@galacean/effects-core 2.0.0-alpha.3 → 2.0.0-alpha.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. package/dist/__definations__/fbeffects-object-data.d.ts +28 -0
  2. package/dist/__definations__/fbeffects-package-data.d.ts +26 -0
  3. package/dist/__definations__/fbgeometry-data.d.ts +77 -0
  4. package/dist/__definations__/fbsub-mesh.d.ts +26 -0
  5. package/dist/__definations__/fbvertex-channel.d.ts +33 -0
  6. package/dist/__definations__/fbvertex-data.d.ts +27 -0
  7. package/dist/__definations__/index.d.ts +6 -0
  8. package/dist/asset-loader.d.ts +8 -90
  9. package/dist/asset-manager.d.ts +1 -80
  10. package/dist/binary-asset.d.ts +6 -0
  11. package/dist/camera.d.ts +10 -1
  12. package/dist/canvas-pool.d.ts +10 -0
  13. package/dist/comp-vfx-item.d.ts +24 -10
  14. package/dist/components/component.d.ts +5 -5
  15. package/dist/components/effect-component.d.ts +1 -1
  16. package/dist/components/index.d.ts +1 -0
  17. package/dist/components/post-process-volume.d.ts +15 -0
  18. package/dist/components/renderer-component.d.ts +1 -1
  19. package/dist/composition-source-manager.d.ts +8 -7
  20. package/dist/composition.d.ts +70 -40
  21. package/dist/constants.d.ts +1 -2
  22. package/dist/decorators.d.ts +4 -3
  23. package/dist/downloader.d.ts +11 -8
  24. package/dist/effects-object.d.ts +3 -2
  25. package/dist/effects-package.d.ts +19 -0
  26. package/dist/engine.d.ts +11 -7
  27. package/dist/fallback/camera.d.ts +2 -0
  28. package/dist/fallback/index.d.ts +12 -0
  29. package/dist/fallback/interact.d.ts +2 -0
  30. package/dist/fallback/migration.d.ts +20 -0
  31. package/dist/fallback/particle.d.ts +2 -0
  32. package/dist/fallback/sprite.d.ts +3 -0
  33. package/dist/fallback/utils.d.ts +25 -0
  34. package/dist/gl/create-gl-context.d.ts +2 -1
  35. package/dist/gl/index.d.ts +3 -0
  36. package/dist/image-asset.d.ts +5 -0
  37. package/dist/index.d.ts +8 -4
  38. package/dist/index.js +21126 -19663
  39. package/dist/index.js.map +1 -1
  40. package/dist/index.mjs +21425 -19960
  41. package/dist/index.mjs.map +1 -1
  42. package/dist/material/material.d.ts +19 -5
  43. package/dist/material/types.d.ts +0 -5
  44. package/dist/material/utils.d.ts +4 -4
  45. package/dist/math/bezier.d.ts +99 -0
  46. package/dist/math/keyframe-info.d.ts +39 -0
  47. package/dist/math/translate.d.ts +3 -2
  48. package/dist/math/utils.d.ts +6 -2
  49. package/dist/math/value-getter.d.ts +52 -26
  50. package/dist/pass-render-level.d.ts +3 -1
  51. package/dist/plugin-system.d.ts +3 -4
  52. package/dist/plugins/cal/animation-playable.d.ts +2 -1
  53. package/dist/plugins/cal/calculate-item.d.ts +5 -39
  54. package/dist/plugins/cal/calculate-vfx-item.d.ts +54 -13
  55. package/dist/plugins/cal/playable-graph.d.ts +72 -21
  56. package/dist/plugins/cal/timeline-asset.d.ts +27 -0
  57. package/dist/plugins/camera/camera-controller-node.d.ts +1 -12
  58. package/dist/plugins/index.d.ts +8 -3
  59. package/dist/plugins/interact/click-handler.d.ts +3 -3
  60. package/dist/plugins/interact/event-system.d.ts +0 -2
  61. package/dist/plugins/interact/interact-item.d.ts +15 -1
  62. package/dist/plugins/interact/interact-mesh.d.ts +1 -1
  63. package/dist/plugins/particle/particle-loader.d.ts +1 -1
  64. package/dist/plugins/particle/particle-mesh.d.ts +7 -7
  65. package/dist/plugins/particle/particle-system-renderer.d.ts +1 -1
  66. package/dist/plugins/particle/particle-system.d.ts +5 -3
  67. package/dist/plugins/particle/particle-vfx-item.d.ts +8 -3
  68. package/dist/plugins/particle/trail-mesh.d.ts +7 -7
  69. package/dist/plugins/plugin.d.ts +7 -8
  70. package/dist/plugins/sprite/sprite-item.d.ts +28 -15
  71. package/dist/plugins/sprite/sprite-mesh.d.ts +0 -4
  72. package/dist/plugins/text/index.d.ts +4 -0
  73. package/dist/plugins/text/text-item.d.ts +33 -5
  74. package/dist/plugins/text/text-layout.d.ts +9 -1
  75. package/dist/plugins/timeline/playables/activation-mixer-playable.d.ts +7 -0
  76. package/dist/plugins/timeline/playables/sub-composition-clip-playable.d.ts +5 -0
  77. package/dist/plugins/timeline/playables/sub-composition-playable-asset.d.ts +5 -0
  78. package/dist/plugins/timeline/track.d.ts +72 -0
  79. package/dist/plugins/timeline/tracks/activation-track.d.ts +5 -0
  80. package/dist/plugins/timeline/tracks/sprite-color-track.d.ts +3 -0
  81. package/dist/plugins/timeline/tracks/sub-composition-track.d.ts +4 -0
  82. package/dist/plugins/timeline/tracks/transform-track.d.ts +3 -0
  83. package/dist/render/create-copy-shader.d.ts +1 -1
  84. package/dist/render/{frame-buffer.d.ts → framebuffer.d.ts} +7 -7
  85. package/dist/render/geometry.d.ts +14 -1
