@galacean/effects-core 2.0.4 → 2.1.0-alpha.1

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@@ -45,7 +45,8 @@ export declare class RandomValue extends ValueGetter<number> {
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  private min;
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  private max;
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  onCreate(props: [min: number, max: number]): void;
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- getValue(time?: number): number;
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+ getValue(time?: number, seed?: number): number;
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+ getIntegrateValue(t0: number, t1: number, timeScale?: number): number;
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  toUniform(): Float32Array;
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  map(func: any): this;
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  }
@@ -4,6 +4,6 @@ import type { Engine } from '../../engine';
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  export declare class CameraController extends Behaviour {
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  private options;
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  constructor(engine: Engine, props?: spec.CameraContent);
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- update(): void;
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+ onUpdate(): void;
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  fromData(data: spec.CameraContent): void;
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  }
@@ -27,8 +27,8 @@ export declare class InteractComponent extends RendererComponent {
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  private hasBeenAddedToComposition;
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  set interactive(enable: boolean);
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  get interactive(): boolean;
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- start(): void;
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- update(dt: number): void;
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+ onStart(): void;
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+ onUpdate(dt: number): void;
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  render(renderer: Renderer): void;
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  onDestroy(): void;
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  endDragTarget(): void;
@@ -2,6 +2,7 @@ import type * as spec from '@galacean/effects-specification';
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  import type { Matrix4 } from '@galacean/effects-math/es/core/matrix4';
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  import { Vector2 } from '@galacean/effects-math/es/core/vector2';
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  import { Vector3 } from '@galacean/effects-math/es/core/vector3';
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+ import { Matrix3 } from '@galacean/effects-math/es/core/matrix3';
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  import type { Engine } from '../../engine';
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  import { ValueGetter } from '../../math';
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  import type { GPUCapability, SharedShaderWithSource } from '../../render';
@@ -138,11 +139,17 @@ export declare class ParticleMesh implements ParticleMeshData {
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  readonly textureOffsets: number[];
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  readonly maxCount: number;
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  readonly anchor: Vector2;
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+ VERT_MAX_KEY_FRAME_COUNT: number;
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  constructor(engine: Engine, props: ParticleMeshProps);
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  getPointColor(index: number): number[];
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  clearPoints(): void;
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  resetGeometryData(geometry: Geometry): void;
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+ onUpdate(dt: number): void;
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  minusTime(time: number): void;
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+ calculateTranslation(velocity: Vector3, t0: number, t1: number, duration: number): Vector3;
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+ transformFromRotation(rot: Vector3, life: number, dur: number, aSeed: number): Matrix3;
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+ mat3FromRotation(rotation: Vector3): Matrix3;
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+ calLinearMov(time: number, duration: number, aSeed: number): Vector3;
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  removePoint(index: number): void;
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  setPoint(index: number, point: Point): void;
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  }
@@ -15,8 +15,8 @@ export declare class ParticleSystemRenderer extends RendererComponent {
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  particleMesh: ParticleMesh;
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  private trailMesh?;
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  constructor(engine: Engine, particleMeshProps?: ParticleMeshProps, trailMeshProps?: TrailMeshProps);
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- start(): void;
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- update(dt: number): void;
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+ onStart(): void;
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+ onUpdate(dt: number): void;
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  render(renderer: Renderer): void;
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  reset(): void;
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  updateTime(now: number, delta: number): void;
@@ -167,10 +167,10 @@ export declare class ParticleSystem extends Component {
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  setOpacity(opacity: number): void;
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  setParentTransform(transform: Transform): void;
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  getTextures(): Texture[];
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- start(): void;
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+ startEmit(): void;
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  stop(): void;
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  reset(): void;
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- onUpdate(delta: number): void;
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+ update(delta: number): void;
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  onDestroy(): void;
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  getParticleBoxes(): {
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  center: Vector3;
@@ -129,8 +129,8 @@ export declare class SpriteComponent extends RendererComponent {
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  */
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  setTexture(texture: Texture): void;
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  render(renderer: Renderer): void;
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- start(): void;
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- update(dt: number): void;
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+ onStart(): void;
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+ onUpdate(dt: number): void;
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  onDestroy(): void;
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  private getItemInitData;
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  private setItem;
@@ -19,7 +19,7 @@ export declare class TextComponent extends SpriteComponent {
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  */
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  lineCount: number;
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  constructor(engine: Engine, props?: spec.TextContent);
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- update(dt: number): void;
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+ onUpdate(dt: number): void;
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  fromData(data: SpriteItemProps): void;
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  updateWithOptions(options: spec.TextContentOptions): void;
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  updateTexture(flipY?: boolean): void;
@@ -2,7 +2,7 @@ import { Vector3 } from '@galacean/effects-math/es/core/vector3';
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  import * as spec from '@galacean/effects-specification';
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  import type { VFXItemData } from './asset-loader';
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  import type { Component } from './components';
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- import { RendererComponent, Behaviour } from './components';
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+ import { RendererComponent } from './components';
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  import type { Composition } from './composition';
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  import { EffectsObject } from './effects-object';
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  import type { Engine } from './engine';
@@ -76,8 +76,8 @@ export declare class VFXItem extends EffectsObject implements Disposable {
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  reusable: boolean;
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  type: spec.ItemType;
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  props: VFXItemProps;
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+ isDuringPlay: boolean;
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  components: Component[];
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- itemBehaviours: Behaviour[];
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  rendererComponents: RendererComponent[];
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  /**
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  * 元素可见性,该值的改变会触发 `handleVisibleChanged` 回调
@@ -89,6 +89,7 @@ export declare class VFXItem extends EffectsObject implements Disposable {
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  */
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  private speed;
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  private listIndex;
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+ private isEnabled;
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  private eventProcessor;
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  static isComposition(item: VFXItem): boolean;
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  static isSprite(item: VFXItem): boolean;
@@ -97,6 +98,7 @@ export declare class VFXItem extends EffectsObject implements Disposable {
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  static isTree(item: VFXItem): boolean;
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  static isCamera(item: VFXItem): boolean;
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  static isExtraCamera(item: VFXItem): boolean;
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+ static isAncestor(ancestorCandidate: VFXItem, descendantCandidate: VFXItem): boolean;
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  constructor(engine: Engine, props?: VFXItemProps);
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  /**
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  * 返回元素创建的数据
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/effects-core",
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- "version": "2.0.4",
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+ "version": "2.1.0-alpha.1",
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  "description": "Galacean Effects runtime core for the web",
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  "module": "./dist/index.mjs",
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  "main": "./dist/index.js",