@galacean/effects-core 2.1.0-alpha.2 → 2.1.0-alpha.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/effect-component.d.ts +1 -0
- package/dist/index.js +258 -241
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +258 -241
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/playable-graph.d.ts +0 -1
- package/dist/plugins/cal/timeline-asset.d.ts +2 -5
- package/dist/plugins/particle/burst.d.ts +2 -0
- package/dist/plugins/particle/particle-mesh.d.ts +3 -7
- package/dist/plugins/particle/particle-system.d.ts +2 -2
- package/dist/vfx-item.d.ts +4 -0
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0-alpha.
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6
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+
* Version: v2.1.0-alpha.3
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -13601,25 +13601,25 @@ function _assert_this_initialized(self) {
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}
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var _proto = PlayableGraph.prototype;
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_proto.evaluate = function evaluate(dt) {
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13604
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// 初始化节点状态
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13605
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for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
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var playable = _step.value;
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this.updatePlayableTime(playable, dt);
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}
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// 初始化输出节点状态
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for(var
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var playableOutput =
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for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
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13606
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var playableOutput = _step.value;
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playableOutput.context.deltaTime = dt;
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}
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// 执行生命周期函数
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for(var
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13616
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var playableOutput1 =
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for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
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var playableOutput1 = _step1.value;
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this.prepareFrameWithRoot(playableOutput1);
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}
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for(var
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var playableOutput2 =
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for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
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var playableOutput2 = _step2.value;
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this.processFrameWithRoot(playableOutput2);
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}
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13618
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+
// 更新节点时间
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13619
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for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
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var playable = _step3.value;
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this.updatePlayableTime(playable, dt);
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}
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};
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_proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
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destination.connectInput(destinationInputPort, source, sourceOutputPort);
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@@ -13642,11 +13642,7 @@ function _assert_this_initialized(self) {
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if (playable.getPlayState() !== 0) {
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return;
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}
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-
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playable.overrideTimeNextEvaluation = false;
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} else {
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playable.setTime(playable.getTime() + deltaTime);
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-
}
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13645
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+
playable.setTime(playable.getTime() + deltaTime);
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};
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return PlayableGraph;
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}();
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@@ -13658,7 +13654,6 @@ function _assert_this_initialized(self) {
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if (inputCount === void 0) inputCount = 0;
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this.onPlayablePlayFlag = true;
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this.onPlayablePauseFlag = false;
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13661
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-
this.overrideTimeNextEvaluation = false;
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this.destroyed = false;
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this.inputs = [];
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this.inputOuputPorts = [];
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@@ -13747,7 +13742,6 @@ function _assert_this_initialized(self) {
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};
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_proto.setTime = function setTime(time) {
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this.time = time;
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13750
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-
this.overrideTimeNextEvaluation = true;
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};