  86. package/dist/render/global-volume.d.ts +7 -5
  87. package/dist/render/gpu-capability.d.ts +6 -6
  88. package/dist/render/index.d.ts +3 -2
  89. package/dist/render/render-frame.d.ts +12 -12
  90. package/dist/render/render-pass.d.ts +10 -10
  91. package/dist/render/{render-buffer.d.ts → renderbuffer.d.ts} +4 -4
  92. package/dist/render/renderer.d.ts +7 -6
  93. package/dist/render/semantic-map.d.ts +14 -0
  94. package/dist/render/shader.d.ts +12 -5
  95. package/dist/scene.d.ts +86 -4
  96. package/dist/serialization-helper.d.ts +6 -4
  97. package/dist/shader/index.d.ts +0 -11
  98. package/dist/shape/shape.d.ts +1 -1
  99. package/dist/shape/sphere.d.ts +0 -3
  100. package/dist/template-image.d.ts +10 -0
  101. package/dist/texture/texture.d.ts +8 -0
  102. package/dist/texture/types.d.ts +2 -2
  103. package/dist/texture/utils.d.ts +2 -1
  104. package/dist/ticker.d.ts +2 -2
  105. package/dist/transform.d.ts +3 -3
  106. package/dist/utils/array.d.ts +1 -1
  107. package/dist/utils/device.d.ts +4 -0
  108. package/dist/utils/index.d.ts +29 -14
  109. package/dist/utils/text.d.ts +8 -0
  110. package/dist/vfx-item.d.ts +37 -61
  111. package/package.json +8 -6
  112. package/dist/asset-migrations.d.ts +0 -7
  113. package/dist/plugins/cal/animation-mixer-playable.d.ts +0 -4
  114. package/dist/plugins/cal/animation-playable-output.d.ts +0 -4
  115. package/dist/plugins/cal/track.d.ts +0 -34
  116. package/dist/semantic-map.d.ts +0 -14
  117. package/dist/template-image/index.d.ts +0 -67
  118. package/dist/template-image/qcanvas-viewer.d.ts +0 -21
  119. package/dist/template-image/qtext.d.ts +0 -96
  120. package/dist/template-image/template-v1.d.ts +0 -27
  121. package/dist/template-image/text-metrics.d.ts +0 -18
  122. package/dist/utils/timeline-component.d.ts +0 -6
@@ -0,0 +1,28 @@
1
+ import * as flatbuffers from 'flatbuffers';
2
+ export declare class FBEffectsObjectData implements flatbuffers.IUnpackableObject<FBEffectsObjectDataT> {
3
+ bb: flatbuffers.ByteBuffer | null;
4
+ bb_pos: number;
5
+ __init(i: number, bb: flatbuffers.ByteBuffer): FBEffectsObjectData;
6
+ static getRootAsFBEffectsObjectData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsObjectData): FBEffectsObjectData;
7
+ static getSizePrefixedRootAsFBEffectsObjectData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsObjectData): FBEffectsObjectData;
8
+ dataType(): string | null;
9
+ dataType(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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+ data(index: number): number | null;
11
+ dataLength(): number;
12
+ dataArray(): Uint8Array | null;
13
+ static startFBEffectsObjectData(builder: flatbuffers.Builder): void;
14
+ static addDataType(builder: flatbuffers.Builder, dataTypeOffset: flatbuffers.Offset): void;
15
+ static addData(builder: flatbuffers.Builder, dataOffset: flatbuffers.Offset): void;
16
+ static createDataVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
17
+ static startDataVector(builder: flatbuffers.Builder, numElems: number): void;
18
+ static endFBEffectsObjectData(builder: flatbuffers.Builder): flatbuffers.Offset;
19
+ static createFBEffectsObjectData(builder: flatbuffers.Builder, dataTypeOffset: flatbuffers.Offset, dataOffset: flatbuffers.Offset): flatbuffers.Offset;
20
+ unpack(): FBEffectsObjectDataT;
21
+ unpackTo(_o: FBEffectsObjectDataT): void;
22
+ }
23
+ export declare class FBEffectsObjectDataT implements flatbuffers.IGeneratedObject {
24
+ dataType: string | Uint8Array | null;
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+ data: (number)[];
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+ constructor(dataType?: string | Uint8Array | null, data?: (number)[]);
27
+ pack(builder: flatbuffers.Builder): flatbuffers.Offset;
28
+ }
@@ -0,0 +1,26 @@
1
+ import * as flatbuffers from 'flatbuffers';
2
+ import { FBEffectsObjectData, FBEffectsObjectDataT } from './fbeffects-object-data.js';
3
+ export declare class FBEffectsPackageData implements flatbuffers.IUnpackableObject<FBEffectsPackageDataT> {
4
+ bb: flatbuffers.ByteBuffer | null;
5
+ bb_pos: number;
6
+ __init(i: number, bb: flatbuffers.ByteBuffer): FBEffectsPackageData;
7
+ static getRootAsFBEffectsPackageData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsPackageData): FBEffectsPackageData;
8
+ static getSizePrefixedRootAsFBEffectsPackageData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsPackageData): FBEffectsPackageData;
9
+ exportObjects(index: number, obj?: FBEffectsObjectData): FBEffectsObjectData | null;
10
+ exportObjectsLength(): number;
11
+ static startFBEffectsPackageData(builder: flatbuffers.Builder): void;
12
+ static addExportObjects(builder: flatbuffers.Builder, exportObjectsOffset: flatbuffers.Offset): void;
13
+ static createExportObjectsVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
14
+ static startExportObjectsVector(builder: flatbuffers.Builder, numElems: number): void;
15
+ static endFBEffectsPackageData(builder: flatbuffers.Builder): flatbuffers.Offset;
16
+ static finishFBEffectsPackageDataBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
17
+ static finishSizePrefixedFBEffectsPackageDataBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
18
+ static createFBEffectsPackageData(builder: flatbuffers.Builder, exportObjectsOffset: flatbuffers.Offset): flatbuffers.Offset;
19
+ unpack(): FBEffectsPackageDataT;
20
+ unpackTo(_o: FBEffectsPackageDataT): void;
21
+ }
22
+ export declare class FBEffectsPackageDataT implements flatbuffers.IGeneratedObject {
23
+ exportObjects: (FBEffectsObjectDataT)[];
24
+ constructor(exportObjects?: (FBEffectsObjectDataT)[]);
25
+ pack(builder: flatbuffers.Builder): flatbuffers.Offset;
26
+ }
@@ -0,0 +1,77 @@
1
+ import * as flatbuffers from 'flatbuffers';
2
+ import { FBSubMesh, FBSubMeshT } from './fbsub-mesh.js';
3
+ import { FBVertexData, FBVertexDataT } from './fbvertex-data.js';
4
+ export declare class FBGeometryData implements flatbuffers.IUnpackableObject<FBGeometryDataT> {
5
+ bb: flatbuffers.ByteBuffer | null;
6
+ bb_pos: number;
7
+ __init(i: number, bb: flatbuffers.ByteBuffer): FBGeometryData;
8
+ static getRootAsFBGeometryData(bb: flatbuffers.ByteBuffer, obj?: FBGeometryData): FBGeometryData;
9
+ static getSizePrefixedRootAsFBGeometryData(bb: flatbuffers.ByteBuffer, obj?: FBGeometryData): FBGeometryData;
10
+ id(): string | null;
11
+ id(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
12
+ name(): string | null;
13
+ name(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
14
+ vertexData(obj?: FBVertexData): FBVertexData | null;
15
+ indexFormat(): number;
16
+ indexOffset(): number;
17
+ subMeshes(index: number, obj?: FBSubMesh): FBSubMesh | null;
18
+ subMeshesLength(): number;
19
+ mode(): number;
20
+ buffer(): string | null;
21
+ buffer(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
22
+ binaryData(index: number): number | null;
23
+ binaryDataLength(): number;
24
+ binaryDataArray(): Uint8Array | null;
25
+ boneNames(index: number): string;
26
+ boneNames(index: number, optionalEncoding: flatbuffers.Encoding): string | Uint8Array;
27
+ boneNamesLength(): number;
28
+ rootBoneName(): string | null;
29
+ rootBoneName(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
30
+ inverseBindMatrices(index: number): number | null;
31
+ inverseBindMatricesLength(): number;
32
+ inverseBindMatricesArray(): Float32Array | null;
33
+ static startFBGeometryData(builder: flatbuffers.Builder): void;
34
+ static addId(builder: flatbuffers.Builder, idOffset: flatbuffers.Offset): void;
35
+ static addName(builder: flatbuffers.Builder, nameOffset: flatbuffers.Offset): void;
36
+ static addVertexData(builder: flatbuffers.Builder, vertexDataOffset: flatbuffers.Offset): void;
37
+ static addIndexFormat(builder: flatbuffers.Builder, indexFormat: number): void;
38
+ static addIndexOffset(builder: flatbuffers.Builder, indexOffset: number): void;
39
+ static addSubMeshes(builder: flatbuffers.Builder, subMeshesOffset: flatbuffers.Offset): void;
40
+ static createSubMeshesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
41
+ static startSubMeshesVector(builder: flatbuffers.Builder, numElems: number): void;
42
+ static addMode(builder: flatbuffers.Builder, mode: number): void;
43
+ static addBuffer(builder: flatbuffers.Builder, bufferOffset: flatbuffers.Offset): void;
44
+ static addBinaryData(builder: flatbuffers.Builder, binaryDataOffset: flatbuffers.Offset): void;
45
+ static createBinaryDataVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
46
+ static startBinaryDataVector(builder: flatbuffers.Builder, numElems: number): void;
47
+ static addBoneNames(builder: flatbuffers.Builder, boneNamesOffset: flatbuffers.Offset): void;
48
+ static createBoneNamesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
49
+ static startBoneNamesVector(builder: flatbuffers.Builder, numElems: number): void;
50
+ static addRootBoneName(builder: flatbuffers.Builder, rootBoneNameOffset: flatbuffers.Offset): void;
51
+ static addInverseBindMatrices(builder: flatbuffers.Builder, inverseBindMatricesOffset: flatbuffers.Offset): void;
52
+ static createInverseBindMatricesVector(builder: flatbuffers.Builder, data: number[] | Float32Array): flatbuffers.Offset;
53
+ /**
54
+ * @deprecated This Uint8Array overload will be removed in the future.
