@galacean/effects-core 2.0.1 → 2.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,5 @@
1
1
  import type { Euler, Vector3 } from '@galacean/effects-math/es/core/index';
2
2
  import type { ValueGetter } from '../../math';
3
- import { TrackAsset } from '../timeline/track';
4
- import type { TimelineAsset } from './timeline-asset';
5
3
  /**
6
4
  * 基础位移属性数据
7
5
  */
@@ -18,10 +16,3 @@ export type ItemLinearVelOverLifetime = {
18
16
  z?: ValueGetter<number>;
19
17
  enabled?: boolean;
20
18
  };
21
- /**
22
- * @since 2.0.0
23
- * @internal
24
- */
25
- export declare class ObjectBindingTrack extends TrackAsset {
26
- create(timelineAsset: TimelineAsset): void;
27
- }
@@ -2,55 +2,10 @@ import { Vector3 } from '@galacean/effects-math/es/core/vector3';
2
2
  import type { Quaternion } from '@galacean/effects-math/es/core/quaternion';
3
3
  import * as spec from '@galacean/effects-specification';
4
4
  import type { ValueGetter } from '../../math';
5
- import { AnimationPlayable } from './animation-playable';
6
- import type { ItemBasicTransform, ItemLinearVelOverLifetime } from './calculate-item';
7
5
  import type { FrameContext, PlayableGraph } from './playable-graph';
8
6
  import { Playable, PlayableAsset } from './playable-graph';
9
7
  import { EffectsObject } from '../../effects-object';
10
8
  import { VFXItem } from '../../vfx-item';
11
- /**
12
- * @since 2.0.0
13
- * @internal
14
- */
15
- export declare class TransformAnimationPlayable extends AnimationPlayable {
16
- originalTransform: ItemBasicTransform;
17
- protected sizeSeparateAxes: boolean;
18
- protected sizeXOverLifetime: ValueGetter<number>;
19
- protected sizeYOverLifetime: ValueGetter<number>;
20
- protected sizeZOverLifetime: ValueGetter<number>;
21
- protected rotationOverLifetime: {
22
- asRotation?: boolean;
23
- separateAxes?: boolean;
24
- enabled?: boolean;
25
- x?: ValueGetter<number>;
26
- y?: ValueGetter<number>;
27
- z?: ValueGetter<number>;
28
- };
29
- gravityModifier: ValueGetter<number>;
30
- orbitalVelOverLifetime: {
31
- x?: ValueGetter<number>;
32
- y?: ValueGetter<number>;
33
- z?: ValueGetter<number>;
34
- center: [x: number, y: number, z: number];
35
- asRotation?: boolean;
36
- enabled?: boolean;
37
- };
38
- speedOverLifetime?: ValueGetter<number>;
39
- linearVelOverLifetime: ItemLinearVelOverLifetime;
40
- positionOverLifetime: spec.PositionOverLifetime;
41
- gravity: Vector3;
42
- direction: Vector3;
43
- startSpeed: number;
44
- data: TransformPlayableAssetData;
45
- private velocity;
46
- private binding;
47
- start(): void;
48
- processFrame(context: FrameContext): void;
49
- /**
50
- * 应用时间轴K帧数据到对象
51
- */
52
- private sampleAnimation;
53
- }
54
9
  export declare class TransformPlayableAsset extends PlayableAsset {
55
10
  transformAnimationData: TransformPlayableAssetData;
56
11
  createPlayable(graph: PlayableGraph): Playable;
@@ -70,13 +25,6 @@ export interface TransformPlayableAssetData extends spec.EffectsObjectData {
70
25
  */
71
26
  positionOverLifetime?: spec.PositionOverLifetime;
72
27
  }
73
- /**
74
- * @since 2.0.0
75
- * @internal
76
- */
77
- export declare class ActivationPlayable extends Playable {
78
- processFrame(context: FrameContext): void;
79
- }
80
28
  export declare class ActivationPlayableAsset extends PlayableAsset {
81
29
  createPlayable(graph: PlayableGraph): Playable;
82
30
  }
@@ -1,105 +1,4 @@
1
1
  import { EffectsObject } from '../../effects-object';
2
- import type { Disposable } from '../../utils';
3
- /**
4
- * 动画图,负责更新所有的动画节点
5
- * @since 2.0.0
6
- * @internal
7
- */
8
- export declare class PlayableGraph {
9
- private playableOutputs;
10
- private playables;
11
- evaluate(dt: number): void;
12
- connect(source: Playable, sourceOutputPort: number, destination: Playable, destinationInputPort: number): void;
13
- addOutput(output: PlayableOutput): void;
14
- addPlayable(playable: Playable): void;
15
- private processFrameWithRoot;
16
- private prepareFrameWithRoot;
17
- private updatePlayableTime;
18
- }
19
- /**
20
- * 动画图可播放节点对象
21
- * @since 2.0.0
22
- * @internal
23
- */
24
- export declare class Playable implements Disposable {
25
- onPlayablePlayFlag: boolean;
26
- onPlayablePauseFlag: boolean;
