@galacean/effects-core 2.10.0-alpha.0 → 2.10.0-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/base-render-component.d.ts +4 -0
- package/dist/components/frame-component.d.ts +10 -0
- package/dist/components/mesh-component.d.ts +1 -1
- package/dist/composition.d.ts +9 -8
- package/dist/engine.d.ts +43 -8
- package/dist/fallback/migration.d.ts +13 -0
- package/dist/index.js +3045 -1139
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +3032 -1140
- package/dist/index.mjs.map +1 -1
- package/dist/material/types.d.ts +4 -0
- package/dist/material/utils.d.ts +4 -0
- package/dist/math/value-getters/index.d.ts +1 -0
- package/dist/math/value-getters/reference-curve.d.ts +19 -0
- package/dist/math/value-getters/value-getter-map.d.ts +5 -0
- package/dist/plugin-system.d.ts +6 -4
- package/dist/plugins/index.d.ts +1 -0
- package/dist/plugins/particle/particle-mesh.d.ts +4 -3
- package/dist/plugins/particle/particle-system.d.ts +7 -0
- package/dist/plugins/particle/trail-mesh.d.ts +4 -2
- package/dist/plugins/plugin.d.ts +14 -0
- package/dist/plugins/shape/shape-component.d.ts +1 -0
- package/dist/plugins/sprite/sprite-item.d.ts +32 -5
- package/dist/plugins/sprite/sprite.d.ts +42 -0
- package/dist/plugins/text/index.d.ts +1 -0
- package/dist/plugins/text/line-break.d.ts +29 -0
- package/dist/plugins/timeline/playable-assets/index.d.ts +1 -0
- package/dist/plugins/timeline/playable-assets/sprite-property-playable-asset.d.ts +23 -0
- package/dist/plugins/timeline/playables/index.d.ts +1 -0
- package/dist/plugins/timeline/playables/sprite-property-mixer-playable.d.ts +11 -0
- package/dist/plugins/timeline/playables/transform-mixer-playable.d.ts +6 -0
- package/dist/plugins/timeline/playables/transform-playable.d.ts +17 -2
- package/dist/plugins/timeline/tracks/index.d.ts +1 -0
- package/dist/plugins/timeline/tracks/sprite-property-track.d.ts +11 -0
- package/dist/plugins/timeline/transform-clip-mixer.d.ts +33 -0
- package/dist/render/buffer.d.ts +33 -0
- package/dist/render/data-buffer.d.ts +39 -0
- package/dist/render/geometry.d.ts +72 -94
- package/dist/render/gpu-capability.d.ts +2 -0
- package/dist/render/graphics.d.ts +3 -2
- package/dist/render/index.d.ts +3 -0
- package/dist/render/shader.d.ts +2 -1
- package/dist/render/text-cache.d.ts +22 -14
- package/dist/render/vertex-buffer.d.ts +72 -0
- package/dist/scene.d.ts +7 -4
- package/dist/utils/index.d.ts +1 -1
- package/package.json +2 -2
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import
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import * as spec from '@galacean/effects-specification';
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import type { Engine } from '../engine';
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import { EffectsObject } from '../effects-object';
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export type GeometryDrawMode =
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import { Buffer } from './buffer';
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import type { DataBuffer, IndexData, IndicesArray } from './data-buffer';
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import { VertexBuffer } from './vertex-buffer';
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import type { ShaderVariant } from './shader';
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export type GeometryDrawMode = number;
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export type Attribute = spec.AttributeWithData | spec.AttributeWithDataPointer | spec.AttributeWithType | spec.AttributeWithDataSource;
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export interface GeometryProps {
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name?: string;
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attributes: Record<string, Attribute>;
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indices?: {
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data:
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releasable?: boolean;
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data: IndexData;
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};
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mode?: GeometryDrawMode;
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drawCount?: number;
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drawStart?: number;
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instanceCount?: number;
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bufferUsage?: WebGLRenderingContext['STATIC_DRAW'] | WebGLRenderingContext['DYNAMIC_DRAW'];
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/**
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*
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* 顶点和索引缓冲区的使用方式,默认使用静态缓冲区。
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*/
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bufferUsage?: number;
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/**
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* 为初始空缓冲区预留的最大顶点数量。
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*/
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maxVertex?: number;
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}
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inverseBindMatrices?: number[];
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}
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/**
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*
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* 几何数据、属性布局和绘制范围的后端无关实现。
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*/
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export declare
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* Geometry 的名称
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*/
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export declare class Geometry extends EffectsObject {
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static create: (engine: Engine, props?: GeometryProps) => Geometry;
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name: string;
