@galacean/effects-core 2.0.0-alpha.23 → 2.0.0-alpha.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/camera.d.ts +3 -3
- package/dist/composition.d.ts +3 -2
- package/dist/index.js +45 -47
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +45 -47
- package/dist/index.mjs.map +1 -1
- package/dist/material/material.d.ts +1 -0
- package/dist/plugins/particle/particle-system.d.ts +1 -0
- package/dist/plugins/particle/particle-vfx-item.d.ts +0 -1
- package/dist/plugins/timeline/track.d.ts +1 -2
- package/package.json +1 -1
package/dist/camera.d.ts
CHANGED
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@@ -61,7 +61,7 @@ export declare class Camera {
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61
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/**
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* 编辑器用于缩放画布
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*/
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-
private
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+
private viewportMatrix;
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private options;
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private viewMatrix;
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private projectionMatrix;
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@@ -118,8 +118,8 @@ export declare class Camera {
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*/
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set rotation(value: Euler);
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get rotation(): Euler;
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-
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-
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+
setViewportMatrix(matrix: Matrix4): void;
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getViewportMatrix(): Matrix4;
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/**
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* 获取相机的视图变换矩阵
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* @return
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package/dist/composition.d.ts
CHANGED
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@@ -13,6 +13,7 @@ import type { Texture } from './texture';
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import type { Disposable, LostHandler } from './utils';
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import type { VFXItemProps } from './vfx-item';
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import { VFXItem } from './vfx-item';
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+
import { type Matrix4 } from '@galacean/effects-math/es/core';
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export interface CompositionStatistic {
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loadTime: number;
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loadStart: number;
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@@ -225,8 +226,8 @@ export declare class Composition implements Disposable, LostHandler {
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* 获取销毁状态
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*/
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get isDestroyed(): boolean;
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set
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get
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set viewportMatrix(matrix: Matrix4);
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get viewportMatrix(): Matrix4;
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/**
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* 获取合成的时长
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*/
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package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v2.0.0-alpha.
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6
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+
* Version: v2.0.0-alpha.25
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*/
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'use strict';
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@@ -8875,6 +8875,7 @@ exports.MaterialRenderType = void 0;
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var _this;
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_this = EffectsObject.call(this, engine) || this;
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_this.stringTags = {};
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_this.enabledMacros = {};
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_this.destroyed = false;
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_this.initialized = false;
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if (props) {
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@@ -16391,6 +16392,9 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
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return _this;
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}
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var _proto = ParticleSystem.prototype;
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_proto.isFrozen = function isFrozen() {
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return this.frozen;
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};
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_proto.initEmitterTransform = function initEmitterTransform() {
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var position = this.item.transform.position.clone();
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var rotation = this.item.transform.rotation.clone();
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@@ -16524,6 +16528,7 @@ exports.ParticleSystem = /*#__PURE__*/ function(Component) {
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return b.reset();
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});
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this.frozen = false;
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this.ended = false;
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};
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_proto.onUpdate = function onUpdate(delta) {
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var _this = this;
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@@ -17307,10 +17312,7 @@ function randomArrItem(arr, keepArr) {
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*/ var ParticleBehaviourPlayable = /*#__PURE__*/ function(Playable) {
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_inherits(ParticleBehaviourPlayable, Playable);
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function ParticleBehaviourPlayable() {
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_this = Playable.apply(this, arguments) || this;
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_this.lastTime = 0;
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-
return _this;
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return Playable.apply(this, arguments);
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}
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var _proto = ParticleBehaviourPlayable.prototype;
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_proto.start = function start(context) {
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@@ -17335,13 +17337,11 @@ function randomArrItem(arr, keepArr) {
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// particleSystem.setParentTransform(parentItem.transform);
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particleSystem.setVisible(true);
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var deltaTime = context.deltaTime;
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-
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-
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deltaTime = 0;
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if (this.time < particleSystem.item.duration && particleSystem.isFrozen()) {
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particleSystem.reset();
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}
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particleSystem.onUpdate(deltaTime);
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}
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-
this.lastTime = this.time;
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};
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return ParticleBehaviourPlayable;
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}(Playable);
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@@ -18721,9 +18721,9 @@ var AnimationClipPlayable = /*#__PURE__*/ function(Playable) {
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var localTime = time - this.start;
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var duration = this.duration;
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if (localTime - duration > 0.001) {
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-
if (this.
