@galacean/effects-core 2.1.0-alpha.12 → 2.1.0-alpha.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/components/shape-component.d.ts +2 -261
- package/dist/events/types.d.ts +7 -0
- package/dist/index.js +546 -80
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +547 -81
- package/dist/index.mjs.map +1 -1
- package/dist/material/material.d.ts +10 -0
- package/dist/plugins/shape/graphics-path.d.ts +2 -2
- package/dist/plugins/shape/rectangle.d.ts +1 -1
- package/dist/plugins/shape/shape-path.d.ts +10 -0
- package/dist/plugins/sprite/sprite-item.d.ts +1 -1
- package/dist/plugins/timeline/playable-assets/color-property-playable-asset.d.ts +1 -1
- package/dist/plugins/timeline/playable-assets/index.d.ts +2 -0
- package/dist/plugins/timeline/playable-assets/vector4-property-playable-asset.d.ts +1 -1
- package/dist/render/render-frame.d.ts +2 -0
- package/dist/render/renderer.d.ts +2 -1
- package/package.json +2 -2
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.1.0-alpha.
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6
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* Version: v2.1.0-alpha.14
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -1618,6 +1618,34 @@ var BuiltinObjectGUID = {
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UnlitShader: "unlit000000000000000000000000000"
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};
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/**
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* 矢量图形类型
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*/ var ShapePrimitiveType;
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(function(ShapePrimitiveType) {
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/**
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* 自定义图形
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*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
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/**
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* 矩形
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*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
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/**
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* 椭圆
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*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
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/**
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* 多边形
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*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
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/**
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* 星形
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*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
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})(ShapePrimitiveType || (ShapePrimitiveType = {}));
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// 本期无该功能 待补充
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var ShapeConnectType;
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(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
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// @待补充
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var ShapePointType;
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(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
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/**
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* 动态换图类型
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* @since 1.1.0
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@@ -1812,6 +1840,9 @@ var index$1 = /*#__PURE__*/Object.freeze({
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get TextWeight () { return TextWeight; },
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get FontStyle () { return FontStyle; },
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BuiltinObjectGUID: BuiltinObjectGUID,
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get ShapePrimitiveType () { return ShapePrimitiveType; },
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get ShapeConnectType () { return ShapeConnectType; },
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get ShapePointType () { return ShapePointType; },
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get BackgroundType () { return BackgroundType; },
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get MultimediaType () { return MultimediaType; },
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get DataType () { return DataType; },
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@@ -6941,6 +6972,28 @@ var MaterialRenderType;
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this.shaderDirty = true;
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}
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},
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{
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key: "mainTexture",
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get: /**
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* 材质的主纹理
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*/ function get() {
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return this.getTexture("_MainTex");
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},
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set: function set(value) {
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this.setTexture("_MainTex", value);
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}
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},
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{
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key: "color",
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get: /**
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* 材质的主颜色
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*/ function get() {
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return this.getColor("_Color");
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},
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set: function set(value) {
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this.setColor("_Color", value);
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}
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},
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{
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key: "blending",
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set: /******** effects-core 中会调用 引擎必须实现 ***********************/ /**
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@@ -10077,7 +10130,7 @@ var integrate = "float calculateMovement(float t,vec2 p1,vec2 p2,vec2 p3,vec2 p4
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var itemVert = "precision highp float;attribute vec2 atlasOffset;attribute vec3 aPos;varying vec2 vTexCoord;varying vec3 vParams;varying vec4 vColor;uniform vec2 _Size;uniform vec4 _Color;uniform vec4 _TexParams;uniform vec4 _TexOffset;uniform mat4 effects_MatrixVP;uniform mat4 effects_MatrixInvV;uniform mat4 effects_ObjectToWorld;\n#ifdef ENV_EDITOR\nuniform vec4 uEditorTransform;\n#endif\nvoid main(){vec4 texParams=_TexParams;vTexCoord=vec2(atlasOffset.xy*_TexOffset.zw+_TexOffset.xy);vColor=_Color;vParams=vec3(0.0,texParams.y,texParams.x);vec4 pos=vec4(aPos.xy*_Size,aPos.z,1.0);gl_Position=effects_MatrixVP*effects_ObjectToWorld*pos;\n#ifdef ENV_EDITOR\ngl_Position=vec4(gl_Position.xy*uEditorTransform.xy+uEditorTransform.zw*gl_Position.w,gl_Position.zw);\n#endif\n}";
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-
var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D
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var itemFrag = "precision highp float;varying vec4 vColor;varying vec2 vTexCoord;varying vec3 vParams;uniform sampler2D _MainTex;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}void main(){vec4 color=vec4(0.);vec4 texColor=texture2D(_MainTex,vTexCoord.xy);color=blendColor(texColor,vColor,floor(0.5+vParams.y));if(vParams.z==0.&&color.a<0.04){discard;}color.a=clamp(color.a,0.0,1.0);gl_FragColor=color;}";
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var particleFrag = "#version 100\nprecision mediump float;vec4 blendColor(vec4 color,vec4 vc,float mode){vec4 ret=color*vc;float alpha=ret.a;if(mode==1.){ret.rgb*=alpha;}else if(mode==2.){ret.rgb*=alpha;ret.a=dot(ret.rgb,vec3(0.33333333));}else if(mode==3.){alpha=color.r*alpha;ret=vec4(vc.rgb*alpha,alpha);}return ret;}\n#define PATICLE_SHADER 1\nvarying float vLife;varying vec2 vTexCoord;varying vec4 vColor;uniform vec3 emissionColor;uniform float emissionIntensity;uniform sampler2D uMaskTex;uniform vec4 uColorParams;uniform vec2 uTexOffset;\n#ifdef COLOR_OVER_LIFETIME\nuniform sampler2D uColorOverLifetime;\n#endif\n#ifdef USE_SPRITE\nvarying vec4 vTexCoordBlend;\n#endif\nvarying float vSeed;\n#ifdef PREVIEW_BORDER\nuniform vec4 uPreviewColor;\n#endif\n#ifdef USE_SPRITE\nvec4 getTextureColor(sampler2D tex,vec2 texCoord){if(vTexCoordBlend.w>0.){return mix(texture2D(tex,texCoord),texture2D(tex,vTexCoordBlend.xy+texCoord),vTexCoordBlend.z);}return texture2D(tex,texCoord);}\n#else\n#define getTextureColor texture2D\n#endif\n#ifndef WEBGL2\n#define round(a) floor(0.5+a)\n#endif\n#ifdef PREVIEW_BORDER\nvoid main(){gl_FragColor=uPreviewColor;}\n#else\nvoid main(){vec4 color=vec4(1.0);vec4 tempColor=vColor;vec2 texOffset=uTexOffset;if(vLife<0.){discard;}if(uColorParams.x>0.0){color=getTextureColor(uMaskTex,vTexCoord);}\n#ifdef COLOR_OVER_LIFETIME\n#ifndef ENABLE_VERTEX_TEXTURE\ntempColor*=texture2D(uColorOverLifetime,vec2(vLife,0.));\n#endif\n#endif\ncolor=blendColor(color,tempColor,round(uColorParams.y));if(color.a<=0.01&&uColorParams.w>0.){float _at=texture2D(uMaskTex,vTexCoord+texOffset).a+texture2D(uMaskTex,vTexCoord+texOffset*-1.).a;if(_at<=0.02){discard;}}vec3 emission=emissionColor*pow(2.0,emissionIntensity);color=vec4(pow(pow(color.rgb,vec3(2.2))+emission,vec3(1.0/2.2)),color.a);gl_FragColor=color;}\n#endif\n";
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@@ -10606,6 +10659,9 @@ var seed$5 = 1;
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this.renderer = renderer;
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if (postProcessingEnabled) {
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var enableHDR = true;
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if (!this.renderer.engine.gpuCapability.detail.halfFloatTexture) {
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throw new Error("Half float texture is not supported.");
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}
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// 使用HDR浮点纹理,FLOAT在IOS上报错,使用HALF_FLOAT
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var textureType = enableHDR ? glContext.HALF_FLOAT : glContext.UNSIGNED_BYTE;
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attachments = [
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@@ -11326,7 +11382,7 @@ var FinalCopyRP = /*#__PURE__*/ function(RenderPass) {
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var GlobalUniforms = function GlobalUniforms() {
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this.floats = {};
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this.ints = {};
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this.vector3s = {};
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this.vector4s = {};
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this.matrices = {};
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//...
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@@ -11567,6 +11623,9 @@ var Renderer = /*#__PURE__*/ function() {
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_proto.setGlobalVector4 = function setGlobalVector4(name, value) {
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// OVERRIDE
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};
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_proto.setGlobalVector3 = function setGlobalVector3(name, value) {
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// OVERRIDE
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};
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_proto.setGlobalMatrix = function setGlobalMatrix(name, value) {
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// OVERRIDE
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};
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@@ -13232,10 +13291,10 @@ var Vector4Curve = /*#__PURE__*/ function(ValueGetter) {
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}
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var _proto = Vector4Curve.prototype;
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_proto.onCreate = function onCreate(arg) {
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this.xCurve = createValueGetter(arg
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this.yCurve = createValueGetter(arg
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this.zCurve = createValueGetter(arg
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this.wCurve = createValueGetter(arg
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this.xCurve = createValueGetter(arg[0]);
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this.yCurve = createValueGetter(arg[1]);
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this.zCurve = createValueGetter(arg[2]);
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this.wCurve = createValueGetter(arg[3]);
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};
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_proto.getValue = function getValue(t) {
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var x = this.xCurve.getValue(t);
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@@ -13335,10 +13394,10 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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}
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var _proto = ColorCurve.prototype;
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_proto.onCreate = function onCreate(arg) {
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this.rCurve = createValueGetter(arg
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this.gCurve = createValueGetter(arg
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this.bCurve = createValueGetter(arg
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this.aCurve = createValueGetter(arg
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this.rCurve = createValueGetter(arg[0]);
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this.gCurve = createValueGetter(arg[1]);
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this.bCurve = createValueGetter(arg[2]);
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this.aCurve = createValueGetter(arg[3]);
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};
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_proto.getValue = function getValue(t) {
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var r = this.rCurve.getValue(t);
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@@ -13440,7 +13499,7 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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* @param texture - 纹理对象
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*/ _proto.setTexture = function setTexture(texture) {
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this.renderer.texture = texture;
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this.material.setTexture("
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this.material.setTexture("_MainTex", texture);
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};
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/**
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* @internal
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@@ -13519,15 +13578,7 @@ var ColorCurve = /*#__PURE__*/ function(ValueGetter) {
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geometry.setIndexData(indexData);
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geometry.setAttributeData("atlasOffset", attributes.atlasOffset);
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geometry.setDrawCount(data.index.length);
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var texture1 = textures[i];
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material.setTexture("uSampler" + i, texture1);
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}
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// FIXME: 内存泄漏的临时方案,后面再调整
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var emptyTexture = this.emptyTexture;
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for(var k = textures.length; k < maxSpriteMeshItemCount; k++){
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material.setTexture("uSampler" + k, emptyTexture);
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}
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material.setTexture("_MainTex", texture);
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};
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_proto.getItemGeometryData = function getItemGeometryData() {
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var renderer = this.renderer;
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setBlendMode(material, states.blendMode);
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setMaskMode(material, states.maskMode);
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setSideMode(material, states.side);
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material.shader.shaderData.properties = '
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material.shader.shaderData.properties = '_MainTex("_MainTex",2D) = "white" {}';
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if (!material.hasUniform("_Color")) {
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material.setVector4("_Color", new Vector4(0, 0, 0, 1));
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}
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@@ -15383,6 +15434,329 @@ var PolyStar = /*#__PURE__*/ function(ShapePrimitive) {
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return PolyStar;
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}(ShapePrimitive);
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// const tempPoints = [new Point(), new Point(), new Point(), new Point()];
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/**
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* The `Rectangle` object is an area defined by its position, as indicated by its upper-left corner
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* point (`x`, `y`) and by its `width` and its `height`.
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*/ var Rectangle$1 = /*#__PURE__*/ function(ShapePrimitive) {
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_inherits(Rectangle, ShapePrimitive);
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function Rectangle(x, y, width, height) {
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if (x === void 0) x = 0;
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if (y === void 0) y = 0;
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if (width === void 0) width = 0;
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if (height === void 0) height = 0;
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var _this;
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_this = ShapePrimitive.call(this) || this;
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_this.x = Number(x);
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_this.y = Number(y);
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_this.width = Number(width);
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_this.height = Number(height);
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return _this;
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}
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var _proto = Rectangle.prototype;
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/** Determines whether the Rectangle is empty. */ _proto.isEmpty = function isEmpty() {
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return this.left === this.right || this.top === this.bottom;
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};
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/**
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* Creates a clone of this Rectangle
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* @returns a copy of the rectangle
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*/ _proto.clone = function clone() {
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return new Rectangle(this.x, this.y, this.width, this.height);
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};
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/**
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* Converts a Bounds object to a Rectangle object.
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* @param bounds - The bounds to copy and convert to a rectangle.
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* @returns Returns itself.
