@galacean/effects-core 2.0.0-alpha.25 → 2.0.0-alpha.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.0-alpha.25
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+ * Version: v2.0.0-alpha.27
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  */
8
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9
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -3997,13 +3997,29 @@ var RenderFace;
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  RenderFace["Front"] = "Front";
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  })(RenderFace || (RenderFace = {}));
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4000
- var END_BEHAVIOR_DESTROY = 0;
4001
- var END_BEHAVIOR_PAUSE = 1;
4002
- var END_BEHAVIOR_FORWARD = 2;
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- var END_BEHAVIOR_PAUSE_AND_DESTROY = 3;
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- var END_BEHAVIOR_FREEZE = 4;
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- var END_BEHAVIOR_RESTART = 5;
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- var END_BEHAVIOR_DESTROY_CHILDREN = 6;
4000
+ /**
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+ * 销毁
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+ */ var END_BEHAVIOR_DESTROY = 0;
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+ /**
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+ * 暂停
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+ * @deprecated since 2.0 - use `END_BEHAVIOR_FREEZE` instead
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+ */ var END_BEHAVIOR_PAUSE = 1;
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+ /**
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+ * 无限播放
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+ */ var END_BEHAVIOR_FORWARD = 2;
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+ /**
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+ * 销毁并保留最后一帧
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+ * @deprecated since 2.0
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+ */ var END_BEHAVIOR_PAUSE_AND_DESTROY = 3;
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+ /**
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+ * 冻结
4016
+ */ var END_BEHAVIOR_FREEZE = 4;
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+ /**
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+ * 重播
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+ */ var END_BEHAVIOR_RESTART = 5;
4020
+ /**
4021
+ *
4022
+ */ var END_BEHAVIOR_DESTROY_CHILDREN = 6;
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  var CAMERA_CLIP_MODE_VERTICAL = 1;
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  var CAMERA_CLIP_MODE_NORMAL = 0;
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  var MESSAGE_ITEM_PHRASE_BEGIN = 2;
@@ -4018,29 +4034,6 @@ var CameraClipMode;
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  * 剪裁左右
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  */ CameraClipMode[CameraClipMode["landscape"] = 0] = "landscape";
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  })(CameraClipMode || (CameraClipMode = {}));
4021
- /**
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- * 结束行为
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- */ var CompositionEndBehavior;
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- (function(CompositionEndBehavior) {
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- /**
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- * 销毁
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- */ CompositionEndBehavior[CompositionEndBehavior["destroy"] = 0] = "destroy";
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- /**
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- * 暂停
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- */ CompositionEndBehavior[CompositionEndBehavior["pause"] = 1] = "pause";
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- /**
4032
- * 重播
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- */ CompositionEndBehavior[CompositionEndBehavior["restart"] = 5] = "restart";
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- /**
4035
- * 无限播放
4036
- */ CompositionEndBehavior[CompositionEndBehavior["forward"] = 2] = "forward";
4037
- /**
4038
- * 销毁并保留最后一帧
4039
- */ CompositionEndBehavior[CompositionEndBehavior["pause_destroy"] = 3] = "pause_destroy";
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- /**
4041
- * 冻结
4042
- */ CompositionEndBehavior[CompositionEndBehavior["freeze"] = 4] = "freeze";
4043
- })(CompositionEndBehavior || (CompositionEndBehavior = {}));
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4037
 
4045
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  /**
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  * 动态换图类型
@@ -4121,12 +4114,23 @@ var CameraClipMode;
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  BezierKeyframeType[BezierKeyframeType["LINE_OUT"] = 6] = "LINE_OUT";
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  })(BezierKeyframeType || (BezierKeyframeType = {}));
4123
4116
 
4124
- var ItemEndBehavior;
4125
- (function(ItemEndBehavior) {
4126
- ItemEndBehavior[ItemEndBehavior["destroy"] = 0] = "destroy";
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- ItemEndBehavior[ItemEndBehavior["loop"] = 5] = "loop";
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- ItemEndBehavior[ItemEndBehavior["freeze"] = 4] = "freeze";
4129
- })(ItemEndBehavior || (ItemEndBehavior = {}));
4117
+ /**
4118
+ * 结束行为
4119
+ */ var EndBehavior;
4120
+ (function(EndBehavior) {
4121
+ /**
4122
+ * 销毁
4123
+ */ EndBehavior[EndBehavior["destroy"] = 0] = "destroy";
4124
+ /**
4125
+ * 重播
4126
+ */ EndBehavior[EndBehavior["restart"] = 5] = "restart";
4127
+ /**
4128
+ * 无限播放
4129
+ */ EndBehavior[EndBehavior["forward"] = 2] = "forward";
4130
+ /**
4131
+ * 冻结
4132
+ */ EndBehavior[EndBehavior["freeze"] = 4] = "freeze";
4133
+ })(EndBehavior || (EndBehavior = {}));
4130
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  var ParentItemEndBehavior;
4131
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  (function(ParentItemEndBehavior) {
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  ParentItemEndBehavior[ParentItemEndBehavior["destroyChildren"] = 6] = "destroyChildren";
@@ -4451,7 +4455,6 @@ var index$1 = /*#__PURE__*/Object.freeze({
4451
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  get RenderType () { return RenderType; },
4452
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  get RenderFace () { return RenderFace; },
4453
4457
  get CameraClipMode () { return CameraClipMode; },
4454
- get CompositionEndBehavior () { return CompositionEndBehavior; },
4455
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  get BackgroundType () { return BackgroundType; },
4456
4459
  END_BEHAVIOR_DESTROY: END_BEHAVIOR_DESTROY,
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  END_BEHAVIOR_PAUSE: END_BEHAVIOR_PAUSE,
@@ -4466,7 +4469,7 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  MESSAGE_ITEM_PHRASE_END: MESSAGE_ITEM_PHRASE_END,
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  get ValueType () { return ValueType; },
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  get BezierKeyframeType () { return BezierKeyframeType; },
4469
- get ItemEndBehavior () { return ItemEndBehavior; },
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+ get EndBehavior () { return EndBehavior; },
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  get ParentItemEndBehavior () { return ParentItemEndBehavior; },
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  get ParticleInteractionBehavior () { return ParticleInteractionBehavior; },
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  get ShapeArcMode () { return ShapeArcMode; },
@@ -4489,8 +4492,8 @@ var index$1 = /*#__PURE__*/Object.freeze({
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  BuiltinObjectGUID: BuiltinObjectGUID
4490
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  });
4491
4494
 
4492
- var decoratorInitialStore = {};
4493
- var mergedStore = {};
4495
+ var decoratorInitialStore = new Map();
4496
+ var mergedStore = new Map();
4494
4497
  var effectsClassStore = {};
4495
4498
  function effectsClass(className) {
4496
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  return function(target, context) {
@@ -4505,22 +4508,22 @@ function serialize(type, sourceName) {
4505
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  return generateSerializableMember(type, sourceName); // value member
4506
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  }
4507
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  function getMergedStore(target) {
4508
- var classKey = target.constructor.name;
4509
- if (mergedStore[classKey]) {
4510
- return mergedStore[classKey];
4511
+ var classKey = target.constructor;
4512
+ if (mergedStore.get(classKey)) {
4513
+ return mergedStore.get(classKey);
4511
4514
  }
4512
- mergedStore[classKey] = {};
4513
- var store = mergedStore[classKey];
4515
+ var store = {};
4516
+ mergedStore.set(classKey, store);
4514
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  var currentTarget = target;
4515
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  var currentKey = classKey;
4516
4519
  while(currentKey){
4517
- var initialStore = decoratorInitialStore[currentKey];
4520
+ var initialStore = decoratorInitialStore.get(currentKey);
4518
4521
  for(var property in initialStore){
4519
4522
  store[property] = initialStore[property];
4520
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  }
4521
4524
  var parent = Object.getPrototypeOf(currentTarget);
4522
- currentKey = Object.getPrototypeOf(parent).constructor.name;
4523
- if (currentKey === "Object") {
4525
+ currentKey = Object.getPrototypeOf(parent).constructor;
4526
+ if (currentKey === Object) {
4524
4527
  break;
4525
4528
  }
4526
4529
  currentTarget = parent;
@@ -4530,6 +4533,9 @@ function getMergedStore(target) {
4530
4533
  function generateSerializableMember(type, sourceName) {
4531
4534
  return function(target, propertyKey) {
4532
4535
  var classStore = getDirectStore(target);
4536
+ if (!classStore) {
4537
+ return;
4538
+ }
4533
4539
  if (!classStore[propertyKey]) {
4534
4540
  classStore[propertyKey] = {
4535
4541
  type: type,
@@ -4539,11 +4545,11 @@ function generateSerializableMember(type, sourceName) {
4539
4545
  };
4540
4546
  }
4541
4547
  function getDirectStore(target) {
4542
- var classKey = target.constructor.name;
4543
- if (!decoratorInitialStore[classKey]) {
4544
- decoratorInitialStore[classKey] = {};
4548
+ var classKey = target.constructor;
4549
+ if (!decoratorInitialStore.get(classKey)) {
4550
+ decoratorInitialStore.set(classKey, {});
4545
4551
  }
4546
- return decoratorInitialStore[classKey];
4552
+ return decoratorInitialStore.get(classKey);
4547
4553
  }
4548
4554
 
4549
4555
  /**
@@ -16613,7 +16619,7 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
16613
16619
  }
16614
16620
  }
16615
16621
  }
16616
- } else if (this.item.endBehavior === ItemEndBehavior.loop) {
16622
+ } else if (this.item.endBehavior === EndBehavior.restart) {
16617
16623
  updateTrail();
16618
16624
  this.loopStartTime = now - duration;
16619
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  this.lastEmitTime -= duration;
@@ -16632,12 +16638,12 @@ var ParticleSystem = /*#__PURE__*/ function(Component) {
16632
16638
  this.ended = true;
16633
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  this.onEnd(this);
16634
16640
  var endBehavior = this.item.endBehavior;
16635
- if (endBehavior === ItemEndBehavior.freeze) {
16641
+ if (endBehavior === EndBehavior.freeze) {
16636
16642
  this.frozen = true;
16637
16643
  }
16638
16644
  }
16639
- } else if (this.item.endBehavior !== ItemEndBehavior.loop) {
16640
- if (ItemEndBehavior.destroy === this.item.endBehavior) {
16645
+ } else if (this.item.endBehavior !== EndBehavior.restart) {
16646
+ if (EndBehavior.destroy === this.item.endBehavior) {
16641
16647
  var node = link.last;
16642
16648
  if (node && node.content[0] < this.lastUpdate) {
16643
16649
  this.destroyed = true;
@@ -18717,9 +18723,9 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
18717
18723
  var localTime = time - this.start;
18718
18724
  var duration = this.duration;
18719
18725
  if (localTime - duration > 0.001) {
18720
- if (this.endBehavior === ItemEndBehavior.loop) {
18726
+ if (this.endBehavior === EndBehavior.restart) {
18721
18727
  localTime = localTime % duration;
18722
- } else if (this.endBehavior === ItemEndBehavior.freeze) {
18728
+ } else if (this.endBehavior === EndBehavior.freeze) {
18723
18729
  localTime = Math.min(duration, localTime);
18724
18730
  }
18725
18731
  }
@@ -18845,7 +18851,7 @@ var RuntimeClip = /*#__PURE__*/ function() {
18845
18851
  var ended = false;
18846
18852
  var started = false;
18847
18853
  var boundObject = this.track.binding;
18848
- if (localTime > clip.start + clip.duration + 0.001 && clip.endBehavior === ItemEndBehavior.destroy) {
18854
+ if (localTime > clip.start + clip.duration + 0.001 && clip.endBehavior === EndBehavior.destroy) {
18849
18855
  if (_instanceof1(boundObject, VFXItem) && VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
18850
18856
  weight = 1.0;
18851
18857
  } else {
@@ -19153,7 +19159,7 @@ function compareTracks(a, b) {
19153
19159
  this.resolveBindings();
19154
19160
  this.timelinePlayable = this.timelineAsset.createPlayable(this.graph);
19155
19161
  // 重播不销毁元素
19156
- if (this.item.endBehavior !== ItemEndBehavior.destroy) {
19162
+ if (this.item.endBehavior !== EndBehavior.destroy) {
19157
19163
  this.setReusable(true);
19158
19164
  }
19159
19165
  };
@@ -19220,7 +19226,7 @@ function compareTracks(a, b) {
19220
19226
  compositionComponent.refId = refId;
19221
19227
  item.transform.parentTransform = this.transform;
19222
19228
  this.item.composition.refContent.push(item);
19223
- if (item.endBehavior === ItemEndBehavior.loop) {
19229
+ if (item.endBehavior === EndBehavior.restart) {
19224
19230
  this.item.composition.autoRefTex = false;
19225
19231
  }
19226
19232
  compositionComponent.createContent();
@@ -19665,7 +19671,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
19665
19671
  _proto.updateWithOptions = function updateWithOptions(options) {
19666
19672
  this.textStyle = new TextStyle(options);
19667
19673
  this.textLayout = new TextLayout(options);
19668
- this.text = options.text;
19674
+ this.text = options.text.toString();
19669
19675
  this.lineCount = this.getLineCount(options.text, true);
19670
19676
  };
19671
19677
  _proto.getLineCount = function getLineCount(text, init) {
@@ -19736,7 +19742,7 @@ var TextComponentBase = /*#__PURE__*/ function() {
19736
19742
  if (this.text === value) {
19737
19743
  return;
19738
19744
  }
19739
- this.text = value;
19745
+ this.text = value.toString();
19740
19746
  this.lineCount = this.getLineCount(value, false);
19741
19747
  this.isDirty = true;
19742
19748
  };
@@ -20845,29 +20851,31 @@ var SerializationHelper = /*#__PURE__*/ function() {
20845
20851
  effectsObject.toData();
20846
20852
  res[effectsObject.getInstanceId()] = effectsObject;
20847
20853
  var serializedProperties = getMergedStore(effectsObject);
20848
- for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step; !(_step = _iterator()).done;){
20849
- var key = _step.value;
20850
- // TODO 待移除,序列化属性通过 effectsObject 对象直接获取
20851
- var value = effectsObject.taggedProperties[key];
20852
- if (value === undefined) {
20853
- value = effectsObject[key];
20854
- }
20855
- if (EffectsObject.is(value)) {
20856
- SerializationHelper.collectSerializableObject(value, res);
20857
- } else if (isArray(value)) {
20858
- for(var _iterator1 = _create_for_of_iterator_helper_loose(value), _step1; !(_step1 = _iterator1()).done;){
20859
- var arrayValue = _step1.value;
20860
- if (EffectsObject.is(arrayValue)) {
20861
- SerializationHelper.collectSerializableObject(arrayValue, res);
20862
- }
20854
+ if (serializedProperties) {
20855
+ for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step; !(_step = _iterator()).done;){
20856
+ var key = _step.value;
20857
+ // TODO 待移除,序列化属性通过 effectsObject 对象直接获取
20858
+ var value = effectsObject.taggedProperties[key];
20859
+ if (value === undefined) {
20860
+ value = effectsObject[key];
20863
20861
  }
20864
- } else if (isObject(value)) {
20865
- // 非 EffectsObject 对象只递归一层
20866
- for(var _iterator2 = _create_for_of_iterator_helper_loose(Object.keys(value)), _step2; !(_step2 = _iterator2()).done;){
20867
- var objectKey = _step2.value;
20868
- var objectValue = value[objectKey];
20869
- if (EffectsObject.is(objectValue)) {
20870
- SerializationHelper.collectSerializableObject(objectValue, res);
20862
+ if (EffectsObject.is(value)) {
20863
+ SerializationHelper.collectSerializableObject(value, res);
20864
+ } else if (isArray(value)) {
20865
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(value), _step1; !(_step1 = _iterator1()).done;){
20866
+ var arrayValue = _step1.value;
20867
+ if (EffectsObject.is(arrayValue)) {
20868
+ SerializationHelper.collectSerializableObject(arrayValue, res);
20869
+ }
20870
+ }
20871
+ } else if (isObject(value)) {
20872
+ // 非 EffectsObject 对象只递归一层
20873
+ for(var _iterator2 = _create_for_of_iterator_helper_loose(Object.keys(value)), _step2; !(_step2 = _iterator2()).done;){
20874
+ var objectKey = _step2.value;
20875
+ var objectValue = value[objectKey];
20876
+ if (EffectsObject.is(objectValue)) {
20877
+ SerializationHelper.collectSerializableObject(objectValue, res);
20878
+ }
20871
20879
  }
20872
20880
  }
20873
20881
  }
@@ -20898,27 +20906,29 @@ var SerializationHelper = /*#__PURE__*/ function() {
20898
20906
  serializedData = {};
20899
20907
  }
20900
20908
  var serializedProperties = getMergedStore(effectsObject);
20901
- for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step; !(_step = _iterator()).done;){
20902
- var key = _step.value;
20903
- var value = effectsObject[key];
20904
- if (typeof value === "number" || typeof value === "string" || typeof value === "boolean" || SerializationHelper.checkTypedArray(value)) {
20905
- // TODO json 数据避免传 typedArray
20906
- serializedData[key] = value;
20907
- } else if (isArray(value)) {
20908
- if (!serializedData[key]) {
20909
- serializedData[key] = [];
20910
- }
20911
- SerializationHelper.serializeArrayProperty(value, serializedData[key], 0);
20912
- } else if (EffectsObject.is(value)) {
20913
- // TODO 处理 EffectsObject 递归序列化
20914
- serializedData[key] = {
20915
- id: value.getInstanceId()
20916
- };
20917
- } else if (isObject(value)) {
20918
- if (!serializedData[key]) {
20919
- serializedData[key] = {};
20909
+ if (serializedProperties) {
20910
+ for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step; !(_step = _iterator()).done;){
20911
+ var key = _step.value;
20912
+ var value = effectsObject[key];
20913
+ if (typeof value === "number" || typeof value === "string" || typeof value === "boolean" || SerializationHelper.checkTypedArray(value)) {
20914
+ // TODO json 数据避免传 typedArray
20915
+ serializedData[key] = value;
20916
+ } else if (isArray(value)) {
20917
+ if (!serializedData[key]) {
20918
+ serializedData[key] = [];
20919
+ }
20920
+ SerializationHelper.serializeArrayProperty(value, serializedData[key], 0);
20921
+ } else if (EffectsObject.is(value)) {
20922
+ // TODO 处理 EffectsObject 递归序列化
20923
+ serializedData[key] = {
20924
+ id: value.getInstanceId()
20925
+ };
20926
+ } else if (isObject(value)) {
20927
+ if (!serializedData[key]) {
20928
+ serializedData[key] = {};
20929
+ }
20930
+ SerializationHelper.serializeObjectProperty(value, serializedData[key], 0);
20920
20931
  }
20921
- SerializationHelper.serializeObjectProperty(value, serializedData[key], 0);
20922
20932
  }
20923
20933
  }
20924
20934
  // TODO 待移除 tagggedProperties 为没有装饰器的临时方案
@@ -20953,22 +20963,24 @@ var SerializationHelper = /*#__PURE__*/ function() {
20953
20963
  var engine = effectsObject.engine;
20954
20964
  for(var _iterator = _create_for_of_iterator_helper_loose(Object.keys(serializedData)), _step; !(_step = _iterator()).done;){
20955
20965
  var key = _step.value;
20956
- if (serializedProperties[key]) {
20966
+ if (serializedProperties && serializedProperties[key]) {
20957
20967
  continue;
20958
20968
  }
20959
20969
  var value = serializedData[key];
20960
20970
  taggedProperties[key] = SerializationHelper.deserializeProperty(value, engine, 0);
20961
20971
  }
20962
- for(var _iterator1 = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step1; !(_step1 = _iterator1()).done;){
20963
- var key1 = _step1.value;
20964
- var value1 = serializedData[key1];
20965
- if (value1 === undefined) {
20966
- continue;
20972
+ if (serializedProperties) {
20973
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties)), _step1; !(_step1 = _iterator1()).done;){
20974
+ var key1 = _step1.value;
20975
+ var value1 = serializedData[key1];
20976
+ if (value1 === undefined) {
20977
+ continue;
20978
+ }
20979
+ var propertyType = serializedProperties[key1].type;
20980
+ // FIXME: taggedProperties 为 readonly,这里存在强制赋值
20981
+ // @ts-expect-error
20982
+ effectsObject[key1] = SerializationHelper.deserializeProperty(value1, engine, 0, propertyType);
20967
20983
  }
20968
- var propertyType = serializedProperties[key1].type;
20969
- // FIXME: taggedProperties 为 readonly,这里存在强制赋值
20970
- // @ts-expect-error
20971
- effectsObject[key1] = SerializationHelper.deserializeProperty(value1, engine, 0, propertyType);
20972
20984
  }
20973
20985
  effectsObject.fromData(taggedProperties);
20974
20986
  };
@@ -20989,7 +21001,7 @@ var SerializationHelper = /*#__PURE__*/ function() {
20989
21001
  4
20990
21002
  ];
20991
21003
  key = _step.value;
20992
- if (serializedProperties[key]) {
21004
+ if (serializedProperties && serializedProperties[key]) {
20993
21005
  return [
20994
21006
  3,
20995
21007
  3
@@ -21009,6 +21021,10 @@ var SerializationHelper = /*#__PURE__*/ function() {
21009
21021
  1
21010
21022
  ];
21011
21023
  case 4:
21024
+ if (!serializedProperties) return [
21025
+ 3,
21026
+ 8
21027
+ ];
21012
21028
  _iterator1 = _create_for_of_iterator_helper_loose(Object.keys(serializedProperties));
21013
21029
  _state.label = 5;
21014
21030
  case 5:
@@ -22192,8 +22208,8 @@ function getStandardCameraContent(model) {
22192
22208
  json.compositions.forEach(function(composition) {
22193
22209
  composition.items.forEach(function(item) {
22194
22210
  if (item.type === ItemType.null) {
22195
- if (item.endBehavior === ItemEndBehavior.destroy) {
22196
- item.endBehavior = ItemEndBehavior.freeze;
22211
+ if (item.endBehavior === EndBehavior.destroy) {
22212
+ item.endBehavior = EndBehavior.freeze;
22197
22213
  }
22198
22214
  }
22199
22215
  });
@@ -22212,7 +22228,7 @@ function getStandardCameraContent(model) {
22212
22228
  json.compositions.forEach(function(composition) {
22213
22229
  composition.items.forEach(function(item) {
22214
22230
  if (item.type === ItemType.mesh || item.type === ItemType.light) {
22215
- item.endBehavior = item.endBehavior === 1 ? ItemEndBehavior.destroy : item.endBehavior;
22231
+ item.endBehavior = item.endBehavior === 1 ? EndBehavior.destroy : item.endBehavior;
22216
22232
  }
22217
22233
  });
22218
22234
  });
@@ -22224,7 +22240,11 @@ function getStandardCameraContent(model) {
22224
22240
  var _loop = function() {
22225
22241
  var composition = _step1.value;
22226
22242
  // composition 的 endBehavior 兼容
22227
- if (composition.endBehavior === CompositionEndBehavior.pause_destroy || composition.endBehavior === CompositionEndBehavior.pause) {
22243
+ if (// @ts-expect-error
22244
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
22245
+ composition.endBehavior === END_BEHAVIOR_PAUSE_AND_DESTROY || // @ts-expect-error
22246
+ // eslint-disable-next-line @typescript-eslint/no-unsafe-enum-comparison
22247
+ composition.endBehavior === END_BEHAVIOR_PAUSE) {
22228
22248
  composition.endBehavior = END_BEHAVIOR_FREEZE;
22229
22249
  }
22230
22250
  // 过滤掉滤镜元素
@@ -23011,13 +23031,13 @@ function getStandardItem(item, opt) {
23011
23031
  var looping = (_originContent_options = originContent.options) == null ? void 0 : _originContent_options.looping;
23012
23032
  if (looping) {
23013
23033
  if (Array.isArray(looping)) {
23014
- endBehavior = looping[1] ? ItemEndBehavior.loop : ItemEndBehavior.destroy;
23034
+ endBehavior = looping[1] ? EndBehavior.restart : EndBehavior.destroy;
23015
23035
  } else {
23016
- endBehavior = ItemEndBehavior.loop;
23036
+ endBehavior = EndBehavior.restart;
23017
23037
  }
23018
23038
  } else {
23019
23039
  var _originContent_options1;
23020
- endBehavior = endBehavior || (originContent == null ? void 0 : (_originContent_options1 = originContent.options) == null ? void 0 : _originContent_options1.endBehavior) || ItemEndBehavior.destroy;
23040
+ endBehavior = endBehavior || (originContent == null ? void 0 : (_originContent_options1 = originContent.options) == null ? void 0 : _originContent_options1.endBehavior) || EndBehavior.destroy;
23021
23041
  }
23022
23042
  if (originContent.options.renderLevel) {
23023
23043
  renderLevel = originContent.options.renderLevel;
@@ -24128,11 +24148,13 @@ var tmpScale = new Vector3(1, 1, 1);
24128
24148
  * 获取归一化坐标和 3D 世界坐标的换算比例
24129
24149
  * @param z - 当前的位置 z
24130
24150
  */ _proto.getInverseVPRatio = function getInverseVPRatio(z) {
24131
- var pos = new Vector3(0, 0, z);
24151
+ var pos = new Vector3(this.position.x, this.position.y, z);
24132
24152
  var mat = this.getViewProjectionMatrix();
24133
24153
  var inverseVP = this.getInverseViewProjectionMatrix();
24134
24154
  var _mat_projectPoint = mat.projectPoint(pos), nz = _mat_projectPoint.z;
24135
- return inverseVP.projectPoint(new Vector3(1, 1, nz));
24155
+ var _inverseVP_projectPoint = inverseVP.projectPoint(new Vector3(1, 1, nz)), xMax = _inverseVP_projectPoint.x, yMax = _inverseVP_projectPoint.y;
24156
+ var _inverseVP_projectPoint1 = inverseVP.projectPoint(new Vector3(-1, -1, nz)), xMin = _inverseVP_projectPoint1.x, yMin = _inverseVP_projectPoint1.y;
24157
+ return new Vector3((xMax - xMin) / 2, (yMax - yMin) / 2, 0);
24136
24158
  };
24137
24159
  /**
24138
24160
  * 设置相机的旋转四元数
@@ -24360,7 +24382,7 @@ var listOrder = 0;
24360
24382
  id: id,
24361
24383
  duration: duration,
24362
24384
  name: name,
24363
- endBehavior: isNaN(endBehavior) ? END_BEHAVIOR_PAUSE : endBehavior,
24385
+ endBehavior: isNaN(endBehavior) ? EndBehavior.freeze : endBehavior,
24364
24386
  // looping,
24365
24387
  items: items,
24366
24388
  camera: camera,
@@ -24544,7 +24566,7 @@ var listOrder = 0;
24544
24566
  };
24545
24567
  this.reusable = reusable;
24546
24568
  this.speed = speed;
24547
- this.autoRefTex = !this.keepResource && imageUsage && this.rootItem.endBehavior !== ItemEndBehavior.loop;
24569
+ this.autoRefTex = !this.keepResource && imageUsage && this.rootItem.endBehavior !== EndBehavior.restart;
24548
24570
  this.name = sourceContent.name;
24549
24571
  this.pluginSystem = pluginSystem;
24550
24572
  this.pluginSystem.initializeComposition(this, scene);
@@ -24744,7 +24766,7 @@ var listOrder = 0;
24744
24766
  * @returns 重新播放合成标志位
24745
24767
  */ _proto.shouldRestart = function shouldRestart() {
24746
24768
  var _this_rootItem = this.rootItem, ended = _this_rootItem.ended, endBehavior = _this_rootItem.endBehavior;
24747
- return ended && endBehavior === ItemEndBehavior.loop;
24769
+ return ended && endBehavior === EndBehavior.restart;
24748
24770
  };
24749
24771
  /**
24750
24772
  * 是否合成需要销毁
@@ -24785,6 +24807,7 @@ var listOrder = 0;
24785
24807
  // this.extraCamera?.getComponent(TimelineComponent)?.update(deltaTime);
24786
24808
  this.updateCamera();
24787
24809
  if (this.shouldDispose()) {
24810
+ this.onEnd == null ? void 0 : this.onEnd.call(this, this);
24788
24811
  this.dispose();
24789
24812
  } else {
24790
24813
  if (!skipRender) {
@@ -24796,9 +24819,9 @@ var listOrder = 0;
24796
24819
  var localTime = time - this.rootItem.start;
24797
24820
  var duration = this.rootItem.duration;
24798
24821
  if (localTime - duration > 0.001) {
24799
- if (this.rootItem.endBehavior === ItemEndBehavior.loop) {
24822
+ if (this.rootItem.endBehavior === EndBehavior.restart) {
24800
24823
  localTime = localTime % duration;
24801
- } else if (this.rootItem.endBehavior === ItemEndBehavior.freeze) {
24824
+ } else if (this.rootItem.endBehavior === EndBehavior.freeze) {
24802
24825
  localTime = Math.min(duration, localTime);
24803
24826
  }
24804
24827
  }
@@ -24849,7 +24872,7 @@ var listOrder = 0;
24849
24872
  for(var _iterator2 = _create_for_of_iterator_helper_loose(item.children), _step2; !(_step2 = _iterator2()).done;){
24850
24873
  var child = _step2.value;
24851
24874
  if (VFXItem.isComposition(child)) {
24852
- if (child.ended && child.endBehavior === ItemEndBehavior.loop) {
24875
+ if (child.ended && child.endBehavior === EndBehavior.restart) {
24853
24876
  child.ended = false;
24854
24877
  // TODO K帧动画在元素重建后需要 tick ,否则会导致元素位置和 k 帧第一帧位置不一致
24855
24878
  this.callUpdate(child, 0);
@@ -25060,7 +25083,7 @@ var listOrder = 0;
25060
25083
  var _this = this;
25061
25084
  // 预合成元素销毁时销毁其中的item
25062
25085
  if (item.type == ItemType.composition) {
25063
- if (item.endBehavior !== ItemEndBehavior.freeze) {
25086
+ if (item.endBehavior !== EndBehavior.freeze) {
25064
25087
  var contentItems = item.getComponent(CompositionComponent).items;
25065
25088
  contentItems.forEach(function(it) {
25066
25089
  return _this.pluginSystem.plugins.forEach(function(loader) {
@@ -25319,6 +25342,1567 @@ var listOrder = 0;
25319
25342
  return Composition;
25320
25343
  }();
25321
25344
 
25345
+ var SIZEOF_SHORT = 2;
25346
+ var SIZEOF_INT = 4;
25347
+ var FILE_IDENTIFIER_LENGTH = 4;
25348
+ var SIZE_PREFIX_LENGTH = 4;
25349
+
25350
+ var int32 = new Int32Array(2);
25351
+ var float32 = new Float32Array(int32.buffer);
25352
+ var float64 = new Float64Array(int32.buffer);
25353
+ var isLittleEndian = new Uint16Array(new Uint8Array([
25354
+ 1,
25355
+ 0
25356
+ ]).buffer)[0] === 1;
25357
+
25358
+ var Encoding;
25359
+ (function(Encoding) {
25360
+ Encoding[Encoding["UTF8_BYTES"] = 1] = "UTF8_BYTES";
25361
+ Encoding[Encoding["UTF16_STRING"] = 2] = "UTF16_STRING";
25362
+ })(Encoding || (Encoding = {}));
25363
+
25364
+ var ByteBuffer = /*#__PURE__*/ function() {
25365
+ function ByteBuffer(bytes_) {
25366
+ this.bytes_ = bytes_;
25367
+ this.position_ = 0;
25368
+ this.text_decoder_ = new TextDecoder();
25369
+ }
25370
+ var _proto = ByteBuffer.prototype;
25371
+ _proto.clear = function clear() {
25372
+ this.position_ = 0;
25373
+ };
25374
+ /**
25375
+ * Get the underlying `Uint8Array`.
