@galacean/effects-core 2.0.0-alpha.31 → 2.0.0-alpha.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/composition.d.ts +17 -40
- package/dist/effects-object.d.ts +3 -1
- package/dist/events/event-emitter.d.ts +46 -0
- package/dist/events/index.d.ts +2 -0
- package/dist/events/types.d.ts +37 -0
- package/dist/index.d.ts +2 -1
- package/dist/index.js +246 -157
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +246 -158
- package/dist/index.mjs.map +1 -1
- package/dist/material/material.d.ts +3 -1
- package/dist/plugins/particle/link.d.ts +1 -0
- package/dist/plugins/particle/particle-mesh.d.ts +0 -5
- package/dist/plugins/particle/particle-system.d.ts +8 -2
- package/dist/render/render-frame.d.ts +1 -0
- package/dist/render/renderer.d.ts +2 -1
- package/dist/vfx-item.d.ts +0 -1
- package/package.json +1 -1
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@@ -1,5 +1,5 @@
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import type { Matrix3, Matrix4, Quaternion, Vector2, Vector3, Vector4, Color } from '@galacean/effects-math/es/core/index';
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import type { GlobalUniforms, Renderer, Shader, ShaderWithSource } from '../render';
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import type { GlobalUniforms, Renderer, Shader, ShaderVariant, ShaderWithSource } from '../render';
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import type { Texture } from '../texture';
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import type { DestroyOptions, Disposable } from '../utils';
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import type { UniformSemantic, UniformValue } from './types';
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@@ -56,6 +56,7 @@ export interface MaterialProps {
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*/
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export declare abstract class Material extends EffectsObject implements Disposable {
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shader: Shader;
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shaderVariant: ShaderVariant;
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shaderSource: ShaderWithSource;
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stringTags: Record<string, string>;
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readonly uniformSemantics: Record<string, UniformSemantic>;
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@@ -358,5 +359,6 @@ export declare abstract class Material extends EffectsObject implements Disposab
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* @override
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*/
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initialize(): void;
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createShaderVariant(): void;
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use(render: Renderer, globalUniforms: GlobalUniforms): void;
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}
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@@ -17,5 +17,6 @@ export declare class Link<T> {
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removeNode(node: LinkNode<T>): void;
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forEach(func: (content: T, index: number) => void, thisObj?: any): void;
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forEachReverse(func: (content: T, index: number) => void, thisObj?: any): void;
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getNodeByIndex(index: number): LinkNode<T> | null;
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}
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export {};
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@@ -140,11 +140,6 @@ export declare class ParticleMesh implements ParticleMeshData {
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readonly anchor: Vector2;
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constructor(engine: Engine, props: ParticleMeshProps);
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getPointColor(index: number): number[];
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/**
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* 待废弃
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* @deprecated - 使用 `particle-system.getPointPosition` 替代
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*/
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getPointPosition(index: number): Vector3;
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clearPoints(): void;
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resetGeometryData(geometry: Geometry): void;
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minusTime(time: number): void;
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@@ -182,9 +182,15 @@ export declare class ParticleSystem extends Component {
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raycast(options: ParticleSystemRayCastOptions): Vector3[] | undefined;
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clearPointTrail(pointIndex: number): void;
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updatePointTrail(pointIndex: number, emitterLifetime: number, point: Point, startTime: number): void;
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/**
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* 通过索引获取指定index粒子当前时刻的位置
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* @params index - 粒子索引
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*/
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getPointPositionByIndex(index: number): Vector3 | null;
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/**
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* 通过粒子参数获取当前时刻粒子的位置
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*/
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getPointPosition(point: Point): Vector3;
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onEnd(particle: ParticleSystem): void;
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onIterate(particle: ParticleSystem): void;
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initPoint(data: Record<string, any>): Point;
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addBurst(burst: Burst, offsets: vec3[]): number;
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removeBurst(index: number): void;
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@@ -258,6 +258,7 @@ export declare function findPreviousRenderPass(renderPasses: RenderPass[], rende
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export declare class GlobalUniforms {
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floats: Record<string, number>;
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ints: Record<string, number>;
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vector4s: Record<string, Vector4>;
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matrices: Record<string, Matrix4>;
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samplers: string[];
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uniforms: string[];
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@@ -1,4 +1,4 @@
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import type { Matrix4 } from '@galacean/effects-math/es/core/index';
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import type { Matrix4, Vector4 } from '@galacean/effects-math/es/core/index';
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import type { RendererComponent } from '../components/renderer-component';
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import type { Engine } from '../engine';
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import type { Material } from '../material';
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@@ -20,6 +20,7 @@ export declare class Renderer implements LostHandler, RestoreHandler {
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constructor();
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setGlobalFloat(name: string, value: number): void;
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setGlobalInt(name: string, value: number): void;
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setGlobalVector4(name: string, value: Vector4): void;
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setGlobalMatrix(name: string, value: Matrix4): void;
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getFramebuffer(): Framebuffer | null;
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setFramebuffer(framebuffer: Framebuffer | null): void;
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package/dist/vfx-item.d.ts
CHANGED