27
- overrideTimeNextEvaluation: boolean;
28
- private destroyed;
29
- private inputs;
30
- private inputOuputPorts;
31
- private inputWeight;
32
- private outputs;
33
- private playState;
34
- private traversalMode;
35
- /**
36
- * 当前本地播放的时间
37
- */
38
- protected time: number;
39
- constructor(graph: PlayableGraph, inputCount?: number);
40
- play(): void;
41
- pause(): void;
42
- connectInput(inputPort: number, sourcePlayable: Playable, sourceOutputPort: number, weight?: number): void;
43
- addInput(sourcePlayable: Playable, sourceOutputPort: number, weight?: number): void;
44
- getInputCount(): number;
45
- getInputs(): Playable[];
46
- getInput(index: number): Playable;
47
- getOutputCount(): number;
48
- getOutputs(): Playable[];
49
- getOutput(index: number): Playable;
50
- getInputWeight(inputIndex: number): number;
51
- setInputWeight(playable: Playable, weight: number): void;
52
- setInputWeight(inputIndex: number, weight: number): void;
53
- setTime(time: number): void;
54
- getTime(): number;
55
- getPlayState(): PlayState;
56
- setTraversalMode(mode: PlayableTraversalMode): void;
57
- getTraversalMode(): PlayableTraversalMode;
58
- onPlayablePlay(context: FrameContext): void;
59
- onPlayablePause(context: FrameContext): void;
60
- prepareFrame(context: FrameContext): void;
61
- processFrame(context: FrameContext): void;
62
- onPlayableDestroy(): void;
63
- dispose(): void;
64
- /**
65
- * @internal
66
- */
67
- prepareFrameRecursive(context: FrameContext, passthroughPort: number): void;
68
- /**
69
- * @internal
70
- */
71
- processFrameRecursive(context: FrameContext, passthroughPort: number): void;
72
- private setOutput;
73
- private setInput;
74
- }
75
- /**
76
- * 动画图输出节点对象,将动画数据采样到绑定的元素属性上
77
- * @since 2.0.0
78
- * @internal
79
- */
80
- export declare class PlayableOutput {
81
- /**
82
- * 绑定到的动画 item
83
- */
84
- userData: object;
85
- /**
86
- * 源 playable 对象
87
- */
88
- sourcePlayable: Playable;
89
- context: FrameContext;
90
- /**
91
- * 当前本地播放的时间
92
- */
93
- protected time: number;
94
- private sourceOutputPort;
95
- constructor();
96
- setSourcePlayeble(playable: Playable, port?: number): void;
97
- getSourceOutputPort(): number;
98
- setUserData(value: object): void;
99
- getUserData(): object;
100
- prepareFrame(): void;
101
- processFrame(): void;
102
- }
103
2
  export declare abstract class PlayableAsset extends EffectsObject {
104
3
  abstract createPlayable(graph: PlayableGraph): Playable;
105
4
  }
@@ -7,7 +7,6 @@ import type { DragEventType } from './interact-vfx-item';
7
7
  import type { Renderer } from '../../render';
8
8
  /**
9
9
  * @since 2.0.0
10
- * @internal
11
10
  */
12
11
  export declare class InteractComponent extends RendererComponent {
13
12
  clickable: boolean;
@@ -9,7 +9,6 @@ import type { Engine } from '../../engine';
9
9
  import { RendererComponent } from '../../components';
10
10
  /**
11
11
  * @since 2.0.0
12
- * @internal
13
12
  */
14
13
  export declare class ParticleSystemRenderer extends RendererComponent {
15
14
  meshes: Mesh[];
@@ -164,10 +164,6 @@ export declare class ParticleSystem extends Component {
164
164
  private addParticle;
165
165
  setVisible(visible: boolean): void;
166
166
  setOpacity(opacity: number): void;
167
- /**
168
- * @internal
169
- */
170
- setColor(r: number, g: number, b: number, a: number): void;
171
167
  setParentTransform(transform: Transform): void;
172
168
  getTextures(): Texture[];
173
169
  start(): void;
@@ -1,16 +1,5 @@
1
- import type { FrameContext, PlayableGraph } from '../cal/playable-graph';
1
+ import type { PlayableGraph } from '../cal/playable-graph';
2
2
  import { Playable, PlayableAsset } from '../cal/playable-graph';
3
- import { ParticleSystem } from './particle-system';
4
- /**
5
- * @since 2.0.0
6
- * @internal
7
- */
8
- export declare class ParticleBehaviourPlayable extends Playable {
9
- lastTime: number;
10
- particleSystem: ParticleSystem;
11
- start(context: FrameContext): void;
12
- processFrame(context: FrameContext): void;
13
- }
14
3
  export declare class ParticleBehaviourPlayableAsset extends PlayableAsset {
15
4
  createPlayable(graph: PlayableGraph): Playable;
16
5
  }
