@galacean/effects-core 2.1.0-beta.0 → 2.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/components/renderer-component.d.ts +2 -0
- package/dist/components/shape-component.d.ts +2 -261
- package/dist/composition.d.ts +0 -1
- package/dist/events/types.d.ts +7 -0
- package/dist/index.js +282 -395
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +283 -396
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/shape/graphics-path.d.ts +2 -2
- package/dist/plugins/shape/rectangle.d.ts +1 -1
- package/dist/plugins/shape/shape-path.d.ts +2 -2
- package/dist/plugins/sprite/sprite-item.d.ts +1 -1
- package/dist/plugins/timeline/playable-assets/color-property-playable-asset.d.ts +1 -1
- package/dist/plugins/timeline/playable-assets/index.d.ts +2 -0
- package/dist/plugins/timeline/playable-assets/timeline-asset.d.ts +8 -2
- package/dist/plugins/timeline/playable-assets/vector4-property-playable-asset.d.ts +1 -1
- package/dist/render/render-frame.d.ts +5 -2
- package/dist/render/renderer.d.ts +2 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.
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* Version: v2.1.1
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -1090,39 +1090,39 @@ function _inherits(subClass, superClass) {
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})(MaskMode || (MaskMode = {}));
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/**
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* 发射器形状
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-
*/ var
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(function(
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*/ var ParticleEmitterShapeType;
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(function(ParticleEmitterShapeType) {
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/**
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* 没有类型
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-
*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["NONE"] = 0] = "NONE";
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/**
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* 圆球
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["SPHERE"] = 1] = "SPHERE";
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/**
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* 圆锥
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["CONE"] = 2] = "CONE";
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/**
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* 半球
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-
*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["HEMISPHERE"] = 3] = "HEMISPHERE";
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/**
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* 圆
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["CIRCLE"] = 4] = "CIRCLE";
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/**
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* 圆环
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["DONUT"] = 5] = "DONUT";
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/**
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* 矩形
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-
*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["RECTANGLE"] = 6] = "RECTANGLE";
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/**
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* 矩形框
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-
*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["RECTANGLE_EDGE"] = 7] = "RECTANGLE_EDGE";
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/**
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* 直线
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["EDGE"] = 8] = "EDGE";
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/**
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* 贴图
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-
*/
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})(
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["TEXTURE"] = 9] = "TEXTURE";
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})(ParticleEmitterShapeType || (ParticleEmitterShapeType = {}));
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/**
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* 插件类型
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*/ var PluginType;
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@@ -1618,6 +1618,34 @@ var BuiltinObjectGUID = {
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UnlitShader: "unlit000000000000000000000000000"
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};
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/**
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* 矢量图形类型
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*/ var ShapePrimitiveType;
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(function(ShapePrimitiveType) {
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/**
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* 自定义图形
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*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
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/**
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* 矩形
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*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
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/**
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* 椭圆
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*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
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/**
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* 多边形
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*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
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/**
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* 星形
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*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
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})(ShapePrimitiveType || (ShapePrimitiveType = {}));
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// 本期无该功能 待补充
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var ShapeConnectType;
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(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
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// @待补充
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var ShapePointType;
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(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
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/**
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* 动态换图类型
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* @since 1.1.0
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@@ -1648,6 +1676,7 @@ var DataType;
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DataType["PostProcessVolume"] = "PostProcessVolume";
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DataType["Geometry"] = "Geometry";
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DataType["Texture"] = "Texture";
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DataType["Image"] = "Image";
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DataType["AnimationClip"] = "AnimationClip";
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DataType["TextComponent"] = "TextComponent";
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DataType["BinaryAsset"] = "BinaryAsset";
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@@ -1679,6 +1708,8 @@ var DataType;
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DataType["VideoComponent"] = "VideoComponent";
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DataType["AudioComponent"] = "AudioComponent";
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DataType["RichTextComponent"] = "RichTextComponent";
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DataType["OrientationComponent"] = "OrientationComponent";
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DataType["ShapeComponent"] = "ShapeComponent";
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// Non-EffectObject
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DataType["TimelineClip"] = "TimelineClip";
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})(DataType || (DataType = {}));
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@@ -1773,7 +1804,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get BlendingMode () { return BlendingMode; },
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get SideMode () { return SideMode; },
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get MaskMode () { return MaskMode; },
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-
get
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get ParticleEmitterShapeType () { return ParticleEmitterShapeType; },
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get PluginType () { return PluginType; },
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get InteractType () { return InteractType; },
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get InteractBehavior () { return InteractBehavior; },
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@@ -1812,6 +1843,9 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get TextWeight () { return TextWeight; },
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get FontStyle () { return FontStyle; },
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BuiltinObjectGUID: BuiltinObjectGUID,
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+
get ShapePrimitiveType () { return ShapePrimitiveType; },
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get ShapeConnectType () { return ShapeConnectType; },
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get ShapePointType () { return ShapePointType; },
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get BackgroundType () { return BackgroundType; },
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get MultimediaType () { return MultimediaType; },
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get DataType () { return DataType; },
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@@ -2132,6 +2166,14 @@ __decorate([
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Component.prototype.setVFXItem.call(this, item);
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this.item.rendererComponents.push(this);
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};
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_proto.onEnable = function onEnable() {
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var _this_item_composition;
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(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.addMeshToDefaultRenderPass(this);
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};
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_proto.onDisable = function onDisable() {
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var _this_item_composition;
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(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.removeMeshFromDefaultRenderPass(this);
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};
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_proto.fromData = function fromData(data) {
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Component.prototype.fromData.call(this, data);
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};
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@@ -10652,16 +10694,16 @@ var seed$5 = 1;
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depthAction: TextureLoadAction.clear
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};
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}
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-
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this.drawObjectPass = new RenderPass(renderer, {
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name: RENDER_PASS_NAME_PREFIX,
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priority: RenderPassPriorityNormal,
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meshOrder: OrderType.ascending,
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depthStencilAttachment: depthStencilAttachment,
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attachments: attachments,