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_proto.getTime = function getTime() {
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return this.time;
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@@ -16550,8 +16544,9 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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};
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_proto.onUpdate = function onUpdate(dt) {
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var time = this.particleMesh.time;
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16553
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-
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16554
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-
this.particleMesh.
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16547
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+
var _this_particleMesh_mesh_material_getVector4;
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16548
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+
var uParams = (_this_particleMesh_mesh_material_getVector4 = this.particleMesh.mesh.material.getVector4("uParams")) != null ? _this_particleMesh_mesh_material_getVector4 : new Vector4();
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16549
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+
this.particleMesh.mesh.material.setVector4("uParams", uParams.set(time, this.item.duration, 0, 0));
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16555
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};
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_proto.render = function render(renderer) {
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16557
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for(var _iterator = _create_for_of_iterator_helper_loose(this.meshes), _step; !(_step = _iterator()).done;){
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@@ -16566,7 +16561,7 @@ function getTrailMeshShader(trails, particleMaxCount, name, gpuCapability, env)
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};
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16567
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_proto.updateTime = function updateTime(now, delta) {
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this.particleMesh.time = now;
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16569
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-
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16564
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+
this.particleMesh.onUpdate(delta);
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if (this.trailMesh) {
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16571
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this.trailMesh.time = now;
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this.trailMesh.onUpdate(delta);
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@@ -16860,7 +16855,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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break;
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}
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16862
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var burst = bursts[j];
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16863
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-
var opts = burst.getGeneratorOptions(timePassed, lifetime);
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16858
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+
var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
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if (opts) {
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var originVec = [
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0,
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@@ -16869,6 +16864,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
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];
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16870
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var offsets = emission.burstOffsets[j];
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16871
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var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
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16867
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+
if (burst.once) {
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16868
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this.removeBurst(j);
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16869
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}
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16872
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for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
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16871
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var _p_transform;
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16874
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if (shouldSkipGenerate()) {
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@@ -17673,12 +17671,10 @@ var particleUniformTypeMap = {
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17673
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var ParticleMesh = /*#__PURE__*/ function() {
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17674
17672
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function ParticleMesh(engine, props) {
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17675
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this.particleCount = 0;
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17676
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-
this.cachedVelocity = new Vector3();
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17677
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this.cachedRotationVector3 = new Vector3();
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17678
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this.cachedRotationMatrix = new Matrix3();
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17679
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this.cachedLinearMove = new Vector3();
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17680
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this.tempMatrix3 = new Matrix3();
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17681
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-