55
+ */
56
+ static createInverseBindMatricesVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
57
+ static startInverseBindMatricesVector(builder: flatbuffers.Builder, numElems: number): void;
58
+ static endFBGeometryData(builder: flatbuffers.Builder): flatbuffers.Offset;
59
+ unpack(): FBGeometryDataT;
60
+ unpackTo(_o: FBGeometryDataT): void;
61
+ }
62
+ export declare class FBGeometryDataT implements flatbuffers.IGeneratedObject {
63
+ id: string | Uint8Array | null;
64
+ name: string | Uint8Array | null;
65
+ vertexData: FBVertexDataT | null;
66
+ indexFormat: number;
67
+ indexOffset: number;
68
+ subMeshes: (FBSubMeshT)[];
69
+ mode: number;
70
+ buffer: string | Uint8Array | null;
71
+ binaryData: (number)[];
72
+ boneNames: (string)[];
73
+ rootBoneName: string | Uint8Array | null;
74
+ inverseBindMatrices: (number)[];
75
+ constructor(id?: string | Uint8Array | null, name?: string | Uint8Array | null, vertexData?: FBVertexDataT | null, indexFormat?: number, indexOffset?: number, subMeshes?: (FBSubMeshT)[], mode?: number, buffer?: string | Uint8Array | null, binaryData?: (number)[], boneNames?: (string)[], rootBoneName?: string | Uint8Array | null, inverseBindMatrices?: (number)[]);
76
+ pack(builder: flatbuffers.Builder): flatbuffers.Offset;
77
+ }
@@ -0,0 +1,26 @@
1
+ import * as flatbuffers from 'flatbuffers';
2
+ export declare class FBSubMesh implements flatbuffers.IUnpackableObject<FBSubMeshT> {
3
+ bb: flatbuffers.ByteBuffer | null;
4
+ bb_pos: number;
5
+ __init(i: number, bb: flatbuffers.ByteBuffer): FBSubMesh;
6
+ static getRootAsFBSubMesh(bb: flatbuffers.ByteBuffer, obj?: FBSubMesh): FBSubMesh;
7
+ static getSizePrefixedRootAsFBSubMesh(bb: flatbuffers.ByteBuffer, obj?: FBSubMesh): FBSubMesh;
8
+ offset(): number;
9
+ indexCount(): number;
10
+ vertexCount(): number;
11
+ static startFBSubMesh(builder: flatbuffers.Builder): void;
12
+ static addOffset(builder: flatbuffers.Builder, offset: number): void;
13
+ static addIndexCount(builder: flatbuffers.Builder, indexCount: number): void;
14
+ static addVertexCount(builder: flatbuffers.Builder, vertexCount: number): void;
15
+ static endFBSubMesh(builder: flatbuffers.Builder): flatbuffers.Offset;
16
+ static createFBSubMesh(builder: flatbuffers.Builder, offset: number, indexCount: number, vertexCount: number): flatbuffers.Offset;
17
+ unpack(): FBSubMeshT;
18
+ unpackTo(_o: FBSubMeshT): void;
19
+ }
20
+ export declare class FBSubMeshT implements flatbuffers.IGeneratedObject {
21
+ offset: number;
22
+ indexCount: number;
23
+ vertexCount: number;
24
+ constructor(offset?: number, indexCount?: number, vertexCount?: number);
25
+ pack(builder: flatbuffers.Builder): flatbuffers.Offset;
26
+ }
@@ -0,0 +1,33 @@
1
+ import * as flatbuffers from 'flatbuffers';
2
+ export declare class FBVertexChannel implements flatbuffers.IUnpackableObject<FBVertexChannelT> {
3
+ bb: flatbuffers.ByteBuffer | null;
4
+ bb_pos: number;
5
+ __init(i: number, bb: flatbuffers.ByteBuffer): FBVertexChannel;
6
+ static getRootAsFBVertexChannel(bb: flatbuffers.ByteBuffer, obj?: FBVertexChannel): FBVertexChannel;
7
+ static getSizePrefixedRootAsFBVertexChannel(bb: flatbuffers.ByteBuffer, obj?: FBVertexChannel): FBVertexChannel;
8
+ semantic(): string | null;
9
+ semantic(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
10
+ offset(): number;
11
+ format(): number;
12
+ dimension(): number;
13
+ normalize(): boolean;
14
+ static startFBVertexChannel(builder: flatbuffers.Builder): void;
15
+ static addSemantic(builder: flatbuffers.Builder, semanticOffset: flatbuffers.Offset): void;
16
+ static addOffset(builder: flatbuffers.Builder, offset: number): void;
17
+ static addFormat(builder: flatbuffers.Builder, format: number): void;
18
+ static addDimension(builder: flatbuffers.Builder, dimension: number): void;
19
+ static addNormalize(builder: flatbuffers.Builder, normalize: boolean): void;
20
+ static endFBVertexChannel(builder: flatbuffers.Builder): flatbuffers.Offset;
21