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clearAction: drawObjectPassClearAction
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});
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var renderPasses = [
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-
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name: RENDER_PASS_NAME_PREFIX,
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priority: RenderPassPriorityNormal,
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meshOrder: OrderType.ascending,
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depthStencilAttachment: depthStencilAttachment,
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attachments: attachments,
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clearAction: drawObjectPassClearAction
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-
})
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this.drawObjectPass
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];
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this.setRenderPasses(renderPasses);
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if (postProcessingEnabled) {
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@@ -10783,216 +10825,15 @@ var seed$5 = 1;
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* 根据 Mesh 优先级添加到 RenderPass
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* @param mesh - 要添加的 Mesh 对象
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*/ _proto.addMeshToDefaultRenderPass = function addMeshToDefaultRenderPass(mesh) {
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-
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return;
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10788
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}
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this.renderPasses[0].addMesh(mesh);
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// const renderPasses = this.renderPasses;
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-
// const infoMap = this.renderPassInfoMap;
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// const { priority } = mesh;
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// for (let i = 1; i < renderPasses.length; i++) {
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-
// const renderPass = renderPasses[i - 1];
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10795
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-
// const info = infoMap.get(renderPasses[i])!;
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// if (info && info.listStart > priority && (priority > infoMap.get(renderPass)!.listEnd || i === 1)) {
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// return this.addToRenderPass(renderPass, mesh);
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// }
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10799
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// }
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-
// // TODO: diff逻辑待优化,有时会添加进找不到的元素
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// let last = renderPasses[renderPasses.length - 1];
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10802
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-
// // TODO: 是否添加mesh到pass的判断方式需要优化,先通过长度判断是否有postprocess
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10803
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// for (const pass of renderPasses) {
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10804
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// if (!(pass instanceof HQGaussianDownSamplePass
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// || pass instanceof BloomThresholdPass
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// || pass instanceof ToneMappingPass
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// || pass instanceof HQGaussianUpSamplePass
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// || pass.name === 'mars-final-copy')) {
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// last = pass;
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// }
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// }
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// // if (priority > infoMap.get(last)!.listStart || renderPasses.length === 1) {
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// // return this.addToRenderPass(last, mesh);
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// // }
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// return this.addToRenderPass(last, mesh);
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10816
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// if (false) {
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// throw Error('render pass not found');
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10818
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// }
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this.drawObjectPass.addMesh(mesh);
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};
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/**
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* 把 Mesh 从 RenderPass 中移除,
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* 如果 renderPass 中没有 mesh,此 renderPass 会被删除
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* @param mesh - 要删除的 Mesh 对象
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*/ _proto.removeMeshFromDefaultRenderPass = function removeMeshFromDefaultRenderPass(mesh) {
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-
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// const infoMap = this.renderPassInfoMap;
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// for (let i = renderPasses.length - 1; i >= 0; i--) {
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// const renderPass = renderPasses[i];
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// const info = infoMap.get(renderPass)!;
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// // 只有渲染场景物体的pass才有 info
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10831
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// if (!info) {
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// continue;
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// }
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// if (info.listStart <= mesh.priority && info.listEnd >= mesh.priority) {
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// const idx = renderPass.meshes.indexOf(mesh);
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// if (idx === -1) {
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// return;
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// }
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// // TODO hack: 现在的除了rp1和finalcopy pass,所有renderpass的meshes是一个copy加上一个filter mesh,这里的判断当filter mesh被删除后当前pass需不需要删除,
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// // 判断需要更鲁棒。
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// const shouldRestoreRenderPass = idx === 1 && renderPass.meshes[0].name === MARS_COPY_MESH_NAME;
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// renderPass.removeMesh(mesh);
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// if (shouldRestoreRenderPass) {
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// const nextRenderPass = renderPasses[i + 1];
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// const meshes = renderPass.meshes;
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// if (!info.intermedia) {
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// info.preRenderPass?.resetColorAttachments([]);
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// //this.renderer.extension.resetColorAttachments?.(info.preRenderPass, []);
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// }
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// for (let j = 1; j < meshes.length; j++) {
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10851
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// info.preRenderPass?.addMesh(meshes[j]);
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// }
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// const cp = renderPass.attachments[0]?.texture;
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// const keepColor = cp === this.resource.color_a || cp === this.resource.color_b;
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// renderPass.dispose({
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// meshes: DestroyOptions.keep,
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// colorAttachment: keepColor ? RenderPassDestroyAttachmentType.keep : RenderPassDestroyAttachmentType.destroy,
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// depthStencilAttachment: RenderPassDestroyAttachmentType.keep,
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// });
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// removeItem(renderPasses, renderPass);
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// this.removeRenderPass(renderPass);
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// infoMap.delete(renderPass);
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// if (nextRenderPass) {
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// this.updateRenderInfo(nextRenderPass);
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// }
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10866
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-
// if (info.preRenderPass) {
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-
// this.updateRenderInfo(info.preRenderPass);
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10868
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// }
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10869
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-
// if (info.prePasses) {
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// info.prePasses.forEach(rp => {
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-
// this.removeRenderPass(rp.pass);
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10872
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-
// if (rp?.destroyOptions !== false) {
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10873
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-
// rp.pass.attachments.forEach(c => {
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10874
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-
// if (c.texture !== this.resource.color_b || c.texture !== this.resource.color_a) {
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|
-
// c.texture.dispose();
|
|
10876
|
-
// }
|
|
10877
|
-
// });
|
|
10878
|
-
// const options: RenderPassDestroyOptions = {
|
|
10879
|
-
// ...(rp?.destroyOptions ? rp.destroyOptions as RenderPassDestroyOptions : {}),
|
|
10880
|
-
// depthStencilAttachment: RenderPassDestroyAttachmentType.keep,
|
|
10881
|
-
// };
|
|
10882
|
-
// rp.pass.dispose(options);
|
|
10883
|
-
// }
|
|
10884
|
-
// });
|
|
10885
|
-
// }
|
|
10886
|
-
// this.resetRenderPassDefaultAttachment(renderPasses, Math.max(i - 1, 0));
|
|
10887
|
-
// if (renderPasses.length === 1) {
|
|
10888
|
-
// renderPasses[0].resetColorAttachments([]);
|
|
10889
|
-
// //this.renderer.extension.resetColorAttachments?.(renderPasses[0], []);
|
|
10890
|
-
// this.removeRenderPass(this.resource.finalCopyRP);
|
|
10891
|
-
// }
|
|
10892
|
-
// }
|
|
10893
|
-
// return this.resetClearActions();
|
|
10894
|
-
// }
|
|
10895
|
-
// }
|
|
10835
|
+
this.drawObjectPass.removeMesh(mesh);
|
|
10896
10836
|
};
|
|
10897
|
-
// /**
|
|
10898
|
-
// * 将 Mesh 所有在 RenderPass 进行切分
|
|
10899
|
-
// * @param mesh - 目标 Mesh 对象
|
|
10900
|
-
// * @param options - 切分选项,包含 RenderPass 相关的 Attachment 等数据
|
|
10901
|
-
// */
|
|
10902
|
-
// splitDefaultRenderPassByMesh (mesh: Mesh, options: RenderPassSplitOptions): RenderPass {
|
|
10903
|
-
// const index = this.findMeshRenderPassIndex(mesh);
|
|
10904
|
-
// const renderPass = this.renderPasses[index];
|
|
10905
|
-
// if (false) {
|
|
10906
|
-
// if (!renderPass) {
|
|
10907
|
-
// throw Error('RenderPassNotFound');
|
|
10908
|
-
// }
|
|
10909
|
-
// }
|
|
10910
|
-
// this.createResource();
|
|
10911
|
-
// const meshIndex = renderPass.meshes.indexOf(mesh);
|
|
10912
|
-
// const ms0 = renderPass.meshes.slice(0, meshIndex);
|
|
10913
|
-
// const ms1 = renderPass.meshes.slice(meshIndex);
|
|
10914
|
-
// const infoMap = this.renderPassInfoMap;
|
|
10915
|
-
// // TODO 为什么要加这个判断?