@@ -68,6 +68,7 @@ export declare class SpriteColorPlayable extends Playable {
68
68
  startColor: spec.RGBAColorValue;
69
69
  renderColor: vec4;
70
70
  spriteMaterial: Material;
71
+ spriteComponent: SpriteComponent;
71
72
  processFrame(context: FrameContext): void;
72
73
  create(clipData: SpriteColorPlayableAssetData): this;
73
74
  }
@@ -92,7 +93,6 @@ export declare class SpriteComponent extends RendererComponent {
92
93
  anchor?: vec2;
93
94
  textureSheetAnimation?: spec.TextureSheetAnimation;
94
95
  frameAnimationLoop: boolean;
95
- frameAnimationTime: number;
96
96
  splits: splitsDataType;
97
97
  emptyTexture: Texture;
98
98
  color: vec4;
@@ -103,6 +103,8 @@ export declare class SpriteComponent extends RendererComponent {
103
103
  private readonly wireframe?;
104
104
  private preMultiAlpha;
105
105
  private visible;
106
+ private isManualTimeSet;
107
+ private frameAnimationTime;
106
108
  constructor(engine: Engine, props?: SpriteItemProps);
107
109
  /**
108
110
  * 设置当前 Mesh 的可见性。
@@ -11,7 +11,6 @@ export interface TextComponent extends TextComponentBase {
11
11
  }
12
12
  /**
13
13
  * @since 2.0.0
14
- * @internal
15
14
  */
16
15
  export declare class TextComponent extends SpriteComponent {
17
16
  isDirty: boolean;
@@ -1,54 +1,5 @@
1
- import { EndBehavior } from '@galacean/effects-specification';
2
- import type { PlayableGraph } from '../cal/playable-graph';
3
- import { Playable, PlayableAsset, PlayableOutput } from '../cal/playable-graph';
1
+ import { Playable } from '../cal/playable-graph';
4
2
  import { ParticleSystem } from '../particle/particle-system';
5
- import type { Constructor } from '../../utils';
6
- /**
7
- * @since 2.0.0
8
- * @internal
9
- */
10
- export declare class TimelineClip {
11
- id: string;
12
- name: string;
13
- start: number;
14
- duration: number;
15
- asset: PlayableAsset;
16
- endBehavior: EndBehavior;
17
- constructor();
18
- toLocalTime(time: number): number;
19
- }
20
- /**
21
- * @since 2.0.0
22
- * @internal
23
- */
24
- export declare class TrackAsset extends PlayableAsset {
25
- name: string;
26
- binding: object;
27
- trackType: TrackType;
28
- private clipSeed;
29
- private clips;
30
- protected children: TrackAsset[];
31
- /**
32
- * 重写该方法以获取自定义对象绑定
33
- */
34
- resolveBinding(parentBinding: object): object;
35
- /**
36
- * 重写该方法以创建自定义混合器
37
- */
38
- createTrackMixer(graph: PlayableGraph): Playable;
39
- createOutput(): PlayableOutput;
40
- createPlayableGraph(graph: PlayableGraph, runtimeClips: RuntimeClip[]): Playable;
41
- createMixerPlayableGraph(graph: PlayableGraph, runtimeClips: RuntimeClip[]): Playable;
42
- compileClips(graph: PlayableGraph, timelineClips: TimelineClip[], runtimeClips: RuntimeClip[]): Playable;
43
- createPlayable(graph: PlayableGraph): Playable;
44
- getChildTracks(): TrackAsset[];
45
- addChild(child: TrackAsset): void;
46
- createClip<T extends PlayableAsset>(classConstructor: Constructor<T>, name?: string): TimelineClip;
47
- getClips(): TimelineClip[];
48
- findClip(name: string): TimelineClip | undefined;
49
- addClip(clip: TimelineClip): void;
50
- private createClipPlayable;
51
- }
52
3
  export declare enum TrackType {
53
4
  MasterTrack = 0,
54
5
  ObjectTrack = 1
@@ -63,10 +14,3 @@ export declare class RuntimeClip {
63
14
  set enable(value: boolean);
64
15
  evaluateAt(localTime: number): void;
65
16
  }
66
- /**
67
- * @since 2.0.0
68
- * @internal
69
- */
70
- export interface TimelineClipData {
71
- asset: PlayableAsset;
72
- }
@@ -177,15 +177,6 @@ export declare class VFXItem extends EffectsObject implements Disposable {
177
177
  * @override
178
178
  */
179
179
  onEnd(): void;
180
- /**
181
- * 通过指定 r、g、b、a 值设置元素的颜色
182
- * @param {number} r
183
- * @param {number} g
184
- * @param {number} b
185
- * @param {number} a
186
- * @internal
187
- */
188
- setColor(r: number, g: number, b: number, a: number): void;
189
180
  /**
190
181
  * 设置元素的透明度
191
182
  * @param opacity - 透明度值,范围 [0,1]
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/effects-core",
3
- "version": "2.0.1",
3
+ "version": "2.0.3",
4
4
  "description": "Galacean Effects runtime core for the web",
5
5
  "module": "./dist/index.mjs",
6
6
  "main": "./dist/index.js",