+ static createFBVertexChannel(builder: flatbuffers.Builder, semanticOffset: flatbuffers.Offset, offset: number, format: number, dimension: number, normalize: boolean): flatbuffers.Offset;
22
+ unpack(): FBVertexChannelT;
23
+ unpackTo(_o: FBVertexChannelT): void;
24
+ }
25
+ export declare class FBVertexChannelT implements flatbuffers.IGeneratedObject {
26
+ semantic: string | Uint8Array | null;
27
+ offset: number;
28
+ format: number;
29
+ dimension: number;
30
+ normalize: boolean;
31
+ constructor(semantic?: string | Uint8Array | null, offset?: number, format?: number, dimension?: number, normalize?: boolean);
32
+ pack(builder: flatbuffers.Builder): flatbuffers.Offset;
33
+ }
@@ -0,0 +1,27 @@
1
+ import * as flatbuffers from 'flatbuffers';
2
+ import { FBVertexChannel, FBVertexChannelT } from './fbvertex-channel.js';
3
+ export declare class FBVertexData implements flatbuffers.IUnpackableObject<FBVertexDataT> {
4
+ bb: flatbuffers.ByteBuffer | null;
5
+ bb_pos: number;
6
+ __init(i: number, bb: flatbuffers.ByteBuffer): FBVertexData;
7
+ static getRootAsFBVertexData(bb: flatbuffers.ByteBuffer, obj?: FBVertexData): FBVertexData;
8
+ static getSizePrefixedRootAsFBVertexData(bb: flatbuffers.ByteBuffer, obj?: FBVertexData): FBVertexData;
9
+ vertexCount(): number;
10
+ channels(index: number, obj?: FBVertexChannel): FBVertexChannel | null;
11
+ channelsLength(): number;
12
+ static startFBVertexData(builder: flatbuffers.Builder): void;
13
+ static addVertexCount(builder: flatbuffers.Builder, vertexCount: number): void;
14
+ static addChannels(builder: flatbuffers.Builder, channelsOffset: flatbuffers.Offset): void;
15
+ static createChannelsVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
16
+ static startChannelsVector(builder: flatbuffers.Builder, numElems: number): void;
17
+ static endFBVertexData(builder: flatbuffers.Builder): flatbuffers.Offset;
18
+ static createFBVertexData(builder: flatbuffers.Builder, vertexCount: number, channelsOffset: flatbuffers.Offset): flatbuffers.Offset;
19
+ unpack(): FBVertexDataT;
20
+ unpackTo(_o: FBVertexDataT): void;
21
+ }
22
+ export declare class FBVertexDataT implements flatbuffers.IGeneratedObject {
23
+ vertexCount: number;
24
+ channels: (FBVertexChannelT)[];
25
+ constructor(vertexCount?: number, channels?: (FBVertexChannelT)[]);
26
+ pack(builder: flatbuffers.Builder): flatbuffers.Offset;
27
+ }
@@ -0,0 +1,6 @@
1
+ export { FBEffectsObjectData, FBEffectsObjectDataT } from './fbeffects-object-data.js';
2
+ export { FBEffectsPackageData, FBEffectsPackageDataT } from './fbeffects-package-data.js';
3
+ export { FBGeometryData, FBGeometryDataT } from './fbgeometry-data.js';
4
+ export { FBSubMesh, FBSubMeshT } from './fbsub-mesh.js';
5
+ export { FBVertexChannel, FBVertexChannelT } from './fbvertex-channel.js';
6
+ export { FBVertexData, FBVertexDataT } from './fbvertex-data.js';
@@ -1,4 +1,4 @@
1
- import type * as spec from '@galacean/effects-specification';
1
+ import * as spec from '@galacean/effects-specification';
2
2
  import type { EffectsObject } from './effects-object';
3
3
  import type { Engine } from './engine';
4
4
  import type { VFXItemProps } from './vfx-item';
@@ -17,96 +17,14 @@ export declare class AssetLoader {
17
17
  export declare class Database {
18
18
  loadGUID(guid: string): Promise<EffectsObject | undefined>;
19
19
  }
20
- export declare enum DataType {
21
- VFXItemData = "VFXItemData",
22
- EffectComponent = "EffectComponent",
23
- Material = "Material",
24
- Shader = "Shader",
25
- SpriteComponent = "SpriteComponent",
26
- ParticleSystem = "ParticleSystem",
27
- InteractComponent = "InteractComponent",
28
- CameraController = "CameraController",
29
- Geometry = "Geometry",
30
- Texture = "Texture",
31
- TextComponent = "TextComponent",
32
- MeshComponent = "MeshComponent",
33
- SkyboxComponent = "SkyboxComponent",
34
- LightComponent = "LightComponent",
35
- CameraComponent = "CameraComponent",
36
- ModelPluginComponent = "ModelPluginComponent",
37
- TreeComponent = "TreeComponent"
38
- }
39
- export interface DataPath {
40