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*/ // copyFromBounds (bounds: Bounds): this {
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// this.x = bounds.minX;
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// this.y = bounds.minY;
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// this.width = bounds.maxX - bounds.minX;
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// this.height = bounds.maxY - bounds.minY;
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// return this;
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// }
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/**
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|
15478
|
+
* Copies another rectangle to this one.
|
|
15479
|
+
* @param rectangle - The rectangle to copy from.
|
|
15480
|
+
* @returns Returns itself.
|
|
15481
|
+
*/ _proto.copyFrom = function copyFrom(rectangle) {
|
|
15482
|
+
this.x = rectangle.x;
|
|
15483
|
+
this.y = rectangle.y;
|
|
15484
|
+
this.width = rectangle.width;
|
|
15485
|
+
this.height = rectangle.height;
|
|
15486
|
+
return this;
|
|
15487
|
+
};
|
|
15488
|
+
/**
|
|
15489
|
+
* Copies this rectangle to another one.
|
|
15490
|
+
* @param rectangle - The rectangle to copy to.
|
|
15491
|
+
* @returns Returns given parameter.
|
|
15492
|
+
*/ _proto.copyTo = function copyTo(rectangle) {
|
|
15493
|
+
rectangle.copyFrom(this);
|
|
15494
|
+
return rectangle;
|
|
15495
|
+
};
|
|
15496
|
+
/**
|
|
15497
|
+
* Checks whether the x and y coordinates given are contained within this Rectangle
|
|
15498
|
+
* @param x - The X coordinate of the point to test
|
|
15499
|
+
* @param y - The Y coordinate of the point to test
|
|
15500
|
+
* @returns Whether the x/y coordinates are within this Rectangle
|
|
15501
|
+
*/ _proto.contains = function contains(x, y) {
|
|
15502
|
+
if (this.width <= 0 || this.height <= 0) {
|
|
15503
|
+
return false;
|
|
15504
|
+
}
|
|
15505
|
+
if (x >= this.x && x < this.x + this.width) {
|
|
15506
|
+
if (y >= this.y && y < this.y + this.height) {
|
|
15507
|
+
return true;
|
|
15508
|
+
}
|
|
15509
|
+
}
|
|
15510
|
+
return false;
|
|
15511
|
+
};
|
|
15512
|
+
/**
|
|
15513
|
+
* Checks whether the x and y coordinates given are contained within this rectangle including the stroke.
|
|
15514
|
+
* @param x - The X coordinate of the point to test
|
|
15515
|
+
* @param y - The Y coordinate of the point to test
|
|
15516
|
+
* @param strokeWidth - The width of the line to check
|
|
15517
|
+
* @returns Whether the x/y coordinates are within this rectangle
|
|
15518
|
+
*/ _proto.strokeContains = function strokeContains(x, y, strokeWidth) {
|
|
15519
|
+
var _this = this, width = _this.width, height = _this.height;
|
|
15520
|
+
if (width <= 0 || height <= 0) {
|
|
15521
|
+
return false;
|
|
15522
|
+
}
|
|
15523
|
+
var _x = this.x;
|
|
15524
|
+
var _y = this.y;
|
|
15525
|
+
var outerLeft = _x - strokeWidth / 2;
|
|
15526
|
+
var outerRight = _x + width + strokeWidth / 2;
|
|
15527
|
+
var outerTop = _y - strokeWidth / 2;
|
|
15528
|
+
var outerBottom = _y + height + strokeWidth / 2;
|
|
15529
|
+
var innerLeft = _x + strokeWidth / 2;
|
|
15530
|
+
var innerRight = _x + width - strokeWidth / 2;
|
|
15531
|
+
var innerTop = _y + strokeWidth / 2;
|
|
15532
|
+
var innerBottom = _y + height - strokeWidth / 2;
|
|
15533
|
+
return x >= outerLeft && x <= outerRight && y >= outerTop && y <= outerBottom && !(x > innerLeft && x < innerRight && y > innerTop && y < innerBottom);
|
|
15534
|
+
};
|
|
15535
|
+
/**
|
|
15536
|
+
* Determines whether the `other` Rectangle transformed by `transform` intersects with `this` Rectangle object.
|
|
15537
|
+
* Returns true only if the area of the intersection is >0, this means that Rectangles
|
|
15538
|
+
* sharing a side are not overlapping. Another side effect is that an arealess rectangle
|
|
15539
|
+
* (width or height equal to zero) can't intersect any other rectangle.
|
|
15540
|
+
* @param {Rectangle} other - The Rectangle to intersect with `this`.
|
|
15541
|
+
* @param {Matrix} transform - The transformation matrix of `other`.
|
|
15542
|
+
* @returns {boolean} A value of `true` if the transformed `other` Rectangle intersects with `this`; otherwise `false`.
|
|
15543
|
+
*/ // intersects (other: Rectangle, transform?: Matrix4): boolean {
|
|
15544
|
+
// if (!transform) {
|
|
15545
|
+
// const x0 = this.x < other.x ? other.x : this.x;
|
|
15546
|
+
// const x1 = this.right > other.right ? other.right : this.right;
|
|
15547
|
+
// if (x1 <= x0) {
|
|
15548
|
+
// return false;
|
|
15549
|
+
// }
|
|
15550
|
+
// const y0 = this.y < other.y ? other.y : this.y;
|
|
15551
|
+
// const y1 = this.bottom > other.bottom ? other.bottom : this.bottom;
|
|
15552
|
+
// return y1 > y0;
|
|
15553
|
+
// }
|
|
15554
|
+
// const x0 = this.left;
|
|
15555
|
+
// const x1 = this.right;
|
|
15556
|
+
// const y0 = this.top;
|
|
15557
|
+
// const y1 = this.bottom;
|
|
15558
|
+
// if (x1 <= x0 || y1 <= y0) {
|
|
15559
|
+
// return false;
|
|
15560
|
+
// }
|
|
15561
|
+
// const lt = tempPoints[0].set(other.left, other.top);
|
|
15562
|
+
// const lb = tempPoints[1].set(other.left, other.bottom);
|
|
15563
|
+
// const rt = tempPoints[2].set(other.right, other.top);
|
|
15564
|
+
// const rb = tempPoints[3].set(other.right, other.bottom);
|
|
15565
|
+
// if (rt.x <= lt.x || lb.y <= lt.y) {
|
|
15566
|
+
// return false;
|
|
15567
|
+
// }
|
|
15568
|
+
// const s = Math.sign((transform.a * transform.d) - (transform.b * transform.c));
|
|
15569
|
+
// if (s === 0) {
|
|
15570
|
+
// return false;
|
|
15571
|
+
// }
|
|
15572
|
+
// transform.apply(lt, lt);
|
|
15573
|
+
// transform.apply(lb, lb);
|
|
15574
|
+
// transform.apply(rt, rt);
|
|
15575
|
+
// transform.apply(rb, rb);
|
|
15576
|
+
// if (Math.max(lt.x, lb.x, rt.x, rb.x) <= x0
|
|
15577
|
+
// || Math.min(lt.x, lb.x, rt.x, rb.x) >= x1
|
|
15578
|
+
// || Math.max(lt.y, lb.y, rt.y, rb.y) <= y0
|
|
15579
|
+
// || Math.min(lt.y, lb.y, rt.y, rb.y) >= y1) {
|
|
15580
|
+
// return false;
|
|
15581
|
+
// }
|
|
15582
|
+
// const nx = s * (lb.y - lt.y);
|
|
15583
|
+
// const ny = s * (lt.x - lb.x);
|
|
15584
|
+
// const n00 = (nx * x0) + (ny * y0);
|
|
15585
|
+
// const n10 = (nx * x1) + (ny * y0);
|
|
15586
|
+
// const n01 = (nx * x0) + (ny * y1);
|
|
15587
|
+
// const n11 = (nx * x1) + (ny * y1);
|
|
15588
|
+
// if (Math.max(n00, n10, n01, n11) <= (nx * lt.x) + (ny * lt.y)
|
|
15589
|
+
// || Math.min(n00, n10, n01, n11) >= (nx * rb.x) + (ny * rb.y)) {
|
|
15590
|
+
// return false;
|
|
15591
|
+
// }
|
|
15592
|
+
// const mx = s * (lt.y - rt.y);
|
|
15593
|
+
// const my = s * (rt.x - lt.x);
|
|
15594
|
+
// const m00 = (mx * x0) + (my * y0);
|
|
15595
|
+
// const m10 = (mx * x1) + (my * y0);
|
|
15596
|
+
// const m01 = (mx * x0) + (my * y1);
|
|
15597
|
+
// const m11 = (mx * x1) + (my * y1);
|
|
15598
|
+
// if (Math.max(m00, m10, m01, m11) <= (mx * lt.x) + (my * lt.y)
|
|
15599
|
+
// || Math.min(m00, m10, m01, m11) >= (mx * rb.x) + (my * rb.y)) {
|
|
15600
|
+
// return false;
|
|
15601
|
+
// }
|
|
15602
|
+
// return true;
|
|
15603
|
+
// }
|
|
15604
|
+
/**
|
|
15605
|
+
* Pads the rectangle making it grow in all directions.