this.tempVector3 = new Vector3();
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17682
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this.VERT_MAX_KEY_FRAME_COUNT = 0;
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var _engine_renderer;
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var env = ((_engine_renderer = engine.renderer) != null ? _engine_renderer : {}).env;
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@@ -18074,72 +18070,10 @@ var ParticleMesh = /*#__PURE__*/ function() {
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};
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18075
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_proto.onUpdate = function onUpdate(dt) {
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18076
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var aPosArray = this.geometry.getAttributeData("aPos"); // vector3
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18077
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-
var aVelArray = this.geometry.getAttributeData("aVel"); // vector3
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18078
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-
var aOffsetArray = this.geometry.getAttributeData("aOffset");
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18079
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-
var aRotArray = this.geometry.getAttributeData("aRot"); // vector3
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18080
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-
var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
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18081
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-
// const uParams = this.mesh.material.getVector4('uParams');
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18082
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-
// if (!uParams) {
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18083
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-
// return;
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18084
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-
// }
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18085
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-
var localTime = this.time;
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18086
18073
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var particleCount = Math.ceil(aPosArray.length / 12);
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18087
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-
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18088
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-
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18089
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-
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18090
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-
aTranslationArray = this.expandArray(aTranslationArray, particleCount * 3);
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18091
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}
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18092
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-
var velocity = this.cachedVelocity;
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18093
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for(var i = 0; i < particleCount; i++){
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18094
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-
var velOffset = i * 12 + 3;
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18095
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-
velocity.set(aVelArray[velOffset], aVelArray[velOffset + 1], aVelArray[velOffset + 2]);
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18096
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-
this.calculateTranslation(velocity, aOffsetArray[i * 4 + 2], localTime, aOffsetArray[i * 4 + 3]);
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18097
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-
var aTranslationOffset = i * 3;
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18098
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-
if (aOffsetArray[i * 4 + 2] < localTime) {
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18099
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-
var translation = velocity.multiply(dt / 1000);
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18100
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aTranslationArray[aTranslationOffset] += translation.x;
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18101
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aTranslationArray[aTranslationOffset + 1] += translation.y;
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18102
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aTranslationArray[aTranslationOffset + 2] += translation.z;
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18103
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-
}
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18104
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}
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18105
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this.geometry.setAttributeData("aTranslation", aTranslationArray);
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18106
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-
// calculate particle rotation
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18107
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var aRotationArray = this.geometry.getAttributeData("aRotation0");
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18108
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-
if (aRotationArray.length < particleCount * 9) {
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18109
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aRotationArray = this.expandArray(aRotationArray, particleCount * 9);
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18110
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-
}
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18111
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-
for(var i1 = 0; i1 < particleCount; i1++){
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18112
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-
var time = localTime - aOffsetArray[i1 * 4 + 2];
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18113
