@galacean/effects-core 2.0.4 → 2.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +20 -23
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +20 -23
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/playable-graph.d.ts +0 -1
- package/dist/plugins/cal/timeline-asset.d.ts +2 -5
- package/dist/plugins/particle/burst.d.ts +2 -0
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* Description: Galacean Effects runtime core for the web
|
|
4
4
|
* Author: Ant Group CO., Ltd.
|
|
5
5
|
* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
|
|
6
|
-
* Version: v2.0.
|
|
6
|
+
* Version: v2.0.5
|
|
7
7
|
*/
|
|
8
8
|
|
|
9
9
|
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
|
|
@@ -13563,25 +13563,25 @@ function _assert_this_initialized(self) {
|
|
|
13563
13563
|
}
|
|
13564
13564
|
var _proto = PlayableGraph.prototype;
|
|
13565
13565
|
_proto.evaluate = function evaluate(dt) {
|
|
13566
|
-
// 初始化节点状态
|
|
13567
|
-
for(var _iterator = _create_for_of_iterator_helper_loose(this.playables), _step; !(_step = _iterator()).done;){
|
|
13568
|
-
var playable = _step.value;
|
|
13569
|
-
this.updatePlayableTime(playable, dt);
|
|
13570
|
-
}
|
|
13571
13566
|
// 初始化输出节点状态
|
|
13572
|
-
for(var
|
|
13573
|
-
var playableOutput =
|
|
13567
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(this.playableOutputs), _step; !(_step = _iterator()).done;){
|
|
13568
|
+
var playableOutput = _step.value;
|
|
13574
13569
|
playableOutput.context.deltaTime = dt;
|
|
13575
13570
|
}
|
|
13576
13571
|
// 执行生命周期函数
|
|
13577
|
-
for(var
|
|
13578
|
-
var playableOutput1 =
|
|
13572
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step1; !(_step1 = _iterator1()).done;){
|
|
13573
|
+
var playableOutput1 = _step1.value;
|
|
13579
13574
|
this.prepareFrameWithRoot(playableOutput1);
|
|
13580
13575
|
}
|
|
13581
|
-
for(var
|
|
13582
|
-
var playableOutput2 =
|
|
13576
|
+
for(var _iterator2 = _create_for_of_iterator_helper_loose(this.playableOutputs), _step2; !(_step2 = _iterator2()).done;){
|
|
13577
|
+
var playableOutput2 = _step2.value;
|
|
13583
13578
|
this.processFrameWithRoot(playableOutput2);
|
|
13584
13579
|
}
|
|
13580
|
+
// 更新节点时间
|
|
13581
|
+
for(var _iterator3 = _create_for_of_iterator_helper_loose(this.playables), _step3; !(_step3 = _iterator3()).done;){
|
|
13582
|
+
var playable = _step3.value;
|
|
13583
|
+
this.updatePlayableTime(playable, dt);
|
|
13584
|
+
}
|
|
13585
13585
|
};
|
|
13586
13586
|
_proto.connect = function connect(source, sourceOutputPort, destination, destinationInputPort) {
|
|
13587
13587
|
destination.connectInput(destinationInputPort, source, sourceOutputPort);
|
|
@@ -13604,11 +13604,7 @@ function _assert_this_initialized(self) {
|
|
|
13604
13604
|
if (playable.getPlayState() !== 0) {
|
|
13605
13605
|
return;
|
|
13606
13606
|
}
|
|
13607
|
-
|
|
13608
|
-
playable.overrideTimeNextEvaluation = false;
|
|
13609
|
-
} else {
|
|
13610
|
-
playable.setTime(playable.getTime() + deltaTime);
|
|
13611
|
-
}
|
|
13607
|
+
playable.setTime(playable.getTime() + deltaTime);
|
|
13612
13608
|
};
|
|
13613
13609
|
return PlayableGraph;
|
|
13614
13610
|
}();
|
|
@@ -13620,7 +13616,6 @@ function _assert_this_initialized(self) {
|
|
|
13620
13616
|
if (inputCount === void 0) inputCount = 0;
|
|
13621
13617
|
this.onPlayablePlayFlag = true;
|
|
13622
13618
|
this.onPlayablePauseFlag = false;
|
|
13623
|
-
this.overrideTimeNextEvaluation = false;
|
|
13624
13619
|
this.destroyed = false;
|
|
13625
13620
|
this.inputs = [];
|
|
13626
13621
|
this.inputOuputPorts = [];
|
|
@@ -13706,7 +13701,6 @@ function _assert_this_initialized(self) {
|
|
|
13706
13701
|
};
|
|
13707
13702
|
_proto.setTime = function setTime(time) {
|
|
13708
13703
|
this.time = time;
|
|
13709
|
-
this.overrideTimeNextEvaluation = true;
|
|
13710
13704
|
};
|
|
13711
13705
|
_proto.getTime = function getTime() {
|
|
13712
13706
|
return this.time;
|
|
@@ -16817,7 +16811,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16817
16811
|
break;
|
|
16818
16812
|
}
|
|
16819
16813
|
var burst = bursts[j];
|
|
16820
|
-
var opts = burst.getGeneratorOptions(timePassed, lifetime);
|
|
16814
|
+
var opts = !burst.disabled && burst.getGeneratorOptions(timePassed, lifetime);
|
|
16821
16815
|
if (opts) {
|
|
16822
16816
|
var originVec = [
|
|
16823
16817
|
0,
|
|
@@ -16826,6 +16820,9 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
|
|
|
16826
16820
|
];
|
|
16827
16821
|
var offsets = emission.burstOffsets[j];
|
|
16828
16822
|
var burstOffset = offsets && offsets[opts.cycleIndex] || originVec;
|
|
16823
|
+
if (burst.once) {
|
|
16824
|
+
this.removeBurst(j);
|
|
16825
|
+
}
|
|
16829
16826
|
for(var i1 = 0; i1 < opts.count && cursor < maxCount; i1++){
|
|
16830
16827
|
var _p_transform;
|
|
16831
16828
|
if (shouldSkipGenerate()) {
|
|
@@ -18919,7 +18916,7 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
|
|
|
18919
18916
|
_proto.toLocalTime = function toLocalTime(time) {
|
|
18920
18917
|
var localTime = time - this.start;
|
|
18921
18918
|
var duration = this.duration;
|
|
18922
|
-
if (localTime - duration > 0
|
|
18919
|
+
if (localTime - duration > 0) {
|
|
18923
18920
|
if (this.endBehavior === EndBehavior.restart) {
|
|
18924
18921
|
localTime = localTime % duration;
|
|
18925
18922
|
} else if (this.endBehavior === EndBehavior.freeze) {
|
|
@@ -19048,7 +19045,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
|
|
|
19048
19045
|
var ended = false;
|
|
19049
19046
|
var started = false;
|
|
19050
19047
|
var boundObject = this.track.binding;
|
|
19051
|
-
if (localTime
|
|
19048
|
+
if (localTime >= clip.start + clip.duration && clip.endBehavior === EndBehavior.destroy) {
|
|
19052
19049
|
if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
|
|
19053
19050
|
weight = 1.0;
|
|
19054
19051
|
} else {
|
|
@@ -27681,7 +27678,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27681
27678
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27682
27679
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27683
27680
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27684
|
-
var version = "2.0.
|
|
27681
|
+
var version = "2.0.5";
|
|
27685
27682
|
logger.info("Core version: " + version + ".");
|
|
27686
27683
|
|
|
27687
27684
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, DEFAULT_FPS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|