@galacean/effects-core 2.0.0-alpha.21 → 2.0.0-alpha.22

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package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v2.0.0-alpha.21
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+ * Version: v2.0.0-alpha.22
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  */
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  function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
@@ -4320,11 +4320,19 @@ var DataType;
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  DataType["Texture"] = "Texture";
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  DataType["AnimationClip"] = "AnimationClip";
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  DataType["TextComponent"] = "TextComponent";
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+ DataType["BinaryAsset"] = "BinaryAsset";
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+ // Timeline
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  DataType["TrackAsset"] = "TrackAsset";
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  DataType["TimelineAsset"] = "TimelineAsset";
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+ DataType["ObjectBindingTrack"] = "ObjectBindingTrack";
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+ DataType["TransformTrack"] = "TransformTrack";
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+ DataType["SpriteColorTrack"] = "SpriteColorTrack";
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+ DataType["ActivationTrack"] = "ActivationTrack";
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+ DataType["SubCompositionTrack"] = "SubCompositionTrack";
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  DataType["TransformPlayableAsset"] = "TransformPlayableAsset";
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  DataType["SpriteColorPlayableAsset"] = "SpriteColorPlayableAsset";
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- DataType["BinaryAsset"] = "BinaryAsset";
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+ DataType["ActivationPlayableAsset"] = "ActivationPlayableAsset";
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+ DataType["SubCompositionPlayableAsset"] = "SubCompositionPlayableAsset";
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  // FIXME: 先完成ECS的场景转换,后面移到spec中
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  DataType["MeshComponent"] = "MeshComponent";
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  DataType["SkyboxComponent"] = "SkyboxComponent";
@@ -24031,9 +24039,7 @@ var tmpScale = new Vector3(1, 1, 1);
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  function Camera(name, options) {
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  if (options === void 0) options = {};
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  this.name = name;
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- this./**
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- * 编辑器用于缩放画布
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- */ fovScaleRatio = 1.0;
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+ this.fovScaleRatio = 1.0;
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  this.viewMatrix = Matrix4.fromIdentity();
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  this.projectionMatrix = Matrix4.fromIdentity();
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  this.viewProjectionMatrix = Matrix4.fromIdentity();
@@ -24061,6 +24067,13 @@ var tmpScale = new Vector3(1, 1, 1);
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  this.updateMatrix();
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  }
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  var _proto = Camera.prototype;
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+ _proto.setFovScaleRatio = function setFovScaleRatio(value) {
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+ this.fovScaleRatio = value;
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+ this.dirty = true;
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+ };
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+ _proto.getFovScaleRatio = function getFovScaleRatio() {
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+ return this.fovScaleRatio;
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+ };
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  /**
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  * 获取相机的视图变换矩阵
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  * @return
@@ -25298,10 +25311,10 @@ var listOrder = 0;
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  {
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  key: "editorScaleRatio",
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  get: function get() {
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- return this.camera.fovScaleRatio;
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+ return this.camera.getFovScaleRatio();
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  },
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  set: function set(value) {
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- this.camera.fovScaleRatio = value;
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+ this.camera.setFovScaleRatio(value);
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  }
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  }
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  ]);
@@ -25700,7 +25713,7 @@ registerPlugin("sprite", SpriteLoader, VFXItem, true);
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  registerPlugin("particle", ParticleLoader, VFXItem, true);
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  registerPlugin("cal", CalculateLoader, VFXItem, true);
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  registerPlugin("interact", InteractLoader, VFXItem, true);
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- var version = "2.0.0-alpha.21";
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+ var version = "2.0.0-alpha.22";
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  logger.info("Core version: " + version + ".");
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  export { AbstractPlugin, ActivationPlayable, ActivationPlayableAsset, ActivationTrack, AnimationClip, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierCurve, BezierCurvePath, BezierCurveQuat, BinaryAsset, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, DEFAULT_FONTS, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FilterMode, Float16ArrayWrapper, Framebuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, ObjectBindingTrack, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleBehaviourPlayableAsset, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderbuffer, Renderer, RendererComponent, RuntimeClip, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, ShaderVariant, SpriteColorPlayable, SpriteColorPlayableAsset, SpriteColorTrack, SpriteComponent, SpriteLoader, StaticValue, SubCompositionPlayableAsset, SubCompositionTrack, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextComponentBase, TextLayout, TextLoader, TextStyle, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineAsset, TimelineClip, TimelinePlayable, TrackAsset, TrackSortWrapper, TrackType, Transform, TransformAnimationPlayable, TransformPlayableAsset, TransformTrack, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, applyMixins, assertExist, asserts, base64ToFile, blend, calculateTranslation, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMacros, createShape, createVFXItem, createValueGetter, decimalEqual, defaultGlobalVolume, defaultPlugins, deserializeMipmapTexture, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureFixedNumber, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, generateTransparentTexture, generateWhiteTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, glType2VertexFormatType, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAlipayMiniApp, isAndroid, isArray, isCanvas, isFunction, isIOS, isObject, isSceneJSON, isSceneURL, isSceneWithOptions, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isValidFontFamily, isWebGL2, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadMedia, loadVideo, loadWebPOptional, logger, index as math, maxSpriteMeshItemCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, normalizeColor, numberToFix, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap$1 as particleOriginTranslateMap, particleUniformTypeMap, particleVert, pluginLoaderMap, pointOnLine, randomInRange, registerPlugin, removeItem, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxItemCountByGPU, sortByOrder, index$1 as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize, version, vertexFormatType2GLType };