- id: string;
41
- }
42
- export interface EffectsObjectData {
43
- id: string;
44
- name?: string;
45
- dataType: string;
46
- }
47
- export interface MaterialData extends EffectsObjectData {
48
- shader: DataPath;
49
- blending?: boolean;
50
- zWrite?: boolean;
51
- zTest?: boolean;
52
- floats: Record<string, number>;
53
- ints: Record<string, number>;
54
- vector2s?: Record<string, spec.vec2>;
55
- vector3s?: Record<string, spec.vec3>;
56
- vector4s: Record<string, {
57
- x: number;
58
- y: number;
59
- z: number;
60
- w: number;
61
- }>;
62
- colors: Record<string, {
63
- r: number;
64
- g: number;
65
- b: number;
66
- a: number;
67
- }>;
68
- matrices?: Record<string, spec.mat4>;
69
- matrice3s?: Record<string, spec.mat3>;
70
- textures?: Record<string, DataPath>;
71
- floatArrays?: Record<string, number[]>;
72
- vector4Arrays?: Record<string, number[]>;
73
- matrixArrays?: Record<string, number[]>;
74
- }
75
- export interface GeometryData extends EffectsObjectData {
76
- vertexData: VertexData;
77
- indexFormat: number;
78
- indexOffset: number;
79
- buffer: string;
80
- }
81
- export interface VertexData {
82
- vertexCount: number;
83
- channels: VertexChannel[];
84
- }
85
- export interface VertexChannel {
86
- offset: number;
87
- format: number;
88
- dimension: number;
89
- }
90
- export interface ShaderData extends EffectsObjectData {
91
- vertex: string;
92
- fragment: string;
93
- properties?: string;
94
- }
95
- export interface EffectComponentData extends EffectsObjectData {
20
+ export interface EffectComponentData extends spec.EffectsObjectData {
96
21
  _priority: number;
97
- item: DataPath;
98
- materials: DataPath[];
99
- geometry: DataPath;
22
+ item: spec.DataPath;
23
+ materials: spec.DataPath[];
24
+ geometry: spec.DataPath;
100
25
  }
101
26
  export type VFXItemData = VFXItemProps & {
102
- dataType: DataType;
103
- components: DataPath[];
27
+ dataType: spec.DataType;
28
+ components: spec.DataPath[];
104
29
  };
105
- export type SceneData = Record<string, EffectsObjectData>;
106
- export interface EffectsPackageData {
107
- fileSummary: {
108
- guid: string;
109
- assetType: string;
110
- };
111
- exportObjects: EffectsObjectData[];
112
- }
30
+ export type SceneData = Record<string, spec.EffectsObjectData>;
@@ -1,86 +1,7 @@
1
- import * as spec from '@galacean/effects-specification';
2
1
  import { Downloader } from './downloader';
3
- import type { Scene } from './scene';
2
+ import type { Scene, SceneLoadOptions, SceneType } from './scene';
4
3
  import type { Disposable } from './utils';
5
4
  import type { Renderer } from './render';
6
- /**
7
- * 场景加载参数
8
- */
9
- export interface SceneLoadOptions {
10
- /**
11
- * 动态数据的参数
12
- * key 是 JSON 中配置的字段名
13
- * value 是要使用的值,图片使用 url 链接
14
- * 图片链接可以使用数组传递,如果第一个加载失败,将尝试使用第二个地址
15
- *
16
- * @example
17
- * ``` ts
18
- * {
19
- * variables: {
20
- * bg: ['url','fallback_url'], // 如果两个图片都失败,将会触发加载失败
21
- * fg: 'url' // 如果图片加载失败,将会触发加载失败,
22
- * amount: 88.8,
23
- * name: 'abc'
24
- * }
25
- * }
26
- * ```
27
- */
28
- variables?: Record<string, number | string | string[]>;
29
- /**
30
- * 模板图片缩放倍数
31
- * @default 1 如果图片比较糊,可以用 2(但会增大图片内存)
32
- */
33
- templateScale?: number;
34
- /**
35
- * 是否使用压缩纹理
36
- */
37
- useCompressedTexture?: boolean;
38
- /**
39
- * 渲染分级。
40
- * 分级之后,只会加载当前渲染等级的资源。
41
- * 当渲染等级被设置为 B 后,player 的 fps 会降到 30 帧
42
- * @default 's'
43
- */
44
- renderLevel?: spec.RenderLevel;
45
- /**
46
- * 资源加载超时,时间单位秒
47
- * @default 10s
48
- */
49
- timeout?: number;
50
- /***
51
- * 用于给 plugin 的加载数据
52
- * key/value 的内容由 plugin 自己实现
53
- */
54
- pluginData?: Record<string, any>;
55
- /**
56
- * 场景加载时的环境(加载后把 env 结果写入 scene)
57
- * @default '' - 编辑器中为 'editor'
58
- */
59
- env?: string;
60
- /**
61
- * 加载后是否自动播放
62
- * @default true
63
- */
64
- autoplay?: boolean;
65
- /**
66
- * 合成播放完成后是否需要再使用,是的话生命周期结束后不会 `dispose`
67
- * @default false
68
- */
69
- reusable?: boolean;
70
- /**
71
- * 播放速度,当速度为负数时,合成倒播
72
- */
73
- speed?: number;
74
- }
75
- /**
76
- * 接受用于加载的数据类型
77
- */
78
- export type SceneType = string | Scene | Record<string, unknown>;
79
- export type SceneWithOptionsType = {
80
- scene: SceneType;
81
- options: SceneLoadOptions;
82
- };
83
- export type SceneLoadType = SceneType | SceneWithOptionsType;
84
5
  /**
85
6
  * 资源管理器
86
7
  * 用于加载和动效中所有的资源文件,包括图片、插件、图层粒子数据等
@@ -0,0 +1,6 @@
1
+ import type { EffectsObjectData } from '@galacean/effects-specification';
2
+ import { EffectsObject } from './effects-object';
3
+ export declare class BinaryAsset extends EffectsObject {
4
+ buffer: ArrayBuffer;
5
+ fromData(data: EffectsObjectData): void;
6
+ }
package/dist/camera.d.ts CHANGED
@@ -1,5 +1,8 @@
1
+ import { Vector3 } from '@galacean/effects-math/es/core/vector3';
2
+ import { Quaternion } from '@galacean/effects-math/es/core/quaternion';
3
+ import { Matrix4 } from '@galacean/effects-math/es/core/matrix4';
4
+ import { Euler } from '@galacean/effects-math/es/core/euler';
1
5
  import * as spec from '@galacean/effects-specification';
2
- import { Matrix4, Vector3, Euler, Quaternion } from '@galacean/effects-math/es/core/index';
3
6
  interface CameraOptionsBase {
4
7
  /**
5
8
  * 相机近平面
@@ -58,6 +61,10 @@ export interface CameraOptionsEx extends CameraOptionsBase {
58
61
  */
59
62
  export declare class Camera {
60
63
  name: string;
64
+ /**
65
+ * 编辑器用于缩放画布
66
+ */
67
+ private viewportMatrix;
61
68
  private options;
62
69
  private viewMatrix;
63
70
  private projectionMatrix;
@@ -114,6 +121,8 @@ export declare class Camera {
114
121
  */
115
122
  set rotation(value: Euler);
116
123
  get rotation(): Euler;
124
+ setViewportMatrix(matrix: Matrix4): void;
125
+ getViewportMatrix(): Matrix4;
117
126
  /**
118
127
  * 获取相机的视图变换矩阵
119
128
  * @return
@@ -0,0 +1,10 @@
1
+ declare class CanvasPool {
2
+ readonly elements: HTMLCanvasElement[];
3
+ constructor();
4
+ dispose(): void;
5
+ getCanvas(): HTMLCanvasElement;
6
+ saveCanvas(canvas: HTMLCanvasElement): void;
7
+ }
8
+ export declare const canvasPool: CanvasPool;
9
+ export declare function getDefaultTemplateCanvasPool(): CanvasPool;
10
+ export {};
@@ -1,27 +1,41 @@
1
1
  import type { Ray } from '@galacean/effects-math/es/core/ray';
2
+ import * as spec from '@galacean/effects-specification';
2
3
  import { ItemBehaviour } from './components';
3
4
  import type { CompositionHitTestOptions } from './composition';
4
- import type { Region } from './plugins';
5
- import { TimelineComponent } from './plugins';
6
- import type { VFXItemContent } from './vfx-item';
5
+ import type { ContentOptions } from './composition-source-manager';
6
+ import type { Region, TrackAsset } from './plugins';
7
7
  import { VFXItem } from './vfx-item';
8
+ export interface SceneBinding {
9
+ key: TrackAsset;
10
+ value: VFXItem;
11
+ }
12
+ export interface SceneBindingData {
13
+ key: spec.DataPath;
14
+ value: spec.DataPath;
15
+ }
8
16
  /**
9
17
  * @since 2.0.0
10
18
  * @internal
11
19
  */
12
20
  export declare class CompositionComponent extends ItemBehaviour {
21
+ time: number;
13
22
  startTime: number;
14
23
  refId: string;
15
- items: VFXItem<VFXItemContent>[];
16
- timelineComponents: TimelineComponent[];
17
- timelineComponent: TimelineComponent;
24
+ items: VFXItem[];
25
+ data: ContentOptions;
26
+ private reusable;
27
+ private sceneBindings;
28
+ private timelineAsset;
29
+ private timelinePlayable;
30
+ private graph;
18
31
  start(): void;
32
+ setReusable(value: boolean): void;
33
+ getReusable(): boolean;
19
34
  update(dt: number): void;
20
- /**
21
- * 重置元素状态属性
22
- */
23
- resetStatus(): void;
24
35
  createContent(): void;
25
36
  onDestroy(): void;
26
37
  hitTest(ray: Ray, x: number, y: number, regions: Region[], force?: boolean, options?: CompositionHitTestOptions): Region[];
38
+ fromData(data: unknown): void;
39
+ private resolveBindings;
40
+ private resolveTrackBindingsWithRoot;
27
41
  }
@@ -1,5 +1,5 @@
1
1
  import { EffectsObject } from '../effects-object';
2
- import type { VFXItem, VFXItemContent } from '../vfx-item';
2
+ import type { VFXItem } from '../vfx-item';
