@galacean/effects-core 2.0.0-alpha.26 → 2.0.0-alpha.28
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/__definations__/fbeffects-object-data.d.ts +28 -0
- package/dist/__definations__/fbeffects-package-data.d.ts +26 -0
- package/dist/__definations__/fbgeometry-data.d.ts +77 -0
- package/dist/__definations__/fbsub-mesh.d.ts +26 -0
- package/dist/__definations__/fbvertex-channel.d.ts +33 -0
- package/dist/__definations__/fbvertex-data.d.ts +27 -0
- package/dist/__definations__/index.d.ts +6 -0
- package/dist/camera.d.ts +4 -1
- package/dist/components/index.d.ts +1 -0
- package/dist/components/post-process-volume.d.ts +16 -0
- package/dist/composition-source-manager.d.ts +1 -3
- package/dist/composition.d.ts +5 -5
- package/dist/effects-package.d.ts +19 -0
- package/dist/index.d.ts +1 -0
- package/dist/index.js +1925 -285
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +1922 -285
- package/dist/index.mjs.map +1 -1
- package/dist/math/translate.d.ts +1 -1
- package/dist/plugins/interact/interact-item.d.ts +1 -0
- package/dist/plugins/timeline/track.d.ts +2 -2
- package/dist/render/global-volume.d.ts +4 -5
- package/dist/render/render-frame.d.ts +6 -5
- package/dist/utils/device.d.ts +3 -0
- package/dist/utils/index.d.ts +1 -0
- package/dist/vfx-item.d.ts +2 -8
- package/package.json +5 -3
- package/dist/asset-migrations.d.ts +0 -5
- package/dist/plugins/cal/animation-mixer-playable.d.ts +0 -4
- package/dist/plugins/cal/animation-playable-output.d.ts +0 -4
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import * as flatbuffers from 'flatbuffers';
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export declare class FBEffectsObjectData implements flatbuffers.IUnpackableObject<FBEffectsObjectDataT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBEffectsObjectData;
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static getRootAsFBEffectsObjectData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsObjectData): FBEffectsObjectData;
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static getSizePrefixedRootAsFBEffectsObjectData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsObjectData): FBEffectsObjectData;
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dataType(): string | null;
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dataType(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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data(index: number): number | null;
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dataLength(): number;
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dataArray(): Uint8Array | null;
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static startFBEffectsObjectData(builder: flatbuffers.Builder): void;
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static addDataType(builder: flatbuffers.Builder, dataTypeOffset: flatbuffers.Offset): void;
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static addData(builder: flatbuffers.Builder, dataOffset: flatbuffers.Offset): void;
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static createDataVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
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static startDataVector(builder: flatbuffers.Builder, numElems: number): void;
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static endFBEffectsObjectData(builder: flatbuffers.Builder): flatbuffers.Offset;
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static createFBEffectsObjectData(builder: flatbuffers.Builder, dataTypeOffset: flatbuffers.Offset, dataOffset: flatbuffers.Offset): flatbuffers.Offset;
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unpack(): FBEffectsObjectDataT;
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unpackTo(_o: FBEffectsObjectDataT): void;
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}
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export declare class FBEffectsObjectDataT implements flatbuffers.IGeneratedObject {
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dataType: string | Uint8Array | null;
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data: (number)[];
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constructor(dataType?: string | Uint8Array | null, data?: (number)[]);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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import * as flatbuffers from 'flatbuffers';
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import { FBEffectsObjectData, FBEffectsObjectDataT } from './fbeffects-object-data.js';
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export declare class FBEffectsPackageData implements flatbuffers.IUnpackableObject<FBEffectsPackageDataT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBEffectsPackageData;
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static getRootAsFBEffectsPackageData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsPackageData): FBEffectsPackageData;
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static getSizePrefixedRootAsFBEffectsPackageData(bb: flatbuffers.ByteBuffer, obj?: FBEffectsPackageData): FBEffectsPackageData;
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exportObjects(index: number, obj?: FBEffectsObjectData): FBEffectsObjectData | null;
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exportObjectsLength(): number;
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static startFBEffectsPackageData(builder: flatbuffers.Builder): void;
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static addExportObjects(builder: flatbuffers.Builder, exportObjectsOffset: flatbuffers.Offset): void;
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static createExportObjectsVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
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static startExportObjectsVector(builder: flatbuffers.Builder, numElems: number): void;
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static endFBEffectsPackageData(builder: flatbuffers.Builder): flatbuffers.Offset;
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static finishFBEffectsPackageDataBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
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static finishSizePrefixedFBEffectsPackageDataBuffer(builder: flatbuffers.Builder, offset: flatbuffers.Offset): void;
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static createFBEffectsPackageData(builder: flatbuffers.Builder, exportObjectsOffset: flatbuffers.Offset): flatbuffers.Offset;