25376
+ */ _proto.bytes = function bytes() {
25377
+ return this.bytes_;
25378
+ };
25379
+ /**
25380
+ * Get the buffer's position.
25381
+ */ _proto.position = function position() {
25382
+ return this.position_;
25383
+ };
25384
+ /**
25385
+ * Set the buffer's position.
25386
+ */ _proto.setPosition = function setPosition(position) {
25387
+ this.position_ = position;
25388
+ };
25389
+ /**
25390
+ * Get the buffer's capacity.
25391
+ */ _proto.capacity = function capacity() {
25392
+ return this.bytes_.length;
25393
+ };
25394
+ _proto.readInt8 = function readInt8(offset) {
25395
+ return this.readUint8(offset) << 24 >> 24;
25396
+ };
25397
+ _proto.readUint8 = function readUint8(offset) {
25398
+ return this.bytes_[offset];
25399
+ };
25400
+ _proto.readInt16 = function readInt16(offset) {
25401
+ return this.readUint16(offset) << 16 >> 16;
25402
+ };
25403
+ _proto.readUint16 = function readUint16(offset) {
25404
+ return this.bytes_[offset] | this.bytes_[offset + 1] << 8;
25405
+ };
25406
+ _proto.readInt32 = function readInt32(offset) {
25407
+ return this.bytes_[offset] | this.bytes_[offset + 1] << 8 | this.bytes_[offset + 2] << 16 | this.bytes_[offset + 3] << 24;
25408
+ };
25409
+ _proto.readUint32 = function readUint32(offset) {
25410
+ return this.readInt32(offset) >>> 0;
25411
+ };
25412
+ _proto.readInt64 = function readInt64(offset) {
25413
+ return BigInt.asIntN(64, BigInt(this.readUint32(offset)) + (BigInt(this.readUint32(offset + 4)) << BigInt(32)));
25414
+ };
25415
+ _proto.readUint64 = function readUint64(offset) {
25416
+ return BigInt.asUintN(64, BigInt(this.readUint32(offset)) + (BigInt(this.readUint32(offset + 4)) << BigInt(32)));
25417
+ };
25418
+ _proto.readFloat32 = function readFloat32(offset) {
25419
+ int32[0] = this.readInt32(offset);
25420
+ return float32[0];
25421
+ };
25422
+ _proto.readFloat64 = function readFloat64(offset) {
25423
+ int32[isLittleEndian ? 0 : 1] = this.readInt32(offset);
25424
+ int32[isLittleEndian ? 1 : 0] = this.readInt32(offset + 4);
25425
+ return float64[0];
25426
+ };
25427
+ _proto.writeInt8 = function writeInt8(offset, value) {
25428
+ this.bytes_[offset] = value;
25429
+ };
25430
+ _proto.writeUint8 = function writeUint8(offset, value) {
25431
+ this.bytes_[offset] = value;
25432
+ };
25433
+ _proto.writeInt16 = function writeInt16(offset, value) {
25434
+ this.bytes_[offset] = value;
25435
+ this.bytes_[offset + 1] = value >> 8;
25436
+ };
25437
+ _proto.writeUint16 = function writeUint16(offset, value) {
25438
+ this.bytes_[offset] = value;
25439
+ this.bytes_[offset + 1] = value >> 8;
25440
+ };
25441
+ _proto.writeInt32 = function writeInt32(offset, value) {
25442
+ this.bytes_[offset] = value;
25443
+ this.bytes_[offset + 1] = value >> 8;
25444
+ this.bytes_[offset + 2] = value >> 16;
25445
+ this.bytes_[offset + 3] = value >> 24;
25446
+ };
25447
+ _proto.writeUint32 = function writeUint32(offset, value) {
25448
+ this.bytes_[offset] = value;
25449
+ this.bytes_[offset + 1] = value >> 8;
25450
+ this.bytes_[offset + 2] = value >> 16;
25451
+ this.bytes_[offset + 3] = value >> 24;
25452
+ };
25453
+ _proto.writeInt64 = function writeInt64(offset, value) {
25454
+ this.writeInt32(offset, Number(BigInt.asIntN(32, value)));
25455
+ this.writeInt32(offset + 4, Number(BigInt.asIntN(32, value >> BigInt(32))));
25456
+ };
25457
+ _proto.writeUint64 = function writeUint64(offset, value) {
25458
+ this.writeUint32(offset, Number(BigInt.asUintN(32, value)));
25459
+ this.writeUint32(offset + 4, Number(BigInt.asUintN(32, value >> BigInt(32))));
25460
+ };
25461
+ _proto.writeFloat32 = function writeFloat32(offset, value) {
25462
+ float32[0] = value;
25463
+ this.writeInt32(offset, int32[0]);
25464
+ };
25465
+ _proto.writeFloat64 = function writeFloat64(offset, value) {
25466
+ float64[0] = value;
25467
+ this.writeInt32(offset, int32[isLittleEndian ? 0 : 1]);
25468
+ this.writeInt32(offset + 4, int32[isLittleEndian ? 1 : 0]);
25469
+ };
25470
+ /**
25471
+ * Return the file identifier. Behavior is undefined for FlatBuffers whose
25472
+ * schema does not include a file_identifier (likely points at padding or the
25473
+ * start of a the root vtable).
25474
+ */ _proto.getBufferIdentifier = function getBufferIdentifier() {
25475
+ if (this.bytes_.length < this.position_ + SIZEOF_INT + FILE_IDENTIFIER_LENGTH) {
25476
+ throw new Error("FlatBuffers: ByteBuffer is too short to contain an identifier.");
25477
+ }
25478
+ var result = "";
25479
+ for(var i = 0; i < FILE_IDENTIFIER_LENGTH; i++){
25480
+ result += String.fromCharCode(this.readInt8(this.position_ + SIZEOF_INT + i));
25481
+ }
25482
+ return result;
25483
+ };
25484
+ /**
25485
+ * Look up a field in the vtable, return an offset into the object, or 0 if the
25486
+ * field is not present.
25487
+ */ _proto.__offset = function __offset(bb_pos, vtable_offset) {
25488
+ var vtable = bb_pos - this.readInt32(bb_pos);
25489
+ return vtable_offset < this.readInt16(vtable) ? this.readInt16(vtable + vtable_offset) : 0;
25490
+ };
25491
+ /**
25492
+ * Initialize any Table-derived type to point to the union at the given offset.
25493
+ */ _proto.__union = function __union(t, offset) {
25494
+ t.bb_pos = offset + this.readInt32(offset);
25495
+ t.bb = this;
25496
+ return t;
25497
+ };
25498
+ /**
25499
+ * Create a JavaScript string from UTF-8 data stored inside the FlatBuffer.
25500
+ * This allocates a new string and converts to wide chars upon each access.
25501
+ *
25502
+ * To avoid the conversion to string, pass Encoding.UTF8_BYTES as the
25503
+ * "optionalEncoding" argument. This is useful for avoiding conversion when
25504
+ * the data will just be packaged back up in another FlatBuffer later on.
25505
+ *
25506
+ * @param offset
25507
+ * @param opt_encoding Defaults to UTF16_STRING
25508
+ */ _proto.__string = function __string(offset, opt_encoding) {
25509
+ offset += this.readInt32(offset);
25510
+ var length = this.readInt32(offset);
25511
+ offset += SIZEOF_INT;
25512
+ var utf8bytes = this.bytes_.subarray(offset, offset + length);
25513
+ if (opt_encoding === Encoding.UTF8_BYTES) return utf8bytes;
25514
+ else return this.text_decoder_.decode(utf8bytes);
25515
+ };
25516
+ /**
25517
+ * Handle unions that can contain string as its member, if a Table-derived type then initialize it,
25518
+ * if a string then return a new one
25519
+ *
25520
+ * WARNING: strings are immutable in JS so we can't change the string that the user gave us, this
25521
+ * makes the behaviour of __union_with_string different compared to __union
25522
+ */ _proto.__union_with_string = function __union_with_string(o, offset) {
25523
+ if (typeof o === "string") {
25524
+ return this.__string(offset);
25525
+ }
25526
+ return this.__union(o, offset);
25527
+ };
25528
+ /**
25529
+ * Retrieve the relative offset stored at "offset"
25530
+ */ _proto.__indirect = function __indirect(offset) {
25531
+ return offset + this.readInt32(offset);
25532
+ };
25533
+ /**
25534
+ * Get the start of data of a vector whose offset is stored at "offset" in this object.
25535
+ */ _proto.__vector = function __vector(offset) {
25536
+ return offset + this.readInt32(offset) + SIZEOF_INT; // data starts after the length
25537
+ };
25538
+ /**
25539
+ * Get the length of a vector whose offset is stored at "offset" in this object.
25540
+ */ _proto.__vector_len = function __vector_len(offset) {
25541
+ return this.readInt32(offset + this.readInt32(offset));
25542
+ };
25543
+ _proto.__has_identifier = function __has_identifier(ident) {
25544
+ if (ident.length != FILE_IDENTIFIER_LENGTH) {
25545
+ throw new Error("FlatBuffers: file identifier must be length " + FILE_IDENTIFIER_LENGTH);
25546
+ }
25547
+ for(var i = 0; i < FILE_IDENTIFIER_LENGTH; i++){
25548
+ if (ident.charCodeAt(i) != this.readInt8(this.position() + SIZEOF_INT + i)) {
25549
+ return false;
25550
+ }
25551
+ }
25552
+ return true;
25553
+ };
25554
+ /**
25555
+ * A helper function for generating list for obj api
25556
+ */ _proto.createScalarList = function createScalarList(listAccessor, listLength) {
25557
+ var ret = [];
25558
+ for(var i = 0; i < listLength; ++i){
25559
+ var val = listAccessor(i);
25560
+ if (val !== null) {
25561
+ ret.push(val);
25562
+ }
25563
+ }
25564
+ return ret;
25565
+ };
25566
+ /**
25567
+ * A helper function for generating list for obj api
25568
+ * @param listAccessor function that accepts an index and return data at that index
25569
+ * @param listLength listLength
25570
+ * @param res result list
25571
+ */ _proto.createObjList = function createObjList(listAccessor, listLength) {
25572
+ var ret = [];
25573
+ for(var i = 0; i < listLength; ++i){
25574
+ var val = listAccessor(i);
25575
+ if (val !== null) {
25576
+ ret.push(val.unpack());
25577
+ }
25578
+ }
25579
+ return ret;
25580
+ };
25581
+ /**
25582
+ * Create and allocate a new ByteBuffer with a given size.