|
|
10916
|
-
// // if (renderPass.attachments[0] && this.renderPasses[index + 1] !== this.resource.finalCopyRP) {
|
|
10917
|
-
// // throw Error('not implement');
|
|
10918
|
-
// // } else {
|
|
10919
|
-
// if (!options.attachments?.length) {
|
|
10920
|
-
// throw Error('should include at least one color attachment');
|
|
10921
|
-
// }
|
|
10922
|
-
// const defRPS = this.renderPasses;
|
|
10923
|
-
// const defIndex = defRPS.indexOf(renderPass);
|
|
10924
|
-
// const lastDefRP = defRPS[defIndex - 1];
|
|
10925
|
-
// removeItem(defRPS, renderPass);
|
|
10926
|
-
// const lastInfo = infoMap.get(renderPass);
|
|
10927
|
-
// infoMap.delete(renderPass);
|
|
10928
|
-
// const filter = GPUCapability.getInstance().level === 2 ? glContext.LINEAR : glContext.NEAREST;
|
|
10929
|
-
// const rp0 = new RenderPass({
|
|
10930
|
-
// name: RENDER_PASS_NAME_PREFIX + defIndex,
|
|
10931
|
-
// priority: renderPass.priority,
|
|
10932
|
-
// attachments: [{
|
|
10933
|
-
// texture: {
|
|
10934
|
-
// sourceType: TextureSourceType.framebuffer,
|
|
10935
|
-
// format: glContext.RGBA,
|
|
10936
|
-
// name: 'frame_a',
|
|
10937
|
-
// minFilter: filter,
|
|
10938
|
-
// magFilter: filter,
|
|
10939
|
-
// },
|
|
10940
|
-
// }],
|
|
10941
|
-
// clearAction: renderPass.clearAction || { colorAction: TextureLoadAction.clear },
|
|
10942
|
-
// storeAction: renderPass.storeAction,
|
|
10943
|
-
// depthStencilAttachment: this.resource.depthStencil,
|
|
10944
|
-
// meshes: ms0,
|
|
10945
|
-
// meshOrder: OrderType.ascending,
|
|
10946
|
-
// });
|
|
10947
|
-
// ms1.unshift(this.createCopyMesh());
|
|
10948
|
-
// const renderPasses = this.renderPasses;
|
|
10949
|
-
// renderPasses[index] = rp0;
|
|
10950
|
-
// const prePasses: RenderPass[] = [];
|
|
10951
|
-
// const restMeshes = ms1.slice();
|
|
10952
|
-
// if (options.prePasses) {
|
|
10953
|
-
// options.prePasses.forEach((pass, i) => {
|
|
10954
|
-
// pass.priority = renderPass.priority + 1 + i;
|
|
10955
|
-
// pass.setMeshes(ms1);
|
|
10956
|
-
// prePasses.push(pass);
|
|
10957
|
-
// });
|
|
10958
|
-
// renderPasses.splice(index + 1, 0, ...prePasses);
|
|
10959
|
-
// restMeshes.splice(0, 2);
|
|
10960
|
-
// }
|
|
10961
|
-
// const copyRP = this.resource.finalCopyRP;
|
|
10962
|
-
// if (!renderPasses.includes(copyRP)) {
|
|
10963
|
-
// renderPasses.push(copyRP);
|
|
10964
|
-
// }
|
|
10965
|
-
// // let sourcePass = (prePasses.length && !options.useLastDefaultPassColor) ? prePasses[prePasses.length - 1] : rp0;
|
|
10966
|
-
// const finalFilterPass = prePasses[prePasses.length - 1];
|
|
10967
|
-
// finalFilterPass.initialize(this.renderer);
|
|
10968
|
-
// // 不切RT,接着上一个pass的渲染结果渲染
|
|
10969
|
-
// const rp1 = new RenderPass({
|
|
10970
|
-
// name: RENDER_PASS_NAME_PREFIX + (defIndex + 1),
|
|
10971
|
-
// priority: renderPass.priority + 1 + (options.prePasses?.length || 0),
|
|
10972
|
-
// meshes: restMeshes,
|
|
10973
|
-
// meshOrder: OrderType.ascending,
|
|
10974
|
-
// depthStencilAttachment: this.resource.depthStencil,
|
|
10975
|
-
// storeAction: options.storeAction,
|
|
10976
|
-
// clearAction: {
|
|
10977
|
-
// depthAction: TextureLoadAction.whatever,
|
|
10978
|
-
// stencilAction: TextureLoadAction.whatever,
|
|
10979
|
-
// colorAction: TextureLoadAction.whatever,
|
|
10980
|
-
// },
|
|
10981
|
-
// });
|
|
10982
|
-
// renderPasses.splice(index + 1 + (options.prePasses?.length || 0), 0, rp1);
|
|
10983
|
-
// this.setRenderPasses(renderPasses);
|
|
10984
|
-
// this.updateRenderInfo(finalFilterPass);
|
|
10985
|
-
// this.updateRenderInfo(rp0);
|
|
10986
|
-
// this.updateRenderInfo(rp1);
|
|
10987
|
-
// // 目的是删除滤镜元素后,把之前滤镜用到的prePass给删除,逻辑有些复杂,考虑优化
|
|
10988
|
-
// infoMap.get(rp0)!.prePasses = lastInfo!.prePasses;
|
|
10989
|
-
// prePasses.pop();
|
|
10990
|
-
// infoMap.get(finalFilterPass)!.prePasses = prePasses.map((pass, i) => {
|
|
10991
|
-
// return { pass, destroyOptions: false };
|
|
10992
|
-
// });
|
|
10993
|
-
// this.resetClearActions();
|
|
10994
|
-
// return finalFilterPass;
|
|
10995
|
-
// }
|
|
10996
10837
|
/**
|
|
10997
10838
|
* 销毁 RenderFrame
|
|
10998
10839
|
* @param options - 可以有选择销毁一些对象
|
|
@@ -11112,45 +10953,6 @@ var seed$5 = 1;
|
|
|
11112
10953
|
this.clearAction.colorAction = TextureLoadAction.whatever;
|
|
11113
10954
|
}
|
|
11114
10955
|
};
|
|
11115
|
-
// protected updateRenderInfo (renderPass: RenderPass): RenderPassInfo {
|
|
11116
|
-
// const map = this.renderPassInfoMap;
|
|
11117
|
-
// const passes = this.renderPasses;
|
|
11118
|
-
// let info: RenderPassInfo;
|
|
11119
|
-
// if (!map.has(renderPass)) {
|
|
11120
|
-
// info = {
|
|
11121
|
-
// intermedia: false,
|
|
11122
|
-
// renderPass: renderPass,
|
|
11123
|
-
// listStart: 0,
|
|
11124
|
-
// listEnd: 0,
|
|
11125
|
-
// };
|
|
11126
|
-
// map.set(renderPass, info);
|
|
11127
|
-
// } else {
|
|
11128
|
-
// info = map.get(renderPass)!;
|
|
11129
|
-
// }
|
|
11130
|
-
// info.intermedia = renderPass.attachments.length > 0;
|
|
11131
|
-
// const meshes = renderPass.meshes;
|
|
11132
|
-
// if (meshes[0]) {
|
|
11133
|
-
// info.listStart = (meshes[0].name === MARS_COPY_MESH_NAME ? meshes[1] : meshes[0]).priority;
|
|
11134
|
-
// info.listEnd = meshes[meshes.length - 1].priority;
|
|
11135
|
-
// } else {
|
|
11136
|
-
// info.listStart = 0;
|
|
11137
|
-
// info.listEnd = 0;
|
|
11138
|
-
// }
|
|
11139
|
-
// const index = passes.indexOf(renderPass);
|
|
11140
|
-
// const depthStencilActon = index === 0 ? TextureLoadAction.clear : TextureLoadAction.whatever;
|
|
11141
|
-
// if (index === 0) {
|
|
11142
|
-
// renderPass.clearAction.colorAction = TextureLoadAction.clear;
|
|
11143
|
-
// }
|
|
11144
|
-
// renderPass.clearAction.depthAction = depthStencilActon;
|
|
11145
|
-
// renderPass.clearAction.stencilAction = depthStencilActon;
|
|
11146
|
-
// if (index > -1) {
|
|
11147
|
-
// renderPass.semantics.setSemantic('EDITOR_TRANSFORM', () => this.editorTransform);
|
|
11148
|
-
// } else {
|
|
11149
|
-
// renderPass.semantics.setSemantic('EDITOR_TRANSFORM', undefined);
|
|
11150
|
-
// }
|
|
11151
|
-
// info.preRenderPass = passes[index - 1];
|
|
11152
|
-
// return info;
|
|
11153
|
-
// }
|
|
11154
10956
|
/**
|
|
11155
10957
|
* 设置 RenderPass 数组,直接修改内部的 RenderPass 数组
|
|
11156
10958
|
* @param passes - RenderPass 数组
|
|
@@ -11351,7 +11153,7 @@ var FinalCopyRP = /*#__PURE__*/ function(RenderPass) {
|
|
|
11351
11153
|
var GlobalUniforms = function GlobalUniforms() {
|
|
11352
11154
|
this.floats = {};
|
|
11353
11155
|
this.ints = {};
|
|
11354
|
-
|
|
11156
|
+
this.vector3s = {};
|
|
11355
11157
|
this.vector4s = {};
|
|
11356
11158
|
this.matrices = {};
|
|
11357
11159
|
//...
|
|
@@ -11592,6 +11394,9 @@ var Renderer = /*#__PURE__*/ function() {
|
|
|
11592
11394
|
_proto.setGlobalVector4 = function setGlobalVector4(name, value) {
|
|
11593
11395
|
// OVERRIDE
|
|
11594
11396
|
};
|
|
11397
|
+
_proto.setGlobalVector3 = function setGlobalVector3(name, value) {
|
|
11398
|
+
// OVERRIDE
|
|
11399
|
+
};
|
|
11595
11400
|
_proto.setGlobalMatrix = function setGlobalMatrix(name, value) {
|
|
11596
11401
|
// OVERRIDE
|
|
11597
11402
|
};
|
|
@@ -13257,10 +13062,10 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13257
13062
|
}
|
|
13258
13063
|
var _proto = Vector4Curve.prototype;
|
|
13259
13064
|
_proto.onCreate = function onCreate(arg) {
|
|
13260
|
-
this.xCurve = createValueGetter(arg
|
|
13261
|
-
this.yCurve = createValueGetter(arg
|
|
13262
|
-
this.zCurve = createValueGetter(arg
|
|
13263
|
-
this.wCurve = createValueGetter(arg
|
|
13065
|
+
this.xCurve = createValueGetter(arg[0]);
|
|
13066
|
+
this.yCurve = createValueGetter(arg[1]);
|
|
13067
|
+
this.zCurve = createValueGetter(arg[2]);
|
|
13068
|
+
this.wCurve = createValueGetter(arg[3]);
|
|
13264
13069
|
};
|
|
13265
13070
|
_proto.getValue = function getValue(t) {
|
|
13266
13071
|
var x = this.xCurve.getValue(t);
|
|
@@ -13280,8 +13085,8 @@ var SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0 = "PRE_MAIN_COLOR_0";
|
|
|
13280
13085
|
var SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0 = "PRE_MAIN_COLOR_SIZE_0";
|
|
13281
13086
|
var PLAYER_OPTIONS_ENV_EDITOR = "editor";
|
|
13282
13087
|
var HELP_LINK = {
|
|
13283
|
-
"Item duration can't be less than 0": "https://galacean.
|
|
13284
|
-
"ValueType: 21/22 is not supported": "https://galacean.
|
|
13088
|
+
"Item duration can't be less than 0": "https://www.galacean.com/effects/user/gasrv4ka5sacrwpg#AOnQS",
|
|
13089
|
+
"ValueType: 21/22 is not supported": "https://www.galacean.com/effects/user/gasrv4ka5sacrwpg#smO1b"
|
|
13285
13090
|
};
|
|
13286
13091
|
|
|
13287
13092
|
var _obj$3;
|
|
@@ -13360,10 +13165,10 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13360
13165
|
}
|
|
13361
13166
|
var _proto = ColorCurve.prototype;
|
|
13362
13167
|
_proto.onCreate = function onCreate(arg) {
|
|
13363
|
-
this.rCurve = createValueGetter(arg
|
|
13364
|
-
this.gCurve = createValueGetter(arg
|
|
13365
|
-
this.bCurve = createValueGetter(arg
|
|
13366
|
-
this.aCurve = createValueGetter(arg
|
|
13168
|
+
this.rCurve = createValueGetter(arg[0]);
|
|
13169
|
+
this.gCurve = createValueGetter(arg[1]);
|
|
13170
|
+
this.bCurve = createValueGetter(arg[2]);
|
|
13171
|
+
this.aCurve = createValueGetter(arg[3]);
|
|
13367
13172
|
};
|
|
13368
13173
|
_proto.getValue = function getValue(t) {
|
|
13369
13174
|
var r = this.rCurve.getValue(t);
|
|
@@ -15402,7 +15207,7 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
|
|
|
15402
15207
|
|
|
15403
15208
|
// const tempPoints = [new Point(), new Point(), new Point(), new Point()];
|
|
15404
15209
|
/**
|
|
15405
|
-
* The `Rectangle` object is an area defined by its position, as indicated by its
|
|
15210
|
+
* The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
|
|
15406
15211
|
* point (`x`, `y`) and by its `width` and its `height`.
|
|
15407
15212
|
*/ var Rectangle$1 = /*#__PURE__*/ function(ShapePrimitive) {
|
|
15408
15213
|
_inherits(Rectangle, ShapePrimitive);
|
|
@@ -15810,8 +15615,8 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15810
15615
|
};
|
|
15811
15616
|
/**
|
|
15812
15617
|
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15813
|
-
* @param x - The x-coordinate of the
|
|
15814
|
-
* @param y - The y-coordinate of the
|
|
15618
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15619
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15815
15620
|
* @param w - The width of the rectangle.
|
|
15816
15621
|
* @param h - The height of the rectangle.
|
|
15817
15622
|
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
@@ -15956,8 +15761,8 @@ var GraphicsPath = /*#__PURE__*/ function() {
|
|
|
15956
15761
|
};
|
|
15957
15762
|
/**
|
|
15958
15763
|
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15959
|
-
* @param x - The x-coordinate of the
|
|
15960
|
-
* @param y - The y-coordinate of the
|
|
15764
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15765
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15961
15766
|
* @param w - The width of the rectangle.
|
|
15962
15767
|
* @param h - The height of the rectangle.
|
|
15963
15768
|
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
@@ -16027,7 +15832,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16027
15832
|
_this.curveValues = [];
|
|
16028
15833
|
_this.animated = true;
|
|
16029
15834
|
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
16030
|
-
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n gl_FragColor = color;\n}\n";
|
|
15835
|
+
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
|
|
16031
15836
|
if (!_this.geometry) {
|
|
16032
15837
|
_this.geometry = Geometry.create(engine, {
|
|
16033
15838
|
attributes: {
|
|
@@ -16136,7 +15941,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16136
15941
|
this.path.clear();
|
|
16137
15942
|
var shapeData = data;
|
|
16138
15943
|
switch(shapeData.type){
|
|
16139
|
-
case
|
|
15944
|
+
case ShapePrimitiveType.Custom:
|
|
16140
15945
|
{
|
|
16141
15946
|
var customData = shapeData;
|
|
16142
15947
|
var points = customData.points;
|
|
@@ -16173,28 +15978,28 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16173
15978
|
}
|
|
16174
15979
|
break;
|
|
16175
15980
|
}
|
|
16176
|
-
case
|
|
15981
|
+
case ShapePrimitiveType.Ellipse:
|
|
16177
15982
|
{
|
|
16178
15983
|
var ellipseData = shapeData;
|
|
16179
15984
|
this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
|
|
16180
15985
|
this.setFillColor(ellipseData.fill);
|
|
16181
15986
|
break;
|
|
16182
15987
|
}
|
|
16183
|
-
case
|
|
15988
|
+
case ShapePrimitiveType.Rectangle:
|
|
16184
15989
|
{
|
|
16185
15990
|
var rectangleData = shapeData;
|
|
16186
|
-
this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
15991
|
+
this.path.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
16187
15992
|
this.setFillColor(rectangleData.fill);
|
|
16188
15993
|
break;
|
|
16189
15994
|
}
|
|
16190
|
-
case
|
|
15995
|
+
case ShapePrimitiveType.Star:
|
|
16191
15996
|
{
|
|
16192
15997
|
var starData = shapeData;
|
|
16193
15998
|
this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
|
|
16194
15999
|
this.setFillColor(starData.fill);
|
|
16195
16000
|
break;
|
|
16196
16001
|
}
|
|
16197
|
-
case
|
|
16002
|
+
case ShapePrimitiveType.Polygon:
|