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+
if (this.endBehavior === ItemEndBehavior.loop) {
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localTime = localTime % duration;
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-
} else if (this.
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+
} else if (this.endBehavior === ItemEndBehavior.freeze) {
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localTime = Math.min(duration, localTime);
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}
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}
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@@ -18848,9 +18848,9 @@ var RuntimeClip = /*#__PURE__*/ function() {
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var weight = 1.0;
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var ended = false;
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var started = false;
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-
var
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-
if (localTime > clip.start + clip.duration + 0.001 && clip.
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-
if (exports.VFXItem.isParticle(
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+
var boundObject = this.track.binding;
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if (localTime > clip.start + clip.duration + 0.001 && clip.endBehavior === ItemEndBehavior.destroy) {
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if (_instanceof1(boundObject, exports.VFXItem) && exports.VFXItem.isParticle(boundObject) && this.particleSystem && !this.particleSystem.destroyed) {
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weight = 1.0;
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} else {
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weight = 0.0;
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@@ -18867,25 +18867,22 @@ var RuntimeClip = /*#__PURE__*/ function() {
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}
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this.parentMixer.setInputWeight(this.playable, weight);
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// 判断动画是否结束
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-
if (ended
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-
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-
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-
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-
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if (ended) {
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if (_instanceof1(boundObject, exports.VFXItem) && !boundObject.ended) {
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boundObject.ended = true;
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boundObject.onEnd();
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+
if (!boundObject.compositionReusable && !boundObject.reusable) {
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boundObject.dispose();
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this.playable.dispose();
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}
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}
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if (this.playable.getPlayState() === PlayState.Playing) {
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this.playable.pause();
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}
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}
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var clipTime = clip.toLocalTime(localTime);
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this.playable.setTime(clipTime);
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};
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-
_proto.onClipEnd = function onClipEnd() {
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-
var boundItem = this.track.binding;
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-
if (!boundItem.compositionReusable && !boundItem.reusable) {
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-
boundItem.dispose();
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this.playable.dispose();
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-
return;
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-
}
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-
};
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_create_class(RuntimeClip, [
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{
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key: "enable",
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@@ -18917,7 +18914,7 @@ exports.ObjectBindingTrack = /*#__PURE__*/ function(TrackAsset1) {
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var particleClip = particleTrack.createClip(ParticleBehaviourPlayableAsset);
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particleClip.start = boundItem.start;
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particleClip.duration = boundItem.duration;
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-
particleClip.
