@galacean/effects-core 2.1.0-alpha.4 → 2.1.0-alpha.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/asset-manager.d.ts +7 -6
- package/dist/binary-asset.d.ts +2 -2
- package/dist/components/index.d.ts +1 -0
- package/dist/components/shape-component.d.ts +172 -0
- package/dist/composition-source-manager.d.ts +1 -1
- package/dist/composition.d.ts +10 -8
- package/dist/image-asset.d.ts +2 -2
- package/dist/index.js +1834 -237
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +1835 -235
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/timeline-asset.d.ts +1 -1
- package/dist/plugins/shape/build-adaptive-bezier.d.ts +1 -0
- package/dist/plugins/shape/graphics-path.d.ts +35 -0
- package/dist/plugins/shape/point-data.d.ts +6 -0
- package/dist/plugins/shape/polygon.d.ts +60 -0
- package/dist/plugins/shape/shape-path.d.ts +51 -0
- package/dist/plugins/shape/triangulate.d.ts +1 -0
- package/dist/plugins/timeline/track.d.ts +2 -2
- package/dist/render/gpu-capability.d.ts +1 -1
- package/dist/render/shader.d.ts +1 -1
- package/dist/scene.d.ts +17 -18
- package/dist/shape/geometry.d.ts +3 -3
- package/dist/texture/utils.d.ts +1 -2
- package/package.json +4 -3
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0-alpha.
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* Version: v2.1.0-alpha.6
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -3946,6 +3946,12 @@ Euler.tempMat0 = new Matrix4();
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/**
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* 节点元素
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*/ ItemType["node"] = "node";
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/**
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* 视频元素
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*/ ItemType["video"] = "video";
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/**
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* 音频元素
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*/ ItemType["audio"] = "audio";
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})(ItemType || (ItemType = {}));
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/**
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* 渲染模式
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@@ -4046,15 +4052,6 @@ var CameraClipMode;
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*/ CameraClipMode[CameraClipMode["landscape"] = 0] = "landscape";
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})(CameraClipMode || (CameraClipMode = {}));
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/**
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* 动态换图类型
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* @since 1.1.0
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*/ var BackgroundType;
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(function(BackgroundType) {
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BackgroundType["video"] = "video";
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BackgroundType["image"] = "image";
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})(BackgroundType || (BackgroundType = {}));
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-
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/*********************************************/ /* 基本数值属性参数 */ /*********************************************/ var ValueType;
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(function(ValueType) {
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/**
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@@ -4360,6 +4357,8 @@ var DataType;
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DataType["TreeComponent"] = "TreeComponent";
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DataType["AnimationComponent"] = "AnimationComponent";
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DataType["SpineComponent"] = "SpineComponent";
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DataType["VideoComponent"] = "VideoComponent";
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DataType["AudioComponent"] = "AudioComponent";
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// Non-EffectObject
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DataType["TimelineClip"] = "TimelineClip";
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})(DataType || (DataType = {}));
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@@ -4449,10 +4448,28 @@ var VertexBufferSemantic;
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var BuiltinObjectGUID = {
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WhiteTexture: "whitetexture00000000000000000000",
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TransparentTexture: "transparenttexture00000000000000000000",
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PBRShader: "pbr00000000000000000000000000000",
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UnlitShader: "unlit000000000000000000000000000"
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};
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/**
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* 动态换图类型
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* @since 1.1.0
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*/ var BackgroundType;
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(function(BackgroundType) {
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BackgroundType["video"] = "video";
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BackgroundType["image"] = "image";
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})(BackgroundType || (BackgroundType = {}));
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/**
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* 多媒体资源类型
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* @since 2.1.0
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*/ var MultimediaType;
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(function(MultimediaType) {
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MultimediaType["video"] = "video";
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MultimediaType["audio"] = "audio";
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})(MultimediaType || (MultimediaType = {}));
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var index$1 = /*#__PURE__*/Object.freeze({
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__proto__: null,
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get RenderLevel () { return RenderLevel; },
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@@ -4469,7 +4486,6 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get RenderType () { return RenderType; },
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get RenderFace () { return RenderFace; },
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get CameraClipMode () { return CameraClipMode; },
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get BackgroundType () { return BackgroundType; },
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END_BEHAVIOR_DESTROY: END_BEHAVIOR_DESTROY,
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END_BEHAVIOR_PAUSE: END_BEHAVIOR_PAUSE,
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END_BEHAVIOR_FORWARD: END_BEHAVIOR_FORWARD,
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@@ -4503,7 +4519,9 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get VertexFormatType () { return VertexFormatType; },
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get IndexFormatType () { return IndexFormatType; },
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get VertexBufferSemantic () { return VertexBufferSemantic; },
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BuiltinObjectGUID: BuiltinObjectGUID
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BuiltinObjectGUID: BuiltinObjectGUID,
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get BackgroundType () { return BackgroundType; },
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get MultimediaType () { return MultimediaType; }
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});
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var decoratorInitialStore = new Map();
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return _loadMedia.apply(this, arguments);
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}
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-
function deserializeMipmapTexture(textureOptions, bins,
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function deserializeMipmapTexture(textureOptions, bins, assets) {
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return _deserializeMipmapTexture.apply(this, arguments);
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}
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function _deserializeMipmapTexture() {
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_deserializeMipmapTexture = _async_to_generator(function(textureOptions, bins,
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_deserializeMipmapTexture = _async_to_generator(function(textureOptions, bins, assets, files) {
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var mipmaps, target, jobs, loadedMipmaps, mipmaps1, target1, jobs1, loadedMipmaps1, bin;
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return __generator(this, function(_state) {
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switch(_state.label){
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// @ts-expect-error
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if (pointer.id) {
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// @ts-expect-error
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var
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return loadedImageAsset.data;
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var loadedImage = assets[pointer.id];
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return loadedImage;
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} else {
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return loadMipmapImage(pointer, bins);
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}
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};
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function generateWhiteTexture(engine) {
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return Texture.create(engine, _extends({
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id:
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id: BuiltinObjectGUID.WhiteTexture,
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data: {
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width: 1,
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height: 1,
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}
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function generateTransparentTexture(engine) {
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return Texture.create(engine, _extends({
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id:
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id: BuiltinObjectGUID.TransparentTexture,
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data: {
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width: 1,
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height: 1,
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@@ -10800,7 +10817,7 @@ var Shader = /*#__PURE__*/ function(EffectsObject) {
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return Shader;
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}(EffectsObject);
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Shader = __decorate([
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effectsClass(
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effectsClass(DataType.Shader)
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], Shader);
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var EFFECTS_COPY_MESH_NAME = "effects-internal-copy";
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var screenMeshVert = "precision highp float;attribute vec2 aPos;varying vec2 uv;void main(){gl_Position=vec4(aPos,0.,1.0);uv=(aPos+vec2(1.0))/2.;}";
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var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor
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var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor.rgb=pow(hdrColor.rgb,vec3(2.2));vec3 finalColor=hdrColor.rgb;if(_UseBloom){vec4 bloomColor=texture2D(_GaussianTex,uv);bloomColor.rgb*=_BloomIntensity;finalColor+=bloomColor.rgb;}if(_VignetteIntensity>0.0){finalColor=ApplyVignette(finalColor,uv,_VignetteCenter,_VignetteIntensity,_VignetteRoundness,_VignetteSmoothness,_VignetteColor);}finalColor=finalColor*_Brightness;vec3 colorLog=LinearToLogC(finalColor);colorLog=(colorLog-ACEScc_MIDGRAY)*_Contrast+ACEScc_MIDGRAY;finalColor=LogCToLinear(colorLog);finalColor=max(finalColor,0.0);float luminance=0.2125*finalColor.r+0.7154*finalColor.g+0.0721*finalColor.b;vec3 luminanceColor=vec3(luminance,luminance,luminance);finalColor=(finalColor-luminanceColor)*_Saturation+luminanceColor;finalColor=max(finalColor,0.0);if(_UseToneMapping){finalColor=max(vec3(0.0),ACESToneMapping(finalColor));}float alpha=min(hdrColor.a,1.0);gl_FragColor=vec4(clamp(GammaCorrection(finalColor),0.0,1.0),alpha);}";
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var gaussianDown_frag = "precision highp float;varying vec2 uv;uniform sampler2D _MainTex;uniform vec2 _TextureSize;float GaussWeight2D(float x,float y,float sigma){float PI=3.14159265358;float E=2.71828182846;float sigma_2=pow(sigma,2.0);float a=-(x*x+y*y)/(2.0*sigma_2);return pow(E,a)/(2.0*PI*sigma_2);}vec3 GaussNxN(sampler2D tex,vec2 uv,vec2 stride,float sigma){vec3 color=vec3(0.,0.,0.);const int r=5/2;float weight=0.0;for(int i=-r;i<=r;i++){for(int j=-r;j<=r;j++){float w=GaussWeight2D(float(i),float(j),sigma);vec2 coord=uv+vec2(i,j)*stride;color+=texture2D(tex,coord).rgb*w;weight+=w;}}color/=weight;return color;}void main(){vec4 mainColor=texture2D(_MainTex,uv);vec3 color=mainColor.rgb;color=GaussNxN(_MainTex,uv,1.0/_TextureSize,1.0);gl_FragColor=vec4(color,1.0);}";
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shaderTextureLod: level2 || !!gl.getExtension("EXT_shader_texture_lod"),
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instanceDraw: level2 || !!gl.getExtension("ANGLE_instanced_arrays"),
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drawBuffers: level2 || !!this.drawBufferExtension,
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asyncShaderCompile: !!this.glAsyncCompileExt,
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*/ function getGeometriesByShapeData(shape) {
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// 该版本的单个形状数据可以包含多个形状,可以加个埋点,五福之后没有就可以下掉
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if (shape
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if ("gs" in shape) {
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shape.gs.forEach(function(gs) {
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} else if (shape
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} else if ("g" in shape) {
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geometries.push({
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p: [
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ValueType.SHAPE_POINTS,
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this.frozen = false;
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_proto.update = function update(delta) {
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aPos: new Float32Array(48),
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aRot: new Float32Array(32),
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aOffset: new Float32Array(16),
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aTranslation: new Float32Array(12)
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|
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|
+
aTranslation: new Float32Array(12),
|
|
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|
+
aLinearMove: new Float32Array(12),
|
|
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|
+
aRotation0: new Float32Array(36)
|
|
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|
};
|
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|
var useSprite = this.useSprite;
|
|
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|
if (useSprite) {
|
|
@@ -19087,7 +19107,7 @@ var TransformPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
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19107
|
return TransformPlayableAsset;
|
|
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19108
|
}(PlayableAsset);
|
|
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19109
|
TransformPlayableAsset = __decorate([
|
|
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|
-
effectsClass(
|
|
19110
|
+
effectsClass(DataType.TransformPlayableAsset)
|
|
19091
19111
|
], TransformPlayableAsset);
|
|
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19112
|
/**
|
|
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19113
|
* @since 2.0.0
|
|
@@ -19118,7 +19138,7 @@ var ActivationPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
19118
19138
|
return ActivationPlayableAsset;
|
|
19119
19139
|
}(PlayableAsset);
|
|
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19140
|
ActivationPlayableAsset = __decorate([
|
|
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|
-
effectsClass(
|
|
19141
|
+
effectsClass(DataType.ActivationPlayableAsset)
|
|
19122
19142
|
], ActivationPlayableAsset);
|
|
19123
19143
|
var AnimationClip = /*#__PURE__*/ function(EffectsObject) {
|
|
19124
19144
|
_inherits(AnimationClip, EffectsObject);
|
|
@@ -19361,7 +19381,7 @@ __decorate([
|
|
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19361
19381
|
serialize()
|
|
19362
19382
|
], TrackAsset.prototype, "children", void 0);
|
|
19363
19383
|
TrackAsset = __decorate([
|
|
19364
|
-
effectsClass(
|
|
19384
|
+
effectsClass(DataType.TrackAsset)
|
|
19365
19385
|
], TrackAsset);
|
|
19366
19386
|
var TrackType;
|
|
19367
19387
|
(function(TrackType) {
|
|
@@ -19456,7 +19476,7 @@ var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
|
|
|
19456
19476
|
return ObjectBindingTrack;
|
|
19457
19477
|
}(TrackAsset);
|
|
19458
19478
|
ObjectBindingTrack = __decorate([
|
|
19459
|
-
effectsClass(
|
|
19479
|
+
effectsClass(DataType.ObjectBindingTrack)
|
|
19460
19480
|
], ObjectBindingTrack);
|
|
19461
19481
|
|
|
19462
19482
|
var TransformTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
@@ -19467,7 +19487,7 @@ var TransformTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
|
19467
19487
|
return TransformTrack;
|
|
19468
19488
|
}(TrackAsset);
|
|
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19489
|
TransformTrack = __decorate([
|
|
19470
|
-
effectsClass(
|
|
19490
|
+
effectsClass(DataType.TransformTrack)
|
|
19471
19491
|
], TransformTrack);
|
|
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19492
|
|
|
19473
19493
|
var ActivationMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
@@ -19528,7 +19548,7 @@ var ActivationTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
|
19528
19548
|
return ActivationTrack;
|
|
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19549
|
}(TrackAsset);
|
|
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19550
|
ActivationTrack = __decorate([
|
|
19531
|
-
effectsClass(
|
|
19551
|
+
effectsClass(DataType.ActivationTrack)
|
|
19532
19552
|
], ActivationTrack);
|
|
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19553
|
|
|
19534
19554
|
var SpriteColorTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
@@ -19539,7 +19559,7 @@ var SpriteColorTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
|
19539
19559
|
return SpriteColorTrack;
|
|
19540
19560
|
}(TrackAsset);
|
|
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19561
|
SpriteColorTrack = __decorate([
|
|
19542
|
-
effectsClass(
|
|
19562
|
+
effectsClass(DataType.SpriteColorTrack)
|
|
19543
19563
|
], SpriteColorTrack);
|
|
19544
19564
|
|
|
19545
19565
|
var TimelineAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
@@ -19576,7 +19596,7 @@ __decorate([
|
|
|
19576
19596
|
serialize()
|
|
19577
19597
|
], TimelineAsset.prototype, "tracks", void 0);
|
|
19578
19598
|
TimelineAsset = __decorate([
|
|
19579
|
-
effectsClass(
|
|
19599
|
+
effectsClass(DataType.TimelineAsset)
|
|
19580
19600
|
], TimelineAsset);
|
|
19581
19601
|
var TimelinePlayable = /*#__PURE__*/ function(Playable) {
|
|
19582
19602
|
_inherits(TimelinePlayable, Playable);
|
|
@@ -19941,7 +19961,7 @@ var SubCompositionTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
|
19941
19961
|
return SubCompositionTrack;
|
|
19942
19962
|
}(TrackAsset);
|
|
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19963
|
SubCompositionTrack = __decorate([
|
|
19944
|
-
effectsClass(
|
|
19964
|
+
effectsClass(DataType.SubCompositionTrack)
|
|
19945
19965
|
], SubCompositionTrack);
|
|
19946
19966
|
|
|
19947
19967
|
var SubCompositionClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
@@ -19971,7 +19991,7 @@ var SubCompositionPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
|
19971
19991
|
return SubCompositionPlayableAsset;
|
|
19972
19992
|
}(PlayableAsset);
|
|
19973
19993
|
SubCompositionPlayableAsset = __decorate([
|
|
19974
|
-
effectsClass(
|
|
19994
|
+
effectsClass(DataType.SubCompositionPlayableAsset)
|
|
19975
19995
|
], SubCompositionPlayableAsset);
|
|
19976
19996
|
|
|
19977
19997
|
function _possible_constructor_return(self, call) {
|
|
@@ -20791,6 +20811,1652 @@ PostProcessVolume = __decorate([
|
|
|
20791
20811
|
effectsClass("PostProcessVolume")
|
|
20792
20812
|
], PostProcessVolume);
|
|
20793
20813
|
|
|
20814
|
+
/**
|
|
20815
|
+
* A class to define a shape via user defined coordinates.
|
|
20816
|
+
*/ var Polygon = /*#__PURE__*/ function() {
|
|
20817
|
+
function Polygon() {
|
|
20818
|
+
for(var _len = arguments.length, points = new Array(_len), _key = 0; _key < _len; _key++){
|
|
20819
|
+
points[_key] = arguments[_key];
|
|
20820
|
+
}
|
|
20821
|
+
/** An array of the points of this polygon. */ this.points = [];
|
|
20822
|
+
/** `false` after moveTo, `true` after `closePath`. In all other cases it is `true`. */ this.closePath = false;
|
|
20823
|
+
var flat = Array.isArray(points[0]) ? points[0] : points;
|
|
20824
|
+
// if this is an array of points, convert it to a flat array of numbers
|
|
20825
|
+
if (typeof flat[0] !== "number") {
|
|
20826
|
+
var p = [];
|
|
20827
|
+
for(var i = 0, il = flat.length; i < il; i++){
|
|
20828
|
+
p.push(flat[i].x, flat[i].y);
|
|
20829
|
+
}
|
|
20830
|
+
flat = p;
|
|
20831
|
+
}
|
|
20832
|
+
this.points = flat;
|
|
20833
|
+
this.closePath = true;
|
|
20834
|
+
}
|
|
20835
|
+
var _proto = Polygon.prototype;
|
|
20836
|
+
/**
|
|
20837
|
+
* Creates a clone of this polygon.
|
|
20838
|
+
* @returns - A copy of the polygon.
|
|
20839
|
+
*/ _proto.clone = function clone() {
|
|
20840
|
+
var points = this.points.slice();
|
|
20841
|
+
var polygon = new Polygon(points);
|
|
20842
|
+
polygon.closePath = this.closePath;
|
|
20843
|
+
return polygon;
|
|
20844
|
+
};
|
|
20845
|
+
/**
|
|
20846
|
+
* Checks whether the x and y coordinates passed to this function are contained within this polygon.
|
|
20847
|
+
* @param x - The X coordinate of the point to test.
|
|
20848
|
+
* @param y - The Y coordinate of the point to test.
|
|
20849
|
+
* @returns - Whether the x/y coordinates are within this polygon.
|
|
20850
|
+
*/ _proto.contains = function contains(x, y) {
|
|
20851
|
+
var inside = false;
|
|
20852
|
+
// use some raycasting to test hits
|
|
20853
|
+
// https://github.com/substack/point-in-polygon/blob/master/index.js
|
|
20854
|
+
var length = this.points.length / 2;
|
|
20855
|
+
for(var i = 0, j = length - 1; i < length; j = i++){
|
|
20856
|
+
var xi = this.points[i * 2];
|
|
20857
|
+
var yi = this.points[i * 2 + 1];
|
|
20858
|
+
var xj = this.points[j * 2];
|
|
20859
|
+
var yj = this.points[j * 2 + 1];
|
|
20860
|
+
var intersect = yi > y !== yj > y && x < (xj - xi) * ((y - yi) / (yj - yi)) + xi;
|
|
20861
|
+
if (intersect) {
|
|
20862
|
+
inside = !inside;
|
|
20863
|
+
}
|
|
20864
|
+
}
|
|
20865
|
+
return inside;
|
|
20866
|
+
};
|
|
20867
|
+
/**
|
|
20868
|
+
* Copies another polygon to this one.
|
|
20869
|
+
* @param polygon - The polygon to copy from.
|
|
20870
|
+
* @returns Returns itself.
|
|
20871
|
+
*/ _proto.copyFrom = function copyFrom(polygon) {
|
|
20872
|
+
this.points = polygon.points.slice();
|
|
20873
|
+
this.closePath = polygon.closePath;
|
|
20874
|
+
return this;
|
|
20875
|
+
};
|
|
20876
|
+
/**
|
|
20877
|
+
* Copies this polygon to another one.
|
|
20878
|
+
* @param polygon - The polygon to copy to.
|
|
20879
|
+
* @returns Returns given parameter.
|
|
20880
|
+
*/ _proto.copyTo = function copyTo(polygon) {
|
|
20881
|
+
polygon.copyFrom(this);
|
|
20882
|
+
return polygon;
|
|
20883
|
+
};
|
|
20884
|
+
_create_class(Polygon, [
|
|
20885
|
+
{
|
|
20886
|
+
key: "lastX",
|
|
20887
|
+
get: /**
|
|
20888
|
+
* Get the last X coordinate of the polygon
|
|
20889
|
+
* @readonly
|
|
20890
|
+
*/ function get() {
|
|
20891
|
+
return this.points[this.points.length - 2];
|
|
20892
|
+
}
|
|
20893
|
+
},
|
|
20894
|
+
{
|
|
20895
|
+
key: "lastY",
|
|
20896
|
+
get: /**
|
|
20897
|
+
* Get the last Y coordinate of the polygon
|
|
20898
|
+
* @readonly
|
|
20899
|
+
*/ function get() {
|
|
20900
|
+
return this.points[this.points.length - 1];
|
|
20901
|
+
}
|
|
20902
|
+
},
|
|
20903
|
+
{
|
|
20904
|
+
key: "x",
|
|
20905
|
+
get: /**
|
|
20906
|
+
* Get the first X coordinate of the polygon
|
|
20907
|
+
* @readonly
|
|
20908
|
+
*/ function get() {
|
|
20909
|
+
return this.points[this.points.length - 2];
|
|
20910
|
+
}
|
|
20911
|
+
},
|
|
20912
|
+
{
|
|
20913
|
+
key: "y",
|
|
20914
|
+
get: /**
|
|
20915
|
+
* Get the first Y coordinate of the polygon
|
|
20916
|
+
* @readonly
|
|
20917
|
+
*/ function get() {
|
|
20918
|
+
return this.points[this.points.length - 1];
|
|
20919
|
+
}
|
|
20920
|
+
}
|
|
20921
|
+
]);
|
|
20922
|
+
return Polygon;
|
|
20923
|
+
}();
|
|
20924
|
+
|
|
20925
|
+
// thanks to https://github.com/mattdesl/adaptive-bezier-curve
|
|
20926
|
+
// for the original code!
|
|
20927
|
+
var RECURSION_LIMIT = 8;
|
|
20928
|
+
var FLT_EPSILON = 1.19209290e-7;
|
|
20929
|
+
var PATH_DISTANCE_EPSILON = 1.0;
|
|
20930
|
+
var defaultBezierSmoothness = 0.5;
|
|
20931
|
+
function buildAdaptiveBezier(points, sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, smoothness) {
|
|
20932
|
+
// TODO expose as a parameter
|
|
20933
|
+
var scale = 5;
|
|
20934
|
+
var smoothing = Math.min(0.99, Math.max(0, smoothness != null ? smoothness : defaultBezierSmoothness));
|
|
20935
|
+
var distanceTolerance = (PATH_DISTANCE_EPSILON - smoothing) / scale;
|
|
20936
|
+
distanceTolerance *= distanceTolerance;
|
|
20937
|
+
begin(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance);
|
|
20938
|
+
return points;
|
|
20939
|
+
}
|
|
20940
|
+
//// Based on:
|
|
20941
|
+
//// https://github.com/pelson/antigrain/blob/master/agg-2.4/src/agg_curves.cpp
|
|
20942
|
+
function begin(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance) {
|
|
20943
|
+
// dont need to actually ad this!
|
|
20944
|
+
// points.push(sX, sY);
|
|
20945
|
+
recursive(sX, sY, cp1x, cp1y, cp2x, cp2y, eX, eY, points, distanceTolerance, 0);
|
|
20946
|
+
points.push(eX, eY);
|
|
20947
|
+
}
|
|
20948
|
+
// eslint-disable-next-line max-params
|
|
20949
|
+
function recursive(x1, y1, x2, y2, x3, y3, x4, y4, points, distanceTolerance, level) {
|
|
20950
|
+
if (level > RECURSION_LIMIT) {
|
|
20951
|
+
return;
|
|
20952
|
+
}
|
|
20953
|
+
// Calculate all the mid-points of the line segments
|
|
20954
|
+
// ----------------------
|
|
20955
|
+
var x12 = (x1 + x2) / 2;
|
|
20956
|
+
var y12 = (y1 + y2) / 2;
|
|
20957
|
+
var x23 = (x2 + x3) / 2;
|
|
20958
|
+
var y23 = (y2 + y3) / 2;
|
|
20959
|
+
var x34 = (x3 + x4) / 2;
|
|
20960
|
+
var y34 = (y3 + y4) / 2;
|
|
20961
|
+
var x123 = (x12 + x23) / 2;
|
|
20962
|
+
var y123 = (y12 + y23) / 2;
|
|
20963
|
+
var x234 = (x23 + x34) / 2;
|
|
20964
|
+
var y234 = (y23 + y34) / 2;
|
|
20965
|
+
var x1234 = (x123 + x234) / 2;
|
|
20966
|
+
var y1234 = (y123 + y234) / 2;
|
|
20967
|
+
if (level > 0) {
|
|
20968
|
+
// Try to approximate the full cubic curve by a single straight line
|
|
20969
|
+
// ------------------
|
|
20970
|
+
var dx = x4 - x1;
|
|
20971
|
+
var dy = y4 - y1;
|
|
20972
|
+
var d2 = Math.abs((x2 - x4) * dy - (y2 - y4) * dx);
|
|
20973
|
+
var d3 = Math.abs((x3 - x4) * dy - (y3 - y4) * dx);
|
|
20974
|
+
if (d2 > FLT_EPSILON && d3 > FLT_EPSILON) {
|
|
20975
|
+
// Regular care
|
|
20976
|
+
// -----------------
|
|
20977
|
+
if ((d2 + d3) * (d2 + d3) <= distanceTolerance * (dx * dx + dy * dy)) {
|
|
20978
|
+
// If the curvature doesn't exceed the distanceTolerance value
|
|
20979
|
+
// we tend to finish subdivisions.
|
|
20980
|
+
// ----------------------
|
|
20981
|
+
{
|
|
20982
|
+
points.push(x1234, y1234);
|
|
20983
|
+
return;
|
|
20984
|
+
}
|
|
20985
|
+
}
|
|
20986
|
+
} else if (d2 > FLT_EPSILON) {
|
|
20987
|
+
// p1,p3,p4 are collinear, p2 is considerable
|
|
20988
|
+
// ----------------------
|
|
20989
|
+
if (d2 * d2 <= distanceTolerance * (dx * dx + dy * dy)) {
|
|
20990
|
+
{
|
|
20991
|
+
points.push(x1234, y1234);
|
|
20992
|
+
return;
|
|
20993
|
+
}
|
|
20994
|
+
}
|
|
20995
|
+
} else if (d3 > FLT_EPSILON) {
|
|
20996
|
+
// p1,p2,p4 are collinear, p3 is considerable
|
|
20997
|
+
// ----------------------
|
|
20998
|
+
if (d3 * d3 <= distanceTolerance * (dx * dx + dy * dy)) {
|
|
20999
|
+
{
|
|
21000
|
+
points.push(x1234, y1234);
|
|
21001
|
+
return;
|
|
21002
|
+
}
|
|
21003
|
+
}
|
|
21004
|
+
} else {
|
|
21005
|
+
// Collinear case
|
|
21006
|
+
// -----------------
|
|
21007
|
+
dx = x1234 - (x1 + x4) / 2;
|
|
21008
|
+
dy = y1234 - (y1 + y4) / 2;
|
|
21009
|
+
if (dx * dx + dy * dy <= distanceTolerance) {
|
|
21010
|
+
points.push(x1234, y1234);
|
|
21011
|
+
return;
|
|
21012
|
+
}
|
|
21013
|
+
}
|
|
21014
|
+
}
|
|
21015
|
+
// Continue subdivision
|
|
21016
|
+
// ----------------------
|
|
21017
|
+
recursive(x1, y1, x12, y12, x123, y123, x1234, y1234, points, distanceTolerance, level + 1);
|
|
21018
|
+
recursive(x1234, y1234, x234, y234, x34, y34, x4, y4, points, distanceTolerance, level + 1);
|
|
21019
|
+
}
|
|
21020
|
+
|
|
21021
|
+
var ShapePath = /*#__PURE__*/ function() {
|
|
21022
|
+
function ShapePath(graphicsPath) {
|
|
21023
|
+
this.graphicsPath = graphicsPath;
|
|
21024
|
+
this.currentPoly = null;
|
|
21025
|
+
this.shapePrimitives = [];
|
|
21026
|
+
}
|
|
21027
|
+
var _proto = ShapePath.prototype;
|
|
21028
|
+
/** Builds the path. */ _proto.buildPath = function buildPath() {
|
|
21029
|
+
this.currentPoly = null;
|
|
21030
|
+
this.shapePrimitives.length = 0;
|
|
21031
|
+
var path = this.graphicsPath;
|
|
21032
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(path.instructions), _step; !(_step = _iterator()).done;){
|
|
21033
|
+
var instruction = _step.value;
|
|
21034
|
+
var action = instruction.action;
|
|
21035
|
+
var data = instruction.data;
|
|
21036
|
+
switch(action){
|
|
21037
|
+
case "bezierCurveTo":
|
|
21038
|
+
{
|
|
21039
|
+
this.bezierCurveTo(data[0], data[1], data[2], data[3], data[4], data[5], data[6]);
|
|
21040
|
+
break;
|
|
21041
|
+
}
|
|
21042
|
+
case "moveTo":
|
|
21043
|
+
{
|
|
21044
|
+
this.moveTo(data[0], data[1]);
|
|
21045
|
+
break;
|
|
21046
|
+
}
|
|
21047
|
+
}
|
|
21048
|
+
}
|
|
21049
|
+
this.endPoly();
|
|
21050
|
+
};
|
|
21051
|
+
/**
|
|
21052
|
+
* Adds a cubic Bezier curve to the path.
|
|
21053
|
+
* It requires three points: the first two are control points and the third one is the end point.
|
|
21054
|
+
* The starting point is the last point in the current path.
|
|
21055
|
+
* @param cp1x - The x-coordinate of the first control point.
|
|
21056
|
+
* @param cp1y - The y-coordinate of the first control point.
|
|
21057
|
+
* @param cp2x - The x-coordinate of the second control point.
|
|
21058
|
+
* @param cp2y - The y-coordinate of the second control point.
|
|
21059
|
+
* @param x - The x-coordinate of the end point.
|
|
21060
|
+
* @param y - The y-coordinate of the end point.
|
|
21061
|
+
* @param smoothness - Optional parameter to adjust the smoothness of the curve.
|
|
21062
|
+
* @returns The instance of the current object for chaining.
|
|
21063
|
+
*/ _proto.bezierCurveTo = function bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y, smoothness) {
|
|
21064
|
+
this.ensurePoly();
|
|
21065
|
+
var currentPoly = this.currentPoly;
|
|
21066
|
+
buildAdaptiveBezier(currentPoly.points, currentPoly.lastX, currentPoly.lastY, cp1x, cp1y, cp2x, cp2y, x, y, smoothness);
|
|
21067
|
+
return this;
|
|
21068
|
+
};
|
|
21069
|
+
_proto.moveTo = function moveTo(x, y) {
|
|
21070
|
+
this.startPoly(x, y);
|
|
21071
|
+
return this;
|
|
21072
|
+
};
|
|
21073
|
+
/**
|
|
21074
|
+
* Starts a new polygon path from the specified starting point.
|
|
21075
|
+
* This method initializes a new polygon or ends the current one if it exists.
|
|
21076
|
+
* @param x - The x-coordinate of the starting point of the new polygon.
|
|
21077
|
+
* @param y - The y-coordinate of the starting point of the new polygon.
|
|
21078
|
+
* @returns The instance of the current object for chaining.
|
|
21079
|
+
*/ _proto.startPoly = function startPoly(x, y) {
|
|
21080
|
+
var currentPoly = this.currentPoly;
|
|
21081
|
+
if (currentPoly) {
|
|
21082
|
+
this.endPoly();
|
|
21083
|
+
}
|
|
21084
|
+
currentPoly = new Polygon();
|
|
21085
|
+
currentPoly.points.push(x, y);
|
|
21086
|
+
this.currentPoly = currentPoly;
|
|
21087
|
+
return this;
|
|
21088
|
+
};
|
|
21089
|
+
/**
|
|
21090
|
+
* Ends the current polygon path. If `closePath` is set to true,
|
|
21091
|
+
* the path is closed by connecting the last point to the first one.
|
|
21092
|
+
* This method finalizes the current polygon and prepares it for drawing or adding to the shape primitives.
|
|
21093
|
+
* @param closePath - A boolean indicating whether to close the polygon by connecting the last point
|
|
21094
|
+
* back to the starting point. False by default.
|
|
21095
|
+
* @returns The instance of the current object for chaining.
|
|
21096
|
+
*/ _proto.endPoly = function endPoly(closePath) {
|
|
21097
|
+
if (closePath === void 0) closePath = false;
|
|
21098
|
+
var shape = this.currentPoly;
|
|
21099
|
+
if (shape && shape.points.length > 2) {
|
|
21100
|
+
shape.closePath = closePath;
|
|
21101
|
+
this.shapePrimitives.push({
|
|
21102
|
+
shape: shape
|
|
21103
|
+
});
|
|
21104
|
+
}
|
|
21105
|
+
this.currentPoly = null;
|
|
21106
|
+
return this;
|
|
21107
|
+
};
|
|
21108
|
+
_proto.ensurePoly = function ensurePoly(start) {
|
|
21109
|
+
if (this.currentPoly) {
|
|
21110
|
+
return;
|
|
21111
|
+
}
|
|
21112
|
+
this.currentPoly = new Polygon();
|
|
21113
|
+
this.currentPoly.points.push(0, 0);
|
|
21114
|
+
};
|
|
21115
|
+
return ShapePath;
|
|
21116
|
+
}();
|
|
21117
|
+
|
|
21118
|
+
var GraphicsPath = /*#__PURE__*/ function() {
|
|
21119
|
+
function GraphicsPath() {
|
|
21120
|
+
this.instructions = [];
|
|
21121
|
+
this.dirty = false;
|
|
21122
|
+
}
|
|
21123
|
+
var _proto = GraphicsPath.prototype;
|
|
21124
|
+
/**
|
|
21125
|
+
* Adds a cubic Bezier curve to the path.
|
|
21126
|
+
* It requires three points: the first two are control points and the third one is the end point.
|
|
21127
|
+
* The starting point is the last point in the current path.
|
|
21128
|
+
* @param cp1x - The x-coordinate of the first control point.
|
|
21129
|
+
* @param cp1y - The y-coordinate of the first control point.
|
|
21130
|
+
* @param cp2x - The x-coordinate of the second control point.
|
|
21131
|
+
* @param cp2y - The y-coordinate of the second control point.
|
|
21132
|
+
* @param x - The x-coordinate of the end point.
|
|
21133
|
+
* @param y - The y-coordinate of the end point.
|
|
21134
|
+
* @param smoothness - Optional parameter to adjust the smoothness of the curve.
|
|
21135
|
+
* @returns The instance of the current object for chaining.
|
|
21136
|
+
*/ _proto.bezierCurveTo = function bezierCurveTo(cp1x, cp1y, cp2x, cp2y, x, y, smoothness) {
|
|
21137
|
+
this.instructions.push({
|
|
21138
|
+
action: "bezierCurveTo",
|
|
21139
|
+
data: [
|
|
21140
|
+
cp1x,
|
|
21141
|
+
cp1y,
|
|
21142
|
+
cp2x,
|
|
21143
|
+
cp2y,
|
|
21144
|
+
x,
|
|
21145
|
+
y,
|
|
21146
|
+
smoothness
|
|
21147
|
+
]
|
|
21148
|
+
});
|
|
21149
|
+
this.dirty = true;
|
|
21150
|
+
return this;
|
|
21151
|
+
};
|
|
21152
|
+
_proto.moveTo = function moveTo(x, y) {
|
|
21153
|
+
this.instructions.push({
|
|
21154
|
+
action: "moveTo",
|
|
21155
|
+
data: [
|
|
21156
|
+
x,
|
|
21157
|
+
y
|
|
21158
|
+
]
|
|
21159
|
+
});
|
|
21160
|
+
this.dirty = true;
|
|
21161
|
+
return this;
|
|
21162
|
+
};
|
|
21163
|
+
_proto.clear = function clear() {
|
|
21164
|
+
this.instructions.length = 0;
|
|
21165
|
+
this.dirty = true;
|
|
21166
|
+
return this;
|
|
21167
|
+
};
|
|
21168
|
+
_create_class(GraphicsPath, [
|
|
21169
|
+
{
|
|
21170
|
+
key: "shapePath",
|
|
21171
|
+
get: /**
|
|
21172
|
+
* Provides access to the internal shape path, ensuring it is up-to-date with the current instructions.
|
|
21173
|
+
* @returns The `ShapePath` instance associated with this `GraphicsPath`.
|
|
21174
|
+
*/ function get() {
|
|
21175
|
+
if (!this._shapePath) {
|
|
21176
|
+
this._shapePath = new ShapePath(this);
|
|
21177
|
+
}
|
|
21178
|
+
if (this.dirty) {
|
|
21179
|
+
this.dirty = false;
|
|
21180
|
+
this._shapePath.buildPath();
|
|
21181
|
+
}
|
|
21182
|
+
return this._shapePath;
|
|
21183
|
+
}
|
|
21184
|
+
}
|
|
21185
|
+
]);
|
|
21186
|
+
return GraphicsPath;
|
|
21187
|
+
}();
|
|
21188
|
+
|
|
21189
|
+
var commonjsGlobal = typeof globalThis !== 'undefined' ? globalThis : typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {};
|
|
21190
|
+
|
|
21191
|
+
var libtess_min = {exports: {}};
|
|
21192
|
+
|
|
21193
|
+
/*
|
|
21194
|
+
|
|
21195
|
+
Copyright 2000, Silicon Graphics, Inc. All Rights Reserved.
|
|
21196
|
+
Copyright 2015, Google Inc. All Rights Reserved.
|
|
21197
|
+
|
|
21198
|
+
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
21199
|
+
of this software and associated documentation files (the "Software"), to
|
|
21200
|
+
deal in the Software without restriction, including without limitation the
|
|
21201
|
+
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
|
21202
|
+
sell copies of the Software, and to permit persons to whom the Software is
|
|
21203
|
+
furnished to do so, subject to the following conditions:
|
|
21204
|
+
|
|
21205
|
+
The above copyright notice including the dates of first publication and
|
|
21206
|
+
either this permission notice or a reference to http://oss.sgi.com/projects/FreeB/
|
|
21207
|
+
shall be included in all copies or substantial portions of the Software.