|
16198
16003
|
{
|
|
16199
16004
|
var polygonData = shapeData;
|
|
16200
16005
|
this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
|
|
@@ -16226,28 +16031,6 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16226
16031
|
ShapeComponent = __decorate([
|
|
16227
16032
|
effectsClass("ShapeComponent")
|
|
16228
16033
|
], ShapeComponent);
|
|
16229
|
-
var ShapePrimitiveType;
|
|
16230
|
-
(function(ShapePrimitiveType) {
|
|
16231
|
-
/**
|
|
16232
|
-
* 自定义图形
|
|
16233
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
|
|
16234
|
-
/**
|
|
16235
|
-
* 矩形
|
|
16236
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
|
|
16237
|
-
/**
|
|
16238
|
-
* 椭圆
|
|
16239
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
|
|
16240
|
-
/**
|
|
16241
|
-
* 多边形
|
|
16242
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
|
|
16243
|
-
/**
|
|
16244
|
-
* 星形
|
|
16245
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
|
|
16246
|
-
})(ShapePrimitiveType || (ShapePrimitiveType = {}));
|
|
16247
|
-
var ShapeConnectType;
|
|
16248
|
-
(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
|
|
16249
|
-
var ShapePointType;
|
|
16250
|
-
(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
|
|
16251
16034
|
|
|
16252
16035
|
var Fake3DComponent = /*#__PURE__*/ function(Component) {
|
|
16253
16036
|
_inherits(Fake3DComponent, Component);
|
|
@@ -16808,18 +16591,18 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16808
16591
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
16809
16592
|
};
|
|
16810
16593
|
_proto.onDisable = function onDisable() {
|
|
16594
|
+
RendererComponent.prototype.onDisable.call(this);
|
|
16811
16595
|
if (this.item && this.item.composition) {
|
|
16812
|
-
var _this_previewContent;
|
|
16813
16596
|
if (this.duringPlay && !this.item.transform.getValid()) {
|
|
16814
16597
|
this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
|
|
16815
16598
|
this.duringPlay = false;
|
|
16816
16599
|
}
|
|
16817
16600
|
this.clickable = false;
|
|
16818
|
-
(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
|
|
16819
16601
|
this.endDragTarget();
|
|
16820
16602
|
}
|
|
16821
16603
|
};
|
|
16822
16604
|
_proto.onEnable = function onEnable() {
|
|
16605
|
+
RendererComponent.prototype.onEnable.call(this);
|
|
16823
16606
|
var type = this.interactData.options.type;
|
|
16824
16607
|
if (type === InteractType.CLICK) {
|
|
16825
16608
|
this.clickable = true;
|
|
@@ -16851,10 +16634,14 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16851
16634
|
};
|
|
16852
16635
|
_proto.render = function render(renderer) {
|
|
16853
16636
|
if (this.previewContent) {
|
|
16637
|
+
this.previewContent.mesh.worldMatrix = this.transform.getWorldMatrix();
|
|
16854
16638
|
this.previewContent.mesh.render(renderer);
|
|
16855
16639
|
}
|
|
16856
16640
|
};
|
|
16857
|
-
_proto.onDestroy = function onDestroy() {
|
|
16641
|
+
_proto.onDestroy = function onDestroy() {
|
|
16642
|
+
var _this_previewContent;
|
|
16643
|
+
(_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
|
|
16644
|
+
};
|
|
16858
16645
|
_proto.endDragTarget = function endDragTarget() {
|
|
16859
16646
|
// OVERRIDE
|
|
16860
16647
|
};
|
|
@@ -17212,7 +16999,7 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
|
|
|
17212
16999
|
// 更新节点时间
|
|
17213
17000
|
for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
|
|
17214
17001
|
var playable = _step3.value;
|
|
17215
|
-
this.updatePlayableTime(playable, dt);
|
|
17002
|
+
this.updatePlayableTime(playable, dt / 1000);
|
|
17216
17003
|
}
|
|
17217
17004
|
};
|
|
17218
17005
|
_proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
|
|
@@ -18433,7 +18220,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
18433
18220
|
options: {}
|
|
18434
18221
|
};
|
|
18435
18222
|
}
|
|
18436
|
-
if (duration
|
|
18223
|
+
if (duration < 0) {
|
|
18437
18224
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
18438
18225
|
}
|
|
18439
18226
|
this.rendererComponents.length = 0;
|
|
@@ -18794,6 +18581,16 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18794
18581
|
}
|
|
18795
18582
|
var life = Math.min(Math.max(time / duration, 0.0), 1.0);
|
|
18796
18583
|
var ta = this.textureSheetAnimation;
|
|
18584
|
+
var video = this.renderer.texture.source.video;
|
|
18585
|
+
if (video) {
|
|
18586
|
+
if (time === 0) {
|
|
18587
|
+
video.pause();
|
|
18588
|
+
} else {
|
|
18589
|
+
video.play().catch(function(e) {
|
|
18590
|
+
_this.engine.renderErrors.add(e);
|
|
18591
|
+
});
|
|
18592
|
+
}
|
|
18593
|
+
}
|
|
18797
18594
|
if (ta) {
|
|
18798
18595
|
var _this_material_getVector4;
|
|
18799
18596
|
var total = ta.total || ta.row * ta.col;
|
|
@@ -18848,21 +18645,20 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18848
18645
|
dy
|
|
18849
18646
|
]);
|
|
18850
18647
|
}
|
|
18851
|
-
var video = this.renderer.texture.source.video;
|
|
18852
|
-
if (video) {
|
|
18853
|
-
if (time === 0 || time === this.item.duration) {
|
|
18854
|
-
video.pause();
|
|
18855
|
-
} else {
|
|
18856
|
-
video.play().catch(function(e) {
|
|
18857
|
-
_this.engine.renderErrors.add(e);
|
|
18858
|
-
});
|
|
18859
|
-
}
|
|
18860
|
-
}
|
|
18861
18648
|
};
|
|
18862
18649
|
_proto.onDestroy = function onDestroy() {
|
|
18650
|
+
var textures = this.getTextures();
|
|
18863
18651
|
if (this.item && this.item.composition) {
|
|
18864
|
-
this.item.composition.destroyTextures(
|
|
18652
|
+
this.item.composition.destroyTextures(textures);
|
|
18865
18653
|
}
|
|
18654
|
+
textures.forEach(function(texture) {
|
|
18655
|
+
var source = texture.source;
|
|
18656
|
+
if (source.sourceType === TextureSourceType.video && (source == null ? void 0 : source.video)) {
|
|
18657
|
+
source.video.pause();
|
|
18658
|
+
source.video.src = "";
|
|
18659
|
+
source.video.load();
|
|
18660
|
+
}
|
|
18661
|
+
});
|
|
18866
18662
|
};
|
|
18867
18663
|
_proto.createGeometry = function createGeometry(mode) {
|
|
18868
18664
|
var maxVertex = 12 * this.splits.length;
|
|
@@ -19301,7 +19097,7 @@ var ShapeNone = /*#__PURE__*/ function() {
|
|
|
19301
19097
|
return ShapeNone;
|
|
19302
19098
|
}();
|
|
19303
19099
|
var _obj$2;
|
|
19304
|
-
var map = (_obj$2 = {}, _obj$2[
|
|
19100
|
+
var map = (_obj$2 = {}, _obj$2[ParticleEmitterShapeType.NONE] = ShapeNone, _obj$2[ParticleEmitterShapeType.CONE] = Cone, _obj$2[ParticleEmitterShapeType.SPHERE] = Sphere, _obj$2[ParticleEmitterShapeType.HEMISPHERE] = Hemisphere, _obj$2[ParticleEmitterShapeType.CIRCLE] = Circle, _obj$2[ParticleEmitterShapeType.DONUT] = Donut, _obj$2[ParticleEmitterShapeType.RECTANGLE] = Rectangle, _obj$2[ParticleEmitterShapeType.EDGE] = Edge, _obj$2[ParticleEmitterShapeType.RECTANGLE_EDGE] = RectangleEdge, _obj$2[ParticleEmitterShapeType.TEXTURE] = TextureShape, _obj$2);