25583
+ */ ByteBuffer.allocate = function allocate(byte_size) {
25584
+ return new ByteBuffer(new Uint8Array(byte_size));
25585
+ };
25586
+ return ByteBuffer;
25587
+ }();
25588
+
25589
+ var Builder = /*#__PURE__*/ function() {
25590
+ function Builder(opt_initial_size) {
25591
+ /** Minimum alignment encountered so far. */ this.minalign = 1;
25592
+ /** The vtable for the current table. */ this.vtable = null;
25593
+ /** The amount of fields we're actually using. */ this.vtable_in_use = 0;
25594
+ /** Whether we are currently serializing a table. */ this.isNested = false;
25595
+ /** Starting offset of the current struct/table. */ this.object_start = 0;
25596
+ /** List of offsets of all vtables. */ this.vtables = [];
25597
+ /** For the current vector being built. */ this.vector_num_elems = 0;
25598
+ /** False omits default values from the serialized data */ this.force_defaults = false;
25599
+ this.string_maps = null;
25600
+ this.text_encoder = new TextEncoder();
25601
+ var initial_size;
25602
+ if (!opt_initial_size) {
25603
+ initial_size = 1024;
25604
+ } else {
25605
+ initial_size = opt_initial_size;
25606
+ }
25607
+ /**
25608
+ * @type {ByteBuffer}
25609
+ * @private
25610
+ */ this.bb = ByteBuffer.allocate(initial_size);
25611
+ this.space = initial_size;
25612
+ }
25613
+ var _proto = Builder.prototype;
25614
+ _proto.clear = function clear() {
25615
+ this.bb.clear();
25616
+ this.space = this.bb.capacity();
25617
+ this.minalign = 1;
25618
+ this.vtable = null;
25619
+ this.vtable_in_use = 0;
25620
+ this.isNested = false;
25621
+ this.object_start = 0;
25622
+ this.vtables = [];
25623
+ this.vector_num_elems = 0;
25624
+ this.force_defaults = false;
25625
+ this.string_maps = null;
25626
+ };
25627
+ /**
25628
+ * In order to save space, fields that are set to their default value
25629
+ * don't get serialized into the buffer. Forcing defaults provides a
25630
+ * way to manually disable this optimization.
25631
+ *
25632
+ * @param forceDefaults true always serializes default values
25633
+ */ _proto.forceDefaults = function forceDefaults(forceDefaults) {
25634
+ this.force_defaults = forceDefaults;
25635
+ };
25636
+ /**
25637
+ * Get the ByteBuffer representing the FlatBuffer. Only call this after you've
25638
+ * called finish(). The actual data starts at the ByteBuffer's current position,
25639
+ * not necessarily at 0.
25640
+ */ _proto.dataBuffer = function dataBuffer() {
25641
+ return this.bb;
25642
+ };
25643
+ /**
25644
+ * Get the bytes representing the FlatBuffer. Only call this after you've
25645
+ * called finish().
25646
+ */ _proto.asUint8Array = function asUint8Array() {
25647
+ return this.bb.bytes().subarray(this.bb.position(), this.bb.position() + this.offset());
25648
+ };
25649
+ /**
25650
+ * Prepare to write an element of `size` after `additional_bytes` have been
25651
+ * written, e.g. if you write a string, you need to align such the int length
25652
+ * field is aligned to 4 bytes, and the string data follows it directly. If all
25653
+ * you need to do is alignment, `additional_bytes` will be 0.
25654
+ *
25655
+ * @param size This is the of the new element to write
25656
+ * @param additional_bytes The padding size
25657
+ */ _proto.prep = function prep(size, additional_bytes) {
25658
+ // Track the biggest thing we've ever aligned to.
25659
+ if (size > this.minalign) {
25660
+ this.minalign = size;
25661
+ }
25662
+ // Find the amount of alignment needed such that `size` is properly
25663
+ // aligned after `additional_bytes`
25664
+ var align_size = ~(this.bb.capacity() - this.space + additional_bytes) + 1 & size - 1;
25665
+ // Reallocate the buffer if needed.
25666
+ while(this.space < align_size + size + additional_bytes){
25667
+ var old_buf_size = this.bb.capacity();
25668
+ this.bb = Builder.growByteBuffer(this.bb);
25669
+ this.space += this.bb.capacity() - old_buf_size;
25670
+ }
25671
+ this.pad(align_size);
25672
+ };
25673
+ _proto.pad = function pad(byte_size) {
25674
+ for(var i = 0; i < byte_size; i++){
25675
+ this.bb.writeInt8(--this.space, 0);
25676
+ }
25677
+ };
25678
+ _proto.writeInt8 = function writeInt8(value) {
25679
+ this.bb.writeInt8(this.space -= 1, value);
25680
+ };
25681
+ _proto.writeInt16 = function writeInt16(value) {
25682
+ this.bb.writeInt16(this.space -= 2, value);
25683
+ };
25684
+ _proto.writeInt32 = function writeInt32(value) {
25685
+ this.bb.writeInt32(this.space -= 4, value);
25686
+ };
25687
+ _proto.writeInt64 = function writeInt64(value) {
25688
+ this.bb.writeInt64(this.space -= 8, value);
25689
+ };
25690
+ _proto.writeFloat32 = function writeFloat32(value) {
25691
+ this.bb.writeFloat32(this.space -= 4, value);
25692
+ };
25693
+ _proto.writeFloat64 = function writeFloat64(value) {
25694
+ this.bb.writeFloat64(this.space -= 8, value);
25695
+ };
25696
+ /**
25697
+ * Add an `int8` to the buffer, properly aligned, and grows the buffer (if necessary).
25698
+ * @param value The `int8` to add the buffer.
25699
+ */ _proto.addInt8 = function addInt8(value) {
25700
+ this.prep(1, 0);
25701
+ this.writeInt8(value);
25702
+ };
25703
+ /**
25704
+ * Add an `int16` to the buffer, properly aligned, and grows the buffer (if necessary).
25705
+ * @param value The `int16` to add the buffer.
25706
+ */ _proto.addInt16 = function addInt16(value) {
25707
+ this.prep(2, 0);
25708
+ this.writeInt16(value);
25709
+ };
25710
+ /**
25711
+ * Add an `int32` to the buffer, properly aligned, and grows the buffer (if necessary).
25712
+ * @param value The `int32` to add the buffer.
25713
+ */ _proto.addInt32 = function addInt32(value) {
25714
+ this.prep(4, 0);
25715
+ this.writeInt32(value);
25716
+ };
25717
+ /**
25718
+ * Add an `int64` to the buffer, properly aligned, and grows the buffer (if necessary).
25719
+ * @param value The `int64` to add the buffer.
25720
+ */ _proto.addInt64 = function addInt64(value) {
25721
+ this.prep(8, 0);
25722
+ this.writeInt64(value);
25723
+ };
25724
+ /**
25725
+ * Add a `float32` to the buffer, properly aligned, and grows the buffer (if necessary).
25726
+ * @param value The `float32` to add the buffer.
25727
+ */ _proto.addFloat32 = function addFloat32(value) {
25728
+ this.prep(4, 0);
25729
+ this.writeFloat32(value);
25730
+ };
25731
+ /**
25732
+ * Add a `float64` to the buffer, properly aligned, and grows the buffer (if necessary).
25733
+ * @param value The `float64` to add the buffer.
25734
+ */ _proto.addFloat64 = function addFloat64(value) {
25735
+ this.prep(8, 0);
25736
+ this.writeFloat64(value);
25737
+ };
25738
+ _proto.addFieldInt8 = function addFieldInt8(voffset, value, defaultValue) {
25739
+ if (this.force_defaults || value != defaultValue) {
25740
+ this.addInt8(value);
25741
+ this.slot(voffset);
25742
+ }
25743
+ };
25744
+ _proto.addFieldInt16 = function addFieldInt16(voffset, value, defaultValue) {
25745
+ if (this.force_defaults || value != defaultValue) {
25746
+ this.addInt16(value);
25747
+ this.slot(voffset);
25748
+ }
25749
+ };
25750
+ _proto.addFieldInt32 = function addFieldInt32(voffset, value, defaultValue) {
25751
+ if (this.force_defaults || value != defaultValue) {
25752
+ this.addInt32(value);
25753
+ this.slot(voffset);
25754
+ }
25755
+ };
25756
+ _proto.addFieldInt64 = function addFieldInt64(voffset, value, defaultValue) {
25757
+ if (this.force_defaults || value !== defaultValue) {
25758
+ this.addInt64(value);
25759
+ this.slot(voffset);
25760
+ }
25761
+ };
25762
+ _proto.addFieldFloat32 = function addFieldFloat32(voffset, value, defaultValue) {
25763
+ if (this.force_defaults || value != defaultValue) {
25764
+ this.addFloat32(value);
25765
+ this.slot(voffset);
25766
+ }
25767
+ };
25768
+ _proto.addFieldFloat64 = function addFieldFloat64(voffset, value, defaultValue) {
25769
+ if (this.force_defaults || value != defaultValue) {
25770
+ this.addFloat64(value);
25771
+ this.slot(voffset);
25772
+ }
25773
+ };
25774
+ _proto.addFieldOffset = function addFieldOffset(voffset, value, defaultValue) {
25775
+ if (this.force_defaults || value != defaultValue) {
25776
+ this.addOffset(value);
25777
+ this.slot(voffset);
25778
+ }
25779
+ };
25780
+ /**
25781
+ * Structs are stored inline, so nothing additional is being added. `d` is always 0.
25782
+ */ _proto.addFieldStruct = function addFieldStruct(voffset, value, defaultValue) {
25783
+ if (value != defaultValue) {
25784
+ this.nested(value);
25785
+ this.slot(voffset);
25786
+ }
25787
+ };
25788
+ /**
25789
+ * Structures are always stored inline, they need to be created right
25790
+ * where they're used. You'll get this assertion failure if you
25791
+ * created it elsewhere.
25792
+ */ _proto.nested = function nested(obj) {
25793
+ if (obj != this.offset()) {
25794
+ throw new TypeError("FlatBuffers: struct must be serialized inline.");
25795
+ }
25796
+ };
25797
+ /**
25798
+ * Should not be creating any other object, string or vector
25799
+ * while an object is being constructed
25800
+ */ _proto.notNested = function notNested() {
25801
+ if (this.isNested) {
25802
+ throw new TypeError("FlatBuffers: object serialization must not be nested.");
25803
+ }
25804
+ };
25805
+ /**
25806
+ * Set the current vtable at `voffset` to the current location in the buffer.
25807
+ */ _proto.slot = function slot(voffset) {
25808
+ if (this.vtable !== null) this.vtable[voffset] = this.offset();
25809
+ };
25810
+ /**
25811
+ * @returns Offset relative to the end of the buffer.
25812
+ */ _proto.offset = function offset() {
25813
+ return this.bb.capacity() - this.space;
25814
+ };
25815
+ /**
25816
+ * Adds on offset, relative to where it will be written.
25817
+ *
25818
+ * @param offset The offset to add.
25819
+ */ _proto.addOffset = function addOffset(offset) {
25820
+ this.prep(SIZEOF_INT, 0); // Ensure alignment is already done.
25821
+ this.writeInt32(this.offset() - offset + SIZEOF_INT);
25822
+ };
25823
+ /**
25824
+ * Start encoding a new object in the buffer. Users will not usually need to
25825
+ * call this directly. The FlatBuffers compiler will generate helper methods
25826
+ * that call this method internally.
25827
+ */ _proto.startObject = function startObject(numfields) {
25828
+ this.notNested();
25829
+ if (this.vtable == null) {
25830
+ this.vtable = [];
25831
+ }
25832
+ this.vtable_in_use = numfields;
25833
+ for(var i = 0; i < numfields; i++){
25834
+ this.vtable[i] = 0; // This will push additional elements as needed
25835
+ }
25836
+ this.isNested = true;
25837
+ this.object_start = this.offset();
25838
+ };
25839
+ /**
25840
+ * Finish off writing the object that is under construction.
25841
+ *
25842
+ * @returns The offset to the object inside `dataBuffer`
25843
+ */ _proto.endObject = function endObject() {
25844
+ if (this.vtable == null || !this.isNested) {
25845
+ throw new Error("FlatBuffers: endObject called without startObject");
25846
+ }
25847
+ this.addInt32(0);
25848
+ var vtableloc = this.offset();
25849
+ // Trim trailing zeroes.
25850
+ var i = this.vtable_in_use - 1;
25851
+ // eslint-disable-next-line no-empty
25852
+ for(; i >= 0 && this.vtable[i] == 0; i--){}
25853
+ var trimmed_size = i + 1;
25854
+ // Write out the current vtable.
25855
+ for(; i >= 0; i--){
25856
+ // Offset relative to the start of the table.
25857
+ this.addInt16(this.vtable[i] != 0 ? vtableloc - this.vtable[i] : 0);
25858
+ }
25859
+ var standard_fields = 2; // The fields below:
25860
+ this.addInt16(vtableloc - this.object_start);
25861
+ var len = (trimmed_size + standard_fields) * SIZEOF_SHORT;
25862
+ this.addInt16(len);
25863
+ // Search for an existing vtable that matches the current one.
25864
+ var existing_vtable = 0;
25865
+ var vt1 = this.space;
25866
+ outer_loop: for(i = 0; i < this.vtables.length; i++){
25867
+ var vt2 = this.bb.capacity() - this.vtables[i];
25868
+ if (len == this.bb.readInt16(vt2)) {
25869
+ for(var j = SIZEOF_SHORT; j < len; j += SIZEOF_SHORT){
25870
+ if (this.bb.readInt16(vt1 + j) != this.bb.readInt16(vt2 + j)) {
25871
+ continue outer_loop;
25872
+ }
25873
+ }
25874
+ existing_vtable = this.vtables[i];
25875
+ break;
25876
+ }
25877
+ }
25878
+ if (existing_vtable) {
25879
+ // Found a match:
25880
+ // Remove the current vtable.
25881
+ this.space = this.bb.capacity() - vtableloc;
25882
+ // Point table to existing vtable.
25883
+ this.bb.writeInt32(this.space, existing_vtable - vtableloc);
25884
+ } else {
25885
+ // No match:
25886
+ // Add the location of the current vtable to the list of vtables.
25887
+ this.vtables.push(this.offset());
25888
+ // Point table to current vtable.
25889
+ this.bb.writeInt32(this.bb.capacity() - vtableloc, this.offset() - vtableloc);
25890
+ }
25891
+ this.isNested = false;
25892
+ return vtableloc;
25893
+ };
25894
+ /**
25895
+ * Finalize a buffer, poiting to the given `root_table`.