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-
var duration = aOffsetArray[i1 * 4 + 3];
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18114
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-
var life = clamp$1(time / duration, 0.0, 1.0);
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18115
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-
var aRotOffset = i1 * 8;
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18116
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var aRot = this.cachedRotationVector3.set(aRotArray[aRotOffset], aRotArray[aRotOffset + 1], aRotArray[aRotOffset + 2]);
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18117
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var aSeed = aSeedArray[i1 * 8 + 3];
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18118
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-
var aRotation = this.transformFromRotation(aRot, life, duration, aSeed, this.cachedRotationMatrix);
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18119
|
-
var aRotationOffset = i1 * 9;
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18120
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var matrixArray = aRotation.toArray();
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18121
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-
aRotationArray.set(matrixArray, aRotationOffset);
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18122
|
-
}
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18123
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this.geometry.setAttributeData("aRotation0", aRotationArray);
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18124
|
-
// calculate linear movement
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18125
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-
var aLinearMoveArray = this.geometry.getAttributeData("aLinearMove");
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18126
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-
if (aLinearMoveArray.length < particleCount * 3) {
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18127
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-
aLinearMoveArray = this.expandArray(aLinearMoveArray, particleCount * 3);
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18128
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-
}
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18129
|
-
var linearMove = this.cachedLinearMove;
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18130
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-
for(var i2 = 0; i2 < particleCount; i2++){
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18131
|
-
var time1 = localTime - aOffsetArray[i2 * 4 + 2];
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18132
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-
var duration1 = aOffsetArray[i2 * 4 + 3];
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18133
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-
// const life = math.clamp(time / duration, 0.0, 1.0);
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18134
|
-
var aSeed1 = aSeedArray[i2 * 8 + 3];
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18135
|
-
linearMove.setZero();
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18136
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-
this.calLinearMov(time1, duration1, aSeed1, linearMove);
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18137
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-
var aLinearMoveOffset = i2 * 3;
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18138
|
-
aLinearMoveArray[aLinearMoveOffset] = linearMove.x;
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18139
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-
aLinearMoveArray[aLinearMoveOffset + 1] = linearMove.y;
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18140
|
-
aLinearMoveArray[aLinearMoveOffset + 2] = linearMove.z;
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18141
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-
}
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18142
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-
this.geometry.setAttributeData("aLinearMove", aLinearMoveArray);
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18074
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+
this.applyTranslation(particleCount, dt);
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18075
|
+
this.applyRotation(particleCount, dt);
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18076
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+
this.applyLinearMove(particleCount, dt);
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18143
18077
|
};
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18144
18078
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_proto.minusTime = function minusTime(time) {
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18145
18079
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var aOffset = this.geometry.getAttributeData("aOffset");
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@@ -18149,153 +18083,6 @@ var ParticleMesh = /*#__PURE__*/ function() {
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18149
18083
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this.geometry.setAttributeData("aOffset", aOffset);
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18150
18084
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this.time -= time;
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18151
18085
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};
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18152
|
-
_proto.calculateTranslation = function calculateTranslation(velocity, t0, t1, duration) {
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18153
|
-
var uAcceleration = this.mesh.material.getVector4("uAcceleration");
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18154
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-
var uGravityModifierValue = this.mesh.material.getVector4("uGravityModifierValue");
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18155
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if (!uAcceleration || !uGravityModifierValue) {
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18156
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-
return velocity;
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18157
|
-
}
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18158
|
-