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unpack(): FBEffectsPackageDataT;
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unpackTo(_o: FBEffectsPackageDataT): void;
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}
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export declare class FBEffectsPackageDataT implements flatbuffers.IGeneratedObject {
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exportObjects: (FBEffectsObjectDataT)[];
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constructor(exportObjects?: (FBEffectsObjectDataT)[]);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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import * as flatbuffers from 'flatbuffers';
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import { FBSubMesh, FBSubMeshT } from './fbsub-mesh.js';
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import { FBVertexData, FBVertexDataT } from './fbvertex-data.js';
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export declare class FBGeometryData implements flatbuffers.IUnpackableObject<FBGeometryDataT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBGeometryData;
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static getRootAsFBGeometryData(bb: flatbuffers.ByteBuffer, obj?: FBGeometryData): FBGeometryData;
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static getSizePrefixedRootAsFBGeometryData(bb: flatbuffers.ByteBuffer, obj?: FBGeometryData): FBGeometryData;
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id(): string | null;
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id(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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name(): string | null;
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name(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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vertexData(obj?: FBVertexData): FBVertexData | null;
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indexFormat(): number;
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indexOffset(): number;
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subMeshes(index: number, obj?: FBSubMesh): FBSubMesh | null;
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subMeshesLength(): number;
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mode(): number;
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buffer(): string | null;
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buffer(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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binaryData(index: number): number | null;
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binaryDataLength(): number;
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binaryDataArray(): Uint8Array | null;
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boneNames(index: number): string;
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boneNames(index: number, optionalEncoding: flatbuffers.Encoding): string | Uint8Array;
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boneNamesLength(): number;
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rootBoneName(): string | null;
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rootBoneName(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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inverseBindMatrices(index: number): number | null;
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inverseBindMatricesLength(): number;
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inverseBindMatricesArray(): Float32Array | null;
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static startFBGeometryData(builder: flatbuffers.Builder): void;
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static addId(builder: flatbuffers.Builder, idOffset: flatbuffers.Offset): void;
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static addName(builder: flatbuffers.Builder, nameOffset: flatbuffers.Offset): void;
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static addVertexData(builder: flatbuffers.Builder, vertexDataOffset: flatbuffers.Offset): void;
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static addIndexFormat(builder: flatbuffers.Builder, indexFormat: number): void;
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static addIndexOffset(builder: flatbuffers.Builder, indexOffset: number): void;
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static addSubMeshes(builder: flatbuffers.Builder, subMeshesOffset: flatbuffers.Offset): void;
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static createSubMeshesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
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static startSubMeshesVector(builder: flatbuffers.Builder, numElems: number): void;
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static addMode(builder: flatbuffers.Builder, mode: number): void;
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static addBuffer(builder: flatbuffers.Builder, bufferOffset: flatbuffers.Offset): void;
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static addBinaryData(builder: flatbuffers.Builder, binaryDataOffset: flatbuffers.Offset): void;
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static createBinaryDataVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
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static startBinaryDataVector(builder: flatbuffers.Builder, numElems: number): void;
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static addBoneNames(builder: flatbuffers.Builder, boneNamesOffset: flatbuffers.Offset): void;
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static createBoneNamesVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
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static startBoneNamesVector(builder: flatbuffers.Builder, numElems: number): void;
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static addRootBoneName(builder: flatbuffers.Builder, rootBoneNameOffset: flatbuffers.Offset): void;
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static addInverseBindMatrices(builder: flatbuffers.Builder, inverseBindMatricesOffset: flatbuffers.Offset): void;
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static createInverseBindMatricesVector(builder: flatbuffers.Builder, data: number[] | Float32Array): flatbuffers.Offset;
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/**
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* @deprecated This Uint8Array overload will be removed in the future.
