 1; index >= 0; index--){
26087
+ var child = container.children[index];
26088
+ if (!child.visibleInHierarchy || child.isDisposed) {
26089
+ continue;
26090
+ }
26091
+ if (_instanceof1(child, ContainerControl)) {
26092
+ var found = this.findControlAtPosition(child, position);
26093
+ if (found) {
26094
+ return found;
26095
+ }
26096
+ } else if (child.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore && child.hasPoint(this.toLocal(child, position))) {
26097
+ return child;
26098
+ }
25276
26099
  }
25277
- var rt = new RectTransform();
25278
- rt.engine = t.engine;
25279
- rt.name = t.name;
25280
- rt.position.copyFrom(t.position);
25281
- rt.quat.copyFrom(t.quat);
25282
- rt.rotation.copyFrom(t.rotation);
25283
- rt.scale.copyFrom(t.scale);
25284
- rt.size.copyFrom(t.size);
25285
- // 不拷贝源 anchor — 升级为 RectTransform 时使用默认 pivot=(0.5, 0.5),
25286
- // 把 anchor 同步成 pivot * size,获得“中心轴心”默认行为
25287
- rt.anchor.set(rt.pivot.x * rt.size.x, rt.pivot.y * rt.size.y, t.anchor.z);
25288
- if (t.parentTransform) {
25289
- rt.parentTransform = t.parentTransform;
26100
+ if (!skipSelf && container.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore && container.hasPoint(localPosition)) {
26101
+ return container;
26102
+ }
26103
+ return null;
26104
+ };
26105
+ _proto.updateMouseOver = function updateMouseOver(position) {
26106
+ if (this.gui.sendingMouseEnterExit) {
26107
+ this.gui.mouseOverUpdatePending = true;
26108
+ return;
26109
+ }
26110
+ this.gui.mouseOverUpdatePending = false;
26111
+ var target = this.findInputControl(position);
26112
+ var next = this.buildHoverHierarchy(target);
26113
+ var previous = this.gui.mouseOverHierarchy;
26114
+ var common = 0;
26115
+ while(common < previous.length && common < next.length && previous[common] === next[common]){
26116
+ common++;
26117
+ }
26118
+ this.gui.sendingMouseEnterExit = true;
26119
+ for(var index = previous.length - 1; index >= common; index--){
26120
+ if (!previous[index].isDisposed) {
26121
+ previous[index].onMouseLeave();
26122
+ }
26123
+ }
26124
+ for(var index1 = common; index1 < next.length; index1++){
26125
+ next[index1].onMouseEnter(this.toLocal(next[index1], position));
26126
+ }
26127
+ this.gui.sendingMouseEnterExit = false;
26128
+ this.gui.mouseOver = target;
26129
+ this.gui.mouseOverHierarchy = next;
26130
+ };
26131
+ _proto.buildHoverHierarchy = function buildHoverHierarchy(target) {
26132
+ var hierarchy = [];
26133
+ var current = target;
26134
+ while(current && current !== this){
26135
+ if (current.getEffectiveMouseFilter() !== exports.MouseFilter.Ignore) {
26136
+ hierarchy.push(current);
26137
+ }
26138
+ if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26139
+ break;
26140
+ }
26141
+ current = current.parent;
25290
26142
  }
25291
- return rt;
26143
+ hierarchy.reverse();
26144
+ return hierarchy;
25292
26145
  };
25293
- return RectTransform;
25294
- }(Transform);
26146
+ _proto.findClickFocus = function findClickFocus(target) {
26147
+ var current = target;
26148
+ while(current && current !== this){
26149
+ var mode = current.getFocusModeWithOverride();
26150
+ if (mode === exports.FocusMode.Click || mode === exports.FocusMode.All) {
26151
+ this.grabControlFocus(current);
26152
+ return;
26153
+ }
26154
+ if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26155
+ return;
26156
+ }
26157
+ current = current.parent;
26158
+ }
26159
+ };
26160
+ _proto.beginDragging = function beginDragging(source, position) {
26161
+ var current = source;
26162
+ while(current && current !== this){
26163
+ var data = current.invokeGetDragData(this.toLocal(current, position));
26164
+ if (data !== null && data !== undefined) {
26165
+ this.gui.dragging = true;
26166
+ this.gui.dragData = data;
26167
+ this.gui.mouseFocus = null;
26168
+ this.gui.mouseFocusMask = exports.MouseButtonMask.None;
26169
+ return;
26170
+ }
26171
+ if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26172
+ return;
26173
+ }
26174
+ current = current.parent;
26175
+ }
26176
+ };
26177
+ _proto.finishDrop = function finishDrop(position) {
26178
+ var target = this.findDropTarget(this.findInputControl(position), position);
26179
+ if (target) {
26180
+ target.invokeDropData(this.toLocal(target, position), this.gui.dragData);
26181
+ }
26182
+ this.endDragging(!!target);
26183
+ };
26184
+ _proto.findDropTarget = function findDropTarget(target, position) {
26185
+ var current = target;
26186
+ while(current && current !== this){
26187
+ if (current.invokeCanDropData(this.toLocal(current, position), this.gui.dragData)) {
26188
+ return current;
26189
+ }
26190
+ if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26191
+ return null;
26192
+ }
26193
+ current = current.parent;
26194
+ }
26195
+ return null;
26196
+ };
26197
+ _proto.endDragging = function endDragging(successful) {
26198
+ this.gui.dragSuccessful = successful;
26199
+ this.gui.dragging = false;
26200
+ this.gui.dragData = null;
26201
+ this.gui.dragMouseOver = null;
26202
+ };
26203
+ _proto.updateCursor = function updateCursor(target, position) {
26204
+ var current = target;
26205
+ var shape = exports.CursorShape.Arrow;
26206
+ while(current && current !== this){
26207
+ var candidate = current.getCursorShape(this.toLocal(current, position));
26208
+ if (candidate !== exports.CursorShape.Arrow) {
26209
+ shape = candidate;
26210
+ break;
26211
+ }
26212
+ if (current.getEffectiveMouseFilter() === exports.MouseFilter.Stop) {
26213
+ break;
26214
+ }
26215
+ current = current.parent;
26216
+ }
26217
+ this.engine.canvas.style.cursor = cursorNames[shape];
26218
+ };
26219
+ _proto.postGrabClickFocus = function postGrabClickFocus() {
26220
+ var target = this.gui.mouseClickGrabber;
26221
+ this.gui.mouseClickGrabber = null;
26222
+ if (this.isControlUsable(target)) {
26223
+ this.gui.mouseFocus = target;
26224
+ }
26225
+ };
26226
+ _proto.cleanupInternalState = function cleanupInternalState() {
26227
+ if (!this.isControlUsable(this.gui.mouseFocus)) {
26228
+ this.dropMouseFocus();
26229
+ }
26230
+ if (this.gui.keyFocus && !this.isFocusTargetUsable(this.gui.keyFocus)) {
26231
+ this.releaseControlFocus(this.gui.keyFocus);
26232
+ }
26233
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.gui.touchFocus), _step; !(_step = _iterator()).done;){
26234
+ var _step_value = _step.value, index = _step_value[0], control = _step_value[1];
26235
+ if (!this.isControlUsable(control)) {
26236
+ this.gui.touchFocus.delete(index);
26237
+ }
26238
+ }
26239
+ };
26240
+ _proto.dropMouseFocus = function dropMouseFocus() {
26241
+ this.gui.mouseFocus = null;
26242
+ this.gui.mouseFocusMask = exports.MouseButtonMask.None;
26243
+ };
26244
+ _proto.dropMouseOver = function dropMouseOver() {
26245
+ for(var index = this.gui.mouseOverHierarchy.length - 1; index >= 0; index--){
26246
+ var control = this.gui.mouseOverHierarchy[index];
26247
+ if (!control.isDisposed) {
26248
+ control.onMouseLeave();
26249
+ }
26250
+ }
26251
+ this.gui.mouseOver = null;
26252
+ this.gui.mouseOverHierarchy = [];
26253
+ };
26254
+ _proto.dropControlState = function dropControlState(control) {
26255
+ if (this.controlBelongsToSubtree(this.gui.mouseFocus, control)) {
26256
+ this.dropMouseFocus();
26257
+ }
26258
+ if (this.controlBelongsToSubtree(this.gui.mouseClickGrabber, control)) {
26259
+ this.gui.mouseClickGrabber = null;
26260
+ }
26261
+ if (this.controlBelongsToSubtree(this.gui.keyFocus, control)) {
26262
+ var _this_gui_keyFocus;
26263
+ this.releaseControlFocus((_this_gui_keyFocus = this.gui.keyFocus) != null ? _this_gui_keyFocus : undefined);
26264
+ }
26265
+ if (this.controlBelongsToSubtree(this.gui.mouseOver, control)) {
26266
+ this.dropMouseOver();
26267
+ }
26268
+ if (this.controlBelongsToSubtree(this.gui.dragMouseOver, control)) {
26269
+ this.gui.dragMouseOver = null;
26270
+ }
26271
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.gui.touchFocus), _step; !(_step = _iterator()).done;){
26272
+ var _step_value = _step.value, index = _step_value[0], target = _step_value[1];
26273
+ if (this.controlBelongsToSubtree(target, control)) {
26274
+ this.gui.touchFocus.delete(index);
26275
+ }
26276
+ }
26277
+ };
26278
+ _proto.requestMouseOverUpdate = function requestMouseOverUpdate() {
26279
+ if (Number.isFinite(this.gui.lastMousePosition.x)) {
26280
+ this.updateMouseOver(this.gui.lastMousePosition);
26281
+ }
26282
+ };
26283
+ _proto.getGlobalInverse = function getGlobalInverse(control) {
26284
+ var transform = control.getGlobalTransform2D().clone();
26285
+ return Math.abs(transform.determinant()) < 1e-12 ? new Matrix3() : transform.invert();
26286
+ };
26287
+ _proto.toLocal = function toLocal(control, position) {
26288
+ var elements = this.getGlobalInverse(control).elements;
26289
+ return new Vector2(elements[0] * position.x + elements[3] * position.y + elements[6], elements[1] * position.x + elements[4] * position.y + elements[7]);
26290
+ };
26291
+ _proto.controlBelongsToSubtree = function controlBelongsToSubtree(control, subtree) {
26292
+ var current = control;
26293
+ while(current){
26294
+ if (current === subtree) {
26295
+ return true;
26296
+ }
26297
+ current = current.parent;
26298
+ }
26299
+ return false;
26300
+ };
26301
+ _proto.isControlValid = function isControlValid(control) {
26302
+ return !!control && !control.isDisposed && control.root === this;
26303
+ };
26304
+ _proto.isControlUsable = function isControlUsable(control) {
26305
+ if (!this.isControlValid(control) || !control.visibleInHierarchy || !control.enabledInHierarchy) {
26306
+ return false;
26307
+ }
26308
+ var root = this.findCanvasRoot(control);
26309
+ return !root || !root.inputDisabled;
26310
+ };
26311
+ _proto.findCanvasRoot = function findCanvasRoot(control) {
26312
+ var current = control;
26313
+ while(current && current !== this){
26314
+ if (_instanceof1(current, CanvasRootControl)) {
26315
+ return current;
26316
+ }
26317
+ current = current.parent;
26318
+ }
26319
+ return null;
26320
+ };
26321
+ _proto.isFocusTargetUsable = function isFocusTargetUsable(control) {
26322
+ return this.isControlUsable(control) && control.getFocusModeWithOverride() !== exports.FocusMode.None;
26323
+ };
26324
+ return WindowRootControl;
26325
+ }(RootControl);
26326
+
26327
+ exports.CanvasRenderMode = void 0;
26328
+ (function(CanvasRenderMode) {
26329
+ CanvasRenderMode[CanvasRenderMode["ScreenSpace"] = 0] = "ScreenSpace";
26330
+ CanvasRenderMode[CanvasRenderMode["CameraSpace"] = 1] = "CameraSpace";
26331
+ CanvasRenderMode[CanvasRenderMode["WorldSpace"] = 2] = "WorldSpace";
26332
+ CanvasRenderMode[CanvasRenderMode["WorldSpaceFaceCamera"] = 3] = "WorldSpaceFaceCamera";
26333
+ })(exports.CanvasRenderMode || (exports.CanvasRenderMode = {}));
26334
+ /** Canvas-layer boundary attached to a VFXItem. Input state remains owned by the window root. */ var UICanvas = /*#__PURE__*/ function(Component) {
26335
+ _inherits(UICanvas, Component);
26336
+ function UICanvas(engine) {
26337
+ var _this;
26338
+ _this = Component.call(this, engine) || this;
26339
+ _this.renderMode = 0;
26340
+ _this.receivesEvents = true;
26341
+ _this._order = 0;
26342
+ _this.registered = false;
26343
+ _this.rootControl = new CanvasRootControl(engine, _assert_this_initialized(_this));
26344
+ return _this;
26345
+ }
26346
+ var _proto = UICanvas.prototype;
26347
+ _proto.onEnable = function onEnable() {
26348
+ this.register();
26349
+ };
26350
+ _proto.onDisable = function onDisable() {
26351
+ this.unregister();
26352
+ };
26353
+ _proto.onDestroy = function onDestroy() {
26354
+ this.destroyCanvas();
26355
+ };
26356
+ _proto.dispose = function dispose() {
26357
+ this.destroyCanvas();
26358
+ Component.prototype.dispose.call(this);
26359
+ };
26360
+ _proto.register = function register() {
26361
+ if (!this.registered) {
26362
+ this.rootControl.parent = this.engine.windowRoot.canvases;
26363
+ this.registered = true;
26364
+ }
26365
+ };
26366
+ _proto.unregister = function unregister() {
26367
+ if (this.registered) {
26368
+ this.rootControl.parent = null;
26369
+ this.registered = false;
26370
+ }
26371
+ };
26372
+ _proto.destroyCanvas = function destroyCanvas() {
26373
+ this.unregister();
26374
+ if (!this.rootControl.isDisposed) {
26375
+ this.rootControl.dispose();
26376
+ }
26377
+ };
26378
+ _create_class(UICanvas, [
26379
+ {
26380
+ key: "order",
26381
+ get: function get() {
26382
+ return this._order;
26383
+ },
26384
+ set: function set(value) {
26385
+ if (this._order !== value) {
26386
+ this._order = value;
26387
+ this.engine.windowRoot.canvases.sortCanvases();
26388
+ }
26389
+ }
26390
+ },
26391
+ {
26392
+ key: "isVisible",
26393
+ get: function get() {
26394
+ var _this_item;
26395
+ return this.renderMode === 0 && this.enabled && !!((_this_item = this.item) == null ? void 0 : _this_item.isActive);
26396
+ }
26397
+ }
26398
+ ]);
26399
+ return UICanvas;
26400
+ }(Component);
25295
26401
 
25296
26402
  /**
25297
- * 锚点布局组件
25298
- *
25299
- * `Control extends CanvasItem`。CanvasItem 仅承担绘制与节点层级,Control 在挂到 VFXItem 时把
25300
- * `item.transform` 升级为 {@link RectTransform}。
25301
- *
25302
- * 布局完全由 RectTransform 自治:父子节点关系沿 `Transform.parentTransform / children` 走,
25303
- * 父节点 size 变化时通过 `RectTransform.sizeChanged()` 直接调用子节点 sizeChanged 链式传播。
25304
- * Control 本身不持有任何与布局相关的状态
25305
- */ var Control = /*#__PURE__*/ function(CanvasItem) {
25306
- _inherits(Control, CanvasItem);
25307
- function Control() {
25308
- return CanvasItem.apply(this, arguments);
26403
+ * Scene-tree bridge for a GUI Control. The VFXItem tree owns lifecycle and
26404
+ * serialization while the Control tree owns layout, drawing and input.
26405
+ */ var UIControl = /*#__PURE__*/ function(Component) {
26406
+ _inherits(UIControl, Component);
26407
+ function UIControl(engine) {
26408
+ var _this;
26409
+ _this = Component.call(this, engine) || this;
26410
+ _this.controlNode = null;
26411
+ _this.linkedItemTransform = null;
26412
+ _this.linkedControl = null;
26413
+ _this.syncingLocation = false;
26414
+ _this.itemTransformChanged = function() {
26415
+ return _this.syncItemLocationToControl();
26416
+ };
26417
+ _this.controlLocationChanged = function() {
26418
+ return _this.syncControlLocationToItem();
26419
+ };
26420
+ return _this;
25309
26421
  }
25310
- var _proto = Control.prototype;
25311
- /**
25312
- * 在挂到 VFXItem 时确保 `item.transform` 是 `RectTransform`。
25313
- * 既有 Transform 状态(position / rotation / scale / size / anchor 等)通过 `RectTransform.fromTransform` 复制
25314
- */ _proto.onAwake = function onAwake() {
25315
- var item = this.item;
25316
- if (!_instanceof1(item.transform, RectTransform)) {
25317
- item.transform = RectTransform.fromTransform(item.transform);
26422
+ var _proto = UIControl.prototype;
26423
+ _proto.onAwake = function onAwake() {
26424
+ this.syncControl();
26425
+ };
26426
+ _proto.onEnable = function onEnable() {
26427
+ if (this.controlNode) {
26428
+ this.controlNode.visible = this.item.isActive;
26429
+ this.controlNode.enabled = true;
25318
26430
  }
25319
26431
  };
25320
- return Control;
25321
- }(CanvasItem);
26432
+ _proto.onDisable = function onDisable() {
26433
+ if (this.controlNode) {
26434
+ this.controlNode.visible = this.item.isActive;
26435
+ this.controlNode.enabled = false;
26436
+ }
26437
+ };
26438
+ _proto.onParentChanged = function onParentChanged() {
26439
+ this.syncControl();
26440
+ };
26441
+ _proto.onOrderInParentChanged = function onOrderInParentChanged() {
26442
+ this.syncControlOrder();
26443
+ };
26444
+ _proto.onDestroy = function onDestroy() {
26445
+ this.disposeControl();
26446
+ };
26447
+ _proto.dispose = function dispose() {
26448
+ this.disposeControl();
26449
+ Component.prototype.dispose.call(this);
26450
+ };
26451
+ /** Unlinks the GUI object without disposing or modifying it. */ _proto.unlinkControl = function unlinkControl() {
26452
+ if (this.controlNode) {
26453
+ this.unbindLocationSync();
26454
+ this.controlNode = null;
26455
+ }
26456
+ };
26457
+ _proto.disposeControl = function disposeControl() {
26458
+ var control = this.controlNode;
26459
+ if (control) {
26460
+ this.unbindLocationSync();
26461
+ this.controlNode = null;
26462
+ control.dispose();
26463
+ }
26464
+ };
26465
+ _proto.syncControl = function syncControl() {
26466
+ var control = this.controlNode;
26467
+ if (!control || !this.item) {
26468
+ return;
26469
+ }
26470
+ this.syncingLocation = true;
26471
+ try {
26472
+ control.visible = this.item.isActive;
26473
+ control.enabled = this.enabled;
26474
+ control.parent = this.resolveParent();
26475
+ this.syncControlOrder();
26476
+ this.copyItemLocationToControl();
26477
+ } finally{
26478
+ this.syncingLocation = false;
26479
+ }
26480
+ this.bindLocationSync();
26481
+ };
26482
+ _proto.syncControlOrder = function syncControlOrder() {
26483
+ if (this.controlNode && this.item) {
26484
+ this.controlNode.indexInParent = this.item.orderInParent;
26485
+ }
26486
+ };
26487
+ _proto.resolveParent = function resolveParent() {
26488
+ var parentItem = this.item.parent;
26489
+ if (!parentItem) {
26490
+ var _UIControl_fallbackParentGetDelegate;
26491
+ return (_UIControl_fallbackParentGetDelegate = UIControl.fallbackParentGetDelegate == null ? void 0 : UIControl.fallbackParentGetDelegate.call(UIControl, this)) != null ? _UIControl_fallbackParentGetDelegate : null;
26492
+ }
26493
+ var uiControl = parentItem.getComponent(UIControl);
26494
+ if ((uiControl == null ? void 0 : uiControl.control) && "children" in uiControl.control) {
26495
+ return uiControl.control;
26496
+ }
26497
+ var canvas = parentItem.getComponent(UICanvas);
26498
+ var _canvas_rootControl, _ref;
26499
+ return (_ref = (_canvas_rootControl = canvas == null ? void 0 : canvas.rootControl) != null ? _canvas_rootControl : UIControl.fallbackParentGetDelegate == null ? void 0 : UIControl.fallbackParentGetDelegate.call(UIControl, this)) != null ? _ref : null;
26500
+ };
26501
+ _proto.bindLocationSync = function bindLocationSync() {
26502
+ var itemTransform = this.item.transform;
26503
+ var control = this.controlNode;
26504
+ if (this.linkedItemTransform === itemTransform && this.linkedControl === control) {
26505
+ return;
26506
+ }
26507
+ this.unbindLocationSync();
26508
+ if (control) {
26509
+ this.linkedItemTransform = itemTransform;
26510
+ this.linkedControl = control;
26511
+ itemTransform.on("changed", this.itemTransformChanged);
26512
+ control.on("locationChanged", this.controlLocationChanged);
26513
+ }
26514
+ };
26515
+ _proto.unbindLocationSync = function unbindLocationSync() {
26516
+ var _this_linkedItemTransform, _this_linkedControl;
26517
+ (_this_linkedItemTransform = this.linkedItemTransform) == null ? void 0 : _this_linkedItemTransform.off("changed", this.itemTransformChanged);
26518
+ (_this_linkedControl = this.linkedControl) == null ? void 0 : _this_linkedControl.off("locationChanged", this.controlLocationChanged);
26519
+ this.linkedItemTransform = null;
26520
+ this.linkedControl = null;
26521
+ };
26522
+ _proto.syncItemLocationToControl = function syncItemLocationToControl() {
26523
+ if (!this.syncingLocation && this.controlNode) {
26524
+ this.syncingLocation = true;
26525
+ try {
26526
+ this.copyItemLocationToControl();
26527
+ } finally{
26528
+ this.syncingLocation = false;
26529
+ }
26530
+ }
26531
+ };
26532
+ _proto.syncControlLocationToItem = function syncControlLocationToItem() {
26533
+ var control = this.controlNode;
26534
+ if (!this.syncingLocation && control) {
26535
+ var source = control.location;
26536
+ var target = this.item.transform.position;
26537
+ if (source.x !== target.x || source.y !== target.y) {
26538
+ this.syncingLocation = true;
26539
+ try {
26540
+ this.item.transform.setPosition(source.x, source.y, target.z);
26541
+ } finally{
26542
+ this.syncingLocation = false;
26543
+ }
26544
+ }
26545
+ }
26546
+ };
26547
+ _proto.copyItemLocationToControl = function copyItemLocationToControl() {
26548
+ var control = this.controlNode;
26549
+ if (control) {
26550
+ var source = this.item.transform.position;
26551
+ var target = control.location;
26552
+ if (source.x !== target.x || source.y !== target.y) {
26553
+ control.setPosition(source.x, source.y);
26554
+ }
26555
+ }
26556
+ };
26557
+ _create_class(UIControl, [
26558
+ {
26559
+ key: "control",
26560
+ get: function get() {
26561
+ return this.controlNode;
26562
+ },
26563
+ set: function set(value) {
26564
+ if (value === this.controlNode) {
26565
+ return;
26566
+ }
26567
+ this.disposeControl();
26568
+ if (value) {
26569
+ if (value.owner && value.owner !== this && value.owner.control === value) {
26570
+ throw new Error("A Control can only be owned by one UIControl.");
26571
+ }
26572
+ this.controlNode = value;
26573
+ value.owner = this;
26574
+ this.syncControl();
26575
+ }
26576
+ }
26577
+ },
26578
+ {
26579
+ key: "hasControl",
26580
+ get: function get() {
26581
+ return this.controlNode !== null;
26582
+ }
26583
+ }
26584
+ ]);
26585
+ return UIControl;
26586
+ }(Component);
25322
26587
 
25323
26588
  exports.CameraController = /*#__PURE__*/ function(Component) {
25324
26589
  _inherits(CameraController, Component);
@@ -25354,42 +26619,6 @@ exports.CameraController = __decorate([
25354
26619
  effectsClass(DataType.CameraController)
25355
26620
  ], exports.CameraController);
25356
26621
 
25357
- function _get_prototype_of(o) {
25358
- _get_prototype_of = Object.setPrototypeOf ? Object.getPrototypeOf : function getPrototypeOf(o) {
25359
- return o.__proto__ || Object.getPrototypeOf(o);
25360
- };
25361
- return _get_prototype_of(o);
25362
- }
25363
-
25364
- function _is_native_function(fn) {
25365
- return Function.toString.call(fn).indexOf("[native code]") !== -1;
25366
- }
25367
-
25368
- function _wrap_native_super(Class) {
25369
- var _cache = typeof Map === "function" ? new Map() : undefined;
25370
- _wrap_native_super = function _wrap_native_super(Class) {
25371
- if (Class === null || !_is_native_function(Class)) return Class;
25372
- if (typeof Class !== "function") throw new TypeError("Super expression must either be null or a function");
25373
- if (typeof _cache !== "undefined") {
25374
- if (_cache.has(Class)) return _cache.get(Class);
25375
- _cache.set(Class, Wrapper);
25376
- }
25377
- function Wrapper() {
25378
- return _construct(Class, arguments, _get_prototype_of(this).constructor);
25379
- }
25380
- Wrapper.prototype = Object.create(Class.prototype, {
25381
- constructor: {
25382
- value: Wrapper,
25383
- enumerable: false,
25384
- writable: true,
25385
- configurable: true
25386
- }
25387
- });
25388
- return _set_prototype_of(Wrapper, Class);
25389
- };
25390
- return _wrap_native_super(Class);
25391
- }
25392
-
25393
26622
  var CameraVFXItemLoader = /*#__PURE__*/ function(Plugin) {
25394
26623
  _inherits(CameraVFXItemLoader, Plugin);
25395
26624
  function CameraVFXItemLoader() {
@@ -25410,142 +26639,202 @@ exports.PointerEventType = void 0;
25410
26639
  })(exports.PointerEventType || (exports.PointerEventType = {}));
25411
26640
  var EventSystem = /*#__PURE__*/ function() {
25412
26641
  function EventSystem(engine, allowPropagation) {
26642
+ var _this = this;
25413
26643
  if (allowPropagation === void 0) allowPropagation = false;
25414
26644
  this.engine = engine;
25415
26645
  this.allowPropagation = allowPropagation;
25416
- this.enabled = true;
25417
26646
  this.skipPointerMovePicking = true;
26647
+ this.emulateMouseFromTouch = true;
26648
+ this.emulateTouchFromMouse = false;
26649
+ this._enabled = true;
25418
26650
  this.handlers = {};
25419
- this.nativeHandlers = {};
26651
+ this.nativeHandlers = [];
25420
26652
  this.target = null;
25421
- }
25422
- var _proto = EventSystem.prototype;
25423
- _proto.bindListeners = function bindListeners(target) {
25424
- var _this = this;
25425
- this.target = target;
25426
- var x;
25427
- var y;
25428
- var currentTouch;
25429
- var lastTouch;
25430
- var getTouch;
25431
- getTouch = function(event) {
25432
- return event;
26653
+ this.mouseState = null;
26654
+ this.touchStates = new Map();
26655
+ this.mouseFromTouchIndex = null;
26656
+ this.touchFromMousePressed = false;
26657
+ this.addedTabIndex = false;
26658
+ this.addedOutlineStyle = false;
26659
+ this.onNativeWheel = function(event) {
26660
+ if (!_this.enabled || !_this.target) {
26661
+ return;
26662
+ }
26663
+ var position = _this.getCanvasPosition(event.clientX, event.clientY);
26664
+ var handled = false;
26665
+ if (event.deltaY !== 0) {
26666
+ handled = _this.pushWheelButton(event.deltaY < 0 ? exports.MouseButton.WheelUp : exports.MouseButton.WheelDown, Math.abs(event.deltaY), position, event) || handled;
26667
+ }
26668
+ if (event.deltaX !== 0) {
26669
+ handled = _this.pushWheelButton(event.deltaX < 0 ? exports.MouseButton.WheelLeft : exports.MouseButton.WheelRight, Math.abs(event.deltaX), position, event) || handled;
26670
+ }
26671
+ _this.consumeNativeEvent(event, handled);
25433
26672
  };
25434
- var touchstart = "mousedown";
25435
- var touchmove = "mousemove";
25436
- var touchend = "mouseup";
25437
- var touchcancel = "mouseleave";
25438
- var getTouchEventValue = function(event, x, y, dx, dy) {
25439
- if (dx === void 0) dx = 0;
25440
- if (dy === void 0) dy = 0;
25441
- var vx = 0;
25442
- var vy = 0;
25443
- var ts = performance.now();
25444
- if (!_this.target) {
25445
- logger.warn("Trigger TouchEvent after EventSystem is disposed.");
25446
- return {
25447
- x: x,
25448
- y: y,
25449
- vx: 0,
25450
- vy: vy,
25451
- dx: dx,
25452
- dy: dy,
25453
- ts: ts,
25454
- width: 0,
25455
- height: 0,
25456
- origin: event
25457
- };
26673
+ this.onNativeKeyDown = function(event) {
26674
+ _this.handleNativeKey(event, true);
26675
+ };
26676
+ this.onNativeKeyUp = function(event) {
26677
+ _this.handleNativeKey(event, false);
26678
+ };
26679
+ this.onNativeMouseDown = function(event) {
26680
+ _this.handleNativeMouseDown(event);
26681
+ };
26682
+ this.onNativeMouseMove = function(event) {
26683
+ var _state;
26684
+ if (!_this.enabled || !_this.target) {
26685
+ return;
25458
26686
  }
25459
- var _this_target = _this.target, width = _this_target.width, height = _this_target.height;
25460
- if (lastTouch) {
25461
- var dt = ts - lastTouch.ts;
25462
- vx = (dx - lastTouch.dx) / dt || 0;
25463
- vy = (dy - lastTouch.dy) / dt || 0;
25464
- lastTouch = {
25465
- dx: dx,
25466
- dy: dy,
25467
- ts: ts
25468
- };
26687
+ var position = _this.getCanvasPosition(event.clientX, event.clientY);
26688
+ var _this_mouseState;
26689
+ var state = (_this_mouseState = _this.mouseState) != null ? _this_mouseState : _this.createPointerState(position);
26690
+ _this.mouseState = state;
26691
+ var relative = new Vector2(position.x - state.last.x, position.y - state.last.y);
26692
+ var velocity = _this.getVelocity(state, position);
26693
+ var handled = _this.pushNativeMouseMotion(event, position, relative, velocity);
26694
+ (_state = state).controlHandled || (_state.controlHandled = handled);
26695
+ if (!handled && (!state.pressed || !state.controlHandled)) {
26696
+ var pointerEvent = _this.createPointerEvent(event, position, state, velocity);
26697
+ _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, pointerEvent);
26698
+ }
26699
+ _this.updatePointerState(state, position);
26700
+ _this.consumeNativeEvent(event, handled);
26701
+ };
26702
+ this.onNativeMouseUp = function(event) {
26703
+ if (!_this.enabled || !_this.target) {
26704
+ return;
25469
26705
  }
25470
- return {
25471
- x: x,
25472
- y: y,
25473
- vx: vx,
25474
- vy: vy,
25475
- dx: dx,
25476
- dy: dy,
25477
- ts: ts,
25478
- width: width,
25479
- height: height,
25480
- origin: event
25481
- };
26706
+ var position = _this.getCanvasPosition(event.clientX, event.clientY);
26707
+ var existingState = _this.mouseState;
26708
+ if (!(existingState == null ? void 0 : existingState.pressed)) {
26709
+ return;
26710
+ }
26711
+ var state = existingState;
26712
+ var handled = _this.pushNativeMouseButton(event, position, false);
26713
+ var pointerEvent = _this.createPointerEvent(event, position, state);
26714
+ if (!state.controlHandled && !handled && _this.isClick(state, position)) {
26715
+ _this.dispatchEvent(EVENT_TYPE_CLICK, pointerEvent);
26716
+ }
26717
+ if (!handled && !state.controlHandled) {