var dt = t1 - t0; // 相对delay的时间
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18159
|
-
var d = this.gravityModifier.getIntegrateValue(0, dt, duration);
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18160
|
-
var acc = this.tempVector3.set(uAcceleration.x * d, uAcceleration.y * d, uAcceleration.z * d);
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18161
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-
// speedIntegrate = speedOverLifetime.getIntegrateValue(0, time, duration);
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18162
|
-
if (this.speedOverLifetime) {
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18163
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// dt / dur 归一化
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18164
|
-
var speed = this.speedOverLifetime.getValue(dt / duration);
|
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18165
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-
return velocity.multiply(speed).add(acc);
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18166
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}
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18167
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-
return velocity.add(acc);
|
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18168
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-
};
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18169
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-
_proto.transformFromRotation = function transformFromRotation(rot, life, dur, aSeed, result) {
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18170
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-
var rotation = rot;
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18171
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-
if (!this.rotationOverLifetime) {
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18172
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-
return result.setZero();
|
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18173
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-
}
|
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18174
|
-
if (this.rotationOverLifetime.asRotation) {
|
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18175
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-
// Adjust rotation based on the specified lifetime components
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18176
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-
if (this.rotationOverLifetime.x) {
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18177
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-
if (_instanceof1(this.rotationOverLifetime.x, RandomValue)) {
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18178
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-
rotation.x += this.rotationOverLifetime.x.getValue(life, aSeed);
|
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18179
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-
} else {
|
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18180
|
-
rotation.x += this.rotationOverLifetime.x.getValue(life);
|
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18181
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-
}
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18182
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-
}
|
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18183
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-
if (this.rotationOverLifetime.y) {
|
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18184
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-
if (_instanceof1(this.rotationOverLifetime.y, RandomValue)) {
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18185
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-
rotation.y += this.rotationOverLifetime.y.getValue(life, aSeed);
|
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18186
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-
} else {
|
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18187
|
-
rotation.y += this.rotationOverLifetime.y.getValue(life);
|
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18188
|
-
}
|
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18189
|
-
}
|
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18190
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-
if (this.rotationOverLifetime.z) {
|
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18191
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-
if (_instanceof1(this.rotationOverLifetime.z, RandomValue)) {
|
|
18192
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-
rotation.z += this.rotationOverLifetime.z.getValue(life, aSeed);
|
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18193
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-
} else {
|
|
18194
|
-
rotation.z += this.rotationOverLifetime.z.getValue(life);
|
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18195
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-
}
|
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18196
|
-
}
|
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18197
|
-
} else {
|
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18198
|
-
// Adjust rotation based on the specified lifetime components
|
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18199
|
-
if (this.rotationOverLifetime.x) {
|
|
18200
|
-
if (_instanceof1(this.rotationOverLifetime.x, RandomValue)) {
|
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18201
|
-
rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, aSeed) * dur;
|
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18202
|
-
} else {
|
|
18203
|
-
rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, dur) * dur;
|
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18204
|
-
}
|
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18205
|
-
}
|
|
18206
|
-
if (this.rotationOverLifetime.y) {
|
|
18207
|
-
if (_instanceof1(this.rotationOverLifetime.y, RandomValue)) {
|
|
18208
|
-
rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, aSeed) * dur;
|
|
18209
|
-
} else {
|
|
18210
|
-
rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, dur) * dur;
|
|
18211
|
-
}
|
|
18212
|
-
}
|
|
18213
|
-
if (this.rotationOverLifetime.z) {
|
|
18214
|
-
if (_instanceof1(this.rotationOverLifetime.z, RandomValue)) {
|
|
18215
|
-
rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, aSeed) * dur;
|
|
18216
|
-
} else {
|
|
18217
|
-
rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, dur) * dur;