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/**
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* 子网格数据
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*/
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subMeshes: spec.SubMesh[];
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/**
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/**
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abstract setIndexSubData(offset: number, data: spec.TypedArray): void;
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/**
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* 设置 Geometry 绘制的 drawStart
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* @param value 要设置的 drawStart 值
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*/
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abstract setDrawStart(count: number): void;
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/**
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* 获取当前 Geometry 的 drawStart
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*/
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abstract getDrawStart(): number;
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/**
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* 设置 Geometry 绘制的 drawCount。
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* @param count 要设置的 drawCount 值
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*/
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abstract setDrawCount(count: number): void;
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/**
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* 获取当前 Geometry 的 drawcount
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*/
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abstract getDrawCount(): number;
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/**
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* 获取当前 Geometry 关联的蒙皮数据
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*/
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abstract getSkinProps(): SkinProps;
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/**
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* 初始化 GPU 资源
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* @override
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*/
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/** @hide */
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mode: GeometryDrawMode;
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/** @hide */
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instanceCount: number;
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private vertexBuffers;
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private indices;
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private drawCount;
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private drawStart;
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private skin;
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private indexBuffer?;
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private disposed;
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private initialized;
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private options?;
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private bufferUsage;
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private vertexArrayObjects?;
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/** @hide */
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constructor(engine: Engine, props?: GeometryProps);
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/** @hide */
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isDisposed(): boolean;
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/** @hide */
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getVertexBuffer(name: string): VertexBuffer | undefined;
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/** @hide */
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setVerticesBuffer(vertexBuffer: VertexBuffer, disposeExistingBuffer?: boolean): void;
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/** @hide */
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getAttributeBuffer(name: string): Buffer | undefined;
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getAttributeData(name: string): spec.TypedArray | undefined;
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setAttributeData(name: string, data: spec.TypedArray): void;
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setAttributeSubData(name: string, offset: number, data: spec.TypedArray): void;
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getAttributeStride(name: string): number;
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getAttributeNames(): string[];
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/** @hide */
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getIndexBuffer(): DataBuffer | undefined;
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getIndexData(): IndexData;
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/** @hide */
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getIndexType(): number;
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setIndexData(data: IndicesArray): void;
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setIndexSubData(offset: number, data: IndicesArray): void;
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setDrawStart(start: number): void;
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getDrawStart(): number;
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setDrawCount(count: number): void;
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getDrawCount(): number;
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getSkinProps(): SkinProps;
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/** @hide */
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bind(shader: ShaderVariant): void;
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private releaseVertexArrayObject;
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initialize(): void;