|
|
21208
|
+
|
|
21209
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
21210
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
21211
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
21212
|
+
SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
21213
|
+
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
|
|
21214
|
+
IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
21215
|
+
|
|
21216
|
+
Original Code. The Original Code is: OpenGL Sample Implementation,
|
|
21217
|
+
Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
|
|
21218
|
+
Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
|
|
21219
|
+
Copyright in any portions created by third parties is as indicated
|
|
21220
|
+
elsewhere herein. All Rights Reserved.
|
|
21221
|
+
*/
|
|
21222
|
+
|
|
21223
|
+
(function (module) {
|
|
21224
|
+
var n;
|
|
21225
|
+
function t(a, b) {
|
|
21226
|
+
return a.b === b.b && a.a === b.a;
|
|
21227
|
+
}
|
|
21228
|
+
function u(a, b) {
|
|
21229
|
+
return a.b < b.b || a.b === b.b && a.a <= b.a;
|
|
21230
|
+
}
|
|
21231
|
+
function v(a, b, c) {
|
|
21232
|
+
var d = b.b - a.b, e = c.b - b.b;
|
|
21233
|
+
return 0 < d + e ? d < e ? b.a - a.a + d / (d + e) * (a.a - c.a) : b.a - c.a + e / (d + e) * (c.a - a.a) : 0;
|
|
21234
|
+
}
|
|
21235
|
+
function x(a, b, c) {
|
|
21236
|
+
var d = b.b - a.b, e = c.b - b.b;
|
|
21237
|
+
return 0 < d + e ? (b.a - c.a) * d + (b.a - a.a) * e : 0;
|
|
21238
|
+
}
|
|
21239
|
+
function z(a, b) {
|
|
21240
|
+
return a.a < b.a || a.a === b.a && a.b <= b.b;
|
|
21241
|
+
}
|
|
21242
|
+
function aa(a, b, c) {
|
|
21243
|
+
var d = b.a - a.a, e = c.a - b.a;
|
|
21244
|
+
return 0 < d + e ? d < e ? b.b - a.b + d / (d + e) * (a.b - c.b) : b.b - c.b + e / (d + e) * (c.b - a.b) : 0;
|
|
21245
|
+
}
|
|
21246
|
+
function ba(a, b, c) {
|
|
21247
|
+
var d = b.a - a.a, e = c.a - b.a;
|
|
21248
|
+
return 0 < d + e ? (b.b - c.b) * d + (b.b - a.b) * e : 0;
|
|
21249
|
+
}
|
|
21250
|
+
function ca(a) {
|
|
21251
|
+
return u(a.b.a, a.a);
|
|
21252
|
+
}
|
|
21253
|
+
function da(a) {
|
|
21254
|
+
return u(a.a, a.b.a);
|
|
21255
|
+
}
|
|
21256
|
+
function A(a, b, c, d) {
|
|
21257
|
+
a = 0 > a ? 0 : a;
|
|
21258
|
+
c = 0 > c ? 0 : c;
|
|
21259
|
+
return a <= c ? 0 === c ? (b + d) / 2 : b + a / (a + c) * (d - b) : d + c / (a + c) * (b - d);
|
|
21260
|
+
}
|
|
21261
|
+
function ea(a) {
|
|
21262
|
+
var b = B(a.b);
|
|
21263
|
+
C(b, a.c);
|
|
21264
|
+
C(b.b, a.c);
|
|
21265
|
+
D(b, a.a);
|
|
21266
|
+
return b;
|
|
21267
|
+
}
|
|
21268
|
+
function E(a, b) {
|
|
21269
|
+
var c = !1, d = !1;
|
|
21270
|
+
a !== b && (b.a !== a.a && (d = !0, F(b.a, a.a)), b.d !== a.d && (c = !0, G(b.d, a.d)), H(b, a), d || (C(b, a.a), a.a.c = a), c || (D(b, a.d), a.d.a = a));
|
|
21271
|
+
}
|
|
21272
|
+
function I(a) {
|
|
21273
|
+
var b = a.b, c = !1;
|
|
21274
|
+
a.d !== a.b.d && (c = !0, G(a.d, a.b.d));
|
|
21275
|
+
a.c === a ? F(a.a, null) : (a.b.d.a = J(a), a.a.c = a.c, H(a, J(a)), c || D(a, a.d));
|
|
21276
|
+
b.c === b ? (F(b.a, null), G(b.d, null)) : (a.d.a = J(b), b.a.c = b.c, H(b, J(b)));
|
|
21277
|
+
fa(a);
|
|
21278
|
+
}
|
|
21279
|
+
function K(a) {
|
|
21280
|
+
var b = B(a), c = b.b;
|
|
21281
|
+
H(b, a.e);
|
|
21282
|
+
b.a = a.b.a;
|
|
21283
|
+
C(c, b.a);
|
|
21284
|
+
b.d = c.d = a.d;
|
|
21285
|
+
b = b.b;
|
|
21286
|
+
H(a.b, J(a.b));
|
|
21287
|
+
H(a.b, b);
|
|
21288
|
+
a.b.a = b.a;
|
|
21289
|
+
b.b.a.c = b.b;
|
|
21290
|
+
b.b.d = a.b.d;
|
|
21291
|
+
b.f = a.f;
|
|
21292
|
+
b.b.f = a.b.f;
|
|
21293
|
+
return b;
|
|
21294
|
+
}
|
|
21295
|
+
function L(a, b) {
|
|
21296
|
+
var c = !1, d = B(a), e = d.b;
|
|
21297
|
+
b.d !== a.d && (c = !0, G(b.d, a.d));
|
|
21298
|
+
H(d, a.e);
|
|
21299
|
+
H(e, b);
|
|
21300
|
+
d.a = a.b.a;
|
|
21301
|
+
e.a = b.a;
|
|
21302
|
+
d.d = e.d = a.d;
|
|
21303
|
+
a.d.a = e;
|
|
21304
|
+
c || D(d, a.d);
|
|
21305
|
+
return d;
|
|
21306
|
+
}
|
|
21307
|
+
function B(a) {
|
|
21308
|
+
var b = new M, c = new M, d = a.b.h;
|
|
21309
|
+
c.h = d;
|
|
21310
|
+
d.b.h = b;
|
|
21311
|
+
b.h = a;
|
|
21312
|
+
a.b.h = c;
|
|
21313
|
+
b.b = c;
|
|
21314
|
+
b.c = b;
|
|
21315
|
+
b.e = c;
|
|
21316
|
+
c.b = b;
|
|
21317
|
+
c.c = c;
|
|
21318
|
+
return c.e = b;
|
|
21319
|
+
}
|
|
21320
|
+
function H(a, b) {
|
|
21321
|
+
var c = a.c, d = b.c;
|
|
21322
|
+
c.b.e = b;
|
|
21323
|
+
d.b.e = a;
|
|
21324
|
+
a.c = d;
|
|
21325
|
+
b.c = c;
|
|
21326
|
+
}
|
|
21327
|
+
function C(a, b) {
|
|
21328
|
+
var c = b.f, d = new N(b, c);
|
|
21329
|
+
c.e = d;
|
|
21330
|
+
b.f = d;
|
|
21331
|
+
c = d.c = a;
|
|
21332
|
+
do c.a = d, c = c.c;
|
|
21333
|
+
while (c !== a);
|
|
21334
|
+
}
|
|
21335
|
+
function D(a, b) {
|
|
21336
|
+
var c = b.d, d = new ga(b, c);
|
|
21337
|
+
c.b = d;
|
|
21338
|
+
b.d = d;
|
|
21339
|
+
d.a = a;
|
|
21340
|
+
d.c = b.c;
|
|
21341
|
+
c = a;
|
|
21342
|
+
do c.d = d, c = c.e;
|
|
21343
|
+
while (c !== a);
|
|
21344
|
+
}
|
|
21345
|
+
function fa(a) {
|
|
21346
|
+
var b = a.h;
|
|
21347
|
+
a = a.b.h;
|
|
21348
|
+
b.b.h = a;
|
|
21349
|
+
a.b.h = b;
|
|
21350
|
+
}
|
|
21351
|
+
function F(a, b) {
|
|
21352
|
+
var c = a.c, d = c;
|
|
21353
|
+
do d.a = b, d = d.c;
|
|
21354
|
+
while (d !== c);
|
|
21355
|
+
c = a.f;
|
|
21356
|
+
d = a.e;
|
|
21357
|
+
d.f = c;
|
|
21358
|
+
c.e = d;
|
|
21359
|
+
}
|
|
21360
|
+
function G(a, b) {
|
|
21361
|
+
var c = a.a, d = c;
|
|
21362
|
+
do d.d = b, d = d.e;
|
|
21363
|
+
while (d !== c);
|
|
21364
|
+
c = a.d;
|
|
21365
|
+
d = a.b;
|
|
21366
|
+
d.d = c;
|
|
21367
|
+
c.b = d;
|
|
21368
|
+
}
|
|
21369
|
+
function ha(a) {
|
|
21370
|
+
var b = 0;
|
|
21371
|
+
Math.abs(a[1]) > Math.abs(a[0]) && (b = 1);
|
|
21372
|
+
Math.abs(a[2]) > Math.abs(a[b]) && (b = 2);
|
|
21373
|
+
return b;
|
|
21374
|
+
}
|
|
21375
|
+
var O = 4 * 1E150;
|
|
21376
|
+
function P(a, b) {
|
|
21377
|
+
a.f += b.f;
|
|
21378
|
+
a.b.f += b.b.f;
|
|
21379
|
+
}
|
|
21380
|
+
function ia(a, b, c) {
|
|
21381
|
+
a = a.a;
|
|
21382
|
+
b = b.a;
|
|
21383
|
+
c = c.a;
|
|
21384
|
+
if (b.b.a === a) return c.b.a === a ? u(b.a, c.a) ? 0 >= x(c.b.a, b.a, c.a) : 0 <= x(b.b.a, c.a, b.a) : 0 >= x(c.b.a, a, c.a);
|
|
21385
|
+
if (c.b.a === a) return 0 <= x(b.b.a, a, b.a);
|
|
21386
|
+
b = v(b.b.a, a, b.a);
|
|
21387
|
+
a = v(c.b.a, a, c.a);
|
|
21388
|
+
return b >= a;
|
|
21389
|
+
}
|
|
21390
|
+
function Q(a) {
|
|
21391
|
+
a.a.i = null;
|
|
21392
|
+
var b = a.e;
|
|
21393
|
+
b.a.c = b.c;
|
|
21394
|
+
b.c.a = b.a;
|
|
21395
|
+
a.e = null;
|
|
21396
|
+
}
|
|
21397
|
+
function ja(a, b) {
|
|
21398
|
+
I(a.a);
|
|
21399
|
+
a.c = !1;
|
|
21400
|
+
a.a = b;
|
|
21401
|
+
b.i = a;
|
|
21402
|
+
}
|
|
21403
|
+
function ka(a) {
|
|
21404
|
+
var b = a.a.a;
|
|
21405
|
+
do a = R(a);
|
|
21406
|
+
while (a.a.a === b);
|
|
21407
|
+
a.c && (b = L(S(a).a.b, a.a.e), ja(a, b), a = R(a));
|
|
21408
|
+
return a;
|
|
21409
|
+
}
|
|
21410
|
+
function la(a, b, c) {
|
|
21411
|
+
var d = new ma;
|
|
21412
|
+
d.a = c;
|
|
21413
|
+
d.e = na(a.f, b.e, d);
|
|
21414
|
+
return c.i = d;
|
|
21415
|
+
}
|
|
21416
|
+
function oa(a, b) {
|
|
21417
|
+
switch(a.s){
|
|
21418
|
+
case 100130:
|
|
21419
|
+
return 0 !== (b & 1);
|
|
21420
|
+
case 100131:
|
|
21421
|
+
return 0 !== b;
|
|
21422
|
+
case 100132:
|
|
21423
|
+
return 0 < b;
|
|
21424
|
+
case 100133:
|
|
21425
|
+
return 0 > b;
|
|
21426
|
+
case 100134:
|
|
21427
|
+
return 2 <= b || -2 >= b;
|
|
21428
|
+
}
|
|
21429
|
+
return !1;
|
|
21430
|
+
}
|
|
21431
|
+
function pa(a) {
|
|
21432
|
+
var b = a.a, c = b.d;
|
|
21433
|
+
c.c = a.d;
|
|
21434
|
+
c.a = b;
|
|
21435
|
+
Q(a);
|
|
21436
|
+
}
|
|
21437
|
+
function T(a, b, c) {
|
|
21438
|
+
a = b;
|
|
21439
|
+
for(b = b.a; a !== c;){
|
|
21440
|
+
a.c = !1;
|
|
21441
|
+
var d = S(a), e = d.a;
|
|
21442
|
+
if (e.a !== b.a) {
|
|
21443
|
+
if (!d.c) {
|
|
21444
|
+
pa(a);
|
|
21445
|
+
break;
|
|
21446
|
+
}
|
|
21447
|
+
e = L(b.c.b, e.b);
|
|
21448
|
+
ja(d, e);
|
|
21449
|
+
}
|
|
21450
|
+
b.c !== e && (E(J(e), e), E(b, e));
|
|
21451
|
+
pa(a);
|
|
21452
|
+
b = d.a;
|
|
21453
|
+
a = d;
|
|
21454
|
+
}
|
|
21455
|
+
return b;
|
|
21456
|
+
}
|
|
21457
|
+
function U(a, b, c, d, e, f) {
|
|
21458
|
+
var g = !0;
|
|
21459
|
+
do la(a, b, c.b), c = c.c;
|
|
21460
|
+
while (c !== d);
|
|
21461
|
+
for(null === e && (e = S(b).a.b.c);;){
|
|
21462
|
+
d = S(b);
|
|
21463
|
+
c = d.a.b;
|
|
21464
|
+
if (c.a !== e.a) break;
|
|
21465
|
+
c.c !== e && (E(J(c), c), E(J(e), c));
|
|
21466
|
+
d.f = b.f - c.f;
|
|
21467
|
+
d.d = oa(a, d.f);
|
|
21468
|
+
b.b = !0;
|
|
21469
|
+
!g && qa(a, b) && (P(c, e), Q(b), I(e));
|
|
21470
|
+
g = !1;
|
|
21471
|
+
b = d;
|
|
21472
|
+
e = c;
|
|
21473
|
+
}
|
|
21474
|
+
b.b = !0;
|
|
21475
|
+
f && ra(a, b);
|
|
21476
|
+
}
|
|
21477
|
+
function sa(a, b, c, d, e) {
|
|
21478
|
+
var f = [
|
|
21479
|
+
b.g[0],
|
|
21480
|
+
b.g[1],
|
|
21481
|
+
b.g[2]
|
|
21482
|
+
];
|
|
21483
|
+
b.d = null;
|
|
21484
|
+
b.d = a.o ? a.o(f, c, d, a.c) || null : null;
|
|
21485
|
+
null === b.d && (e ? a.n || (V(a, 100156), a.n = !0) : b.d = c[0]);
|
|
21486
|
+
}
|
|
21487
|
+
function ta(a, b, c) {
|
|
21488
|
+
var d = [
|
|
21489
|
+
null,
|
|
21490
|
+
null,
|
|
21491
|
+
null,
|
|
21492
|
+
null
|
|
21493
|
+
];
|
|
21494
|
+
d[0] = b.a.d;
|
|
21495
|
+
d[1] = c.a.d;
|
|
21496
|
+
sa(a, b.a, d, [
|
|
21497
|
+
.5,
|
|
21498
|
+
.5,
|
|
21499
|
+
0,
|
|
21500
|
+
0
|
|
21501
|
+
], !1);
|
|
21502
|
+
E(b, c);
|
|
21503
|
+
}
|
|
21504
|
+
function ua(a, b, c, d, e) {
|
|
21505
|
+
var f = Math.abs(b.b - a.b) + Math.abs(b.a - a.a), g = Math.abs(c.b - a.b) + Math.abs(c.a - a.a), h = e + 1;
|
|
21506
|
+
d[e] = .5 * g / (f + g);
|
|
21507
|
+
d[h] = .5 * f / (f + g);
|
|
21508
|
+
a.g[0] += d[e] * b.g[0] + d[h] * c.g[0];
|
|
21509
|
+
a.g[1] += d[e] * b.g[1] + d[h] * c.g[1];
|
|
21510
|
+
a.g[2] += d[e] * b.g[2] + d[h] * c.g[2];
|
|
21511
|
+
}
|
|
21512
|
+
function qa(a, b) {
|
|
21513
|
+
var c = S(b), d = b.a, e = c.a;
|
|
21514
|
+
if (u(d.a, e.a)) {
|
|
21515
|
+
if (0 < x(e.b.a, d.a, e.a)) return !1;
|
|
21516
|
+
if (!t(d.a, e.a)) K(e.b), E(d, J(e)), b.b = c.b = !0;
|
|
21517
|
+
else if (d.a !== e.a) {
|
|
21518
|
+
var c = a.e, f = d.a.h;
|
|
21519
|
+
if (0 <= f) {
|
|
21520
|
+
var c = c.b, g = c.d, h = c.e, k = c.c, l = k[f];
|
|
21521
|
+
g[l] = g[c.a];
|
|
21522
|
+
k[g[l]] = l;
|
|
21523
|
+
l <= --c.a && (1 >= l ? W(c, l) : u(h[g[l >> 1]], h[g[l]]) ? W(c, l) : va(c, l));
|
|
21524
|
+
h[f] = null;
|
|
21525
|
+
k[f] = c.b;
|
|
21526
|
+
c.b = f;
|
|
21527
|
+
} else for(c.c[-(f + 1)] = null; 0 < c.a && null === c.c[c.d[c.a - 1]];)--c.a;
|
|
21528
|
+
ta(a, J(e), d);
|
|
21529
|
+
}
|
|
21530
|
+
} else {
|
|
21531
|
+
if (0 > x(d.b.a, e.a, d.a)) return !1;
|
|
21532
|
+
R(b).b = b.b = !0;
|
|
21533
|
+
K(d.b);
|
|
21534
|
+
E(J(e), d);
|
|
21535
|
+
}
|
|
21536
|
+
return !0;
|
|
21537
|
+
}
|
|
21538
|
+
function wa(a, b) {
|
|
21539
|
+
var c = S(b), d = b.a, e = c.a, f = d.a, g = e.a, h = d.b.a, k = e.b.a, l = new N;
|
|
21540
|
+
x(h, a.a, f);
|
|
21541
|
+
x(k, a.a, g);
|
|
21542
|
+
if (f === g || Math.min(f.a, h.a) > Math.max(g.a, k.a)) return !1;
|
|
21543
|
+
if (u(f, g)) {
|
|
21544
|
+
if (0 < x(k, f, g)) return !1;
|
|
21545
|
+
} else if (0 > x(h, g, f)) return !1;
|
|
21546
|
+
var r = h, p = f, q = k, y = g, m, w;
|
|
21547
|
+
u(r, p) || (m = r, r = p, p = m);
|
|
21548
|
+
u(q, y) || (m = q, q = y, y = m);
|
|
21549
|
+
u(r, q) || (m = r, r = q, q = m, m = p, p = y, y = m);
|
|
21550
|
+
u(q, p) ? u(p, y) ? (m = v(r, q, p), w = v(q, p, y), 0 > m + w && (m = -m, w = -w), l.b = A(m, q.b, w, p.b)) : (m = x(r, q, p), w = -x(r, y, p), 0 > m + w && (m = -m, w = -w), l.b = A(m, q.b, w, y.b)) : l.b = (q.b + p.b) / 2;
|
|
21551
|
+
z(r, p) || (m = r, r = p, p = m);
|
|
21552
|
+
z(q, y) || (m = q, q = y, y = m);
|
|
21553
|
+
z(r, q) || (m = r, r = q, q = m, m = p, p = y, y = m);
|
|
21554
|
+
z(q, p) ? z(p, y) ? (m = aa(r, q, p), w = aa(q, p, y), 0 > m + w && (m = -m, w = -w), l.a = A(m, q.a, w, p.a)) : (m = ba(r, q, p), w = -ba(r, y, p), 0 > m + w && (m = -m, w = -w), l.a = A(m, q.a, w, y.a)) : l.a = (q.a + p.a) / 2;
|
|
21555
|
+
u(l, a.a) && (l.b = a.a.b, l.a = a.a.a);
|
|
21556
|
+
r = u(f, g) ? f : g;
|
|
21557
|
+
u(r, l) && (l.b = r.b, l.a = r.a);
|
|
21558
|
+
