@galacean/effects-core 1.3.0 → 1.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -44,6 +44,8 @@ export declare class CompVFXItem extends VFXItem<void | CalculateItem> {
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  onItemRemoved(composition: Composition): void;
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  reset(): void;
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  handleVisibleChanged(visible: boolean): void;
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+ setScale(x: number, y: number, z: number): void;
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+ scale(x: number, y: number, z: number): void;
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  getUpdateTime(t: number): number;
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  removeItem(item: VFXItem<VFXItemContent>): boolean;
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  /**
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v1.3.0
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+ * Version: v1.3.2
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  */
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  'use strict';
@@ -7130,9 +7130,9 @@ var Float16ArrayWrapper = /** @class */ (function () {
7130
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  this.data = new Uint16Array(num);
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  }
7132
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  else if (num && typeof num === 'object' && Number.isInteger(num.length)) {
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- var data_1 = this.data = new Uint16Array(num.length);
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- for (var i = 0; i < data_1.length; i++) {
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- data_1[i] = toHalf(num[i]);
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+ var data = this.data = new Uint16Array(num.length);
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+ for (var i = 0; i < data.length; i++) {
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+ data[i] = toHalf(num[i]);
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  }
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  }
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  }
@@ -7505,9 +7505,9 @@ var CurveValue = /** @class */ (function (_super) {
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  CurveValue.getAllData = function (meta, halfFloat) {
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  var ret = new (halfFloat ? Float16ArrayWrapper : Float32Array)(meta.index * 4);
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  for (var i = 0, cursor = 0, curves = meta.curves; i < curves.length; i++) {
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- var data_1 = curves[i].toData();
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- ret.set(data_1, cursor);
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- cursor += data_1.length;
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+ var data = curves[i].toData();
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+ ret.set(data, cursor);
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+ cursor += data.length;
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  }
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  return halfFloat ? ret.data : ret;
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  };
@@ -7516,17 +7516,17 @@ var CurveValue = /** @class */ (function (_super) {
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  var max = -Infinity;
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  //formatted number
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  if (Number.isFinite(props[0]) && Number.isFinite(props[1])) {
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- var keys_1 = [];
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+ var keys = [];
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  for (var i = 2; i < props.length; i++) {
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  // FIXME
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- keys_1.push(props[i].slice(0, 4));
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+ keys.push(props[i].slice(0, 4));
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  }
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- this.keys = keys_1;
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+ this.keys = keys;
7525