|
|
18218
|
-
}
|
|
18219
|
-
}
|
|
18220
|
-
}
|
|
18221
|
-
// If the rotation vector is zero, return the identity matrix
|
|
18222
|
-
if (rotation.dot(rotation) === 0.0) {
|
|
18223
|
-
return result.identity();
|
|
18224
|
-
}
|
|
18225
|
-
// Return the rotation matrix derived from the rotation vector
|
|
18226
|
-
return this.mat3FromRotation(rotation, result);
|
|
18227
|
-
};
|
|
18228
|
-
_proto.mat3FromRotation = function mat3FromRotation(rotation, result) {
|
|
18229
|
-
var d2r = Math.PI / 180;
|
|
18230
|
-
var rotationXD2r = rotation.x * d2r;
|
|
18231
|
-
var rotationYD2r = rotation.y * d2r;
|
|
18232
|
-
var rotationZD2r = rotation.z * d2r;
|
|
18233
|
-
var sinRX = Math.sin(rotationXD2r);
|
|
18234
|
-
var sinRY = Math.sin(rotationYD2r);
|
|
18235
|
-
var sinRZ = Math.sin(rotationZD2r);
|
|
18236
|
-
var cosRX = Math.cos(rotationXD2r);
|
|
18237
|
-
var cosRY = Math.cos(rotationYD2r);
|
|
18238
|
-
var cosRZ = Math.cos(rotationZD2r);
|
|
18239
|
-
// rotZ * rotY * rotX
|
|
18240
|
-
result.set(cosRZ, -sinRZ, 0., sinRZ, cosRZ, 0., 0., 0., 1.); //rotZ
|
|
18241
|
-
result.multiply(this.tempMatrix3.set(cosRY, 0., sinRY, 0., 1., 0., -sinRY, 0, cosRY)); //rotY
|
|
18242
|
-
result.multiply(this.tempMatrix3.set(1., 0., 0., 0, cosRX, -sinRX, 0., sinRX, cosRX)); //rotX
|
|
18243
|
-
return result;
|
|
18244
|
-
};
|
|
18245
|
-
_proto.calLinearMov = function calLinearMov(time, duration, aSeed, result) {
|
|
18246
|
-
var mov = result;
|
|
18247
|
-
var lifetime = time / duration;
|
|
18248
|
-
if (!this.linearVelOverLifetime || !this.linearVelOverLifetime.enabled) {
|
|
18249
|
-
return mov;
|
|
18250
|
-
}
|
|
18251
|
-
if (this.linearVelOverLifetime.asMovement) {
|
|
18252
|
-
if (this.linearVelOverLifetime.x) {
|
|
18253
|
-
if (_instanceof1(this.linearVelOverLifetime.x, RandomValue)) {
|
|
18254
|
-
mov.x = this.linearVelOverLifetime.x.getValue(lifetime, aSeed);
|
|
18255
|
-
} else {
|
|
18256
|
-
mov.x = this.linearVelOverLifetime.x.getValue(lifetime);
|
|
18257
|
-
}
|
|
18258
|
-
}
|
|
18259
|
-
if (this.linearVelOverLifetime.y) {
|
|
18260
|
-
if (_instanceof1(this.linearVelOverLifetime.y, RandomValue)) {
|
|
18261
|
-
mov.y = this.linearVelOverLifetime.y.getValue(lifetime, aSeed);
|
|
18262
|
-
} else {
|
|
18263
|
-
mov.y = this.linearVelOverLifetime.y.getValue(lifetime);
|
|
18264
|
-
}
|
|
18265
|
-
}
|
|
18266
|
-
if (this.linearVelOverLifetime.z) {
|
|
18267
|
-
if (_instanceof1(this.linearVelOverLifetime.z, RandomValue)) {
|
|
18268
|
-
mov.z = this.linearVelOverLifetime.z.getValue(lifetime, aSeed);
|
|
18269
|
-
} else {
|
|
18270
|
-
mov.z = this.linearVelOverLifetime.z.getValue(lifetime);
|
|
18271
|
-
}
|
|
18272
|
-
}
|
|
18273
|
-
} else {
|
|
18274
|
-
// Adjust rotation based on the specified lifetime components
|
|
18275
|
-
if (this.linearVelOverLifetime.x) {
|
|
18276
|
-
if (_instanceof1(this.linearVelOverLifetime.x, RandomValue)) {
|
|
18277
|
-
mov.x = this.linearVelOverLifetime.x.getIntegrateValue(0.0, time, aSeed);
|
|
18278
|
-
} else {
|
|
18279
|
-
mov.x = this.linearVelOverLifetime.x.getIntegrateValue(0.0, time, duration);
|
|
18280
|
-
}
|
|
18281
|
-
}
|
|
18282
|
-
if (this.linearVelOverLifetime.y) {
|
|
18283
|
-
if (_instanceof1(this.linearVelOverLifetime.y, RandomValue)) {
|
|
18284
|
-
mov.y = this.linearVelOverLifetime.y.getIntegrateValue(0.0, time, aSeed);
|
|
18285
|
-
} else {
|
|
18286
|
-
mov.y = this.linearVelOverLifetime.y.getIntegrateValue(0.0, time, duration);
|
|
18287
|
-
}
|
|
18288
|
-
}
|
|
18289
|
-
if (this.linearVelOverLifetime.z) {
|
|
18290
|
-
if (_instanceof1(this.linearVelOverLifetime.z, RandomValue)) {
|
|
18291
|
-
mov.z = this.linearVelOverLifetime.z.getIntegrateValue(0.0, time, aSeed);
|
|
18292
|
-
} else {
|
|
18293
|
-
mov.z = this.linearVelOverLifetime.z.getIntegrateValue(0.0, time, duration);
|
|
18294
|
-
}
|
|
18295
|
-
}
|
|
18296
|
-
}
|
|
18297
|
-
return mov;
|
|
18298
|
-
};
|
|
18299
18086
|
_proto.removePoint = function removePoint(index) {
|
|
18300
18087
|
if (index < this.particleCount) {
|
|
18301
18088
|
this.geometry.setAttributeSubData("aOffset", index * 16, new Float32Array(16));
|
|
@@ -18429,6 +18216,221 @@ var ParticleMesh = /*#__PURE__*/ function() {
|
|
|
18429
18216
|
geometry.setDrawCount(this.particleCount * 6);
|
|
18430
18217
|
}
|
|
18431
18218
|
};
|
|
18219
|
+
_proto.applyTranslation = function applyTranslation(particleCount, deltaTime) {
|
|
18220
|
+
var localTime = this.time;
|
|
18221
|
+
var aTranslationArray = this.geometry.getAttributeData("aTranslation");
|
|
18222
|
+
var aVelArray = this.geometry.getAttributeData("aVel"); // vector3
|
|
18223
|
+
var aOffsetArray = this.geometry.getAttributeData("aOffset");
|
|
18224
|
+
if (aTranslationArray.length < particleCount * 3) {
|
|
18225
|
+
aTranslationArray = this.expandArray(aTranslationArray, particleCount * 3);
|
|
18226
|
+
}
|
|
18227
|
+
// const velocity = this.cachedVelocity;
|
|
18228
|
+
var velocityX = 0;
|
|
18229
|
+
var velocityY = 0;
|
|
18230
|
+
var velocityZ = 0;
|
|
18231
|
+
var uAcceleration = this.mesh.material.getVector4("uAcceleration");
|
|
18232
|
+
var uGravityModifierValue = this.mesh.material.getVector4("uGravityModifierValue");
|
|
18233
|
+
for(var i = 0; i < particleCount; i++){
|
|
18234
|
+
var velOffset = i * 12 + 3;
|
|
18235
|
+
velocityX = aVelArray[velOffset];
|
|
18236
|
+
velocityY = aVelArray[velOffset + 1];
|
|
18237
|
+
velocityZ = aVelArray[velOffset + 2];
|
|
18238
|
+
// velocity.set(aVelArray[velOffset], aVelArray[velOffset + 1], aVelArray[velOffset + 2]);
|
|
18239
|
+
var dt = localTime - aOffsetArray[i * 4 + 2]; // 相对delay的时间
|
|
18240
|
+
var duration = aOffsetArray[i * 4 + 3];
|
|
18241
|
+
if (uAcceleration && uGravityModifierValue) {
|
|
18242
|
+
var d = this.gravityModifier.getIntegrateValue(0, dt, duration);
|
|
18243
|
+
// const acc = this.tempVector3.set(uAcceleration.x * d, uAcceleration.y * d, uAcceleration.z * d);
|
|
18244
|
+
var accX = uAcceleration.x * d;
|
|
18245
|
+
var accY = uAcceleration.y * d;
|
|
18246
|
+
var accZ = uAcceleration.z * d;
|
|
18247
|
+
// speedIntegrate = speedOverLifetime.getIntegrateValue(0, time, duration);
|
|
18248
|
+
if (this.speedOverLifetime) {
|
|
18249
|
+
// dt / dur 归一化
|
|
18250
|
+
var speed = this.speedOverLifetime.getValue(dt / duration);
|
|
18251
|
+
velocityX = velocityX * speed + accX;
|
|
18252
|
+
velocityY = velocityY * speed + accY;
|
|
18253
|
+
velocityZ = velocityZ * speed + accZ;
|
|
18254
|
+
// velocity.multiply(speed).add(acc);