25896
+ */ _proto.finish = function finish(root_table, opt_file_identifier, opt_size_prefix) {
25897
+ var size_prefix = opt_size_prefix ? SIZE_PREFIX_LENGTH : 0;
25898
+ if (opt_file_identifier) {
25899
+ var file_identifier = opt_file_identifier;
25900
+ this.prep(this.minalign, SIZEOF_INT + FILE_IDENTIFIER_LENGTH + size_prefix);
25901
+ if (file_identifier.length != FILE_IDENTIFIER_LENGTH) {
25902
+ throw new TypeError("FlatBuffers: file identifier must be length " + FILE_IDENTIFIER_LENGTH);
25903
+ }
25904
+ for(var i = FILE_IDENTIFIER_LENGTH - 1; i >= 0; i--){
25905
+ this.writeInt8(file_identifier.charCodeAt(i));
25906
+ }
25907
+ }
25908
+ this.prep(this.minalign, SIZEOF_INT + size_prefix);
25909
+ this.addOffset(root_table);
25910
+ if (size_prefix) {
25911
+ this.addInt32(this.bb.capacity() - this.space);
25912
+ }
25913
+ this.bb.setPosition(this.space);
25914
+ };
25915
+ /**
25916
+ * Finalize a size prefixed buffer, pointing to the given `root_table`.
25917
+ */ _proto.finishSizePrefixed = function finishSizePrefixed(root_table, opt_file_identifier) {
25918
+ this.finish(root_table, opt_file_identifier, true);
25919
+ };
25920
+ /**
25921
+ * This checks a required field has been set in a given table that has
25922
+ * just been constructed.
25923
+ */ _proto.requiredField = function requiredField(table, field) {
25924
+ var table_start = this.bb.capacity() - table;
25925
+ var vtable_start = table_start - this.bb.readInt32(table_start);
25926
+ var ok = field < this.bb.readInt16(vtable_start) && this.bb.readInt16(vtable_start + field) != 0;
25927
+ // If this fails, the caller will show what field needs to be set.
25928
+ if (!ok) {
25929
+ throw new TypeError("FlatBuffers: field " + field + " must be set");
25930
+ }
25931
+ };
25932
+ /**
25933
+ * Start a new array/vector of objects. Users usually will not call
25934
+ * this directly. The FlatBuffers compiler will create a start/end
25935
+ * method for vector types in generated code.
25936
+ *
25937
+ * @param elem_size The size of each element in the array
25938
+ * @param num_elems The number of elements in the array
25939
+ * @param alignment The alignment of the array
25940
+ */ _proto.startVector = function startVector(elem_size, num_elems, alignment) {
25941
+ this.notNested();
25942
+ this.vector_num_elems = num_elems;
25943
+ this.prep(SIZEOF_INT, elem_size * num_elems);
25944
+ this.prep(alignment, elem_size * num_elems); // Just in case alignment > int.
25945
+ };
25946
+ /**
25947
+ * Finish off the creation of an array and all its elements. The array must be
25948
+ * created with `startVector`.
25949
+ *
25950
+ * @returns The offset at which the newly created array
25951
+ * starts.
25952
+ */ _proto.endVector = function endVector() {
25953
+ this.writeInt32(this.vector_num_elems);
25954
+ return this.offset();
25955
+ };
25956
+ /**
25957
+ * Encode the string `s` in the buffer using UTF-8. If the string passed has
25958
+ * already been seen, we return the offset of the already written string
25959
+ *
25960
+ * @param s The string to encode
25961
+ * @return The offset in the buffer where the encoded string starts
25962
+ */ _proto.createSharedString = function createSharedString(s) {
25963
+ if (!s) {
25964
+ return 0;
25965
+ }
25966
+ if (!this.string_maps) {
25967
+ this.string_maps = new Map();
25968
+ }
25969
+ if (this.string_maps.has(s)) {
25970
+ return this.string_maps.get(s);
25971
+ }
25972
+ var offset = this.createString(s);
25973
+ this.string_maps.set(s, offset);
25974
+ return offset;
25975
+ };
25976
+ /**
25977
+ * Encode the string `s` in the buffer using UTF-8. If a Uint8Array is passed
25978
+ * instead of a string, it is assumed to contain valid UTF-8 encoded data.
25979
+ *
25980
+ * @param s The string to encode
25981
+ * @return The offset in the buffer where the encoded string starts
25982
+ */ _proto.createString = function createString(s) {
25983
+ if (s === null || s === undefined) {
25984
+ return 0;
25985
+ }
25986
+ var utf8;
25987
+ if (_instanceof1(s, Uint8Array)) {
25988
+ utf8 = s;
25989
+ } else {
25990
+ utf8 = this.text_encoder.encode(s);
25991
+ }
25992
+ this.addInt8(0);
25993
+ this.startVector(1, utf8.length, 1);
25994
+ this.bb.setPosition(this.space -= utf8.length);
25995
+ this.bb.bytes().set(utf8, this.space);
25996
+ return this.endVector();
25997
+ };
25998
+ /**
25999
+ * Create a byte vector.
26000
+ *
26001
+ * @param v The bytes to add
26002
+ * @returns The offset in the buffer where the byte vector starts
26003
+ */ _proto.createByteVector = function createByteVector(v) {
26004
+ if (v === null || v === undefined) {
26005
+ return 0;
26006
+ }
26007
+ this.startVector(1, v.length, 1);
26008
+ this.bb.setPosition(this.space -= v.length);
26009
+ this.bb.bytes().set(v, this.space);
26010
+ return this.endVector();
26011
+ };
26012
+ /**
26013
+ * A helper function to pack an object
26014
+ *
26015
+ * @returns offset of obj
26016
+ */ _proto.createObjectOffset = function createObjectOffset(obj) {
26017
+ if (obj === null) {
26018
+ return 0;
26019
+ }
26020
+ if (typeof obj === "string") {
26021
+ return this.createString(obj);
26022
+ } else {
26023
+ return obj.pack(this);
26024
+ }
26025
+ };
26026
+ /**
26027
+ * A helper function to pack a list of object
26028
+ *
26029
+ * @returns list of offsets of each non null object
26030
+ */ _proto.createObjectOffsetList = function createObjectOffsetList(list) {
26031
+ var ret = [];
26032
+ for(var i = 0; i < list.length; ++i){
26033
+ var val = list[i];
26034
+ if (val !== null) {
26035
+ ret.push(this.createObjectOffset(val));
26036
+ } else {
26037
+ throw new TypeError("FlatBuffers: Argument for createObjectOffsetList cannot contain null.");
26038
+ }
26039
+ }
26040
+ return ret;
26041
+ };
26042
+ _proto.createStructOffsetList = function createStructOffsetList(list, startFunc) {
26043
+ startFunc(this, list.length);
26044
+ this.createObjectOffsetList(list.slice().reverse());
26045
+ return this.endVector();
26046
+ };
26047
+ /**
26048
+ * Doubles the size of the backing ByteBuffer and copies the old data towards
26049
+ * the end of the new buffer (since we build the buffer backwards).
26050
+ *
26051
+ * @param bb The current buffer with the existing data
26052
+ * @returns A new byte buffer with the old data copied
26053
+ * to it. The data is located at the end of the buffer.
26054
+ *
26055
+ * uint8Array.set() formally takes {Array<number>|ArrayBufferView}, so to pass
26056
+ * it a uint8Array we need to suppress the type check:
26057
+ * @suppress {checkTypes}
26058
+ */ Builder.growByteBuffer = function growByteBuffer(bb) {
26059
+ var old_buf_size = bb.capacity();
26060
+ // Ensure we don't grow beyond what fits in an int.
26061
+ if (old_buf_size & 0xC0000000) {
26062
+ throw new Error("FlatBuffers: cannot grow buffer beyond 2 gigabytes.");
26063
+ }
26064
+ var new_buf_size = old_buf_size << 1;
26065
+ var nbb = ByteBuffer.allocate(new_buf_size);
26066
+ nbb.setPosition(new_buf_size - old_buf_size);
26067
+ nbb.bytes().set(bb.bytes(), new_buf_size - old_buf_size);
26068
+ return nbb;
26069
+ };
26070
+ return Builder;
26071
+ }();
26072
+
26073
+ // automatically generated by the FlatBuffers compiler, do not modify
26074
+ var FBEffectsObjectData = /*#__PURE__*/ function() {
26075
+ function FBEffectsObjectData() {
26076
+ this.bb = null;
26077
+ this.bb_pos = 0;
26078
+ }
26079
+ var _proto = FBEffectsObjectData.prototype;
26080
+ _proto.__init = function __init(i, bb) {
26081
+ this.bb_pos = i;
26082
+ this.bb = bb;
26083
+ return this;
26084
+ };
26085
+ _proto.dataType = function dataType(optionalEncoding) {
26086
+ var offset = this.bb.__offset(this.bb_pos, 4);
26087
+ return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
26088
+ };
26089
+ _proto.data = function data(index) {
26090
+ var offset = this.bb.__offset(this.bb_pos, 6);
26091
+ return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
26092
+ };
26093
+ _proto.dataLength = function dataLength() {
26094
+ var offset = this.bb.__offset(this.bb_pos, 6);
26095
+ return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
26096
+ };
26097
+ _proto.dataArray = function dataArray() {
26098
+ var offset = this.bb.__offset(this.bb_pos, 6);
26099
+ return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
26100
+ };
26101
+ _proto.unpack = function unpack() {
26102
+ return new FBEffectsObjectDataT(this.dataType(), this.bb.createScalarList(this.data.bind(this), this.dataLength()));
26103
+ };
26104
+ _proto.unpackTo = function unpackTo(_o) {
26105
+ _o.dataType = this.dataType();
26106
+ _o.data = this.bb.createScalarList(this.data.bind(this), this.dataLength());
26107
+ };
26108
+ FBEffectsObjectData.getRootAsFBEffectsObjectData = function getRootAsFBEffectsObjectData(bb, obj) {
26109
+ return (obj || new FBEffectsObjectData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26110
+ };
26111
+ FBEffectsObjectData.getSizePrefixedRootAsFBEffectsObjectData = function getSizePrefixedRootAsFBEffectsObjectData(bb, obj) {
26112
+ bb.setPosition(bb.position() + SIZE_PREFIX_LENGTH);
26113
+ return (obj || new FBEffectsObjectData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26114
+ };
26115
+ FBEffectsObjectData.startFBEffectsObjectData = function startFBEffectsObjectData(builder) {
26116
+ builder.startObject(2);
26117
+ };
26118
+ FBEffectsObjectData.addDataType = function addDataType(builder, dataTypeOffset) {
26119
+ builder.addFieldOffset(0, dataTypeOffset, 0);
26120
+ };
26121
+ FBEffectsObjectData.addData = function addData(builder, dataOffset) {
26122
+ builder.addFieldOffset(1, dataOffset, 0);
26123
+ };
26124
+ FBEffectsObjectData.createDataVector = function createDataVector(builder, data) {
26125
+ builder.startVector(1, data.length, 1);
26126
+ for(var i = data.length - 1; i >= 0; i--){
26127
+ builder.addInt8(data[i]);
26128
+ }
26129
+ return builder.endVector();
26130
+ };
26131
+ FBEffectsObjectData.startDataVector = function startDataVector(builder, numElems) {
26132
+ builder.startVector(1, numElems, 1);
26133
+ };
26134
+ FBEffectsObjectData.endFBEffectsObjectData = function endFBEffectsObjectData(builder) {
26135
+ var offset = builder.endObject();
26136
+ return offset;
26137
+ };
26138
+ FBEffectsObjectData.createFBEffectsObjectData = function createFBEffectsObjectData(builder, dataTypeOffset, dataOffset) {
26139
+ FBEffectsObjectData.startFBEffectsObjectData(builder);
26140
+ FBEffectsObjectData.addDataType(builder, dataTypeOffset);
26141
+ FBEffectsObjectData.addData(builder, dataOffset);
26142
+ return FBEffectsObjectData.endFBEffectsObjectData(builder);
26143
+ };
26144
+ return FBEffectsObjectData;
26145
+ }();
26146
+ var FBEffectsObjectDataT = /*#__PURE__*/ function() {
26147
+ function FBEffectsObjectDataT(dataType, data) {
26148
+ if (dataType === void 0) dataType = null;
26149
+ if (data === void 0) data = [];
26150
+ this.dataType = dataType;
26151
+ this.data = data;
26152
+ }
26153
+ var _proto = FBEffectsObjectDataT.prototype;
26154
+ _proto.pack = function pack(builder) {
26155
+ var dataType = this.dataType !== null ? builder.createString(this.dataType) : 0;
26156
+ var data = FBEffectsObjectData.createDataVector(builder, this.data);
26157
+ return FBEffectsObjectData.createFBEffectsObjectData(builder, dataType, data);
26158
+ };
26159
+ return FBEffectsObjectDataT;
26160
+ }();
26161
+
26162
+ // automatically generated by the FlatBuffers compiler, do not modify
26163
+ var FBEffectsPackageData = /*#__PURE__*/ function() {
26164
+ function FBEffectsPackageData() {
26165
+ this.bb = null;
26166
+ this.bb_pos = 0;
26167
+ }
26168
+ var _proto = FBEffectsPackageData.prototype;
26169
+ _proto.__init = function __init(i, bb) {
26170
+ this.bb_pos = i;
26171
+ this.bb = bb;
26172
+ return this;
26173
+ };
26174
+ _proto.exportObjects = function exportObjects(index, obj) {
26175
+ var offset = this.bb.__offset(this.bb_pos, 4);
26176
+ return offset ? (obj || new FBEffectsObjectData()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
26177
+ };
26178
+ _proto.exportObjectsLength = function exportObjectsLength() {
26179
+ var offset = this.bb.__offset(this.bb_pos, 4);
26180
+ return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
26181
+ };
26182
+ _proto.unpack = function unpack() {
26183
+ return new FBEffectsPackageDataT(this.bb.createObjList(this.exportObjects.bind(this), this.exportObjectsLength()));
26184
+ };
26185
+ _proto.unpackTo = function unpackTo(_o) {
26186