26718
+ _this.dispatchEvent(EVENT_TYPE_TOUCH_END, pointerEvent);
26719
+ }
26720
+ _this.mouseState = null;
26721
+ _this.consumeNativeEvent(event, handled || state.controlHandled || !_this.allowPropagation);
25482
26722
  };
25483
- if (isSimulatorCellPhone()) {
25484
- getTouch = function(event) {
25485
- var touches = event.touches, changedTouches = event.changedTouches;
25486
- return touches[0] || changedTouches[0];
25487
- };
25488
- touchstart = "touchstart";
25489
- touchmove = "touchmove";
25490
- touchend = "touchend";
25491
- touchcancel = "touchcancel";
25492
- }
25493
- var _obj;
25494
- this.nativeHandlers = (_obj = {}, _obj[touchstart] = function(event) {
25495
- if (_this.enabled) {
25496
- var touch = getTouch(event);
25497
- var cood = getCoord(touch);
25498
- x = cood.x;
25499
- y = cood.y;
25500
- lastTouch = currentTouch = {
25501
- clientX: touch.clientX,
25502
- clientY: touch.clientY,
25503
- ts: performance.now(),
25504
- x: x,
25505
- y: y
25506
- };
25507
- _this.dispatchEvent(EVENT_TYPE_TOUCH_START, getTouchEventValue(event, x, y));
25508
- }
25509
- }, _obj[touchmove] = function(event) {
25510
- if (currentTouch && _this.enabled) {
25511
- var cood = getCoord(getTouch(event));
25512
- x = cood.x;
25513
- y = cood.y;
25514
- _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, getTouchEventValue(event, x, y, x - currentTouch.x, y - currentTouch.y));
25515
- }
25516
- }, _obj[touchend] = function(event) {
25517
- if (currentTouch && _this.enabled) {
25518
- if (!_this.allowPropagation && event.cancelable) {
25519
- event.preventDefault();
25520
- event.stopPropagation();
26723
+ this.onNativeTouchStart = function(event) {
26724
+ if (!_this.enabled) {
26725
+ return;
26726
+ }
26727
+ _this.focusTarget();
26728
+ for(var _iterator = _create_for_of_iterator_helper_loose(Array.from(event.changedTouches)), _step; !(_step = _iterator()).done;){
26729
+ var touch = _step.value;
26730
+ var position = _this.getCanvasPosition(touch.clientX, touch.clientY);
26731
+ var state = _this.createPointerState(position);
26732
+ _this.touchStates.set(touch.identifier, state);
26733
+ state.pressed = true;
26734
+ var handled = _this.pushNativeScreenTouch(touch.identifier, position, true, false, false);
26735
+ state.controlHandled = handled;
26736
+ if (!handled) {
26737
+ var pointerEvent = _this.createPointerEvent(event, position, state);
26738
+ _this.dispatchEvent(EVENT_TYPE_TOUCH_START, pointerEvent);
25521
26739
  }
25522
- var touch = getTouch(event);
25523
- var cood = getCoord(touch);
25524
- var dt = Math.abs(currentTouch.clientX - touch.clientX) + Math.abs(currentTouch.clientY - touch.clientY);
25525
- x = cood.x;
25526
- y = cood.y;
25527
- if (dt < 4) {
25528
- _this.dispatchEvent(EVENT_TYPE_CLICK, getTouchEventValue(event, x, y));
26740
+ _this.consumeNativeEvent(event, handled);
26741
+ }
26742
+ _this.preventTouchDefaults(event);
26743
+ };
26744
+ this.onNativeTouchMove = function(event) {
26745
+ if (!_this.enabled) {
26746
+ return;
26747
+ }
26748
+ for(var _iterator = _create_for_of_iterator_helper_loose(Array.from(event.changedTouches)), _step; !(_step = _iterator()).done;){
26749
+ var touch = _step.value;
26750
+ var _state;
26751
+ var position = _this.getCanvasPosition(touch.clientX, touch.clientY);
26752
+ var _this_touchStates_get;
26753
+ var state = (_this_touchStates_get = _this.touchStates.get(touch.identifier)) != null ? _this_touchStates_get : _this.createPointerState(position);
26754
+ _this.touchStates.set(touch.identifier, state);
26755
+ var relative = new Vector2(position.x - state.last.x, position.y - state.last.y);
26756
+ var velocity = _this.getVelocity(state, position);
26757
+ var handled = _this.pushNativeScreenDrag(touch.identifier, position, relative, velocity);
26758
+ (_state = state).controlHandled || (_state.controlHandled = handled);
26759
+ if (!handled && !state.controlHandled) {
26760
+ var pointerEvent = _this.createPointerEvent(event, position, state, velocity);
26761
+ _this.dispatchEvent(EVENT_TYPE_TOUCH_MOVE, pointerEvent);
25529
26762
  }
25530
- _this.dispatchEvent(EVENT_TYPE_TOUCH_END, getTouchEventValue(event, x, y, x - currentTouch.x, y - currentTouch.y));
25531
- }
25532
- currentTouch = 0;
25533
- }, _obj);
25534
- this.nativeHandlers[touchcancel] = this.nativeHandlers[touchend];
25535
- Object.keys(this.nativeHandlers).forEach(function(name) {
25536
- var _this_target;
25537
- (_this_target = _this.target) == null ? void 0 : _this_target.addEventListener(String(name), _this.nativeHandlers[name]);
26763
+ _this.updatePointerState(state, position);
26764
+ _this.consumeNativeEvent(event, handled);
26765
+ }
26766
+ _this.preventTouchDefaults(event);
26767
+ };
26768
+ this.onNativeTouchEnd = function(event) {
26769
+ _this.handleNativeTouchEnd(event, false);
26770
+ };
26771
+ this.onNativeTouchCancel = function(event) {
26772
+ _this.handleNativeTouchEnd(event, true);
26773
+ };
26774
+ this.onWindowBlur = function() {
26775
+ if (_this.enabled) {
26776
+ _this.mouseState = null;
26777
+ _this.touchStates.clear();
26778
+ _this.mouseFromTouchIndex = null;
26779
+ _this.touchFromMousePressed = false;
26780
+ _this.engine.windowRoot.cancelPointerInput();
26781
+ }
26782
+ };
26783
+ }
26784
+ var _proto = EventSystem.prototype;
26785
+ _proto.bindListeners = function bindListeners(target) {
26786
+ this.unbindListeners();
26787
+ this.target = target;
26788
+ if (!target || typeof window === "undefined") {
26789
+ return;
26790
+ }
26791
+ if (!target.hasAttribute("tabindex")) {
26792
+ target.tabIndex = 0;
26793
+ this.addedTabIndex = true;
26794
+ }
26795
+ if (!target.style.outline) {
26796
+ target.style.outline = "none";
26797
+ this.addedOutlineStyle = true;
26798
+ }
26799
+ this.addNativeHandler(target, "mousedown", this.onNativeMouseDown);
26800
+ // The Window listener runs after the event reaches the host container, so keep a
26801
+ // target listener to preserve notifyTouch/allowPropagation for in-canvas releases.
26802
+ this.addNativeHandler(target, "mouseup", this.onNativeMouseUp);
26803
+ this.addNativeHandler(window, "mouseup", this.onNativeMouseUp);
26804
+ this.addNativeHandler(window, "pointermove", this.onNativeMouseMove);
26805
+ this.addNativeHandler(target, "touchstart", this.onNativeTouchStart, {
26806
+ passive: false
25538
26807
  });
25539
- this.addEventListener(EVENT_TYPE_CLICK, this.onClick.bind(this));
25540
- this.addEventListener(EVENT_TYPE_TOUCH_START, this.onPointerDown.bind(this));
25541
- this.addEventListener(EVENT_TYPE_TOUCH_END, this.onPointerUp.bind(this));
25542
- this.addEventListener(EVENT_TYPE_TOUCH_MOVE, this.onPointerMove.bind(this));
26808
+ this.addNativeHandler(target, "touchmove", this.onNativeTouchMove, {
26809
+ passive: false
26810
+ });
26811
+ this.addNativeHandler(target, "touchend", this.onNativeTouchEnd, {
26812
+ passive: false
26813
+ });
26814
+ this.addNativeHandler(target, "touchcancel", this.onNativeTouchCancel, {
26815
+ passive: false
26816
+ });
26817
+ this.addNativeHandler(target, "wheel", this.onNativeWheel, {
26818
+ passive: false
26819
+ });
26820
+ this.addNativeHandler(target, "keydown", this.onNativeKeyDown);
26821
+ this.addNativeHandler(target, "keyup", this.onNativeKeyUp);
26822
+ this.addNativeHandler(window, "blur", this.onWindowBlur);
25543
26823
  };
25544
26824
  _proto.dispatchEvent = function dispatchEvent(type, event) {
25545
26825
  var handlers = this.handlers[type];
25546
- handlers == null ? void 0 : handlers.forEach(function(fn) {
26826
+ handlers == null ? void 0 : handlers.slice().forEach(function(fn) {
25547
26827
  return fn(event);
25548
26828
  });
26829
+ if (type === EVENT_TYPE_CLICK) {
26830
+ this.onClick(event);
26831
+ } else if (type === EVENT_TYPE_TOUCH_START) {
26832
+ this.onPointerDown(event);
26833
+ } else if (type === EVENT_TYPE_TOUCH_END) {
26834
+ this.onPointerUp(event);
26835
+ } else if (type === EVENT_TYPE_TOUCH_MOVE) {
26836
+ this.onPointerMove(event);
26837
+ }
25549
26838
  };
25550
26839
  _proto.addEventListener = function addEventListener(type, callback) {
25551
26840
  var handlers = this.handlers[type];
@@ -25563,14 +26852,229 @@ var EventSystem = /*#__PURE__*/ function() {
25563
26852
  removeItem(handlers, callback);
25564
26853
  }
25565
26854
  };
25566
- _proto.onClick = function onClick(e) {
25567
- var x = e.x, y = e.y;
26855
+ _proto.dispose = function dispose() {
26856
+ this.engine.windowRoot.cancelPointerInput();
26857
+ this.mouseState = null;
26858
+ this.touchStates.clear();
26859
+ this.mouseFromTouchIndex = null;
26860
+ this.touchFromMousePressed = false;
26861
+ this.handlers = {};
26862
+ this.unbindListeners();
26863
+ this.target = null;
26864
+ };
26865
+ _proto.handleNativeMouseDown = function handleNativeMouseDown(event) {
26866
+ if (!this.enabled || !this.target) {
26867
+ return;
26868
+ }
26869
+ this.focusTarget();
26870
+ var position = this.getCanvasPosition(event.clientX, event.clientY);
26871
+ var state = this.createPointerState(position);
26872
+ this.mouseState = state;
26873
+ state.pressed = true;
26874
+ var handled = this.pushNativeMouseButton(event, position, true);
26875
+ state.controlHandled = handled;
26876
+ if (!handled) {
26877
+ var pointerEvent = this.createPointerEvent(event, position, state);
26878
+ this.dispatchEvent(EVENT_TYPE_TOUCH_START, pointerEvent);
26879
+ }
26880
+ this.consumeNativeEvent(event, handled);
26881
+ };
26882
+ _proto.handleNativeKey = function handleNativeKey(event, pressed) {
26883
+ if (!this.enabled) {
26884
+ return;
26885
+ }
26886
+ var input = new InputEventKey();
26887
+ input.device = InputEvent.deviceIdKeyboard;
26888
+ input.pressed = pressed;
26889
+ input.echo = pressed && event.repeat;
26890
+ input.keycode = event.key;
26891
+ input.physicalKeycode = event.code;
26892
+ input.keyLabel = event.key;
26893
+ input.unicode = getUnicode(event.key);
26894
+ input.location = getKeyLocation(event.location);
26895
+ input.shiftPressed = event.shiftKey;
26896
+ input.altPressed = event.altKey;
26897
+ input.metaPressed = event.metaKey;
26898
+ input.ctrlPressed = event.ctrlKey;
26899
+ this.engine.windowRoot.pushInput(input);
26900
+ this.consumeNativeEvent(event, this.engine.windowRoot.isInputHandled());
26901
+ };
26902
+ _proto.handleNativeTouchEnd = function handleNativeTouchEnd(event, canceled) {
26903
+ if (!this.enabled) {
26904
+ return;
26905
+ }
26906
+ for(var _iterator = _create_for_of_iterator_helper_loose(Array.from(event.changedTouches)), _step; !(_step = _iterator()).done;){
26907
+ var touch = _step.value;
26908
+ var position = this.getCanvasPosition(touch.clientX, touch.clientY);
26909
+ var state = this.touchStates.get(touch.identifier);
26910
+ if (!(state == null ? void 0 : state.pressed)) {
26911
+ continue;
26912
+ }
26913
+ var handled = this.pushNativeScreenTouch(touch.identifier, position, false, canceled, false);
26914
+ var pointerEvent = this.createPointerEvent(event, position, state);
26915
+ if (!canceled && !state.controlHandled && !handled && this.isClick(state, position)) {
26916
+ this.dispatchEvent(EVENT_TYPE_CLICK, pointerEvent);
26917
+ }
26918
+ if (!handled && !canceled && !state.controlHandled) {
26919
+ this.dispatchEvent(EVENT_TYPE_TOUCH_END, pointerEvent);
26920
+ }
26921
+ this.touchStates.delete(touch.identifier);
26922
+ this.consumeNativeEvent(event, handled || state.controlHandled || !this.allowPropagation);
26923
+ }
26924
+ this.preventTouchDefaults(event);
26925
+ };
26926
+ _proto.pushNativeMouseButton = function pushNativeMouseButton(event, position, pressed) {
26927
+ var handled = false;
26928
+ var button = getMouseButton(event.button);
26929
+ if (pressed && this.emulateTouchFromMouse && button === exports.MouseButton.Left) {
26930
+ this.touchFromMousePressed = true;
26931
+ }
26932
+ if (this.touchFromMousePressed && button === exports.MouseButton.Left) {
26933
+ handled = this.pushScreenTouch(0, position, pressed, false, event.detail > 1, InputEvent.deviceIdEmulation);
26934
+ if (!pressed) {
26935
+ this.touchFromMousePressed = false;
26936
+ }
26937
+ }
26938
+ return this.pushMouseButton(event, position, pressed) || handled;
26939
+ };
26940
+ _proto.pushNativeMouseMotion = function pushNativeMouseMotion(event, position, relative, velocity) {
26941
+ var handled = false;
26942
+ if (this.touchFromMousePressed && (event.buttons & 1) !== 0) {
26943
+ handled = this.pushScreenDrag(0, position, relative, velocity, InputEvent.deviceIdEmulation);
26944
+ }
26945
+ return this.pushMouseMotion(event, position, relative, velocity) || handled;
26946
+ };
26947
+ _proto.pushNativeScreenTouch = function pushNativeScreenTouch(index, position, pressed, canceled, doubleTap) {
26948
+ var handled = false;
26949
+ var emulateMouse = false;
26950
+ if (pressed && this.emulateMouseFromTouch && this.mouseFromTouchIndex === null) {
26951
+ this.mouseFromTouchIndex = index;
26952
+ emulateMouse = true;
26953
+ } else if (!pressed && this.mouseFromTouchIndex === index) {
26954
+ emulateMouse = true;
26955
+ this.mouseFromTouchIndex = null;
26956
+ }
26957
+ if (emulateMouse) {
26958
+ handled = this.pushEmulatedMouseButton(position, pressed, canceled, doubleTap);
26959
+ }
26960
+ return this.pushScreenTouch(index, position, pressed, canceled, doubleTap, 0) || handled;
26961
+ };
26962
+ _proto.pushNativeScreenDrag = function pushNativeScreenDrag(index, position, relative, velocity) {
26963
+ var handled = false;
26964
+ if (this.emulateMouseFromTouch && this.mouseFromTouchIndex === index) {
26965
+ handled = this.pushEmulatedMouseMotion(position, relative, velocity);
26966
+ }
26967
+ return this.pushScreenDrag(index, position, relative, velocity, 0) || handled;
26968
+ };
26969
+ _proto.pushEmulatedMouseButton = function pushEmulatedMouseButton(position, pressed, canceled, doubleClick) {
26970
+ var input = new InputEventMouseButton();
26971
+ input.device = InputEvent.deviceIdEmulation;
26972
+ input.position.copyFrom(position);
26973
+ input.globalPosition.copyFrom(position);
26974
+ input.buttonIndex = exports.MouseButton.Left;
26975
+ input.buttonMask = pressed ? exports.MouseButtonMask.Left : exports.MouseButtonMask.None;
26976
+ input.pressed = pressed;
26977
+ input.canceled = canceled;
26978
+ input.doubleClick = doubleClick;
26979
+ this.engine.windowRoot.pushInput(input);
26980
+ return this.engine.windowRoot.isInputHandled();
26981
+ };
26982
+ _proto.pushEmulatedMouseMotion = function pushEmulatedMouseMotion(position, relative, velocity) {
26983
+ var input = new InputEventMouseMotion();
26984
+ input.device = InputEvent.deviceIdEmulation;
26985
+ input.position.copyFrom(position);
26986
+ input.globalPosition.copyFrom(position);
26987
+ input.buttonMask = exports.MouseButtonMask.Left;
26988
+ input.pressed = true;
26989
+ input.relative.copyFrom(relative);
26990
+ input.screenRelative.copyFrom(relative);
26991
+ input.velocity.copyFrom(velocity);
26992
+ input.screenVelocity.copyFrom(velocity);
26993
+ this.engine.windowRoot.pushInput(input);
26994
+ return this.engine.windowRoot.isInputHandled();
26995
+ };
26996
+ _proto.pushMouseButton = function pushMouseButton(event, position, pressed) {
26997
+ var input = new InputEventMouseButton();
26998
+ this.copyMouseFields(input, event, position);
26999
+ input.device = InputEvent.deviceIdMouse;
27000
+ input.buttonIndex = getMouseButton(event.button);
27001
+ input.buttonMask = getMouseButtonMask(event.buttons);
27002
+ if (pressed) {
27003
+ input.buttonMask |= getMouseButtonBit(input.buttonIndex);
27004
+ } else {
27005
+ input.buttonMask &= ~getMouseButtonBit(input.buttonIndex);
27006
+ }
27007
+ input.pressed = pressed;
27008
+ input.doubleClick = event.detail > 1;
27009
+ this.engine.windowRoot.pushInput(input);
27010
+ return this.engine.windowRoot.isInputHandled();
27011
+ };
27012
+ _proto.pushWheelButton = function pushWheelButton(button, factor, position, event) {
27013
+ var input = new InputEventMouseButton();
27014
+ this.copyMouseFields(input, event, position);
27015
+ input.device = InputEvent.deviceIdMouse;
27016
+ input.buttonIndex = button;
27017
+ input.buttonMask = getMouseButtonMask(event.buttons);
27018
+ input.factor = factor;
27019
+ input.pressed = true;
27020
+ this.engine.windowRoot.pushInput(input);
27021
+ return this.engine.windowRoot.isInputHandled();
27022
+ };
27023
+ _proto.pushMouseMotion = function pushMouseMotion(event, position, relative, velocity) {
27024
+ var input = new InputEventMouseMotion();
27025
+ this.copyMouseFields(input, event, position);
27026
+ input.device = InputEvent.deviceIdMouse;
27027
+ input.buttonMask = getMouseButtonMask(event.buttons);
27028
+ input.pressed = event.buttons !== 0;
27029
+ input.relative.copyFrom(relative);
27030
+ input.screenRelative.copyFrom(relative);
27031
+ input.velocity.copyFrom(velocity);
27032
+ input.screenVelocity.copyFrom(velocity);
27033
+ if ("pressure" in event) {
27034
+ input.pressure = event.pressure;
27035
+ input.tilt.set(event.tiltX, event.tiltY);
27036
+ }
27037
+ this.engine.windowRoot.pushInput(input);
27038
+ return this.engine.windowRoot.isInputHandled();
27039
+ };
27040
+ _proto.pushScreenTouch = function pushScreenTouch(index, position, pressed, canceled, doubleTap, device) {
27041
+ var input = new InputEventScreenTouch();
27042
+ input.index = index;
27043
+ input.device = device;
27044
+ input.position.copyFrom(position);
27045
+ input.pressed = pressed;
27046
+ input.canceled = canceled;
27047
+ input.doubleTap = doubleTap;
27048
+ this.engine.windowRoot.pushInput(input);
27049
+ return this.engine.windowRoot.isInputHandled();
27050
+ };
27051
+ _proto.pushScreenDrag = function pushScreenDrag(index, position, relative, velocity, device) {
27052
+ var input = new InputEventScreenDrag();
27053
+ input.index = index;
27054
+ input.device = device;
27055
+ input.position.copyFrom(position);
27056
+ input.relative.copyFrom(relative);
27057
+ input.screenRelative.copyFrom(relative);
27058
+ input.velocity.copyFrom(velocity);
27059
+ input.screenVelocity.copyFrom(velocity);
27060
+ input.pressed = true;
27061
+ this.engine.windowRoot.pushInput(input);
27062
+ return this.engine.windowRoot.isInputHandled();
27063
+ };
27064
+ _proto.copyMouseFields = function copyMouseFields(input, event, position) {
27065
+ input.position.copyFrom(position);
27066
+ input.globalPosition.copyFrom(position);
27067
+ input.shiftPressed = event.shiftKey;
27068
+ input.altPressed = event.altKey;
27069
+ input.metaPressed = event.metaKey;
27070
+ input.ctrlPressed = event.ctrlKey;
27071
+ };
27072
+ _proto.onClick = function onClick(event) {
25568
27073
  var hitResults = [];
25569
- // 收集所有的点击测试结果,click 回调执行可能会对 composition 点击结果有影响,放在点击测试执行完后再统一触发。
25570
27074
  for(var _iterator = _create_for_of_iterator_helper_loose(this.engine.compositions), _step; !(_step = _iterator()).done;){
25571
27075
  var composition = _step.value;
25572
27076
  var _hitResults;
25573
- (_hitResults = hitResults).push.apply(_hitResults, [].concat(composition.hitTest(x, y)));
27077
+ (_hitResults = hitResults).push.apply(_hitResults, [].concat(composition.hitTest(event.x, event.y)));
25574
27078
  }
25575
27079
  for(var _iterator1 = _create_for_of_iterator_helper_loose(hitResults), _step1; !(_step1 = _iterator1()).done;){
25576
27080
  var hitResult = _step1.value;
@@ -25587,49 +27091,36 @@ var EventSystem = /*#__PURE__*/ function() {
25587
27091
  this.engine.emit("click", clickInfo);
25588
27092
  }
25589
27093
  };
25590
- _proto.onPointerDown = function onPointerDown(e) {
25591
- this.handlePointerEvent(e, 0);
27094
+ _proto.onPointerDown = function onPointerDown(event) {
27095
+ this.handlePointerEvent(event, 0);
25592
27096
  };
25593
- _proto.onPointerUp = function onPointerUp(e) {
25594
- this.handlePointerEvent(e, 1);
27097
+ _proto.onPointerUp = function onPointerUp(event) {
27098
+ this.handlePointerEvent(event, 1);
25595
27099
  };
25596
- _proto.onPointerMove = function onPointerMove(e) {
25597
- this.handlePointerEvent(e, 2);
27100
+ _proto.onPointerMove = function onPointerMove(event) {
27101
+ this.handlePointerEvent(event, 2);
25598
27102
  };
25599
- _proto.handlePointerEvent = function handlePointerEvent(e, type) {
27103
+ _proto.handlePointerEvent = function handlePointerEvent(event, type) {
25600
27104
  var hitRegion = null;
25601
- var x = e.x, y = e.y, width = e.width, height = e.height;
25602
27105
  if (!(type === 2 && this.skipPointerMovePicking)) {
25603
27106
  for(var _iterator = _create_for_of_iterator_helper_loose(this.engine.compositions), _step; !(_step = _iterator()).done;){
25604
27107
  var composition = _step.value;
25605
- var regions = composition.hitTest(x, y);
27108
+ var regions = composition.hitTest(event.x, event.y);
25606
27109
  if (regions.length > 0) {
25607
27110
  hitRegion = regions[regions.length - 1];
25608
27111
  }
25609
27112
  }
25610
27113
  }
25611
27114
  var eventData = new PointerEventData();
25612
- eventData.position.x = (x + 1) / 2 * width;
25613
- eventData.position.y = (y + 1) / 2 * height;
25614
- eventData.delta.x = e.vx * width;
25615
- eventData.delta.y = e.vy * height;
25616
- var raycast = eventData.pointerCurrentRaycast;
27115
+ eventData.position.x = (event.x + 1) / 2 * event.width;
27116
+ eventData.position.y = (event.y + 1) / 2 * event.height;
27117
+ eventData.delta.x = event.vx * event.width;
27118
+ eventData.delta.y = event.vy * event.height;
25617
27119
  if (hitRegion) {
25618
- raycast.point = hitRegion.position;
25619
- raycast.item = hitRegion.item;
25620
- }
25621
- var eventName = "pointerdown";
25622
- switch(type){
25623
- case 0:
25624
- eventName = "pointerdown";
25625
- break;
25626
- case 1:
25627
- eventName = "pointerup";
25628
- break;
25629
- case 2:
25630
- eventName = "pointermove";
25631
- break;
27120
+ eventData.pointerCurrentRaycast.point = hitRegion.position;
27121
+ eventData.pointerCurrentRaycast.item = hitRegion.item;
25632
27122
  }
27123
+ var eventName = type === 0 ? "pointerdown" : type === 1 ? "pointerup" : "pointermove";
25633
27124
  if (hitRegion) {
25634
27125
  var hitItem = hitRegion.item;
25635
27126
  var hitComposition = hitItem.composition;
@@ -25638,29 +27129,184 @@ var EventSystem = /*#__PURE__*/ function() {
25638
27129
  this.engine.emit(eventName, eventData);
25639
27130
  }
25640
27131
  };
25641
- _proto.dispose = function dispose() {
25642
- var _this = this;
25643
- if (this.target) {
25644
- this.handlers = {};
25645
- Object.keys(this.nativeHandlers).forEach(function(name) {
25646
- var _this_target;
25647
- (_this_target = _this.target) == null ? void 0 : _this_target.removeEventListener(String(name), _this.nativeHandlers[name]);
25648
- });
25649
- this.nativeHandlers = {};
27132
+ _proto.createPointerState = function createPointerState(position) {
27133
+ var state = {
27134
+ start: position.clone(),
27135
+ last: position.clone(),
27136
+ lastTime: performance.now(),
27137
+ controlHandled: false,
27138
+ pressed: false
27139
+ };
27140
+ return state;
27141
+ };
27142
+ _proto.updatePointerState = function updatePointerState(state, position) {
27143
+ state.last.copyFrom(position);
27144
+ state.lastTime = performance.now();
27145
+ };
27146
+ _proto.getVelocity = function getVelocity(state, position) {
27147
+ var elapsed = Math.max(performance.now() - state.lastTime, 1);
27148
+ return new Vector2((position.x - state.last.x) / elapsed, (position.y - state.last.y) / elapsed);
27149
+ };
27150
+ _proto.isClick = function isClick(state, position) {
27151
+ return Math.abs(position.x - state.start.x) + Math.abs(position.y - state.start.y) < 4;
27152
+ };
27153
+ _proto.createPointerEvent = function createPointerEvent(origin, position, state, velocity) {
27154
+ if (velocity === void 0) velocity = new Vector2();
27155
+ var target = this.target;
27156
+ var rect = target == null ? void 0 : target.getBoundingClientRect();
27157
+ var cssWidth = (rect == null ? void 0 : rect.width) || 1;
27158
+ var cssHeight = (rect == null ? void 0 : rect.height) || 1;
27159
+ var _target_width, _target_height;
27160
+ return {
27161
+ x: position.x / cssWidth * 2 - 1,
27162
+ y: position.y / cssHeight * 2 - 1,
27163
+ vx: velocity.x / cssWidth * 2,
27164
+ vy: velocity.y / cssHeight * 2,
27165
+ ts: performance.now(),
27166
+ dx: (position.x - state.start.x) / cssWidth * 2,
27167
+ dy: (position.y - state.start.y) / cssHeight * 2,
27168
+ width: (_target_width = target == null ? void 0 : target.width) != null ? _target_width : 0,
27169
+ height: (_target_height = target == null ? void 0 : target.height) != null ? _target_height : 0,
27170
+ origin: origin
27171
+ };
27172
+ };
27173
+ _proto.getCanvasPosition = function getCanvasPosition(clientX, clientY) {
27174
+ var _this_target;
27175
+ var rect = (_this_target = this.target) == null ? void 0 : _this_target.getBoundingClientRect();
27176
+ if (!rect) {
27177
+ return new Vector2();
27178
+ }
27179
+ return new Vector2(clientX - rect.left, rect.bottom - clientY);
27180
+ };
27181
+ _proto.consumeNativeEvent = function consumeNativeEvent(event, handled) {
27182
+ if (handled && !this.allowPropagation) {
27183
+ if (event.cancelable) {
27184
+ event.preventDefault();
27185
+ }
27186
+ event.stopPropagation();
27187
+ }
27188
+ };
27189
+ _proto.preventTouchDefaults = function preventTouchDefaults(event) {
27190
+ if (event.cancelable) {
27191
+ event.preventDefault();
25650
27192
  }
25651
27193
  };
27194
+ _proto.focusTarget = function focusTarget() {
27195
+ if (this.target && document.activeElement !== this.target) {
27196
+ this.target.focus();
27197
+ }
27198
+ };
27199
+ _proto.addNativeHandler = function addNativeHandler(target, name, handler, options) {
27200
+ target.addEventListener(name, handler, options);
27201
+ this.nativeHandlers.push({
27202
+ target: target,
27203
+ name: name,
27204
+ handler: handler,
27205
+ options: options
27206
+ });
27207
+ };
27208
+ _proto.unbindListeners = function unbindListeners() {
27209
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.nativeHandlers), _step; !(_step = _iterator()).done;){
27210
+ var nativeHandler = _step.value;
27211
+ nativeHandler.target.removeEventListener(nativeHandler.name, nativeHandler.handler, nativeHandler.options);
27212
+ }
27213
+ this.nativeHandlers = [];
27214
+ if (this.addedTabIndex && this.target) {
27215
+ this.target.removeAttribute("tabindex");
27216
+ }
27217
+ if (this.addedOutlineStyle && this.target) {
27218
+ this.target.style.removeProperty("outline");
27219
+ }
27220
+ this.addedTabIndex = false;
27221
+ this.addedOutlineStyle = false;
27222
+ };
27223
+ _create_class(EventSystem, [
27224
+ {
27225
+ key: "enabled",
27226
+ get: function get() {
27227
+ return this._enabled;
27228
+ },
27229
+ set: function set(value) {
27230
+ if (this._enabled === value) {
27231
+ return;
27232
+ }
27233
+ this._enabled = value;
27234
+ if (!value) {
27235
+ this.mouseState = null;
27236
+ this.touchStates.clear();
27237
+ this.mouseFromTouchIndex = null;
27238
+ this.touchFromMousePressed = false;
27239
+ this.engine.windowRoot.cancelPointerInput();
27240
+ }
27241
+ }
27242
+ }
27243
+ ]);
25652
27244
  return EventSystem;
25653
27245
  }();
25654
- function getCoord(event) {
25655
- var ele = event.target;
25656
- var clientX = event.clientX, clientY = event.clientY;
25657
- var _ele_getBoundingClientRect = ele.getBoundingClientRect(), left = _ele_getBoundingClientRect.left, top = _ele_getBoundingClientRect.top, width = _ele_getBoundingClientRect.width, height = _ele_getBoundingClientRect.height;
25658
- var x = (clientX - left) / width * 2 - 1;
25659
- var y = 1 - (clientY - top) / height * 2;
25660
- return {
25661
- x: x,
25662
- y: y
25663
- };
27246
+ function getKeyLocation(location) {
27247
+ if (location === 1) {
27248
+ return exports.KeyLocation.Left;
27249
+ }
27250
+ if (location === 2) {
27251
+ return exports.KeyLocation.Right;
27252
+ }
27253
+ return exports.KeyLocation.Unspecified;
27254
+ }
27255
+ function getUnicode(key) {
27256
+ var characters = Array.from(key);
27257
+ var _characters__codePointAt;
27258
+ return characters.length === 1 ? (_characters__codePointAt = characters[0].codePointAt(0)) != null ? _characters__codePointAt : 0 : 0;
27259
+ }