if (t(l, f) || t(l, g)) return qa(a, b), !1;
|
|
21559
|
+
if (!t(h, a.a) && 0 <= x(h, a.a, l) || !t(k, a.a) && 0 >= x(k, a.a, l)) {
|
|
21560
|
+
if (k === a.a) return K(d.b), E(e.b, d), b = ka(b), d = S(b).a, T(a, S(b), c), U(a, b, J(d), d, d, !0), !0;
|
|
21561
|
+
if (h === a.a) {
|
|
21562
|
+
K(e.b);
|
|
21563
|
+
E(d.e, J(e));
|
|
21564
|
+
f = c = b;
|
|
21565
|
+
g = f.a.b.a;
|
|
21566
|
+
do f = R(f);
|
|
21567
|
+
while (f.a.b.a === g);
|
|
21568
|
+
b = f;
|
|
21569
|
+
f = S(b).a.b.c;
|
|
21570
|
+
c.a = J(e);
|
|
21571
|
+
e = T(a, c, null);
|
|
21572
|
+
U(a, b, e.c, d.b.c, f, !0);
|
|
21573
|
+
return !0;
|
|
21574
|
+
}
|
|
21575
|
+
0 <= x(h, a.a, l) && (R(b).b = b.b = !0, K(d.b), d.a.b = a.a.b, d.a.a = a.a.a);
|
|
21576
|
+
0 >= x(k, a.a, l) && (b.b = c.b = !0, K(e.b), e.a.b = a.a.b, e.a.a = a.a.a);
|
|
21577
|
+
return !1;
|
|
21578
|
+
}
|
|
21579
|
+
K(d.b);
|
|
21580
|
+
K(e.b);
|
|
21581
|
+
E(J(e), d);
|
|
21582
|
+
d.a.b = l.b;
|
|
21583
|
+
d.a.a = l.a;
|
|
21584
|
+
d.a.h = xa(a.e, d.a);
|
|
21585
|
+
d = d.a;
|
|
21586
|
+
e = [
|
|
21587
|
+
0,
|
|
21588
|
+
0,
|
|
21589
|
+
0,
|
|
21590
|
+
0
|
|
21591
|
+
];
|
|
21592
|
+
l = [
|
|
21593
|
+
f.d,
|
|
21594
|
+
h.d,
|
|
21595
|
+
g.d,
|
|
21596
|
+
k.d
|
|
21597
|
+
];
|
|
21598
|
+
d.g[0] = d.g[1] = d.g[2] = 0;
|
|
21599
|
+
ua(d, f, h, e, 0);
|
|
21600
|
+
ua(d, g, k, e, 2);
|
|
21601
|
+
sa(a, d, l, e, !0);
|
|
21602
|
+
R(b).b = b.b = c.b = !0;
|
|
21603
|
+
return !1;
|
|
21604
|
+
}
|
|
21605
|
+
function ra(a, b) {
|
|
21606
|
+
for(var c = S(b);;){
|
|
21607
|
+
for(; c.b;)b = c, c = S(c);
|
|
21608
|
+
if (!b.b && (c = b, b = R(b), null === b || !b.b)) break;
|
|
21609
|
+
b.b = !1;
|
|
21610
|
+
var d = b.a, e = c.a, f;
|
|
21611
|
+
if (f = d.b.a !== e.b.a) a: {
|
|
21612
|
+
f = b;
|
|
21613
|
+
var g = S(f), h = f.a, k = g.a, l = void 0;
|
|
21614
|
+
if (u(h.b.a, k.b.a)) {
|
|
21615
|
+
if (0 > x(h.b.a, k.b.a, h.a)) {
|
|
21616
|
+
f = !1;
|
|
21617
|
+
break a;
|
|
21618
|
+
}
|
|
21619
|
+
R(f).b = f.b = !0;
|
|
21620
|
+
l = K(h);
|
|
21621
|
+
E(k.b, l);
|
|
21622
|
+
l.d.c = f.d;
|
|
21623
|
+
} else {
|
|
21624
|
+
if (0 < x(k.b.a, h.b.a, k.a)) {
|
|
21625
|
+
f = !1;
|
|
21626
|
+
break a;
|
|
21627
|
+
}
|
|
21628
|
+
f.b = g.b = !0;
|
|
21629
|
+
l = K(k);
|
|
21630
|
+
E(h.e, k.b);
|
|
21631
|
+
l.b.d.c = f.d;
|
|
21632
|
+
}
|
|
21633
|
+
f = !0;
|
|
21634
|
+
}
|
|
21635
|
+
f && (c.c ? (Q(c), I(e), c = S(b), e = c.a) : b.c && (Q(b), I(d), b = R(c), d = b.a));
|
|
21636
|
+
if (d.a !== e.a) {
|
|
21637
|
+
if (d.b.a === e.b.a || b.c || c.c || d.b.a !== a.a && e.b.a !== a.a) qa(a, b);
|
|
21638
|
+
else if (wa(a, b)) break;
|
|
21639
|
+
}
|
|
21640
|
+
d.a === e.a && d.b.a === e.b.a && (P(e, d), Q(b), I(d), b = R(c));
|
|
21641
|
+
}
|
|
21642
|
+
}
|
|
21643
|
+
function ya(a, b) {
|
|
21644
|
+
a.a = b;
|
|
21645
|
+
for(var c = b.c; null === c.i;)if (c = c.c, c === b.c) {
|
|
21646
|
+
var c = a, d = b, e = new ma;
|
|
21647
|
+
e.a = d.c.b;
|
|
21648
|
+
var f = c.f, g = f.a;
|
|
21649
|
+
do g = g.a;
|
|
21650
|
+
while (null !== g.b && !f.c(f.b, e, g.b));
|
|
21651
|
+
var f = g.b, h = S(f), e = f.a, g = h.a;
|
|
21652
|
+
if (0 === x(e.b.a, d, e.a)) e = f.a, t(e.a, d) || t(e.b.a, d) || (K(e.b), f.c && (I(e.c), f.c = !1), E(d.c, e), ya(c, d));
|
|
21653
|
+
else {
|
|
21654
|
+
var k = u(g.b.a, e.b.a) ? f : h, h = void 0;
|
|
21655
|
+
f.d || k.c ? (k === f ? h = L(d.c.b, e.e) : h = L(g.b.c.b, d.c).b, k.c ? ja(k, h) : (e = c, f = la(c, f, h), f.f = R(f).f + f.a.f, f.d = oa(e, f.f)), ya(c, d)) : U(c, f, d.c, d.c, null, !0);
|
|
21656
|
+
}
|
|
21657
|
+
return;
|
|
21658
|
+
}
|
|
21659
|
+
c = ka(c.i);
|
|
21660
|
+
e = S(c);
|
|
21661
|
+
f = e.a;
|
|
21662
|
+
e = T(a, e, null);
|
|
21663
|
+
if (e.c === f) {
|
|
21664
|
+
var f = e, e = f.c, g = S(c), h = c.a, k = g.a, l = !1;
|
|
21665
|
+
h.b.a !== k.b.a && wa(a, c);
|
|
21666
|
+
t(h.a, a.a) && (E(J(e), h), c = ka(c), e = S(c).a, T(a, S(c), g), l = !0);
|
|
21667
|
+
t(k.a, a.a) && (E(f, J(k)), f = T(a, g, null), l = !0);
|
|
21668
|
+
l ? U(a, c, f.c, e, e, !0) : (u(k.a, h.a) ? d = J(k) : d = h, d = L(f.c.b, d), U(a, c, d, d.c, d.c, !1), d.b.i.c = !0, ra(a, c));
|
|
21669
|
+
} else U(a, c, e.c, f, f, !0);
|
|
21670
|
+
}
|
|
21671
|
+
function za(a, b) {
|
|
21672
|
+
var c = new ma, d = ea(a.b);
|
|
21673
|
+
d.a.b = O;
|
|
21674
|
+
d.a.a = b;
|
|
21675
|
+
d.b.a.b = -O;
|
|
21676
|
+
d.b.a.a = b;
|
|
21677
|
+
a.a = d.b.a;
|
|
21678
|
+
c.a = d;
|
|
21679
|
+
c.f = 0;
|
|
21680
|
+
c.d = !1;
|
|
21681
|
+
c.c = !1;
|
|
21682
|
+
c.h = !0;
|
|
21683
|
+
c.b = !1;
|
|
21684
|
+
d = a.f;
|
|
21685
|
+
d = na(d, d.a, c);
|
|
21686
|
+
c.e = d;
|
|
21687
|
+
}
|
|
21688
|
+
function Aa(a) {
|
|
21689
|
+
this.a = new Ba;
|
|
21690
|
+
this.b = a;
|
|
21691
|
+
this.c = ia;
|
|
21692
|
+
}
|
|
21693
|
+
function na(a, b, c) {
|
|
21694
|
+
do b = b.c;
|
|
21695
|
+
while (null !== b.b && !a.c(a.b, b.b, c));
|
|
21696
|
+
a = new Ba(c, b.a, b);
|
|
21697
|
+
b.a.c = a;
|
|
21698
|
+
return b.a = a;
|
|
21699
|
+
}
|
|
21700
|
+
function Ba(a, b, c) {
|
|
21701
|
+
this.b = a || null;
|
|
21702
|
+
this.a = b || this;
|
|
21703
|
+
this.c = c || this;
|
|
21704
|
+
}
|
|
21705
|
+
function X() {
|
|
21706
|
+
this.d = Y;
|
|
21707
|
+
this.p = this.b = this.q = null;
|
|
21708
|
+
this.j = [
|
|
21709
|
+
0,
|
|
21710
|
+
0,
|
|
21711
|
+
0
|
|
21712
|
+
];
|
|
21713
|
+
this.s = 100130;
|
|
21714
|
+
this.n = !1;
|
|
21715
|
+
this.o = this.a = this.e = this.f = null;
|
|
21716
|
+
this.m = !1;
|
|
21717
|
+
this.c = this.r = this.i = this.k = this.l = this.h = null;
|
|
21718
|
+
}
|
|
21719
|
+
var Y = 0;
|
|
21720
|
+
n = X.prototype;
|
|
21721
|
+
n.x = function() {
|
|
21722
|
+
Z(this, Y);
|
|
21723
|
+
};
|
|
21724
|
+
n.B = function(a, b) {
|
|
21725
|
+
switch(a){
|
|
21726
|
+
case 100142:
|
|
21727
|
+
return;
|
|
21728
|
+
case 100140:
|
|
21729
|
+
switch(b){
|
|
21730
|
+
case 100130:
|
|
21731
|
+
case 100131:
|
|
21732
|
+
case 100132:
|
|
21733
|
+
case 100133:
|
|
21734
|
+
case 100134:
|
|
21735
|
+
this.s = b;
|
|
21736
|
+
return;
|
|
21737
|
+
}
|
|
21738
|
+
break;
|
|
21739
|
+
case 100141:
|
|
21740
|
+
this.m = !!b;
|
|
21741
|
+
return;
|
|
21742
|
+
default:
|
|
21743
|
+
V(this, 100900);
|
|
21744
|
+
return;
|
|
21745
|
+
}
|
|
21746
|
+
V(this, 100901);
|
|
21747
|
+
};
|
|
21748
|
+
n.y = function(a) {
|
|
21749
|
+
switch(a){
|
|
21750
|
+
case 100142:
|
|
21751
|
+
return 0;
|
|
21752
|
+
case 100140:
|
|
21753
|
+
return this.s;
|
|
21754
|
+
case 100141:
|
|
21755
|
+
return this.m;
|
|
21756
|
+
default:
|
|
21757
|
+
V(this, 100900);
|
|
21758
|
+
}
|
|
21759
|
+
return !1;
|
|
21760
|
+
};
|
|
21761
|
+
n.A = function(a, b, c) {
|
|
21762
|
+
this.j[0] = a;
|
|
21763
|
+
this.j[1] = b;
|
|
21764
|
+
this.j[2] = c;
|
|
21765
|
+
};
|
|
21766
|
+
n.z = function(a, b) {
|
|
21767
|
+
var c = b ? b : null;
|
|
21768
|
+
switch(a){
|
|
21769
|
+
case 100100:
|
|
21770
|
+
case 100106:
|
|
21771
|
+
this.h = c;
|
|
21772
|
+
break;
|
|
21773
|
+
case 100104:
|
|
21774
|
+
case 100110:
|
|
21775
|
+
this.l = c;
|
|
21776
|
+
break;
|
|
21777
|
+
case 100101:
|
|
21778
|
+
case 100107:
|
|
21779
|
+
this.k = c;
|
|
21780
|
+
break;
|
|
21781
|
+
case 100102:
|
|
21782
|
+
case 100108:
|
|
21783
|
+
this.i = c;
|
|
21784
|
+
break;
|
|
21785
|
+
case 100103:
|
|
21786
|
+
case 100109:
|
|
21787
|
+
this.p = c;
|
|
21788
|
+
break;
|
|
21789
|
+
case 100105:
|
|
21790
|
+
case 100111:
|
|
21791
|
+
this.o = c;
|
|
21792
|
+
break;
|
|
21793
|
+
case 100112:
|
|
21794
|
+
this.r = c;
|
|
21795
|
+
break;
|
|
21796
|
+
default:
|
|
21797
|
+
V(this, 100900);
|
|
21798
|
+
}
|
|
21799
|
+
};
|
|
21800
|
+
n.C = function(a, b) {
|
|
21801
|
+
var c = !1, d = [
|
|
21802
|
+
0,
|
|
21803
|
+
0,
|
|
21804
|
+
0
|
|
21805
|
+
];
|
|
21806
|
+
Z(this, 2);
|
|
21807
|
+
for(var e = 0; 3 > e; ++e){
|
|
21808
|
+
var f = a[e];
|
|
21809
|
+
-1E150 > f && (f = -1E150, c = !0);
|
|
21810
|
+
1E150 < f && (f = 1E150, c = !0);
|
|
21811
|
+
d[e] = f;
|
|
21812
|
+
}
|
|
21813
|
+
c && V(this, 100155);
|
|
21814
|
+
c = this.q;
|
|
21815
|
+
null === c ? (c = ea(this.b), E(c, c.b)) : (K(c), c = c.e);
|
|
21816
|
+
c.a.d = b;
|
|
21817
|
+
c.a.g[0] = d[0];
|
|
21818
|
+
c.a.g[1] = d[1];
|
|
21819
|
+
c.a.g[2] = d[2];
|
|
21820
|
+
c.f = 1;
|
|
21821
|
+
c.b.f = -1;
|
|
21822
|
+
this.q = c;
|
|
21823
|
+
};
|
|
21824
|
+
n.u = function(a) {
|
|
21825
|
+
Z(this, Y);
|
|
21826
|
+
this.d = 1;
|
|
21827
|
+
this.b = new Ca;
|
|
21828
|
+
this.c = a;
|
|
21829
|
+
};
|
|
21830
|
+
n.t = function() {
|
|
21831
|
+
Z(this, 1);
|
|
21832
|
+
this.d = 2;
|
|
21833
|
+
this.q = null;
|
|
21834
|
+
};
|
|
21835
|
+
n.v = function() {
|
|
21836
|
+
Z(this, 2);
|
|
21837
|
+
this.d = 1;
|
|
21838
|
+
};
|
|
21839
|
+
n.w = function() {
|
|
21840
|
+
Z(this, 1);
|
|
21841
|
+
this.d = Y;
|
|
21842
|
+
var a = this.j[0], b = this.j[1], c = this.j[2], d = !1, e = [
|
|
21843
|
+
a,
|
|
21844
|
+
b,
|
|
21845
|
+
c
|
|
21846
|
+
];
|
|
21847
|
+
if (0 === a && 0 === b && 0 === c) {
|
|
21848
|
+
for(var b = [
|
|
21849
|
+
-2 * 1E150,
|
|
21850
|
+
-2 * 1E150,
|
|
21851
|
+
-2 * 1E150
|
|
21852
|
+
], f = [
|
|
21853
|
+
2 * 1E150,
|
|
21854
|
+
2 * 1E150,
|
|
21855
|
+
2 * 1E150
|
|
21856
|
+
], c = [], g = [], d = this.b.c, a = d.e; a !== d; a = a.e)for(var h = 0; 3 > h; ++h){
|
|
21857
|
+
var k = a.g[h];
|
|
21858
|
+
k < f[h] && (f[h] = k, g[h] = a);
|
|
21859
|
+
k > b[h] && (b[h] = k, c[h] = a);
|
|
21860
|
+
}
|
|
21861
|
+
a = 0;
|
|
21862
|
+
b[1] - f[1] > b[0] - f[0] && (a = 1);
|
|
21863
|
+
b[2] - f[2] > b[a] - f[a] && (a = 2);
|
|
21864
|
+
if (f[a] >= b[a]) e[0] = 0, e[1] = 0, e[2] = 1;
|
|
21865
|
+
else {
|
|
21866
|
+
b = 0;
|
|
21867
|
+
f = g[a];
|
|
21868
|
+
c = c[a];
|
|
21869
|
+
g = [
|
|
21870
|
+
0,
|
|
21871
|
+
0,
|
|
21872
|
+
0
|
|
21873
|
+
];
|
|
21874
|
+
f = [
|
|
21875
|
+
f.g[0] - c.g[0],
|
|
21876
|
+
f.g[1] - c.g[1],
|
|
21877
|
+
f.g[2] - c.g[2]
|
|
21878
|
+
];
|
|
21879
|
+
h = [
|
|
21880
|
+
0,
|
|
21881
|
+
0,
|
|
21882
|
+
0
|
|
21883
|
+
];
|
|
21884
|
+
for(a = d.e; a !== d; a = a.e)h[0] = a.g[0] - c.g[0], h[1] = a.g[1] - c.g[1], h[2] = a.g[2] - c.g[2], g[0] = f[1] * h[2] - f[2] * h[1], g[1] = f[2] * h[0] - f[0] * h[2], g[2] = f[0] * h[1] - f[1] * h[0], k = g[0] * g[0] + g[1] * g[1] + g[2] * g[2], k > b && (b = k, e[0] = g[0], e[1] = g[1], e[2] = g[2]);
|
|
21885
|
+
0 >= b && (e[0] = e[1] = e[2] = 0, e[ha(f)] = 1);
|
|
21886
|
+
}
|
|
21887
|
+
d = !0;
|
|
21888
|
+
}
|
|
21889
|
+
g = ha(e);
|
|
21890
|
+
a = this.b.c;
|
|
21891
|
+
b = (g + 1) % 3;
|
|
21892
|
+
c = (g + 2) % 3;
|
|
21893
|
+
g = 0 < e[g] ? 1 : -1;
|
|
21894
|
+
for(e = a.e; e !== a; e = e.e)e.b = e.g[b], e.a = g * e.g[c];
|
|
21895
|
+
if (d) {
|
|
21896
|
+
e = 0;
|
|
21897
|
+
d = this.b.a;
|
|
21898
|
+
for(a = d.b; a !== d; a = a.b)if (b = a.a, !(0 >= b.f)) {
|
|
21899
|
+
do e += (b.a.b - b.b.a.b) * (b.a.a + b.b.a.a), b = b.e;
|
|
21900
|
+
while (b !== a.a);
|
|
21901
|
+
}
|
|
21902
|
+
if (0 > e) for(e = this.b.c, d = e.e; d !== e; d = d.e)d.a = -d.a;
|
|
21903
|
+
}
|
|
21904
|
+
this.n = !1;
|
|
21905
|
+
e = this.b.b;
|
|
21906
|
+
for(a = e.h; a !== e; a = d)if (d = a.h, b = a.e, t(a.a, a.b.a) && a.e.e !== a && (ta(this, b, a), I(a), a = b, b = a.e), b.e === a) {
|
|
21907
|
+
if (b !== a) {
|
|
21908
|
+
if (b === d || b === d.b) d = d.h;
|
|
21909
|
+
I(b);
|
|
21910
|
+
}
|
|
21911
|
+
if (a === d || a === d.b) d = d.h;
|
|
21912
|
+
I(a);
|
|
21913
|
+
}
|
|
21914
|
+
this.e = e = new Da;
|
|
21915
|
+
d = this.b.c;
|
|
21916
|
+
for(a = d.e; a !== d; a = a.e)a.h = xa(e, a);
|
|
21917
|
+
Ea(e);
|
|
21918
|
+
this.f = new Aa(this);
|
|
21919
|
+
za(this, -O);
|
|
21920
|
+
for(za(this, O); null !== (e = Fa(this.e));){
|
|
21921
|
+
for(;;){
|
|
21922
|
+
a: if (a = this.e, 0 === a.a) d = Ga(a.b);
|
|
21923
|
+
else if (d = a.c[a.d[a.a - 1]], 0 !== a.b.a && (a = Ga(a.b), u(a, d))) {
|
|
21924
|
+
d = a;
|
|
21925
|
+
break a;
|
|
21926
|
+
}
|
|
21927
|
+
if (null === d || !t(d, e)) break;
|
|
21928
|
+
d = Fa(this.e);
|
|
21929
|
+
ta(this, e.c, d.c);
|
|
21930
|
+
}
|
|
21931
|
+
ya(this, e);
|
|
21932
|
+
}
|
|
21933
|
+
this.a = this.f.a.a.b.a.a;
|
|
21934
|
+
