@galacean/effects-core 2.0.0-beta.0 → 2.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/camera.d.ts +1 -1
- package/dist/components/component.d.ts +6 -1
- package/dist/composition.d.ts +1 -0
- package/dist/effects-object.d.ts +1 -3
- package/dist/index.js +183 -109
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +183 -109
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/particle/particle-system.d.ts +0 -1
- package/dist/vfx-item.d.ts +39 -2
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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* Version: v2.0.0-beta.
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* Version: v2.0.0-beta.2
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*/
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function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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@@ -4563,97 +4563,15 @@ function getDirectStore(target) {
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return decoratorInitialStore.get(classKey);
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}
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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var EventEmitter = function EventEmitter() {
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var _this = this;
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var _this1 = this;
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this.listeners = {};
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/**
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* 移除事件监听器
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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if (!_this.listeners[eventName]) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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/**
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* 监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* 一次性监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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once: true
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});
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};
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/**
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* 触发事件
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* @param eventName - 事件名称
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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/**
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* 获取事件名称对应的所有监听器
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* @param eventName - 事件名称
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* @returns - 返回事件名称对应的所有监听器
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*/ this.getListeners = function(eventName) {
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var _this_listeners_eventName;
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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var listener = param.listener;
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return listener;
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})) || [];
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};
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};
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-
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/**
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* @since 2.0.0
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* @internal
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*/ var EffectsObject = /*#__PURE__*/ function(
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_inherits(EffectsObject, EventEmitter);
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*/ var EffectsObject = /*#__PURE__*/ function() {
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function EffectsObject(engine) {
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_this.taggedProperties = {};
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_this.engine.addInstance(_assert_this_initialized(_this));
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return _this;
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this.engine = engine;
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this.guid = generateGUID();
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this.taggedProperties = {};
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this.engine.addInstance(this);
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}
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var _proto = EffectsObject.prototype;
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_proto.getInstanceId = function getInstanceId() {
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return _instanceof1(obj, EffectsObject) && "guid" in obj;
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};
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return EffectsObject;
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}(
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}();
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/**
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* @since 2.0.0
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function Behaviour() {
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var _this;
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_this = Component.apply(this, arguments) || this;
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_this.
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_this.isAwakeCalled = false;
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_this.isStartCalled = false;
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_this._enabled = true;
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return _this;
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}
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var _proto = Behaviour.prototype;
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//
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// }
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/**
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* 生命周期函数,初始化后调用,生命周期内只调用一次
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*/ _proto.awake = function awake() {
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// OVERRIDE
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};
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/**
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* 在每次设置 enabled 为 true 时触发
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*/ _proto.onEnable = function onEnable() {
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};
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_proto.onAttached = function onAttached() {
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this.item.itemBehaviours.push(this);
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if (!this.isAwakeCalled) {
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this.awake();
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this.isAwakeCalled = true;
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}
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};
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_proto.dispose = function dispose() {