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*/
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static createInverseBindMatricesVector(builder: flatbuffers.Builder, data: number[] | Uint8Array): flatbuffers.Offset;
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static startInverseBindMatricesVector(builder: flatbuffers.Builder, numElems: number): void;
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static endFBGeometryData(builder: flatbuffers.Builder): flatbuffers.Offset;
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unpack(): FBGeometryDataT;
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unpackTo(_o: FBGeometryDataT): void;
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}
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export declare class FBGeometryDataT implements flatbuffers.IGeneratedObject {
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id: string | Uint8Array | null;
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name: string | Uint8Array | null;
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vertexData: FBVertexDataT | null;
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indexFormat: number;
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indexOffset: number;
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subMeshes: (FBSubMeshT)[];
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mode: number;
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buffer: string | Uint8Array | null;
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binaryData: (number)[];
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boneNames: (string)[];
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rootBoneName: string | Uint8Array | null;
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inverseBindMatrices: (number)[];
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constructor(id?: string | Uint8Array | null, name?: string | Uint8Array | null, vertexData?: FBVertexDataT | null, indexFormat?: number, indexOffset?: number, subMeshes?: (FBSubMeshT)[], mode?: number, buffer?: string | Uint8Array | null, binaryData?: (number)[], boneNames?: (string)[], rootBoneName?: string | Uint8Array | null, inverseBindMatrices?: (number)[]);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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import * as flatbuffers from 'flatbuffers';
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export declare class FBSubMesh implements flatbuffers.IUnpackableObject<FBSubMeshT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBSubMesh;
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static getRootAsFBSubMesh(bb: flatbuffers.ByteBuffer, obj?: FBSubMesh): FBSubMesh;
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static getSizePrefixedRootAsFBSubMesh(bb: flatbuffers.ByteBuffer, obj?: FBSubMesh): FBSubMesh;
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offset(): number;
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indexCount(): number;
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vertexCount(): number;
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static startFBSubMesh(builder: flatbuffers.Builder): void;
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static addOffset(builder: flatbuffers.Builder, offset: number): void;
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static addIndexCount(builder: flatbuffers.Builder, indexCount: number): void;
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static addVertexCount(builder: flatbuffers.Builder, vertexCount: number): void;
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static endFBSubMesh(builder: flatbuffers.Builder): flatbuffers.Offset;
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static createFBSubMesh(builder: flatbuffers.Builder, offset: number, indexCount: number, vertexCount: number): flatbuffers.Offset;
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unpack(): FBSubMeshT;
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unpackTo(_o: FBSubMeshT): void;
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}
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export declare class FBSubMeshT implements flatbuffers.IGeneratedObject {
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offset: number;
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indexCount: number;
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vertexCount: number;
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constructor(offset?: number, indexCount?: number, vertexCount?: number);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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import * as flatbuffers from 'flatbuffers';
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export declare class FBVertexChannel implements flatbuffers.IUnpackableObject<FBVertexChannelT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBVertexChannel;
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static getRootAsFBVertexChannel(bb: flatbuffers.ByteBuffer, obj?: FBVertexChannel): FBVertexChannel;
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static getSizePrefixedRootAsFBVertexChannel(bb: flatbuffers.ByteBuffer, obj?: FBVertexChannel): FBVertexChannel;
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semantic(): string | null;
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semantic(optionalEncoding: flatbuffers.Encoding): string | Uint8Array | null;
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offset(): number;
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format(): number;
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dimension(): number;
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normalize(): boolean;
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static startFBVertexChannel(builder: flatbuffers.Builder): void;
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static addSemantic(builder: flatbuffers.Builder, semanticOffset: flatbuffers.Offset): void;
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static addOffset(builder: flatbuffers.Builder, offset: number): void;
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static addFormat(builder: flatbuffers.Builder, format: number): void;
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static addDimension(builder: flatbuffers.Builder, dimension: number): void;
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static addNormalize(builder: flatbuffers.Builder, normalize: boolean): void;
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static endFBVertexChannel(builder: flatbuffers.Builder): flatbuffers.Offset;