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  this.min = props[0];
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  this.dist = props[1] - props[0];
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  }
7528
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  else {
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- var keys_2 = props.map(function (item) {
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+ var keys = props.map(function (item) {
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  if (isArray(item)) {
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  min = Math.min(min, item[1]);
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  max = Math.max(max, item[1]);
@@ -7541,22 +7541,22 @@ var CurveValue = /** @class */ (function (_super) {
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  throw new Error('invalid keyframe');
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  });
7543
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  var dist = max - min;
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- this.keys = keys_2;
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+ this.keys = keys;
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  if (dist !== 0) {
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- for (var i = 0; i < keys_2.length; i++) {
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- var key = keys_2[i];
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+ for (var i = 0; i < keys.length; i++) {
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+ var key = keys[i];
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  key[1] = (key[1] - min) / dist;
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  }
7550
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  }
7551
- var key0 = keys_2[0];
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+ var key0 = keys[0];
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  if (key0[0] > 0) {
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  key0[2] = 0;
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- keys_2.unshift([0, key0[1], 0, 0]);
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+ keys.unshift([0, key0[1], 0, 0]);
7555
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  }
7556
- var key1 = keys_2[keys_2.length - 1];
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+ var key1 = keys[keys.length - 1];
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  if (key1[0] < 1) {
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  key1[3] = 0;
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- keys_2.push([1, key1[1], 0, 0]);
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+ keys.push([1, key1[1], 0, 0]);
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  }
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  this.min = min;
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  this.dist = dist;
@@ -7931,14 +7931,14 @@ function curveValueIntegrateByTime(t1, keyframe0, keyframe1) {
7931
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  function getKeyFrameMetaByRawValue(meta, value) {
7932
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  if (value) {
7933
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  var type = value[0];
7934
- var keys_3 = value[1];
7934
+ var keys = value[1];
7935
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  if (type === ValueType$1.CURVE) {
7936
- meta.curves.push(keys_3);
7937
- var keyLen = keys_3.length;
7938
- if (keys_3[0][0] > 0) {
7936
+ meta.curves.push(keys);
7937
+ var keyLen = keys.length;
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+ if (keys[0][0] > 0) {
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  keyLen++;
7940
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  }
7941
- if (keys_3[keys_3.length - 1][0] < 1) {
7941
+ if (keys[keys.length - 1][0] < 1) {
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  keyLen++;
7943
7943
  }
7944
7944
  meta.index += keyLen;
@@ -7946,19 +7946,19 @@ function getKeyFrameMetaByRawValue(meta, value) {
7946
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  meta.curveCount += keyLen;
7947
7947
  }
7948
7948
  else if (type === ValueType$1.LINE) {
7949
- var keyLen = keys_3.length;
7950
- if (keyLen === 2 && keys_3[0][0] === 0 && keys_3[1][0] === 1) {
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+ var keyLen = keys.length;
7950
+ if (keyLen === 2 && keys[0][0] === 0 && keys[1][0] === 1) {
7951
7951
  return;
7952
7952
  }
7953
- if (keys_3[0][0] > 0) {
7953
+ if (keys[0][0] > 0) {
7954
7954
  keyLen++;
7955
7955
  }
7956
- if (keys_3[keys_3.length - 1][0] < 1) {
7956
+ if (keys[keys.length - 1][0] < 1) {
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7957
  keyLen++;
7958
7958
  }
7959
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  var uniformCount = Math.ceil(keyLen / 2);
7960
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  meta.lineSegCount += uniformCount;
7961
- meta.curves.push(keys_3);
7961
+ meta.curves.push(keys);
7962
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  meta.index += uniformCount;
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  meta.max = Math.max(meta.max, uniformCount);
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7964
  }
@@ -10439,9 +10439,9 @@ var KTXTexture = /** @class */ (function () {
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  for (var level = 0; level < mipmapCount; level++) {
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  var imageSize = new Int32Array(this.arrayBuffer, this.baseOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps
10441
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  for (var face = 0; face < this.numberOfFaces; face++) {
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- var data_1 = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
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+ var data = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
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10443
  mipmaps.push({
10444
- data: data_1,
10444
+ data: data,
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  width: width,
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  height: height,
10447
10447
  });
@@ -13270,16 +13270,16 @@ var InteractVFXItem = /** @class */ (function (_super) {
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  var nx = position[0] - width;
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  var ny = position[1] - height;
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13272
  if (options.dxRange) {
13273
- var _d = __read$3(options.dxRange, 2), min_1 = _d[0], max_1 = _d[1];
13274
- nx = clamp$1(nx, min_1, max_1);
13275
- if (nx !== min_1 && nx !== max_1 && min_1 !== max_1) {
13273
+ var _d = __read$3(options.dxRange, 2), min = _d[0], max = _d[1];
13274
+ nx = clamp$1(nx, min, max);
13275
+ if (nx !== min && nx !== max && min !== max) {
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  (_a = event.origin) === null || _a === void 0 ? void 0 : _a.preventDefault();
13277
13277
  }
13278
13278
  }
13279
13279
  if (options.dyRange) {
13280
- var _e = __read$3(options.dyRange, 2), min_2 = _e[0], max_2 = _e[1];
13281
- ny = clamp$1(ny, min_2, max_2);
13282
- if (ny !== min_2 && ny !== max_2 && min_2 !== max_2) {
13280
+ var _e = __read$3(options.dyRange, 2), min = _e[0], max = _e[1];
13281
+ ny = clamp$1(ny, min, max);
13282
+ if (ny !== min && ny !== max && min !== max) {
13283
13283
  (_b = event.origin) === null || _b === void 0 ? void 0 : _b.preventDefault();
13284
13284
  }
13285
13285
  }
@@ -13393,11 +13393,11 @@ var SpriteMesh = /** @class */ (function () {
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13393
  var item = items[i];
13394
13394
  var texture = item === null || item === void 0 ? void 0 : item.renderer.texture;
13395
13395
  var textureIndex = texture ? textures.indexOf(texture) : -1;
13396
- var data_1 = this.getItemInitData(item, i, pointCount, textureIndex);
13397
- aPointLen += data_1.aPoint.length;
13398
- indexLen += data_1.index.length;
13399
- datas.push(data_1);
13400
- pointCount += data_1.aPoint.length / 6;
13396
+ var data = this.getItemInitData(item, i, pointCount, textureIndex);
13397
+ aPointLen += data.aPoint.length;
13398
+ indexLen += data.index.length;
13399
+ datas.push(data);
13400
+ pointCount += data.aPoint.length / 6;
13401
13401
  this.updateItem(item, true);
13402
13402
  }
13403
13403
  var bundle = {
@@ -13409,10 +13409,10 @@ var SpriteMesh = /** @class */ (function () {
13409
13409
  index: 0,
13410
13410
  };
13411
13411
  var _loop_1 = function (i) {
13412
- var data_2 = datas[i];
13412
+ var data = datas[i];
13413
13413
  Object.keys(bundle).forEach(function (name) {
13414
13414
  var arr = bundle[name];
13415
- var ta = data_2[name];
13415
+ var ta = data[name];
13416
13416
  arr.set(ta, cursor[name]);
13417
13417
  cursor[name] += ta.length;
13418
13418
  });