for(e = 0; null !== (d = this.f.a.a.b);)d.h || ++e, Q(d);
|
|
21935
|
+
this.f = null;
|
|
21936
|
+
e = this.e;
|
|
21937
|
+
e.b = null;
|
|
21938
|
+
e.d = null;
|
|
21939
|
+
this.e = e.c = null;
|
|
21940
|
+
e = this.b;
|
|
21941
|
+
for(a = e.a.b; a !== e.a; a = d)d = a.b, a = a.a, a.e.e === a && (P(a.c, a), I(a));
|
|
21942
|
+
if (!this.n) {
|
|
21943
|
+
e = this.b;
|
|
21944
|
+
if (this.m) for(a = e.b.h; a !== e.b; a = d)d = a.h, a.b.d.c !== a.d.c ? a.f = a.d.c ? 1 : -1 : I(a);
|
|
21945
|
+
else for(a = e.a.b; a !== e.a; a = d)if (d = a.b, a.c) {
|
|
21946
|
+
for(a = a.a; u(a.b.a, a.a); a = a.c.b);
|
|
21947
|
+
for(; u(a.a, a.b.a); a = a.e);
|
|
21948
|
+
b = a.c.b;
|
|
21949
|
+
for(c = void 0; a.e !== b;)if (u(a.b.a, b.a)) {
|
|
21950
|
+
for(; b.e !== a && (ca(b.e) || 0 >= x(b.a, b.b.a, b.e.b.a));)c = L(b.e, b), b = c.b;
|
|
21951
|
+
b = b.c.b;
|
|
21952
|
+
} else {
|
|
21953
|
+
for(; b.e !== a && (da(a.c.b) || 0 <= x(a.b.a, a.a, a.c.b.a));)c = L(a, a.c.b), a = c.b;
|
|
21954
|
+
a = a.e;
|
|
21955
|
+
}
|
|
21956
|
+
for(; b.e.e !== a;)c = L(b.e, b), b = c.b;
|
|
21957
|
+
}
|
|
21958
|
+
if (this.h || this.i || this.k || this.l) if (this.m) for(e = this.b, d = e.a.b; d !== e.a; d = d.b){
|
|
21959
|
+
if (d.c) {
|
|
21960
|
+
this.h && this.h(2, this.c);
|
|
21961
|
+
a = d.a;
|
|
21962
|
+
do this.k && this.k(a.a.d, this.c), a = a.e;
|
|
21963
|
+
while (a !== d.a);
|
|
21964
|
+
this.i && this.i(this.c);
|
|
21965
|
+
}
|
|
21966
|
+
}
|
|
21967
|
+
else {
|
|
21968
|
+
e = this.b;
|
|
21969
|
+
d = !!this.l;
|
|
21970
|
+
a = !1;
|
|
21971
|
+
b = -1;
|
|
21972
|
+
for(c = e.a.d; c !== e.a; c = c.d)if (c.c) {
|
|
21973
|
+
a || (this.h && this.h(4, this.c), a = !0);
|
|
21974
|
+
g = c.a;
|
|
21975
|
+
do d && (f = g.b.d.c ? 0 : 1, b !== f && (b = f, this.l && this.l(!!b, this.c))), this.k && this.k(g.a.d, this.c), g = g.e;
|
|
21976
|
+
while (g !== c.a);
|
|
21977
|
+
}
|
|
21978
|
+
a && this.i && this.i(this.c);
|
|
21979
|
+
}
|
|
21980
|
+
if (this.r) {
|
|
21981
|
+
e = this.b;
|
|
21982
|
+
for(a = e.a.b; a !== e.a; a = d)if (d = a.b, !a.c) {
|
|
21983
|
+
b = a.a;
|
|
21984
|
+
c = b.e;
|
|
21985
|
+
g = void 0;
|
|
21986
|
+
do g = c, c = g.e, g.d = null, null === g.b.d && (g.c === g ? F(g.a, null) : (g.a.c = g.c, H(g, J(g))), f = g.b, f.c === f ? F(f.a, null) : (f.a.c = f.c, H(f, J(f))), fa(g));
|
|
21987
|
+
while (g !== b);
|
|
21988
|
+
b = a.d;
|
|
21989
|
+
a = a.b;
|
|
21990
|
+
a.d = b;
|
|
21991
|
+
b.b = a;
|
|
21992
|
+
}
|
|
21993
|
+
this.r(this.b);
|
|
21994
|
+
this.c = this.b = null;
|
|
21995
|
+
return;
|
|
21996
|
+
}
|
|
21997
|
+
}
|
|
21998
|
+
this.b = this.c = null;
|
|
21999
|
+
};
|
|
22000
|
+
function Z(a, b) {
|
|
22001
|
+
if (a.d !== b) for(; a.d !== b;)if (a.d < b) switch(a.d){
|
|
22002
|
+
case Y:
|
|
22003
|
+
V(a, 100151);
|
|
22004
|
+
a.u(null);
|
|
22005
|
+
break;
|
|
22006
|
+
case 1:
|
|
22007
|
+
V(a, 100152), a.t();
|
|
22008
|
+
}
|
|
22009
|
+
else switch(a.d){
|
|
22010
|
+
case 2:
|
|
22011
|
+
V(a, 100154);
|
|
22012
|
+
a.v();
|
|
22013
|
+
break;
|
|
22014
|
+
case 1:
|
|
22015
|
+
V(a, 100153), a.w();
|
|
22016
|
+
}
|
|
22017
|
+
}
|
|
22018
|
+
function V(a, b) {
|
|
22019
|
+
a.p && a.p(b, a.c);
|
|
22020
|
+
}
|
|
22021
|
+
function ga(a, b) {
|
|
22022
|
+
this.b = a || this;
|
|
22023
|
+
this.d = b || this;
|
|
22024
|
+
this.a = null;
|
|
22025
|
+
this.c = !1;
|
|
22026
|
+
}
|
|
22027
|
+
function M() {
|
|
22028
|
+
this.h = this;
|
|
22029
|
+
this.i = this.d = this.a = this.e = this.c = this.b = null;
|
|
22030
|
+
this.f = 0;
|
|
22031
|
+
}
|
|
22032
|
+
function J(a) {
|
|
22033
|
+
return a.b.e;
|
|
22034
|
+
}
|
|
22035
|
+
function Ca() {
|
|
22036
|
+
this.c = new N;
|
|
22037
|
+
this.a = new ga;
|
|
22038
|
+
this.b = new M;
|
|
22039
|
+
this.d = new M;
|
|
22040
|
+
this.b.b = this.d;
|
|
22041
|
+
this.d.b = this.b;
|
|
22042
|
+
}
|
|
22043
|
+
function N(a, b) {
|
|
22044
|
+
this.e = a || this;
|
|
22045
|
+
this.f = b || this;
|
|
22046
|
+
this.d = this.c = null;
|
|
22047
|
+
this.g = [
|
|
22048
|
+
0,
|
|
22049
|
+
0,
|
|
22050
|
+
0
|
|
22051
|
+
];
|
|
22052
|
+
this.h = this.a = this.b = 0;
|
|
22053
|
+
}
|
|
22054
|
+
function Da() {
|
|
22055
|
+
this.c = [];
|
|
22056
|
+
this.d = null;
|
|
22057
|
+
this.a = 0;
|
|
22058
|
+
this.e = !1;
|
|
22059
|
+
this.b = new Ha;
|
|
22060
|
+
}
|
|
22061
|
+
function Ea(a) {
|
|
22062
|
+
a.d = [];
|
|
22063
|
+
for(var b = 0; b < a.a; b++)a.d[b] = b;
|
|
22064
|
+
a.d.sort(function(a) {
|
|
22065
|
+
return function(b, e) {
|
|
22066
|
+
return u(a[b], a[e]) ? 1 : -1;
|
|
22067
|
+
};
|
|
22068
|
+
}(a.c));
|
|
22069
|
+
a.e = !0;
|
|
22070
|
+
Ia(a.b);
|
|
22071
|
+
}
|
|
22072
|
+
function xa(a, b) {
|
|
22073
|
+
if (a.e) {
|
|
22074
|
+
var c = a.b, d = ++c.a;
|
|
22075
|
+
2 * d > c.f && (c.f *= 2, c.c = Ja(c.c, c.f + 1));
|
|
22076
|
+
var e;
|
|
22077
|
+
0 === c.b ? e = d : (e = c.b, c.b = c.c[c.b]);
|
|
22078
|
+
c.e[e] = b;
|
|
22079
|
+
c.c[e] = d;
|
|
22080
|
+
c.d[d] = e;
|
|
22081
|
+
c.h && va(c, d);
|
|
22082
|
+
return e;
|
|
22083
|
+
}
|
|
22084
|
+
c = a.a++;
|
|
22085
|
+
a.c[c] = b;
|
|
22086
|
+
return -(c + 1);
|
|
22087
|
+
}
|
|
22088
|
+
function Fa(a) {
|
|
22089
|
+
if (0 === a.a) return Ka(a.b);
|
|
22090
|
+
var b = a.c[a.d[a.a - 1]];
|
|
22091
|
+
if (0 !== a.b.a && u(Ga(a.b), b)) return Ka(a.b);
|
|
22092
|
+
do --a.a;
|
|
22093
|
+
while (0 < a.a && null === a.c[a.d[a.a - 1]]);
|
|
22094
|
+
return b;
|
|
22095
|
+
}
|
|
22096
|
+
function Ha() {
|
|
22097
|
+
this.d = Ja([
|
|
22098
|
+
0
|
|
22099
|
+
], 33);
|
|
22100
|
+
this.e = [
|
|
22101
|
+
null,
|
|
22102
|
+
null
|
|
22103
|
+
];
|
|
22104
|
+
this.c = [
|
|
22105
|
+
0,
|
|
22106
|
+
0
|
|
22107
|
+
];
|
|
22108
|
+
this.a = 0;
|
|
22109
|
+
this.f = 32;
|
|
22110
|
+
this.b = 0;
|
|
22111
|
+
this.h = !1;
|
|
22112
|
+
this.d[1] = 1;
|
|
22113
|
+
}
|
|
22114
|
+
function Ja(a, b) {
|
|
22115
|
+
for(var c = Array(b), d = 0; d < a.length; d++)c[d] = a[d];
|
|
22116
|
+
for(; d < b; d++)c[d] = 0;
|
|
22117
|
+
return c;
|
|
22118
|
+
}
|
|
22119
|
+
function Ia(a) {
|
|
22120
|
+
for(var b = a.a; 1 <= b; --b)W(a, b);
|
|
22121
|
+
a.h = !0;
|
|
22122
|
+
}
|
|
22123
|
+
function Ga(a) {
|
|
22124
|
+
return a.e[a.d[1]];
|
|
22125
|
+
}
|
|
22126
|
+
function Ka(a) {
|
|
22127
|
+
var b = a.d, c = a.e, d = a.c, e = b[1], f = c[e];
|
|
22128
|
+
0 < a.a && (b[1] = b[a.a], d[b[1]] = 1, c[e] = null, d[e] = a.b, a.b = e, 0 < --a.a && W(a, 1));
|
|
22129
|
+
return f;
|
|
22130
|
+
}
|
|
22131
|
+
function W(a, b) {
|
|
22132
|
+
for(var c = a.d, d = a.e, e = a.c, f = b, g = c[f];;){
|
|
22133
|
+
var h = f << 1;
|
|
22134
|
+
h < a.a && u(d[c[h + 1]], d[c[h]]) && (h += 1);
|
|
22135
|
+
var k = c[h];
|
|
22136
|
+
if (h > a.a || u(d[g], d[k])) {
|
|
22137
|
+
c[f] = g;
|
|
22138
|
+
e[g] = f;
|
|
22139
|
+
break;
|
|
22140
|
+
}
|
|
22141
|
+
c[f] = k;
|
|
22142
|
+
e[k] = f;
|
|
22143
|
+
f = h;
|
|
22144
|
+
}
|
|
22145
|
+
}
|
|
22146
|
+
function va(a, b) {
|
|
22147
|
+
for(var c = a.d, d = a.e, e = a.c, f = b, g = c[f];;){
|
|
22148
|
+
var h = f >> 1, k = c[h];
|
|
22149
|
+
if (0 === h || u(d[k], d[g])) {
|
|
22150
|
+
c[f] = g;
|
|
22151
|
+
e[g] = f;
|
|
22152
|
+
break;
|
|
22153
|
+
}
|
|
22154
|
+
c[f] = k;
|
|
22155
|
+
e[k] = f;
|
|
22156
|
+
f = h;
|
|
22157
|
+
}
|
|
22158
|
+
}
|
|
22159
|
+
function ma() {
|
|
22160
|
+
this.e = this.a = null;
|
|
22161
|
+
this.f = 0;
|
|
22162
|
+
this.c = this.b = this.h = this.d = !1;
|
|
22163
|
+
}
|
|
22164
|
+
function S(a) {
|
|
22165
|
+
return a.e.c.b;
|
|
22166
|
+
}
|
|
22167
|
+
function R(a) {
|
|
22168
|
+
return a.e.a.b;
|
|
22169
|
+
}
|
|
22170
|
+
commonjsGlobal.libtess = {
|
|
22171
|
+
GluTesselator: X,
|
|
22172
|
+
windingRule: {
|
|
22173
|
+
GLU_TESS_WINDING_ODD: 100130,
|
|
22174
|
+
GLU_TESS_WINDING_NONZERO: 100131,
|
|
22175
|
+
GLU_TESS_WINDING_POSITIVE: 100132,
|
|
22176
|
+
GLU_TESS_WINDING_NEGATIVE: 100133,
|
|
22177
|
+
GLU_TESS_WINDING_ABS_GEQ_TWO: 100134
|
|
22178
|
+
},
|
|
22179
|
+
primitiveType: {
|
|
22180
|
+
GL_LINE_LOOP: 2,
|
|
22181
|
+
GL_TRIANGLES: 4,
|
|
22182
|
+
GL_TRIANGLE_STRIP: 5,
|
|
22183
|
+
GL_TRIANGLE_FAN: 6
|
|
22184
|
+
},
|
|
22185
|
+
errorType: {
|
|
22186
|
+
GLU_TESS_MISSING_BEGIN_POLYGON: 100151,
|
|
22187
|
+
GLU_TESS_MISSING_END_POLYGON: 100153,
|
|
22188
|
+
GLU_TESS_MISSING_BEGIN_CONTOUR: 100152,
|
|
22189
|
+
GLU_TESS_MISSING_END_CONTOUR: 100154,
|
|
22190
|
+
GLU_TESS_COORD_TOO_LARGE: 100155,
|
|
22191
|
+
GLU_TESS_NEED_COMBINE_CALLBACK: 100156
|
|
22192
|
+
},
|
|
22193
|
+
gluEnum: {
|
|
22194
|
+
GLU_TESS_MESH: 100112,
|
|
22195
|
+
GLU_TESS_TOLERANCE: 100142,
|
|
22196
|
+
GLU_TESS_WINDING_RULE: 100140,
|
|
22197
|
+
GLU_TESS_BOUNDARY_ONLY: 100141,
|
|
22198
|
+
GLU_INVALID_ENUM: 100900,
|
|
22199
|
+
GLU_INVALID_VALUE: 100901,
|
|
22200
|
+
GLU_TESS_BEGIN: 100100,
|
|
22201
|
+
GLU_TESS_VERTEX: 100101,
|
|
22202
|
+
GLU_TESS_END: 100102,
|
|
22203
|
+
GLU_TESS_ERROR: 100103,
|
|
22204
|
+
GLU_TESS_EDGE_FLAG: 100104,
|
|
22205
|
+
GLU_TESS_COMBINE: 100105,
|
|
22206
|
+
GLU_TESS_BEGIN_DATA: 100106,
|
|
22207
|
+
GLU_TESS_VERTEX_DATA: 100107,
|
|
22208
|
+
GLU_TESS_END_DATA: 100108,
|
|
22209
|
+
GLU_TESS_ERROR_DATA: 100109,
|
|
22210
|
+
GLU_TESS_EDGE_FLAG_DATA: 100110,
|
|
22211
|
+
GLU_TESS_COMBINE_DATA: 100111
|
|
22212
|
+
}
|
|
22213
|
+
};
|
|
22214
|
+
X.prototype.gluDeleteTess = X.prototype.x;
|
|
22215
|
+
X.prototype.gluTessProperty = X.prototype.B;
|
|
22216
|
+
X.prototype.gluGetTessProperty = X.prototype.y;
|
|
22217
|
+
X.prototype.gluTessNormal = X.prototype.A;
|
|
22218
|
+
X.prototype.gluTessCallback = X.prototype.z;
|
|
22219
|
+
X.prototype.gluTessVertex = X.prototype.C;
|
|
22220
|
+
X.prototype.gluTessBeginPolygon = X.prototype.u;
|
|
22221
|
+
X.prototype.gluTessBeginContour = X.prototype.t;
|
|
22222
|
+
X.prototype.gluTessEndContour = X.prototype.v;
|
|
22223
|
+
X.prototype.gluTessEndPolygon = X.prototype.w;
|
|
22224
|
+
{
|
|
22225
|
+
module.exports = commonjsGlobal.libtess;
|
|
22226
|
+
}
|
|
22227
|
+
}(libtess_min));
|
|
22228
|
+
|
|
22229
|
+
var tessy = function initTesselator() {
|
|
22230
|
+
// function called for each vertex of tesselator output
|
|
22231
|
+
function vertexCallback(data, polyVertArray) {
|
|
22232
|
+
polyVertArray[polyVertArray.length] = data[0];
|
|
22233
|
+
polyVertArray[polyVertArray.length] = data[1];
|
|
22234
|
+
}
|
|
22235
|
+
function begincallback(type) {
|
|
22236
|
+
if (type !== libtess_min.exports.primitiveType.GL_TRIANGLES) {
|
|
22237
|
+
console.info("expected TRIANGLES but got type: " + type);
|
|
22238
|
+
}
|
|
22239
|
+
}
|
|
22240
|
+
function errorcallback(errno) {
|
|
22241
|
+
console.error("error callback, error number: " + errno);
|
|
22242
|
+
}
|
|
22243
|
+
// callback for when segments intersect and must be split
|
|
22244
|
+
function combinecallback(coords, data, weight) {
|
|
22245
|
+
// console.log('combine callback');
|
|
22246
|
+
return [
|
|
22247
|
+
coords[0],
|
|
22248
|
+
coords[1],
|
|
22249
|
+
coords[2]
|
|
22250
|
+
];
|
|
22251
|
+
}
|
|
22252
|
+
function edgeCallback(flag) {
|
|
22253
|
+
// don't really care about the flag, but need no-strip/no-fan behavior
|
|
22254
|
+
// console.log('edge flag: ' + flag);
|
|
22255
|
+
}
|
|
22256
|
+
var tessy = new libtess_min.exports.GluTesselator();
|
|
22257
|
+
// tessy.gluTessProperty(libtess.gluEnum.GLU_TESS_WINDING_RULE, libtess.windingRule.GLU_TESS_WINDING_POSITIVE);
|
|
22258
|
+
tessy.gluTessCallback(libtess_min.exports.gluEnum.GLU_TESS_VERTEX_DATA, vertexCallback);
|
|
22259
|
+
tessy.gluTessCallback(libtess_min.exports.gluEnum.GLU_TESS_BEGIN, begincallback);
|
|
22260
|
+
tessy.gluTessCallback(libtess_min.exports.gluEnum.GLU_TESS_ERROR, errorcallback);
|
|
22261
|
+
tessy.gluTessCallback(libtess_min.exports.gluEnum.GLU_TESS_COMBINE, combinecallback);
|
|
22262
|
+
tessy.gluTessCallback(libtess_min.exports.gluEnum.GLU_TESS_EDGE_FLAG, edgeCallback);
|
|
22263
|
+
return tessy;
|
|
22264
|
+
}();
|
|
22265
|
+
function triangulate(contours) {
|
|
22266
|
+
// libtess will take 3d verts and flatten to a plane for tesselation
|
|
22267
|
+
// since only doing 2d tesselation here, provide z=1 normal to skip
|
|
22268
|
+
// iterating over verts only to get the same answer.