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+
particleClip.endBehavior = boundItem.endBehavior;
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}
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};
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return ObjectBindingTrack;
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@@ -19218,7 +19215,7 @@ function compareTracks(a, b) {
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if (!props) {
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throw new Error("Referenced precomposition with Id: " + refId + " does not exist.");
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}
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-
//
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+
// endBehavior 类型需优化
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props.content = itemData.content;
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item = assetLoader.loadGUID(itemData.id);
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item.composition = this.item.composition;
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@@ -22230,7 +22227,7 @@ function getStandardCameraContent(model) {
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*/ function version30Migration(json) {
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var _loop = function() {
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var composition = _step1.value;
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-
// composition 的
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+
// composition 的 endBehavior 兼容
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if (composition.endBehavior === CompositionEndBehavior.pause_destroy || composition.endBehavior === CompositionEndBehavior.pause) {
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composition.endBehavior = END_BEHAVIOR_FREEZE;
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}
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@@ -22616,7 +22613,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
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{
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start: item.delay,
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duration: item.duration,
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-
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+
endBehavior: item.endBehavior,
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asset: {
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id: newActivationPlayableAsset.id
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}
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@@ -22647,7 +22644,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
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{
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start: item.delay,
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duration: item.duration,
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-
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+
endBehavior: item.endBehavior,
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asset: {
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id: newTransformPlayableAssetData.id
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}
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@@ -22675,7 +22672,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
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{
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start: item.delay,
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duration: item.duration,
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-
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+
endBehavior: item.endBehavior,
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asset: {
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id: newSpriteColorPlayableAssetData.id
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}
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@@ -22701,7 +22698,7 @@ function convertTimelineAsset(composition, guidToItemMap, jsonScene) {
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{
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start: item.delay,
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duration: item.duration,
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-
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endBehavior: item.endBehavior,
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asset: {
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id: newSubCompositionPlayableAssetData.id
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}
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@@ -24043,7 +24040,7 @@ var tmpScale = new Vector3(1, 1, 1);
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function Camera(name, options) {
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if (options === void 0) options = {};
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this.name = name;
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-
this.
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+
this.viewportMatrix = Matrix4.fromIdentity();
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this.viewMatrix = Matrix4.fromIdentity();
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this.projectionMatrix = Matrix4.fromIdentity();
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this.viewProjectionMatrix = Matrix4.fromIdentity();
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@@ -24071,12 +24068,12 @@ var tmpScale = new Vector3(1, 1, 1);
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this.updateMatrix();
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}
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var _proto = Camera.prototype;
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_proto.
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-
this.
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+
_proto.setViewportMatrix = function setViewportMatrix(matrix) {
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this.viewportMatrix = matrix.clone();
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this.dirty = true;
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};
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-
_proto.
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-
return this.
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_proto.getViewportMatrix = function getViewportMatrix() {
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return this.viewportMatrix;
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};
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/**
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* 获取相机的视图变换矩阵
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@@ -24198,7 +24195,8 @@ var tmpScale = new Vector3(1, 1, 1);
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*/ _proto.updateMatrix = function updateMatrix() {
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if (this.dirty) {
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var _this_options = this.options, fov = _this_options.fov, aspect = _this_options.aspect, near = _this_options.near, far = _this_options.far, clipMode = _this_options.clipMode, position = _this_options.position;
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-
this.projectionMatrix.perspective(fov * DEG2RAD
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+
this.projectionMatrix.perspective(fov * DEG2RAD, aspect, near, far, clipMode === CameraClipMode.portrait);
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+
this.projectionMatrix.premultiply(this.viewportMatrix);
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this.inverseViewMatrix.compose(position, this.getQuat(), tmpScale);
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this.viewMatrix.copyFrom(this.inverseViewMatrix).invert();
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this.viewProjectionMatrix.multiplyMatrices(this.projectionMatrix, this.viewMatrix);
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@@ -25313,12 +25311,12 @@ var listOrder = 0;
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}
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},
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{
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-
key: "
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+
key: "viewportMatrix",
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get: function get() {
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|
-
return this.camera.
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+
return this.camera.getViewportMatrix();
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},
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-
set: function set(
|
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25321
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-
this.camera.
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+
set: function set(matrix) {
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|
+
this.camera.setViewportMatrix(matrix);
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}
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}
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]);
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@@ -25717,7 +25715,7 @@ registerPlugin("sprite", SpriteLoader, exports.VFXItem, true);
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registerPlugin("particle", ParticleLoader, exports.VFXItem, true);
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registerPlugin("cal", CalculateLoader, exports.VFXItem, true);
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registerPlugin("interact", InteractLoader, exports.VFXItem, true);
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-
var version = "2.0.0-alpha.
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+
var version = "2.0.0-alpha.25";
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logger.info("Core version: " + version + ".");
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exports.AbstractPlugin = AbstractPlugin;
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