|
|
19305
19101
|
function createShape(shapeOptions) {
|
|
19306
19102
|
if (!shapeOptions) {
|
|
19307
19103
|
return new ShapeNone();
|
|
@@ -19318,7 +19114,7 @@ function createShape(shapeOptions) {
|
|
|
19318
19114
|
throw new Error("Invalid shape: " + type + ".");
|
|
19319
19115
|
}
|
|
19320
19116
|
var ctrl = new Ctrl(options);
|
|
19321
|
-
if (type !==
|
|
19117
|
+
if (type !== ParticleEmitterShapeType.NONE) {
|
|
19322
19118
|
var alignSpeedDirection = shapeOptions.alignSpeedDirection, _shapeOptions_upDirection = shapeOptions.upDirection, upDirection = _shapeOptions_upDirection === void 0 ? [
|
|
19323
19119
|
0,
|
|
19324
19120
|
0,
|
|
@@ -24248,9 +24044,9 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
24248
24044
|
var sceneBinding = _step.value;
|
|
24249
24045
|
sceneBinding.key.boundObject = sceneBinding.value;
|
|
24250
24046
|
}
|
|
24251
|
-
//
|
|
24047
|
+
// 为了通过帧对比,需要保证和原有的 update 时机一致。
|
|
24252
24048
|
// 因此这边更新一次对象绑定,后续 timeline playable 中 sort tracks 的排序才能和原先的版本对上。
|
|
24253
|
-
// 如果不需要严格保证和之前的 updata 时机一致,这边的更新和 timeline
|
|
24049
|
+
// 如果不需要严格保证和之前的 updata 时机一致,这边的更新和 timeline asset 中的 sortTracks 都能去掉。
|
|
24254
24050
|
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
|
|
24255
24051
|
var masterTrack = _step1.value;
|
|
24256
24052
|
this.updateTrackAnimatedObject(masterTrack);
|
|
@@ -24354,6 +24150,51 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
24354
24150
|
return Vector4PropertyMixerPlayable;
|
|
24355
24151
|
}(Playable);
|
|
24356
24152
|
|
|
24153
|
+
var ColorPropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
24154
|
+
_inherits(ColorPropertyMixerPlayable, Playable);
|
|
24155
|
+
function ColorPropertyMixerPlayable() {
|
|
24156
|
+
var _this;
|
|
24157
|
+
_this = Playable.apply(this, arguments) || this;
|
|
24158
|
+
_this.propertyName = "";
|
|
24159
|
+
return _this;
|
|
24160
|
+
}
|
|
24161
|
+
var _proto = ColorPropertyMixerPlayable.prototype;
|
|
24162
|
+
_proto.processFrame = function processFrame(context) {
|
|
24163
|
+
var boundObject = context.output.getUserData();
|
|
24164
|
+
if (!boundObject) {
|
|
24165
|
+
return;
|
|
24166
|
+
}
|
|
24167
|
+
var hasInput = false;
|
|
24168
|
+
var value = boundObject[this.propertyName];
|
|
24169
|
+
if (!_instanceof1(value, Color)) {
|
|
24170
|
+
return;
|
|
24171
|
+
}
|
|
24172
|
+
value.setZero();
|
|
24173
|
+
// evaluate the curve
|
|
24174
|
+
for(var i = 0; i < this.getInputCount(); i++){
|
|
24175
|
+
var weight = this.getInputWeight(i);
|
|
24176
|
+
if (weight > 0) {
|
|
24177
|
+
var propertyClipPlayable = this.getInput(i);
|
|
24178
|
+
if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
|
|
24179
|
+
console.error("ColorPropertyMixerPlayable received incompatible input");
|
|
24180
|
+
continue;
|
|
24181
|
+
}
|
|
24182
|
+
var curveValue = propertyClipPlayable.value;
|
|
24183
|
+
value.r += curveValue.r * weight;
|
|
24184
|
+
value.g += curveValue.g * weight;
|
|
24185
|
+
value.b += curveValue.b * weight;
|
|
24186
|
+
value.a += curveValue.a * weight;
|
|
24187
|
+
hasInput = true;
|
|
24188
|
+
}
|
|
24189
|
+
}
|
|
24190
|
+
// set value
|
|
24191
|
+
if (hasInput) {
|
|
24192
|
+
boundObject[this.propertyName] = value;
|
|
24193
|
+
}
|
|
24194
|
+
};
|
|
24195
|
+
return ColorPropertyMixerPlayable;
|
|
24196
|
+
}(Playable);
|
|
24197
|
+
|
|
24357
24198
|
var PropertyTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
24358
24199
|
_inherits(PropertyTrack, TrackAsset);
|
|
24359
24200
|
function PropertyTrack() {
|
|
@@ -24513,7 +24354,7 @@ var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
24513
24354
|
}
|
|
24514
24355
|
var _proto = ColorPropertyTrack.prototype;
|
|
24515
24356
|
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
24516
|
-
var mixer = new
|
|
24357
|
+
var mixer = new ColorPropertyMixerPlayable(graph);
|
|
24517
24358
|
var propertyNames = this.propertyNames;
|
|
24518
24359
|
if (propertyNames.length > 0) {
|
|
24519
24360
|
var propertyName = propertyNames[propertyNames.length - 1];
|
|
@@ -24527,6 +24368,27 @@ ColorPropertyTrack = __decorate([
|
|
|
24527
24368
|
effectsClass(DataType.ColorPropertyTrack)
|
|
24528
24369
|
], ColorPropertyTrack);
|
|
24529
24370
|
|
|
24371
|
+
var ColorPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24372
|
+
_inherits(ColorPropertyPlayableAsset, PlayableAsset);
|
|
24373
|
+
function ColorPropertyPlayableAsset() {
|
|
24374
|
+
return PlayableAsset.apply(this, arguments);
|
|
24375
|
+
}
|
|
24376
|
+
var _proto = ColorPropertyPlayableAsset.prototype;
|
|
24377
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24378
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24379
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24380
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24381
|
+
return clipPlayable;
|
|
24382
|
+
};
|
|
24383
|
+
return ColorPropertyPlayableAsset;
|
|
24384
|
+
}(PlayableAsset);
|
|
24385
|
+
__decorate([
|
|
24386
|
+
serialize()
|
|
24387
|
+
], ColorPropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24388
|
+
ColorPropertyPlayableAsset = __decorate([
|
|
24389
|
+
effectsClass(DataType.ColorPropertyPlayableAsset)
|
|
24390
|
+
], ColorPropertyPlayableAsset);
|
|
24391
|
+
|
|
24530
24392
|
var FloatPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24531
24393
|
_inherits(FloatPropertyPlayableAsset, PlayableAsset);
|
|
24532
24394
|
function FloatPropertyPlayableAsset() {
|
|
@@ -24586,6 +24448,7 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
24586
24448
|
var _this;
|
|
24587
24449
|
_this = PlayableAsset.apply(this, arguments) || this;
|
|
24588
24450
|
_this.tracks = [];
|
|
24451
|
+
_this.cacheFlattenedTracks = null;
|
|
24589
24452
|
return _this;
|
|
24590
24453
|
}
|
|
24591
24454
|
var _proto = TimelineAsset.prototype;
|
|
@@ -24598,16 +24461,62 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
24598
24461
|
track.create(this);
|
|
24599
24462
|
}
|
|
24600
24463
|
}
|
|
24601
|
-
|
|
24464
|
+
this.sortTracks(this.tracks);
|
|
24465
|
+
timelinePlayable.compileTracks(graph, this.flattenedTracks);
|
|
24602
24466
|
return timelinePlayable;
|
|
24603
24467
|
};
|
|
24604
24468
|
_proto.createTrack = function createTrack(classConstructor, parent, name) {
|
|
24605
24469
|
var newTrack = new classConstructor(this.engine);
|
|
24606
24470
|
newTrack.name = name ? name : classConstructor.name;
|
|
24607
24471
|
parent.addChild(newTrack);
|
|
24472
|
+
this.invalidate();
|
|
24608
24473
|
return newTrack;
|
|
24609
24474
|
};
|
|
24475
|
+
/**
|
|
24476
|
+
* Invalidates the asset, called when tracks data changed
|
|
24477
|
+
*/ _proto.invalidate = function invalidate() {
|
|
24478
|
+
this.cacheFlattenedTracks = null;
|
|
24479
|
+
};
|
|
24480
|
+
_proto.addSubTracksRecursive = function addSubTracksRecursive(track, allTracks) {
|
|
24481
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
|
|
24482
|
+
var subTrack = _step.value;
|
|
24483
|
+
allTracks.push(subTrack);
|
|
24484
|
+
}
|
|
24485
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step1; !(_step1 = _iterator1()).done;){
|
|
24486
|
+
var subTrack1 = _step1.value;
|
|
24487
|
+
this.addSubTracksRecursive(subTrack1, allTracks);
|
|
24488
|
+
}
|
|
24489
|
+
};
|
|
24490
|
+
_proto.sortTracks = function sortTracks(tracks) {
|
|
24491
|
+
var sortedTracks = [];
|
|
24492
|
+
for(var i = 0; i < tracks.length; i++){
|
|
24493
|
+
sortedTracks.push(new TrackSortWrapper(tracks[i], i));
|
|
24494
|
+
}
|
|
24495
|
+
sortedTracks.sort(compareTracks);
|
|
24496
|
+
tracks.length = 0;
|
|
24497
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(sortedTracks), _step; !(_step = _iterator()).done;){
|
|
24498
|
+
var trackWrapper = _step.value;
|
|
24499
|
+
tracks.push(trackWrapper.track);
|
|
24500
|
+
}
|
|
24501
|
+
};
|
|
24610
24502
|
_proto.fromData = function fromData(data) {};
|
|
24503
|
+
_create_class(TimelineAsset, [
|
|
24504
|
+
{
|
|
24505
|
+
key: "flattenedTracks",
|
|
24506
|
+
get: function get() {
|
|
24507
|
+
if (!this.cacheFlattenedTracks) {
|
|
24508
|
+
this.cacheFlattenedTracks = [];
|
|
24509
|
+
// flatten track tree
|
|
24510
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.tracks), _step; !(_step = _iterator()).done;){
|
|
24511
|
+
var masterTrack = _step.value;
|
|
24512
|
+
this.cacheFlattenedTracks.push(masterTrack);
|
|
24513
|
+
this.addSubTracksRecursive(masterTrack, this.cacheFlattenedTracks);
|
|
24514
|
+
}
|
|
24515
|
+
}
|
|
24516
|
+
return this.cacheFlattenedTracks;
|
|
24517
|
+
}
|
|
24518
|
+
}
|
|
24519
|
+
]);
|
|
24611
24520
|
return TimelineAsset;
|
|
24612
24521
|
}(PlayableAsset);
|
|
24613
24522
|
__decorate([
|
|
@@ -24640,18 +24549,11 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
|
24640
24549
|
}
|
|
24641
24550
|
};
|
|
24642
24551
|
_proto.compileTracks = function compileTracks(graph, tracks) {
|
|
24643
|
-
|
|
24644
|
-
var outputTrack = [];
|
|
24645
|
-
// flatten track tree
|
|
24646
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(tracks), _step; !(_step = _iterator()).done;){
|
|
24647
|
-
var masterTrack = _step.value;
|
|
24648
|
-
outputTrack.push(masterTrack);
|
|
24649
|
-
this.addSubTracksRecursive(masterTrack, outputTrack);
|
|
24650
|
-
}
|
|
24552
|
+
var outputTrack = tracks;
|
|
24651
24553
|
// map for searching track instance with track asset guid
|
|
24652
24554
|
var trackInstanceMap = {};
|
|
24653
|
-
for(var
|
|
24654
|
-
var track =
|
|
24555
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(outputTrack), _step; !(_step = _iterator()).done;){
|
|
24556
|
+
var track = _step.value;
|
|
24655
24557
|
// create track mixer and track output
|
|
24656
24558
|
var trackMixPlayable = track.createPlayableGraph(graph, this.clips);
|
|
24657
24559
|
this.addInput(trackMixPlayable, 0);
|
|
@@ -24667,11 +24569,11 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
|
24667
24569
|
}
|
|
24668
24570
|
}
|
|
24669
24571
|
// build trackInstance tree
|
|
24670
|
-
for(var
|
|
24671
|
-
var track1 =
|
|
24572
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(outputTrack), _step1; !(_step1 = _iterator1()).done;){
|
|
24573
|
+
var track1 = _step1.value;
|
|
24672
24574
|
var trackInstance1 = trackInstanceMap[track1.getInstanceId()];
|
|
24673
|
-
for(var
|
|
24674
|
-
var child =
|
|
24575
|
+
for(var _iterator2 = _create_for_of_iterator_helper_loose(track1.getChildTracks()), _step2; !(_step2 = _iterator2()).done;){
|
|
24576
|
+
var child = _step2.value;
|
|
24675
24577
|
var childTrackInstance = trackInstanceMap[child.getInstanceId()];
|
|
24676
24578
|
trackInstance1.addChild(childTrackInstance);
|
|
24677
24579
|
}
|
|
@@ -24688,28 +24590,6 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
|
24688
24590
|
this.updateTrackAnimatedObject(trackInstance.children);
|
|
24689
24591
|
}
|
|
24690
24592
|
};
|
|
24691
|
-
_proto.sortTracks = function sortTracks(tracks) {
|
|
24692
|
-
var sortedTracks = [];
|
|
24693
|
-
for(var i = 0; i < tracks.length; i++){
|
|
24694
|
-
sortedTracks.push(new TrackSortWrapper(tracks[i], i));
|
|
24695
|
-
}
|
|
24696
|
-
sortedTracks.sort(compareTracks);
|
|
24697
|
-
tracks.length = 0;
|
|
24698
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(sortedTracks), _step; !(_step = _iterator()).done;){
|
|
24699
|
-
var trackWrapper = _step.value;
|
|
24700
|
-
tracks.push(trackWrapper.track);
|
|
24701
|
-
}
|
|
24702
|
-
};
|
|
24703
|
-
_proto.addSubTracksRecursive = function addSubTracksRecursive(track, allTracks) {
|
|
24704
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
|
|
24705
|
-
var subTrack = _step.value;
|
|
24706
|
-
allTracks.push(subTrack);
|
|
24707
|
-
}
|
|
24708
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step1; !(_step1 = _iterator1()).done;){
|
|
24709
|
-
var subTrack1 = _step1.value;
|
|
24710
|
-
this.addSubTracksRecursive(subTrack1, allTracks);
|
|
24711
|
-
}
|
|
24712
|
-
};
|
|
24713
24593
|
return TimelinePlayable;
|
|
24714
24594
|
}(Playable);
|
|
24715
24595
|
var TrackSortWrapper = function TrackSortWrapper(track, originalIndex) {
|
|
@@ -24731,6 +24611,27 @@ function compareTracks(a, b) {
|
|
|
24731
24611
|
}
|
|
24732
24612
|
}
|
|
24733
24613
|
|
|
24614
|
+
var Vector4PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24615
|
+
_inherits(Vector4PropertyPlayableAsset, PlayableAsset);
|
|
24616
|
+
function Vector4PropertyPlayableAsset() {
|
|
24617
|
+
return PlayableAsset.apply(this, arguments);
|
|
24618
|
+
}
|
|
24619
|
+
var _proto = Vector4PropertyPlayableAsset.prototype;
|
|
24620
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24621
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24622
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24623
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24624
|
+
return clipPlayable;
|
|
24625
|
+
};
|
|
24626
|
+
return Vector4PropertyPlayableAsset;
|
|
24627
|
+
}(PlayableAsset);
|
|
24628
|
+
__decorate([
|
|
24629
|
+
serialize()
|
|
24630
|
+
], Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24631
|
+