|
|
18255
|
+
} else {
|
|
18256
|
+
velocityX = velocityX + accX;
|
|
18257
|
+
velocityY = velocityY + accY;
|
|
18258
|
+
velocityZ = velocityZ + accZ;
|
|
18259
|
+
// velocity.add(acc);
|
|
18260
|
+
}
|
|
18261
|
+
}
|
|
18262
|
+
var aTranslationOffset = i * 3;
|
|
18263
|
+
if (aOffsetArray[i * 4 + 2] < localTime) {
|
|
18264
|
+
// const translation = velocity.multiply(deltaTime / 1000);
|
|
18265
|
+
aTranslationArray[aTranslationOffset] += velocityX * (deltaTime / 1000);
|
|
18266
|
+
aTranslationArray[aTranslationOffset + 1] += velocityY * (deltaTime / 1000);
|
|
18267
|
+
aTranslationArray[aTranslationOffset + 2] += velocityZ * (deltaTime / 1000);
|
|
18268
|
+
}
|
|
18269
|
+
}
|
|
18270
|
+
this.geometry.setAttributeData("aTranslation", aTranslationArray);
|
|
18271
|
+
};
|
|
18272
|
+
_proto.applyRotation = function applyRotation(particleCount, deltaTime) {
|
|
18273
|
+
var aRotationArray = this.geometry.getAttributeData("aRotation0");
|
|
18274
|
+
var aOffsetArray = this.geometry.getAttributeData("aOffset");
|
|
18275
|
+
var aRotArray = this.geometry.getAttributeData("aRot"); // vector3
|
|
18276
|
+
var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
|
|
18277
|
+
var localTime = this.time;
|
|
18278
|
+
var aRotationMatrix = this.cachedRotationMatrix;
|
|
18279
|
+
if (aRotationArray.length < particleCount * 9) {
|
|
18280
|
+
aRotationArray = this.expandArray(aRotationArray, particleCount * 9);
|
|
18281
|
+
}
|
|
18282
|
+
for(var i = 0; i < particleCount; i++){
|
|
18283
|
+
var time = localTime - aOffsetArray[i * 4 + 2];
|
|
18284
|
+
var duration = aOffsetArray[i * 4 + 3];
|
|
18285
|
+
var life = clamp$1(time / duration, 0.0, 1.0);
|
|
18286
|
+
var aRotOffset = i * 8;
|
|
18287
|
+
var aRot = this.cachedRotationVector3.set(aRotArray[aRotOffset], aRotArray[aRotOffset + 1], aRotArray[aRotOffset + 2]);
|
|
18288
|
+
var aSeed = aSeedArray[i * 8 + 3];
|
|
18289
|
+
var rotation = aRot;
|
|
18290
|
+
if (!this.rotationOverLifetime) {
|
|
18291
|
+
aRotationMatrix.setZero();
|
|
18292
|
+
} else if (this.rotationOverLifetime.asRotation) {
|
|
18293
|
+
// Adjust rotation based on the specified lifetime components
|
|
18294
|
+
if (this.rotationOverLifetime.x) {
|
|
18295
|
+
if (_instanceof1(this.rotationOverLifetime.x, RandomValue)) {
|
|
18296
|
+
rotation.x += this.rotationOverLifetime.x.getValue(life, aSeed);
|
|
18297
|
+
} else {
|
|
18298
|
+
rotation.x += this.rotationOverLifetime.x.getValue(life);
|
|
18299
|
+
}
|
|
18300
|
+
}
|
|
18301
|
+
if (this.rotationOverLifetime.y) {
|
|
18302
|
+
if (_instanceof1(this.rotationOverLifetime.y, RandomValue)) {
|
|
18303
|
+
rotation.y += this.rotationOverLifetime.y.getValue(life, aSeed);
|
|
18304
|
+
} else {
|
|
18305
|
+
rotation.y += this.rotationOverLifetime.y.getValue(life);
|
|
18306
|
+
}
|
|
18307
|
+
}
|
|
18308
|
+
if (this.rotationOverLifetime.z) {
|
|
18309
|
+
if (_instanceof1(this.rotationOverLifetime.z, RandomValue)) {
|
|
18310
|
+
rotation.z += this.rotationOverLifetime.z.getValue(life, aSeed);
|
|
18311
|
+
} else {
|
|
18312
|
+
rotation.z += this.rotationOverLifetime.z.getValue(life);
|
|
18313
|
+
}
|
|
18314
|
+
}
|
|
18315
|
+
} else {
|
|
18316
|
+
// Adjust rotation based on the specified lifetime components
|
|
18317
|
+
if (this.rotationOverLifetime.x) {
|
|
18318
|
+
if (_instanceof1(this.rotationOverLifetime.x, RandomValue)) {
|
|
18319
|
+
rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, aSeed) * duration;
|
|
18320
|
+
} else {
|
|
18321
|
+
rotation.x += this.rotationOverLifetime.x.getIntegrateValue(0.0, life, duration) * duration;
|
|
18322
|
+
}
|
|
18323
|
+
}
|
|
18324
|
+
if (this.rotationOverLifetime.y) {
|
|
18325
|
+
if (_instanceof1(this.rotationOverLifetime.y, RandomValue)) {
|
|
18326
|
+
rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, aSeed) * duration;
|
|
18327
|
+
} else {
|
|
18328
|
+
rotation.y += this.rotationOverLifetime.y.getIntegrateValue(0.0, life, duration) * duration;
|
|
18329
|
+
}
|
|
18330
|
+
}
|
|
18331
|
+
if (this.rotationOverLifetime.z) {
|
|
18332
|
+
if (_instanceof1(this.rotationOverLifetime.z, RandomValue)) {
|
|
18333
|
+
rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, aSeed) * duration;
|
|
18334
|
+
} else {
|
|
18335
|
+
rotation.z += this.rotationOverLifetime.z.getIntegrateValue(0.0, life, duration) * duration;
|
|
18336
|
+
}
|
|
18337
|
+
}
|
|
18338
|
+
}
|
|
18339
|
+
// If the rotation vector is zero, return the identity matrix
|
|
18340
|
+
if (rotation.dot(rotation) === 0.0) {
|
|
18341
|
+
aRotationMatrix.identity();
|
|
18342
|
+
}
|
|
18343
|
+
var d2r = Math.PI / 180;
|
|
18344
|
+
var rotationXD2r = rotation.x * d2r;
|
|
18345
|
+
var rotationYD2r = rotation.y * d2r;
|
|
18346
|
+
var rotationZD2r = rotation.z * d2r;
|
|
18347
|
+
var sinRX = Math.sin(rotationXD2r);
|
|
18348
|
+
var sinRY = Math.sin(rotationYD2r);
|
|
18349
|
+
var sinRZ = Math.sin(rotationZD2r);
|
|
18350
|
+
var cosRX = Math.cos(rotationXD2r);
|
|
18351
|
+
var cosRY = Math.cos(rotationYD2r);
|
|
18352
|
+
var cosRZ = Math.cos(rotationZD2r);
|
|
18353
|
+
// rotZ * rotY * rotX
|
|
18354
|
+
aRotationMatrix.set(cosRZ, -sinRZ, 0., sinRZ, cosRZ, 0., 0., 0., 1.); //rotZ
|
|
18355
|
+
aRotationMatrix.multiply(this.tempMatrix3.set(cosRY, 0., sinRY, 0., 1., 0., -sinRY, 0, cosRY)); //rotY
|
|
18356
|
+
aRotationMatrix.multiply(this.tempMatrix3.set(1., 0., 0., 0, cosRX, -sinRX, 0., sinRX, cosRX)); //rotX
|
|
18357
|
+
var aRotationOffset = i * 9;
|
|
18358
|
+
var matrixArray = aRotationMatrix.elements;
|
|
18359
|
+
aRotationArray.set(matrixArray, aRotationOffset);
|
|
18360
|
+
}
|
|
18361
|
+
this.geometry.setAttributeData("aRotation0", aRotationArray);
|
|
18362
|
+
};
|
|
18363
|
+
_proto.applyLinearMove = function applyLinearMove(particleCount, deltaTime) {
|
|
18364
|
+
var aLinearMoveArray = this.geometry.getAttributeData("aLinearMove");
|
|
18365
|
+
var aOffsetArray = this.geometry.getAttributeData("aOffset");
|
|
18366
|
+
var aSeedArray = this.geometry.getAttributeData("aSeed"); // float
|
|
18367
|
+
var localTime = this.time;
|
|
18368
|
+
if (aLinearMoveArray.length < particleCount * 3) {
|
|
18369
|
+
aLinearMoveArray = this.expandArray(aLinearMoveArray, particleCount * 3);
|
|
18370
|
+
}
|
|
18371
|
+
var linearMove = this.cachedLinearMove;
|
|
18372
|
+
if (this.linearVelOverLifetime && this.linearVelOverLifetime.enabled) {
|
|
18373
|
+
for(var i = 0; i < particleCount; i++){
|
|
18374
|
+
var time = localTime - aOffsetArray[i * 4 + 2];
|
|
18375
