@galacean/effects-core 2.1.0-alpha.11 → 2.1.0-alpha.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.1.0-alpha.11
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+ * Version: v2.1.0-alpha.12
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -16388,6 +16388,7 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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  0
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  ]
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  };
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+ _this.duringPlay = false;
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  /** 是否响应点击和拖拽交互事件 */ _this._interactive = true;
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  _this.getHitTestParams = function(force) {
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  if (!_this.clickable) {
@@ -16452,7 +16453,10 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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  _proto.onDisable = function onDisable() {
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  if (this.item && this.item.composition) {
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  var _this_previewContent;
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- this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
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+ if (this.duringPlay) {
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+ this.item.composition.removeInteractiveItem(this.item, this.item.props.content.options.type);
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+ this.duringPlay = false;
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+ }
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  this.clickable = false;
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  (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.mesh.dispose();
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  this.endDragTarget();
@@ -16463,15 +16467,15 @@ var InteractComponent = /*#__PURE__*/ function(RendererComponent) {
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  if (type === InteractType.CLICK) {
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  this.clickable = true;
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  }
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- var options = this.item.props.content.options;
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- if (this.item.composition) {
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- this.item.composition.addInteractiveItem(this.item, options.type);
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- }
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  };
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  _proto.onUpdate = function onUpdate(dt) {
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  var _this_previewContent;
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- if (!this.isActiveAndEnabled) {
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- return;
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+ this.duringPlay = true;
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+ // trigger messageBegin when item enter
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+ if (this.item.time > 0 && this.item.time - dt / 1000 <= 0) {
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+ var _this_item_composition;
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+ var options = this.item.props.content.options;
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+ (_this_item_composition = this.item.composition) == null ? void 0 : _this_item_composition.addInteractiveItem(this.item, options.type);
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  }
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  (_this_previewContent = this.previewContent) == null ? void 0 : _this_previewContent.updateMesh();
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  if (!this.dragEvent || !this.bouncingArg) {
@@ -24607,6 +24611,8 @@ var TextComponent = /*#__PURE__*/ function(BaseRenderComponent) {
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  /**
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  * 文本行数
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  */ _this.lineCount = 0;
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+ _this.SCALE_FACTOR = 0.1;
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+ _this.ALPHA_FIX_VALUE = 1 / 255;
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  _this.name = "MText" + seed$1++;
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  _this.geometry = _this.createGeometry(glContext.TRIANGLES);
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  if (props) {
@@ -31128,7 +31134,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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  registerPlugin("particle", ParticleLoader, VFXItem, true);
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  registerPlugin("cal", CalculateLoader, VFXItem, true);
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  registerPlugin("interact", InteractLoader, VFXItem, true);
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- var version = "2.1.0-alpha.11";
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+ var version = "2.1.0-alpha.12";
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  logger.info("Core version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, Asset, AssetLoader, AssetManager, BYTES_TYPE_MAP, BaseRenderComponent, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, ColorCurve, ColorPropertyTrack, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, Fake3DAnimationMode, Fake3DComponent, FilterMode, Float16ArrayWrapper, FloatPropertyPlayableAsset, FloatPropertyTrack, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, MaterialTrack, Mesh, MeshCollider, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, PropertyTrack, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, Scene, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, ShapeComponent, ShapeConnectType, ShapePointType, ShapePrimitiveType, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, Vector4Curve, Vector4PropertyTrack, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, passRenderLevel, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };