@galacean/effects-core 1.4.4 → 1.4.5

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package/dist/engine.d.ts CHANGED
@@ -4,7 +4,7 @@ import { type Geometry, type Mesh, type RenderPass } from './render';
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  import type { Disposable } from './utils';
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  import type { ShaderLibrary, GPUCapability, Renderer } from './render';
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  /**
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- * Engine 基类,负责维护所有 GPU 资源的销毁
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+ * Engine 基类,负责维护所有 GPU 资源的管理及销毁
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  */
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  export declare class Engine implements Disposable {
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  renderer: Renderer;
@@ -15,6 +15,10 @@ export declare class Engine implements Disposable {
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  protected meshes: Mesh[];
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  protected renderPasses: RenderPass[];
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  gpuCapability: GPUCapability;
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+ /**
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+ * 渲染过程中错误队列
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+ */
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+ renderErrors: Set<Error>;
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  /**
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  * 创建 Engine 对象。
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  */
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v1.4.4
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+ * Version: v1.4.5
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  */
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  'use strict';
@@ -25643,7 +25643,7 @@ var Composition = /** @class */ (function () {
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  }());
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  /**
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- * Engine 基类,负责维护所有 GPU 资源的销毁
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+ * Engine 基类,负责维护所有 GPU 资源的管理及销毁
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  */
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  var Engine = /** @class */ (function () {
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  function Engine() {
@@ -25653,6 +25653,10 @@ var Engine = /** @class */ (function () {
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  this.geometries = [];
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  this.meshes = [];
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  this.renderPasses = [];
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+ /**
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+ * 渲染过程中错误队列
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+ */
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+ this.renderErrors = new Set();
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  }
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  Engine.prototype.addTexture = function (tex) {
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  if (this.destroyed) {