@galacean/effects-core 2.0.0-alpha.2 → 2.0.0-alpha.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v2.0.0-alpha.2
6
+ * Version: v2.0.0-alpha.3
7
7
  */
8
8
 
9
9
  /******************************************************************************
@@ -7338,275 +7338,6 @@ function generateSerializableMember(type, sourceName) {
7338
7338
  };
7339
7339
  }
7340
7340
 
7341
- /**
7342
- * @since 2.0.0
7343
- * @internal
7344
- */
7345
- var EffectsObject = /** @class */ (function () {
7346
- function EffectsObject(engine) {
7347
- this.engine = engine;
7348
- this.guid = generateGUID();
7349
- this.taggedProperties = {};
7350
- this.engine.addInstance(this);
7351
- }
7352
- EffectsObject.prototype.getInstanceId = function () {
7353
- return this.guid;
7354
- };
7355
- EffectsObject.prototype.setInstanceId = function (guid) {
7356
- this.engine.removeInstance(this.guid);
7357
- this.guid = guid;
7358
- this.engine.addInstance(this);
7359
- };
7360
- EffectsObject.prototype.toData = function () { };
7361
- /**
7362
- * 反序列化函数
7363
- *
7364
- * @param data - 对象的序列化的数据
7365
- */
7366
- EffectsObject.prototype.fromData = function (data) {
7367
- if (data.id) {
7368
- this.setInstanceId(data.id);
7369
- }
7370
- };
7371
- EffectsObject.prototype.dispose = function () { };
7372
- __decorate([
7373
- serialize()
7374
- ], EffectsObject.prototype, "guid", void 0);
7375
- return EffectsObject;
7376
- }());
7377
-
7378
- /**
7379
- * @since 2.0.0
7380
- * @internal
7381
- */
7382
- var Component = /** @class */ (function (_super) {
7383
- __extends(Component, _super);
7384
- function Component() {
7385
- return _super !== null && _super.apply(this, arguments) || this;
7386
- }
7387
- Object.defineProperty(Component.prototype, "transform", {
7388
- /**
7389
- * 附加到的 VFXItem 对象 Transform 组件
7390
- */
7391
- get: function () {
7392
- return this.item.transform;
7393
- },
7394
- enumerable: false,
7395
- configurable: true
7396
- });
7397
- Component.prototype.onAttached = function () { };
7398
- Component.prototype.onDestroy = function () { };
7399
- Component.prototype.fromData = function (data) {
7400
- _super.prototype.fromData.call(this, data);
7401
- if (data.item) {
7402
- this.item = data.item;
7403
- }
7404
- };
7405
- Component.prototype.dispose = function () {
7406
- this.onDestroy();
7407
- if (this.item) {
7408
- removeItem(this.item.components, this);
7409
- }
7410
- };
7411
- return Component;
7412
- }(EffectsObject));
7413
- /**
7414
- * @since 2.0.0
7415
- * @internal
7416
- */
7417
- var Behaviour = /** @class */ (function (_super) {
7418
- __extends(Behaviour, _super);
7419
- function Behaviour() {
7420
- var _this = _super !== null && _super.apply(this, arguments) || this;
7421
- _this._enabled = true;
7422
- return _this;
7423
- }
7424
- Object.defineProperty(Behaviour.prototype, "isActiveAndEnabled", {
7425
- /**
7426
- * 组件是否可以更新,true 更新,false 不更新
7427
- */
7428
- get: function () {
7429
- return this.item.getVisible() && this.enabled;
7430
- },
7431
- enumerable: false,
7432
- configurable: true
7433
- });
7434
- Object.defineProperty(Behaviour.prototype, "enabled", {
7435
- get: function () {
7436
- return this._enabled;
7437
- },
7438
- set: function (value) {
7439
- this._enabled = value;
7440
- if (value) {
7441
- this.onBehaviourEnable();
7442
- }
7443
- },
7444
- enumerable: false,
7445
- configurable: true
7446
- });
7447
- Behaviour.prototype.onBehaviourEnable = function () { };
7448
- Behaviour.prototype.fromData = function (data) {
7449
- _super.prototype.fromData.call(this, data);
7450
- };
7451
- Behaviour.prototype.toData = function () {
7452
- _super.prototype.toData.call(this);
7453
- };
7454
- __decorate([
7455
- serialize()
7456
- ], Behaviour.prototype, "_enabled", void 0);
7457
- return Behaviour;
7458
- }(Component));
7459
- /**
7460
- * @since 2.0.0
7461
- * @internal
7462
- */
7463
- var ItemBehaviour = /** @class */ (function (_super) {
7464
- __extends(ItemBehaviour, _super);
7465
- function ItemBehaviour() {
7466
- var _this = _super !== null && _super.apply(this, arguments) || this;
7467
- _this.started = false;
7468
- return _this;
7469
- }
7470
- // /**
7471
- // * 生命周期函数,初始化后调用,生命周期内只调用一次
7472
- // */
7473
- // awake () {
7474
- // // OVERRIDE
7475
- // }
7476
- /**
7477
- * 在每次设置 enabled 为 true 时触发
7478
- */
7479
- ItemBehaviour.prototype.onEnable = function () { };
7480
- /**
7481
- * 生命周期函数,在第一次 update 前调用,生命周期内只调用一次
7482
- */
7483
- ItemBehaviour.prototype.start = function () {
7484
- // OVERRIDE
7485
- };
7486
- /**
7487
- * 生命周期函数,每帧调用一次
7488
- */
7489
- ItemBehaviour.prototype.update = function (dt) {
7490
- // OVERRIDE
7491
- };
7492
- /**
7493
- * 生命周期函数,每帧调用一次,在 update 之后调用
7494
- */
7495
- ItemBehaviour.prototype.lateUpdate = function (dt) {
7496
- // OVERRIDE
7497
- };
7498
- ItemBehaviour.prototype.onAttached = function () {
7499
- this.item.itemBehaviours.push(this);
7500
- };
7501
- ItemBehaviour.prototype.dispose = function () {
7502
- if (this.item) {
7503
- removeItem(this.item.itemBehaviours, this);
7504
- }
7505
- _super.prototype.dispose.call(this);
7506
- };
7507
- ItemBehaviour.prototype.onBehaviourEnable = function () {
7508
- this.onEnable();
7509
- if (!this.started) {
7510
- this.start();
7511
- this.started = true;
7512
- }
7513
- };
7514
- return ItemBehaviour;