|
|
15606
|
+
* If paddingY is omitted, both paddingX and paddingY will be set to paddingX.
|
|
15607
|
+
* @param paddingX - The horizontal padding amount.
|
|
15608
|
+
* @param paddingY - The vertical padding amount.
|
|
15609
|
+
* @returns Returns itself.
|
|
15610
|
+
*/ _proto.pad = function pad(paddingX, paddingY) {
|
|
15611
|
+
if (paddingX === void 0) paddingX = 0;
|
|
15612
|
+
if (paddingY === void 0) paddingY = paddingX;
|
|
15613
|
+
this.x -= paddingX;
|
|
15614
|
+
this.y -= paddingY;
|
|
15615
|
+
this.width += paddingX * 2;
|
|
15616
|
+
this.height += paddingY * 2;
|
|
15617
|
+
return this;
|
|
15618
|
+
};
|
|
15619
|
+
/**
|
|
15620
|
+
* Fits this rectangle around the passed one.
|
|
15621
|
+
* @param rectangle - The rectangle to fit.
|
|
15622
|
+
* @returns Returns itself.
|
|
15623
|
+
*/ _proto.fit = function fit(rectangle) {
|
|
15624
|
+
var x1 = Math.max(this.x, rectangle.x);
|
|
15625
|
+
var x2 = Math.min(this.x + this.width, rectangle.x + rectangle.width);
|
|
15626
|
+
var y1 = Math.max(this.y, rectangle.y);
|
|
15627
|
+
var y2 = Math.min(this.y + this.height, rectangle.y + rectangle.height);
|
|
15628
|
+
this.x = x1;
|
|
15629
|
+
this.width = Math.max(x2 - x1, 0);
|
|
15630
|
+
this.y = y1;
|
|
15631
|
+
this.height = Math.max(y2 - y1, 0);
|
|
15632
|
+
return this;
|
|
15633
|
+
};
|
|
15634
|
+
/**
|
|
15635
|
+
* Enlarges rectangle that way its corners lie on grid
|
|
15636
|
+
* @param resolution - resolution
|
|
15637
|
+
* @param eps - precision
|
|
15638
|
+
* @returns Returns itself.
|
|
15639
|
+
*/ _proto.ceil = function ceil(resolution, eps) {
|
|
15640
|
+
if (resolution === void 0) resolution = 1;
|
|
15641
|
+
if (eps === void 0) eps = 0.001;
|
|
15642
|
+
var x2 = Math.ceil((this.x + this.width - eps) * resolution) / resolution;
|
|
15643
|
+
var y2 = Math.ceil((this.y + this.height - eps) * resolution) / resolution;
|
|
15644
|
+
this.x = Math.floor((this.x + eps) * resolution) / resolution;
|
|
15645
|
+
this.y = Math.floor((this.y + eps) * resolution) / resolution;
|
|
15646
|
+
this.width = x2 - this.x;
|
|
15647
|
+
this.height = y2 - this.y;
|
|
15648
|
+
return this;
|
|
15649
|
+
};
|
|
15650
|
+
/**
|
|
15651
|
+
* Enlarges this rectangle to include the passed rectangle.
|
|
15652
|
+
* @param rectangle - The rectangle to include.
|
|
15653
|
+
* @returns Returns itself.
|
|
15654
|
+
*/ _proto.enlarge = function enlarge(rectangle) {
|
|
15655
|
+
var x1 = Math.min(this.x, rectangle.x);
|
|
15656
|
+
var x2 = Math.max(this.x + this.width, rectangle.x + rectangle.width);
|
|
15657
|
+
var y1 = Math.min(this.y, rectangle.y);
|
|
15658
|
+
var y2 = Math.max(this.y + this.height, rectangle.y + rectangle.height);
|
|
15659
|
+
this.x = x1;
|
|
15660
|
+
this.width = x2 - x1;
|
|
15661
|
+
this.y = y1;
|
|
15662
|
+
this.height = y2 - y1;
|
|
15663
|
+
return this;
|
|
15664
|
+
};
|
|
15665
|
+
/**
|
|
15666
|
+
* Returns the framing rectangle of the rectangle as a Rectangle object
|
|
15667
|
+
* @param out - optional rectangle to store the result
|
|
15668
|
+
* @returns The framing rectangle
|
|
15669
|
+
*/ _proto.getBounds = function getBounds(out) {
|
|
15670
|
+
out = out || new Rectangle();
|
|
15671
|
+
out.copyFrom(this);
|
|
15672
|
+
return out;
|
|
15673
|
+
};
|
|
15674
|
+
_proto.getX = function getX() {
|
|
15675
|
+
return this.x;
|
|
15676
|
+
};
|
|
15677
|
+
_proto.getY = function getY() {
|
|
15678
|
+
return this.y;
|
|
15679
|
+
};
|
|
15680
|
+
_proto.build = function build(points) {
|
|
15681
|
+
var x = this.x;
|
|
15682
|
+
var y = this.y;
|
|
15683
|
+
var width = this.width;
|
|
15684
|
+
var height = this.height;
|
|
15685
|
+
if (!(width >= 0 && height >= 0)) {
|
|
15686
|
+
return points;
|
|
15687
|
+
}
|
|
15688
|
+
points[0] = x;
|
|
15689
|
+
points[1] = y;
|
|
15690
|
+
points[2] = x + width;
|
|
15691
|
+
points[3] = y;
|
|
15692
|
+
points[4] = x + width;
|
|
15693
|
+
points[5] = y + height;
|
|
15694
|
+
points[6] = x;
|
|
15695
|
+
points[7] = y + height;
|
|
15696
|
+
return points;
|
|
15697
|
+
};
|
|
15698
|
+
_proto.triangulate = function triangulate(points, vertices, verticesOffset, indices, indicesOffset) {
|
|
15699
|
+
var count = 0;
|
|
15700
|
+
var verticesStride = 2;
|
|
15701
|
+
verticesOffset *= verticesStride;
|
|
15702
|
+
vertices[verticesOffset + count] = points[0];
|
|
15703
|
+
vertices[verticesOffset + count + 1] = points[1];
|
|
15704
|
+
count += verticesStride;
|
|
15705
|
+
vertices[verticesOffset + count] = points[2];
|