+ _o.exportObjects = this.bb.createObjList(this.exportObjects.bind(this), this.exportObjectsLength());
26187
+ };
26188
+ FBEffectsPackageData.getRootAsFBEffectsPackageData = function getRootAsFBEffectsPackageData(bb, obj) {
26189
+ return (obj || new FBEffectsPackageData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26190
+ };
26191
+ FBEffectsPackageData.getSizePrefixedRootAsFBEffectsPackageData = function getSizePrefixedRootAsFBEffectsPackageData(bb, obj) {
26192
+ bb.setPosition(bb.position() + SIZE_PREFIX_LENGTH);
26193
+ return (obj || new FBEffectsPackageData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26194
+ };
26195
+ FBEffectsPackageData.startFBEffectsPackageData = function startFBEffectsPackageData(builder) {
26196
+ builder.startObject(1);
26197
+ };
26198
+ FBEffectsPackageData.addExportObjects = function addExportObjects(builder, exportObjectsOffset) {
26199
+ builder.addFieldOffset(0, exportObjectsOffset, 0);
26200
+ };
26201
+ FBEffectsPackageData.createExportObjectsVector = function createExportObjectsVector(builder, data) {
26202
+ builder.startVector(4, data.length, 4);
26203
+ for(var i = data.length - 1; i >= 0; i--){
26204
+ builder.addOffset(data[i]);
26205
+ }
26206
+ return builder.endVector();
26207
+ };
26208
+ FBEffectsPackageData.startExportObjectsVector = function startExportObjectsVector(builder, numElems) {
26209
+ builder.startVector(4, numElems, 4);
26210
+ };
26211
+ FBEffectsPackageData.endFBEffectsPackageData = function endFBEffectsPackageData(builder) {
26212
+ var offset = builder.endObject();
26213
+ return offset;
26214
+ };
26215
+ FBEffectsPackageData.finishFBEffectsPackageDataBuffer = function finishFBEffectsPackageDataBuffer(builder, offset) {
26216
+ builder.finish(offset);
26217
+ };
26218
+ FBEffectsPackageData.finishSizePrefixedFBEffectsPackageDataBuffer = function finishSizePrefixedFBEffectsPackageDataBuffer(builder, offset) {
26219
+ builder.finish(offset, undefined, true);
26220
+ };
26221
+ FBEffectsPackageData.createFBEffectsPackageData = function createFBEffectsPackageData(builder, exportObjectsOffset) {
26222
+ FBEffectsPackageData.startFBEffectsPackageData(builder);
26223
+ FBEffectsPackageData.addExportObjects(builder, exportObjectsOffset);
26224
+ return FBEffectsPackageData.endFBEffectsPackageData(builder);
26225
+ };
26226
+ return FBEffectsPackageData;
26227
+ }();
26228
+ var FBEffectsPackageDataT = /*#__PURE__*/ function() {
26229
+ function FBEffectsPackageDataT(exportObjects) {
26230
+ if (exportObjects === void 0) exportObjects = [];
26231
+ this.exportObjects = exportObjects;
26232
+ }
26233
+ var _proto = FBEffectsPackageDataT.prototype;
26234
+ _proto.pack = function pack(builder) {
26235
+ var exportObjects = FBEffectsPackageData.createExportObjectsVector(builder, builder.createObjectOffsetList(this.exportObjects));
26236
+ return FBEffectsPackageData.createFBEffectsPackageData(builder, exportObjects);
26237
+ };
26238
+ return FBEffectsPackageDataT;
26239
+ }();
26240
+
26241
+ // automatically generated by the FlatBuffers compiler, do not modify
26242
+ var FBSubMesh = /*#__PURE__*/ function() {
26243
+ function FBSubMesh() {
26244
+ this.bb = null;
26245
+ this.bb_pos = 0;
26246
+ }
26247
+ var _proto = FBSubMesh.prototype;
26248
+ _proto.__init = function __init(i, bb) {
26249
+ this.bb_pos = i;
26250
+ this.bb = bb;
26251
+ return this;
26252
+ };
26253
+ _proto.offset = function offset() {
26254
+ var offset = this.bb.__offset(this.bb_pos, 4);
26255
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26256
+ };
26257
+ _proto.indexCount = function indexCount() {
26258
+ var offset = this.bb.__offset(this.bb_pos, 6);
26259
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26260
+ };
26261
+ _proto.vertexCount = function vertexCount() {
26262
+ var offset = this.bb.__offset(this.bb_pos, 8);
26263
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26264
+ };
26265
+ _proto.unpack = function unpack() {
26266
+ return new FBSubMeshT(this.offset(), this.indexCount(), this.vertexCount());
26267
+ };
26268
+ _proto.unpackTo = function unpackTo(_o) {
26269
+ _o.offset = this.offset();
26270
+ _o.indexCount = this.indexCount();
26271
+ _o.vertexCount = this.vertexCount();
26272
+ };
26273
+ FBSubMesh.getRootAsFBSubMesh = function getRootAsFBSubMesh(bb, obj) {
26274
+ return (obj || new FBSubMesh()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26275
+ };
26276
+ FBSubMesh.getSizePrefixedRootAsFBSubMesh = function getSizePrefixedRootAsFBSubMesh(bb, obj) {
26277
+ bb.setPosition(bb.position() + SIZE_PREFIX_LENGTH);
26278
+ return (obj || new FBSubMesh()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26279
+ };
26280
+ FBSubMesh.startFBSubMesh = function startFBSubMesh(builder) {
26281
+ builder.startObject(3);
26282
+ };
26283
+ FBSubMesh.addOffset = function addOffset(builder, offset) {
26284
+ builder.addFieldInt32(0, offset, 0);
26285
+ };
26286
+ FBSubMesh.addIndexCount = function addIndexCount(builder, indexCount) {
26287
+ builder.addFieldInt32(1, indexCount, 0);
26288
+ };
26289
+ FBSubMesh.addVertexCount = function addVertexCount(builder, vertexCount) {
26290
+ builder.addFieldInt32(2, vertexCount, 0);
26291
+ };
26292
+ FBSubMesh.endFBSubMesh = function endFBSubMesh(builder) {
26293
+ var offset = builder.endObject();
26294
+ return offset;
26295
+ };
26296
+ FBSubMesh.createFBSubMesh = function createFBSubMesh(builder, offset, indexCount, vertexCount) {
26297
+ FBSubMesh.startFBSubMesh(builder);
26298
+ FBSubMesh.addOffset(builder, offset);
26299
+ FBSubMesh.addIndexCount(builder, indexCount);
26300
+ FBSubMesh.addVertexCount(builder, vertexCount);
26301
+ return FBSubMesh.endFBSubMesh(builder);
26302
+ };
26303
+ return FBSubMesh;
26304
+ }();
26305
+ var FBSubMeshT = /*#__PURE__*/ function() {
26306
+ function FBSubMeshT(offset, indexCount, vertexCount) {
26307
+ if (offset === void 0) offset = 0;
26308
+ if (indexCount === void 0) indexCount = 0;
26309
+ if (vertexCount === void 0) vertexCount = 0;
26310
+ this.offset = offset;
26311
+ this.indexCount = indexCount;
26312
+ this.vertexCount = vertexCount;
26313
+ }
26314
+ var _proto = FBSubMeshT.prototype;
26315
+ _proto.pack = function pack(builder) {
26316
+ return FBSubMesh.createFBSubMesh(builder, this.offset, this.indexCount, this.vertexCount);
26317
+ };
26318
+ return FBSubMeshT;
26319
+ }();
26320
+
26321
+ // automatically generated by the FlatBuffers compiler, do not modify
26322
+ var FBVertexChannel = /*#__PURE__*/ function() {
26323
+ function FBVertexChannel() {
26324
+ this.bb = null;
26325
+ this.bb_pos = 0;
26326
+ }
26327
+ var _proto = FBVertexChannel.prototype;
26328
+ _proto.__init = function __init(i, bb) {
26329
+ this.bb_pos = i;
26330
+ this.bb = bb;
26331
+ return this;
26332
+ };
26333
+ _proto.semantic = function semantic(optionalEncoding) {
26334
+ var offset = this.bb.__offset(this.bb_pos, 4);
26335
+ return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
26336
+ };
26337
+ _proto.offset = function offset() {
26338
+ var offset = this.bb.__offset(this.bb_pos, 6);
26339
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26340
+ };
26341
+ _proto.format = function format() {
26342
+ var offset = this.bb.__offset(this.bb_pos, 8);
26343
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26344
+ };
26345
+ _proto.dimension = function dimension() {
26346
+ var offset = this.bb.__offset(this.bb_pos, 10);
26347
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26348
+ };
26349
+ _proto.normalize = function normalize() {
26350
+ var offset = this.bb.__offset(this.bb_pos, 12);
26351
+ return offset ? !!this.bb.readInt8(this.bb_pos + offset) : false;
26352
+ };
26353
+ _proto.unpack = function unpack() {
26354
+ return new FBVertexChannelT(this.semantic(), this.offset(), this.format(), this.dimension(), this.normalize());
26355
+ };
26356
+ _proto.unpackTo = function unpackTo(_o) {
26357
+ _o.semantic = this.semantic();
26358
+ _o.offset = this.offset();
26359
+ _o.format = this.format();
26360
+ _o.dimension = this.dimension();
26361
+ _o.normalize = this.normalize();
26362
+ };
26363
+ FBVertexChannel.getRootAsFBVertexChannel = function getRootAsFBVertexChannel(bb, obj) {
26364
+ return (obj || new FBVertexChannel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26365
+ };
26366
+ FBVertexChannel.getSizePrefixedRootAsFBVertexChannel = function getSizePrefixedRootAsFBVertexChannel(bb, obj) {
26367
+ bb.setPosition(bb.position() + SIZE_PREFIX_LENGTH);
26368
+ return (obj || new FBVertexChannel()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26369
+ };
26370
+ FBVertexChannel.startFBVertexChannel = function startFBVertexChannel(builder) {
26371
+ builder.startObject(5);
26372
+ };
26373
+ FBVertexChannel.addSemantic = function addSemantic(builder, semanticOffset) {
26374
+ builder.addFieldOffset(0, semanticOffset, 0);
26375
+ };
26376
+ FBVertexChannel.addOffset = function addOffset(builder, offset) {
26377
+ builder.addFieldInt32(1, offset, 0);
26378
+ };
26379
+ FBVertexChannel.addFormat = function addFormat(builder, format) {
26380
+ builder.addFieldInt32(2, format, 0);
26381
+ };
26382
+ FBVertexChannel.addDimension = function addDimension(builder, dimension) {
26383
+ builder.addFieldInt32(3, dimension, 0);
26384
+ };
26385
+ FBVertexChannel.addNormalize = function addNormalize(builder, normalize) {
26386
+ builder.addFieldInt8(4, +normalize, +false);
26387
+ };
26388
+ FBVertexChannel.endFBVertexChannel = function endFBVertexChannel(builder) {
26389
+ var offset = builder.endObject();
26390
+ return offset;
26391
+ };
26392
+ FBVertexChannel.createFBVertexChannel = function createFBVertexChannel(builder, semanticOffset, offset, format, dimension, normalize) {
26393
+ FBVertexChannel.startFBVertexChannel(builder);
26394
+ FBVertexChannel.addSemantic(builder, semanticOffset);
26395
+ FBVertexChannel.addOffset(builder, offset);
26396
+ FBVertexChannel.addFormat(builder, format);
26397
+ FBVertexChannel.addDimension(builder, dimension);
26398
+ FBVertexChannel.addNormalize(builder, normalize);
26399
+ return FBVertexChannel.endFBVertexChannel(builder);
26400
+ };
26401
+ return FBVertexChannel;
26402
+ }();
26403
+ var FBVertexChannelT = /*#__PURE__*/ function() {
26404
+ function FBVertexChannelT(semantic, offset, format, dimension, normalize) {
26405
+ if (semantic === void 0) semantic = null;
26406
+ if (offset === void 0) offset = 0;
26407
+ if (format === void 0) format = 0;
26408
+ if (dimension === void 0) dimension = 0;
26409
+ if (normalize === void 0) normalize = false;
26410
+ this.semantic = semantic;
26411
+ this.offset = offset;
26412
+ this.format = format;
26413
+ this.dimension = dimension;
26414
+ this.normalize = normalize;
26415
+ }
26416
+ var _proto = FBVertexChannelT.prototype;
26417
+ _proto.pack = function pack(builder) {
26418
+ var semantic = this.semantic !== null ? builder.createString(this.semantic) : 0;
26419
+ return FBVertexChannel.createFBVertexChannel(builder, semantic, this.offset, this.format, this.dimension, this.normalize);
26420
+ };
26421
+ return FBVertexChannelT;
26422
+ }();
26423
+
26424
+ // automatically generated by the FlatBuffers compiler, do not modify
26425
+ var FBVertexData = /*#__PURE__*/ function() {
26426
+ function FBVertexData() {
26427
+ this.bb = null;
26428
+ this.bb_pos = 0;
26429
+ }
26430
+ var _proto = FBVertexData.prototype;
26431
+ _proto.__init = function __init(i, bb) {
26432
+ this.bb_pos = i;
26433
+ this.bb = bb;
26434
+ return this;
26435
+ };
26436
+ _proto.vertexCount = function vertexCount() {
26437
+ var offset = this.bb.__offset(this.bb_pos, 4);
26438
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26439
+ };
26440
+ _proto.channels = function channels(index, obj) {
26441
+ var offset = this.bb.__offset(this.bb_pos, 6);
26442
+ return offset ? (obj || new FBVertexChannel()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
26443
+ };
26444
+ _proto.channelsLength = function channelsLength() {
26445
+ var offset = this.bb.__offset(this.bb_pos, 6);
26446
+ return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
26447
+ };
26448
+ _proto.unpack = function unpack() {
26449
+ return new FBVertexDataT(this.vertexCount(), this.bb.createObjList(this.channels.bind(this), this.channelsLength()));
26450
+ };
26451
+ _proto.unpackTo = function unpackTo(_o) {
26452
+ _o.vertexCount = this.vertexCount();
26453
+ _o.channels = this.bb.createObjList(this.channels.bind(this), this.channelsLength());
26454
+ };