7515
- }(Behaviour));
7516
-
7517
- /**
7518
- * 所有渲染组件的基类
7519
- * @since 2.0.0
7520
- */
7521
- var RendererComponent = /** @class */ (function (_super) {
7522
- __extends(RendererComponent, _super);
7523
- function RendererComponent() {
7524
- var _this = _super !== null && _super.apply(this, arguments) || this;
7525
- _this.started = false;
7526
- _this.materials = [];
7527
- _this._enabled = true;
7528
- return _this;
7529
- }
7530
- Object.defineProperty(RendererComponent.prototype, "priority", {
7531
- get: function () {
7532
- return this._priority;
7533
- },
7534
- set: function (value) {
7535
- this._priority = value;
7536
- },
7537
- enumerable: false,
7538
- configurable: true
7539
- });
7540
- Object.defineProperty(RendererComponent.prototype, "enabled", {
7541
- get: function () {
7542
- return this._enabled;
7543
- },
7544
- set: function (value) {
7545
- this._enabled = value;
7546
- if (value) {
7547
- this.onEnable();
7548
- }
7549
- },
7550
- enumerable: false,
7551
- configurable: true
7552
- });
7553
- Object.defineProperty(RendererComponent.prototype, "isActiveAndEnabled", {
7554
- /**
7555
- * 组件是否可以更新,true 更新,false 不更新
7556
- */
7557
- get: function () {
7558
- return this.item.getVisible() && this.enabled;
7559
- },
7560
- enumerable: false,
7561
- configurable: true
7562
- });
7563
- Object.defineProperty(RendererComponent.prototype, "material", {
7564
- get: function () {
7565
- return this.materials[0];
7566
- },
7567
- set: function (material) {
7568
- if (this.materials.length === 0) {
7569
- this.materials.push(material);
7570
- }
7571
- else {
7572
- this.materials[0] = material;
7573
- }
7574
- },
7575
- enumerable: false,
7576
- configurable: true
7577
- });
7578
- RendererComponent.prototype.onEnable = function () { };
7579
- RendererComponent.prototype.start = function () { };
7580
- RendererComponent.prototype.update = function (dt) { };
7581
- RendererComponent.prototype.lateUpdate = function (dt) { };
7582
- RendererComponent.prototype.render = function (renderer) { };
7583
- RendererComponent.prototype.onAttached = function () {
7584
- this.item.rendererComponents.push(this);
7585
- };
7586
- RendererComponent.prototype.fromData = function (data) {
7587
- _super.prototype.fromData.call(this, data);
7588
- };
7589
- RendererComponent.prototype.toData = function () {
7590
- _super.prototype.toData.call(this);
7591
- };
7592
- RendererComponent.prototype.dispose = function () {
7593
- if (this.item) {
7594
- removeItem(this.item.rendererComponents, this);
7595
- }
7596
- _super.prototype.dispose.call(this);
7597
- };
7598
- __decorate([
7599
- serialize()
7600
- ], RendererComponent.prototype, "materials", void 0);
7601
- __decorate([
7602
- serialize()
7603
- ], RendererComponent.prototype, "_priority", void 0);
7604
- __decorate([
7605
- serialize()
7606
- ], RendererComponent.prototype, "_enabled", void 0);
7607
- return RendererComponent;
7608
- }(Component));
7609
-
7610
7341
  var ShaderType;
7611
7342
  (function (ShaderType) {
7612
7343
  ShaderType[ShaderType["vertex"] = 0] = "vertex";
@@ -8193,6 +7924,43 @@ function loadMipmapImage(pointer, bins) {
8193
7924
  });
8194
7925
  }
8195
7926
 
7927
+ /**
7928
+ * @since 2.0.0
7929
+ * @internal
7930
+ */
7931
+ var EffectsObject = /** @class */ (function () {
7932
+ function EffectsObject(engine) {
7933
+ this.engine = engine;
7934
+ this.guid = generateGUID();
7935
+ this.taggedProperties = {};
7936
+ this.engine.addInstance(this);
7937
+ }
7938
+ EffectsObject.prototype.getInstanceId = function () {
7939
+ return this.guid;
7940
+ };
7941
+ EffectsObject.prototype.setInstanceId = function (guid) {
7942
+ this.engine.removeInstance(this.guid);
7943
+ this.guid = guid;
7944
+ this.engine.addInstance(this);
7945
+ };
7946
+ EffectsObject.prototype.toData = function () { };
7947
+ /**
7948
+ * 反序列化函数
7949
+ *
7950
+ * @param data - 对象的序列化的数据
7951
+ */
7952
+ EffectsObject.prototype.fromData = function (data) {
7953
+ if (data.id) {
7954
+ this.setInstanceId(data.id);
7955
+ }
7956
+ };
7957
+ EffectsObject.prototype.dispose = function () { };
7958
+ __decorate([
7959
+ serialize()
7960
+ ], EffectsObject.prototype, "guid", void 0);
7961
+ return EffectsObject;
7962
+ }());
7963
+
8196
7964
  var seed$9 = 1;
8197
7965
  /**
8198
7966
  * Texture 抽象类
@@ -9003,54 +8771,286 @@ var SemanticMap = /** @class */ (function () {
9003
8771
  SemanticMap.prototype.hasSemanticValue = function (name) {
9004
8772
  return name in this.semantics;
9005
8773
  };
9006
- SemanticMap.prototype.dispose = function () {
9007
- var _this = this;
9008
- Object.keys(this.semantics).forEach(function (name) {
9009
- delete _this.semantics[name];
9010
- });
8774
+ SemanticMap.prototype.dispose = function () {
8775
+ var _this = this;
8776
+ Object.keys(this.semantics).forEach(function (name) {
8777
+ delete _this.semantics[name];
8778
+ });
8779
+ };
8780
+ return SemanticMap;
8781
+ }());
8782
+
8783
+ var _a$4;
8784
+ var BYTES_TYPE_MAP = (_a$4 = {},
8785
+ _a$4[glContext.FLOAT] = Float32Array.BYTES_PER_ELEMENT,
8786
+ _a$4[glContext.INT] = Int32Array.BYTES_PER_ELEMENT,
8787
+ _a$4[glContext.SHORT] = Int16Array.BYTES_PER_ELEMENT,
8788
+ _a$4[glContext.BYTE] = Int8Array.BYTES_PER_ELEMENT,
8789
+ _a$4);
8790
+ /**
8791
+ * Geometry 抽象类
8792
+ */
8793
+ var Geometry = /** @class */ (function (_super) {
8794
+ __extends(Geometry, _super);
8795
+ function Geometry() {
8796
+ return _super !== null && _super.apply(this, arguments) || this;
8797
+ }
8798
+ /**
8799
+ * 初始化 GPU 资源
8800
+ * @override
8801
+ */
8802
+ Geometry.prototype.initialize = function () {
8803
+ // OVERRIDE
8804
+ };
8805
+ /**
8806
+ * 几何数据刷新
8807
+ */
8808
+ Geometry.prototype.flush = function () {
8809
+ // OVERRIDE
8810
+ };
8811
+ return Geometry;
8812
+ }(EffectsObject));
8813
+ function generateEmptyTypedArray(type) {
8814
+ if (type === glContext.INT) {
8815
+ return new Int32Array(0);
8816
+ }
8817
+ if (type === glContext.SHORT) {
8818
+ return new Int16Array(0);
8819
+ }
8820
+ return new Float32Array(0);
8821
+ }
8822
+
8823
+ /**
8824
+ * @since 2.0.0
8825
+ * @internal
8826
+ */
8827
+ var Component = /** @class */ (function (_super) {
8828
+ __extends(Component, _super);
8829
+ function Component() {
8830
+ return _super !== null && _super.apply(this, arguments) || this;
8831
+ }
8832
+ Object.defineProperty(Component.prototype, "transform", {
8833
+ /**
8834
+ * 附加到的 VFXItem 对象 Transform 组件
8835
+ */
8836
+ get: function () {
8837
+ return this.item.transform;
8838
+ },
8839
+ enumerable: false,
8840
+ configurable: true
8841
+ });
8842
+ Component.prototype.onAttached = function () { };
8843
+ Component.prototype.onDestroy = function () { };
8844
+ Component.prototype.fromData = function (data) {
8845
+ _super.prototype.fromData.call(this, data);
8846
+ if (data.item) {
8847
+ this.item = data.item;
8848
+ }
8849
+ };
8850
+ Component.prototype.dispose = function () {
8851
+ this.onDestroy();
8852
+ if (this.item) {
8853
+ removeItem(this.item.components, this);
8854
+ }
8855
+ };
8856
+ return Component;
8857
+ }(EffectsObject));
8858
+ /**
8859
+ * @since 2.0.0
8860
+ * @internal
8861
+ */
8862
+ var Behaviour = /** @class */ (function (_super) {
8863
+ __extends(Behaviour, _super);
8864
+ function Behaviour() {
8865
+ var _this = _super !== null && _super.apply(this, arguments) || this;
8866
+ _this._enabled = true;
8867
+ return _this;
8868
+ }
8869
+ Object.defineProperty(Behaviour.prototype, "isActiveAndEnabled", {
8870
+ /**
8871
+ * 组件是否可以更新,true 更新,false 不更新
8872
+ */
8873
+ get: function () {
8874
+ return this.item.getVisible() && this.enabled;
8875
+ },
8876
+ enumerable: false,
8877
+ configurable: true
8878
+ });
8879
+ Object.defineProperty(Behaviour.prototype, "enabled", {
8880
+ get: function () {
8881
+ return this._enabled;
8882
+ },
8883
+ set: function (value) {
8884
+ this._enabled = value;
8885
+ if (value) {
8886
+ this.onBehaviourEnable();
8887
+ }
8888
+ },
8889
+ enumerable: false,
8890
+ configurable: true
8891
+ });
8892
+ Behaviour.prototype.onBehaviourEnable = function () { };
8893
+ Behaviour.prototype.fromData = function (data) {
8894
+ _super.prototype.fromData.call(this, data);
8895
+ };
8896
+ Behaviour.prototype.toData = function () {
8897
+ _super.prototype.toData.call(this);
9011
8898
  };
9012
- return SemanticMap;
9013
- }());
9014
-
9015
- var _a$4;
9016
- var BYTES_TYPE_MAP = (_a$4 = {},
9017
- _a$4[glContext.FLOAT] = Float32Array.BYTES_PER_ELEMENT,
9018
- _a$4[glContext.INT] = Int32Array.BYTES_PER_ELEMENT,
9019
- _a$4[glContext.SHORT] = Int16Array.BYTES_PER_ELEMENT,
9020
- _a$4[glContext.BYTE] = Int8Array.BYTES_PER_ELEMENT,
9021
- _a$4);
8899
+ __decorate([
8900
+ serialize()
8901
+ ], Behaviour.prototype, "_enabled", void 0);
8902
+ return Behaviour;
8903
+ }(Component));
9022
8904
  /**
9023
- * Geometry 抽象类
8905
+ * @since 2.0.0
8906
+ * @internal
9024
8907
  */
9025
- var Geometry = /** @class */ (function (_super) {
9026
- __extends(Geometry, _super);
9027
- function Geometry() {
9028
- return _super !== null && _super.apply(this, arguments) || this;
8908
+ var ItemBehaviour = /** @class */ (function (_super) {
8909
+ __extends(ItemBehaviour, _super);
8910
+ function ItemBehaviour() {
8911
+ var _this = _super !== null && _super.apply(this, arguments) || this;
8912
+ _this.started = false;
8913
+ return _this;
9029
8914
  }
8915
+ // /**
8916
+ // * 生命周期函数,初始化后调用,生命周期内只调用一次
8917
+ // */
8918
+ // awake () {
8919
+ // // OVERRIDE
8920
+ // }
9030
8921
  /**
9031
- * 初始化 GPU 资源
9032
- * @override
8922
+ * 在每次设置 enabled 为 true 时触发
9033
8923
  */
9034
- Geometry.prototype.initialize = function () {
8924
+ ItemBehaviour.prototype.onEnable = function () { };
8925
+ /**
8926
+ * 生命周期函数,在第一次 update 前调用,生命周期内只调用一次
8927
+ */
8928
+ ItemBehaviour.prototype.start = function () {
9035
8929
  // OVERRIDE
9036
8930
  };
9037
8931
  /**
9038
- * 几何数据刷新
8932
+ * 生命周期函数,每帧调用一次
9039
8933
  */
9040
- Geometry.prototype.flush = function () {
8934
+ ItemBehaviour.prototype.update = function (dt) {
9041
8935
  // OVERRIDE
9042
8936
  };
9043
- return Geometry;
9044
- }(EffectsObject));
9045
- function generateEmptyTypedArray(type) {
9046
- if (type === glContext.INT) {
9047
- return new Int32Array(0);
9048
- }
9049
- if (type === glContext.SHORT) {
9050
- return new Int16Array(0);
8937
+ /**
8938
+ * 生命周期函数,每帧调用一次,在 update 之后调用
8939
+ */
8940
+ ItemBehaviour.prototype.lateUpdate = function (dt) {
8941
+ // OVERRIDE
8942
+ };
8943
+ ItemBehaviour.prototype.onAttached = function () {
8944
+ this.item.itemBehaviours.push(this);
8945
+ };
8946
+ ItemBehaviour.prototype.dispose = function () {
