@galacean/effects-core 2.10.0-alpha.1 → 2.10.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/frame-component.d.ts +10 -0
- package/dist/components/mesh-component.d.ts +1 -1
- package/dist/composition.d.ts +4 -8
- package/dist/engine.d.ts +20 -8
- package/dist/index.js +1980 -826
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +1973 -827
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/particle/particle-mesh.d.ts +4 -1
- package/dist/plugins/particle/particle-system.d.ts +7 -0
- package/dist/plugins/particle/trail-mesh.d.ts +4 -0
- package/dist/plugins/shape/shape-component.d.ts +1 -0
- package/dist/plugins/sprite/sprite-item.d.ts +1 -0
- package/dist/render/buffer.d.ts +33 -0
- package/dist/render/data-buffer.d.ts +39 -0
- package/dist/render/geometry.d.ts +72 -94
- package/dist/render/gpu-capability.d.ts +2 -0
- package/dist/render/graphics.d.ts +1 -0
- package/dist/render/index.d.ts +3 -0
- package/dist/render/shader.d.ts +2 -1
- package/dist/render/vertex-buffer.d.ts +72 -0
- package/package.json +1 -1
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@@ -18,6 +18,16 @@ export declare class FrameComponent extends RendererComponent implements Maskabl
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drawStencilMask(maskRef: number): void;
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fromData(data: FrameComponentData): void;
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private getHitTestParams;
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/**
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* 由相机把命中带的屏幕像素厚度换算成世界厚度。对齐 Excalidraw frame 命中阈值:
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* 描边两侧各 0.85 × DEFAULT_COLLISION_THRESHOLD(≈8px),整条带 ≈13.6px,不受 size/scale/zoom 影响。
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*/
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private getBorderWorldThickness;
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/**
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* 构造以 frame 边为中心、给定世界厚度的边框环带三角形(内部镂空)。
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* 带中心落在 frame 边上:half 向外、half 向内;沿 frame 局部坐标轴偏移以兼容旋转。
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*/
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private getBorderTriangles;
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private setClipRectangle;
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private setClipRectangleRecursive;
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}
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@@ -2,7 +2,7 @@ import type * as spec from '@galacean/effects-specification';
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import type { Engine } from '../engine';
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import type { Maskable } from '../material';
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import type { BoundingBoxTriangle, HitTestTriangleParams, BoundingBoxInfo } from '../plugins';
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import type
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import { type Geometry, type Renderer } from '../render';
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import { RendererComponent } from './renderer-component';
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interface MeshComponentData extends spec.ComponentData {
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mask?: spec.MaskOptions;
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package/dist/composition.d.ts
CHANGED
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@@ -86,20 +86,16 @@ export interface CompositionProps {
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*
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*/
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baseRenderOrder?: number;
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/**
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*
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* @param message
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* @returns
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*/
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onItemMessage?: (message: MessageItem) => void;
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/**
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*
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*/
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-
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speed?: number;
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/**
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*
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* @param message
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* @returns
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*/
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-
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onItemMessage?: (message: MessageItem) => void;
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}
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/**
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* 合成抽象类:核心对象,通常一个场景只包含一个合成,可能会有多个合成。
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package/dist/engine.d.ts
CHANGED
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@@ -3,7 +3,7 @@ import type { Matrix4 } from '@galacean/effects-math/es/core/matrix4';
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import type { Database, SceneData } from './asset-loader';
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import type { EffectsObject } from './effects-object';
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import type { Material } from './material';
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import type { GPUCapability, Geometry, Mesh, RenderPass, RenderPassClearAction, Renderer, RenderingData, ShaderLibrary } from './render';
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import type { DataArray, DataBuffer, DataBufferOptions, GPUCapability, Geometry, IndicesArray, Mesh, RenderPass, RenderPassClearAction, Renderer, RenderingData, ShaderLibrary, ShaderVariant, VertexBuffer } from './render';
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import type { Framebuffer, Renderbuffer } from './render';
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import { Graphics, RenderTargetPool } from './render';
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import type { Scene, SceneRenderLevel } from './scene';
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@@ -15,6 +15,7 @@ import { AssetService } from './asset-service';
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import { Ticker } from './ticker';
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import type { PointerEventData, Region } from './plugins';
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import { EventSystem } from './plugins';
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import type { ParticleSystem } from './plugins/particle/particle-system';
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import type { GLType } from './gl';
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import { EventEmitter } from './events';
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export interface EngineOptions extends WebGLContextAttributes {
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@@ -52,6 +53,10 @@ type EngineEvent = {
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* Engine 基类,负责维护所有 GPU 资源的管理及销毁
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*/
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export declare class Engine extends EventEmitter<EngineEvent> implements Disposable {
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/**
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* 创建 Engine 对象。
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*/
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static create: (canvas: HTMLCanvasElement, options?: EngineOptions) => Engine;
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name: string;
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speed: number;
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displayAspect: number;
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@@ -103,7 +108,6 @@ export declare class Engine extends EventEmitter<EngineEvent> implements Disposa
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* 存放渲染需要用到的数据
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*/
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renderingData: RenderingData;
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graphics: Graphics;
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/**
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* 是否不处理上下文丢失恢复(构造期配置,默认 true)
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*/
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@@ -120,17 +124,16 @@ export declare class Engine extends EventEmitter<EngineEvent> implements Disposa
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protected renderPasses: RenderPass[];
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protected framebuffers: Framebuffer[];
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protected renderbuffers: Renderbuffer[];
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protected particleSystems: ParticleSystem[];
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private _graphics;
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private assetLoader;
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private clearAction;
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get disposed(): boolean;
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/**
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*
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*/
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constructor(canvas: HTMLCanvasElement, options?: EngineOptions);
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-
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*/
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static create: (canvas: HTMLCanvasElement, options?: EngineOptions) => Engine;
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get graphics(): Graphics;
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get disposed(): boolean;
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clearResources(): void;
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addEffectsObjectData(data: spec.EffectsObjectData): void;
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findEffectsObjectData(uuid: string): spec.EffectsObjectData;
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@@ -148,7 +151,15 @@ export declare class Engine extends EventEmitter<EngineEvent> implements Disposa
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*/
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resize(): void;
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setSize(width: number, height: number): void;
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-
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createVertexBuffer(data: DataArray | number, options: DataBufferOptions): DataBuffer;
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createDynamicVertexBuffer(data: DataArray | number, options: DataBufferOptions): DataBuffer;
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createIndexBuffer(indices: IndicesArray, options: DataBufferOptions): DataBuffer;
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updateDynamicVertexBuffer(vertexBuffer: DataBuffer, data: DataArray, byteOffset?: number, byteLength?: number): void;
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updateDynamicIndexBuffer(indexBuffer: DataBuffer, indices: IndicesArray, byteOffset?: number): void;
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/** @hide */
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releaseBuffer(buffer: DataBuffer): boolean;
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/** @hide */
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bindBuffers(vertexBuffers: Record<string, VertexBuffer>, indexBuffer: DataBuffer | undefined, effect: ShaderVariant): void;
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addTexture(tex: Texture): void;
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removeTexture(tex: Texture): void;
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addMaterial(mat: Material): void;
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@@ -205,5 +216,6 @@ export declare class Engine extends EventEmitter<EngineEvent> implements Disposa
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* 销毁所有缓存的资源
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*/
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dispose(): void;
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private getTargetSize;
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}
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export {};
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