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static createFBVertexChannel(builder: flatbuffers.Builder, semanticOffset: flatbuffers.Offset, offset: number, format: number, dimension: number, normalize: boolean): flatbuffers.Offset;
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unpack(): FBVertexChannelT;
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unpackTo(_o: FBVertexChannelT): void;
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}
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export declare class FBVertexChannelT implements flatbuffers.IGeneratedObject {
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semantic: string | Uint8Array | null;
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offset: number;
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format: number;
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dimension: number;
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normalize: boolean;
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constructor(semantic?: string | Uint8Array | null, offset?: number, format?: number, dimension?: number, normalize?: boolean);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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import * as flatbuffers from 'flatbuffers';
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import { FBVertexChannel, FBVertexChannelT } from './fbvertex-channel.js';
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export declare class FBVertexData implements flatbuffers.IUnpackableObject<FBVertexDataT> {
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bb: flatbuffers.ByteBuffer | null;
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bb_pos: number;
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__init(i: number, bb: flatbuffers.ByteBuffer): FBVertexData;
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static getRootAsFBVertexData(bb: flatbuffers.ByteBuffer, obj?: FBVertexData): FBVertexData;
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static getSizePrefixedRootAsFBVertexData(bb: flatbuffers.ByteBuffer, obj?: FBVertexData): FBVertexData;
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vertexCount(): number;
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channels(index: number, obj?: FBVertexChannel): FBVertexChannel | null;
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channelsLength(): number;
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static startFBVertexData(builder: flatbuffers.Builder): void;
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static addVertexCount(builder: flatbuffers.Builder, vertexCount: number): void;
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static addChannels(builder: flatbuffers.Builder, channelsOffset: flatbuffers.Offset): void;
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static createChannelsVector(builder: flatbuffers.Builder, data: flatbuffers.Offset[]): flatbuffers.Offset;
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static startChannelsVector(builder: flatbuffers.Builder, numElems: number): void;
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static endFBVertexData(builder: flatbuffers.Builder): flatbuffers.Offset;
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static createFBVertexData(builder: flatbuffers.Builder, vertexCount: number, channelsOffset: flatbuffers.Offset): flatbuffers.Offset;
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unpack(): FBVertexDataT;
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unpackTo(_o: FBVertexDataT): void;
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}
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export declare class FBVertexDataT implements flatbuffers.IGeneratedObject {
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vertexCount: number;
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channels: (FBVertexChannelT)[];
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constructor(vertexCount?: number, channels?: (FBVertexChannelT)[]);
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pack(builder: flatbuffers.Builder): flatbuffers.Offset;
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}
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export { FBEffectsObjectData, FBEffectsObjectDataT } from './fbeffects-object-data.js';
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export { FBEffectsPackageData, FBEffectsPackageDataT } from './fbeffects-package-data.js';
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|
3
|
+
export { FBGeometryData, FBGeometryDataT } from './fbgeometry-data.js';
|
|
4
|
+
export { FBSubMesh, FBSubMeshT } from './fbsub-mesh.js';
|
|
5
|
+
export { FBVertexChannel, FBVertexChannelT } from './fbvertex-channel.js';
|
|
6
|
+
export { FBVertexData, FBVertexDataT } from './fbvertex-data.js';
|
package/dist/camera.d.ts
CHANGED
|
@@ -1,4 +1,7 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { Vector3 } from '@galacean/effects-math/es/core/vector3';
|
|
2
|
+
import { Quaternion } from '@galacean/effects-math/es/core/quaternion';
|
|
3
|
+
import { Matrix4 } from '@galacean/effects-math/es/core/matrix4';
|
|
4
|
+
import { Euler } from '@galacean/effects-math/es/core/euler';
|
|
2
5
|
import * as spec from '@galacean/effects-specification';
|
|
3
6
|
interface CameraOptionsBase {
|
|
4
7
|
/**
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { ItemBehaviour } from './component';
|
|
2
|
+
export declare class PostProcessVolume extends ItemBehaviour {
|
|
3
|
+
useHDR: boolean;
|
|
4
|
+
useBloom: boolean;
|
|
5
|
+
threshold: number;
|
|
6
|
+
bloomIntensity: number;
|
|
7
|
+
brightness: number;
|
|
8
|
+
saturation: number;
|
|
9
|
+
contrast: number;
|
|
10
|
+
vignetteIntensity: number;
|
|
11
|
+
vignetteSmoothness: number;
|
|
12
|
+
vignetteRoundness: number;
|
|
13
|
+
useToneMapping: boolean;
|
|
14
|
+
start(): void;
|
|
15
|
+
update(dt: number): void;
|
|
16
|
+
}
|
|
@@ -2,7 +2,6 @@ import * as spec from '@galacean/effects-specification';
|
|
|
2
2
|
import type { SceneBindingData } from './comp-vfx-item';
|
|
3
3
|
import type { Engine } from './engine';
|
|
4
4
|
import type { PluginSystem } from './plugin-system';
|
|
5
|
-
import type { GlobalVolume } from './render';
|
|
6
5
|
import type { Scene, SceneRenderLevel } from './scene';
|
|
7
6
|
import type { Texture } from './texture';
|
|
8
7
|
import type { Disposable } from './utils';
|
|
@@ -11,11 +10,10 @@ export interface ContentOptions {
|
|
|
11
10
|
id: string;
|
|
12
11
|
duration: number;
|
|
13
12
|
name: string;
|
|
14
|
-
endBehavior: spec.