8947
+ if (this.item) {
8948
+ removeItem(this.item.itemBehaviours, this);
8949
+ }
8950
+ _super.prototype.dispose.call(this);
8951
+ };
8952
+ ItemBehaviour.prototype.onBehaviourEnable = function () {
8953
+ this.onEnable();
8954
+ if (!this.started) {
8955
+ this.start();
8956
+ this.started = true;
8957
+ }
8958
+ };
8959
+ return ItemBehaviour;
8960
+ }(Behaviour));
8961
+
8962
+ /**
8963
+ * 所有渲染组件的基类
8964
+ * @since 2.0.0
8965
+ */
8966
+ var RendererComponent = /** @class */ (function (_super) {
8967
+ __extends(RendererComponent, _super);
8968
+ function RendererComponent() {
8969
+ var _this = _super !== null && _super.apply(this, arguments) || this;
8970
+ _this.started = false;
8971
+ _this.materials = [];
8972
+ _this._enabled = true;
8973
+ return _this;
9051
8974
  }
9052
- return new Float32Array(0);
9053
- }
8975
+ Object.defineProperty(RendererComponent.prototype, "priority", {
8976
+ get: function () {
8977
+ return this._priority;
8978
+ },
8979
+ set: function (value) {
8980
+ this._priority = value;
8981
+ },
8982
+ enumerable: false,
8983
+ configurable: true
8984
+ });
8985
+ Object.defineProperty(RendererComponent.prototype, "enabled", {
8986
+ get: function () {
8987
+ return this._enabled;
8988
+ },
8989
+ set: function (value) {
8990
+ this._enabled = value;
8991
+ if (value) {
8992
+ this.onEnable();
8993
+ }
8994
+ },
8995
+ enumerable: false,
8996
+ configurable: true
8997
+ });
8998
+ Object.defineProperty(RendererComponent.prototype, "isActiveAndEnabled", {
8999
+ /**
9000
+ * 组件是否可以更新,true 更新,false 不更新
9001
+ */
9002
+ get: function () {
9003
+ return this.item.getVisible() && this.enabled;
9004
+ },
9005
+ enumerable: false,
9006
+ configurable: true
9007
+ });
9008
+ Object.defineProperty(RendererComponent.prototype, "material", {
9009
+ get: function () {
9010
+ return this.materials[0];
9011
+ },
9012
+ set: function (material) {
9013
+ if (this.materials.length === 0) {
9014
+ this.materials.push(material);
9015
+ }
9016
+ else {
9017
+ this.materials[0] = material;
9018
+ }
9019
+ },
9020
+ enumerable: false,
9021
+ configurable: true
9022
+ });
9023
+ RendererComponent.prototype.onEnable = function () { };
9024
+ RendererComponent.prototype.start = function () { };
9025
+ RendererComponent.prototype.update = function (dt) { };
9026
+ RendererComponent.prototype.lateUpdate = function (dt) { };
9027
+ RendererComponent.prototype.render = function (renderer) { };
9028
+ RendererComponent.prototype.onAttached = function () {
9029
+ this.item.rendererComponents.push(this);
9030
+ };
9031
+ RendererComponent.prototype.fromData = function (data) {
9032
+ _super.prototype.fromData.call(this, data);
9033
+ };
9034
+ RendererComponent.prototype.toData = function () {
9035
+ _super.prototype.toData.call(this);
9036
+ };
9037
+ RendererComponent.prototype.dispose = function () {
9038
+ if (this.item) {
9039
+ removeItem(this.item.rendererComponents, this);
9040
+ }
9041
+ _super.prototype.dispose.call(this);
9042
+ };
9043
+ __decorate([
9044
+ serialize()
9045
+ ], RendererComponent.prototype, "materials", void 0);
9046
+ __decorate([
9047
+ serialize()
9048
+ ], RendererComponent.prototype, "_priority", void 0);
9049
+ __decorate([
9050
+ serialize()
9051
+ ], RendererComponent.prototype, "_enabled", void 0);
9052
+ return RendererComponent;
9053
+ }(Component));
9054
9054
 
9055
9055
  var seed$7 = 1;
9056
9056
  /**
@@ -11287,7 +11287,7 @@ var SerializationHelper = /** @class */ (function () {
11287
11287
  };
11288
11288
  SerializationHelper.deserializeProperty = function (property, engine, level) {
11289
11289
  var e_11, _a, e_12, _b;
11290
- if (level > 10) {
11290
+ if (level > 14) {
11291
11291
  console.error('序列化数据的内嵌对象层数大于上限');
11292
11292
  return;
11293
11293
  }
@@ -11348,7 +11348,7 @@ var SerializationHelper = /** @class */ (function () {
11348
11348
  return __generator(this, function (_j) {
11349
11349
  switch (_j.label) {
11350
11350
  case 0:
11351
- if (level > 10) {
11351
+ if (level > 14) {
11352
11352
  console.error('序列化数据的内嵌对象层数大于上限');
11353
11353
  return [2 /*return*/];
11354
11354
  }
@@ -11439,7 +11439,7 @@ var SerializationHelper = /** @class */ (function () {
11439
11439
  };
11440
11440
  SerializationHelper.serializeObjectProperty = function (objectProperty, serializedData, level) {
11441
11441
  var e_15, _a;
11442
- if (level > 10) {
11442
+ if (level > 14) {
11443
11443
  console.error('序列化数据的内嵌对象层数大于上限');
11444
11444
  return;
11445
11445
  }
@@ -11484,7 +11484,7 @@ var SerializationHelper = /** @class */ (function () {
11484
11484
  }
11485
11485
  };
11486
11486
  SerializationHelper.serializeArrayProperty = function (arrayProperty, serializedData, level) {
11487
- if (level > 10) {
11487
+ if (level > 14) {
11488
11488
  console.error('序列化数据的内嵌对象层数大于上限');
11489
11489
  return;
11490
11490
  }
@@ -11650,24 +11650,24 @@ var Database = /** @class */ (function () {
11650
11650
  }());
11651
11651
  var DataType;
11652
11652
  (function (DataType) {
11653
- DataType[DataType["VFXItemData"] = 0] = "VFXItemData";
11654
- DataType[DataType["EffectComponent"] = 1] = "EffectComponent";
11655
- DataType[DataType["Material"] = 2] = "Material";
11656
- DataType[DataType["Shader"] = 3] = "Shader";
11657
- DataType[DataType["SpriteComponent"] = 4] = "SpriteComponent";
11658
- DataType[DataType["ParticleSystem"] = 5] = "ParticleSystem";
11659
- DataType[DataType["InteractComponent"] = 6] = "InteractComponent";
11660
- DataType[DataType["CameraController"] = 7] = "CameraController";
11661
- DataType[DataType["Geometry"] = 8] = "Geometry";
11662
- DataType[DataType["Texture"] = 9] = "Texture";
11663
- DataType[DataType["TextComponent"] = 10] = "TextComponent";
11653
+ DataType["VFXItemData"] = "VFXItemData";
11654
+ DataType["EffectComponent"] = "EffectComponent";
11655
+ DataType["Material"] = "Material";
11656
+ DataType["Shader"] = "Shader";
11657
+ DataType["SpriteComponent"] = "SpriteComponent";
11658
+ DataType["ParticleSystem"] = "ParticleSystem";
11659
+ DataType["InteractComponent"] = "InteractComponent";
11660
+ DataType["CameraController"] = "CameraController";
11661
+ DataType["Geometry"] = "Geometry";
11662
+ DataType["Texture"] = "Texture";
11663
+ DataType["TextComponent"] = "TextComponent";
11664
11664
  // FIXME: 先完成ECS的场景转换,后面移到spec中
11665
- DataType[DataType["MeshComponent"] = 10000] = "MeshComponent";
11666
- DataType[DataType["SkyboxComponent"] = 10001] = "SkyboxComponent";
11667
- DataType[DataType["LightComponent"] = 10002] = "LightComponent";
11668
- DataType[DataType["CameraComponent"] = 10003] = "CameraComponent";
11669
- DataType[DataType["ModelPluginComponent"] = 10004] = "ModelPluginComponent";
11670
- DataType[DataType["TreeComponent"] = 10005] = "TreeComponent";
11665
+ DataType["MeshComponent"] = "MeshComponent";
11666
+ DataType["SkyboxComponent"] = "SkyboxComponent";
11667
+ DataType["LightComponent"] = "LightComponent";
11668
+ DataType["CameraComponent"] = "CameraComponent";
11669
+ DataType["ModelPluginComponent"] = "ModelPluginComponent";
11670
+ DataType["TreeComponent"] = "TreeComponent";
11671
11671
  })(DataType || (DataType = {}));
11672
11672
 
11673
11673
  /**
@@ -13934,15 +13934,25 @@ var PlayableOutput = /** @class */ (function () {
13934
13934
  };
13935
13935
  return PlayableOutput;
13936
13936
  }());
13937
+ var PlayableAsset = /** @class */ (function () {
13938
+ function PlayableAsset() {
13939
+ }
13940
+ PlayableAsset.prototype.fromData = function (data) {
13941
+ };
13942
+ return PlayableAsset;
13943
+ }());
13937
13944
 
13938
13945
  /**
13939
13946
  * @since 2.0.0
13940
13947
  * @internal
13941
13948
  */
13942
- var Track = /** @class */ (function () {
13949
+ var Track = /** @class */ (function (_super) {
13950
+ __extends(Track, _super);
13943
13951
  function Track() {
13944
- this.clips = [];
13945
- this.clipSeed = 0;
13952
+ var _this = _super !== null && _super.apply(this, arguments) || this;
13953
+ _this.clips = [];
13954
+ _this.clipSeed = 0;
13955
+ return _this;
13946
13956
  }
13947
13957
  Track.prototype.createOutput = function () {
13948
13958
  var output = new PlayableOutput();
@@ -13954,7 +13964,7 @@ var Track = /** @class */ (function () {
13954
13964
  Track.prototype.createMixerPlayable = function () {
13955
13965
  return new Playable();
13956
13966
  };
13957
- Track.prototype.createPlayebleTree = function () {
13967
+ Track.prototype.createPlayable = function () {
13958
13968
  var e_1, _a;
13959
13969
  var defaultMixPlayable = this.createMixerPlayable();
13960
13970
  try {
@@ -14006,7 +14016,7 @@ var Track = /** @class */ (function () {
14006
14016
  this.clips.push(clip);
14007
14017
  };
14008
14018
  return Track;
14009
- }());
14019
+ }(PlayableAsset));
14010
14020
  /**
14011
14021
  * @since 2.0.0
14012
14022
  * @internal
@@ -14062,12 +14072,12 @@ var tempPos = new Vector3();
14062
14072
  * @since 2.0.0
14063
14073
  * @internal
14064
14074
  */
14065
- var AnimationClipPlayable = /** @class */ (function (_super) {
14066
- __extends(AnimationClipPlayable, _super);
14067
- function AnimationClipPlayable() {
14075
+ var TransformAnimationPlayable = /** @class */ (function (_super) {
14076
+ __extends(TransformAnimationPlayable, _super);
14077
+ function TransformAnimationPlayable() {
14068
14078
  return _super !== null && _super.apply(this, arguments) || this;
14069
14079
  }
14070
- AnimationClipPlayable.prototype.processFrame = function (dt) {
14080
+ TransformAnimationPlayable.prototype.processFrame = function (dt) {
14071
14081
  if (this.bindingItem.composition) {
14072
14082
  this.sampleAnimation();
14073
14083
  }
@@ -14075,7 +14085,7 @@ var AnimationClipPlayable = /** @class */ (function (_super) {
14075
14085
  /**
14076
14086
  * 应用时间轴K帧数据到对象
14077
14087
  */
14078
- AnimationClipPlayable.prototype.sampleAnimation = function () {
14088
+ TransformAnimationPlayable.prototype.sampleAnimation = function () {
14079
14089
  var _this = this;
14080
14090
  var duration = this.bindingItem.duration;
14081
14091
  var life = this.time / duration;
@@ -14120,7 +14130,7 @@ var AnimationClipPlayable = /** @class */ (function (_super) {
14120
14130
  // this.animationStream.setCurveValue('transform', 'position.z', pos.z);
14121
14131
  }
14122
14132
  };
14123
- AnimationClipPlayable.prototype.fromData = function (data) {
14133
+ TransformAnimationPlayable.prototype.fromData = function (data) {
14124
14134
  var _a;
14125
14135
  var scale = this.bindingItem.transform.scale;
14126
14136
  this.originalTransform = {
@@ -14191,30 +14201,45 @@ var AnimationClipPlayable = /** @class */ (function (_super) {
14191
14201
  this.velocity = this.direction.clone();
14192
14202
  this.velocity.multiply(this.startSpeed);
14193
14203
  };
14194
- return AnimationClipPlayable;
14204
+ return TransformAnimationPlayable;
14195
14205
  }(AnimationPlayable));
14206
+ var TransformAnimationPlayableAsset = /** @class */ (function (_super) {
14207
+ __extends(TransformAnimationPlayableAsset, _super);
14208
+ function TransformAnimationPlayableAsset() {
14209
+ return _super !== null && _super.apply(this, arguments) || this;
14210
+ }
14211
+ TransformAnimationPlayableAsset.prototype.createPlayable = function () {
14212
+ var transformAnimationPlayable = new TransformAnimationPlayable();
14213
+ transformAnimationPlayable.fromData(this.transformAnimationData);
14214
+ return transformAnimationPlayable;
14215
+ };
14216
+ TransformAnimationPlayableAsset.prototype.fromData = function (data) {
14217
+ this.transformAnimationData = data;
14218
+ };
14219
+ return TransformAnimationPlayableAsset;
14220
+ }(PlayableAsset));
14196
14221
  /**
14197
14222
  * @since 2.0.0
14198
14223
  * @internal
14199
14224
  */
14200
- var ActivationClipPlayable = /** @class */ (function (_super) {
14201
- __extends(ActivationClipPlayable, _super);
14202
- function ActivationClipPlayable() {
14225
+ var ActivationPlayable = /** @class */ (function (_super) {
14226
+ __extends(ActivationPlayable, _super);
14227
+ function ActivationPlayable() {
14203
14228
  return _super !== null && _super.apply(this, arguments) || this;
14204
14229
  }
14205
- ActivationClipPlayable.prototype.onGraphStart = function () {
14230
+ ActivationPlayable.prototype.onGraphStart = function () {
14206
14231
  this.bindingItem.transform.setValid(false);
14207
14232
  this.hideRendererComponents();
14208
14233
  };
14209
- ActivationClipPlayable.prototype.onPlayablePlay = function () {
14234
+ ActivationPlayable.prototype.onPlayablePlay = function () {
14210
14235
  this.bindingItem.transform.setValid(true);
14211
14236
  this.showRendererComponents();
14212
14237
  };
14213
- ActivationClipPlayable.prototype.onPlayableDestroy = function () {
14238
+ ActivationPlayable.prototype.onPlayableDestroy = function () {
14214
14239
  this.bindingItem.transform.setValid(false);
14215
14240
  this.hideRendererComponents();
14216
14241
  };
14217
- ActivationClipPlayable.prototype.hideRendererComponents = function () {
14242
+ ActivationPlayable.prototype.hideRendererComponents = function () {
14218
14243
  var e_1, _a;
14219
14244
  try {
14220
14245
  for (var _b = __values$1(this.bindingItem.rendererComponents), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -14232,7 +14257,7 @@ var ActivationClipPlayable = /** @class */ (function (_super) {
14232
14257
  finally { if (e_1) throw e_1.error; }
14233
14258
  }
14234
14259
  };
14235
- ActivationClipPlayable.prototype.showRendererComponents = function () {
14260
+ ActivationPlayable.prototype.showRendererComponents = function () {
14236
14261
  var e_2, _a;
14237
14262
  try {
14238
14263
  for (var _b = __values$1(this.bindingItem.rendererComponents), _c = _b.next(); !_c.done; _c = _b.next()) {
@@ -14250,7 +14275,7 @@ var ActivationClipPlayable = /** @class */ (function (_super) {
14250
14275
  finally { if (e_2) throw e_2.error; }
14251
14276
  }
14252
14277
  };
14253
- return ActivationClipPlayable;
14278
+ return ActivationPlayable;
14254
14279
  }(Playable));
14255
14280
 
14256
14281
  /**
@@ -14505,7 +14530,7 @@ var TimelineComponent = /** @class */ (function (_super) {
14505
14530
  try {
14506
14531
  for (var _b = __values$1(this.tracks), _c = _b.next(); !_c.done; _c = _b.next()) {
14507
14532
  var track = _c.value;
14508
- var trackMixPlayable = track.createPlayebleTree();
14533
+ var trackMixPlayable = track.createPlayable();
14509
14534
  var trackOutput = track.createOutput();
14510
14535
  graph.addOutput(trackOutput);
14511
14536
  trackOutput.setSourcePlayeble(trackMixPlayable);
@@ -14520,6 +14545,7 @@ var TimelineComponent = /** @class */ (function (_super) {
14520
14545
  }
14521
14546
  };
14522
14547
  TimelineComponent.prototype.fromData = function (data) {
14548
+ var e_13, _a, e_14, _b;
14523
14549
  _super.prototype.fromData.call(this, data);
14524
14550
  this.options = {
14525
14551
  start: this.item.start,
@@ -14530,7 +14556,47 @@ var TimelineComponent = /** @class */ (function (_super) {
14530
14556
  this.id = this.item.id;
14531
14557
  this.name = this.item.name;
14532
14558
  var activationTrack = this.createTrack(Track, 'ActivationTrack');
14533
- activationTrack.createClip(ActivationClipPlayable, 'ActivationTimelineClip');
14559
+ activationTrack.createClip(ActivationPlayable, 'ActivationTimelineClip');
14560
+ //@ts-expect-error
14561
+ if (data.tracks) {
14562
+ //@ts-expect-error
14563
+ var tracks = data.tracks;
14564
+ try {
14565
+ for (var tracks_1 = __values$1(tracks), tracks_1_1 = tracks_1.next(); !tracks_1_1.done; tracks_1_1 = tracks_1.next()) {
14566
+ var track = tracks_1_1.value;
14567
+ var newTrack = this.createTrack(Track);
14568
+ try {
14569
+ for (var _c = (e_14 = void 0, __values$1(track.clips)), _d = _c.next(); !_d.done; _d = _c.next()) {
14570
+ var clipAsset = _d.value;
14571
+ switch (clipAsset.dataType) {
14572
+ case 'TransformAnimationPlayableAsset':
14573
+ newTrack.name = 'AnimationTrack';