3
3
  /**
4
4
  * @since 2.0.0
5
5
  * @internal
@@ -9,11 +9,11 @@ export declare abstract class Component extends EffectsObject {
9
9
  /**
10
10
  * 附加到的 VFXItem 对象
11
11
  */
12
- item: VFXItem<VFXItemContent>;
12
+ item: VFXItem;
13
13
  /**
14
14
  * 附加到的 VFXItem 对象 Transform 组件
15
15
  */
16
- get transform(): import("..").Transform;
16
+ get transform(): import("@galacean/effects-core").Transform;
17
17
  onAttached(): void;
18
18
  onDestroy(): void;
19
19
  fromData(data: any): void;
@@ -24,7 +24,7 @@ export declare abstract class Component extends EffectsObject {
24
24
  * @internal
25
25
  */
26
26
  export declare abstract class Behaviour extends Component {
27
- _enabled: boolean;
27
+ private _enabled;
28
28
  /**
29
29
  * 组件是否可以更新,true 更新,false 不更新
30
30
  */
@@ -32,7 +32,7 @@ export declare abstract class Behaviour extends Component {
32
32
  get enabled(): boolean;
33
33
  set enabled(value: boolean);
34
34
  protected onBehaviourEnable(): void;
35
- fromData(data: any): void;
35
+ fromData(data: unknown): void;
36
36
  toData(): void;
37
37
  }
38
38
  /**
@@ -53,7 +53,7 @@ export declare class EffectComponent extends RendererComponent {
53
53
  setMaterial(material: Material, destroy?: MaterialDestroyOptions | DestroyOptions.keep): void;
54
54
  getHitTestParams: (force?: boolean) => HitTestTriangleParams | void;
55
55
  getBoundingBox(): BoundingBoxTriangle | void;
56
- fromData(data: any): void;
56
+ fromData(data: unknown): void;
57
57
  toData(): void;
58
58
  /**
59
59
  * 销毁当前资源
@@ -1,3 +1,4 @@
1
1
  export * from './renderer-component';
2
2
  export * from './component';
3
3
  export * from './effect-component';
4
+ export * from './post-process-volume';
@@ -0,0 +1,15 @@
1
+ import { ItemBehaviour } from './component';
2
+ export declare class PostProcessVolume extends ItemBehaviour {
3
+ useHDR: boolean;
4
+ useBloom: boolean;
5
+ threshold: number;
6
+ bloomIntensity: number;
7
+ brightness: number;
8
+ saturation: number;
9
+ contrast: number;
10
+ vignetteIntensity: number;
11
+ vignetteSmoothness: number;
12
+ vignetteRoundness: number;
13
+ useToneMapping: boolean;
14
+ start(): void;
15
+ }
@@ -26,7 +26,7 @@ export declare class RendererComponent extends Component {
26
26
  lateUpdate(dt: number): void;
27
27
  render(renderer: Renderer): void;
28
28
  onAttached(): void;
29
- fromData(data: any): void;
29
+ fromData(data: unknown): void;
30
30
  toData(): void;
31
31
  dispose(): void;
32
32
  }
@@ -1,8 +1,8 @@
1
1
  import * as spec from '@galacean/effects-specification';
2
+ import type { SceneBindingData } from './comp-vfx-item';
2
3
  import type { Engine } from './engine';
3
4
  import type { PluginSystem } from './plugin-system';
4
- import type { GlobalVolume } from './render';
5
- import type { Scene } from './scene';
5
+ import type { Scene, SceneRenderLevel } from './scene';
6
6
  import type { Texture } from './texture';
7
7
  import type { Disposable } from './utils';
8
8
  import type { VFXItemProps } from './vfx-item';
@@ -10,21 +10,22 @@ export interface ContentOptions {
10
10
  id: string;
11
11
  duration: number;
12
12
  name: string;
13
- endBehavior: spec.CompositionEndBehavior;
13
+ endBehavior: spec.EndBehavior;
14
14
  items: VFXItemProps[];
15
15
  camera: spec.CameraOptions;
16
16
  startTime: number;
17
- globalVolume: GlobalVolume;
17
+ timelineAsset: spec.DataPath;
18
+ sceneBindings: SceneBindingData[];
18
19
  }
19
20
  /**
20
21
  * 合成资源管理
21
22
  */
22
23
  export declare class CompositionSourceManager implements Disposable {
23
- composition?: spec.Composition;
24
- refCompositions: Map<string, spec.Composition>;
24
+ composition?: spec.CompositionData;
25
+ refCompositions: Map<string, spec.CompositionData>;
25
26
  sourceContent?: ContentOptions;
26
27
  refCompositionProps: Map<string, VFXItemProps>;
27
- renderLevel?: spec.RenderLevel;
28
+ renderLevel?: SceneRenderLevel;
28
29
  pluginSystem?: PluginSystem;
29
30
  totalTime: number;
30
31
  imgUsage: Record<string, number[]>;