|
|
22269
|
+
// comment out to test normal-generation code
|
|
22270
|
+
tessy.gluTessNormal(0, 0, 1);
|
|
22271
|
+
var triangleVerts = [];
|
|
22272
|
+
tessy.gluTessBeginPolygon(triangleVerts);
|
|
22273
|
+
for(var i = 0; i < contours.length; i++){
|
|
22274
|
+
tessy.gluTessBeginContour();
|
|
22275
|
+
var contour = contours[i];
|
|
22276
|
+
for(var j = 0; j < contour.length; j += 2){
|
|
22277
|
+
var coords = [
|
|
22278
|
+
contour[j],
|
|
22279
|
+
contour[j + 1],
|
|
22280
|
+
0
|
|
22281
|
+
];
|
|
22282
|
+
tessy.gluTessVertex(coords, coords);
|
|
22283
|
+
}
|
|
22284
|
+
tessy.gluTessEndContour();
|
|
22285
|
+
}
|
|
22286
|
+
// finish polygon
|
|
22287
|
+
tessy.gluTessEndPolygon();
|
|
22288
|
+
return triangleVerts;
|
|
22289
|
+
}
|
|
22290
|
+
|
|
22291
|
+
var ShapeComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
22292
|
+
_inherits(ShapeComponent, RendererComponent);
|
|
22293
|
+
function ShapeComponent(engine) {
|
|
22294
|
+
var _this;
|
|
22295
|
+
_this = RendererComponent.call(this, engine) || this;
|
|
22296
|
+
_this.path = new GraphicsPath();
|
|
22297
|
+
_this.curveValues = [];
|
|
22298
|
+
_this.dirty = false;
|
|
22299
|
+
_this.vert = "\nprecision highp float;\n\nattribute vec3 aPos;//x y\n\nvarying vec4 vColor;\n\nuniform vec4 _Color;\nuniform mat4 effects_MatrixVP;\nuniform mat4 effects_MatrixInvV;\nuniform mat4 effects_ObjectToWorld;\n\nvoid main() {\n vColor = _Color;\n vec4 pos = vec4(aPos.xyz, 1.0);\n gl_Position = effects_MatrixVP * effects_ObjectToWorld * pos;\n}\n";
|
|
22300
|
+
_this.frag = "\nprecision highp float;\n\nvarying vec4 vColor;\n\nvoid main() {\n vec4 color = vec4(1.0,1.0,1.0,1.0);\n gl_FragColor = color;\n}\n";
|
|
22301
|
+
if (!_this.geometry) {
|
|
22302
|
+
_this.geometry = Geometry.create(engine, {
|
|
22303
|
+
attributes: {
|
|
22304
|
+
aPos: {
|
|
22305
|
+
type: glContext.FLOAT,
|
|
22306
|
+
size: 3,
|
|
22307
|
+
data: new Float32Array([
|
|
22308
|
+
-0.5,
|
|
22309
|
+
0.5,
|
|
22310
|
+
0,
|
|
22311
|
+
-0.5,
|
|
22312
|
+
-0.5,
|
|
22313
|
+
0,
|
|
22314
|
+
0.5,
|
|
22315
|
+
0.5,
|
|
22316
|
+
0,
|
|
22317
|
+
0.5,
|
|
22318
|
+
-0.5,
|
|
22319
|
+
0
|
|
22320
|
+
])
|
|
22321
|
+
},
|
|
22322
|
+
aUV: {
|
|
22323
|
+
type: glContext.FLOAT,
|
|
22324
|
+
size: 2,
|
|
22325
|
+
data: new Float32Array()
|
|
22326
|
+
}
|
|
22327
|
+
},
|
|
22328
|
+
mode: glContext.TRIANGLES,
|
|
22329
|
+
drawCount: 4
|
|
22330
|
+
});
|
|
22331
|
+
}
|
|
22332
|
+
if (!_this.material) {
|
|
22333
|
+
var materialProps = {
|
|
22334
|
+
shader: {
|
|
22335
|
+
vertex: _this.vert,
|
|
22336
|
+
fragment: _this.frag,
|
|
22337
|
+
glslVersion: GLSLVersion.GLSL1
|
|
22338
|
+
}
|
|
22339
|
+
};
|
|
22340
|
+
_this.material = Material.create(engine, materialProps);
|
|
22341
|
+
_this.material.setColor("_Color", new Color(1, 1, 1, 1));
|
|
22342
|
+
_this.material.depthMask = true;
|
|
22343
|
+
_this.material.depthTest = true;
|
|
22344
|
+
_this.material.blending = true;
|
|
22345
|
+
}
|
|
22346
|
+
return _this;
|
|
22347
|
+
}
|
|
22348
|
+
var _proto = ShapeComponent.prototype;
|
|
22349
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
22350
|
+
if (this.dirty) {
|
|
22351
|
+
this.path.clear();
|
|
22352
|
+
this.path.moveTo(this.curveValues[this.curveValues.length - 1].point.x, this.curveValues[this.curveValues.length - 1].point.y);
|
|
22353
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.curveValues), _step; !(_step = _iterator()).done;){
|
|
22354
|
+
var curveValue = _step.value;
|
|
22355
|
+
var point = curveValue.point;
|
|
22356
|
+
var control1 = curveValue.controlPoint1;
|
|
22357
|
+
var control2 = curveValue.controlPoint2;
|
|
22358
|
+
this.path.bezierCurveTo(control1.x, control1.y, control2.x, control2.y, point.x, point.y, 1);
|
|
22359
|
+
}
|
|
22360
|
+
this.buildGeometryFromPath(this.path.shapePath);
|
|
22361
|
+
this.dirty = false;
|
|
22362
|
+
}
|
|
22363
|
+
};
|
|
22364
|
+
_proto.render = function render(renderer) {
|
|
22365
|
+
if (renderer.renderingData.currentFrame.globalUniforms) {
|
|
22366
|
+
renderer.setGlobalMatrix("effects_ObjectToWorld", this.transform.getWorldMatrix());
|
|
22367
|
+
}
|
|
22368
|
+
renderer.drawGeometry(this.geometry, this.material);
|
|
22369
|
+
};
|
|
22370
|
+
_proto.buildGeometryFromPath = function buildGeometryFromPath(shapePath) {
|
|
22371
|
+
var shapePrimitives = shapePath.shapePrimitives;
|
|
22372
|
+
var vertices = [];
|
|
22373
|
+
// triangulate shapePrimitive
|
|
22374
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(shapePrimitives), _step; !(_step = _iterator()).done;){
|
|
22375
|
+
var shapePrimitive = _step.value;
|
|
22376
|
+
var _vertices;
|
|
22377
|
+
var shape = shapePrimitive.shape;
|
|
22378
|
+
(_vertices = vertices).push.apply(_vertices, [].concat(triangulate([
|
|
22379
|
+
shape.points
|
|
22380
|
+
])));
|
|
22381
|
+
}
|
|
22382
|
+
// build vertices and uvs
|
|
22383
|
+
var vertexCount = vertices.length / 2;
|
|
22384
|
+
var positionArray = this.geometry.getAttributeData("aPos");
|
|
22385
|
+
var uvArray = this.geometry.getAttributeData("aUV");
|
|
22386
|
+
if (!positionArray || positionArray.length < vertexCount * 3) {
|
|
22387
|
+
positionArray = new Float32Array(vertexCount * 3);
|
|
22388
|
+
}
|
|
22389
|
+
if (!uvArray || uvArray.length < vertexCount * 2) {
|
|
22390
|
+
uvArray = new Float32Array(vertexCount * 2);
|
|
22391
|
+
}
|
|
22392
|
+
for(var i = 0; i < vertexCount; i++){
|
|
22393
|
+
var pointsOffset = i * 3;
|
|
22394
|
+
var positionArrayOffset = i * 2;
|
|
22395
|
+
var uvOffset = i * 2;
|
|
22396
|
+
positionArray[pointsOffset] = vertices[positionArrayOffset];
|
|
22397
|
+
positionArray[pointsOffset + 1] = vertices[positionArrayOffset + 1];
|
|
22398
|
+
positionArray[pointsOffset + 2] = 0;
|
|
22399
|
+
uvArray[uvOffset] = positionArray[pointsOffset];
|
|
22400
|
+
uvArray[uvOffset + 1] = positionArray[pointsOffset + 1];
|
|
22401
|
+
}
|
|
22402
|
+
this.geometry.setAttributeData("aPos", positionArray);
|
|
22403
|
+
this.geometry.setAttributeData("aUV", uvArray);
|
|
22404
|
+
this.geometry.setDrawCount(vertexCount);
|
|
22405
|
+
};
|
|
22406
|
+
_proto.fromData = function fromData(data) {
|
|
22407
|
+
RendererComponent.prototype.fromData.call(this, data);
|
|
22408
|
+
var points = data.param.points;
|
|
22409
|
+
var easingIns = data.param.easingIn;
|
|
22410
|
+
var easingOuts = data.param.easingOut;
|
|
22411
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(data.param.shapes), _step; !(_step = _iterator()).done;){
|
|
22412
|
+
var shape = _step.value;
|
|
22413
|
+
var indices = shape.indexes;
|
|
22414
|
+
for(var i = 1; i < indices.length; i++){
|
|
22415
|
+
var pointIndex = indices[i];
|
|
22416
|
+
var lastPointIndex = indices[i - 1];
|
|
22417
|
+
this.curveValues.push({
|
|
22418
|
+
point: points[pointIndex.point],
|
|
22419
|
+
controlPoint1: easingOuts[lastPointIndex.easingOut],
|
|
22420
|
+
controlPoint2: easingIns[pointIndex.easingIn]
|
|
22421
|
+
});
|
|
22422
|
+
}
|
|
22423
|
+
// Push the last curve
|
|
22424
|
+
this.curveValues.push({
|
|
22425
|
+
point: points[indices[0].point],
|
|
22426
|
+
controlPoint1: easingOuts[indices[indices.length - 1].easingOut],
|
|
22427
|
+
controlPoint2: easingIns[indices[0].easingIn]
|
|
22428
|
+
});
|
|
22429
|
+
}
|
|
22430
|
+
this.dirty = true;
|
|
22431
|
+
};
|
|
22432
|
+
return ShapeComponent;
|
|
22433
|
+
}(RendererComponent);
|
|
22434
|
+
ShapeComponent = __decorate([
|
|
22435
|
+
effectsClass("ShapeComponent")
|
|
22436
|
+
], ShapeComponent);
|
|
22437
|
+
var ComponentShapeType;
|
|
22438
|
+
(function(ComponentShapeType) {
|
|
22439
|
+
/**
|
|
22440
|
+
* 自定义图形
|
|
22441
|
+
*/ ComponentShapeType[ComponentShapeType["CUSTOM"] = 0] = "CUSTOM";
|
|
22442
|
+
/**
|
|
22443
|
+
* 矩形
|
|
22444
|
+
*/ ComponentShapeType[ComponentShapeType["RECTANGLE"] = 1] = "RECTANGLE";
|
|
22445
|
+
/**
|
|
22446
|
+
* 椭圆
|
|
22447
|
+
*/ ComponentShapeType[ComponentShapeType["ELLIPSE"] = 2] = "ELLIPSE";
|
|
22448
|
+
/**
|
|
22449
|
+
* 多边形
|
|
22450
|
+
*/ ComponentShapeType[ComponentShapeType["POLYGON"] = 3] = "POLYGON";
|
|
22451
|
+
/**
|
|
22452
|
+
* 星形
|
|
22453
|
+
*/ ComponentShapeType[ComponentShapeType["STAR"] = 4] = "STAR";
|
|
22454
|
+
})(ComponentShapeType || (ComponentShapeType = {}));
|
|
22455
|
+
var ShapeConnectType;
|
|
22456
|
+
(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
|
|
22457
|
+
var ShapePointType;
|
|
22458
|
+
(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
|
|
22459
|
+
|
|
20794
22460
|
var EventEmitter = function EventEmitter() {
|
|
20795
22461
|
var _this = this;
|
|
20796
22462
|
var _this1 = this;
|
|
@@ -21160,21 +22826,21 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
21160
22826
|
return now - this.duration > 0.001;
|
|
21161
22827
|
};
|
|
21162
22828
|
_proto.find = function find(name) {
|
|
22829
|
+
var _queue;
|
|
21163
22830
|
if (this.name === name) {
|
|
21164
22831
|
return this;
|
|
21165
22832
|
}
|
|
21166
|
-
|
|
21167
|
-
|
|
21168
|
-
|
|
21169
|
-
|
|
21170
|
-
|
|
21171
|
-
|
|
21172
|
-
|
|
21173
|
-
|
|
21174
|
-
|
|
21175
|
-
if (res) {
|
|
21176
|
-
return res;
|
|
22833
|
+
var queue = [];
|
|
22834
|
+
(_queue = queue).push.apply(_queue, [].concat(this.children));
|
|
22835
|
+
var index = 0;
|
|
22836
|
+
while(index < queue.length){
|
|
22837
|
+
var _queue1;
|
|
22838
|
+
var item = queue[index];
|
|
22839
|
+
index++;
|
|
22840
|
+
if (item.name === name) {
|
|
22841
|
+
return item;
|
|
21177
22842
|
}
|
|
22843
|
+
(_queue1 = queue).push.apply(_queue1, [].concat(item.children));
|
|
21178
22844
|
}
|
|
21179
22845
|
return undefined;
|
|
21180
22846
|
};
|
|
@@ -23918,15 +25584,22 @@ function passRenderLevel(l, renderLevel) {
|
|
|
23918
25584
|
return false;
|
|
23919
25585
|
}
|
|
23920
25586
|
|
|
23921
|
-
|
|
23922
|
-
|
|
23923
|
-
|
|
23924
|
-
|
|
23925
|
-
|
|
23926
|
-
|
|
23927
|
-
|
|
23928
|
-
|
|
23929
|
-
|
|
25587
|
+
var Scene;
|
|
25588
|
+
(function(Scene) {
|
|
25589
|
+
function isJSONObject(scene) {
|
|
25590
|
+
return isObject(scene) && "jsonScene" in scene;
|
|
25591
|
+
}
|
|
25592
|
+
// JSON 对象
|
|
25593
|
+
Scene.isJSONObject = isJSONObject;
|
|
25594
|
+
function isURL(scene) {
|
|
25595
|
+
return isObject(scene) && "url" in scene;
|
|
25596
|
+
}
|
|
25597
|
+
Scene.isURL = isURL;
|
|
25598
|
+
function isWithOptions(scene) {
|
|
25599
|
+
return isObject(scene) && "options" in scene;
|
|
25600
|
+
}
|
|
25601
|
+
Scene.isWithOptions = isWithOptions;
|
|
25602
|
+
})(Scene || (Scene = {}));
|
|
23930
25603
|
|
|
23931
25604
|
function getBackgroundImage(template, variables) {
|
|
23932
25605
|
var templateBackground;
|
|
@@ -24051,13 +25724,12 @@ var seed = 1;
|
|
|
24051
25724
|
*/ _proto.loadScene = function loadScene(url, renderer, options) {
|
|
24052
25725
|
var _this = this;
|
|
24053
25726
|
return _async_to_generator(function() {
|
|
24054
|
-
var
|
|
25727
|
+
var rawJSON, assetUrl, startTime, timeInfoMessages, gpuInstance, _gpuInstance_detail_compressedTexture, compressedTexture, timeInfos, loadTimer, cancelLoading, waitPromise, hookTimeInfo, loadResourcePromise;
|
|
24055
25728
|
return __generator(this, function(_state) {
|
|
24056
25729
|
assetUrl = isString(url) ? url : _this.id;
|
|
24057
25730
|
startTime = performance.now();
|
|
24058
25731
|
timeInfoMessages = [];
|
|
24059
25732
|
gpuInstance = renderer == null ? void 0 : renderer.engine.gpuCapability;
|
|
24060
|
-
asyncShaderCompile = (_gpuInstance_detail_asyncShaderCompile = gpuInstance == null ? void 0 : (_gpuInstance_detail = gpuInstance.detail) == null ? void 0 : _gpuInstance_detail.asyncShaderCompile) != null ? _gpuInstance_detail_asyncShaderCompile : false;
|
|
24061
25733
|
compressedTexture = (_gpuInstance_detail_compressedTexture = gpuInstance == null ? void 0 : gpuInstance.detail.compressedTexture) != null ? _gpuInstance_detail_compressedTexture : COMPRESSED_TEXTURE.NONE;
|
|
24062
25734
|
timeInfos = {};
|
|
24063
25735
|
cancelLoading = false;
|
|
@@ -24110,81 +25782,55 @@ var seed = 1;
|
|
|
24110
25782
|
});
|
|
24111
25783
|
});
|
|
24112
25784
|
loadResourcePromise = /*#__PURE__*/ _async_to_generator(function() {
|
|
24113
|
-
var scene,
|
|
25785
|
+
var scene, link, _ref, jsonScene, pluginSystem, _jsonScene_bins, bins, images, compositions, fonts, _ref1, loadedBins, loadedImages, i, i1, imageAsset, loadedTextures, totalTime;
|
|
24114
25786
|
return __generator(this, function(_state) {
|
|
24115
25787
|
switch(_state.label){
|
|
24116
25788
|
case 0:
|
|
24117
|
-
if (!
|
|
24118
|
-
3,
|
|
24119
|
-
1
|
|
24120
|
-
];
|
|
24121
|
-
// TODO: 原 JSONLoader contructor 判断是否兼容
|
|
24122
|
-
rawJSON = url;
|
|
24123
|
-
_this.baseUrl = location.href;
|
|
24124
|
-
return [
|
|
25789
|
+
if (!isString(url)) return [
|
|
24125
25790
|
3,
|
|
24126
|
-
|
|
25791
|
+
2
|
|
24127
25792
|
];
|
|
24128
|
-
case 1:
|
|
24129
25793
|
// 兼容相对路径
|
|
24130
|
-
|
|
24131
|
-
_this.baseUrl =
|
|
25794
|
+
link = new URL(url, location.href).href;
|
|
25795
|
+
_this.baseUrl = link;
|
|
24132
25796
|
return [
|
|
24133
25797
|
4,
|
|
24134
25798
|
hookTimeInfo("loadJSON", function() {
|
|
24135
|
-
return _this.loadJSON(
|
|
25799
|
+
return _this.loadJSON(link);
|
|
24136
25800
|
})
|
|
24137
25801
|
];
|
|
24138
|
-
case
|
|
25802
|
+
case 1:
|
|
24139
25803
|
rawJSON = _state.sent();
|
|
25804
|
+
return [
|
|
25805
|
+
3,
|
|
25806
|
+
3
|
|
25807
|
+
];
|
|
25808
|
+
case 2:
|
|
25809
|
+
// url 为 spec.JSONScene 或 Scene 对象
|
|
25810
|
+
rawJSON = url;
|
|
25811
|
+
_this.baseUrl = location.href;
|
|
24140
25812
|
_state.label = 3;
|
|
24141
25813
|
case 3:
|
|
24142
|
-
if (!
|
|
25814
|
+
if (!Scene.isJSONObject(rawJSON)) return [
|
|
24143
25815
|
3,
|
|
24144
|
-
|
|
25816
|
+
4
|
|
24145
25817
|
];
|
|
24146
25818
|
// 已经加载过的 可能需要更新数据模板
|
|
24147
25819
|
scene = _extends({}, rawJSON);
|
|
24148
|
-
if (!(_this.options && _this.options.variables && Object.keys(_this.options.variables).length !== 0)) return [
|
|
24149
|
-
3,
|
|
24150
|
-
5
|
|
24151
|
-
];
|
|
24152
|
-
_rawJSON_jsonScene = rawJSON.jsonScene, rawImages = _rawJSON_jsonScene.images;
|
|
24153
|
-
images = scene.images;
|
|
24154
|
-
for(i = 0; i < rawImages.length; i++){
|
|
24155
|
-
// 仅重新加载数据模板对应的图片
|
|
24156
|
-
if (_instanceof1(images[i], HTMLCanvasElement)) {
|
|
24157
|
-
images[i] = rawImages[i];
|
|
24158
|
-
}
|
|
24159
|
-
}
|
|
24160
|
-
return [
|
|
24161
|
-
4,
|
|
24162
|
-
hookTimeInfo("processImages", function() {
|
|
24163
|
-
return _this.processImages(images, compressedTexture);
|
|
24164
|
-
})
|
|
24165
|
-
];
|
|
24166
|
-
case 4:
|
|
24167
|
-
scene.images = _state.sent();
|
|
24168
|
-
// 更新 TextureOptions 中的 image 指向
|
|
24169
|
-
for(i1 = 0; i1 < scene.images.length; i1++){
|
|
24170
|
-
scene.textureOptions[i1].image = scene.images[i1];
|
|
24171
|
-
}
|
|
24172
|
-
_state.label = 5;
|
|
24173
|
-
case 5:
|
|
24174
25820
|
return [
|
|
24175
25821
|
3,
|
|
24176
|
-
|
|
25822
|
+
9
|
|
24177
25823
|
];
|
|
24178
|
-
case
|
|
25824
|
+
case 4:
|
|
24179
25825
|
return [
|
|
24180
25826
|
4,
|
|
24181
25827
|
hookTimeInfo("processJSON", function() {
|
|
24182
25828
|
return _this.processJSON(rawJSON);
|
|
24183
25829
|
})
|
|
24184
25830
|
];
|
|
24185
|
-
case
|
|
24186
|
-
_ref = _state.sent(),
|
|
24187
|
-
_jsonScene_bins = jsonScene.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins,
|
|
25831
|
+
case 5:
|
|
25832
|
+
_ref = _state.sent(), jsonScene = _ref.jsonScene, pluginSystem = _ref.pluginSystem;
|
|
25833
|
+
_jsonScene_bins = jsonScene.bins, bins = _jsonScene_bins === void 0 ? [] : _jsonScene_bins, images = jsonScene.images, compositions = jsonScene.compositions, fonts = jsonScene.fonts;
|
|
24188
25834
|
return [
|
|
24189
25835
|
4,
|
|
24190
25836
|
Promise.all([
|
|
@@ -24192,38 +25838,36 @@ var seed = 1;
|
|
|
24192
25838
|
return _this.processBins(bins);
|
|
24193
25839
|
}),
|
|
24194
25840
|
hookTimeInfo("processImages", function() {
|
|
24195
|
-
return _this.processImages(
|
|
25841
|
+
return _this.processImages(images, compressedTexture);
|
|
24196
25842
|
}),
|
|
24197
|
-
hookTimeInfo(""
|
|
25843
|
+
hookTimeInfo("precompile", function() {
|
|
24198
25844
|
return _this.precompile(compositions, pluginSystem, renderer, options);
|
|
25845
|
+
}),
|
|
25846
|
+
hookTimeInfo("processFontURL", function() {
|
|
25847
|
+
return _this.processFontURL(fonts);
|
|
24199
25848
|
})
|
|
24200
25849
|
])
|
|
24201
25850
|
];
|
|
24202
|
-
case
|
|
25851
|
+
case 6:
|
|
24203
25852
|
_ref1 = _state.sent(), loadedBins = _ref1[0], loadedImages = _ref1[1];
|
|
25853
|
+
for(i = 0; i < images.length; i++){
|
|
25854
|
+
_this.assets[images[i].id] = loadedImages[i];
|
|
25855
|
+
}
|
|
24204
25856
|
if (renderer) {
|
|
24205
|
-
for(
|
|
25857
|
+
for(i1 = 0; i1 < images.length; i1++){
|
|
24206
25858
|
imageAsset = new ImageAsset(renderer.engine);
|
|
24207
|
-
imageAsset.data = loadedImages[
|
|
24208
|
-
imageAsset.setInstanceId(
|
|
25859
|
+
imageAsset.data = loadedImages[i1];
|
|
25860
|
+
imageAsset.setInstanceId(images[i1].id);
|
|
24209
25861
|
renderer.engine.addInstance(imageAsset);
|
|
24210
25862
|
}
|
|
24211
25863
|
}
|
|
24212
|
-
return [
|
|
24213
|
-
4,
|
|
24214
|
-
hookTimeInfo("processFontURL", function() {
|
|
24215
|
-
return _this.processFontURL(fonts);
|
|
24216
|
-
})
|
|
24217
|
-
];
|
|
24218
|
-
case 9:
|
|
24219
|
-
_state.sent();
|
|
24220
25864
|
return [
|
|
24221
25865
|
4,
|
|
24222
25866
|
hookTimeInfo("processTextures", function() {
|
|
24223
|
-
return _this.processTextures(loadedImages, loadedBins, jsonScene
|
|
25867
|
+
return _this.processTextures(loadedImages, loadedBins, jsonScene);
|
|
24224
25868
|
})
|
|
24225
25869
|
];
|
|
24226
|
-
case
|
|
25870
|
+
case 7:
|
|
24227
25871
|
loadedTextures = _state.sent();
|
|
24228
25872
|
scene = {
|
|
24229
25873
|
timeInfos: timeInfos,
|
|
@@ -24232,7 +25876,6 @@ var seed = 1;
|
|
|
24232
25876
|
storage: {},
|
|
24233
25877
|
pluginSystem: pluginSystem,
|
|
24234
25878
|
jsonScene: jsonScene,
|
|
24235
|
-
usedImages: usedImages,
|
|
24236
25879
|
images: loadedImages,
|
|
24237
25880
|
textureOptions: loadedTextures,
|
|
24238
25881
|
bins: loadedBins
|
|
@@ -24244,10 +25887,10 @@ var seed = 1;
|
|
|
24244
25887
|
return pluginSystem.loadResources(scene, _this.options);
|
|
24245
25888
|
})
|
|
24246
25889
|
];
|
|
24247
|
-
case
|
|
25890
|
+
case 8:
|
|
24248
25891
|
_state.sent();
|
|
24249
|
-
_state.label =
|
|
24250
|
-
case
|
|
25892
|
+
_state.label = 9;
|
|
25893
|
+
case 9:
|
|
24251
25894
|
totalTime = performance.now() - startTime;
|
|
24252
25895
|
logger.info("Load asset: totalTime: " + totalTime.toFixed(4) + "ms " + timeInfoMessages.join(" ") + ", url: " + assetUrl + ".");
|
|
24253
25896
|
window.clearTimeout(loadTimer);
|
|
@@ -24275,7 +25918,6 @@ var seed = 1;
|
|
|
24275
25918
|
};
|
|
24276
25919
|
_proto.precompile = function precompile(compositions, pluginSystem, renderer, options) {
|
|
24277
25920
|
return _async_to_generator(function() {
|
|
24278
|
-
var shaderLibrary;
|
|
24279
25921
|
return __generator(this, function(_state) {
|
|
24280
25922
|
switch(_state.label){
|
|
24281
25923
|
case 0:
|
|
@@ -24284,22 +25926,11 @@ var seed = 1;
|
|
|
24284
25926
|
2
|
|
24285
25927
|
];
|
|
24286
25928
|
}
|
|
24287
|
-
shaderLibrary = renderer == null ? void 0 : renderer.getShaderLibrary();
|
|
24288
25929
|
return [
|
|
24289
25930
|
4,
|
|
24290
25931
|
pluginSystem == null ? void 0 : pluginSystem.precompile(compositions, renderer, options)
|
|
24291
25932
|
];
|
|
24292
25933
|
case 1:
|
|
24293
|
-
_state.sent();
|
|
24294
|
-
return [
|
|
24295
|
-
4,
|
|
24296
|
-
new Promise(function(resolve) {
|
|
24297
|
-
shaderLibrary == null ? void 0 : shaderLibrary.compileAllShaders(function() {
|
|
24298
|
-
resolve(null);
|
|
24299
|
-
});
|
|
24300
|
-
})
|
|
24301
|
-
];
|
|
24302
|
-
case 2:
|
|
24303
25934
|
_state.sent();
|
|
24304
25935
|
return [
|
|
24305
25936
|
2
|
|
@@ -24311,12 +25942,12 @@ var seed = 1;
|
|
|
24311
25942
|
_proto.processJSON = function processJSON(json) {
|
|
24312
25943
|
var _this = this;
|
|
24313
25944
|
return _async_to_generator(function() {
|
|
24314
|
-
var jsonScene, _jsonScene_plugins, plugins,
|
|
25945
|
+
var jsonScene, _jsonScene_plugins, plugins, pluginSystem;
|
|
24315
25946
|
return __generator(this, function(_state) {
|
|
24316
25947
|
switch(_state.label){
|
|
24317
25948
|
case 0:
|
|
24318
25949
|
jsonScene = getStandardJSON(json);
|
|
24319
|
-
_jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins
|
|
25950
|
+
_jsonScene_plugins = jsonScene.plugins, plugins = _jsonScene_plugins === void 0 ? [] : _jsonScene_plugins;
|
|
24320
25951
|
pluginSystem = new PluginSystem(plugins);
|
|
24321
25952
|
return [
|
|
24322
25953
|
4,
|
|
@@ -24324,20 +25955,9 @@ var seed = 1;
|
|
|
24324
25955
|
];
|
|
24325
25956
|
case 1:
|
|
24326
25957
|
_state.sent();
|
|
24327
|
-
renderLevel = _this.options.renderLevel;
|
|
24328
|
-
usedImages = {};
|
|
24329
|
-
if (imgUsage) {
|
|
24330
|
-
// TODO: 考虑放到独立的 fix 文件
|
|
24331
|
-
fixOldImageUsage(usedImages, sceneCompositions, imgUsage, images, renderLevel);
|
|
24332
|
-
} else {
|
|
24333
|
-
images == null ? void 0 : images.forEach(function(_, i) {
|
|
24334
|
-
usedImages[i] = true;
|
|
24335
|
-
});
|
|
24336
|
-
}
|
|
24337
25958
|
return [
|
|
24338
25959
|
2,
|
|
24339
25960
|
{
|
|
24340
|
-
usedImages: usedImages,
|
|
24341
25961
|
jsonScene: jsonScene,
|
|
24342
25962
|
pluginSystem: pluginSystem
|
|
24343
25963
|
}
|
|
@@ -24409,7 +26029,6 @@ var seed = 1;
|
|
|
24409
26029
|
];
|
|
24410
26030
|
case 2:
|
|
24411
26031
|
_state.sent();
|
|
24412
|
-
//@ts-expect-error
|
|
24413
26032
|
document.fonts.add(fontFace);
|
|
24414
26033
|
AssetManager.fonts.add(font.fontFamily);
|
|
24415
26034
|
return [
|
|
@@ -24491,6 +26110,10 @@ var seed = 1;
|
|
|
24491
26110
|
3,
|
|
24492
26111
|
3
|
|
24493
26112
|
];
|
|
26113
|
+
_this.assets[idx] = {
|
|
26114
|
+
url: resultImage.src,
|
|
26115
|
+
type: TextureSourceType.video
|
|
26116
|
+
};
|
|
24494
26117
|
return [
|
|
24495
26118
|
2,
|
|
24496
26119
|
resultImage
|
|
@@ -24500,6 +26123,10 @@ var seed = 1;
|
|
|
24500
26123
|
if (background && Array.isArray(url) && variables) {
|
|
24501
26124
|
variables[background.name] = resultImage.src;
|
|
24502
26125
|
}
|
|
26126
|
+
_this.assets[idx] = {
|
|
26127
|
+
url: resultImage.src,
|
|
26128
|
+
type: TextureSourceType.image
|
|
26129
|
+
};
|
|
24503
26130
|
return [
|
|
24504
26131
|
4,
|
|
24505
26132
|
combineImageTemplate(resultImage, template, variables)
|
|
@@ -24542,12 +26169,6 @@ var seed = 1;
|
|
|
24542
26169
|
_this.loadBins(bufferURL)
|
|
24543
26170
|
];
|
|
24544
26171
|
}
|
|
24545
|
-
} else if ("sourceType" in img) {
|
|
24546
|
-
// TODO: 确定是否有用
|
|
24547
|
-
return [
|
|
24548
|
-
2,
|
|
24549
|
-
img
|
|
24550
|
-
];
|
|
24551
26172
|
} else if (_instanceof1(img, HTMLImageElement) || _instanceof1(img, HTMLCanvasElement) || _instanceof1(img, HTMLVideoElement) || _instanceof1(img, Texture)) {
|
|
24552
26173
|
return [
|
|
24553
26174
|
2,
|
|
@@ -24598,7 +26219,7 @@ var seed = 1;
|
|
|
24598
26219
|
});
|
|
24599
26220
|
})();
|
|
24600
26221
|
};
|
|
24601
|
-
_proto.processTextures = function processTextures(images, bins, jsonScene
|
|
26222
|
+
_proto.processTextures = function processTextures(images, bins, jsonScene) {
|
|
24602
26223
|
var _this = this;
|
|
24603
26224
|
return _async_to_generator(function() {
|
|
24604
26225
|
var _jsonScene_textures, textures, jobs;
|
|
@@ -24609,7 +26230,7 @@ var seed = 1;
|
|
|
24609
26230
|
};
|
|
24610
26231
|
});
|
|
24611
26232
|
jobs = textures.map(/*#__PURE__*/ _async_to_generator(function(textureOptions, idx) {
|
|
24612
|
-
var e, source, image, texture;
|
|
26233
|
+
var e, source, id, image, texture;
|
|
24613
26234
|
return __generator(this, function(_state) {
|
|
24614
26235
|
switch(_state.label){
|
|
24615
26236
|
case 0:
|
|
@@ -24633,7 +26254,7 @@ var seed = 1;
|
|
|
24633
26254
|
]);
|
|
24634
26255
|
return [
|
|
24635
26256
|
4,
|
|
24636
|
-
deserializeMipmapTexture(textureOptions, bins,
|
|
26257
|
+
deserializeMipmapTexture(textureOptions, bins, _this.assets, jsonScene.bins)
|
|
24637
26258
|
];
|
|
24638
26259
|
case 2:
|
|
24639
26260
|
return [
|
|
@@ -24644,12 +26265,12 @@ var seed = 1;
|
|
|
24644
26265
|
e = _state.sent();
|
|
24645
26266
|
throw new Error("Load texture " + idx + " fails, error message: " + e + ".");
|
|
24646
26267
|
case 4:
|
|
24647
|
-
source = textureOptions.source;
|
|
26268
|
+
source = textureOptions.source, id = textureOptions.id;
|
|
24648
26269
|
if (!isObject(source)) return [
|
|
24649
26270
|
3,
|
|
24650
26271
|
5
|
|
24651
26272
|
];
|
|
24652
|
-
image =
|
|
26273
|
+
image = _this.assets[source.id];
|
|
24653
26274
|
return [
|
|
24654
26275
|
3,
|
|
24655
26276
|
7
|
|
@@ -24668,9 +26289,7 @@ var seed = 1;
|
|
|
24668
26289
|
_state.label = 7;
|
|
24669
26290
|
case 7:
|
|
24670
26291
|
if (image) {
|
|
24671
|
-
texture = createTextureOptionsBySource(image, _this.assets[idx]);
|
|
24672
|
-
texture.id = textureOptions.id;
|
|
24673
|
-
texture.dataType = DataType.Texture;
|
|
26292
|
+
texture = createTextureOptionsBySource(image, _this.assets[idx], id);
|
|
24674
26293
|
return [
|
|
24675
26294
|
2,
|
|
24676
26295
|
texture.sourceType === TextureSourceType.compressed ? texture : _extends({}, texture, textureOptions)
|
|
@@ -24731,11 +26350,6 @@ var seed = 1;
|
|
|
24731
26350
|
return window.clearTimeout(id);
|
|
24732
26351
|
});
|
|
24733
26352
|
}
|
|
24734
|
-
for(var key in this.assets){
|
|
24735
|
-
var _asset_dispose;
|
|
24736
|
-
var asset = this.assets[key];
|
|
24737
|
-
asset == null ? void 0 : (_asset_dispose = asset.dispose) == null ? void 0 : _asset_dispose.call(asset);
|
|
24738
|
-
}
|
|
24739
26353
|
this.assets = {};
|
|
24740
26354
|
this.timers = [];
|
|
24741
26355
|
};
|
|
@@ -24744,55 +26358,44 @@ var seed = 1;
|
|
|
24744
26358
|
/**
|
|
24745
26359
|
* 自定义文本缓存,随页面销毁而销毁