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/**
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* 几何数据刷新
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flush(): void;
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/** @hide */
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restore(): void;
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fromData(data: spec.GeometryData): void;
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dispose(): void;
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private processProps;
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private releaseCurrentBuffers;
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private disposeVertexArrayObjects;
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private createIndexBuffer;
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private releaseIndexBuffer;
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private forEachVertexBuffer;
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}
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export declare
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export declare const BYTES_TYPE_MAP: Record<string, number>;
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export declare function generateEmptyTypedArray(type: number): spec.TypedArray;
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* 提交当前累积的顶点到 renderer,清空缓冲(批次内部 flush 不重置 batchType)
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*/
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private flushBatch;
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private updateAttributeData;
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/**
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* 线段顶点按顺序连接 (p0-p1, p1-p2, p2-p3, ...)
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* @param points - 点数组,格式 [x1,y1,x2,y2,...],至少需要2个点(4个数值)
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* `color` 作为乘色与白色字形 alpha 相乘,任意颜色都不会污染 atlas。
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*
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* 字体参数全部展开,避免调用方每帧创建临时 style 对象触发 GC
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* @param x - 文本左下角 X
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* @param y - 文本左下角 Y
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* @param x - 文本左下角 X 坐标(首字 ink 起始处,含 padding 的 quad 会向左延伸)
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* @param y - 文本左下角 Y 坐标(cell 底,含底部 padding;字形 ink 在其上方 padding+ascent 处)
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* @param text - 要绘制的文本内容,空串直接 return
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* @param fontSize - 字号(逻辑像素)
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* @param color - 乘色,默认白色,范围 0-1
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package/dist/render/index.d.ts
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export * from './gpu-capability';
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export * from './mesh';
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export * from './geometry';
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export * from './data-buffer';
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export * from './buffer';
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export * from './vertex-buffer';
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export * from './framebuffer';
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export * from './renderer';
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export * from './graphics';
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package/dist/render/shader.d.ts
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export type ShaderWithSource = SharedShaderWithSource;
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export declare abstract class ShaderVariant extends EffectsObject {
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readonly source: ShaderWithSource;
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constructor(engine: Engine, source: ShaderWithSource, key: string);
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abstract setFloat(name: string, value: number): void;
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abstract setInt(name: string, value: number): void;
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/**
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* 单个字形在 atlas 中的位置 / 度量。
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* `px/py/pw/ph` 是 atlas canvas 像素(scale 后,含四周 padding)。
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* `advance` 是逻辑像素光标前进量(1x,不含 padding)— quad 宽度含 padding,
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* `paddingLeft` 是逻辑像素左侧留白(1x),quad 起点左偏此量使字形 ink 落在 cursorX
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export type GlyphInfo = {
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/**
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* 一种字体(family + weight + style + size 唯一确定)对应一张 atlas。
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* Skyline 风格 packer:行内堆字,行尾换行,cell 高 = ceil((fontHeight + padding*2) * 1),
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* 所有字共用同一 cell 高与 baseline,实现同行 baseline 对齐。
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* atlas 满后 `ensureChar` 返回 null,调用方应跳过该字(不再扩页,v1 范围)。
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* canvas 内容变更后需要 `uploadIfDirty` 重新上传到纹理 — 由调用方在使用纹理前主动触发,
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readonly canvas: HTMLCanvasElement;
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/** 与 canvas 绑定的纹理,内容变更后通过 updateSource 重传 */
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readonly texture: Texture;
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/**
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/** cell 高(逻辑像素,含 padding),用于 quad 高度 */
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readonly lineHeight: number;
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/** 行 ascent(逻辑像素,baseline 距行顶距离) */