@@ -13679,14 +13679,14 @@ var SpriteMesh = /** @class */ (function () {
13679
13679
  for (var y = 0; y < row; y++) {
13680
13680
  var base = (y * 2 + x) * 4;
13681
13681
  // @ts-expect-error
13682
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13683
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13682
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13683
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13684
13684
  var dw = ((x + x + 1) / col - 1) / 2;
13685
13685
  var dh = ((y + y + 1) / row - 1) / 2;
13686
- var tox = split_1[0];
13687
- var toy = split_1[1];
13688
- var tsx = split_1[4] ? split_1[3] : split_1[2];
13689
- var tsy = split_1[4] ? split_1[2] : split_1[3];
13686
+ var tox = split[0];
13687
+ var toy = split[1];
13688
+ var tsx = split[4] ? split[3] : split[2];
13689
+ var tsy = split[4] ? split[2] : split[3];
13690
13690
  var origin_1 = [
13691
13691
  originData[0] / col + dw,
13692
13692
  originData[1] / row + dh,
@@ -13783,13 +13783,13 @@ function generateFeatureTexture(engine, feather) {
13783
13783
  }
13784
13784
  else {
13785
13785
  var len = 128;
13786
- var data_3 = new Uint8Array(len);
13786
+ var data = new Uint8Array(len);
13787
13787
  for (var i = 0, s = len - 1; i < len; i++) {
13788
13788
  var p = i / s;
13789
13789
  var val = feather.getValue(p);
13790
- data_3[i] = Math.round(val * 255);
13790
+ data[i] = Math.round(val * 255);
13791
13791
  }
13792
- tex = Texture.createWithData(engine, { width: len, height: 1, data: data_3 }, {
13792
+ tex = Texture.createWithData(engine, { width: len, height: 1, data: data }, {
13793
13793
  name: 'feather',
13794
13794
  format: glContext.LUMINANCE,
13795
13795
  minFilter: glContext.LINEAR,
@@ -13947,22 +13947,22 @@ var SpriteGroup = /** @class */ (function () {
13947
13947
  * 需要则添加到meshToModify数组
13948
13948
  */
13949
13949
  for (var i = 0; i < splits.length; i++) {
13950
- var split_1 = splits[i];
13950
+ var split = splits[i];
13951
13951
  // @ts-expect-error
13952
- var spriteMesh = split_1.spriteMesh;
13953
- if (split_1.items.length === 0) {
13952
+ var spriteMesh = split.spriteMesh;
13953
+ if (split.items.length === 0) {
13954
13954
  throw new Error('split not combined');
13955
13955
  }
13956
- if (split_1.dirty) {
13957
- var priority = split_1.indexStart;
13956
+ if (split.dirty) {
13957
+ var priority = split.indexStart;
13958
13958
  if (spriteMesh.mesh.priority !== priority) {
13959
13959
  spriteMesh.mesh.priority = priority;
13960
13960
  meshToModify.push(spriteMesh.mesh);
13961
13961
  }
13962
- spriteMesh.setItems(split_1.items.map(function (item) { return item.content; }));
13962
+ spriteMesh.setItems(split.items.map(function (item) { return item.content; }));
13963
13963
  }
13964
13964
  spriteMesh.applyChange();
13965
- split_1.dirty = false;
13965
+ split.dirty = false;
13966
13966
  }
13967
13967
  /**
13968
13968
  * 有需要移除的meshSplit 则废弃对应的mesh 保留material
@@ -13970,8 +13970,8 @@ var SpriteGroup = /** @class */ (function () {
13970
13970
  */
13971
13971
  if (splitsToRemove.length) {
13972
13972
  for (var i = 0; i < splitsToRemove.length; i++) {
13973
- var split_2 = splitsToRemove[i];
13974
- var sp = split_2.spriteMesh;
13973
+ var split = splitsToRemove[i];
13974
+ var sp = split.spriteMesh;
13975
13975
  // @ts-expect-error
13976
13976
  var mesh = sp.mesh;
13977
13977
  mesh.dispose({ material: { textures: exports.DestroyOptions.keep } });
@@ -14088,7 +14088,7 @@ var SpriteGroup = /** @class */ (function () {
14088
14088
  addItemWithOrder(items, item, itemSortProperty);
14089
14089
  if (isSprite(item)) {
14090
14090
  var content = item.createContent();
14091
- var split_4 = {
14091
+ var split = {
14092
14092
  indexStart: item.listIndex,
14093
14093
  indexEnd: item.listIndex,
14094
14094
  items: [item],
@@ -14096,21 +14096,21 @@ var SpriteGroup = /** @class */ (function () {
14096
14096
  cacheId: content.renderInfo.cacheId,
14097
14097
  textures: [item.content.renderer.texture],
14098
14098
  };
14099
- splits.unshift(split_4);
14100
- return [split_4];
14099
+ splits.unshift(split);
14100
+ return [split];
14101
14101
  }
14102
14102
  return [];
14103
14103
  }
14104
14104
  var _loop_2 = function (i) {
14105
- var split_5 = splits[i];
14105
+ var split = splits[i];
14106
14106
  var listIndex = item.listIndex;
14107
14107
  if (isSprite(item)) {
14108
14108
  // @ts-expect-error
14109
- if (listIndex <= split_5.indexEnd) {
14109
+ if (listIndex <= split.indexEnd) {
14110
