@galacean/effects-core 2.0.0-alpha.30 → 2.0.0-alpha.31

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.0.0-alpha.30
6
+ * Version: v2.0.0-alpha.31
7
7
  */
8
8
 
9
9
  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -8408,7 +8408,8 @@ var seed$9 = 1;
8408
8408
  texture = Texture.create(engine, {
8409
8409
  sourceType: TextureSourceType.image,
8410
8410
  image: image,
8411
- id: generateGUID()
8411
+ id: generateGUID(),
8412
+ flipY: true
8412
8413
  });
8413
8414
  texture.initialize();
8414
8415
  return [
@@ -13477,6 +13478,11 @@ var SpriteLoader = /*#__PURE__*/ function(AbstractPlugin) {
13477
13478
  return SpriteLoader;
13478
13479
  }(AbstractPlugin);
13479
13480
 
13481
+ function _assert_this_initialized(self) {
13482
+ if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
13483
+ return self;
13484
+ }
13485
+
13480
13486
  /**
13481
13487
  * 动画图,负责更新所有的动画节点
13482
13488
  * @since 2.0.0
@@ -13884,6 +13890,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
13884
13890
  function SpriteComponent(engine, props) {
13885
13891
  var _this;
13886
13892
  _this = RendererComponent.call(this, engine) || this;
13893
+ _this.cachePrefix = "-";
13894
+ _this.frameAnimationLoop = false;
13887
13895
  _this.frameAnimationTime = 0;
13888
13896
  _this.color = [
13889
13897
  1,
@@ -13907,6 +13915,39 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
13907
13915
  }
13908
13916
  }
13909
13917
  };
13918
+ _this.name = "MSprite" + seed$3++;
13919
+ _this.renderer = {
13920
+ renderMode: RenderMode.BILLBOARD,
13921
+ blending: BlendingMode.ALPHA,
13922
+ texture: _this.engine.emptyTexture,
13923
+ occlusion: false,
13924
+ transparentOcclusion: false,
13925
+ side: SideMode.DOUBLE,
13926
+ mask: 0,
13927
+ maskMode: MaskMode.NONE,
13928
+ order: 0
13929
+ };
13930
+ _this.emptyTexture = _this.engine.emptyTexture;
13931
+ _this.splits = singleSplits;
13932
+ _this.renderInfo = getImageItemRenderInfo(_assert_this_initialized(_this));
13933
+ var geometry = _this.createGeometry(glContext.TRIANGLES);
13934
+ var material = _this.createMaterial(_this.renderInfo, 2);
13935
+ _this.worldMatrix = Matrix4.fromIdentity();
13936
+ _this.material = material;
13937
+ _this.geometry = geometry;
13938
+ _this.material.setVector4("_Color", new Vector4().setFromArray([
13939
+ 1,
13940
+ 1,
13941
+ 1,
13942
+ 1
13943
+ ]));
13944
+ _this.material.setVector4("_TexOffset", new Vector4().setFromArray([
13945
+ 0,
13946
+ 0,
13947
+ 1,
13948
+ 1
13949
+ ]));
13950
+ _this.setItem();
13910
13951
  if (props) {
13911
13952
  _this.fromData(props);
13912
13953
  }
@@ -13960,9 +14001,13 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
13960
14001
  this.frameAnimationTime += dt / 1000;
13961
14002
  var time = this.frameAnimationTime;
13962
14003
  var duration = this.item.duration;
14004
+ if (time > duration && this.frameAnimationLoop) {
14005
+ time = time % duration;
14006
+ }
13963
14007
  var life = Math.min(Math.max(time / duration, 0.0), 1.0);
13964
14008
  var ta = this.textureSheetAnimation;
13965
14009
  if (ta) {
14010
+ var _this_material_getVector4;
13966
14011
  var total = ta.total || ta.row * ta.col;
13967
14012
  var texRectX = 0;
13968
14013
  var texRectY = 0;
@@ -14008,7 +14053,7 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
14008
14053
  dy
14009
14054
  ];
14010
14055
  }
14011
- this.material.getVector4("_TexOffset").setFromArray([
14056
+ (_this_material_getVector4 = this.material.getVector4("_TexOffset")) == null ? void 0 : _this_material_getVector4.setFromArray([
14012
14057
  texRectX + texOffset[0],
14013
14058
  texRectH + texRectY - texOffset[1],
14014
14059
  dx,
@@ -14021,12 +14066,9 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
14021
14066
  this.item.composition.destroyTextures(this.getTextures());
14022
14067
  }
14023
14068
  };
14024
- _proto.getItemInitData = function getItemInitData(item, idx, pointStartIndex, textureIndex) {
14025
- var geoData = item.geoData;
14026
- if (!geoData) {
14027
- geoData = item.geoData = this.getItemGeometryData(item, idx);
14028
- }
14029
- var index = geoData.index;
14069
+ _proto.getItemInitData = function getItemInitData() {
14070
+ this.geoData = this.getItemGeometryData();
14071
+ var _this_geoData = this.geoData, index = _this_geoData.index, atlasOffset = _this_geoData.atlasOffset;
14030
14072
  var idxCount = index.length;
14031
14073
  // @ts-expect-error
14032
14074
  var indexData = this.wireframe ? new Uint8Array([
@@ -14041,11 +14083,11 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
14041
14083
  ]) : new index.constructor(idxCount);
14042
14084
  if (!this.wireframe) {
14043
14085
  for(var i = 0; i < idxCount; i++){
14044
- indexData[i] = pointStartIndex + index[i];
14086
+ indexData[i] = 0 + index[i];
14045
14087
  }
14046
14088
  }
14047
14089
  return {
14048
- atlasOffset: geoData.atlasOffset,
14090
+ atlasOffset: atlasOffset,
14049
14091
  index: indexData
14050
14092
  };
14051
14093
  };
@@ -14056,8 +14098,7 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
14056
14098
  addItem(textures, texture);
14057
14099
  }
14058
14100
  texture = this.renderer.texture;
14059
- var textureIndex = texture ? textures.indexOf(texture) : -1;
14060
- var data = this.getItemInitData(this, 0, 0, textureIndex);
14101
+ var data = this.getItemInitData();
14061
14102
  var renderer = this.renderer;
14062
14103
  var texParams = this.material.getVector4("_TexParams");
14063
14104
  texParams.x = renderer.occlusion ? +renderer.transparentOcclusion : 1;
@@ -14148,6 +14189,7 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
14148
14189
  setBlendMode(material, states.blendMode);
14149
14190
  setMaskMode(material, states.maskMode);
14150
14191
  setSideMode(material, states.side);
14192
+ material.shader.shaderData.properties = 'uSampler0("uSampler0",2D) = "white" {}';
14151
14193
  if (!material.hasUniform("_Color")) {
14152
14194
  material.setVector4("_Color", new Vector4(0, 0, 0, 1));
14153
14195
  }
@@ -14159,8 +14201,8 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
14159
14201
  }
14160
14202
  return material;
14161
14203
  };
14162
- _proto.getItemGeometryData = function getItemGeometryData(item, aIndex) {
14163
- var splits = item.splits, renderer = item.renderer, textureSheetAnimation = item.textureSheetAnimation;
14204
+ _proto.getItemGeometryData = function getItemGeometryData() {
14205
+ var _this = this, splits = _this.splits, renderer = _this.renderer, textureSheetAnimation = _this.textureSheetAnimation;
14164
14206
  var sx = 1, sy = 1;
14165
14207
  if (renderer.shape) {
14166
14208
  var _renderer_shape = renderer.shape, _renderer_shape_index = _renderer_shape.index, index = _renderer_shape_index === void 0 ? [] : _renderer_shape_index, _renderer_shape_aPoint = _renderer_shape.aPoint, aPoint = _renderer_shape_aPoint === void 0 ? [] : _renderer_shape_aPoint;
@@ -14315,7 +14357,6 @@ var SpriteComponent = /*#__PURE__*/ function(RendererComponent) {
14315
14357
  this.worldMatrix = Matrix4.fromIdentity();
14316
14358
  this.material = material;
14317
14359
  this.geometry = geometry;
14318
- this.name = "MSprite" + seed$3++;
14319
14360
  var startColor = options.startColor || [
14320
14361
  1,
14321
14362
  1,
@@ -18432,11 +18473,6 @@ var CalculateLoader = /*#__PURE__*/ function(AbstractPlugin) {
18432
18473
  return CalculateLoader;
18433
18474
  }(AbstractPlugin);
18434
18475
 
18435
- function _assert_this_initialized(self) {
18436
- if (self === void 0) throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
18437
- return self;
18438
- }
18439
-
18440
18476
  var AnimationStream = /*#__PURE__*/ function() {
18441
18477
  function AnimationStream(playable) {
18442
18478
  this.curveValues = {};
@@ -27445,7 +27481,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
27445
27481
  registerPlugin("particle", ParticleLoader, VFXItem, true);
27446
27482
  registerPlugin("cal", CalculateLoader, VFXItem, true);
27447
27483
  registerPlugin("interact", InteractLoader, VFXItem, true);
27448
- var version = "2.0.0-alpha.30";
27484
+ var version = "2.0.0-alpha.31";
27449
27485
  logger.info("Core version: " + version + ".");
27450
27486
 
27451
27487
  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, PostProcessVolume, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isIOSByUA, isMiniProgram, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, isWechatMiniApp, itemFrag, itemFrameFrag, itemVert, loadAVIFOptional, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };