@galacean/effects-core 2.1.0-alpha.3 → 2.1.0-alpha.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +53 -22
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +53 -22
- package/dist/index.mjs.map +1 -1
- package/dist/math/value-getter.d.ts +1 -0
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0-alpha.
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* Version: v2.1.0-alpha.4
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -4251,6 +4251,9 @@ var MaterialBlending;
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/**
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* 自发光
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*/ RenderMode3D["emissive"] = "emissive";
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/**
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* 漫反射
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*/ RenderMode3D["diffuse"] = "diffuse";
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})(RenderMode3D || (RenderMode3D = {}));
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var TextOverflow;
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@@ -10303,10 +10306,11 @@ var BezierCurve = /*#__PURE__*/ function(ValueGetter) {
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timeEnd: Number(e.x)
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};
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}
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this.keyTimeData = Object.keys(this.curveMap);
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};
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_proto.getValue = function getValue(time) {
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var result = 0;
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-
var keyTimeData =
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var keyTimeData = this.keyTimeData;
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var keyTimeStart = this.curveMap[keyTimeData[0]].timeStart;
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var keyTimeEnd = this.curveMap[keyTimeData[keyTimeData.length - 1]].timeEnd;
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// const keyTimeStart = Number(keyTimeData[0].split('&')[0]);
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@@ -18070,10 +18074,10 @@ var ParticleMesh = /*#__PURE__*/ function() {
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};
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_proto.onUpdate = function onUpdate(dt) {
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var aPosArray = this.geometry.getAttributeData("aPos"); // vector3
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var
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this.applyTranslation(
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this.applyRotation(
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this.applyLinearMove(
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var vertexCount = Math.ceil(aPosArray.length / 12);
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this.applyTranslation(vertexCount, dt);
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this.applyRotation(vertexCount, dt);
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this.applyLinearMove(vertexCount, dt);
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};
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_proto.minusTime = function minusTime(time) {
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var aOffset = this.geometry.getAttributeData("aOffset");
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@@ -18216,13 +18220,13 @@ var ParticleMesh = /*#__PURE__*/ function() {
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geometry.setDrawCount(this.particleCount * 6);
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}
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};
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-
_proto.applyTranslation = function applyTranslation(
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_proto.applyTranslation = function applyTranslation(vertexCount, deltaTime) {
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var localTime = this.time;
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var aTranslationArray = this.geometry.getAttributeData("aTranslation");
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var aVelArray = this.geometry.getAttributeData("aVel"); // vector3
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var aOffsetArray = this.geometry.getAttributeData("aOffset");
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-
if (aTranslationArray.length <
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-
aTranslationArray = this.expandArray(aTranslationArray,
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if (aTranslationArray.length < vertexCount * 3) {
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aTranslationArray = this.expandArray(aTranslationArray, vertexCount * 3);
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}
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// const velocity = this.cachedVelocity;
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var velocityX = 0;
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@@ -18230,7 +18234,7 @@ var ParticleMesh = /*#__PURE__*/ function() {
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var velocityZ = 0;
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var uAcceleration = this.mesh.material.getVector4("uAcceleration");
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var uGravityModifierValue = this.mesh.material.getVector4("uGravityModifierValue");
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-
for(var i = 0; i <
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for(var i = 0; i < vertexCount; i += 4){
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var velOffset = i * 12 + 3;
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velocityX = aVelArray[velOffset];
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velocityY = aVelArray[velOffset + 1];
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@@ -18262,24 +18266,36 @@ var ParticleMesh = /*#__PURE__*/ function() {
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var aTranslationOffset = i * 3;
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if (aOffsetArray[i * 4 + 2] < localTime) {
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// const translation = velocity.multiply(deltaTime / 1000);
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-
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-
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var aTranslationX = velocityX * (deltaTime / 1000);
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var aTranslationY = velocityY * (deltaTime / 1000);
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var aTranslationZ = velocityZ * (deltaTime / 1000);
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aTranslationArray[aTranslationOffset] += aTranslationX;
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aTranslationArray[aTranslationOffset + 1] += aTranslationY;
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aTranslationArray[aTranslationOffset + 2] += aTranslationZ;
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aTranslationArray[aTranslationOffset + 3] += aTranslationX;
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aTranslationArray[aTranslationOffset + 4] += aTranslationY;
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aTranslationArray[aTranslationOffset + 5] += aTranslationZ;
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aTranslationArray[aTranslationOffset + 6] += aTranslationX;
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aTranslationArray[aTranslationOffset + 7] += aTranslationY;
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aTranslationArray[aTranslationOffset + 8] += aTranslationZ;
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aTranslationArray[aTranslationOffset + 9] += aTranslationX;
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aTranslationArray[aTranslationOffset + 10] += aTranslationY;