26455
+ FBVertexData.getRootAsFBVertexData = function getRootAsFBVertexData(bb, obj) {
26456
+ return (obj || new FBVertexData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26457
+ };
26458
+ FBVertexData.getSizePrefixedRootAsFBVertexData = function getSizePrefixedRootAsFBVertexData(bb, obj) {
26459
+ bb.setPosition(bb.position() + SIZE_PREFIX_LENGTH);
26460
+ return (obj || new FBVertexData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26461
+ };
26462
+ FBVertexData.startFBVertexData = function startFBVertexData(builder) {
26463
+ builder.startObject(2);
26464
+ };
26465
+ FBVertexData.addVertexCount = function addVertexCount(builder, vertexCount) {
26466
+ builder.addFieldInt32(0, vertexCount, 0);
26467
+ };
26468
+ FBVertexData.addChannels = function addChannels(builder, channelsOffset) {
26469
+ builder.addFieldOffset(1, channelsOffset, 0);
26470
+ };
26471
+ FBVertexData.createChannelsVector = function createChannelsVector(builder, data) {
26472
+ builder.startVector(4, data.length, 4);
26473
+ for(var i = data.length - 1; i >= 0; i--){
26474
+ builder.addOffset(data[i]);
26475
+ }
26476
+ return builder.endVector();
26477
+ };
26478
+ FBVertexData.startChannelsVector = function startChannelsVector(builder, numElems) {
26479
+ builder.startVector(4, numElems, 4);
26480
+ };
26481
+ FBVertexData.endFBVertexData = function endFBVertexData(builder) {
26482
+ var offset = builder.endObject();
26483
+ return offset;
26484
+ };
26485
+ FBVertexData.createFBVertexData = function createFBVertexData(builder, vertexCount, channelsOffset) {
26486
+ FBVertexData.startFBVertexData(builder);
26487
+ FBVertexData.addVertexCount(builder, vertexCount);
26488
+ FBVertexData.addChannels(builder, channelsOffset);
26489
+ return FBVertexData.endFBVertexData(builder);
26490
+ };
26491
+ return FBVertexData;
26492
+ }();
26493
+ var FBVertexDataT = /*#__PURE__*/ function() {
26494
+ function FBVertexDataT(vertexCount, channels) {
26495
+ if (vertexCount === void 0) vertexCount = 0;
26496
+ if (channels === void 0) channels = [];
26497
+ this.vertexCount = vertexCount;
26498
+ this.channels = channels;
26499
+ }
26500
+ var _proto = FBVertexDataT.prototype;
26501
+ _proto.pack = function pack(builder) {
26502
+ var channels = FBVertexData.createChannelsVector(builder, builder.createObjectOffsetList(this.channels));
26503
+ return FBVertexData.createFBVertexData(builder, this.vertexCount, channels);
26504
+ };
26505
+ return FBVertexDataT;
26506
+ }();
26507
+
26508
+ // automatically generated by the FlatBuffers compiler, do not modify
26509
+ var FBGeometryData = /*#__PURE__*/ function() {
26510
+ function FBGeometryData() {
26511
+ this.bb = null;
26512
+ this.bb_pos = 0;
26513
+ }
26514
+ var _proto = FBGeometryData.prototype;
26515
+ _proto.__init = function __init(i, bb) {
26516
+ this.bb_pos = i;
26517
+ this.bb = bb;
26518
+ return this;
26519
+ };
26520
+ _proto.id = function id(optionalEncoding) {
26521
+ var offset = this.bb.__offset(this.bb_pos, 4);
26522
+ return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
26523
+ };
26524
+ _proto.name = function name(optionalEncoding) {
26525
+ var offset = this.bb.__offset(this.bb_pos, 6);
26526
+ return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
26527
+ };
26528
+ _proto.vertexData = function vertexData(obj) {
26529
+ var offset = this.bb.__offset(this.bb_pos, 8);
26530
+ return offset ? (obj || new FBVertexData()).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
26531
+ };
26532
+ _proto.indexFormat = function indexFormat() {
26533
+ var offset = this.bb.__offset(this.bb_pos, 10);
26534
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26535
+ };
26536
+ _proto.indexOffset = function indexOffset() {
26537
+ var offset = this.bb.__offset(this.bb_pos, 12);
26538
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26539
+ };
26540
+ _proto.subMeshes = function subMeshes(index, obj) {
26541
+ var offset = this.bb.__offset(this.bb_pos, 14);
26542
+ return offset ? (obj || new FBSubMesh()).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
26543
+ };
26544
+ _proto.subMeshesLength = function subMeshesLength() {
26545
+ var offset = this.bb.__offset(this.bb_pos, 14);
26546
+ return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
26547
+ };
26548
+ _proto.mode = function mode() {
26549
+ var offset = this.bb.__offset(this.bb_pos, 16);
26550
+ return offset ? this.bb.readInt32(this.bb_pos + offset) : 0;
26551
+ };
26552
+ _proto.buffer = function buffer(optionalEncoding) {
26553
+ var offset = this.bb.__offset(this.bb_pos, 18);
26554
+ return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
26555
+ };
26556
+ _proto.binaryData = function binaryData(index) {
26557
+ var offset = this.bb.__offset(this.bb_pos, 20);
26558
+ return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
26559
+ };
26560
+ _proto.binaryDataLength = function binaryDataLength() {
26561
+ var offset = this.bb.__offset(this.bb_pos, 20);
26562
+ return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
26563
+ };
26564
+ _proto.binaryDataArray = function binaryDataArray() {
26565
+ var offset = this.bb.__offset(this.bb_pos, 20);
26566
+ return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
26567
+ };
26568
+ _proto.boneNames = function boneNames(index, optionalEncoding) {
26569
+ var offset = this.bb.__offset(this.bb_pos, 22);
26570
+ return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
26571
+ };
26572
+ _proto.boneNamesLength = function boneNamesLength() {
26573
+ var offset = this.bb.__offset(this.bb_pos, 22);
26574
+ return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
26575
+ };
26576
+ _proto.rootBoneName = function rootBoneName(optionalEncoding) {
26577
+ var offset = this.bb.__offset(this.bb_pos, 24);
26578
+ return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
26579
+ };
26580
+ _proto.inverseBindMatrices = function inverseBindMatrices(index) {
26581
+ var offset = this.bb.__offset(this.bb_pos, 26);
26582
+ return offset ? this.bb.readFloat32(this.bb.__vector(this.bb_pos + offset) + index * 4) : 0;
26583
+ };
26584
+ _proto.inverseBindMatricesLength = function inverseBindMatricesLength() {
26585
+ var offset = this.bb.__offset(this.bb_pos, 26);
26586
+ return offset ? this.bb.__vector_len(this.bb_pos + offset) : 0;
26587
+ };
26588
+ _proto.inverseBindMatricesArray = function inverseBindMatricesArray() {
26589
+ var offset = this.bb.__offset(this.bb_pos, 26);
26590
+ return offset ? new Float32Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
26591
+ };
26592
+ _proto.unpack = function unpack() {
26593
+ return new FBGeometryDataT(this.id(), this.name(), this.vertexData() !== null ? this.vertexData().unpack() : null, this.indexFormat(), this.indexOffset(), this.bb.createObjList(this.subMeshes.bind(this), this.subMeshesLength()), this.mode(), this.buffer(), this.bb.createScalarList(this.binaryData.bind(this), this.binaryDataLength()), this.bb.createScalarList(this.boneNames.bind(this), this.boneNamesLength()), this.rootBoneName(), this.bb.createScalarList(this.inverseBindMatrices.bind(this), this.inverseBindMatricesLength()));
26594
+ };
26595
+ _proto.unpackTo = function unpackTo(_o) {
26596
+ _o.id = this.id();
26597
+ _o.name = this.name();
26598
+ _o.vertexData = this.vertexData() !== null ? this.vertexData().unpack() : null;
26599
+ _o.indexFormat = this.indexFormat();
26600
+ _o.indexOffset = this.indexOffset();
26601
+ _o.subMeshes = this.bb.createObjList(this.subMeshes.bind(this), this.subMeshesLength());
26602
+ _o.mode = this.mode();
26603
+ _o.buffer = this.buffer();
26604
+ _o.binaryData = this.bb.createScalarList(this.binaryData.bind(this), this.binaryDataLength());
26605
+ _o.boneNames = this.bb.createScalarList(this.boneNames.bind(this), this.boneNamesLength());
26606
+ _o.rootBoneName = this.rootBoneName();
26607
+ _o.inverseBindMatrices = this.bb.createScalarList(this.inverseBindMatrices.bind(this), this.inverseBindMatricesLength());
26608
+ };
26609
+ FBGeometryData.getRootAsFBGeometryData = function getRootAsFBGeometryData(bb, obj) {
26610
+ return (obj || new FBGeometryData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26611
+ };
26612
+ FBGeometryData.getSizePrefixedRootAsFBGeometryData = function getSizePrefixedRootAsFBGeometryData(bb, obj) {
26613
+ bb.setPosition(bb.position() + SIZE_PREFIX_LENGTH);
26614
+ return (obj || new FBGeometryData()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
26615
+ };
26616
+ FBGeometryData.startFBGeometryData = function startFBGeometryData(builder) {
26617
+ builder.startObject(12);
26618
+ };
26619
+ FBGeometryData.addId = function addId(builder, idOffset) {
26620
+ builder.addFieldOffset(0, idOffset, 0);
26621
+ };
26622
+ FBGeometryData.addName = function addName(builder, nameOffset) {
26623
+ builder.addFieldOffset(1, nameOffset, 0);
26624
+ };
26625
+ FBGeometryData.addVertexData = function addVertexData(builder, vertexDataOffset) {
26626
+ builder.addFieldOffset(2, vertexDataOffset, 0);
26627
+ };
26628
+ FBGeometryData.addIndexFormat = function addIndexFormat(builder, indexFormat) {
26629
+ builder.addFieldInt32(3, indexFormat, 0);
26630
+ };
26631
+ FBGeometryData.addIndexOffset = function addIndexOffset(builder, indexOffset) {
26632
+ builder.addFieldInt32(4, indexOffset, 0);
26633
+ };
26634
+ FBGeometryData.addSubMeshes = function addSubMeshes(builder, subMeshesOffset) {
26635
+ builder.addFieldOffset(5, subMeshesOffset, 0);
26636
+ };
26637
+ FBGeometryData.createSubMeshesVector = function createSubMeshesVector(builder, data) {
26638
+ builder.startVector(4, data.length, 4);
26639
+ for(var i = data.length - 1; i >= 0; i--){
26640
+ builder.addOffset(data[i]);
26641
+ }
26642
+ return builder.endVector();
26643
+ };
26644
+ FBGeometryData.startSubMeshesVector = function startSubMeshesVector(builder, numElems) {
26645
+ builder.startVector(4, numElems, 4);
26646
+ };
26647
+ FBGeometryData.addMode = function addMode(builder, mode) {
26648
+ builder.addFieldInt32(6, mode, 0);
26649
+ };
26650
+ FBGeometryData.addBuffer = function addBuffer(builder, bufferOffset) {
26651
+ builder.addFieldOffset(7, bufferOffset, 0);
26652
+ };
26653
+ FBGeometryData.addBinaryData = function addBinaryData(builder, binaryDataOffset) {
26654
+ builder.addFieldOffset(8, binaryDataOffset, 0);
26655
+ };
26656
+ FBGeometryData.createBinaryDataVector = function createBinaryDataVector(builder, data) {
26657
+ builder.startVector(1, data.length, 1);
26658
+ for(var i = data.length - 1; i >= 0; i--){
26659
+ builder.addInt8(data[i]);
26660
+ }
26661
+ return builder.endVector();
26662
+ };
26663
+ FBGeometryData.startBinaryDataVector = function startBinaryDataVector(builder, numElems) {
26664
+ builder.startVector(1, numElems, 1);
26665
+ };
26666
+ FBGeometryData.addBoneNames = function addBoneNames(builder, boneNamesOffset) {
26667
+ builder.addFieldOffset(9, boneNamesOffset, 0);
26668
+ };
26669
+ FBGeometryData.createBoneNamesVector = function createBoneNamesVector(builder, data) {
26670
+ builder.startVector(4, data.length, 4);
26671
+ for(var i = data.length - 1; i >= 0; i--){
26672
+ builder.addOffset(data[i]);
26673
+ }
26674
+ return builder.endVector();
26675
+ };
26676
+ FBGeometryData.startBoneNamesVector = function startBoneNamesVector(builder, numElems) {
26677
+ builder.startVector(4, numElems, 4);
26678
+ };
26679
+ FBGeometryData.addRootBoneName = function addRootBoneName(builder, rootBoneNameOffset) {
26680
+ builder.addFieldOffset(10, rootBoneNameOffset, 0);
26681
+ };
26682
+ FBGeometryData.addInverseBindMatrices = function addInverseBindMatrices(builder, inverseBindMatricesOffset) {
26683
+ builder.addFieldOffset(11, inverseBindMatricesOffset, 0);
26684
+ };
26685
+ FBGeometryData.createInverseBindMatricesVector = function createInverseBindMatricesVector(builder, data) {
26686
+ builder.startVector(4, data.length, 4);
26687
+ for(var i = data.length - 1; i >= 0; i--){
26688
+ builder.addFloat32(data[i]);
26689
+ }
26690
+ return builder.endVector();
26691
+ };
26692
+ FBGeometryData.startInverseBindMatricesVector = function startInverseBindMatricesVector(builder, numElems) {
26693
+ builder.startVector(4, numElems, 4);
26694
+ };
26695
+ FBGeometryData.endFBGeometryData = function endFBGeometryData(builder) {
26696
+ var offset = builder.endObject();
26697
+ return offset;
26698
+ };
26699
+ return FBGeometryData;
26700
+ }();
26701
+ var FBGeometryDataT = /*#__PURE__*/ function() {
26702
