@galacean/effects-core 2.0.0-alpha.32 → 2.0.0-alpha.34

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@@ -6,5 +6,4 @@ declare class CanvasPool {
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  saveCanvas(canvas: HTMLCanvasElement): void;
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  }
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  export declare const canvasPool: CanvasPool;
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- export declare function getDefaultTemplateCanvasPool(): CanvasPool;
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  export {};
@@ -23,10 +23,6 @@ export declare class CompositionComponent extends ItemBehaviour {
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  refId: string;
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  items: VFXItem[];
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  data: ContentOptions;
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- /**
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- * 合成是否冻结标志位
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- */
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- fezzed: boolean;
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  private reusable;
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  private sceneBindings;
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  private timelineAsset;
@@ -1,5 +1,4 @@
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  import { Matrix4 } from '@galacean/effects-math/es/core/matrix4';
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- import type { TriangleLike } from '@galacean/effects-math/es/core/type';
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  import type { Engine } from '../engine';
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  import type { Material, MaterialDestroyOptions } from '../material';
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  import type { BoundingBoxTriangle, HitTestTriangleParams } from '../plugins';
@@ -12,10 +11,6 @@ import { RendererComponent } from './renderer-component';
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  * @internal
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  */
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  export declare class EffectComponent extends RendererComponent {
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- /**
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- * Mesh 的全局唯一 id
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- */
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- readonly id: string;
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  /**
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  * Mesh 的世界矩阵
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  */
@@ -24,27 +19,12 @@ export declare class EffectComponent extends RendererComponent {
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  * Mesh 的 Geometry
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  */
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  geometry: Geometry;
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- triangles: TriangleLike[];
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- protected destroyed: boolean;
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- private visible;
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+ private triangles;
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+ private destroyed;
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  private hitTestGeometry;
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  constructor(engine: Engine);
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- get isDestroyed(): boolean;
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- /**
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- * 设置当前 Mesh 的可见性。
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- * @param visible - true:可见,false:不可见
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- */
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- setVisible(visible: boolean): void;
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  start(): void;
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  render(renderer: Renderer): void;
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- /**
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- * 获取当前 Mesh 的可见性。
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- */
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- getVisible(): boolean;
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- /**
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- * 获取当前 Mesh 的第一个 geometry。
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- */
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- firstGeometry(): Geometry;
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  /**
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  * 设置当前 Mesh 的材质
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  * @param material - 要设置的材质
@@ -287,16 +287,6 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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  protected reset(): void;
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  prepareRender(): void;
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  protected gatherRendererComponent(vfxItem: VFXItem, renderFrame: RenderFrame): void;
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- /**
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- * 是否合成需要重新播放
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- * @returns 重新播放合成标志位
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- */
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- private shouldRestart;
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- /**
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- * 是否合成需要销毁
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- * @returns 销毁合成标志位
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- */
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- private shouldDispose;
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  /**
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  * 合成更新,针对所有 item 的更新
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  * @param deltaTime - 更新的时间步长
@@ -304,6 +294,7 @@ export declare class Composition extends EventEmitter<CompositionEvent<Compositi
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  */
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  update(deltaTime: number): void;
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  private toLocalTime;
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+ private shouldDispose;
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  private getUpdateTime;
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  private callStart;
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  private callUpdate;