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aTranslationArray[aTranslationOffset + 11] += aTranslationZ;
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}
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}
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this.geometry.setAttributeData("aTranslation", aTranslationArray);
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};
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-
_proto.applyRotation = function applyRotation(
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_proto.applyRotation = function applyRotation(vertexCount, deltaTime) {
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var aRotationArray = this.geometry.getAttributeData("aRotation0");
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var aOffsetArray = this.geometry.getAttributeData("aOffset");
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var aRotArray = this.geometry.getAttributeData("aRot"); // vector3
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var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
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var localTime = this.time;
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var aRotationMatrix = this.cachedRotationMatrix;
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if (aRotationArray.length <
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aRotationArray = this.expandArray(aRotationArray,
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if (aRotationArray.length < vertexCount * 9) {
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aRotationArray = this.expandArray(aRotationArray, vertexCount * 9);
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}
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for(var i = 0; i <
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for(var i = 0; i < vertexCount; i += 4){
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var time = localTime - aOffsetArray[i * 4 + 2];
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var duration = aOffsetArray[i * 4 + 3];
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var life = clamp$1(time / duration, 0.0, 1.0);
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@@ -18357,20 +18373,25 @@ var ParticleMesh = /*#__PURE__*/ function() {
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var aRotationOffset = i * 9;
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var matrixArray = aRotationMatrix.elements;
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aRotationArray.set(matrixArray, aRotationOffset);
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if (i + 4 <= vertexCount) {
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aRotationArray.set(matrixArray, aRotationOffset + 9);
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aRotationArray.set(matrixArray, aRotationOffset + 18);
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aRotationArray.set(matrixArray, aRotationOffset + 27);
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}
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}
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this.geometry.setAttributeData("aRotation0", aRotationArray);
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};
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_proto.applyLinearMove = function applyLinearMove(
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_proto.applyLinearMove = function applyLinearMove(vertexCount, deltaTime) {
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var aLinearMoveArray = this.geometry.getAttributeData("aLinearMove");
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var aOffsetArray = this.geometry.getAttributeData("aOffset");
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var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
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var localTime = this.time;
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if (aLinearMoveArray.length <
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aLinearMoveArray = this.expandArray(aLinearMoveArray,
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if (aLinearMoveArray.length < vertexCount * 3) {
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aLinearMoveArray = this.expandArray(aLinearMoveArray, vertexCount * 3);
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}
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var linearMove = this.cachedLinearMove;
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if (this.linearVelOverLifetime && this.linearVelOverLifetime.enabled) {
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for(var i = 0; i <
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for(var i = 0; i < vertexCount; i += 4){
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var time = localTime - aOffsetArray[i * 4 + 2];
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var duration = aOffsetArray[i * 4 + 3];
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// const life = math.clamp(time / duration, 0.0, 1.0);
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@@ -18427,6 +18448,15 @@ var ParticleMesh = /*#__PURE__*/ function() {
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aLinearMoveArray[aLinearMoveOffset] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 1] = linearMove.y;
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aLinearMoveArray[aLinearMoveOffset + 2] = linearMove.z;
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aLinearMoveArray[aLinearMoveOffset + 3] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 4] = linearMove.y;
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aLinearMoveArray[aLinearMoveOffset + 5] = linearMove.z;
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aLinearMoveArray[aLinearMoveOffset + 6] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 7] = linearMove.y;
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aLinearMoveArray[aLinearMoveOffset + 8] = linearMove.z;
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aLinearMoveArray[aLinearMoveOffset + 9] = linearMove.x;
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aLinearMoveArray[aLinearMoveOffset + 10] = linearMove.y;
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aLinearMoveArray[aLinearMoveOffset + 11] = linearMove.z;
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}
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}
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this.geometry.setAttributeData("aLinearMove", aLinearMoveArray);
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@@ -21179,6 +21209,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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var component = _step.value;
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if (component.enabled && !component.isStartCalled) {
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component.onStart();
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component.isStartCalled = true;
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}
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}
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for(var _iterator1 = _create_for_of_iterator_helper_loose(this.components), _step1; !(_step1 = _iterator1()).done;){
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@@ -28101,7 +28132,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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registerPlugin("particle", ParticleLoader, VFXItem, true);
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registerPlugin("cal", CalculateLoader, VFXItem, true);
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registerPlugin("interact", InteractLoader, VFXItem, true);
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var version = "2.1.0-alpha.
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var version = "2.1.0-alpha.4";
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logger.info("Core version: " + version + ".");
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export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
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