|
+
var duration = aOffsetArray[i * 4 + 3];
|
|
18376
|
+
// const life = math.clamp(time / duration, 0.0, 1.0);
|
|
18377
|
+
var lifetime = time / duration;
|
|
18378
|
+
var aSeed = aSeedArray[i * 8 + 3];
|
|
18379
|
+
linearMove.setZero();
|
|
18380
|
+
if (this.linearVelOverLifetime.asMovement) {
|
|
18381
|
+
if (this.linearVelOverLifetime.x) {
|
|
18382
|
+
if (_instanceof1(this.linearVelOverLifetime.x, RandomValue)) {
|
|
18383
|
+
linearMove.x = this.linearVelOverLifetime.x.getValue(lifetime, aSeed);
|
|
18384
|
+
} else {
|
|
18385
|
+
linearMove.x = this.linearVelOverLifetime.x.getValue(lifetime);
|
|
18386
|
+
}
|
|
18387
|
+
}
|
|
18388
|
+
if (this.linearVelOverLifetime.y) {
|
|
18389
|
+
if (_instanceof1(this.linearVelOverLifetime.y, RandomValue)) {
|
|
18390
|
+
linearMove.y = this.linearVelOverLifetime.y.getValue(lifetime, aSeed);
|
|
18391
|
+
} else {
|
|
18392
|
+
linearMove.y = this.linearVelOverLifetime.y.getValue(lifetime);
|
|
18393
|
+
}
|
|
18394
|
+
}
|
|
18395
|
+
if (this.linearVelOverLifetime.z) {
|
|
18396
|
+
if (_instanceof1(this.linearVelOverLifetime.z, RandomValue)) {
|
|
18397
|
+
linearMove.z = this.linearVelOverLifetime.z.getValue(lifetime, aSeed);
|
|
18398
|
+
} else {
|
|
18399
|
+
linearMove.z = this.linearVelOverLifetime.z.getValue(lifetime);
|
|
18400
|
+
}
|
|
18401
|
+
}
|
|
18402
|
+
} else {
|
|
18403
|
+
// Adjust rotation based on the specified lifetime components
|
|
18404
|
+
if (this.linearVelOverLifetime.x) {
|
|
18405
|
+
if (_instanceof1(this.linearVelOverLifetime.x, RandomValue)) {
|
|
18406
|
+
linearMove.x = this.linearVelOverLifetime.x.getIntegrateValue(0.0, time, aSeed);
|
|
18407
|
+
} else {
|
|
18408
|
+
linearMove.x = this.linearVelOverLifetime.x.getIntegrateValue(0.0, time, duration);
|
|
18409
|
+
}
|
|
18410
|
+
}
|
|
18411
|
+
if (this.linearVelOverLifetime.y) {
|
|
18412
|
+
if (_instanceof1(this.linearVelOverLifetime.y, RandomValue)) {
|
|
18413
|
+
linearMove.y = this.linearVelOverLifetime.y.getIntegrateValue(0.0, time, aSeed);
|
|
18414
|
+
} else {
|
|
18415
|
+
linearMove.y = this.linearVelOverLifetime.y.getIntegrateValue(0.0, time, duration);
|
|
18416
|
+
}
|
|
18417
|
+
}
|
|
18418
|
+
if (this.linearVelOverLifetime.z) {
|
|
18419
|
+
if (_instanceof1(this.linearVelOverLifetime.z, RandomValue)) {
|
|
18420
|
+
linearMove.z = this.linearVelOverLifetime.z.getIntegrateValue(0.0, time, aSeed);
|
|
18421
|
+
} else {
|
|
18422
|
+
linearMove.z = this.linearVelOverLifetime.z.getIntegrateValue(0.0, time, duration);
|
|
18423
|
+
}
|
|
18424
|
+
}
|
|
18425
|
+
}
|
|
18426
|
+
var aLinearMoveOffset = i * 3;
|
|
18427
|
+
aLinearMoveArray[aLinearMoveOffset] = linearMove.x;
|
|
18428
|
+
aLinearMoveArray[aLinearMoveOffset + 1] = linearMove.y;
|
|
18429
|
+
aLinearMoveArray[aLinearMoveOffset + 2] = linearMove.z;
|
|
18430
|
+
}
|
|
18431
|
+
}
|
|
18432
|
+
this.geometry.setAttributeData("aLinearMove", aLinearMoveArray);
|
|
18433
|
+
};
|
|
18432
18434
|
_proto.expandArray = function expandArray(array, newSize) {
|
|
18433
18435
|
var newArr = new Float32Array(newSize);
|
|
18434
18436
|
newArr.set(array);
|
|
@@ -19065,7 +19067,13 @@ TransformPlayableAsset = __decorate([
|
|
|
19065
19067
|
return Playable.apply(this, arguments);
|
|
19066
19068
|
}
|
|
19067
19069
|
var _proto = ActivationPlayable.prototype;
|
|
19068
|
-
_proto.processFrame = function processFrame(context) {
|
|
19070
|
+
_proto.processFrame = function processFrame(context) {
|
|
19071
|
+
var vfxItem = context.output.getUserData();
|
|
19072
|
+
if (!_instanceof1(vfxItem, VFXItem)) {
|
|
19073
|
+
return;
|
|
19074
|
+
}
|
|
19075
|
+
vfxItem.time = this.time;
|
|
19076
|
+
};
|
|
19069
19077
|
return ActivationPlayable;
|
|
19070
19078
|
}(Playable);
|
|
19071
19079
|
var ActivationPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
@@ -19218,7 +19226,7 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
19218
19226
|
_proto.toLocalTime = function toLocalTime(time) {
|
|
19219
19227
|
var localTime = time - this.start;
|
|
19220
19228
|
var duration = this.duration;
|
|
19221
|
-
if (localTime - duration > 0
|
|
19229
|
+
if (localTime - duration > 0) {
|
|
19222
19230
|
if (this.endBehavior === EndBehavior.restart) {
|
|
19223
19231
|
localTime = localTime % duration;
|
|
19224
19232
|
} else if (this.endBehavior === EndBehavior.freeze) {
|
|
@@ -19347,7 +19355,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
|
|
|
19347
19355
|
var ended = false;
|
|
19348
19356
|
var started = false;
|
|
19349
19357
|
var boundObject = this.track.binding;
|
|
19350
|
-
if (localTime
|
|
19358
|
+
if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
|
|
19351
19359
|
if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
|
|
19352
19360
|
weight = 1.0;
|
|
19353
19361
|
} else {
|
|
@@ -20577,6 +20585,12 @@ var EffectComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
20577
20585
|
_proto.onStart = function onStart() {
|
|
20578
20586
|
this.item.getHitTestParams = this.getHitTestParams;
|
|
20579
20587
|
};
|
|
20588
|
+
_proto.onUpdate = function onUpdate(dt) {
|
|
20589
|
+
var time = this.item.time;
|
|
20590
|
+
var _this_material_getVector4;
|
|
20591
|
+
var _Time = (_this_material_getVector4 = this.material.getVector4("_Time")) != null ? _this_material_getVector4 : new Vector4();
|
|
20592
|
+
this.material.setVector4("_Time", _Time.set(time / 20, time, time * 2, time * 3));
|
|
20593
|
+
};
|
|
20580
20594
|
_proto.render = function render(renderer) {
|
|
20581
20595
|
if (renderer.renderingData.currentFrame.globalUniforms) {
|
|
20582
20596
|
renderer.setGlobalMatrix("effects_ObjectToWorld", this.transform.getWorldMatrix());
|
|
@@ -20830,6 +20844,9 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20830
20844
|
* 元素的变换包含位置、旋转、缩放。
|
|
20831
20845
|
*/ _this.transform = new Transform();
|
|
20832
20846
|
/**
|
|
20847
|
+
* 元素动画的当前时间
|
|
20848
|
+
*/ _this.time = 0;
|
|
20849
|
+
/**
|
|
20833
20850
|
* 元素动画的持续时间
|
|
20834
20851
|
*/ _this.duration = 0;
|
|
20835
20852
|
/**
|
|
@@ -28084,7 +28101,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
28084
28101
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
28085
28102
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
28086
28103
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
28087
|
-
var version = "2.1.0-alpha.
|
|
28104
|
+
var version = "2.1.0-alpha.3";
|
|
28088
28105
|
logger.info("Core version: " + version + ".");
|
|
28089
28106
|
|
|
28090
28107
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|