14110
  addItemWithOrder(items, item, itemSortProperty);
14111
14111
  var itemIndex_1 = items.indexOf(item);
14112
- var indexStart = Math.min(itemIndex_1, items.indexOf(split_5.items[0]));
14113
- var indexEnd = Math.max(itemIndex_1, items.indexOf(split_5.items[split_5.items.length - 1]));
14112
+ var indexStart = Math.min(itemIndex_1, items.indexOf(split.items[0]));
14113
+ var indexEnd = Math.max(itemIndex_1, items.indexOf(split.items[split.items.length - 1]));
14114
14114
  var neoSplits_1 = this_2.getMeshSplits(items, indexStart, indexEnd);
14115
14115
  var neoSplitIndex_1 = neoSplits_1.findIndex(function (split) { return split.items.includes(item); });
14116
14116
  if (neoSplits_1.length === 2) {
@@ -14118,14 +14118,14 @@ var SpriteGroup = /** @class */ (function () {
14118
14118
  //1 or 0
14119
14119
  Object.keys(neoSplits_1[1 - neoSplitIndex_1]).forEach(function (key) {
14120
14120
  // @ts-expect-error
14121
- split_5[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14121
+ split[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14122
14122
  });
14123
14123
  return { value: [neoSplits_1[neoSplitIndex_1]] };
14124
14124
  }
14125
14125
  else if (neoSplits_1.length === 3) {
14126
14126
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14127
14127
  // @ts-expect-error
14128
- split_5[key] = neoSplits_1[0][key];
14128
+ split[key] = neoSplits_1[0][key];
14129
14129
  });
14130
14130
  splits.splice(i + 1, 0, neoSplits_1[1], neoSplits_1[2]);
14131
14131
  if (neoSplitIndex_1 !== 1) {
@@ -14139,25 +14139,25 @@ var SpriteGroup = /** @class */ (function () {
14139
14139
  //todo add case
14140
14140
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14141
14141
  // @ts-expect-error
14142
- split_5[key] = neoSplits_1[0][key];
14142
+ split[key] = neoSplits_1[0][key];
14143
14143
  });
14144
14144
  return { value: [] };
14145
14145
  }
14146
14146
  }
14147
14147
  else {
14148
- if (listIndex < split_5.indexStart || listIndex === split_5.indexEnd) {
14148
+ if (listIndex < split.indexStart || listIndex === split.indexEnd) {
14149
14149
  addItemWithOrder(items, item, itemSortProperty);
14150
14150
  return { value: [] };
14151
14151
  // @ts-expect-error
14152
14152
  }
14153
- else if (listIndex < split_5.indexEnd) {
14153
+ else if (listIndex < split.indexEnd) {
14154
14154
  addItemWithOrder(items, item, itemSortProperty);
14155
- var lastItem = split_5.items[split_5.items.length - 1];
14155
+ var lastItem = split.items[split.items.length - 1];
14156
14156
  var endIndex = items.indexOf(lastItem);
14157
- var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split_5.items[0]), endIndex);
14157
+ var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split.items[0]), endIndex);
14158
14158
  Object.keys(neoSplits_2[0]).forEach(function (key) {
14159
14159
  // @ts-expect-error
14160
- split_5[key] = neoSplits_2[0][key];
14160
+ split[key] = neoSplits_2[0][key];
14161
14161
  });
14162
14162
  if (neoSplits_2.length === 2) {
14163
14163
  splits.splice(i + 1, 0, neoSplits_2[1]);
@@ -14218,10 +14218,10 @@ var SpriteGroup = /** @class */ (function () {
14218
14218
  * 遍历this.meshSplits,找到元素的listIndex在split的indexStart和indexEnd范围内的第一个meshSplit
14219
14219
  */
14220
14220
  for (var i = 0; i < splits.length; i++) {
14221
- var split_6 = splits[i];
14221
+ var split = splits[i];
14222
14222
  // @ts-expect-error
14223
- if (split_6.indexStart <= item.listIndex && split_6.indexEnd >= item.listIndex) {
14224
- targetSplit = split_6;
14223
+ if (split.indexStart <= item.listIndex && split.indexEnd >= item.listIndex) {
14224
+ targetSplit = split;
14225
14225
  targetSplitIndex = i;
14226
14226
  break;
14227
14227
  }
@@ -14331,8 +14331,8 @@ var SpriteGroup = /** @class */ (function () {
14331
14331
  // FIXME: 可选性
14332
14332
  var targetSplitIndex = void 0;
14333
14333
  for (var i = 0; i < splits.length; i++) {
14334
- var split_7 = splits[i];
14335
- if (split_7.items.includes(item)) {
14334
+ var split = splits[i];
14335
+ if (split.items.includes(item)) {
14336
14336
  targetSplitIndex = i;
14337
14337
  break;
14338
14338
  }
@@ -15483,10 +15483,10 @@ var ParticleMesh = /** @class */ (function () {
15483
15483
  var index = geometry.getIndexData();
15484
15484
  for (var i = 0; i < names.length; i++) {
15485
15485
  var name_1 = names[i];
15486
- var data_1 = geometry.getAttributeData(name_1);
15487
- if (data_1) {
15486
+ var data = geometry.getAttributeData(name_1);
15487