27260
+ function getMouseButton(button) {
27261
+ switch(button){
27262
+ case 0:
27263
+ return exports.MouseButton.Left;
27264
+ case 1:
27265
+ return exports.MouseButton.Middle;
27266
+ case 2:
27267
+ return exports.MouseButton.Right;
27268
+ case 3:
27269
+ return exports.MouseButton.Xbutton1;
27270
+ case 4:
27271
+ return exports.MouseButton.Xbutton2;
27272
+ default:
27273
+ return exports.MouseButton.None;
27274
+ }
27275
+ }
27276
+ function getMouseButtonMask(buttons) {
27277
+ var mask = exports.MouseButtonMask.None;
27278
+ if ((buttons & 1) !== 0) {
27279
+ mask |= exports.MouseButtonMask.Left;
27280
+ }
27281
+ if ((buttons & 2) !== 0) {
27282
+ mask |= exports.MouseButtonMask.Right;
27283
+ }
27284
+ if ((buttons & 4) !== 0) {
27285
+ mask |= exports.MouseButtonMask.Middle;
27286
+ }
27287
+ if ((buttons & 8) !== 0) {
27288
+ mask |= exports.MouseButtonMask.Xbutton1;
27289
+ }
27290
+ if ((buttons & 16) !== 0) {
27291
+ mask |= exports.MouseButtonMask.Xbutton2;
27292
+ }
27293
+ return mask;
27294
+ }
27295
+ function getMouseButtonBit(button) {
27296
+ switch(button){
27297
+ case exports.MouseButton.Left:
27298
+ return exports.MouseButtonMask.Left;
27299
+ case exports.MouseButton.Right:
27300
+ return exports.MouseButtonMask.Right;
27301
+ case exports.MouseButton.Middle:
27302
+ return exports.MouseButtonMask.Middle;
27303
+ case exports.MouseButton.Xbutton1:
27304
+ return exports.MouseButtonMask.Xbutton1;
27305
+ case exports.MouseButton.Xbutton2:
27306
+ return exports.MouseButtonMask.Xbutton2;
27307
+ default:
27308
+ return exports.MouseButtonMask.None;
27309
+ }
25664
27310
  }
25665
27311
 
25666
27312
  var InteractLoader = /*#__PURE__*/ function(Plugin) {
@@ -27681,11 +29327,6 @@ exports.SpritePropertyTrack = __decorate([
27681
29327
  effectsClass("SpritePropertyTrack")
27682
29328
  ], exports.SpritePropertyTrack);
27683
29329
 
27684
- function _assert_this_initialized(self) {
27685
- if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
27686
- return self;
27687
- }
27688
-
27689
29330
  var Cone = /*#__PURE__*/ function() {
27690
29331
  function Cone(props) {
27691
29332
  var _this = this;
@@ -37690,7 +39331,7 @@ function getStandardSpriteContent(sprite, transform) {
37690
39331
  return ret;
37691
39332
  }
37692
39333
 
37693
- var version$1 = "2.10.0-alpha.2";
39334
+ var version$1 = "2.10.0-alpha.3";
37694
39335
  var v0 = /^(\d+)\.(\d+)\.(\d+)(-(\w+)\.\d+)?$/;
37695
39336
  var standardVersion = /^(\d+)\.(\d+)$/;
37696
39337
  var reverseParticle = false;
@@ -39642,10 +41283,11 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
39642
41283
  _this./**
39643
41284
  * 是否开启后处理
39644
41285
  */ postProcessingEnabled = false;
39645
- _this.canvasLayers = [];
39646
41286
  _this.destroyed = false;
39647
41287
  _this.paused = true;
39648
41288
  _this.isEndCalled = false;
41289
+ _this._renderOrder = 0;
41290
+ _this._interactive = true;
39649
41291
  _this._textures = [];
39650
41292
  var _ref = props != null ? props : {}, _ref_reusable = _ref.reusable, reusable = _ref_reusable === void 0 ? false : _ref_reusable, _ref_speed = _ref.speed, speed = _ref_speed === void 0 ? 1 : _ref_speed, _ref_baseRenderOrder = _ref.baseRenderOrder, baseRenderOrder = _ref_baseRenderOrder === void 0 ? 0 : _ref_baseRenderOrder, onItemMessage = _ref.onItemMessage;
39651
41293
  _this.engine.addComposition(_assert_this_initialized(_this));
@@ -39678,13 +41320,14 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
39678
41320
  _this.root = new exports.VFXItem(_this.engine);
39679
41321
  _this.root.name = "root";
39680
41322
  _this.root.composition = _assert_this_initialized(_this);
41323
+ _this.root.setParent(_this.engine.root);
39681
41324
  _this.pluginRoot = new exports.VFXItem(_this.engine);
39682
41325
  _this.pluginRoot.name = "pluginRoot";
39683
41326
  _this.pluginRoot.setParent(_this.root);
39684
- _this.pluginRoot.addComponent(CanvasLayer);
39685
41327
  // Instantiate composition rootItem
39686
41328
  _this.sceneRoot = new exports.VFXItem(_this.engine);
39687
41329
  _this.sceneRoot.setParent(_this.root);
41330
+ _this.uiCanvas = _this.sceneRoot.addComponent(UICanvas);
39688
41331
  if (sourceContent) {
39689
41332
  _this.sceneRoot.setInstanceId(sourceContent.id);
39690
41333
  _this.sceneRoot.instantiatePreComposition(sourceContent, false);
@@ -39883,9 +41526,13 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
39883
41526
  this.isEndCalled = false;
39884
41527
  this.rootComposition.setTime(0);
39885
41528
  };
39886
- _proto.render = function render() {
41529
+ /** Renders this Composition content. Screen-space UI is rendered by Engine. */ _proto.render = function render() {
41530
+ this.renderContent();
41531
+ };
41532
+ /**
41533
+ * Renders only the Composition scene content.
41534
+ */ _proto.renderContent = function renderContent() {
39887
41535
  this.renderer.renderRenderFrame(this.renderFrame);
39888
- this.renderCanvasLayers();
39889
41536
  };
39890
41537
  /**
39891
41538
  * 合成更新,针对所有 item 的更新
@@ -39974,17 +41621,6 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
39974
41621
  }
39975
41622
  }
39976
41623
  };
39977
- _proto.renderCanvasLayers = function renderCanvasLayers() {
39978
- this.engine.graphics.begin();
39979
- this.canvasLayers.sort(function(leftLayer, rightLayer) {
39980
- return leftLayer.layer - rightLayer.layer;
39981
- });
39982
- for(var _iterator = _create_for_of_iterator_helper_loose(this.canvasLayers), _step; !(_step = _iterator()).done;){
39983
- var canvasLayer = _step.value;
39984
- canvasLayer.draw();
39985
- }
39986
- this.engine.graphics.end();
39987
- };
39988
41624
  /**
39989
41625
  * @internal
39990
41626
  */ _proto.createTexturesFromData = function createTexturesFromData(textureDataList) {
@@ -40253,6 +41889,35 @@ var PreRenderTickData = /*#__PURE__*/ function(TickData) {
40253
41889
  })();
40254
41890
  };
40255
41891
  _create_class(Composition, [
41892
+ {
41893
+ key: "renderOrder",
41894
+ get: /**
41895
+ * 合成渲染顺序,默认按升序渲染
41896
+ */ function get() {
41897
+ return this._renderOrder;
41898
+ },
41899
+ set: function set(value) {
41900
+ this._renderOrder = value;
41901
+ if (this.uiCanvas) {
41902
+ this.uiCanvas.order = value;
41903
+ }
41904
+ }
41905
+ },
41906
+ {
41907
+ key: "interactive",
41908
+ get: /**
41909
+ * 合成内的元素否允许点击、拖拽交互
41910
+ * @since 1.6.0
41911
+ */ function get() {
41912
+ return this._interactive;
41913
+ },
41914
+ set: function set(value) {
41915
+ this._interactive = !!value;
41916
+ if (this.uiCanvas) {
41917
+ this.uiCanvas.receivesEvents = this._interactive;
41918
+ }
41919
+ }
41920
+ },
40256
41921
  {
40257
41922
  key: "width",
40258
41923
  get: /**
@@ -42030,7 +43695,6 @@ var DEFAULT_FPS = 60;
42030
43695
  /**
42031
43696
  * 渲染过程中错误队列
42032
43697
  */ _this.renderErrors = new Set();
42033
- _this.compositions = [];
42034
43698
  _this.assetManagers = [];
42035
43699
  _this.env = "";
42036
43700
  /**
@@ -42052,6 +43716,7 @@ var DEFAULT_FPS = 60;
42052
43716
  _this.framebuffers = [];
42053
43717
  _this.renderbuffers = [];
42054
43718
  _this.particleSystems = [];
43719
+ _this._compositions = [];
42055
43720
  _this.clearAction = {
42056
43721
  stencilAction: exports.TextureLoadAction.clear,
42057
43722
  clearStencil: 0,
@@ -42076,6 +43741,9 @@ var DEFAULT_FPS = 60;
42076
43741
  _this.pixelRatio = (_options_pixelRatio = options == null ? void 0 : options.pixelRatio) != null ? _options_pixelRatio : getPixelRatio();
42077
43742
  _this.jsonSceneData = {};
42078
43743
  _this.objectInstance = {};
43744
+ _this.root = new exports.VFXItem(_assert_this_initialized(_this));
43745
+ _this.root.name = "root";
43746
+ _this.windowRoot = new WindowRootControl(_assert_this_initialized(_this));
42079
43747
  _this.whiteTexture = generateWhiteTexture(_assert_this_initialized(_this));
42080
43748
  _this.transparentTexture = generateEmptyTexture(_assert_this_initialized(_this));
42081
43749
  if (!(options == null ? void 0 : options.manualRender)) {
@@ -42210,9 +43878,6 @@ var DEFAULT_FPS = 60;
42210
43878
  // Sort compositions by index
42211
43879
  //-------------------------------------------------------------------------
42212
43880
  var compositions = this.compositions;
42213
- compositions.sort(function(a, b) {
42214
- return a.getIndex() - b.getIndex();
42215
- });
42216
43881
  var skipRender = false;
42217
43882
  // Update Compositions
42218
43883
  //-------------------------------------------------------------------------
@@ -42231,6 +43896,7 @@ var DEFAULT_FPS = 60;
42231
43896
  (_this_ticker1 = this.ticker) == null ? void 0 : _this_ticker1.pause();
42232
43897
  return;
42233
43898
  }
43899
+ this.windowRoot.update(dt);
42234
43900
  // Tick compositions onPreRender
42235
43901
  //-------------------------------------------------------------------------
42236
43902
  for(var _iterator1 = _create_for_of_iterator_helper_loose(compositions), _step1; !(_step1 = _iterator1()).done;){
@@ -42243,8 +43909,9 @@ var DEFAULT_FPS = 60;
42243
43909
  this.renderer.clear(this.clearAction);
42244
43910
  for(var _iterator2 = _create_for_of_iterator_helper_loose(compositions), _step2; !(_step2 = _iterator2()).done;){
42245
43911
  var composition2 = _step2.value;
42246
- composition2.render();
43912
+ composition2.renderContent();
42247
43913
  }
43914
+ this.windowRoot.render();
42248
43915
  this.renderTargetPool.flush();