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if (this.item) {
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set: function set(value) {
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this._enabled = value;
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if (value) {
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this.
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if (this.isActiveAndEnabled) {
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this.onEnable();
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}
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if (!this.isStartCalled) {
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this.start();
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this.isStartCalled = true;
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return SpriteLoader;
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}(AbstractPlugin);
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function _assert_this_initialized(self) {
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if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
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return self;
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}
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/**
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* 动画图,负责更新所有的动画节点
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* @since 2.0.0
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area: area
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};
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};
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_proto.onAttached = function onAttached() {
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this.renderer.item = this.item;
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this.item.rendererComponents.push(this.renderer);
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};
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_proto.fromData = function fromData(data) {
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var props = data;
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effectsClass("PostProcessVolume")
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], PostProcessVolume);
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var EventEmitter = function EventEmitter() {
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var _this = this;
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var _this1 = this;
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this.listeners = {};
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/**
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* 移除事件监听器
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @returns
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*/ this.off = function(eventName, listener) {
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if (!_this.listeners[eventName]) {
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return;
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}
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_this.listeners[eventName] = _this.listeners[eventName].filter(function(param) {
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var l = param.listener;
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return l !== listener;
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});
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};
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/**
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* 监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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* @param options - 事件监听器选项
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* @returns
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*/ this.on = function(eventName, listener, options) {
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_this.listeners[eventName] = _this.listeners[eventName] || [];
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_this.listeners[eventName].push({
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listener: listener,
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options: options
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});
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return function() {
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return _this.off(eventName, listener);
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};
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};
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/**
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* 一次性监听事件
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* @param eventName - 事件名称
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* @param listener - 事件监听器
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*/ this.once = function(eventName, listener) {
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_this.on(eventName, listener, {
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once: true
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});
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};
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/**
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* 触发事件
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* @param args - 事件参数
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*/ this.emit = function(eventName) {
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for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
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args[_key - 1] = arguments[_key];
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}
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var _this_listeners_eventName;
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(_this_listeners_eventName = _this1.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.forEach(function(param) {
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var listener = param.listener, options = param.options;
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listener.apply(void 0, [].concat(args));
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if (options == null ? void 0 : options.once) {
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_this1.off(eventName, listener);
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}
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});
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};
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/**
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* @param eventName - 事件名称
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* @returns - 返回事件名称对应的所有监听器
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*/ this.getListeners = function(eventName) {
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return ((_this_listeners_eventName = _this.listeners[eventName]) == null ? void 0 : _this_listeners_eventName.map(function(param) {
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})) || [];
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};
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};
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var VFXItem = /*#__PURE__*/ function(EffectsObject) {
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* 元素动画的速度