Vector4PropertyPlayableAsset = __decorate([
|
|
24632
|
+
effectsClass("Vector4PropertyPlayableAsset")
|
|
24633
|
+
], Vector4PropertyPlayableAsset);
|
|
24634
|
+
|
|
24734
24635
|
var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
|
|
24735
24636
|
_inherits(ObjectBindingTrack, TrackAsset1);
|
|
24736
24637
|
function ObjectBindingTrack() {
|
|
@@ -24768,7 +24669,7 @@ var TextLayout = /*#__PURE__*/ function() {
|
|
|
24768
24669
|
function TextLayout(options) {
|
|
24769
24670
|
this.width = 0;
|
|
24770
24671
|
this.height = 0;
|
|
24771
|
-
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign,
|
|
24672
|
+
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
|
|
24772
24673
|
var tempWidth = fontSize + letterSpace;
|
|
24773
24674
|
this.autoWidth = autoWidth;
|
|
24774
24675
|
this.maxTextWidth = text.length * tempWidth;
|
|
@@ -26663,13 +26564,13 @@ function getStandardParticleContent(particle) {
|
|
|
26663
26564
|
var options = particle.options;
|
|
26664
26565
|
var transform = particle.transform;
|
|
26665
26566
|
var shape = {
|
|
26666
|
-
type:
|
|
26567
|
+
type: ParticleEmitterShapeType.NONE
|
|
26667
26568
|
};
|
|
26668
26569
|
if (particle.shape) {
|
|
26669
26570
|
var _particle_shape_shape;
|
|
26670
26571
|
var shapeType = (_particle_shape_shape = particle.shape.shape) == null ? void 0 : _particle_shape_shape.replace(/([A-Z])/g, "_$1").toUpperCase().replace(/^_/, "");
|
|
26671
26572
|
shape = _extends({}, particle.shape, {
|
|
26672
|
-
type:
|
|
26573
|
+
type: ParticleEmitterShapeType[shapeType]
|
|
26673
26574
|
});
|
|
26674
26575
|
if (particle.shape.upDirection) {
|
|
26675
26576
|
var _particle_shape_upDirection = particle.shape.upDirection, x = _particle_shape_upDirection[0], y = _particle_shape_upDirection[1], z = _particle_shape_upDirection[2];
|
|
@@ -28533,7 +28434,8 @@ var listOrder = 0;
|
|
|
28533
28434
|
var itemProps = sourceItemData;
|
|
28534
28435
|
if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
|
|
28535
28436
|
itemProps.listIndex = listOrder++;
|
|
28536
|
-
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine
|
|
28437
|
+
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
|
|
28438
|
+
itemProps.type === ItemType.shape) {
|
|
28537
28439
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
|
|
28538
28440
|
var componentPath = _step2.value;
|
|
28539
28441
|
var componentData = componentMap[componentPath.id];
|
|
@@ -28569,10 +28471,10 @@ var listOrder = 0;
|
|
|
28569
28471
|
if (Number.isInteger(shape)) {
|
|
28570
28472
|
var _this_jsonScene;
|
|
28571
28473
|
shapeData = (_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.shapes[shape];
|
|
28572
|
-
} else {
|
|
28474
|
+
} else if (shape) {
|
|
28573
28475
|
shapeData = shape;
|
|
28574
28476
|
}
|
|
28575
|
-
if (shapeData !== undefined) {
|
|
28477
|
+
if (shapeData !== undefined && !("aPoint" in shapeData && "index" in shapeData)) {
|
|
28576
28478
|
// @ts-expect-error 类型转换问题
|
|
28577
28479
|
renderContent.renderer.shape = getGeometryByShape(shapeData, split);
|
|
28578
28480
|
}
|
|
@@ -28941,16 +28843,15 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28941
28843
|
if (pause) {
|
|
28942
28844
|
this.resume();
|
|
28943
28845
|
}
|
|
28944
|
-
if (!this.rootComposition.isStartCalled) {
|
|
28945
|
-
this.rootComposition.onStart();
|
|
28946
|
-
this.rootComposition.isStartCalled = true;
|
|
28947
|
-
}
|
|
28948
28846
|
this.setSpeed(1);
|
|
28949
28847
|
this.forwardTime(time + this.startTime);
|
|
28950
28848
|
this.setSpeed(speed);
|
|
28951
28849
|
if (pause) {
|
|
28952
28850
|
this.pause();
|
|
28953
28851
|
}
|
|
28852
|
+
this.emit("goto", {
|
|
28853
|
+
time: time
|
|
28854
|
+
});
|
|
28954
28855
|
};
|
|
28955
28856
|
_proto.addItem = function addItem(item) {
|
|
28956
28857
|
this.items.push(item);
|
|
@@ -28982,30 +28883,16 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28982
28883
|
_proto.prepareRender = function prepareRender() {
|
|
28983
28884
|
var _this = this;
|
|
28984
28885
|
var frame = this.renderFrame;
|
|
28985
|
-
frame._renderPasses[0].meshes.length = 0;
|
|
28986
28886
|
this.postLoaders.length = 0;
|
|
28987
28887
|
this.pluginSystem.plugins.forEach(function(loader) {
|
|
28988
28888
|
if (loader.prepareRenderFrame(_this, frame)) {
|
|
28989
28889
|
_this.postLoaders.push(loader);
|
|
28990
28890
|
}
|
|
28991
28891
|
});
|
|
28992
|
-
this.gatherRendererComponent(this.rootItem, frame);
|
|
28993
28892
|
this.postLoaders.forEach(function(loader) {
|
|
28994
28893
|
return loader.postProcessFrame(_this, frame);
|
|
28995
28894
|
});
|
|
28996
28895
|
};
|
|
28997
|
-
_proto.gatherRendererComponent = function gatherRendererComponent(vfxItem, renderFrame) {
|
|
28998
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(vfxItem.rendererComponents), _step; !(_step = _iterator()).done;){
|
|
28999
|
-
var rendererComponent = _step.value;
|
|
29000
|
-
if (rendererComponent.isActiveAndEnabled) {
|
|
29001
|
-
renderFrame.addMeshToDefaultRenderPass(rendererComponent);
|
|
29002
|
-
}
|
|
29003
|
-
}
|
|
29004
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(vfxItem.children), _step1; !(_step1 = _iterator1()).done;){
|
|
29005
|
-
var item = _step1.value;
|
|
29006
|
-
this.gatherRendererComponent(item, renderFrame);
|
|
29007
|
-
}
|
|
29008
|
-
};
|
|
29009
28896
|
/**
|
|
29010
28897
|
* 合成更新,针对所有 item 的更新
|
|
29011
28898
|
* @param deltaTime - 更新的时间步长
|
|
@@ -29128,7 +29015,7 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
29128
29015
|
* 更新主合成组件
|
|
29129
29016
|
*/ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
|
|
29130
29017
|
if (this.rootComposition.isActiveAndEnabled) {
|
|
29131
|
-
var localTime = this.time + deltaTime - this.rootItem.start;
|
|
29018
|
+
var localTime = parseFloat((this.time + deltaTime - this.rootItem.start).toFixed(3));
|
|
29132
29019
|
var isEnded = false;
|
|
29133
29020
|
var duration = this.rootItem.duration;
|
|
29134
29021
|
var endBehavior = this.rootItem.endBehavior;
|
|
@@ -31490,8 +31377,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
31490
31377
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
31491
31378
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
31492
31379
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
31493
|
-
var version = "2.1.
|
|
31380
|
+
var version = "2.1.1";
|
|
31494
31381
|
logger.info("Core version: " + version + ".");
|
|
31495
31382
|
|
|
31496
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent,
|
|
31383
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
31497
31384
|
//# sourceMappingURL=index.mjs.map
|