|
|
24746
26360
|
*/ AssetManager.fonts = new Set();
|
|
24747
|
-
function
|
|
24748
|
-
|
|
24749
|
-
|
|
24750
|
-
|
|
24751
|
-
|
|
24752
|
-
for(var j = 0; j < ids.length; j++){
|
|
24753
|
-
var id1 = ids[j];
|
|
24754
|
-
var tag = images[id1].renderLevel;
|
|
24755
|
-
if (passRenderLevel(tag, renderLevel)) {
|
|
24756
|
-
usedImages[id1] = true;
|
|
24757
|
-
}
|
|
24758
|
-
}
|
|
24759
|
-
}
|
|
24760
|
-
}
|
|
24761
|
-
}
|
|
24762
|
-
function createTextureOptionsBySource(image, sourceFrom) {
|
|
26361
|
+
function createTextureOptionsBySource(image, sourceFrom, id) {
|
|
26362
|
+
var options = {
|
|
26363
|
+
id: id,
|
|
26364
|
+
dataType: DataType.Texture
|
|
26365
|
+
};
|
|
24763
26366
|
if (_instanceof1(image, Texture)) {
|
|
24764
|
-
return image.source;
|
|
26367
|
+
return _extends({}, image.source, options);
|
|
24765
26368
|
} else if (_instanceof1(image, HTMLImageElement) || isCanvas(image)) {
|
|
24766
|
-
return {
|
|
26369
|
+
return _extends({
|
|
24767
26370
|
image: image,
|
|
24768
26371
|
sourceType: TextureSourceType.image,
|
|
24769
26372
|
sourceFrom: sourceFrom,
|
|
24770
26373
|
keepImageSource: true,
|
|
24771
26374
|
minFilter: glContext.LINEAR,
|
|
24772
26375
|
magFilter: glContext.LINEAR
|
|
24773
|
-
};
|
|
26376
|
+
}, options);
|
|
24774
26377
|
} else if (_instanceof1(image, HTMLVideoElement)) {
|
|
24775
26378
|
// 视频
|
|
24776
|
-
return {
|
|
26379
|
+
return _extends({
|
|
24777
26380
|
sourceType: TextureSourceType.video,
|
|
24778
26381
|
video: image,
|
|
24779
26382
|
minFilter: glContext.LINEAR,
|
|
24780
26383
|
magFilter: glContext.LINEAR
|
|
24781
|
-
};
|
|
26384
|
+
}, options);
|
|
24782
26385
|
} else if (_instanceof1(image, ArrayBuffer)) {
|
|
24783
26386
|
// 压缩纹理
|
|
24784
26387
|
return _extends({}, getKTXTextureOptions(image), {
|
|
24785
26388
|
sourceFrom: sourceFrom
|
|
24786
|
-
});
|
|
26389
|
+
}, options);
|
|
24787
26390
|
} else if ("width" in image && "height" in image && "data" in image) {
|
|
24788
|
-
return {
|
|
26391
|
+
return _extends({
|
|
24789
26392
|
sourceType: TextureSourceType.data,
|
|
24790
26393
|
data: image,
|
|
24791
26394
|
wrapS: glContext.CLAMP_TO_EDGE,
|
|
24792
26395
|
wrapT: glContext.CLAMP_TO_EDGE,
|
|
24793
26396
|
minFilter: glContext.NEAREST,
|
|
24794
26397
|
magFilter: glContext.NEAREST
|
|
24795
|
-
};
|
|
26398
|
+
}, options);
|
|
24796
26399
|
}
|
|
24797
26400
|
throw new Error("Invalid texture options.");
|
|
24798
26401
|
}
|
|
@@ -25096,11 +26699,12 @@ var listOrder = 0;
|
|
|
25096
26699
|
function CompositionSourceManager(scene, engine) {
|
|
25097
26700
|
this.refCompositions = new Map();
|
|
25098
26701
|
this.refCompositionProps = new Map();
|
|
26702
|
+
this.imgUsage = {};
|
|
25099
26703
|
this.mask = 0;
|
|
25100
26704
|
this.engine = engine;
|
|
25101
26705
|
// 资源
|
|
25102
26706
|
var jsonScene = scene.jsonScene, renderLevel = scene.renderLevel, textureOptions = scene.textureOptions, pluginSystem = scene.pluginSystem, totalTime = scene.totalTime;
|
|
25103
|
-
var compositions = jsonScene.compositions,
|
|
26707
|
+
var compositions = jsonScene.compositions, compositionId = jsonScene.compositionId;
|
|
25104
26708
|
if (!textureOptions) {
|
|
25105
26709
|
throw new Error("scene.textures expected.");
|
|
25106
26710
|
}
|
|
@@ -25120,7 +26724,6 @@ var listOrder = 0;
|
|
|
25120
26724
|
this.renderLevel = renderLevel;
|
|
25121
26725
|
this.pluginSystem = pluginSystem;
|
|
25122
26726
|
this.totalTime = totalTime != null ? totalTime : 0;
|
|
25123
|
-
this.imgUsage = imgUsage != null ? imgUsage : {};
|
|
25124
26727
|
this.textures = cachedTextures;
|
|
25125
26728
|
listOrder = 0;
|
|
25126
26729
|
this.sourceContent = this.getContent(this.composition);
|
|
@@ -25141,11 +26744,12 @@ var listOrder = 0;
|
|
|
25141
26744
|
});
|
|
25142
26745
|
};
|
|
25143
26746
|
_proto.assembleItems = function assembleItems(composition) {
|
|
26747
|
+
var _this_jsonScene;
|
|
25144
26748
|
var items = [];
|
|
25145
|
-
this.mask++;
|
|
25146
26749
|
var componentMap = {};
|
|
25147
|
-
|
|
25148
|
-
|
|
26750
|
+
this.mask++;
|
|
26751
|
+
var _this_jsonScene_components;
|
|
26752
|
+
for(var _iterator = _create_for_of_iterator_helper_loose((_this_jsonScene_components = (_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.components) != null ? _this_jsonScene_components : []), _step; !(_step = _iterator()).done;){
|
|
25149
26753
|
var component = _step.value;
|
|
25150
26754
|
componentMap[component.id] = component;
|
|
25151
26755
|
}
|
|
@@ -25182,19 +26786,24 @@ var listOrder = 0;
|
|
|
25182
26786
|
_proto.preProcessItemContent = function preProcessItemContent(renderContent) {
|
|
25183
26787
|
if (renderContent.renderer) {
|
|
25184
26788
|
renderContent.renderer = this.changeTex(renderContent.renderer);
|
|
25185
|
-
if (!renderContent.renderer
|
|
26789
|
+
if (!("mask" in renderContent.renderer)) {
|
|
25186
26790
|
this.processMask(renderContent.renderer);
|
|
25187
26791
|
}
|
|
25188
|
-
var split = renderContent.splits && !renderContent.textureSheetAnimation
|
|
25189
|
-
|
|
26792
|
+
var split = renderContent.splits && !renderContent.textureSheetAnimation ? renderContent.splits[0] : undefined;
|
|
26793
|
+
var shape = renderContent.renderer.shape;
|
|
26794
|
+
var shapeData;
|
|
26795
|
+
if (Number.isInteger(shape)) {
|
|
25190
26796
|
var _this_jsonScene;
|
|
25191
|
-
|
|
25192
|
-
|
|
25193
|
-
|
|
25194
|
-
|
|
26797
|
+
shapeData = (_this_jsonScene = this.jsonScene) == null ? void 0 : _this_jsonScene.shapes[shape];
|
|
26798
|
+
} else {
|
|
26799
|
+
shapeData = shape;
|
|
26800
|
+
}
|
|
26801
|
+
if (shapeData !== undefined) {
|
|
26802
|
+
// @ts-expect-error 类型转换问题
|
|
26803
|
+
renderContent.renderer.shape = getGeometryByShape(shapeData, split);
|
|
25195
26804
|
}
|
|
25196
26805
|
}
|
|
25197
|
-
if (renderContent.trails) {
|
|
26806
|
+
if ("trails" in renderContent && renderContent.trails !== undefined) {
|
|
25198
26807
|
renderContent.trails = this.changeTex(renderContent.trails);
|
|
25199
26808
|
}
|
|
25200
26809
|
};
|
|
@@ -25202,22 +26811,17 @@ var listOrder = 0;
|
|
|
25202
26811
|
if (!renderer.texture) {
|
|
25203
26812
|
return renderer;
|
|
25204
26813
|
}
|
|
25205
|
-
//@ts-expect-error
|
|
25206
26814
|
var texIdx = renderer.texture.id;
|
|
25207
26815
|
if (texIdx !== undefined) {
|
|
25208
|
-
|
|
25209
|
-
this.addTextureUsage(texIdx) || texIdx;
|
|
26816
|
+
this.addTextureUsage(texIdx);
|
|
25210
26817
|
}
|
|
25211
26818
|
return renderer;
|
|
25212
26819
|
};
|
|
25213
|
-
_proto.addTextureUsage = function addTextureUsage(
|
|
25214
|
-
var texId = texIdx;
|
|
26820
|
+
_proto.addTextureUsage = function addTextureUsage(texId) {
|
|
25215
26821
|
var _this_imgUsage;
|
|
25216
|
-
// FIXME: imageUsage 取自 scene.imgUsage,类型为 Record<string, number[]>,这里给的 number,类型对不上
|
|
25217
26822
|
var imageUsage = (_this_imgUsage = this.imgUsage) != null ? _this_imgUsage : {};
|
|
25218
26823
|
if (texId && imageUsage) {
|
|
25219
|
-
|
|
25220
|
-
if (!imageUsage.hasOwnProperty(texId)) {
|
|
26824
|
+
if (!Object.prototype.hasOwnProperty.call(imageUsage, texId)) {
|
|
25221
26825
|
imageUsage[texId] = 0;
|
|
25222
26826
|
}
|
|
25223
26827
|
imageUsage[texId]++;
|
|
@@ -25388,7 +26992,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
25388
26992
|
_this.lastVideoUpdateTime = 0;
|
|
25389
26993
|
var _props_reusable = props.reusable, reusable = _props_reusable === void 0 ? false : _props_reusable, _props_speed = props.speed, speed = _props_speed === void 0 ? 1 : _props_speed, _props_baseRenderOrder = props.baseRenderOrder, baseRenderOrder = _props_baseRenderOrder === void 0 ? 0 : _props_baseRenderOrder, renderer = props.renderer, event = props.event, width = props.width, height = props.height, handleItemMessage = props.handleItemMessage;
|
|
25390
26994
|
_this.compositionSourceManager = new CompositionSourceManager(scene, renderer.engine);
|
|
25391
|
-
scene.jsonScene.imgUsage = undefined;
|
|
25392
26995
|
if (reusable) {
|
|
25393
26996
|
_this.keepResource = true;
|
|
25394
26997
|
scene.textures = undefined;
|
|
@@ -25407,24 +27010,23 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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|
|
25407
27010
|
_this.rootComposition.data = sourceContent;
|
|
25408
27011
|
_this.rootComposition.item = _this.rootItem;
|
|
25409
27012
|
_this.rootItem.components.push(_this.rootComposition);
|
|
25410
|
-
var imageUsage = !reusable && imgUsage;
|
|
25411
27013
|
_this.width = width;
|
|
25412
27014
|
_this.height = height;
|
|
25413
27015
|
_this.renderOrder = baseRenderOrder;
|
|
25414
27016
|
_this.id = sourceContent.id;
|
|
25415
27017
|
_this.renderer = renderer;
|
|
25416
|
-
_this.texInfo =
|
|
27018
|
+
_this.texInfo = !reusable ? imgUsage : {};
|
|
25417
27019
|
_this.event = event;
|
|
25418
|
-
var _scene_startTime
|
|
27020
|
+
var _scene_startTime;
|
|
25419
27021
|
_this.statistic = {
|
|
25420
|
-
loadTime: totalTime != null ? totalTime : 0,
|
|
25421
27022
|
loadStart: (_scene_startTime = scene.startTime) != null ? _scene_startTime : 0,
|
|
25422
|
-
|
|
25423
|
-
|
|
27023
|
+
loadTime: totalTime != null ? totalTime : 0,
|
|
27024
|
+
compileTime: 0,
|
|
27025
|
+
firstFrameTime: 0
|
|
25424
27026
|
};
|
|
25425
27027
|
_this.reusable = reusable;
|
|
25426
27028
|
_this.speed = speed;
|
|
25427
|
-
_this.autoRefTex = !_this.keepResource &&
|
|
27029
|
+
_this.autoRefTex = !_this.keepResource && _this.texInfo && _this.rootItem.endBehavior !== EndBehavior.restart;
|
|
25428
27030
|
_this.name = sourceContent.name;
|
|
25429
27031
|
_this.pluginSystem = pluginSystem;
|
|
25430
27032
|
_this.pluginSystem.initializeComposition(_assert_this_initialized(_this), scene);
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|
@@ -25433,7 +27035,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
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|
|
25433
27035
|
}));
|
|
25434
27036
|
_this.url = scene.url;
|
|
25435
27037
|
_this.assigned = true;
|
|
25436
|
-
_this.globalTime = 0;
|
|
25437
27038
|
_this.interactive = true;
|
|
25438
27039
|
_this.handleItemMessage = handleItemMessage;
|
|
25439
27040
|
_this.createRenderFrame();
|
|
@@ -25596,8 +27197,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
25596
27197
|
* 重置状态函数
|
|
25597
27198
|
*/ _proto.reset = function reset() {
|
|
25598
27199
|
this.rendererOptions = null;
|
|
25599
|
-
this.globalTime = 0;
|
|
25600
27200
|
this.rootItem.ended = false;
|
|
27201
|
+
this.rootComposition.time = 0;
|
|
25601
27202
|
this.pluginSystem.resetComposition(this, this.renderFrame);
|
|
25602
27203
|
};
|
|
25603
27204
|
_proto.prepareRender = function prepareRender() {
|
|
@@ -25634,9 +27235,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
25634
27235
|
if (!this.assigned || this.paused) {
|
|
25635
27236
|
return;
|
|
25636
27237
|
}
|
|
25637
|
-
var
|
|
25638
|
-
this.
|
|
25639
|
-
this.updateRootComposition();
|
|
27238
|
+
var dt = this.getUpdateTime(deltaTime * this.speed);
|
|
27239
|
+
this.updateRootComposition(dt / 1000);
|
|
25640
27240
|
this.updateVideo();
|
|
25641
27241
|
// 更新 model-tree-plugin
|
|
25642
27242
|
this.updatePluginLoaders(deltaTime);
|
|
@@ -25645,8 +27245,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
25645
27245
|
this.callAwake(this.rootItem);
|
|
25646
27246
|
this.rootItem.beginPlay();
|
|
25647
27247
|
}
|
|
25648
|
-
this.sceneTicking.update.tick(
|
|
25649
|
-
this.sceneTicking.lateUpdate.tick(
|
|
27248
|
+
this.sceneTicking.update.tick(dt);
|
|
27249
|
+
this.sceneTicking.lateUpdate.tick(dt);
|
|
25650
27250
|
this.updateCamera();
|
|
25651
27251
|
this.prepareRender();
|
|
25652
27252
|
if (this.shouldDispose()) {
|
|
@@ -25787,9 +27387,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
25787
27387
|
};
|
|
25788
27388
|
/**
|
|
25789
27389
|
* 更新主合成组件
|
|
25790
|
-
*/ _proto.updateRootComposition = function updateRootComposition() {
|
|
27390
|
+
*/ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
|
|
25791
27391
|
if (this.rootComposition.isActiveAndEnabled) {
|
|
25792
|
-
var localTime = this.toLocalTime(this.
|
|
27392
|
+
var localTime = this.toLocalTime(this.time + deltaTime);
|
|
25793
27393
|
this.rootComposition.time = localTime;
|
|
25794
27394
|
}
|
|
25795
27395
|
};
|
|
@@ -28123,7 +29723,7 @@ __decorate([
|
|
|
28123
29723
|
serialize()
|
|
28124
29724
|
], BinaryAsset.prototype, "buffer", void 0);
|
|
28125
29725
|
BinaryAsset = __decorate([
|
|
28126
|
-
effectsClass(
|
|
29726
|
+
effectsClass(DataType.BinaryAsset)
|
|
28127
29727
|
], BinaryAsset);
|
|
28128
29728
|
|
|
28129
29729
|
registerPlugin("camera", CameraVFXItemLoader, VFXItem, true);
|
|
@@ -28132,8 +29732,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
28132
29732
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
28133
29733
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
28134
29734
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
28135
|
-
var version = "2.1.0-alpha.
|
|
29735
|
+
var version = "2.1.0-alpha.6";
|
|
28136
29736
|
logger.info("Core version: " + version + ".");
|
|
28137
29737
|
|
|
28138
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject,
|
|
29738
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, ComponentShapeType, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapePointType, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
28139
29739
|
//# sourceMappingURL=index.mjs.map
|