42249
43916
  };
42250
43917
  /**
@@ -42286,6 +43953,7 @@ var DEFAULT_FPS = 60;
42286
43953
  this.canvas.style.height = containerHeight + "px";
42287
43954
  logger.info("Resize engine " + this.name + " [" + canvasWidth + "," + canvasHeight + "," + containerWidth + "," + containerHeight + "].");
42288
43955
  this.setSize(canvasWidth, canvasHeight);
43956
+ this.windowRoot.resize(canvasWidth, canvasHeight);
42289
43957
  }
42290
43958
  };
42291
43959
  _proto.setSize = function setSize(width, height) {
@@ -42293,7 +43961,7 @@ var DEFAULT_FPS = 60;
42293
43961
  if (this.getWidth() !== width || this.getHeight() !== height) {
42294
43962
  this.canvas.width = width;
42295
43963
  this.canvas.height = height;
42296
- this.viewport(0, 0, width, height);
43964
+ this.setViewport(0, 0, width, height);
42297
43965
  }
42298
43966
  (_this_compositions = this.compositions) == null ? void 0 : _this_compositions.forEach(function(comp) {
42299
43967
  comp.camera.aspect = width / height;
@@ -42322,6 +43990,26 @@ var DEFAULT_FPS = 60;
42322
43990
  /** @hide */ _proto.bindBuffers = function bindBuffers(vertexBuffers, indexBuffer, effect) {
42323
43991
  throw new Error("The active rendering backend cannot bind geometry buffers.");
42324
43992
  };
43993
+ /**
43994
+ * 使用当前绑定的顶点和索引缓冲区绘制图元。
43995
+ * @param mode - 图元类型
43996
+ * @param indexOffset - 索引缓冲区中的字节偏移
43997
+ * @param indexCount - 索引数量
43998
+ * @param instanceCount - 实例数量
43999
+ * @hide
44000
+ */ _proto.drawElementsType = function drawElementsType(mode, indexOffset, indexCount, instanceCount) {
44001
+ throw new Error("The active rendering backend cannot draw indexed primitives.");
44002
+ };
44003
+ /**
44004
+ * 使用当前绑定的顶点缓冲区绘制图元。
44005
+ * @param mode - 图元类型
44006
+ * @param vertexStart - 起始顶点
44007
+ * @param vertexCount - 顶点数量
44008
+ * @param instanceCount - 实例数量
44009
+ * @hide
44010
+ */ _proto.drawArraysType = function drawArraysType(mode, vertexStart, vertexCount, instanceCount) {
44011
+ throw new Error("The active rendering backend cannot draw primitives.");
44012
+ };
42325
44013
  _proto.addTexture = function addTexture(tex) {
42326
44014
  if (this.disposed) {
42327
44015
  return;
@@ -42453,15 +44141,12 @@ var DEFAULT_FPS = 60;
42453
44141
  * @param height
42454
44142
  * example:
42455
44143
  * gl.viewport(0, 0, width, height);
42456
- */ _proto.viewport = function viewport(x, y, width, height) {
44144
+ */ _proto.setViewport = function setViewport(x, y, width, height) {
42457
44145
  // OVERRIDE
42458
44146
  };
42459
44147
  _proto.clear = function clear(action) {
42460
44148
  // OVERRIDE
42461
44149
  };
42462
- _proto.drawGeometry = function drawGeometry(geometry, matrix, material, subMeshIndex) {
42463
- // OVERRIDE
42464
- };
42465
44150
  /*** 渲染状态控制 ***/ _proto.setSampleAlphaToCoverage = function setSampleAlphaToCoverage(enable) {
42466
44151
  // OVERRIDE
42467
44152
  };
@@ -42546,6 +44231,12 @@ var DEFAULT_FPS = 60;
42546
44231
  }
42547
44232
  (_this_ticker = this.ticker) == null ? void 0 : _this_ticker.stop();
42548
44233
  (_this_eventSystem = this.eventSystem) == null ? void 0 : _this_eventSystem.dispose();
44234
+ for(var _iterator = _create_for_of_iterator_helper_loose(this._compositions.slice()), _step; !(_step = _iterator()).done;){
44235
+ var composition = _step.value;
44236
+ composition.dispose();
44237
+ }
44238
+ this.root.dispose();
44239
+ this.windowRoot.dispose();
42549
44240
  (_this_assetService = this.assetService) == null ? void 0 : _this_assetService.dispose();
42550
44241
  (_this__graphics = this._graphics) == null ? void 0 : _this__graphics.dispose();
42551
44242
  this.renderPasses.forEach(function(pass) {
@@ -42566,16 +44257,13 @@ var DEFAULT_FPS = 60;
42566
44257
  this.assetManagers.forEach(function(assetManager) {
42567
44258
  return assetManager.dispose();
42568
44259
  });
42569
- this.compositions.forEach(function(comp) {
42570
- return comp.dispose();
42571
- });
42572
44260
  this.textures = [];
42573
44261
  this.materials = [];
42574
44262
  this.geometries = [];
42575
44263
  this.meshes = [];
42576
44264
  this.renderPasses = [];
42577
- this.compositions = [];
42578
44265
  this.particleSystems = [];
44266
+ this._compositions = [];
42579
44267
  };
42580
44268
  _proto.getTargetSize = function getTargetSize(parentEle) {
42581
44269
  if (parentEle === undefined || parentEle === null) {
@@ -42628,6 +44316,14 @@ var DEFAULT_FPS = 60;
42628
44316
  ];
42629
44317
  };
42630
44318
  _create_class(Engine, [
44319
+ {
44320
+ key: "compositions",
44321
+ get: function get() {
44322
+ return this._compositions.sort(function(a, b) {
44323
+ return a.getIndex() - b.getIndex();
44324
+ });
44325
+ }
44326
+ },
42631
44327
  {
42632
44328
  key: "graphics",
42633
44329
  get: function get() {
@@ -42865,7 +44561,7 @@ registerPlugin("text", TextLoader);
42865
44561
  registerPlugin("sprite", SpriteLoader);
42866
44562
  registerPlugin("particle", ParticleLoader);
42867
44563
  registerPlugin("interact", InteractLoader);
42868
- var version = "2.10.0-alpha.2";
44564
+ var version = "2.10.0-alpha.3";
42869
44565
  logger.info("Core version: " + version + ".");
42870
44566
 
42871
44567
  exports.ATLAS_SIZE = ATLAS_SIZE;
@@ -42900,8 +44596,8 @@ exports.COPY_MESH_SHADER_ID = COPY_MESH_SHADER_ID;
42900
44596
  exports.COPY_VERTEX_SHADER = COPY_VERTEX_SHADER;
42901
44597
  exports.Camera = Camera;
42902
44598
  exports.CameraVFXItemLoader = CameraVFXItemLoader;
42903
- exports.CanvasItem = CanvasItem;
42904
- exports.CanvasLayer = CanvasLayer;
44599
+ exports.CanvasContainer = CanvasContainer;
44600
+ exports.CanvasRootControl = CanvasRootControl;
42905
44601
  exports.Circle = Circle$1;
42906
44602
  exports.ColorCurve = ColorCurve;
42907
44603
  exports.ColorPlayable = ColorPlayable;
@@ -42914,6 +44610,7 @@ exports.Composition = Composition;
42914
44610
  exports.ConstBoolNode = ConstBoolNode;
42915
44611
  exports.ConstFloatNode = ConstFloatNode;
42916
44612
  exports.ConstraintTarget = ConstraintTarget;
44613
+ exports.ContainerControl = ContainerControl;
42917
44614
  exports.Control = Control;
42918
44615
  exports.ControlParameterBoolNode = ControlParameterBoolNode;
42919
44616
  exports.ControlParameterFloatNode = ControlParameterFloatNode;
@@ -42937,7 +44634,6 @@ exports.Ellipse = Ellipse;
42937
44634
  exports.Engine = Engine;
42938
44635
  exports.EventEmitter = EventEmitter;
42939
44636
  exports.EventSystem = EventSystem;
42940
- exports.FONT_SCALE = FONT_SCALE;
42941
44637
  exports.Float16ArrayWrapper = Float16ArrayWrapper;
42942
44638
  exports.FloatComparisonNode = FloatComparisonNode;
42943
44639
  exports.FloatComparisonNodeData = FloatComparisonNodeData;
@@ -42954,6 +44650,14 @@ exports.GraphNode = GraphNode;
42954
44650
  exports.GraphNodeData = GraphNodeData;
42955
44651
  exports.Graphics = Graphics;
42956
44652
  exports.HELP_LINK = HELP_LINK;
44653
+ exports.InputEvent = InputEvent;
44654
+ exports.InputEventKey = InputEventKey;
44655
+ exports.InputEventMouse = InputEventMouse;
44656
+ exports.InputEventMouseButton = InputEventMouseButton;
44657
+ exports.InputEventMouseMotion = InputEventMouseMotion;
44658
+ exports.InputEventScreenDrag = InputEventScreenDrag;
44659
+ exports.InputEventScreenTouch = InputEventScreenTouch;
44660
+ exports.InputEventWithModifiers = InputEventWithModifiers;
42957
44661
  exports.InteractLoader = InteractLoader;
42958
44662
  exports.InteractMesh = InteractMesh;
42959
44663
  exports.InvalidIndex = InvalidIndex;
@@ -43002,7 +44706,6 @@ exports.RandomSetValue = RandomSetValue;
43002
44706
  exports.RandomValue = RandomValue;
43003
44707
  exports.RandomVectorValue = RandomVectorValue;
43004
44708
  exports.RaycastResult = RaycastResult;
43005
- exports.RectTransform = RectTransform;
43006
44709
  exports.Rectangle = Rectangle$1;
43007
44710
  exports.ReferenceCurve = ReferenceCurve;
43008
44711
  exports.RenderFrame = RenderFrame;
@@ -43015,6 +44718,7 @@ exports.RenderTargetPool = RenderTargetPool;
43015
44718
  exports.Renderbuffer = Renderbuffer;
43016
44719
  exports.Renderer = Renderer;
43017
44720
  exports.RendererComponent = RendererComponent;
44721
+ exports.RootControl = RootControl;
43018
44722
  exports.RuntimeClip = RuntimeClip;
43019
44723
  exports.SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0 = SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0;
43020
44724
  exports.SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0 = SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0;
@@ -43052,6 +44756,8 @@ exports.TransformPlayable = TransformPlayable;
43052
44756
  exports.TransitionNode = TransitionNode;
43053
44757
  exports.Triangle = Triangle;
43054
44758
  exports.TrimPath = TrimPath;
44759
+ exports.UICanvas = UICanvas;
44760
+ exports.UIControl = UIControl;
43055
44761
  exports.ValueGetter = ValueGetter;
43056
44762
  exports.ValueNode = ValueNode;
43057
44763
  exports.Vector2Curve = Vector2Curve;
@@ -43061,6 +44767,7 @@ exports.Vector3PropertyMixerPlayable = Vector3PropertyMixerPlayable;
43061
44767
  exports.Vector4Curve = Vector4Curve;
43062
44768
  exports.Vector4PropertyMixerPlayable = Vector4PropertyMixerPlayable;
43063
44769
  exports.VertexBuffer = VertexBuffer;
44770
+ exports.WindowRootControl = WindowRootControl;
43064
44771
  exports.addByOrder = addByOrder;
43065
44772
  exports.addItem = addItem;
43066
44773
  exports.addItemWithOrder = addItemWithOrder;