|
15706
|
+
vertices[verticesOffset + count + 1] = points[3];
|
|
15707
|
+
count += verticesStride;
|
|
15708
|
+
vertices[verticesOffset + count] = points[6];
|
|
15709
|
+
vertices[verticesOffset + count + 1] = points[7];
|
|
15710
|
+
count += verticesStride;
|
|
15711
|
+
vertices[verticesOffset + count] = points[4];
|
|
15712
|
+
vertices[verticesOffset + count + 1] = points[5];
|
|
15713
|
+
count += verticesStride;
|
|
15714
|
+
var verticesIndex = verticesOffset / verticesStride;
|
|
15715
|
+
// triangle 1
|
|
15716
|
+
indices[indicesOffset++] = verticesIndex;
|
|
15717
|
+
indices[indicesOffset++] = verticesIndex + 1;
|
|
15718
|
+
indices[indicesOffset++] = verticesIndex + 2;
|
|
15719
|
+
// triangle 2
|
|
15720
|
+
indices[indicesOffset++] = verticesIndex + 1;
|
|
15721
|
+
indices[indicesOffset++] = verticesIndex + 3;
|
|
15722
|
+
indices[indicesOffset++] = verticesIndex + 2;
|
|
15723
|
+
};
|
|
15724
|
+
_create_class(Rectangle, [
|
|
15725
|
+
{
|
|
15726
|
+
key: "left",
|
|
15727
|
+
get: /** Returns the left edge of the rectangle. */ function get() {
|
|
15728
|
+
return this.x;
|
|
15729
|
+
}
|
|
15730
|
+
},
|
|
15731
|
+
{
|
|
15732
|
+
key: "right",
|
|
15733
|
+
get: /** Returns the right edge of the rectangle. */ function get() {
|
|
15734
|
+
return this.x + this.width;
|
|
15735
|
+
}
|
|
15736
|
+
},
|
|
15737
|
+
{
|
|
15738
|
+
key: "top",
|
|
15739
|
+
get: /** Returns the top edge of the rectangle. */ function get() {
|
|
15740
|
+
return this.y;
|
|
15741
|
+
}
|
|
15742
|
+
},
|
|
15743
|
+
{
|
|
15744
|
+
key: "bottom",
|
|
15745
|
+
get: /** Returns the bottom edge of the rectangle. */ function get() {
|
|
15746
|
+
return this.y + this.height;
|
|
15747
|
+
}
|
|
15748
|
+
}
|
|
15749
|
+
], [
|
|
15750
|
+
{
|
|
15751
|
+
key: "EMPTY",
|
|
15752
|
+
get: /** A constant empty rectangle. This is a new object every time the property is accessed */ function get() {
|
|
15753
|
+
return new Rectangle(0, 0, 0, 0);
|
|
15754
|
+
}
|
|
15755
|
+
}
|
|
15756
|
+
]);
|
|
15757
|
+
return Rectangle;
|
|
15758
|
+
}(ShapePrimitive);
|
|
15759
|
+
|
|
15386
15760
|
var ShapePath = /*#__PURE__*/ function() {
|
|
15387
15761
|
function ShapePath(graphicsPath) {
|
|
15388
15762
|
this.graphicsPath = graphicsPath;
|
|
@@ -15419,6 +15793,11 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15419
15793
|
this.polyStar(data[0], data[1], data[2], data[3], data[4], data[5], data[6]);
|
|
15420
15794
|
break;
|
|
15421
15795
|
}
|
|
15796
|
+
case "rect":
|
|
15797
|
+
{
|
|
15798
|
+
this.rect(data[0], data[1], data[2], data[3], data[4]);
|
|
15799
|
+
break;
|
|
15800
|
+
}
|
|
15422
15801
|
}
|
|
15423
15802
|
}
|
|
15424
15803
|
this.endPoly();
|
|
@@ -15464,6 +15843,18 @@ var ShapePath = /*#__PURE__*/ function() {
|
|
|
15464
15843
|
return this;
|
|
15465
15844
|
};
|
|
15466
15845
|
/**
|
|
15846
|
+
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15847
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15848
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15849
|
+
* @param w - The width of the rectangle.
|
|
15850
|
+
* @param h - The height of the rectangle.
|
|
15851
|
+
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
15852
|
+
* @returns The instance of the current object for chaining.
|
|
15853
|
+
*/ _proto.rect = function rect(x, y, w, h, transform) {
|
|
15854
|
+
this.drawShape(new Rectangle$1(x, y, w, h), transform);
|
|
15855
|
+
return this;
|
|
15856
|
+
};
|
|
15857
|
+
/**
|
|
15467
15858
|
* Draws a given shape on the canvas.
|
|
15468
15859
|
* This is a generic method that can draw any type of shape specified by the `ShapePrimitive` parameter.
|
|
15469
15860
|
* An optional transformation matrix can be applied to the shape, allowing for complex transformations.
|
|
@@ -15599,8 +15990,8 @@ var GraphicsPath = /*#__PURE__*/ function() {
|
|
|
15599
15990
|
};
|
|
15600
15991
|
/**
|
|
15601
15992
|
* Draws a rectangle shape. This method adds a new rectangle path to the current drawing.
|
|
15602
|
-
* @param x - The x-coordinate of the
|
|
15603
|
-
* @param y - The y-coordinate of the
|
|
15993
|
+
* @param x - The x-coordinate of the upper-left corner of the rectangle.
|
|
15994
|
+
* @param y - The y-coordinate of the upper-left corner of the rectangle.
|
|
15604
15995
|
* @param w - The width of the rectangle.
|
|
15605
15996
|
* @param h - The height of the rectangle.
|
|
15606
15997
|
* @param transform - An optional `Matrix` object to apply a transformation to the rectangle.
|
|
@@ -15779,7 +16170,7 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15779
16170
|
this.path.clear();
|
|
15780
16171
|
var shapeData = data;
|
|
15781
16172
|
switch(shapeData.type){
|
|
15782
|
-
case
|
|
16173
|
+
case ShapePrimitiveType.Custom:
|
|
15783
16174
|
{
|
|
15784
16175
|
var customData = shapeData;
|
|
15785
16176
|
var points = customData.points;
|
|
@@ -15816,28 +16207,28 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15816
16207
|
}
|
|
15817
16208
|
break;
|
|
15818
16209
|
}
|
|
15819
|
-
case
|
|
16210
|
+
case ShapePrimitiveType.Ellipse:
|
|
15820
16211
|
{
|
|
15821
16212
|
var ellipseData = shapeData;
|
|
15822
16213
|
this.path.ellipse(0, 0, ellipseData.xRadius, ellipseData.yRadius);
|
|
15823
16214
|
this.setFillColor(ellipseData.fill);
|
|
15824
16215
|
break;
|
|
15825
16216
|
}
|
|
15826
|
-
case
|
|
16217
|
+
case ShapePrimitiveType.Rectangle:
|
|
15827
16218
|
{
|
|
15828
16219
|
var rectangleData = shapeData;
|
|
15829
|
-
this.path.rect(-rectangleData.width / 2, rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
16220
|
+
this.path.rect(-rectangleData.width / 2, -rectangleData.height / 2, rectangleData.width, rectangleData.height);
|
|
15830
16221
|
this.setFillColor(rectangleData.fill);
|
|
15831
16222
|
break;
|
|
15832
16223
|
}
|
|
15833
|
-
case
|
|
16224
|
+
case ShapePrimitiveType.Star:
|
|
15834
16225
|
{
|
|
15835
16226
|
var starData = shapeData;
|
|
15836
16227
|
this.path.polyStar(starData.pointCount, starData.outerRadius, starData.innerRadius, starData.outerRoundness, starData.innerRoundness, StarType.Star);
|
|
15837
16228
|
this.setFillColor(starData.fill);
|
|
15838
16229
|
break;
|
|
15839
16230
|
}
|
|
15840
|
-
case
|
|
16231
|
+
case ShapePrimitiveType.Polygon:
|
|
15841
16232
|
{
|
|
15842
16233
|
var polygonData = shapeData;
|
|
15843
16234
|
this.path.polyStar(polygonData.pointCount, polygonData.radius, polygonData.radius, polygonData.roundness, polygonData.roundness, StarType.Polygon);
|
|
@@ -15869,28 +16260,6 @@ var ShapeComponent = /*#__PURE__*/ function(MeshComponent) {
|
|
|
15869
16260
|
ShapeComponent = __decorate([
|
|
15870
16261
|
effectsClass("ShapeComponent")
|
|
15871
16262
|
], ShapeComponent);
|
|
15872
|
-
var ShapePrimitiveType;
|
|
15873
|
-
(function(ShapePrimitiveType) {
|
|
15874
|
-
/**
|
|
15875
|
-
* 自定义图形
|
|
15876
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Custom"] = 0] = "Custom";
|
|
15877
|
-
/**
|
|
15878
|
-
* 矩形
|
|
15879
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Rectangle"] = 1] = "Rectangle";
|
|
15880
|
-
/**
|
|
15881
|
-
* 椭圆
|
|
15882
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Ellipse"] = 2] = "Ellipse";
|
|
15883
|
-
/**
|
|
15884
|
-
* 多边形
|
|
15885
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Polygon"] = 3] = "Polygon";
|
|
15886
|
-
/**
|
|
15887
|
-
* 星形
|
|
15888
|
-
*/ ShapePrimitiveType[ShapePrimitiveType["Star"] = 4] = "Star";
|
|
15889
|
-
})(ShapePrimitiveType || (ShapePrimitiveType = {}));
|
|
15890
|
-
var ShapeConnectType;
|
|
15891
|
-
(function(ShapeConnectType) {})(ShapeConnectType || (ShapeConnectType = {}));
|
|
15892
|
-
var ShapePointType;
|
|
15893
|
-
(function(ShapePointType) {})(ShapePointType || (ShapePointType = {}));
|
|
15894
16263
|
|
|
15895
16264
|
var Fake3DComponent = /*#__PURE__*/ function(Component) {
|
|
15896
16265
|
_inherits(Fake3DComponent, Component);
|
|
@@ -16453,7 +16822,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
|
|
|
16453
16822
|
_proto.onDisable = function onDisable() {
|
|
16454
16823
|
if (this.item && this.item.composition) {
|
|
16455
16824
|
var _this_previewContent;
|
|
16456
|
-
if (this.duringPlay) {
|
|
16825
|
+
if (this.duringPlay && !this.item.transform.getValid()) {
|
|
16457
16826
|
this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
|
|
16458
16827
|
this.duringPlay = false;
|
|
16459
16828
|
}
|
|
@@ -16656,10 +17025,10 @@ function shouldIgnoreBouncing(arg, mul) {
|
|
|
16656
17025
|
return this.boundingBoxData;
|
|
16657
17026
|
};
|
|
16658
17027
|
_proto.getBoundingBox = function getBoundingBox() {
|
|
16659
|
-
var maxX =
|
|
16660
|
-
var maxY =
|
|
16661
|
-
var minX =
|
|
16662
|
-
var minY =
|
|
17028
|
+
var maxX = -Number.MAX_VALUE;
|
|
17029
|
+
var maxY = -Number.MAX_VALUE;
|
|
17030
|
+
var minX = Number.MAX_VALUE;
|
|
17031
|
+
var minY = Number.MAX_VALUE;
|
|
16663
17032
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.boundingBoxData.area), _step; !(_step = _iterator()).done;){
|
|
16664
17033
|
var triangle = _step.value;
|
|
16665
17034
|
maxX = Math.max(triangle.p0.x, triangle.p1.x, triangle.p2.x, maxX);
|
|
@@ -18076,7 +18445,7 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
18076
18445
|
options: {}
|
|
18077
18446
|
};
|
|
18078
18447
|
}
|
|
18079
|
-
if (duration
|
|
18448
|
+
if (duration < 0) {
|
|
18080
18449
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
18081
18450
|
}
|
|
18082
18451
|
this.rendererComponents.length = 0;
|
|
@@ -18437,6 +18806,16 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18437
18806
|
}
|
|
18438
18807
|
var life = Math.min(Math.max(time / duration, 0.0), 1.0);
|
|
18439
18808
|
var ta = this.textureSheetAnimation;
|
|
18809
|
+
var video = this.renderer.texture.source.video;
|
|
18810
|
+
if (video) {
|
|
18811
|
+
if (time === 0) {
|
|
18812
|
+
video.pause();
|
|
18813
|
+
} else {
|
|
18814
|
+
video.play().catch(function(e) {
|
|
18815
|
+
_this.engine.renderErrors.add(e);
|
|
18816
|
+
});
|
|
18817
|
+
}
|
|
18818
|
+
}
|
|
18440
18819
|
if (ta) {
|
|
18441
18820
|
var _this_material_getVector4;
|
|
18442
18821
|
var total = ta.total || ta.row * ta.col;
|
|
@@ -18491,21 +18870,20 @@ var SpriteComponent = /*#__PURE__*/ function(BaseRenderComponent) {
|
|
|
18491
18870
|
dy
|
|
18492
18871
|
]);
|
|
18493
18872
|
}