+ function FBGeometryDataT(id, name, vertexData, indexFormat, indexOffset, subMeshes, mode, buffer, binaryData, boneNames, rootBoneName, inverseBindMatrices) {
26703
+ if (id === void 0) id = null;
26704
+ if (name === void 0) name = null;
26705
+ if (vertexData === void 0) vertexData = null;
26706
+ if (indexFormat === void 0) indexFormat = 0;
26707
+ if (indexOffset === void 0) indexOffset = 0;
26708
+ if (subMeshes === void 0) subMeshes = [];
26709
+ if (mode === void 0) mode = 0;
26710
+ if (buffer === void 0) buffer = null;
26711
+ if (binaryData === void 0) binaryData = [];
26712
+ if (boneNames === void 0) boneNames = [];
26713
+ if (rootBoneName === void 0) rootBoneName = null;
26714
+ if (inverseBindMatrices === void 0) inverseBindMatrices = [];
26715
+ this.id = id;
26716
+ this.name = name;
26717
+ this.vertexData = vertexData;
26718
+ this.indexFormat = indexFormat;
26719
+ this.indexOffset = indexOffset;
26720
+ this.subMeshes = subMeshes;
26721
+ this.mode = mode;
26722
+ this.buffer = buffer;
26723
+ this.binaryData = binaryData;
26724
+ this.boneNames = boneNames;
26725
+ this.rootBoneName = rootBoneName;
26726
+ this.inverseBindMatrices = inverseBindMatrices;
26727
+ }
26728
+ var _proto = FBGeometryDataT.prototype;
26729
+ _proto.pack = function pack(builder) {
26730
+ var id = this.id !== null ? builder.createString(this.id) : 0;
26731
+ var name = this.name !== null ? builder.createString(this.name) : 0;
26732
+ var vertexData = this.vertexData !== null ? this.vertexData.pack(builder) : 0;
26733
+ var subMeshes = FBGeometryData.createSubMeshesVector(builder, builder.createObjectOffsetList(this.subMeshes));
26734
+ var buffer = this.buffer !== null ? builder.createString(this.buffer) : 0;
26735
+ var binaryData = FBGeometryData.createBinaryDataVector(builder, this.binaryData);
26736
+ var boneNames = FBGeometryData.createBoneNamesVector(builder, builder.createObjectOffsetList(this.boneNames));
26737
+ var rootBoneName = this.rootBoneName !== null ? builder.createString(this.rootBoneName) : 0;
26738
+ var inverseBindMatrices = FBGeometryData.createInverseBindMatricesVector(builder, this.inverseBindMatrices);
26739
+ FBGeometryData.startFBGeometryData(builder);
26740
+ FBGeometryData.addId(builder, id);
26741
+ FBGeometryData.addName(builder, name);
26742
+ FBGeometryData.addVertexData(builder, vertexData);
26743
+ FBGeometryData.addIndexFormat(builder, this.indexFormat);
26744
+ FBGeometryData.addIndexOffset(builder, this.indexOffset);
26745
+ FBGeometryData.addSubMeshes(builder, subMeshes);
26746
+ FBGeometryData.addMode(builder, this.mode);
26747
+ FBGeometryData.addBuffer(builder, buffer);
26748
+ FBGeometryData.addBinaryData(builder, binaryData);
26749
+ FBGeometryData.addBoneNames(builder, boneNames);
26750
+ FBGeometryData.addRootBoneName(builder, rootBoneName);
26751
+ FBGeometryData.addInverseBindMatrices(builder, inverseBindMatrices);
26752
+ return FBGeometryData.endFBGeometryData(builder);
26753
+ };
26754
+ return FBGeometryDataT;
26755
+ }();
26756
+
26757
+ var EffectsPackage = /*#__PURE__*/ function() {
26758
+ function EffectsPackage() {
26759
+ this.exportObjectDatas = [];
26760
+ }
26761
+ var _proto = EffectsPackage.prototype;
26762
+ _proto.addData = function addData(effectsObjectData) {
26763
+ this.exportObjectDatas.push(effectsObjectData);
26764
+ };
26765
+ _proto.serializeToBinary = function serializeToBinary() {
26766
+ var fbb = new Builder(1);
26767
+ var effectsPackage = new FBEffectsPackageDataT();
26768
+ var exportObjects = [];
26769
+ for(var _iterator = _create_for_of_iterator_helper_loose(this.exportObjectDatas), _step; !(_step = _iterator()).done;){
26770
+ var effectsObjectData = _step.value;
26771
+ var fbEffectsObjectData = void 0;
26772
+ if (effectsObjectData.dataType === DataType.Geometry) {
26773
+ fbEffectsObjectData = new FBEffectsObjectDataT("Geometry", this.geometryDataToBinary(effectsObjectData));
26774
+ }
26775
+ if (!fbEffectsObjectData) {
26776
+ continue;
26777
+ }
26778
+ exportObjects.push(fbEffectsObjectData);
26779
+ }
26780
+ effectsPackage.exportObjects = exportObjects;
26781
+ FBEffectsPackageData.finishFBEffectsPackageDataBuffer(fbb, effectsPackage.pack(fbb));
26782
+ var buffer = fbb.asUint8Array(); // Of type `Uint8Array`.
26783
+ return buffer;
26784
+ };
26785
+ _proto.deserializeFromBinary = function deserializeFromBinary(buffer) {
26786
+ var buf = new ByteBuffer(buffer);
26787
+ var fbEffectsPackage = FBEffectsPackageData.getRootAsFBEffectsPackageData(buf);
26788
+ for(var i = 0; i < fbEffectsPackage.exportObjectsLength(); i++){
26789
+ var fbEffectsObjectData = fbEffectsPackage.exportObjects(i);
26790
+ if (!fbEffectsObjectData) {
26791
+ continue;
26792
+ }
26793
+ var dataBuffer = fbEffectsObjectData.dataArray();
26794
+ var dataType = fbEffectsObjectData.dataType();
26795
+ if (!dataBuffer) {
26796
+ continue;
26797
+ }
26798
+ var effectsObjectData = void 0;
26799
+ if (dataType === DataType.Geometry) {
26800
+ effectsObjectData = this.binaryToGeometryData(dataBuffer);
26801
+ }
26802
+ if (!effectsObjectData) {
26803
+ continue;
26804
+ }
26805
+ this.exportObjectDatas.push(effectsObjectData);
26806
+ }
26807
+ };
26808
+ _proto.geometryDataToBinary = function geometryDataToBinary(geometryData) {
26809
+ var fbb = new Builder(1);
26810
+ var fbGeometryData = new FBGeometryDataT();
26811
+ fbGeometryData.indexFormat = geometryData.indexFormat;
26812
+ fbGeometryData.indexOffset = geometryData.indexOffset;
26813
+ fbGeometryData.mode = geometryData.mode;
26814
+ fbGeometryData.id = geometryData.id;
26815
+ var _geometryData_boneNames;
26816
+ fbGeometryData.boneNames = (_geometryData_boneNames = geometryData.boneNames) != null ? _geometryData_boneNames : [];
26817
+ var _geometryData_rootBoneName;
26818
+ fbGeometryData.rootBoneName = (_geometryData_rootBoneName = geometryData.rootBoneName) != null ? _geometryData_rootBoneName : "";
26819
+ var _geometryData_inverseBindMatrices;
26820
+ fbGeometryData.inverseBindMatrices = (_geometryData_inverseBindMatrices = geometryData.inverseBindMatrices) != null ? _geometryData_inverseBindMatrices : [];
26821
+ var _geometryData_binaryData;
26822
+ fbGeometryData.binaryData = (_geometryData_binaryData = geometryData.binaryData) != null ? _geometryData_binaryData : [];
26823
+ var fbVertexdata = new FBVertexDataT();
26824
+ fbVertexdata.vertexCount = geometryData.vertexData.vertexCount;
26825
+ fbVertexdata.channels = [];
26826
+ for(var _iterator = _create_for_of_iterator_helper_loose(geometryData.vertexData.channels), _step; !(_step = _iterator()).done;){
26827
+ var channel = _step.value;
26828
+ var fbChannel = new FBVertexChannelT(channel.semantic, channel.offset, channel.format, channel.dimension, channel.normalize);
26829
+ fbVertexdata.channels.push(fbChannel);
26830
+ }
26831
+ fbGeometryData.vertexData = fbVertexdata;
26832
+ var fbSubMeshes = [];
26833
+ for(var _iterator1 = _create_for_of_iterator_helper_loose(geometryData.subMeshes), _step1; !(_step1 = _iterator1()).done;){
26834
+ var subMesh = _step1.value;
26835
+ var fbSubMesh = new FBSubMeshT(subMesh.offset, subMesh.indexCount, subMesh.vertexCount);
26836
+ fbSubMeshes.push(fbSubMesh);
26837
+ }
26838
+ fbGeometryData.subMeshes = fbSubMeshes;
26839
+ FBEffectsPackageData.finishFBEffectsPackageDataBuffer(fbb, fbGeometryData.pack(fbb));
26840
+ var buffer = fbb.asUint8Array(); // Of type `Uint8Array`.
26841
+ return buffer;
26842
+ };
26843
+ _proto.binaryToGeometryData = function binaryToGeometryData(buffer) {
26844
+ var buf = new ByteBuffer(buffer);
26845
+ var fbGeometryData = FBGeometryData.getRootAsFBGeometryData(buf);
26846
+ var vertexData = {
26847
+ vertexCount: 0,
26848
+ channels: []
26849
+ };
26850
+ var fbVertexData = fbGeometryData.vertexData();
26851
+ if (fbVertexData) {
26852
+ vertexData.vertexCount = fbVertexData.vertexCount();
26853
+ for(var i = 0; i < fbVertexData.channelsLength(); i++){
26854
+ var channel = fbVertexData.channels(i);
26855
+ if (!channel) {
26856
+ continue;
26857
+ }
26858
+ var _channel_semantic;
26859
+ var vertexChannel = {
26860
+ semantic: (_channel_semantic = channel.semantic()) != null ? _channel_semantic : "",
26861
+ offset: channel.offset(),
26862
+ format: channel.format(),
26863
+ dimension: channel.dimension()
26864
+ };
26865
+ vertexData.channels.push(vertexChannel);
26866
+ }
26867
+ }
26868
+ var subMeshes = [];
26869
+ for(var i1 = 0; i1 < fbGeometryData.subMeshesLength(); i1++){
26870
+ var fbSubMesh = fbGeometryData.subMeshes(i1);
26871
+ if (!fbSubMesh) {
26872
+ continue;
26873
+ }
26874
+ var subMesh = {
26875
+ offset: fbSubMesh.offset(),
26876
+ vertexCount: fbSubMesh.vertexCount()
26877
+ };
26878
+ subMeshes.push(subMesh);
26879
+ }
26880
+ var boneNames = [];
26881
+ for(var i2 = 0; i2 < fbGeometryData.boneNamesLength(); i2++){
26882
+ var boneName = fbGeometryData.boneNames(i2);
26883
+ boneNames.push(boneName);
26884
+ }
26885
+ var inverseBindMatricesArray = fbGeometryData.inverseBindMatricesArray();
26886
+ var _fbGeometryData_buffer, _fbGeometryData_rootBoneName, _fbGeometryData_binaryDataArray, _fbGeometryData_id;
26887
+ var geometryData = {
26888
+ vertexData: vertexData,
26889
+ indexFormat: fbGeometryData.indexFormat(),
26890
+ indexOffset: fbGeometryData.indexOffset(),
26891
+ subMeshes: subMeshes,
26892
+ mode: fbGeometryData.mode(),
26893
+ buffer: (_fbGeometryData_buffer = fbGeometryData.buffer()) != null ? _fbGeometryData_buffer : "",
26894
+ boneNames: boneNames,
26895
+ rootBoneName: (_fbGeometryData_rootBoneName = fbGeometryData.rootBoneName()) != null ? _fbGeometryData_rootBoneName : "",
26896
+ inverseBindMatrices: inverseBindMatricesArray ? Array.from(inverseBindMatricesArray) : undefined,
26897
+ binaryData: (_fbGeometryData_binaryDataArray = fbGeometryData.binaryDataArray()) != null ? _fbGeometryData_binaryDataArray : undefined,
26898
+ id: (_fbGeometryData_id = fbGeometryData.id()) != null ? _fbGeometryData_id : "",
26899
+ dataType: DataType.Geometry
26900
+ };
26901
+ return geometryData;
26902
+ };
26903
+ return EffectsPackage;
26904
+ }();
26905
+
25322
26906
  /**
25323
26907
  * Engine 基类,负责维护所有 GPU 资源的管理及销毁
25324
26908
  */ var Engine = /*#__PURE__*/ function() {
@@ -25392,16 +26976,23 @@ var listOrder = 0;
25392
26976
  for(var i = 0; i < bins.length; i++){
25393
26977
  var binaryData = bins[i];
25394
26978
  var binaryBuffer = scene.bins[i];
25395
- //@ts-expect-error
25396
- binaryData.buffer = binaryBuffer;
25397
- //@ts-expect-error
25398
- if (binaryData.id) {
26979
+ if (binaryData.dataType === DataType.BinaryAsset) {
25399
26980
  //@ts-expect-error
25400
- this.addEffectsObjectData(binaryData);
26981
+ binaryData.buffer = binaryBuffer;
26982
+ if (binaryData.id) {
26983
+ this.addEffectsObjectData(binaryData);
26984
+ }
26985
+ } else {
26986
+ var effectsPackage = new EffectsPackage();
26987
+ effectsPackage.deserializeFromBinary(new Uint8Array(binaryBuffer));
26988
+ for(var _iterator7 = _create_for_of_iterator_helper_loose(effectsPackage.exportObjectDatas), _step7; !(_step7 = _iterator7()).done;){
26989
+ var effectsObjectData = _step7.value;
26990
+ this.addEffectsObjectData(effectsObjectData);
26991
+ }
25401
26992
  }
25402
26993
  }
25403
- for(var _iterator7 = _create_for_of_iterator_helper_loose(textureOptions), _step7; !(_step7 = _iterator7()).done;){
25404
- var textureData = _step7.value;
26994
+ for(var _iterator8 = _create_for_of_iterator_helper_loose(textureOptions), _step8; !(_step8 = _iterator8()).done;){
26995
+ var textureData = _step8.value;
25405
26996
  this.addEffectsObjectData(textureData);
25406
26997
  }
25407
26998
  };
@@ -25711,8 +27302,8 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
25711
27302
  registerPlugin("particle", ParticleLoader, VFXItem, true);
25712
27303
  registerPlugin("cal", CalculateLoader, VFXItem, true);
25713
27304
  registerPlugin("interact", InteractLoader, VFXItem, true);
25714
- var version = "2.0.0-alpha.25";
27305
+ var version = "2.0.0-alpha.27";
25715
27306
  logger.info("Core version: " + version + ".");
25716
27307
 
25717
- export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createVFXItem, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
27308
+ export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, EffectsPackage, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createVFXItem, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };
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27309
  //# sourceMappingURL=index.mjs.map