@galacean/effects-core 2.1.0-alpha.4 → 2.1.0-alpha.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -150,10 +150,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
150
150
  * 合成的相机对象
151
151
  */
152
152
  readonly camera: Camera;
153
- /**
154
- * 合成全局时间
155
- */
156
- globalTime: number;
157
153
  /**
158
154
  * 后处理渲染配置
159
155
  */
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.1.0-alpha.4
6
+ * Version: v2.1.0-alpha.5
7
7
  */
8
8
 
9
9
  'use strict';
@@ -11591,7 +11591,7 @@ var valueDefine = "#ifdef SHADER_VERTEX\n#define CURVE_VALUE_TEXTURE uVCurveValu
11591
11591
 
11592
11592
  var screenMeshVert = "precision highp float;attribute vec2 aPos;varying vec2 uv;void main(){gl_Position=vec4(aPos,0.,1.0);uv=(aPos+vec2(1.0))/2.;}";
11593
11593
 
11594
- var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor*=hdrColor.a;hdrColor.rgb=pow(hdrColor.rgb,vec3(2.2));vec3 finalColor=hdrColor.rgb;if(_UseBloom){vec4 bloomColor=texture2D(_GaussianTex,uv);bloomColor.rgb*=_BloomIntensity;finalColor+=bloomColor.rgb;}if(_VignetteIntensity>0.0){finalColor=ApplyVignette(finalColor,uv,_VignetteCenter,_VignetteIntensity,_VignetteRoundness,_VignetteSmoothness,_VignetteColor);}finalColor=finalColor*_Brightness;vec3 colorLog=LinearToLogC(finalColor);colorLog=(colorLog-ACEScc_MIDGRAY)*_Contrast+ACEScc_MIDGRAY;finalColor=LogCToLinear(colorLog);finalColor=max(finalColor,0.0);float luminance=0.2125*finalColor.r+0.7154*finalColor.g+0.0721*finalColor.b;vec3 luminanceColor=vec3(luminance,luminance,luminance);finalColor=(finalColor-luminanceColor)*_Saturation+luminanceColor;finalColor=max(finalColor,0.0);if(_UseToneMapping){finalColor=max(vec3(0.0),ACESToneMapping(finalColor));}gl_FragColor=vec4(clamp(GammaCorrection(finalColor),0.0,1.0),1.0);}";
11594
+ var colorGradingFrag = "precision highp float;\n#define HALF_MAX 60000.0\n#define ACEScc_MIDGRAY 0.4135884\nvarying vec2 uv;uniform sampler2D _GaussianTex;uniform sampler2D _SceneTex;uniform float _BloomIntensity;uniform float _Brightness;uniform float _Saturation;uniform float _Contrast;uniform bool _UseBloom;uniform bool _UseToneMapping;uniform vec3 _VignetteColor;uniform vec2 _VignetteCenter;uniform float _VignetteIntensity;uniform float _VignetteSmoothness;uniform float _VignetteRoundness;mat3 LinearToACES=mat3(0.59719,0.07600,0.02840,0.35458,0.90834,0.13383,0.04823,0.01566,0.83777);mat3 ACESToLinear=mat3(1.60475,-0.10208,-0.00327,-0.53108,1.10813,-0.07276,-0.07367,-0.00605,1.07602);float log10(float x){return log(x)/log(10.0);}vec3 log10(vec3 v){return vec3(log10(v.x),log10(v.y),log10(v.z));}vec3 LinearToLogC(vec3 x){return 0.244161*log10(5.555556*x+0.047996)+0.386036;}vec3 LogCToLinear(vec3 x){return(pow(vec3(10.0),(x-0.386036)/0.244161)-0.047996)/5.555556;}vec3 rrt_and_odt_fit(vec3 col){vec3 a=col*(col+0.0245786)-0.000090537;vec3 b=col*(0.983729*col+0.4329510)+0.238081;return a/b;}vec3 ACESToneMapping(vec3 col){vec3 aces=LinearToACES*col;aces=rrt_and_odt_fit(aces);col=ACESToLinear*aces;return col;}vec3 LinearToSrgb(vec3 c){return mix(1.055*pow(c,vec3(1./2.4))-0.055,12.92*c,step(c,vec3(0.0031308)));}vec3 GammaCorrection(vec3 c){return pow(c,vec3(1.0/2.2));}vec3 ApplyVignette(vec3 inputColor,vec2 uv,vec2 center,float intensity,float roundness,float smoothness,vec3 color){vec2 dist=abs(uv-center)*intensity;dist.x*=roundness;float vfactor=pow(clamp((1.0-dot(dist,dist)),0.0,1.0),smoothness);return inputColor*mix(color,vec3(1.0),vfactor);}void main(){vec4 hdrColor=texture2D(_SceneTex,uv);hdrColor.rgb=pow(hdrColor.rgb,vec3(2.2));vec3 finalColor=hdrColor.rgb;if(_UseBloom){vec4 bloomColor=texture2D(_GaussianTex,uv);bloomColor.rgb*=_BloomIntensity;finalColor+=bloomColor.rgb;}if(_VignetteIntensity>0.0){finalColor=ApplyVignette(finalColor,uv,_VignetteCenter,_VignetteIntensity,_VignetteRoundness,_VignetteSmoothness,_VignetteColor);}finalColor=finalColor*_Brightness;vec3 colorLog=LinearToLogC(finalColor);colorLog=(colorLog-ACEScc_MIDGRAY)*_Contrast+ACEScc_MIDGRAY;finalColor=LogCToLinear(colorLog);finalColor=max(finalColor,0.0);float luminance=0.2125*finalColor.r+0.7154*finalColor.g+0.0721*finalColor.b;vec3 luminanceColor=vec3(luminance,luminance,luminance);finalColor=(finalColor-luminanceColor)*_Saturation+luminanceColor;finalColor=max(finalColor,0.0);if(_UseToneMapping){finalColor=max(vec3(0.0),ACESToneMapping(finalColor));}float alpha=min(hdrColor.a,1.0);gl_FragColor=vec4(clamp(GammaCorrection(finalColor),0.0,1.0),alpha);}";
11595
11595
 
11596
11596
  var gaussianDown_frag = "precision highp float;varying vec2 uv;uniform sampler2D _MainTex;uniform vec2 _TextureSize;float GaussWeight2D(float x,float y,float sigma){float PI=3.14159265358;float E=2.71828182846;float sigma_2=pow(sigma,2.0);float a=-(x*x+y*y)/(2.0*sigma_2);return pow(E,a)/(2.0*PI*sigma_2);}vec3 GaussNxN(sampler2D tex,vec2 uv,vec2 stride,float sigma){vec3 color=vec3(0.,0.,0.);const int r=5/2;float weight=0.0;for(int i=-r;i<=r;i++){for(int j=-r;j<=r;j++){float w=GaussWeight2D(float(i),float(j),sigma);vec2 coord=uv+vec2(i,j)*stride;color+=texture2D(tex,coord).rgb*w;weight+=w;}}color/=weight;return color;}void main(){vec4 mainColor=texture2D(_MainTex,uv);vec3 color=mainColor.rgb;color=GaussNxN(_MainTex,uv,1.0/_TextureSize,1.0);gl_FragColor=vec4(color,1.0);}";
11597
11597
 
@@ -18115,7 +18115,9 @@ var ParticleMesh = /*#__PURE__*/ function() {
18115
18115
  aPos: new Float32Array(48),
18116
18116
  aRot: new Float32Array(32),
18117
18117
  aOffset: new Float32Array(16),
18118
- aTranslation: new Float32Array(12)
18118
+ aTranslation: new Float32Array(12),
18119
+ aLinearMove: new Float32Array(12),
18120
+ aRotation0: new Float32Array(36)
18119
18121
  };
18120
18122
  var useSprite = this.useSprite;
18121
18123
  if (useSprite) {
@@ -25437,7 +25439,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25437
25439
  }));
25438
25440
  _this.url = scene.url;
25439
25441
  _this.assigned = true;
25440
- _this.globalTime = 0;
25441
25442
  _this.interactive = true;
25442
25443
  _this.handleItemMessage = handleItemMessage;
25443
25444
  _this.createRenderFrame();
@@ -25600,7 +25601,6 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25600
25601
  * 重置状态函数
25601
25602
  */ _proto.reset = function reset() {
25602
25603
  this.rendererOptions = null;
25603
- this.globalTime = 0;
25604
25604
  this.rootItem.ended = false;
25605
25605
  this.pluginSystem.resetComposition(this, this.renderFrame);
25606
25606
  };
@@ -25638,9 +25638,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25638
25638
  if (!this.assigned || this.paused) {
25639
25639
  return;
25640
25640
  }
25641
- var time = this.getUpdateTime(deltaTime * this.speed);
25642
- this.globalTime += time;
25643
- this.updateRootComposition();
25641
+ var dt = this.getUpdateTime(deltaTime * this.speed);
25642
+ this.updateRootComposition(dt / 1000);
25644
25643
  this.updateVideo();
25645
25644
  // 更新 model-tree-plugin
25646
25645
  this.updatePluginLoaders(deltaTime);
@@ -25649,8 +25648,8 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25649
25648
  this.callAwake(this.rootItem);
25650
25649
  this.rootItem.beginPlay();
25651
25650
  }
25652
- this.sceneTicking.update.tick(time);
25653
- this.sceneTicking.lateUpdate.tick(time);
25651
+ this.sceneTicking.update.tick(dt);
25652
+ this.sceneTicking.lateUpdate.tick(dt);
25654
25653
  this.updateCamera();
25655
25654
  this.prepareRender();
25656
25655
  if (this.shouldDispose()) {
@@ -25791,9 +25790,9 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
25791
25790
  };
25792
25791
  /**
25793
25792
  * 更新主合成组件
25794
- */ _proto.updateRootComposition = function updateRootComposition() {
25793
+ */ _proto.updateRootComposition = function updateRootComposition(deltaTime) {
25795
25794
  if (this.rootComposition.isActiveAndEnabled) {
25796
- var localTime = this.toLocalTime(this.globalTime / 1000);
25795
+ var localTime = this.toLocalTime(this.time + deltaTime);
25797
25796
  this.rootComposition.time = localTime;
25798
25797
  }
25799
25798
  };
@@ -28136,7 +28135,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
28136
28135
  registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
28137
28136
  registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
28138
28137
  registerPlugin("interact", InteractLoader, exports.VFXItem, true);
28139
- var version = "2.1.0-alpha.4";
28138
+ var version = "2.1.0-alpha.5";
28140
28139
  logger.info("Core version: " + version + ".");
28141
28140
 
28142
28141
  exports.AbstractPlugin = AbstractPlugin;