|
|
18494
|
-
var video = this.renderer.texture.source.video;
|
|
18495
|
-
if (video) {
|
|
18496
|
-
if (time === 0 || time === this.item.duration) {
|
|
18497
|
-
video.pause();
|
|
18498
|
-
} else {
|
|
18499
|
-
video.play().catch(function(e) {
|
|
18500
|
-
_this.engine.renderErrors.add(e);
|
|
18501
|
-
});
|
|
18502
|
-
}
|
|
18503
|
-
}
|
|
18504
18873
|
};
|
|
18505
18874
|
_proto.onDestroy = function onDestroy() {
|
|
18875
|
+
var textures = this.getTextures();
|
|
18506
18876
|
if (this.item && this.item.composition) {
|
|
18507
|
-
this.item.composition.destroyTextures(
|
|
18877
|
+
this.item.composition.destroyTextures(textures);
|
|
18508
18878
|
}
|
|
18879
|
+
textures.forEach(function(texture) {
|
|
18880
|
+
var source = texture.source;
|
|
18881
|
+
if (source.sourceType === TextureSourceType.video && (source == null ? void 0 : source.video)) {
|
|
18882
|
+
source.video.pause();
|
|
18883
|
+
source.video.src = "";
|
|
18884
|
+
source.video.load();
|
|
18885
|
+
}
|
|
18886
|
+
});
|
|
18509
18887
|
};
|
|
18510
18888
|
_proto.createGeometry = function createGeometry(mode) {
|
|
18511
18889
|
var maxVertex = 12 * this.splits.length;
|
|
@@ -23997,6 +24375,51 @@ var Vector4PropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
23997
24375
|
return Vector4PropertyMixerPlayable;
|
|
23998
24376
|
}(Playable);
|
|
23999
24377
|
|
|
24378
|
+
var ColorPropertyMixerPlayable = /*#__PURE__*/ function(Playable) {
|
|
24379
|
+
_inherits(ColorPropertyMixerPlayable, Playable);
|
|
24380
|
+
function ColorPropertyMixerPlayable() {
|
|
24381
|
+
var _this;
|
|
24382
|
+
_this = Playable.apply(this, arguments) || this;
|
|
24383
|
+
_this.propertyName = "";
|
|
24384
|
+
return _this;
|
|
24385
|
+
}
|
|
24386
|
+
var _proto = ColorPropertyMixerPlayable.prototype;
|
|
24387
|
+
_proto.processFrame = function processFrame(context) {
|
|
24388
|
+
var boundObject = context.output.getUserData();
|
|
24389
|
+
if (!boundObject) {
|
|
24390
|
+
return;
|
|
24391
|
+
}
|
|
24392
|
+
var hasInput = false;
|
|
24393
|
+
var value = boundObject[this.propertyName];
|
|
24394
|
+
if (!_instanceof1(value, Color)) {
|
|
24395
|
+
return;
|
|
24396
|
+
}
|
|
24397
|
+
value.setZero();
|
|
24398
|
+
// evaluate the curve
|
|
24399
|
+
for(var i = 0; i < this.getInputCount(); i++){
|
|
24400
|
+
var weight = this.getInputWeight(i);
|
|
24401
|
+
if (weight > 0) {
|
|
24402
|
+
var propertyClipPlayable = this.getInput(i);
|
|
24403
|
+
if (!_instanceof1(propertyClipPlayable, PropertyClipPlayable)) {
|
|
24404
|
+
console.error("ColorPropertyMixerPlayable received incompatible input");
|
|
24405
|
+
continue;
|
|
24406
|
+
}
|
|
24407
|
+
var curveValue = propertyClipPlayable.value;
|
|
24408
|
+
value.r += curveValue.r * weight;
|
|
24409
|
+
value.g += curveValue.g * weight;
|
|
24410
|
+
value.b += curveValue.b * weight;
|
|
24411
|
+
value.a += curveValue.a * weight;
|
|
24412
|
+
hasInput = true;
|
|
24413
|
+
}
|
|
24414
|
+
}
|
|
24415
|
+
// set value
|
|
24416
|
+
if (hasInput) {
|
|
24417
|
+
boundObject[this.propertyName] = value;
|
|
24418
|
+
}
|
|
24419
|
+
};
|
|
24420
|
+
return ColorPropertyMixerPlayable;
|
|
24421
|
+
}(Playable);
|
|
24422
|
+
|
|
24000
24423
|
var PropertyTrack = /*#__PURE__*/ function(TrackAsset) {
|
|
24001
24424
|
_inherits(PropertyTrack, TrackAsset);
|
|
24002
24425
|
function PropertyTrack() {
|
|
@@ -24156,7 +24579,7 @@ var ColorPropertyTrack = /*#__PURE__*/ function(PropertyTrack) {
|
|
|
24156
24579
|
}
|
|
24157
24580
|
var _proto = ColorPropertyTrack.prototype;
|
|
24158
24581
|
_proto.createTrackMixer = function createTrackMixer(graph) {
|
|
24159
|
-
var mixer = new
|
|
24582
|
+
var mixer = new ColorPropertyMixerPlayable(graph);
|
|
24160
24583
|
var propertyNames = this.propertyNames;
|
|
24161
24584
|
if (propertyNames.length > 0) {
|
|
24162
24585
|
var propertyName = propertyNames[propertyNames.length - 1];
|
|
@@ -24170,6 +24593,27 @@ ColorPropertyTrack = __decorate([
|
|
|
24170
24593
|
effectsClass(DataType.ColorPropertyTrack)
|
|
24171
24594
|
], ColorPropertyTrack);
|
|
24172
24595
|
|
|
24596
|
+
var ColorPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24597
|
+
_inherits(ColorPropertyPlayableAsset, PlayableAsset);
|
|
24598
|
+
function ColorPropertyPlayableAsset() {
|
|
24599
|
+
return PlayableAsset.apply(this, arguments);
|
|
24600
|
+
}
|
|
24601
|
+
var _proto = ColorPropertyPlayableAsset.prototype;
|
|
24602
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24603
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24604
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24605
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24606
|
+
return clipPlayable;
|
|
24607
|
+
};
|
|
24608
|
+
return ColorPropertyPlayableAsset;
|
|
24609
|
+
}(PlayableAsset);
|
|
24610
|
+
__decorate([
|
|
24611
|
+
serialize()
|
|
24612
|
+
], ColorPropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24613
|
+
ColorPropertyPlayableAsset = __decorate([
|
|
24614
|
+
effectsClass(DataType.ColorPropertyPlayableAsset)
|
|
24615
|
+
], ColorPropertyPlayableAsset);
|
|
24616
|
+
|
|
24173
24617
|
var FloatPropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24174
24618
|
_inherits(FloatPropertyPlayableAsset, PlayableAsset);
|
|
24175
24619
|
function FloatPropertyPlayableAsset() {
|
|
@@ -24374,6 +24818,27 @@ function compareTracks(a, b) {
|
|
|
24374
24818
|
}
|
|
24375
24819
|
}
|
|
24376
24820
|
|
|
24821
|
+
var Vector4PropertyPlayableAsset = /*#__PURE__*/ function(PlayableAsset) {
|
|
24822
|
+
_inherits(Vector4PropertyPlayableAsset, PlayableAsset);
|
|
24823
|
+
function Vector4PropertyPlayableAsset() {
|
|
24824
|
+
return PlayableAsset.apply(this, arguments);
|
|
24825
|
+
}
|
|
24826
|
+
var _proto = Vector4PropertyPlayableAsset.prototype;
|
|
24827
|
+