+ if (data) {
15488
15488
  // @ts-expect-error
15489
- geometry.setAttributeData(name_1, new data_1.constructor(0));
15489
+ geometry.setAttributeData(name_1, new data.constructor(0));
15490
15490
  }
15491
15491
  }
15492
15492
  // @ts-expect-error
@@ -16861,10 +16861,10 @@ function getGeometryTriangles(geometry, options) {
16861
16861
  var segment = segments[i];
16862
16862
  var p0 = points[i];
16863
16863
  var p1 = points[i + 1] || points[0];
16864
- var keys_1 = segment;
16864
+ var keys = segment;
16865
16865
  var point = [0, 0];
16866
- for (var j = 0; j < keys_1.length - 1; j++) {
16867
- var key = keys_1[j];
16866
+ for (var j = 0; j < keys.length - 1; j++) {
16867
+ var key = keys[j];
16868
16868
  getBezier2DValue(point, key, p0, p1, p0[4], p0[5], p1[2], p1[3]);
16869
16869
  setPoint(point[0], point[1]);
16870
16870
  }
@@ -16923,11 +16923,11 @@ function getGeometryByShape(shape, uvTransform) {
16923
16923
  var index = 0;
16924
16924
  for (var i = 0; i < geometries.length; i++) {
16925
16925
  var geometry = geometries[i];
16926
- var data_1 = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16927
- indexBase += data_1.aPoint.length / 5;
16928
- datas.push(data_1);
16929
- aPoint += data_1.aPoint.length;
16930
- index += data_1.index.length;
16926
+ var data = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16927
+ indexBase += data.aPoint.length / 5;
16928
+ datas.push(data);
16929
+ aPoint += data.aPoint.length;
16930
+ index += data.index.length;
16931
16931
  }
16932
16932
  if (datas.length === 1) {
16933
16933
  return datas[0];
@@ -16936,11 +16936,11 @@ function getGeometryByShape(shape, uvTransform) {
16936
16936
  var indexData = new Uint16Array(index);
16937
16937
  // @ts-expect-error
16938
16938
  for (var i = 0, pointIndex = 0, idx = 0; i < datas[i]; i++) {
16939
- var data_2 = datas[i];
16940
- aPointData.set(data_2.aPoint, pointIndex);
16941
- pointIndex += data_2.aPoint.length;
16942
- indexData.set(data_2.index, idx);
16943
- idx += data_2.index.length;
16939
+ var data = datas[i];
16940
+ aPointData.set(data.aPoint, pointIndex);
16941
+ pointIndex += data.aPoint.length;
16942
+ indexData.set(data.index, idx);
16943
+ idx += data.index.length;
16944
16944
  }
16945
16945
  return {
16946
16946
  aPoint: aPointData,
@@ -17251,10 +17251,10 @@ var TrailMesh = /** @class */ (function () {
17251
17251
  var pointCountPerTrail = this.pointCountPerTrail;
17252
17252
  if (index >= 0 && index < pointCountPerTrail) {
17253
17253
  var startIndex = (trail * pointCountPerTrail + index) * 24 + 8;
17254
- var data_1 = this.geometry.getAttributeData('aColor');
17255
- out.x = data_1[startIndex];
17256
- out.y = data_1[1 + startIndex];
17257
- out.z = data_1[2 + startIndex];
17254
+ var data = this.geometry.getAttributeData('aColor');
17255
+ out.x = data[startIndex];
17256
+ out.y = data[1 + startIndex];
17257
+ out.z = data[2 + startIndex];
17258
17258
  return out;
17259
17259
  }
17260
17260
  };
@@ -18660,14 +18660,14 @@ var TextMesh = /** @class */ (function (_super) {
18660
18660
  for (var y_1 = 0; y_1 < row; y_1++) {
18661
18661
  var base = (y_1 * 2 + x_1) * 4;
18662
18662
  // @ts-expect-error
18663
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18664
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18663
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18664
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18665
18665
  var dw = ((x_1 + x_1 + 1) / col - 1) / 2;
18666
18666
  var dh = ((y_1 + y_1 + 1) / row - 1) / 2;
18667
- var tox = split_1[0];
18668
- var toy = split_1[1];
18669
- var tsx = split_1[4] ? split_1[3] : split_1[2];
18670
- var tsy = split_1[4] ? split_1[2] : split_1[3];
18667
+ var tox = split[0];
18668
+ var toy = split[1];
18669
+ var tsx = split[4] ? split[3] : split[2];
18670
+ var tsy = split[4] ? split[2] : split[3];
18671
18671
  var origin_1 = [
18672
18672
  originData[0] / col + dw,
18673
18673
  originData[1] / row + dh,
@@ -23347,13 +23347,13 @@ var CompositionSourceManager = /** @class */ (function () {
23347
23347
  if (renderContent.renderer) {
23348
23348
  renderContent.renderer = _this.changeTex(renderContent.renderer);
23349
23349
  _this.processMask(renderContent.renderer);
23350
- var split_1 = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23350
+ var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23351
23351
  if (Number.isInteger(renderContent.renderer.shape)) {
23352
23352
  // TODO: scene.shapes 类型问题?