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*/ _this.speed = 1;
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_this.listIndex = 0;
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_this.name = "VFXItem";
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_this.transform.name = _this.name;
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_this.transform.engine = engine;
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var _proto = VFXItem.prototype;
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* @returns
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*/ _proto.on = function on(eventName, listener, options) {
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};
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/**
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* @param eventName - 事件名称
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|
+
* @param listener - 事件监听器
|
|
20544
|
+
* @returns
|
|
20545
|
+
*/ _proto.off = function off(eventName, listener) {
|
|
20546
|
+
this.eventProcessor.off(eventName, listener);
|
|
20547
|
+
};
|
|
20548
|
+
/**
|
|
20549
|
+
* 一次性监听事件
|
|
20550
|
+
* @param eventName - 事件名称
|
|
20551
|
+
* @param listener - 事件监听器
|
|
20552
|
+
*/ _proto.once = function once(eventName, listener) {
|
|
20553
|
+
this.eventProcessor.once(eventName, listener);
|
|
20554
|
+
};
|
|
20555
|
+
/**
|
|
20556
|
+
* 触发事件
|
|
20557
|
+
* @param eventName - 事件名称
|
|
20558
|
+
* @param args - 事件参数
|
|
20559
|
+
*/ _proto.emit = function emit(eventName) {
|
|
20560
|
+
for(var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++){
|
|
20561
|
+
args[_key - 1] = arguments[_key];
|
|
20562
|
+
}
|
|
20563
|
+
var _this_eventProcessor;
|
|
20564
|
+
(_this_eventProcessor = this.eventProcessor).emit.apply(_this_eventProcessor, [].concat([
|
|
20565
|
+
eventName
|
|
20566
|
+
], args));
|
|
20567
|
+
};
|
|
20568
|
+
/**
|
|
20569
|
+
* 获取事件名称对应的所有监听器
|
|
20570
|
+
* @param eventName - 事件名称
|
|
20571
|
+
* @returns - 返回事件名称对应的所有监听器
|
|
20572
|
+
*/ _proto.getListeners = function getListeners(eventName) {
|
|
20573
|
+
return this.eventProcessor.getListeners(eventName);
|
|
20574
|
+
};
|
|
20575
|
+
/**
|
|
20535
20576
|
* 设置元素的动画速度
|
|
20536
20577
|
* @param speed - 速度
|
|
20537
20578
|
*/ _proto.setSpeed = function setSpeed(speed) {
|
|
@@ -20801,10 +20842,24 @@ var VFXItem = /*#__PURE__*/ function(EffectsObject) {
|
|
|
20801
20842
|
if (duration <= 0) {
|
|
20802
20843
|
throw new Error("Item duration can't be less than 0, see " + HELP_LINK["Item duration can't be less than 0"] + ".");
|
|
20803
20844
|
}
|
|
20845
|
+
this.itemBehaviours.length = 0;
|
|
20846
|
+
this.rendererComponents.length = 0;
|
|
20804
20847
|
for(var _iterator = _create_for_of_iterator_helper_loose(this.components), _step; !(_step = _iterator()).done;){
|
|
20805
20848
|
var component = _step.value;
|
|
20806
20849
|
component.item = this;
|
|
20807
|
-
component
|
|
20850
|
+
if (_instanceof1(component, Behaviour)) {
|
|
20851
|
+
this.itemBehaviours.push(component);
|
|
20852
|
+
}
|
|
20853
|
+
if (_instanceof1(component, RendererComponent)) {
|
|
20854
|
+
this.rendererComponents.push(component);
|
|
20855
|
+
}
|
|
20856
|
+
// TODO ParticleSystemRenderer 现在是动态生成的,后面需要在 json 中单独表示为一个组件
|
|
20857
|
+
if (_instanceof1(component, ParticleSystem)) {
|
|
20858
|
+
if (!this.components.includes(component.renderer)) {
|
|
20859
|
+
this.components.push(component.renderer);
|
|
20860
|
+
}
|
|
20861
|
+
this.rendererComponents.push(component.renderer);
|
|
20862
|
+
}
|
|
20808
20863
|
}
|
|
20809
20864
|
// renderOrder 在 component 初始化后设置。确保能拿到 rendererComponent。
|
|
20810
20865
|
this.renderOrder = listIndex;
|
|
@@ -24442,15 +24497,20 @@ var tmpScale = new Vector3(1, 1, 1);
|
|
|
24442
24497
|
return out.multiplyMatrices(this.viewProjectionMatrix, model);
|
|
24443
24498
|
};
|
|
24444
24499
|
/**
|
|
24445
|
-
* 获取归一化坐标和 3D
|
|
24500
|
+
* 获取归一化坐标和 3D 世界坐标的换算比例,使用 ViewProjection 矩阵
|
|
24446
24501
|
* @param z - 当前的位置 z
|
|
24447
24502
|
*/ _proto.getInverseVPRatio = function getInverseVPRatio(z) {
|
|
24448
24503
|
var pos = new Vector3(this.position.x, this.position.y, z);
|
|
24449
24504
|
var mat = this.getViewProjectionMatrix();
|
|
24450
|
-
var
|
|
24505
|
+
var inverseMat = this.getInverseViewProjectionMatrix();
|
|
24506
|
+
if (!this.viewportMatrix.isIdentity()) {
|
|
24507
|
+
var viewportMatrix = this.viewportMatrix.clone();
|
|
24508
|
+
inverseMat.premultiply(viewportMatrix);
|
|
24509
|
+
mat.multiply(viewportMatrix.invert());
|
|
24510
|
+
}
|
|
24451
24511
|
var _mat_projectPoint = mat.projectPoint(pos), nz = _mat_projectPoint.z;
|
|
24452
|
-
var
|
|
24453
|
-
var
|
|
24512
|
+
var _inverseMat_projectPoint = inverseMat.projectPoint(new Vector3(1, 1, nz)), xMax = _inverseMat_projectPoint.x, yMax = _inverseMat_projectPoint.y;
|
|
24513
|
+
var _inverseMat_projectPoint1 = inverseMat.projectPoint(new Vector3(-1, -1, nz)), xMin = _inverseMat_projectPoint1.x, yMin = _inverseMat_projectPoint1.y;
|
|
24454
24514
|
return new Vector3((xMax - xMin) / 2, (yMax - yMin) / 2, 0);
|
|
24455
24515
|
};
|
|
24456
24516
|
/**
|
|
@@ -24877,6 +24937,7 @@ var listOrder = 0;
|
|
|
24877
24937
|
_this.rendererOptions = null;
|
|
24878
24938
|
_this.rootComposition.createContent();
|
|
24879
24939
|
_this.buildItemTree(_this.rootItem);
|
|
24940
|
+
_this.callAwake(_this.rootItem);
|
|
24880
24941
|
_this.rootItem.onEnd = function() {
|
|
24881
24942
|
window.setTimeout(function() {
|
|
24882
24943
|
_this.emit("end", {
|
|
@@ -25121,6 +25182,19 @@ var listOrder = 0;
|
|
|
25121
25182
|
}
|
|
25122
25183
|
return t;
|
|
25123
25184
|
};
|
|
25185
|
+
_proto.callAwake = function callAwake(item) {
|
|
25186
|
+
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25187
|
+
var itemBehaviour = _step.value;
|
|
25188
|
+
if (!itemBehaviour.isAwakeCalled) {
|
|
25189
|
+
itemBehaviour.awake();
|
|
25190
|
+
itemBehaviour.isAwakeCalled = true;
|
|
25191
|
+
}
|
|
25192
|
+
}
|
|
25193
|
+
for(var _iterator1 = _create_for_of_iterator_helper_loose(item.children), _step1; !(_step1 = _iterator1()).done;){
|
|
25194
|
+
var child = _step1.value;
|
|
25195
|
+
this.callAwake(child);
|
|
25196
|
+
}
|
|
25197
|
+
};
|
|
25124
25198
|
_proto.callStart = function callStart(item) {
|
|
25125
25199
|
for(var _iterator = _create_for_of_iterator_helper_loose(item.itemBehaviours), _step; !(_step = _iterator()).done;){
|
|
25126
25200
|
var itemBehaviour = _step.value;
|
|
@@ -27608,7 +27682,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
|
|
|
27608
27682
|
registerPlugin("particle", ParticleLoader, VFXItem, true);
|
|
27609
27683
|
registerPlugin("cal", CalculateLoader, VFXItem, true);
|
|
27610
27684
|
registerPlugin("interact", InteractLoader, VFXItem, true);
|
|
27611
|
-
var version = "2.0.0-beta.
|
|
27685
|
+
var version = "2.0.0-beta.2";
|
|
27612
27686
|
logger.info("Core version: " + version + ".");
|
|
27613
27687
|
|
|
27614
27688
|
export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventEmitter, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderFactory, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, createCopyShader, createGLContext, createKeyFrameMeta, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecFill, vecMulCombine, version, vertexFormatType2GLType };
|