_proto.createPlayable = function createPlayable(graph) {
|
|
24828
|
+
var clipPlayable = new PropertyClipPlayable(graph);
|
|
24829
|
+
clipPlayable.curve = createValueGetter(this.curveData);
|
|
24830
|
+
clipPlayable.value = clipPlayable.curve.getValue(0);
|
|
24831
|
+
return clipPlayable;
|
|
24832
|
+
};
|
|
24833
|
+
return Vector4PropertyPlayableAsset;
|
|
24834
|
+
}(PlayableAsset);
|
|
24835
|
+
__decorate([
|
|
24836
|
+
serialize()
|
|
24837
|
+
], Vector4PropertyPlayableAsset.prototype, "curveData", void 0);
|
|
24838
|
+
Vector4PropertyPlayableAsset = __decorate([
|
|
24839
|
+
effectsClass("Vector4PropertyPlayableAsset")
|
|
24840
|
+
], Vector4PropertyPlayableAsset);
|
|
24841
|
+
|
|
24377
24842
|
var ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
|
|
24378
24843
|
_inherits(ObjectBindingTrack, TrackAsset1);
|
|
24379
24844
|
function ObjectBindingTrack() {
|
|
@@ -24411,7 +24876,7 @@ var TextLayout = /*#__PURE__*/ function() {
|
|
|
24411
24876
|
function TextLayout(options) {
|
|
24412
24877
|
this.width = 0;
|
|
24413
24878
|
this.height = 0;
|
|
24414
|
-
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign,
|
|
24879
|
+
var _options_textHeight = options.textHeight, textHeight = _options_textHeight === void 0 ? 100 : _options_textHeight, _options_textWidth = options.textWidth, textWidth = _options_textWidth === void 0 ? 100 : _options_textWidth, _options_textOverflow = options.textOverflow, textOverflow = _options_textOverflow === void 0 ? TextOverflow.display : _options_textOverflow, _options_textBaseline = options.textBaseline, textBaseline = _options_textBaseline === void 0 ? TextBaseline.top : _options_textBaseline, _options_textAlign = options.textAlign, textAlign = _options_textAlign === void 0 ? TextAlignment.left : _options_textAlign, _options_text = options.text, text = _options_text === void 0 ? " " : _options_text, _options_letterSpace = options.letterSpace, letterSpace = _options_letterSpace === void 0 ? 0 : _options_letterSpace, _options_autoWidth = options.autoWidth, autoWidth = _options_autoWidth === void 0 ? false : _options_autoWidth, fontSize = options.fontSize, _options_lineHeight = options.lineHeight, lineHeight = _options_lineHeight === void 0 ? fontSize : _options_lineHeight;
|
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24415
24880
|
var tempWidth = fontSize + letterSpace;
|
|
24416
24881
|
this.autoWidth = autoWidth;
|
|
24417
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|
this.maxTextWidth = text.length * tempWidth;
|
|
@@ -24978,7 +25443,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
|
|
|
24978
25443
|
}
|
|
24979
25444
|
//与 toDataURL() 两种方式都需要像素读取操作
|
|
24980
25445
|
var imageData = context.getImageData(0, 0, this.canvas.width, this.canvas.height);
|
|
24981
|
-
this.material.setTexture("
|
|
25446
|
+
this.material.setTexture("_MainTex", Texture.createWithData(this.engine, {
|
|
24982
25447
|
data: new Uint8Array(imageData.data),
|
|
24983
25448
|
width: imageData.width,
|
|
24984
25449
|
height: imageData.height
|
|
@@ -28176,7 +28641,7 @@ var listOrder = 0;
|
|
|
28176
28641
|
var itemProps = sourceItemData;
|
|
28177
28642
|
if (passRenderLevel(sourceItemData.renderLevel, this.renderLevel)) {
|
|
28178
28643
|
itemProps.listIndex = listOrder++;
|
|
28179
|
-
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || //@ts-expect-error
|
|
28644
|
+
if (itemProps.type === ItemType.sprite || itemProps.type === ItemType.particle || itemProps.type === ItemType.spine || //@ts-expect-error
|
|
28180
28645
|
itemProps.type === ItemType.shape) {
|
|
28181
28646
|
for(var _iterator2 = _create_for_of_iterator_helper_loose(itemProps.components), _step2; !(_step2 = _iterator2()).done;){
|
|
28182
28647
|
var componentPath = _step2.value;
|
|
@@ -28217,8 +28682,10 @@ var listOrder = 0;
|
|
|
28217
28682
|
shapeData = shape;
|
|
28218
28683
|
}
|
|
28219
28684
|
if (shapeData !== undefined) {
|
|
28220
|
-
|
|
28221
|
-
|
|
28685
|
+
if (!("aPoint" in shapeData && "index" in shapeData)) {
|
|
28686
|
+
// @ts-expect-error 类型转换问题
|
|
28687
|
+
renderContent.renderer.shape = getGeometryByShape(shapeData, split);
|
|
28688
|
+
}
|
|
28222
28689
|
}
|
|
28223
28690
|
}
|
|
28224
28691
|
if ("trails" in renderContent && renderContent.trails !== undefined) {
|
|
@@ -28585,16 +29052,15 @@ var LateUpdateTickData = /*#__PURE__*/ function(TickData) {
|
|
|
28585
29052
|
if (pause) {
|
|
28586
29053
|
this.resume();
|
|
28587
29054
|
}
|
|
28588
|
-
if (!this.rootComposition.isStartCalled) {
|
|
28589
|
-
this.rootComposition.onStart();
|
|
28590
|
-
this.rootComposition.isStartCalled = true;
|
|
28591
|
-
}
|
|
28592
29055
|
this.setSpeed(1);
|
|
28593
29056
|
this.forwardTime(time + this.startTime);
|
|
28594
29057
|
this.setSpeed(speed);
|
|
28595
29058
|
if (pause) {
|
|
28596
29059
|
this.pause();
|
|
28597
29060
|
}
|
|
29061
|
+
this.emit("goto", {
|
|
29062
|
+
time: time
|
|
29063
|
+
});
|
|
28598
29064
|
};
|
|
28599
29065
|
_proto.addItem = function addItem(item) {
|
|
28600
29066
|
this.items.push(item);
|
|
@@ -31134,8 +31600,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
31134
31600
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
31135
31601
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
31136
31602
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
31137
|
-
var version = "2.1.0-alpha.
|
|
31603
|
+
var version = "2.1.0-alpha.14";
|
|
31138
31604
|
logger.info("Core version: " + version + ".");
|
|
31139
31605
|
|
|
31140
|
-
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent,
|
|
31606
|
+
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyPlayableAsset, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyPlayableAsset, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|
|
31141
31607
|
//# sourceMappingURL=index.mjs.map
|