@galacean/effects-core 2.1.0 → 2.1.2-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +13 -13
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +13 -13
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0
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+
* Version: v2.1.2-alpha.0
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -16593,13 +16593,11 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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_proto.onDisable = function onDisable() {
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RendererComponent.prototype.onDisable.call(this);
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if (this.item && this.item.composition) {
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-
var _this_previewContent;
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if (this.duringPlay && !this.item.transform.getValid()) {
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this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
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this.duringPlay = false;
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}
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this.clickable = false;
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(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
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this.endDragTarget();
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}
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};
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@@ -16636,10 +16634,14 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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};
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_proto.render = function render(renderer) {
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if (this.previewContent) {
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this.previewContent.mesh.worldMatrix = this.transform.getWorldMatrix();
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this.previewContent.mesh.render(renderer);
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}
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};
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-
_proto.onDestroy = function onDestroy() {
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_proto.onDestroy = function onDestroy() {
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var _this_previewContent;
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(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
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};
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_proto.endDragTarget = function endDragTarget() {
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// OVERRIDE
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};
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@@ -16997,7 +16999,7 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
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// 更新节点时间
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for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
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var playable = _step3.value;
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this.updatePlayableTime(playable, dt);
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this.updatePlayableTime(playable, dt / 1000);
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}
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};
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_proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
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@@ -28469,14 +28471,12 @@ var listOrder = 0;
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if (Number.isInteger(shape)) {
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var _this_jsonScene;
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shapeData = (_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.shapes[shape];
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-
} else {
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} else if (shape) {
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shapeData = shape;
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}
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if (shapeData !== undefined) {
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-
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renderContent.renderer.shape = getGeometryByShape(shapeData, split);
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}
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if (shapeData !== undefined && !("aPoint" in shapeData && "index" in shapeData)) {
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// @ts-expect-error 类型转换问题
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renderContent.renderer.shape = getGeometryByShape(shapeData, split);
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}
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}
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if ("trails" in renderContent && renderContent.trails !== undefined) {
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@@ -29015,7 +29015,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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* 更新主合成组件
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*/ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
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if (this.rootComposition.isActiveAndEnabled) {
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var localTime = this.time + deltaTime - this.rootItem.start;
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var localTime = parseFloat((this.time + deltaTime - this.rootItem.start).toFixed(3));
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var isEnded = false;
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var duration = this.rootItem.duration;
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var endBehavior = this.rootItem.endBehavior;
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@@ -31377,7 +31377,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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registerPlugin("particle", ParticleLoader, VFXItem, true);
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registerPlugin("cal", CalculateLoader, VFXItem, true);
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registerPlugin("interact", InteractLoader, VFXItem, true);
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var version = "2.1.0";
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var version = "2.1.2-alpha.0";
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logger.info("Core version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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