23353
- renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split_1);
23353
+ renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split);
23354
23354
  }
23355
23355
  else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
23356
- renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split_1);
23356
+ renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
23357
23357
  }
23358
23358
  }
23359
23359
  else {
@@ -23365,14 +23365,14 @@ var CompositionSourceManager = /** @class */ (function () {
23365
23365
  if (renderContent.filter) {
23366
23366
  renderContent.filter = __assign$1({}, renderContent.filter);
23367
23367
  }
23368
- var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id_1 = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23368
+ var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23369
23369
  // FIXME: specification 下定义的 Item 不存在 refCount 类型定义
23370
23370
  // @ts-expect-error
23371
23371
  var refCount = item.refCount;
23372
23372
  var _c = _this.jsonScene.plugins, plugins = _c === void 0 ? [] : _c;
23373
23373
  option.name = name_1;
23374
23374
  option.delay = delay;
23375
- option.id = id_1;
23375
+ option.id = id;
23376
23376
  if (parentId) {
23377
23377
  option.parentId = parentId;
23378
23378
  }
@@ -23834,8 +23834,8 @@ var AssetManager = /** @class */ (function () {
23834
23834
  return [2 /*return*/, resultImage];
23835
23835
  case 3:
23836
23836
  // 如果是加载图片且是数组,设置变量,视频情况下不需要
23837
- if (background && !Array.isArray(url_1) && variables) {
23838
- variables[background.name] = url_1;
23837
+ if (background && Array.isArray(url_1) && variables) {
23838
+ variables[background.name] = resultImage.src;
23839
23839
  }
23840
23840
  return [4 /*yield*/, combineImageTemplate(resultImage, template, variables, this.options, img.oriY === -1)];
23841
23841
  case 4: return [2 /*return*/, _b.sent()];
@@ -23983,14 +23983,14 @@ var AssetManager = /** @class */ (function () {
23983
23983
  }());
23984
23984
  function fixOldImageUsage(usedImages, compositions, imgUsage, images, renderLevel) {
23985
23985
  for (var i = 0; i < compositions.length; i++) {
23986
- var id_1 = compositions[i].id;
23987
- var ids = imgUsage[id_1];
23986
+ var id = compositions[i].id;
23987
+ var ids = imgUsage[id];
23988
23988
  if (ids) {
23989
23989
  for (var j = 0; j < ids.length; j++) {
23990
- var id_2 = ids[j];
23991
- var tag = images[id_2].renderLevel;
23990
+ var id_1 = ids[j];
23991
+ var tag = images[id_1].renderLevel;
23992
23992
  if (passRenderLevel(tag, renderLevel)) {
23993
- usedImages[id_2] = true;
23993
+ usedImages[id_1] = true;
23994
23994
  }
23995
23995
  }
23996
23996
  }
@@ -24096,18 +24096,14 @@ var CompVFXItem = /** @class */ (function (_super) {
24096
24096
  // 设置预合成作为元素时的时长、结束行为和渲染延时
24097
24097
  if (exports.Item.isComposition(itemProps)) {
24098
24098
  var refId = itemProps.content.options.refId;
24099
- var props = this.composition.refCompositionProps.get(refId);
24100
- if (!props) {
24101
- throw new Error("\u5F15\u7528\u7684Id: ".concat(refId, " \u7684\u9884\u5408\u6210\u4E0D\u5B58\u5728"));
24102
- }
24103
- props.content = itemProps.content;
24104
- item = new CompVFXItem(__assign$1(__assign$1({}, props), { refId: refId, delay: itemProps.delay, id: itemProps.id, name: itemProps.name, duration: itemProps.duration, endBehavior: itemProps.endBehavior, parentId: itemProps.parentId, transform: itemProps.transform }), this.composition);
24099
+ item = new CompVFXItem(__assign$1({ refId: refId }, itemProps), this.composition);
24105
24100
  item.contentProps = itemProps.content;
24106
24101
  item.transform.parentTransform = this.transform;
24107
24102
  this.composition.refContent.push(item);
24108
24103
  if (item.endBehavior === END_BEHAVIOR_RESTART$1) {
24109
24104
  this.composition.autoRefTex = false;
24110
24105
  }
24106
+ item.createContent();
24111
24107
  }
24112
24108
  else {
24113
24109
  item = createVFXItem(this.itemProps[i], this.composition);
@@ -24239,6 +24235,17 @@ var CompVFXItem = /** @class */ (function (_super) {
24239
24235
  CompVFXItem.prototype.handleVisibleChanged = function (visible) {
24240
24236
  this.items.forEach(function (item) { return item.setVisible(visible); });
24241
24237
  };
24238
+ CompVFXItem.prototype.setScale = function (x, y, z) {
24239
+ if (this.content) {
24240
+ this.content.startSize = new Vector3(x, y, z);
24241
+ }
24242
+ };
24243
+ CompVFXItem.prototype.scale = function (x, y, z) {
24244
+ if (this.content) {
24245
+ var startSize = this.content.startSize.clone();
24246
+ this.content.startSize = new Vector3(x * startSize.x, y * startSize.y, z * startSize.z);
24247
+ }
24248
+ };
24242
24249
  CompVFXItem.prototype.getUpdateTime = function (t) {
24243
24250
  var startTime = this.startTimeInms;
24244
24251
  var now = this.timeInms;