@galacean/effects-core 2.1.0-beta.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/dist/components/renderer-component.d.ts +2 -0
- package/dist/components/shape-component.d.ts +2 -261
- package/dist/composition.d.ts +0 -1
- package/dist/events/types.d.ts +7 -0
- package/dist/index.js +277 -390
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +278 -391
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/shape/graphics-path.d.ts +2 -2
- package/dist/plugins/shape/rectangle.d.ts +1 -1
- package/dist/plugins/shape/shape-path.d.ts +2 -2
- package/dist/plugins/sprite/sprite-item.d.ts +1 -1
- package/dist/plugins/timeline/playable-assets/color-property-playable-asset.d.ts +1 -1
- package/dist/plugins/timeline/playable-assets/index.d.ts +2 -0
- package/dist/plugins/timeline/playable-assets/timeline-asset.d.ts +8 -2
- package/dist/plugins/timeline/playable-assets/vector4-property-playable-asset.d.ts +1 -1
- package/dist/render/render-frame.d.ts +5 -2
- package/dist/render/renderer.d.ts +2 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0
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* Version: v2.1.0
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -1090,39 +1090,39 @@ function _inherits(subClass, superClass) {
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})(MaskMode || (MaskMode = {}));
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/**
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* 发射器形状
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-
*/ var
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(function(
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*/ var ParticleEmitterShapeType;
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(function(ParticleEmitterShapeType) {
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/**
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* 没有类型
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["NONE"] = 0] = "NONE";
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/**
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* 圆球
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["SPHERE"] = 1] = "SPHERE";
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/**
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* 圆锥
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["CONE"] = 2] = "CONE";
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/**
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* 半球
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-
*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["HEMISPHERE"] = 3] = "HEMISPHERE";
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/**
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* 圆
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["CIRCLE"] = 4] = "CIRCLE";
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/**
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* 圆环
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["DONUT"] = 5] = "DONUT";
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/**
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* 矩形
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-
*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["RECTANGLE"] = 6] = "RECTANGLE";
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/**
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* 矩形框
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-
*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["RECTANGLE_EDGE"] = 7] = "RECTANGLE_EDGE";
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/**
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* 直线
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*/
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["EDGE"] = 8] = "EDGE";
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/**
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* 贴图
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-
*/
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})(
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*/ ParticleEmitterShapeType[ParticleEmitterShapeType["TEXTURE"] = 9] = "TEXTURE";
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})(ParticleEmitterShapeType || (ParticleEmitterShapeType = {}));
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/**
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* 插件类型
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*/ var PluginType;
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@@ -1618,6 +1618,34 @@ var BuiltinObjectGUID = {
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UnlitShader: "unlit000000000000000000000000000"
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};
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/**
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* 矢量图形类型
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*/ var ShapePrimitiveType;
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(function(ShapePrimitiveType) {
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/**
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* 自定义图形
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*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
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/**
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* 矩形
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*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
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/**
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* 椭圆
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*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
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/**
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* 多边形
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*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
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/**
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* 星形
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*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
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})(ShapePrimitiveType || (ShapePrimitiveType = {}));
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// 本期无该功能 待补充
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var ShapeConnectType;
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(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
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// @待补充
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var ShapePointType;
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(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
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/**
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* 动态换图类型
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* @since 1.1.0
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@@ -1648,6 +1676,7 @@ var DataType;
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DataType["PostProcessVolume"] = "PostProcessVolume";
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DataType["Geometry"] = "Geometry";
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DataType["Texture"] = "Texture";
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DataType["Image"] = "Image";
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DataType["AnimationClip"] = "AnimationClip";
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DataType["TextComponent"] = "TextComponent";
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DataType["BinaryAsset"] = "BinaryAsset";
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@@ -1679,6 +1708,8 @@ var DataType;
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DataType["VideoComponent"] = "VideoComponent";
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DataType["AudioComponent"] = "AudioComponent";
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DataType["RichTextComponent"] = "RichTextComponent";
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DataType["OrientationComponent"] = "OrientationComponent";
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DataType["ShapeComponent"] = "ShapeComponent";
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// Non-EffectObject
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DataType["TimelineClip"] = "TimelineClip";
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})(DataType || (DataType = {}));
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@@ -1773,7 +1804,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get BlendingMode () { return BlendingMode; },
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get SideMode () { return SideMode; },
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get MaskMode () { return MaskMode; },
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-
get
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get ParticleEmitterShapeType () { return ParticleEmitterShapeType; },
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get PluginType () { return PluginType; },
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get InteractType () { return InteractType; },
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get InteractBehavior () { return InteractBehavior; },
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@@ -1812,6 +1843,9 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get TextWeight () { return TextWeight; },
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get FontStyle () { return FontStyle; },
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BuiltinObjectGUID: BuiltinObjectGUID,
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+
get ShapePrimitiveType () { return ShapePrimitiveType; },
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get ShapeConnectType () { return ShapeConnectType; },
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get ShapePointType () { return ShapePointType; },
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get BackgroundType () { return BackgroundType; },
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get MultimediaType () { return MultimediaType; },
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get DataType () { return DataType; },
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@@ -2132,6 +2166,14 @@ __decorate([
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Component.prototype.setVFXItem.call(this, item);
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this.item.rendererComponents.push(this);
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};
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_proto.onEnable = function onEnable() {
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var _this_item_composition;
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(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.addMeshToDefaultRenderPass(this);
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};
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_proto.onDisable = function onDisable() {
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var _this_item_composition;
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(_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.renderFrame.removeMeshFromDefaultRenderPass(this);
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};
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_proto.fromData = function fromData(data) {
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Component.prototype.fromData.call(this, data);
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};
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@@ -10652,16 +10694,16 @@ var seed$5 = 1;
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depthAction: TextureLoadAction.clear
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};
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}
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-
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this.drawObjectPass = new RenderPass(renderer, {
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name: RENDER_PASS_NAME_PREFIX,
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priority: RenderPassPriorityNormal,
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meshOrder: OrderType.ascending,
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depthStencilAttachment: depthStencilAttachment,
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attachments: attachments,
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clearAction: drawObjectPassClearAction
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});
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var renderPasses = [
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-
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name: RENDER_PASS_NAME_PREFIX,
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priority: RenderPassPriorityNormal,
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meshOrder: OrderType.ascending,
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depthStencilAttachment: depthStencilAttachment,
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attachments: attachments,
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clearAction: drawObjectPassClearAction
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})
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this.drawObjectPass
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];
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this.setRenderPasses(renderPasses);
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if (postProcessingEnabled) {
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@@ -10783,216 +10825,15 @@ var seed$5 = 1;
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* 根据 Mesh 优先级添加到 RenderPass
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* @param mesh - 要添加的 Mesh 对象
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*/ _proto.addMeshToDefaultRenderPass = function addMeshToDefaultRenderPass(mesh) {
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-
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return;
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}
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this.renderPasses[0].addMesh(mesh);
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// const renderPasses = this.renderPasses;
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-
// const infoMap = this.renderPassInfoMap;
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10792
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// const { priority } = mesh;
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10793
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// for (let i = 1; i < renderPasses.length; i++) {
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-
// const renderPass = renderPasses[i - 1];
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10795
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-
// const info = infoMap.get(renderPasses[i])!;
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// if (info && info.listStart > priority && (priority > infoMap.get(renderPass)!.listEnd || i === 1)) {
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// return this.addToRenderPass(renderPass, mesh);
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// }
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10799
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// }
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-
// // TODO: diff逻辑待优化,有时会添加进找不到的元素
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// let last = renderPasses[renderPasses.length - 1];
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10802
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-
// // TODO: 是否添加mesh到pass的判断方式需要优化,先通过长度判断是否有postprocess
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// for (const pass of renderPasses) {
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10804
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// if (!(pass instanceof HQGaussianDownSamplePass
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// || pass instanceof BloomThresholdPass
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// || pass instanceof ToneMappingPass
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// || pass instanceof HQGaussianUpSamplePass
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// || pass.name === 'mars-final-copy')) {
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// last = pass;
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// }
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// }
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// // if (priority > infoMap.get(last)!.listStart || renderPasses.length === 1) {
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// // return this.addToRenderPass(last, mesh);
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// // }
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10815
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// return this.addToRenderPass(last, mesh);
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10816
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// if (false) {
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// throw Error('render pass not found');
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// }
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this.drawObjectPass.addMesh(mesh);
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};
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/**
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* 把 Mesh 从 RenderPass 中移除,
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* 如果 renderPass 中没有 mesh,此 renderPass 会被删除
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* @param mesh - 要删除的 Mesh 对象
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*/ _proto.removeMeshFromDefaultRenderPass = function removeMeshFromDefaultRenderPass(mesh) {
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-
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// const infoMap = this.renderPassInfoMap;
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// for (let i = renderPasses.length - 1; i >= 0; i--) {
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// const renderPass = renderPasses[i];
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// const info = infoMap.get(renderPass)!;
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// // 只有渲染场景物体的pass才有 info
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10831
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// if (!info) {
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// continue;
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// }
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// if (info.listStart <= mesh.priority && info.listEnd >= mesh.priority) {
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// const idx = renderPass.meshes.indexOf(mesh);
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// if (idx === -1) {
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// return;
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// }
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// // TODO hack: 现在的除了rp1和finalcopy pass,所有renderpass的meshes是一个copy加上一个filter mesh,这里的判断当filter mesh被删除后当前pass需不需要删除,
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// // 判断需要更鲁棒。
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// const shouldRestoreRenderPass = idx === 1 && renderPass.meshes[0].name === MARS_COPY_MESH_NAME;
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// renderPass.removeMesh(mesh);
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// if (shouldRestoreRenderPass) {
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// const nextRenderPass = renderPasses[i + 1];
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// const meshes = renderPass.meshes;
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// if (!info.intermedia) {
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// info.preRenderPass?.resetColorAttachments([]);
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// //this.renderer.extension.resetColorAttachments?.(info.preRenderPass, []);
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// }
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// for (let j = 1; j < meshes.length; j++) {
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10851
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// info.preRenderPass?.addMesh(meshes[j]);
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// }
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// const cp = renderPass.attachments[0]?.texture;
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// const keepColor = cp === this.resource.color_a || cp === this.resource.color_b;
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// renderPass.dispose({
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// meshes: DestroyOptions.keep,
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// colorAttachment: keepColor ? RenderPassDestroyAttachmentType.keep : RenderPassDestroyAttachmentType.destroy,
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// depthStencilAttachment: RenderPassDestroyAttachmentType.keep,
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// });
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// removeItem(renderPasses, renderPass);
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// this.removeRenderPass(renderPass);
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// infoMap.delete(renderPass);
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// if (nextRenderPass) {
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// this.updateRenderInfo(nextRenderPass);
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// }
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10866
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-
// if (info.preRenderPass) {
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-
// this.updateRenderInfo(info.preRenderPass);
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10868
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// }
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10869
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-
// if (info.prePasses) {
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// info.prePasses.forEach(rp => {
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-
// this.removeRenderPass(rp.pass);
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10872
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-
// if (rp?.destroyOptions !== false) {
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10873
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-
// rp.pass.attachments.forEach(c => {
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10874
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-
// if (c.texture !== this.resource.color_b || c.texture !== this.resource.color_a) {
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|
-
// c.texture.dispose();
|
|
10876
|
-
// }
|
|
10877
|
-
// });
|
|
10878
|
-
// const options: RenderPassDestroyOptions = {
|
|
10879
|
-
// ...(rp?.destroyOptions ? rp.destroyOptions as RenderPassDestroyOptions : {}),
|
|
10880
|
-
// depthStencilAttachment: RenderPassDestroyAttachmentType.keep,
|
|
10881
|
-
// };
|
|
10882
|
-
// rp.pass.dispose(options);
|
|
10883
|
-
// }
|
|
10884
|
-
// });
|
|
10885
|
-
// }
|
|
10886
|
-
// this.resetRenderPassDefaultAttachment(renderPasses, Math.max(i - 1, 0));
|
|
10887
|
-
// if (renderPasses.length === 1) {
|
|
10888
|
-
// renderPasses[0].resetColorAttachments([]);
|
|
10889
|
-
// //this.renderer.extension.resetColorAttachments?.(renderPasses[0], []);
|
|
10890
|
-
// this.removeRenderPass(this.resource.finalCopyRP);
|
|
10891
|
-
// }
|
|
10892
|
-
// }
|
|
10893
|
-
// return this.resetClearActions();
|
|
10894
|
-
// }
|
|
10895
|
-
// }
|
|
10835
|
+
this.drawObjectPass.removeMesh(mesh);
|
|
10896
10836
|
};
|
|
10897
|
-
// /**
|
|
10898
|
-
// * 将 Mesh 所有在 RenderPass 进行切分
|
|
10899
|
-
// * @param mesh - 目标 Mesh 对象
|
|
10900
|
-
// * @param options - 切分选项,包含 RenderPass 相关的 Attachment 等数据
|
|
10901
|
-
// */
|
|
10902
|
-
// splitDefaultRenderPassByMesh (mesh: Mesh, options: RenderPassSplitOptions): RenderPass {
|
|
10903
|
-
// const index = this.findMeshRenderPassIndex(mesh);
|
|
10904
|
-
// const renderPass = this.renderPasses[index];
|
|
10905
|
-
// if (false) {
|
|
10906
|
-
// if (!renderPass) {
|
|
10907
|
-
// throw Error('RenderPassNotFound');
|
|
10908
|
-
// }
|
|
10909
|
-
// }
|
|
10910
|
-
// this.createResource();
|
|
10911
|
-
// const meshIndex = renderPass.meshes.indexOf(mesh);
|
|
10912
|
-
// const ms0 = renderPass.meshes.slice(0, meshIndex);
|
|
10913
|
-
// const ms1 = renderPass.meshes.slice(meshIndex);
|
|
10914
|
-
// const infoMap = this.renderPassInfoMap;
|
|
10915
|
-
// // TODO 为什么要加这个判断?
|
|
10916
|
-
// // if (renderPass.attachments[0] && this.renderPasses[index + 1] !== this.resource.finalCopyRP) {
|
|
10917
|
-
// // throw Error('not implement');
|
|
10918
|
-
// // } else {
|
|
10919
|
-
// if (!options.attachments?.length) {
|
|
10920
|
-
// throw Error('should include at least one color attachment');
|
|
10921
|
-
// }
|
|
10922
|
-
// const defRPS = this.renderPasses;
|
|
10923
|
-
// const defIndex = defRPS.indexOf(renderPass);
|
|
10924
|
-
// const lastDefRP = defRPS[defIndex - 1];
|
|
10925
|
-
// removeItem(defRPS, renderPass);
|
|
10926
|
-
// const lastInfo = infoMap.get(renderPass);
|
|
10927
|
-
// infoMap.delete(renderPass);
|
|
10928
|
-
// const filter = GPUCapability.getInstance().level === 2 ? glContext.LINEAR : glContext.NEAREST;
|
|
10929
|
-
// const rp0 = new RenderPass({
|
|
10930
|
-
// name: RENDER_PASS_NAME_PREFIX + defIndex,
|
|
10931
|
-
// priority: renderPass.priority,
|
|
10932
|
-
// attachments: [{
|
|
10933
|
-
// texture: {
|
|
10934
|
-
// sourceType: TextureSourceType.framebuffer,
|
|
10935
|
-
// format: glContext.RGBA,
|
|
10936
|
-
// name: 'frame_a',
|
|
10937
|
-
// minFilter: filter,
|
|
10938
|
-
// magFilter: filter,
|
|
10939
|
-
// },
|
|
10940
|
-
// }],
|
|
10941
|
-
// clearAction: renderPass.clearAction || { colorAction: TextureLoadAction.clear },
|
|
10942
|
-
// storeAction: renderPass.storeAction,
|
|
10943
|
-
// depthStencilAttachment: this.resource.depthStencil,
|
|
10944
|
-
// meshes: ms0,
|
|
10945
|
-
// meshOrder: OrderType.ascending,
|
|
10946
|
-
// });
|
|
10947
|
-
// ms1.unshift(this.createCopyMesh());
|
|
10948
|
-
// const renderPasses = this.renderPasses;
|
|
10949
|
-
// renderPasses[index] = rp0;
|
|
10950
|
-
// const prePasses: RenderPass[] = [];
|
|
10951
|
-
// const restMeshes = ms1.slice();
|
|
10952
|
-
// if (options.prePasses) {
|
|
10953
|
-
// options.prePasses.forEach((pass, i) => {
|
|
10954
|
-
// pass.priority = renderPass.priority + 1 + i;
|
|
10955
|
-
// pass.setMeshes(ms1);
|
|
10956
|
-
// prePasses.push(pass);
|
|
10957
|
-
// });
|
|
10958
|
-
// renderPasses.splice(index + 1, 0, ...prePasses);
|
|
10959
|
-
// restMeshes.splice(0, 2);
|
|
10960
|
-
// }
|
|
10961
|
-
// const copyRP = this.resource.finalCopyRP;
|
|
10962
|
-
// if (!renderPasses.includes(copyRP)) {
|
|
10963
|
-
// renderPasses.push(copyRP);
|
|
10964
|
-
// }
|
|
10965
|
-
// // let sourcePass = (prePasses.length && !options.useLastDefaultPassColor) ? prePasses[prePasses.length - 1] : rp0;
|
|
10966
|
-
// const finalFilterPass = prePasses[prePasses.length - 1];
|
|
10967
|
-
// finalFilterPass.initialize(this.renderer);
|
|
10968
|
-
// // 不切RT,接着上一个pass的渲染结果渲染
|
|
10969
|
-
// const rp1 = new RenderPass({
|
|
10970
|
-
// name: RENDER_PASS_NAME_PREFIX + (defIndex + 1),
|
|
10971
|
-
// priority: renderPass.priority + 1 + (options.prePasses?.length || 0),
|
|
10972
|
-
// meshes: restMeshes,
|
|
10973
|
-
// meshOrder: OrderType.ascending,
|
|
10974
|
-
// depthStencilAttachment: this.resource.depthStencil,
|
|
10975
|
-
// storeAction: options.storeAction,
|
|
10976
|
-
// clearAction: {
|
|
10977
|
-
// depthAction: TextureLoadAction.whatever,
|
|
10978
|
-
// stencilAction: TextureLoadAction.whatever,
|
|
10979
|
-
// colorAction: TextureLoadAction.whatever,
|
|
10980
|
-
// },
|
|
10981
|
-
// });
|
|
10982
|
-
// renderPasses.splice(index + 1 + (options.prePasses?.length || 0), 0, rp1);
|
|
10983
|
-
// this.setRenderPasses(renderPasses);
|
|
10984
|
-
// this.updateRenderInfo(finalFilterPass);
|
|
10985
|
-
// this.updateRenderInfo(rp0);
|
|
10986
|
-
// this.updateRenderInfo(rp1);
|
|
10987
|
-
// // 目的是删除滤镜元素后,把之前滤镜用到的prePass给删除,逻辑有些复杂,考虑优化
|
|
10988
|
-
// infoMap.get(rp0)!.prePasses = lastInfo!.prePasses;
|
|
10989
|
-
// prePasses.pop();
|
|
10990
|
-
// infoMap.get(finalFilterPass)!.prePasses = prePasses.map((pass, i) => {
|
|
10991
|
-
// return { pass, destroyOptions: false };
|
|
10992
|
-
// });
|
|
10993
|
-
// this.resetClearActions();
|
|
10994
|
-
// return finalFilterPass;
|
|
10995
|
-
// }
|
|
10996
10837
|
/**
|
|
10997
10838
|
* 销毁 RenderFrame
|
|
10998
10839
|
* @param options - 可以有选择销毁一些对象
|
|
@@ -11112,45 +10953,6 @@ var seed$5 = 1;
|
|
|
11112
10953
|
this.clearAction.colorAction = TextureLoadAction.whatever;
|
|
11113
10954
|
}
|
|
11114
10955
|
};
|
|
11115
|
-
// protected updateRenderInfo (renderPass: RenderPass): RenderPassInfo {
|
|
11116
|
-
// const map = this.renderPassInfoMap;
|
|
11117
|
-
// const passes = this.renderPasses;
|
|
11118
|
-
// let info: RenderPassInfo;
|
|
11119
|
-
// if (!map.has(renderPass)) {
|
|
11120
|
-
// info = {
|
|
11121
|
-
// intermedia: false,
|
|
11122
|
-
// renderPass: renderPass,
|
|
11123
|
-
// listStart: 0,
|
|
11124
|
-
// listEnd: 0,
|
|
11125
|
-
// };
|
|
11126
|
-
// map.set(renderPass, info);
|
|
11127
|
-
// } else {
|
|
11128
|
-
// info = map.get(renderPass)!;
|
|
11129
|
-
// }
|
|
11130
|
-
// info.intermedia = renderPass.attachments.length > 0;
|
|
11131
|
-
// const meshes = renderPass.meshes;
|
|
11132
|
-
// if (meshes[0]) {
|
|
11133
|
-
// info.listStart = (meshes[0].name === MARS_COPY_MESH_NAME ? meshes[1] : meshes[0]).priority;
|
|
11134
|
-
// info.listEnd = meshes[meshes.length - 1].priority;
|
|
11135
|
-
// } else {
|
|
11136
|
-
// info.listStart = 0;
|
|
11137
|
-
// info.listEnd = 0;
|
|
11138
|
-
// }
|
|
11139
|
-
// const index = passes.indexOf(renderPass);
|
|
11140
|
-
// const depthStencilActon = index === 0 ? TextureLoadAction.clear : TextureLoadAction.whatever;
|
|
11141
|
-
// if (index === 0) {
|
|
11142
|
-
// renderPass.clearAction.colorAction = TextureLoadAction.clear;
|
|
11143
|
-
// }
|
|
11144
|
-
// renderPass.clearAction.depthAction = depthStencilActon;
|
|
11145
|
-
// renderPass.clearAction.stencilAction = depthStencilActon;
|
|
11146
|
-
// if (index > -1) {
|
|
11147
|
-
// renderPass.semantics.setSemantic('EDITOR_TRANSFORM', () => this.editorTransform);
|
|
11148
|
-
// } else {
|
|
11149
|
-
// renderPass.semantics.setSemantic('EDITOR_TRANSFORM', undefined);
|
|
11150
|
-
// }
|
|
11151
|
-
// info.preRenderPass = passes[index - 1];
|
|
11152
|
-
// return info;
|
|
11153
|
-
// }
|
|
11154
10956
|
/**
|
|
11155
10957
|
* 设置 RenderPass 数组,直接修改内部的 RenderPass 数组
|
|
11156
10958
|
* @param passes - RenderPass 数组
|
|
@@ -11351,7 +11153,7 @@ var FinalCopyRP = /*#__PURE__*/ function(RenderPass) {
|
|
|
11351
11153
|
var GlobalUniforms = function GlobalUniforms() {
|
|
11352
11154
|
this.floats = {};
|
|
11353
11155
|
this.ints = {};
|
|
11354
|
-
|
|
11156
|
+
this.vector3s = {};
|
|
11355
11157
|
this.vector4s = {};
|
|
11356
11158
|
this.matrices = {};
|
|
11357
11159
|
//...
|
|
@@ -11592,6 +11394,9 @@ var Renderer = /*#__PURE__*/ function() {
|
|
|
11592
11394
|
_proto.setGlobalVector4 = function setGlobalVector4(name, value) {
|
|
11593
11395
|
// OVERRIDE
|
|
11594
11396
|
};
|
|
11397
|
+
_proto.setGlobalVector3 = function setGlobalVector3(name, value) {
|
|
11398
|
+
// OVERRIDE
|
|
11399
|
+
};
|
|
11595
11400
|
_proto.setGlobalMatrix = function setGlobalMatrix(name, value) {
|
|
11596
11401
|
// OVERRIDE
|
|
11597
11402
|
};
|
|
@@ -13257,10 +13062,10 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13257
13062
|
}
|
|
13258
13063
|
var _proto = Vector4Curve.prototype;
|
|
13259
13064
|
_proto.onCreate = function onCreate(arg) {
|
|
13260
|
-
this.xCurve = createValueGetter(arg
|
|
13261
|
-
this.yCurve = createValueGetter(arg
|
|
13262
|
-
this.zCurve = createValueGetter(arg
|
|
13263
|
-
this.wCurve = createValueGetter(arg
|
|
13065
|
+
this.xCurve = createValueGetter(arg[0]);
|
|
13066
|
+
this.yCurve = createValueGetter(arg[1]);
|
|
13067
|
+
this.zCurve = createValueGetter(arg[2]);
|
|
13068
|
+
this.wCurve = createValueGetter(arg[3]);
|
|
13264
13069
|
};
|
|
13265
13070
|
_proto.getValue = function getValue(t) {
|
|
13266
13071
|
var x = this.xCurve.getValue(t);
|
|
@@ -13280,8 +13085,8 @@ var SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0 = "PRE_MAIN_COLOR_0";
|
|
|
13280
13085
|
var SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0 = "PRE_MAIN_COLOR_SIZE_0";
|
|
13281
13086
|
var PLAYER_OPTIONS_ENV_EDITOR = "editor";
|
|
13282
13087
|
var HELP_LINK = {
|
|
13283
|
-
"Item duration can't be less than 0": "https://galacean.
|
|
13284
|
-
"ValueType: 21/22 is not supported": "https://galacean.
|
|
13088
|
+
"Item duration can't be less than 0": "https://www.galacean.com/effects/user/gasrv4ka5sacrwpg#AOnQS",
|
|
13089
|
+
"ValueType: 21/22 is not supported": "https://www.galacean.com/effects/user/gasrv4ka5sacrwpg#smO1b"
|
|
13285
13090
|
};
|
|
13286
13091
|
|
|
13287
13092
|
var _obj$3;
|
|
@@ -13360,10 +13165,10 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
|
|
|
13360
13165
|
}
|
|
13361
13166
|
var _proto = ColorCurve.prototype;
|
|
13362
13167
|
_proto.onCreate = function onCreate(arg) {
|
|
13363
|
-
this.rCurve = createValueGetter(arg
|
|
13364
|
-
this.gCurve = createValueGetter(arg
|
|
13365
|
-
this.bCurve = createValueGetter(arg
|
|
13366
|
-
this.aCurve = createValueGetter(arg
|
|
13168
|
+
this.rCurve = createValueGetter(arg[0]);
|
|
13169
|
+
this.gCurve = createValueGetter(arg[1]);
|
|
13170
|
+
this.bCurve = createValueGetter(arg[2]);
|
|
13171
|
+
this.aCurve = createValueGetter(arg[3]);
|
|
13367
13172
|
};
|
|
13368
13173
|
_proto.getValue = function getValue(t) {
|
|
13369
13174
|
var r = this.rCurve.getValue(t);
|
|
@@ -15402,7 +15207,7 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
|
|
|
15402
15207
|
|
|
15403
15208
|
// const tempPoints = [new Point(), new Point(), new Point(), new Point()];
|
|
15404
15209
|
/**
|
|
15405
|
-
* The `Rectangle` object is an area defined by its position, as indicated by its
|
|
15210
|
+
* The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
|
|
15406
15211
|
* point (`x`, `y`) and by its `width` and its `height`.
|
|
15407
15212
|
*/ var Rectangle$1 = /*#__PURE__*/ function(ShapePrimitive) {
|
|
15408
15213
|
_inherits(Rectangle, ShapePrimitive);
|
|
@@ -15810,8 +15615,8 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15810
15615
|
};
|
|
15811
15616
|
/**
|
|
15812
15617
|
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15813
|
-
* @param x - The x-coordinate of the
|
|
15814
|
-
* @param y - The y-coordinate of the
|
|
15618
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15619
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15815
15620
|
* @param w - The width of the rectangle.
|
|
15816
15621
|
* @param h - The height of the rectangle.
|
|
15817
15622
|
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
@@ -15956,8 +15761,8 @@ var GraphicsPath = /*#__PURE__*/ function() {
|
|
|
15956
15761
|
};
|
|
15957
15762
|
/**
|
|
15958
15763
|
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15959
|
-
* @param x - The x-coordinate of the
|
|
15960
|
-
* @param y - The y-coordinate of the
|
|
15764
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15765
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15961
15766
|
* @param w - The width of the rectangle.
|
|
15962
15767
|
* @param h - The height of the rectangle.
|
|
15963
15768
|
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
@@ -16027,7 +15832,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16027
15832
|
_this.curveValues = [];
|
|
16028
15833
|
_this.animated = true;
|
|
16029
15834
|
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
16030
|
-
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n gl_FragColor = color;\n}\n";
|
|
15835
|
+
_this.frag = "\nprecision highp float;\n\nuniform vec4 _Color;\n\nvoid main() {\n vec4 color = _Color;\n color.rgb *= color.a;\n gl_FragColor = color;\n}\n";
|
|
16031
15836
|
if (!_this.geometry) {
|
|
16032
15837
|
_this.geometry = Geometry.create(engine, {
|
|
16033
15838
|
attributes: {
|
|
@@ -16136,7 +15941,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16136
15941
|
this.path.clear();
|
|
16137
15942
|
var shapeData = data;
|
|
16138
15943
|
switch(shapeData.type){
|
|
16139
|
-
case
|
|
15944
|
+
case ShapePrimitiveType.Custom:
|
|
16140
15945
|
{
|
|
16141
15946
|
var customData = shapeData;
|
|
16142
15947
|
var points = customData.points;
|
|
@@ -16173,28 +15978,28 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16173
15978
|
}
|
|
16174
15979
|
break;
|
|
16175
15980
|
}
|
|
16176
|
-
case
|
|
15981
|
+
case ShapePrimitiveType.Ellipse:
|
|
16177
15982
|
{
|
|
16178
15983
|
var ellipseData = shapeData;
|
|
16179
15984
|
this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
|
|
16180
15985
|
this.setFillColor(ellipseData.fill);
|
|
16181
15986
|
break;
|
|
16182
15987
|
}
|
|
16183
|
-
case
|
|
15988
|
+
case ShapePrimitiveType.Rectangle:
|
|
16184
15989
|
{
|
|
16185
15990
|
var rectangleData = shapeData;
|
|
16186
|
-
this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
15991
|
+
this.path.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
16187
15992
|
this.setFillColor(rectangleData.fill);
|
|
16188
15993
|
break;
|
|
16189
15994
|
}
|
|
16190
|
-
case
|
|
15995
|
+
case ShapePrimitiveType.Star:
|
|
16191
15996
|
{
|
|
16192
15997
|
var starData = shapeData;
|
|
16193
15998
|
this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
|
|
16194
15999
|
this.setFillColor(starData.fill);
|
|
16195
16000
|
break;
|
|
16196
16001
|
}
|
|
16197
|
-
case
|
|
16002
|
+
case ShapePrimitiveType.Polygon:
|
|
16198
16003
|
{
|
|
16199
16004
|
var polygonData = shapeData;
|
|
16200
16005
|
this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
|
|
@@ -16226,28 +16031,6 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
16226
16031
|
ShapeComponent = __decorate([
|
|
16227
16032
|
effectsClass("ShapeComponent")
|
|
16228
16033
|
], ShapeComponent);
|
|
16229
|
-
var ShapePrimitiveType;
|
|
16230
|
-
(function(ShapePrimitiveType) {
|
|
16231
|
-
/**
|
|
16232
|
-
* 自定义图形
|
|
16233
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
|
|
16234
|
-
/**
|
|
16235
|
-
* 矩形
|
|
16236
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
|
|
16237
|
-
/**
|
|
16238
|
-
* 椭圆
|
|
16239
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
|
|
16240
|
-
/**
|
|
16241
|
-
* 多边形
|
|
16242
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
|
|
16243
|
-
/**
|
|
16244
|
-
* 星形
|
|
16245
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
|
|
16246
|
-
})(ShapePrimitiveType || (ShapePrimitiveType = {}));
|
|
16247
|
-
var ShapeConnectType;
|
|
16248
|
-
(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
|
|
16249
|
-
var ShapePointType;
|
|
16250
|
-
(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
|
|
16251
16034
|
|
|
16252
16035
|
var Fake3DComponent = /*#__PURE__*/ function(Component) {
|
|
16253
16036
|
_inherits(Fake3DComponent, Component);
|
|
@@ -16808,6 +16591,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16808
16591
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
16809
16592
|
};
|
|
16810
16593
|
_proto.onDisable = function onDisable() {
|
|
16594
|
+
RendererComponent.prototype.onDisable.call(this);
|
|
16811
16595
|
if (this.item && this.item.composition) {
|
|
16812
16596
|
var _this_previewContent;
|
|
16813
16597
|
if (this.duringPlay && !this.item.transform.getValid()) {
|
|
@@ -16820,6 +16604,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16820
16604
|
}
|
|
16821
16605
|
};
|
|
16822
16606
|
_proto.onEnable = function onEnable() {
|
|
16607
|
+
RendererComponent.prototype.onEnable.call(this);
|
|
16823
16608
|
var type = this.interactData.options.type;
|
|
16824
16609
|
if (type === InteractType.CLICK) {
|
|
16825
16610
|
this.clickable = true;
|
|
@@ -18433,7 +18218,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
18433
18218
|
options: {}
|
|
18434
18219
|
};
|
|
18435
18220
|
}
|
|
18436
|
-
if (duration
|
|
18221
|
+
if (duration < 0) {
|
|
18437
18222
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
18438
18223
|
}
|
|
18439
18224
|
this.rendererComponents.length = 0;
|
|
@@ -18794,6 +18579,16 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18794
18579
|
}
|
|
18795
18580
|
var life = Math.min(Math.max(time / duration, 0.0), 1.0);
|
|
18796
18581
|
var ta = this.textureSheetAnimation;
|
|
18582
|
+
var video = this.renderer.texture.source.video;
|
|
18583
|
+
if (video) {
|
|
18584
|
+
if (time === 0) {
|
|
18585
|
+
video.pause();
|
|
18586
|
+
} else {
|
|
18587
|
+
video.play().catch(function(e) {
|
|
18588
|
+
_this.engine.renderErrors.add(e);
|
|
18589
|
+
});
|
|
18590
|
+
}
|
|
18591
|
+
}
|
|
18797
18592
|
if (ta) {
|
|
18798
18593
|
var _this_material_getVector4;
|
|
18799
18594
|
var total = ta.total || ta.row * ta.col;
|
|
@@ -18848,21 +18643,20 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18848
18643
|
dy
|
|
18849
18644
|
]);
|
|
18850
18645
|
}
|
|
18851
|
-
var video = this.renderer.texture.source.video;
|
|
18852
|
-
if (video) {
|
|
18853
|
-
if (time === 0 || time === this.item.duration) {
|
|
18854
|
-
video.pause();
|
|
18855
|
-
} else {
|
|
18856
|
-
video.play().catch(function(e) {
|
|
18857
|
-
_this.engine.renderErrors.add(e);
|
|
18858
|
-
});
|
|
18859
|
-
}
|
|
18860
|
-
}
|
|
18861
18646
|
};
|
|
18862
18647
|
_proto.onDestroy = function onDestroy() {
|
|
18648
|
+
var textures = this.getTextures();
|
|
18863
18649
|
if (this.item && this.item.composition) {
|
|
18864
|
-
this.item.composition.destroyTextures(
|
|
18650
|
+
this.item.composition.destroyTextures(textures);
|
|
18865
18651
|
}
|
|
18652
|
+
textures.forEach(function(texture) {
|
|
18653
|
+
var source = texture.source;
|
|
18654
|
+
if (source.sourceType === TextureSourceType.video && (source == null ? void 0 : source.video)) {
|
|
18655
|
+
source.video.pause();
|
|
18656
|
+
source.video.src = "";
|
|
18657
|
+
source.video.load();
|
|
18658
|
+
}
|
|
18659
|
+
});
|
|
18866
18660
|
};
|
|
18867
18661
|
_proto.createGeometry = function createGeometry(mode) {
|
|
18868
18662
|
var maxVertex = 12 * this.splits.length;
|
|
@@ -19301,7 +19095,7 @@ var ShapeNone = /*#__PURE__*/ function() {
|
|
|
19301
19095
|
return ShapeNone;
|
|
19302
19096
|
}();
|
|
19303
19097
|
var _obj$2;
|
|
19304
|
-
var map = (_obj$2 = {}, _obj$2[
|
|
19098
|
+
var map = (_obj$2 = {}, _obj$2[ParticleEmitterShapeType.NONE] = ShapeNone, _obj$2[ParticleEmitterShapeType.CONE] = Cone, _obj$2[ParticleEmitterShapeType.SPHERE] = Sphere, _obj$2[ParticleEmitterShapeType.HEMISPHERE] = Hemisphere, _obj$2[ParticleEmitterShapeType.CIRCLE] = Circle, _obj$2[ParticleEmitterShapeType.DONUT] = Donut, _obj$2[ParticleEmitterShapeType.RECTANGLE] = Rectangle, _obj$2[ParticleEmitterShapeType.EDGE] = Edge, _obj$2[ParticleEmitterShapeType.RECTANGLE_EDGE] = RectangleEdge, _obj$2[ParticleEmitterShapeType.TEXTURE] = TextureShape, _obj$2);
|
|
19305
19099
|
function createShape(shapeOptions) {
|
|
19306
19100
|
if (!shapeOptions) {
|
|
19307
19101
|
return new ShapeNone();
|
|
@@ -19318,7 +19112,7 @@ function createShape(shapeOptions) {
|
|
|
19318
19112
|
throw new Error("Invalid shape: " + type + ".");
|
|
19319
19113
|
}
|
|
19320
19114
|
var ctrl = new Ctrl(options);
|
|
19321
|
-
if (type !==
|
|
19115
|
+
if (type !== ParticleEmitterShapeType.NONE) {
|
|
19322
19116
|
var alignSpeedDirection = shapeOptions.alignSpeedDirection, _shapeOptions_upDirection = shapeOptions.upDirection, upDirection = _shapeOptions_upDirection === void 0 ? [
|
|
19323
19117
|
0,
|
|
19324
19118
|
0,
|
|
@@ -24248,9 +24042,9 @@ var SerializationHelper = /*#__PURE__*/ function() {
|
|
|
24248
24042
|
var sceneBinding = _step.value;
|
|
24249
24043
|
sceneBinding.key.boundObject = sceneBinding.value;
|
|
24250
24044
|
}
|
|
24251
|
-
//
|
|
24045
|
+
// 为了通过帧对比,需要保证和原有的 update 时机一致。
|
|
24252
24046
|
// 因此这边更新一次对象绑定,后续 timeline playable 中 sort tracks 的排序才能和原先的版本对上。
|
|
24253
|
-
// 如果不需要严格保证和之前的 updata 时机一致,这边的更新和 timeline
|
|
24047
|
+
// 如果不需要严格保证和之前的 updata 时机一致,这边的更新和 timeline asset 中的 sortTracks 都能去掉。
|
|
24254
24048
|
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.timelineAsset.tracks), _step1; !(_step1 = _iterator1()).done;){
|
|
24255
24049
|
var masterTrack = _step1.value;
|
|
24256
24050
|
this.updateTrackAnimatedObject(masterTrack);
|
|
@@ -24354,6 +24148,51 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
24354
24148
|
return Vector4PropertyMixerPlayable;
|
|
24355
24149
|
}(Playable);
|
|
24356
24150
|
|
|
24151
|
+
var ColorPropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
24152
|
+
_inherits(ColorPropertyMixerPlayable, Playable);
|
|
24153
|
+
function ColorPropertyMixerPlayable() {
|
|
24154
|
+
var _this;
|
|
24155
|
+
_this = Playable.apply(this, arguments) || this;
|
|
24156
|
+
_this.propertyName = "";
|
|
24157
|
+
return _this;
|
|
24158
|
+
}
|
|
24159
|
+
var _proto = ColorPropertyMixerPlayable.prototype;
|
|
24160
|
+
_proto.processFrame = function processFrame(context) {
|
|
24161
|
+
var boundObject = context.output.getUserData();
|
|
24162
|
+
if (!boundObject) {
|
|
24163
|
+
return;
|
|
24164
|
+
}
|
|
24165
|
+
var hasInput = false;
|
|
24166
|
+
var value = boundObject[this.propertyName];
|
|
24167
|
+
if (!_instanceof1(value, Color)) {
|
|
24168
|
+
return;
|
|
24169
|
+
}
|
|
24170
|
+
value.setZero();
|
|
24171
|
+
// evaluate the curve
|
|
24172
|
+
for(var i = 0; i < this.getInputCount(); i++){
|
|
24173
|
+
var weight = this.getInputWeight(i);
|
|
24174
|
+
if (weight > 0) {
|
|
24175
|
+
var propertyClipPlayable = this.getInput(i);
|
|
24176
|
+
if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
|
|
24177
|
+
console.error("ColorPropertyMixerPlayable received incompatible input");
|
|
24178
|
+
continue;
|
|
24179
|
+
}
|
|
24180
|
+
var curveValue = propertyClipPlayable.value;
|
|
24181
|
+
value.r += curveValue.r * weight;
|
|
24182
|
+
value.g += curveValue.g * weight;
|
|
24183
|
+
value.b += curveValue.b * weight;
|
|
24184
|
+
value.a += curveValue.a * weight;
|
|
24185
|
+
hasInput = true;
|
|
24186
|
+
}
|
|
24187
|
+
}
|
|
24188
|
+
// set value
|
|
24189
|
+
if (hasInput) {
|
|
24190
|
+
boundObject[this.propertyName] = value;
|
|
24191
|
+
}
|
|
24192
|
+
};
|
|
24193
|
+
return ColorPropertyMixerPlayable;
|
|
24194
|
+
}(Playable);
|
|
24195
|
+
|
|
24357
24196
|
var PropertyTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
24358
24197
|
_inherits(PropertyTrack, TrackAsset);
|
|
24359
24198
|
function PropertyTrack() {
|
|
@@ -24513,7 +24352,7 @@ var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
24513
24352
|
}
|
|
24514
24353
|
var _proto = ColorPropertyTrack.prototype;
|
|
24515
24354
|
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
24516
|
-
var mixer = new
|
|
24355
|
+
var mixer = new ColorPropertyMixerPlayable(graph);
|
|
24517
24356
|
var propertyNames = this.propertyNames;
|
|
24518
24357
|
if (propertyNames.length > 0) {
|
|
24519
24358
|
var propertyName = propertyNames[propertyNames.length - 1];
|
|
@@ -24527,6 +24366,27 @@ ColorPropertyTrack = __decorate([
|
|
|
24527
24366
|
effectsClass(DataType.ColorPropertyTrack)
|
|
24528
24367
|
], ColorPropertyTrack);
|
|
24529
24368
|
|
|
24369
|
+
var ColorPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24370
|
+
_inherits(ColorPropertyPlayableAsset, PlayableAsset);
|
|
24371
|
+
function ColorPropertyPlayableAsset() {
|
|
24372
|
+
return PlayableAsset.apply(this, arguments);
|
|
24373
|
+
}
|
|
24374
|
+
var _proto = ColorPropertyPlayableAsset.prototype;
|
|
24375
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24376
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24377
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24378
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24379
|
+
return clipPlayable;
|
|
24380
|
+
};
|
|
24381
|
+
return ColorPropertyPlayableAsset;
|
|
24382
|
+
}(PlayableAsset);
|
|
24383
|
+
__decorate([
|
|
24384
|
+
serialize()
|
|
24385
|
+
], ColorPropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24386
|
+
ColorPropertyPlayableAsset = __decorate([
|
|
24387
|
+
effectsClass(DataType.ColorPropertyPlayableAsset)
|
|
24388
|
+
], ColorPropertyPlayableAsset);
|
|
24389
|
+
|
|
24530
24390
|
var FloatPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24531
24391
|
_inherits(FloatPropertyPlayableAsset, PlayableAsset);
|
|
24532
24392
|
function FloatPropertyPlayableAsset() {
|
|
@@ -24586,6 +24446,7 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
24586
24446
|
var _this;
|
|
24587
24447
|
_this = PlayableAsset.apply(this, arguments) || this;
|
|
24588
24448
|
_this.tracks = [];
|
|
24449
|
+
_this.cacheFlattenedTracks = null;
|
|
24589
24450
|
return _this;
|
|
24590
24451
|
}
|
|
24591
24452
|
var _proto = TimelineAsset.prototype;
|
|
@@ -24598,16 +24459,62 @@ var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
24598
24459
|
track.create(this);
|
|
24599
24460
|
}
|
|
24600
24461
|
}
|
|
24601
|
-
|
|
24462
|
+
this.sortTracks(this.tracks);
|
|
24463
|
+
timelinePlayable.compileTracks(graph, this.flattenedTracks);
|
|
24602
24464
|
return timelinePlayable;
|
|
24603
24465
|
};
|
|
24604
24466
|
_proto.createTrack = function createTrack(classConstructor, parent, name) {
|
|
24605
24467
|
var newTrack = new classConstructor(this.engine);
|
|
24606
24468
|
newTrack.name = name ? name : classConstructor.name;
|
|
24607
24469
|
parent.addChild(newTrack);
|
|
24470
|
+
this.invalidate();
|
|
24608
24471
|
return newTrack;
|
|
24609
24472
|
};
|
|
24473
|
+
/**
|
|
24474
|
+
* Invalidates the asset, called when tracks data changed
|
|
24475
|
+
*/ _proto.invalidate = function invalidate() {
|
|
24476
|
+
this.cacheFlattenedTracks = null;
|
|
24477
|
+
};
|
|
24478
|
+
_proto.addSubTracksRecursive = function addSubTracksRecursive(track, allTracks) {
|
|
24479
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
|
|
24480
|
+
var subTrack = _step.value;
|
|
24481
|
+
allTracks.push(subTrack);
|
|
24482
|
+
}
|
|
24483
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step1; !(_step1 = _iterator1()).done;){
|
|
24484
|
+
var subTrack1 = _step1.value;
|
|
24485
|
+
this.addSubTracksRecursive(subTrack1, allTracks);
|
|
24486
|
+
}
|
|
24487
|
+
};
|
|
24488
|
+
_proto.sortTracks = function sortTracks(tracks) {
|
|
24489
|
+
var sortedTracks = [];
|
|
24490
|
+
for(var i = 0; i < tracks.length; i++){
|
|
24491
|
+
sortedTracks.push(new TrackSortWrapper(tracks[i], i));
|
|
24492
|
+
}
|
|
24493
|
+
sortedTracks.sort(compareTracks);
|
|
24494
|
+
tracks.length = 0;
|
|
24495
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(sortedTracks), _step; !(_step = _iterator()).done;){
|
|
24496
|
+
var trackWrapper = _step.value;
|
|
24497
|
+
tracks.push(trackWrapper.track);
|
|
24498
|
+
}
|
|
24499
|
+
};
|
|
24610
24500
|
_proto.fromData = function fromData(data) {};
|
|
24501
|
+
_create_class(TimelineAsset, [
|
|
24502
|
+
{
|
|
24503
|
+
key: "flattenedTracks",
|
|
24504
|
+
get: function get() {
|
|
24505
|
+
if (!this.cacheFlattenedTracks) {
|
|
24506
|
+
this.cacheFlattenedTracks = [];
|
|
24507
|
+
// flatten track tree
|
|
24508
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.tracks), _step; !(_step = _iterator()).done;){
|
|
24509
|
+
var masterTrack = _step.value;
|
|
24510
|
+
this.cacheFlattenedTracks.push(masterTrack);
|
|
24511
|
+
this.addSubTracksRecursive(masterTrack, this.cacheFlattenedTracks);
|
|
24512
|
+
}
|
|
24513
|
+
}
|
|
24514
|
+
return this.cacheFlattenedTracks;
|
|
24515
|
+
}
|
|
24516
|
+
}
|
|
24517
|
+
]);
|
|
24611
24518
|
return TimelineAsset;
|
|
24612
24519
|
}(PlayableAsset);
|
|
24613
24520
|
__decorate([
|
|
@@ -24640,18 +24547,11 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
|
24640
24547
|
}
|
|
24641
24548
|
};
|
|
24642
24549
|
_proto.compileTracks = function compileTracks(graph, tracks) {
|
|
24643
|
-
|
|
24644
|
-
var outputTrack = [];
|
|
24645
|
-
// flatten track tree
|
|
24646
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(tracks), _step; !(_step = _iterator()).done;){
|
|
24647
|
-
var masterTrack = _step.value;
|
|
24648
|
-
outputTrack.push(masterTrack);
|
|
24649
|
-
this.addSubTracksRecursive(masterTrack, outputTrack);
|
|
24650
|
-
}
|
|
24550
|
+
var outputTrack = tracks;
|
|
24651
24551
|
// map for searching track instance with track asset guid
|
|
24652
24552
|
var trackInstanceMap = {};
|
|
24653
|
-
for(var
|
|
24654
|
-
var track =
|
|
24553
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(outputTrack), _step; !(_step = _iterator()).done;){
|
|
24554
|
+
var track = _step.value;
|
|
24655
24555
|
// create track mixer and track output
|
|
24656
24556
|
var trackMixPlayable = track.createPlayableGraph(graph, this.clips);
|
|
24657
24557
|
this.addInput(trackMixPlayable, 0);
|
|
@@ -24667,11 +24567,11 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
|
24667
24567
|
}
|
|
24668
24568
|
}
|
|
24669
24569
|
// build trackInstance tree
|
|
24670
|
-
for(var
|
|
24671
|
-
var track1 =
|
|
24570
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(outputTrack), _step1; !(_step1 = _iterator1()).done;){
|
|
24571
|
+
var track1 = _step1.value;
|
|
24672
24572
|
var trackInstance1 = trackInstanceMap[track1.getInstanceId()];
|
|
24673
|
-
for(var
|
|
24674
|
-
var child =
|
|
24573
|
+
for(var _iterator2 = _create_for_of_iterator_helper_loose(track1.getChildTracks()), _step2; !(_step2 = _iterator2()).done;){
|
|
24574
|
+
var child = _step2.value;
|
|
24675
24575
|
var childTrackInstance = trackInstanceMap[child.getInstanceId()];
|
|
24676
24576
|
trackInstance1.addChild(childTrackInstance);
|
|
24677
24577
|
}
|
|
@@ -24688,28 +24588,6 @@ var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
|
24688
24588
|
this.updateTrackAnimatedObject(trackInstance.children);
|
|
24689
24589
|
}
|
|
24690
24590
|
};
|
|
24691
|
-
_proto.sortTracks = function sortTracks(tracks) {
|
|
24692
|
-
var sortedTracks = [];
|
|
24693
|
-
for(var i = 0; i < tracks.length; i++){
|
|
24694
|
-
sortedTracks.push(new TrackSortWrapper(tracks[i], i));
|
|
24695
|
-
}
|
|
24696
|
-
sortedTracks.sort(compareTracks);
|
|
24697
|
-
tracks.length = 0;
|
|
24698
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(sortedTracks), _step; !(_step = _iterator()).done;){
|
|
24699
|
-
var trackWrapper = _step.value;
|
|
24700
|
-
tracks.push(trackWrapper.track);
|
|
24701
|
-
}
|
|
24702
|
-
};
|
|
24703
|
-
_proto.addSubTracksRecursive = function addSubTracksRecursive(track, allTracks) {
|
|
24704
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step; !(_step = _iterator()).done;){
|
|
24705
|
-
var subTrack = _step.value;
|
|
24706
|
-
allTracks.push(subTrack);
|
|
24707
|
-
}
|
|
24708
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(track.getChildTracks()), _step1; !(_step1 = _iterator1()).done;){
|
|
24709
|
-
var subTrack1 = _step1.value;
|
|
24710
|
-
this.addSubTracksRecursive(subTrack1, allTracks);
|
|
24711
|
-
}
|
|
24712
|
-
};
|
|
24713
24591
|
return TimelinePlayable;
|
|
24714
24592
|
}(Playable);
|
|
24715
24593
|
var TrackSortWrapper = function TrackSortWrapper(track, originalIndex) {
|
|
@@ -24731,6 +24609,27 @@ function compareTracks(a, b) {
|
|
|
24731
24609
|
}
|
|
24732
24610
|
}
|
|
24733
24611
|
|
|
24612
|
+
var Vector4PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24613
|
+
_inherits(Vector4PropertyPlayableAsset, PlayableAsset);
|
|
24614
|
+
function Vector4PropertyPlayableAsset() {
|
|
24615
|
+
return PlayableAsset.apply(this, arguments);
|
|
24616
|
+
}
|
|
24617
|
+
var _proto = Vector4PropertyPlayableAsset.prototype;
|
|
24618
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24619
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24620
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24621
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24622
|
+
return clipPlayable;
|
|
24623
|
+
};
|
|
24624
|
+
return Vector4PropertyPlayableAsset;
|
|
24625
|
+
}(PlayableAsset);
|
|
24626
|
+
__decorate([
|
|
24627
|
+
serialize()
|
|
24628
|
+
], Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24629
|
+
Vector4PropertyPlayableAsset = __decorate([
|
|
24630
|
+
effectsClass("Vector4PropertyPlayableAsset")
|
|
24631
|
+
], Vector4PropertyPlayableAsset);
|
|
24632
|
+
|
|
24734
24633
|
var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
|
|
24735
24634
|
_inherits(ObjectBindingTrack, TrackAsset1);
|
|
24736
24635
|
function ObjectBindingTrack() {
|
|
@@ -24768,7 +24667,7 @@ var TextLayout = /*#__PURE__*/ function() {
|
|
|
24768
24667
|
function TextLayout(options) {
|
|
24769
24668
|
this.width = 0;
|
|
24770
24669
|
this.height = 0;
|
|
24771
|
-
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign,
|
|
24670
|
+
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
|
|
24772
24671
|
var tempWidth = fontSize + letterSpace;
|
|
24773
24672
|
this.autoWidth = autoWidth;
|
|
24774
24673
|
this.maxTextWidth = text.length * tempWidth;
|
|
@@ -26663,13 +26562,13 @@ function getStandardParticleContent(particle) {
|
|
|
26663
26562
|
var options = particle.options;
|
|
26664
26563
|
var transform = particle.transform;
|
|
26665
26564
|
var shape = {
|
|
26666
|
-
type:
|
|
26565
|
+
type: ParticleEmitterShapeType.NONE
|
|
26667
26566
|
};
|
|
26668
26567
|
if (particle.shape) {
|
|
26669
26568
|
var _particle_shape_shape;
|
|
26670
26569
|
var shapeType = (_particle_shape_shape = particle.shape.shape) == null ? void 0 : _particle_shape_shape.replace(/([A-Z])/g, "_$1").toUpperCase().replace(/^_/, "");
|
|
26671
26570
|
shape = _extends({}, particle.shape, {
|
|
26672
|
-
type:
|
|
26571
|
+
type: ParticleEmitterShapeType[shapeType]
|
|
26673
26572
|
});
|
|
26674
26573
|
if (particle.shape.upDirection) {
|
|
26675
26574
|
var _particle_shape_upDirection = particle.shape.upDirection, x = _particle_shape_upDirection[0], y = _particle_shape_upDirection[1], z = _particle_shape_upDirection[2];
|
|
@@ -28533,7 +28432,8 @@ var listOrder = 0;
|
|
|
28533
28432
|
var itemProps = sourceItemData;
|
|
28534
28433
|
if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
|
|
28535
28434
|
itemProps.listIndex = listOrder++;
|
|
28536
|
-
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine
|
|
28435
|
+
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
|
|
28436
|
+
itemProps.type === ItemType.shape) {
|
|
28537
28437
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
|
|
28538
28438
|
var componentPath = _step2.value;
|
|
28539
28439
|
var componentData = componentMap[componentPath.id];
|
|
@@ -28573,8 +28473,10 @@ var listOrder = 0;
|
|
|
28573
28473
|
shapeData = shape;
|
|
28574
28474
|
}
|
|
28575
28475
|
if (shapeData !== undefined) {
|
|
28576
|
-
|
|
28577
|
-
|
|
28476
|
+
if (!("aPoint" in shapeData && "index" in shapeData)) {
|
|
28477
|
+
// @ts-expect-error 类型转换问题
|
|
28478
|
+
renderContent.renderer.shape = getGeometryByShape(shapeData, split);
|
|
28479
|
+
}
|
|
28578
28480
|
}
|
|
28579
28481
|
}
|
|
28580
28482
|
if ("trails" in renderContent && renderContent.trails !== undefined) {
|
|
@@ -28941,16 +28843,15 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28941
28843
|
if (pause) {
|
|
28942
28844
|
this.resume();
|
|
28943
28845
|
}
|
|
28944
|
-
if (!this.rootComposition.isStartCalled) {
|
|
28945
|
-
this.rootComposition.onStart();
|
|
28946
|
-
this.rootComposition.isStartCalled = true;
|
|
28947
|
-
}
|
|
28948
28846
|
this.setSpeed(1);
|
|
28949
28847
|
this.forwardTime(time + this.startTime);
|
|
28950
28848
|
this.setSpeed(speed);
|
|
28951
28849
|
if (pause) {
|
|
28952
28850
|
this.pause();
|
|
28953
28851
|
}
|
|
28852
|
+
this.emit("goto", {
|
|
28853
|
+
time: time
|
|
28854
|
+
});
|
|
28954
28855
|
};
|
|
28955
28856
|
_proto.addItem = function addItem(item) {
|
|
28956
28857
|
this.items.push(item);
|
|
@@ -28982,30 +28883,16 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28982
28883
|
_proto.prepareRender = function prepareRender() {
|
|
28983
28884
|
var _this = this;
|
|
28984
28885
|
var frame = this.renderFrame;
|
|
28985
|
-
frame._renderPasses[0].meshes.length = 0;
|
|
28986
28886
|
this.postLoaders.length = 0;
|
|
28987
28887
|
this.pluginSystem.plugins.forEach(function(loader) {
|
|
28988
28888
|
if (loader.prepareRenderFrame(_this, frame)) {
|
|
28989
28889
|
_this.postLoaders.push(loader);
|
|
28990
28890
|
}
|
|
28991
28891
|
});
|
|
28992
|
-
this.gatherRendererComponent(this.rootItem, frame);
|
|
28993
28892
|
this.postLoaders.forEach(function(loader) {
|
|
28994
28893
|
return loader.postProcessFrame(_this, frame);
|
|
28995
28894
|
});
|
|
28996
28895
|
};
|
|
28997
|
-
_proto.gatherRendererComponent = function gatherRendererComponent(vfxItem, renderFrame) {
|
|
28998
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(vfxItem.rendererComponents), _step; !(_step = _iterator()).done;){
|
|
28999
|
-
var rendererComponent = _step.value;
|
|
29000
|
-
if (rendererComponent.isActiveAndEnabled) {
|
|
29001
|
-
renderFrame.addMeshToDefaultRenderPass(rendererComponent);
|
|
29002
|
-
}
|
|
29003
|
-
}
|
|
29004
|
-
for(var _iterator1 = _create_for_of_iterator_helper_loose(vfxItem.children), _step1; !(_step1 = _iterator1()).done;){
|
|
29005
|
-
var item = _step1.value;
|
|
29006
|
-
this.gatherRendererComponent(item, renderFrame);
|
|
29007
|
-
}
|
|
29008
|
-
};
|
|
29009
28896
|
/**
|
|
29010
28897
|
* 合成更新,针对所有 item 的更新
|
|
29011
28898
|
* @param deltaTime - 更新的时间步长
|
|
@@ -31490,8 +31377,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
31490
31377
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
31491
31378
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
31492
31379
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
31493
|
-
var version = "2.1.0
|
|
31380
|
+
var version = "2.1.0";
|
|
31494
31381
|
logger.info("Core version: " + version + ".");
|
|
31495
31382
|
|
|
31496
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent,
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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//# sourceMappingURL=index.mjs.map
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