|
|
13
|
+
endBehavior: spec.EndBehavior;
|
|
15
14
|
items: VFXItemProps[];
|
|
16
15
|
camera: spec.CameraOptions;
|
|
17
16
|
startTime: number;
|
|
18
|
-
globalVolume: GlobalVolume;
|
|
19
17
|
timelineAsset: spec.DataPath;
|
|
20
18
|
sceneBindings: SceneBindingData[];
|
|
21
19
|
}
|
package/dist/composition.d.ts
CHANGED
|
@@ -6,7 +6,7 @@ import { CompositionComponent } from './comp-vfx-item';
|
|
|
6
6
|
import { CompositionSourceManager } from './composition-source-manager';
|
|
7
7
|
import type { PluginSystem } from './plugin-system';
|
|
8
8
|
import type { EventSystem, Plugin, Region } from './plugins';
|
|
9
|
-
import type { MeshRendererOptions, Renderer } from './render';
|
|
9
|
+
import type { PostProcessVolumeData, MeshRendererOptions, Renderer } from './render';
|
|
10
10
|
import { RenderFrame } from './render';
|
|
11
11
|
import type { Scene, SceneType } from './scene';
|
|
12
12
|
import type { Texture } from './texture';
|
|
@@ -172,6 +172,10 @@ export declare class Composition implements Disposable, LostHandler {
|
|
|
172
172
|
* 合成全局时间
|
|
173
173
|
*/
|
|
174
174
|
globalTime: number;
|
|
175
|
+
/**
|
|
176
|
+
* 后处理渲染配置
|
|
177
|
+
*/
|
|
178
|
+
globalVolume: PostProcessVolumeData;
|
|
175
179
|
protected rendererOptions: MeshRendererOptions | null;
|
|
176
180
|
protected assigned: boolean;
|
|
177
181
|
/**
|
|
@@ -190,10 +194,6 @@ export declare class Composition implements Disposable, LostHandler {
|
|
|
190
194
|
*/
|
|
191
195
|
private paused;
|
|
192
196
|
private lastVideoUpdateTime;
|
|
193
|
-
/**
|
|
194
|
-
* 后处理渲染配置
|
|
195
|
-
*/
|
|
196
|
-
private readonly globalVolume;
|
|
197
197
|
private readonly texInfo;
|
|
198
198
|
/**
|
|
199
199
|
* Composition 构造函数
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import * as spec from '@galacean/effects-specification';
|
|
2
|
+
interface FileSummary {
|
|
3
|
+
assetType: string;
|
|
4
|
+
guid: string;
|
|
5
|
+
}
|
|
6
|
+
/**
|
|
7
|
+
* @since 2.0.0
|
|
8
|
+
* @internal
|
|
9
|
+
*/
|
|
10
|
+
export declare class EffectsPackage {
|
|
11
|
+
fileSummary: FileSummary;
|
|
12
|
+
exportObjectDatas: spec.EffectsObjectData[];
|
|
13
|
+
addData(effectsObjectData: spec.EffectsObjectData): void;
|
|
14
|
+
serializeToBinary(): Uint8Array;
|
|
15
|
+
deserializeFromBinary(buffer: Uint8Array): void;
|
|
16
|
+
private geometryDataToBinary;
|
|
17
|
+
private binaryToGeometryData;
|
|
18
|
+
}
|
|
19
|
+
export {};
|