14574
+ newTrack.createClip(TransformAnimationPlayable, 'AnimationTimelineClip').playable.fromData(clipAsset.animationClip);
14575
+ break;
14576
+ case 'SpriteColorAnimationPlayableAsset':
14577
+ newTrack.name = 'SpriteColorTrack';
14578
+ newTrack.createClip(SpriteColorPlayable, 'SpriteColorClip').playable.fromData(clipAsset.animationClip);
14579
+ break;
14580
+ }
14581
+ }
14582
+ }
14583
+ catch (e_14_1) { e_14 = { error: e_14_1 }; }
14584
+ finally {
14585
+ try {
14586
+ if (_d && !_d.done && (_b = _c.return)) _b.call(_c);
14587
+ }
14588
+ finally { if (e_14) throw e_14.error; }
14589
+ }
14590
+ }
14591
+ }
14592
+ catch (e_13_1) { e_13 = { error: e_13_1 }; }
14593
+ finally {
14594
+ try {
14595
+ if (tracks_1_1 && !tracks_1_1.done && (_a = tracks_1.return)) _a.call(tracks_1);
14596
+ }
14597
+ finally { if (e_13) throw e_13.error; }
14598
+ }
14599
+ }
14534
14600
  };
14535
14601
  TimelineComponent.prototype.toData = function () {
14536
14602
  _super.prototype.toData.call(this);
@@ -14944,9 +15010,6 @@ var SpriteComponent = /** @class */ (function (_super) {
14944
15010
  this.material.setVector4('_Color', new Vector4().setFromArray(startColor));
14945
15011
  this.material.setVector4('_TexOffset', new Vector4().setFromArray([0, 0, 1, 1]));
14946
15012
  this.setItem();
14947
- // 添加K帧动画
14948
- var colorTrack = this.item.getComponent(TimelineComponent).createTrack(Track, 'SpriteColorTrack');
14949
- colorTrack.createClip(SpriteColorPlayable, 'SpriteColorClip').playable.fromData({ colorOverLifetime: data.colorOverLifetime, startColor: data.options.startColor });
14950
15013
  };
14951
15014
  SpriteComponent.prototype.toData = function () {
14952
15015
  _super.prototype.toData.call(this);
@@ -20603,10 +20666,6 @@ var VFXItem = /** @class */ (function (_super) {
20603
20666
  }
20604
20667
  var timelineComponent = this.getComponent(TimelineComponent);
20605
20668
  timelineComponent.fromData(data.content);
20606
- if (this.type !== ItemType$1.particle) {
20607
- var track = timelineComponent.createTrack(Track, 'AnimationTrack');
20608
- track.createClip(AnimationClipPlayable, 'AnimationTimelineClip').playable.fromData(data.content);
20609
- }
20610
20669
  if (duration <= 0) {
20611
20670
  throw Error("Item duration can't be less than 0, see ".concat(HELP_LINK['Item duration can\'t be less than 0']));
20612
20671
  }
@@ -22818,6 +22877,49 @@ function version3Migration(scene) {
22818
22877
  if (item.endBehavior === END_BEHAVIOR_PAUSE_AND_DESTROY$1 || item.endBehavior === END_BEHAVIOR_PAUSE$1) {
22819
22878
  item.endBehavior = END_BEHAVIOR_FREEZE$1;
22820
22879
  }
22880
+ // 动画数据转化 TODO: 动画数据移到 TimelineComponentData
22881
+ //@ts-expect-error
22882
+ item.content.tracks = [];
22883
+ //@ts-expect-error
22884
+ var tracks = item.content.tracks;
22885
+ if (item.type !== ItemType$1.particle) {
22886
+ tracks.push({
22887
+ clips: [
22888
+ {
22889
+ dataType: 'TransformAnimationPlayableAsset',
22890
+ animationClip: {
22891
+ //@ts-expect-error
22892
+ sizeOverLifetime: item.content.sizeOverLifetime,
22893
+ //@ts-expect-error
22894
+ rotationOverLifetime: item.content.rotationOverLifetime,
22895
+ //@ts-expect-error
22896
+ positionOverLifetime: item.content.positionOverLifetime,
22897
+ },
22898
+ },
22899
+ ],
22900
+ });
22901
+ }
22902
+ if (item.type === ItemType$1.sprite) {
22903
+ tracks.push({
22904
+ clips: [
22905
+ {
22906
+ dataType: 'SpriteColorAnimationPlayableAsset',
22907
+ animationClip: {
22908
+ //@ts-expect-error
22909
+ colorOverLifetime: item.content.colorOverLifetime,
22910
+ //@ts-expect-error
22911
+ startColor: item.content.options.startColor,
22912
+ },
22913
+ },
22914
+ ],
22915
+ });
22916
+ }
22917
+ // gizmo 的 target id 转换为新的 item guid
22918
+ //@ts-expect-error
22919
+ if (item.content.options.target) {
22920
+ //@ts-expect-error
22921
+ item.content.options.target = itemGuidMap[item.content.options.target];
22922
+ }
22821
22923
  // item 的 content 转为 component data 加入 JSONScene.components
22822
22924
  var uuid = v4().replace(/-/g, '');
22823
22925
  if (item.type === ItemType$1.sprite) {
@@ -25881,5 +25983,5 @@ registerPlugin('cal', CalculateLoader, VFXItem, true);
25881
25983
  registerPlugin('interact', InteractLoader, VFXItem, true);
25882
25984
  // registerFilters(filters);
25883
25985
 
25884
- export { AbstractPlugin, ActivationClipPlayable, AnimationClipPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DataType, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, Float16ArrayWrapper, FrameBuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, RendererComponent, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, SpriteColorPlayable, SpriteComponent, SpriteLoader, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextLoader, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineClip, TimelineComponent, Track, Transform, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrame_frag as alphaFrameFrag, alphaMask_frag as alphaMaskFrag, assertExist, asserts, blend, bloomMix_frag as bloomMixVert, bloomThreshold_frag as bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMove_vert as cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, copy as copyFrag, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delay_frag as delayFrag, deserializeMipmapTexture, distortion_frag as distortionFrag, distortion_vert as distortionVert, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isFunction, isIOS, isObject, isScene, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index$1 as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize };
25986
+ export { AbstractPlugin, ActivationPlayable, AssetLoader, AssetManager, BYTES_TYPE_MAP, Behaviour, BezierSegments, COMPRESSED_TEXTURE, COPY_FRAGMENT_SHADER, COPY_MESH_SHADER_ID, COPY_VERTEX_SHADER, CalculateLoader, Camera, CameraController, CameraVFXItemLoader, Component, Composition, CompositionComponent, CompositionSourceManager, CurveValue, DEFAULT_FONTS, DataType, Database, DestroyOptions, Downloader, EFFECTS_COPY_MESH_NAME, EVENT_TYPE_CLICK, EVENT_TYPE_TOUCH_END, EVENT_TYPE_TOUCH_MOVE, EVENT_TYPE_TOUCH_START, EffectComponent, EffectsObject, Engine, EventSystem, FILTER_NAME_NONE, FilterMode, Float16ArrayWrapper, FrameBuffer, GLSLVersion, GPUCapability, Geometry, GlobalUniforms, GradientValue, HELP_LINK, HitTestType, InteractBehavior$1 as InteractBehavior, InteractComponent, InteractLoader, InteractMesh, Item, ItemBehaviour, KTXTexture, LineSegments, LinearValue, Material, MaterialDataBlock, MaterialRenderType, Mesh, OrderType, PLAYER_OPTIONS_ENV_EDITOR, POST_PROCESS_SETTINGS, ParticleBehaviourPlayable, ParticleLoader, ParticleMesh, ParticleSystem, ParticleSystemRenderer, PassTextureCache, PathSegments, PluginSystem, QCanvasViewer, QText, QTextWrapMode, RENDER_PASS_NAME_PREFIX, RENDER_PREFER_LOOKUP_TEXTURE, RUNTIME_ENV, RandomSetValue, RandomValue, RandomVectorValue, RenderBuffer, RenderFrame, RenderPass, RenderPassAttachmentStorageType, RenderPassDestroyAttachmentType, RenderPassPriorityNormal, RenderPassPriorityPostprocess, RenderPassPriorityPrepare, RenderTargetHandle, RenderTextureFormat, Renderer, RendererComponent, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_0, SEMANTIC_MAIN_PRE_COLOR_ATTACHMENT_SIZE_0, SEMANTIC_PRE_COLOR_ATTACHMENT_0, SEMANTIC_PRE_COLOR_ATTACHMENT_SIZE_0, SPRITE_VERTEX_STRIDE, SemanticMap, SerializationHelper, Shader, ShaderCompileResultStatus, ShaderType, SpriteColorPlayable, SpriteComponent, SpriteLoader, StaticValue, TEMPLATE_USE_OFFSCREEN_CANVAS, TextComponent, TextLoader, Texture, TextureFactory, TextureLoadAction, TextureSourceType, TextureStoreAction, Ticker, TimelineClip, TimelineComponent, Track, Transform, TransformAnimationPlayable, TransformAnimationPlayableAsset, VFXItem, ValueGetter, addByOrder, addItem, addItemWithOrder, alphaFrame_frag as alphaFrameFrag, alphaMask_frag as alphaMaskFrag, assertExist, asserts, blend, bloomMix_frag as bloomMixVert, bloomThreshold_frag as bloomThresholdVert, calculateTranslation, cameraMove_frag as cameraMoveFrag, cameraMove_vert as cameraMoveVert, canvasPool, colorGradingFrag, colorStopsFromGradient, colorToArr$1 as colorToArr, combineImageTemplate, combineImageTemplate1, combineImageTemplate1Async, combineImageTemplate2, combineImageTemplate2Async, combineImageTemplateAsync, compatible_frag as compatibleFrag, compatible_vert as compatibleVert, copy as copyFrag, createCopyShader, createGLContext, createKeyFrameMeta, createShaderWithMarcos, createShape, createVFXItem, createValueGetter, deepClone, defaultGlobalVolume, defaultPlugins, delay_frag as delayFrag, deserializeMipmapTexture, distortion_frag as distortionFrag, distortion_vert as distortionVert, earcut, effectsClass, effectsClassStore, enlargeBuffer, ensureVec3, findPreviousRenderPass, gaussianDown_frag as gaussianDownFrag, gaussianDownHFrag, gaussianDownVFrag, gaussianUpFrag, generateEmptyTypedArray, generateGUID, generateHalfFloatTexture, getBackgroundImage, getColorFromGradientStops, getConfig, getDefaultTemplateCanvasPool, getDefaultTextureFactory, getGeometryByShape, getGeometryTriangles, getImageItemRenderInfo, getKTXTextureOptions, getKeyFrameMetaByRawValue, getMergedStore, getParticleMeshShader, getPixelRatio, getPreMultiAlpha, getStandardComposition, getStandardImage, getStandardItem, getStandardJSON, getTextureSize, glContext, gpuTimer, imageDataFromColor, imageDataFromGradient, initErrors, initGLContext, integrate, interpolateColor, isAndroid, isArray, isFunction, isIOS, isObject, isScene, isSimulatorCellPhone, isString, isUniformStruct, isUniformStructArray, isWebGL2, item_define as itemDefine, itemFrag, itemFrameFrag, itemVert, loadBinary, loadBlob, loadImage, loadVideo, loadWebPOptional, logger, index$1 as math, maxSpriteMeshItemCount, maxSpriteTextureCount, modifyMaxKeyframeShader, nearestPowerOfTwo, noop, parsePercent$1 as parsePercent, particleFrag, particleOriginTranslateMap, particleVert, pluginLoaderMap, random, registerPlugin, removeItem, requestAsync, rotateVec2, screenMeshVert, serialize, setBlendMode, setConfig, setDefaultTextureFactory, setMaskMode, setMaxSpriteMeshItemCount, setRayFromCamera, setSideMode, setSpriteMeshMaxFragmentTextures, setSpriteMeshMaxItemCountByGPU, sortByOrder, index as spec, spriteMeshShaderFromFilter, spriteMeshShaderFromRenderInfo, spriteMeshShaderIdFromRenderInfo, thresholdFrag, throwDestroyedError, trailVert, translatePoint, trianglesFromRect, unregisterPlugin, valIfUndefined, value, valueDefine, vecAssign, vecFill, vecMulCombine, vecNormalize };
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25987
  //# sourceMappingURL=index.mjs.map