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readonly ascent: number;
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readonly descent: number;
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private readonly ctx;
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private readonly glyphs;
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/** baseline 距 cell 顶距离(像素,scale 后,含顶部 padding) */
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private readonly baselinePx;
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/** cell 高(像素,scale 后,含 padding) */
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private readonly cellHPx;
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/** 四周留白(像素,scale 后) */
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private readonly paddingPx;
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+
/** italic 字形 cell 宽额外放大倍数(防斜体越界重叠) */
|
|
65
|
+
private readonly italicScale;
|
|
62
66
|
/** packer 状态:下一字开始的左上角像素位置 */
|
|
63
67
|
private currentX;
|
|
64
68
|
private currentY;
|
|
@@ -66,7 +70,11 @@ export declare class GlyphAtlas {
|
|
|
66
70
|
private full;
|
|
67
71
|
/** 自上次 upload 以来 canvas 是否有新字写入 */
|
|
68
72
|
private dirty;
|
|
69
|
-
constructor(engine: Engine, scaledFontString: string,
|
|
73
|
+
constructor(engine: Engine, scaledFontString: string,
|
|
74
|
+
/** baseline 距 cell 顶距离(像素,scale 后,仅 ascent 部分,不含 padding) */
|
|
75
|
+
ascentPx: number,
|
|
76
|
+
/** baseline 距 cell 底距离(像素,scale 后,仅 descent 部分) */
|
|
77
|
+
descentPx: number, fontStyle: FontStyle);
|
|
70
78
|
/**
|
|
71
79
|
* 取(必要时渲染并打包)单字。返回 GlyphInfo 或 null(atlas 已满)
|
|
72
80
|
*/
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import type * as spec from '@galacean/effects-specification';
|
|
2
|
+
import type { Engine } from '../engine';
|
|
3
|
+
import type { Disposable } from '../utils';
|
|
4
|
+
import { Buffer } from './buffer';
|
|
5
|
+
import type { DataArray, DataBuffer } from './data-buffer';
|
|
6
|
+
import { BufferDataType } from './data-buffer';
|
|
7
|
+
export interface VertexBufferProps {
|
|
8
|
+
updatable?: boolean;
|
|
9
|
+
postponeInternalCreation?: boolean;
|
|
10
|
+
stride?: number;
|
|
11
|
+
instanced?: boolean;
|
|
12
|
+
offset?: number;
|
|
13
|
+
size?: number;
|
|
14
|
+
type?: number;
|
|
15
|
+
normalized?: boolean;
|
|
16
|
+
useBytes?: boolean;
|
|
17
|
+
divisor?: number;
|
|
18
|
+
takeBufferOwnership?: boolean;
|
|
19
|
+
label?: string;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* 描述一个顶点属性如何读取共享缓冲区。
|
|
23
|
+
*/
|
|
24
|
+
export declare class VertexBuffer implements Disposable {
|
|
25
|
+
static readonly PositionKind = "aPos";
|
|
26
|
+
static readonly NormalKind = "aNormal";
|
|
27
|
+
static readonly TangentKind = "aTangent";
|
|
28
|
+
static readonly UVKind = "aUV";
|
|
29
|
+
static readonly UV2Kind = "aUV2";
|
|
30
|
+
static readonly UV3Kind = "aUV3";
|
|
31
|
+
static readonly UV4Kind = "aUV4";
|
|
32
|
+
static readonly UV5Kind = "aUV5";
|
|
33
|
+
static readonly UV6Kind = "aUV6";
|
|
34
|
+
static readonly ColorKind = "aColor";
|
|
35
|
+
static readonly JointsKind = "aJoints";
|
|
36
|
+
static readonly WeightsKind = "aWeights";
|
|
37
|
+
static readonly BYTE = BufferDataType.Byte;
|
|
38
|
+
static readonly UNSIGNED_BYTE = BufferDataType.UnsignedByte;
|
|
39
|
+
static readonly SHORT = BufferDataType.Short;
|
|
40
|
+
static readonly UNSIGNED_SHORT = BufferDataType.UnsignedShort;
|
|
41
|
+
static readonly INT = BufferDataType.Int;
|
|
42
|
+
static readonly UNSIGNED_INT = BufferDataType.UnsignedInt;
|
|
43
|
+
static readonly FLOAT = BufferDataType.Float;
|
|
44
|
+
readonly byteStride: number;
|
|
45
|
+
readonly byteOffset: number;
|
|
46
|
+
readonly normalized: boolean;
|
|
47
|
+
readonly type: spec.BufferType;
|
|
48
|
+
readonly engine: Engine;
|
|
49
|
+
private readonly kind;
|
|
50
|
+
private readonly size;
|
|
51
|
+
private _isDisposed;
|
|
52
|
+
private instanced;
|
|
53
|
+
private _instanceDivisor;
|
|
54
|
+
constructor(engine: Engine, data: DataArray | Buffer | DataBuffer, kind: string, props?: VertexBufferProps);
|
|
55
|
+
get isDisposed(): boolean;
|
|
56
|
+
get instanceDivisor(): number;
|
|
57
|
+
set instanceDivisor(value: number);
|
|
58
|
+
getKind(): string;
|
|
59
|
+
isUpdatable(): boolean;
|
|
60
|
+
getData(): DataArray | undefined;
|
|
61
|
+
getBuffer(): DataBuffer | undefined;
|
|
62
|
+
getWrapperBuffer(): Buffer;
|
|
63
|
+
getStrideSize(): number;
|
|
64
|
+
getOffset(): number;
|
|
65
|
+
getSize(sizeInBytes?: boolean): number;
|
|
66
|
+
getIsInstanced(): boolean;
|
|
67
|
+
getInstanceDivisor(): number;
|
|
68
|
+
create(data?: DataArray): void;
|
|
69
|
+
update(data: DataArray): void;
|
|
70
|
+
updateDirectly(data: DataArray, offset: number, useBytes?: boolean): void;
|
|
71
|
+
dispose(): void;
|
|
72
|
+
}
|
package/dist/scene.d.ts
CHANGED
|
@@ -67,13 +67,16 @@ export interface SceneLoadOptions {
|
|
|
67
67
|
*/
|
|
68
68
|
variables?: spec.TemplateVariables;
|
|
69
69
|
/**
|
|
70
|
-
*
|
|
71
|
-
*
|
|
70
|
+
* 是否优先使用压缩纹理
|
|
71
|
+
* 当资源存在且当前环境支持时使用,否则回退到普通图片
|
|
72
|
+
* 需要注册 KTX2 loader,例如 import '@galacean/effects-plugin-ktx2'
|
|
73
|
+
* @default true
|
|
72
74
|
*/
|
|
73
75
|
useCompressedTexture?: boolean;
|
|
74
76
|
/**
|
|
75
|
-
*
|
|
76
|
-
*
|
|
77
|
+
* 是否优先使用 Hevc 视频
|
|
78
|
+
* 当资源存在且当前环境支持时使用,否则回退到普通视频
|
|
79
|
+
* @default true
|
|
77
80
|
*/
|
|
78
81
|
useHevcVideo?: boolean;
|
|
79
82
|
/**
|
package/dist/utils/index.d.ts
CHANGED
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@galacean/effects-core",
|
|
3
|
-
"version": "2.10.0-alpha.
|
|
3
|
+
"version": "2.10.0-alpha.2",
|
|
4
4
|
"description": "Galacean Effects runtime core for the web",
|
|
5
5
|
"module": "./dist/index.mjs",
|
|
6
6
|
"main": "./dist/index.js",
|
|
@@ -43,7 +43,7 @@
|
|
|
43
43
|
},
|
|
44
44
|
"dependencies": {
|
|
45
45
|
"@galacean/effects-specification": "^2.8.1",
|
|
46
|
-
"@galacean/effects-math": "1.
|
|
46
|
+
"@galacean/effects-math": "1.2.0",
|
|
47
47
|
"flatbuffers": "24.3.25",
|
|
48
48
|
"uuid": "9.0.1",
|
|
49
49
|
"libtess": "1.2.2"
|