@galacean/effects-core 2.1.3-alpha.4 → 2.1.3

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package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.3-alpha.4
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+ * Version: v2.1.3
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -22190,7 +22190,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  var rotation = aRot;
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  if (!this.rotationOverLifetime) {
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  aRotationMatrix.setZero();
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- } else if (this.rotationOverLifetime.asRotation) {
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+ } else {
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  // Adjust rotation based on the specified lifetime components
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  if (this.rotationOverLifetime.x) {
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  if (_instanceof1(this.rotationOverLifetime.x, RandomValue)) {
@@ -22213,30 +22213,31 @@ var ParticleMesh = /*#__PURE__*/ function() {
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  rotation.z += this.rotationOverLifetime.z.getValue(life);
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  }
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  }
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- } else {
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- // Adjust rotation based on the specified lifetime components
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- if (this.rotationOverLifetime.x) {
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- if (_instanceof1(this.rotationOverLifetime.x, RandomValue)) {
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- rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, aSeed) * duration;
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- } else {
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- rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, duration) * duration;
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- }
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- }
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- if (this.rotationOverLifetime.y) {
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- if (_instanceof1(this.rotationOverLifetime.y, RandomValue)) {
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- rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, aSeed) * duration;
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- } else {
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- rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, duration) * duration;
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- }
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- }
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- if (this.rotationOverLifetime.z) {
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- if (_instanceof1(this.rotationOverLifetime.z, RandomValue)) {
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- rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, aSeed) * duration;
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- } else {
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- rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, duration) * duration;
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- }
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- }
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  }
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+ // else {
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+ // // Adjust rotation based on the specified lifetime components
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+ // if (this.rotationOverLifetime.x) {
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+ // if (this.rotationOverLifetime.x instanceof RandomValue) {
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+ // rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, aSeed) * duration;
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+ // } else {
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+ // rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, duration) * duration;
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+ // }
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+ // }
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+ // if (this.rotationOverLifetime.y) {
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+ // if (this.rotationOverLifetime.y instanceof RandomValue) {
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+ // rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, aSeed) * duration;
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+ // } else {
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+ // rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, duration) * duration;
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+ // }
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+ // }
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+ // if (this.rotationOverLifetime.z) {
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+ // if (this.rotationOverLifetime.z instanceof RandomValue) {
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+ // rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, aSeed) * duration;
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+ // } else {
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+ // rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, duration) * duration;
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+ // }
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+ // }
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+ // }
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  // If the rotation vector is zero, return the identity matrix
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  if (rotation.dot(rotation) === 0.0) {
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  aRotationMatrix.identity();
@@ -31375,7 +31376,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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  registerPlugin("particle", ParticleLoader, VFXItem, true);
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  registerPlugin("cal", CalculateLoader, VFXItem, true);
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  registerPlugin("interact", InteractLoader, VFXItem, true);
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- var version = "2.1.3-alpha.4";
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+ var version = "2.1.3";
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  logger.info("Core version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };