@galacean/effects-core 1.3.0 → 1.3.1

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Files changed (3) hide show
  1. package/dist/index.js +119 -119
  2. package/dist/index.mjs +119 -119
  3. package/package.json +1 -1
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v1.3.0
6
+ * Version: v1.3.1
7
7
  */
8
8
 
9
9
  'use strict';
@@ -7130,9 +7130,9 @@ var Float16ArrayWrapper = /** @class */ (function () {
7130
7130
  this.data = new Uint16Array(num);
7131
7131
  }
7132
7132
  else if (num && typeof num === 'object' && Number.isInteger(num.length)) {
7133
- var data_1 = this.data = new Uint16Array(num.length);
7134
- for (var i = 0; i < data_1.length; i++) {
7135
- data_1[i] = toHalf(num[i]);
7133
+ var data = this.data = new Uint16Array(num.length);
7134
+ for (var i = 0; i < data.length; i++) {
7135
+ data[i] = toHalf(num[i]);
7136
7136
  }
7137
7137
  }
7138
7138
  }
@@ -7505,9 +7505,9 @@ var CurveValue = /** @class */ (function (_super) {
7505
7505
  CurveValue.getAllData = function (meta, halfFloat) {
7506
7506
  var ret = new (halfFloat ? Float16ArrayWrapper : Float32Array)(meta.index * 4);
7507
7507
  for (var i = 0, cursor = 0, curves = meta.curves; i < curves.length; i++) {
7508
- var data_1 = curves[i].toData();
7509
- ret.set(data_1, cursor);
7510
- cursor += data_1.length;
7508
+ var data = curves[i].toData();
7509
+ ret.set(data, cursor);
7510
+ cursor += data.length;
7511
7511
  }
7512
7512
  return halfFloat ? ret.data : ret;
7513
7513
  };
@@ -7516,17 +7516,17 @@ var CurveValue = /** @class */ (function (_super) {
7516
7516
  var max = -Infinity;
7517
7517
  //formatted number
7518
7518
  if (Number.isFinite(props[0]) && Number.isFinite(props[1])) {
7519
- var keys_1 = [];
7519
+ var keys = [];
7520
7520
  for (var i = 2; i < props.length; i++) {
7521
7521
  // FIXME
7522
- keys_1.push(props[i].slice(0, 4));
7522
+ keys.push(props[i].slice(0, 4));
7523
7523
  }
7524
- this.keys = keys_1;
7524
+ this.keys = keys;
7525
7525
  this.min = props[0];
7526
7526
  this.dist = props[1] - props[0];
7527
7527
  }
7528
7528
  else {
7529
- var keys_2 = props.map(function (item) {
7529
+ var keys = props.map(function (item) {
7530
7530
  if (isArray(item)) {
7531
7531
  min = Math.min(min, item[1]);
7532
7532
  max = Math.max(max, item[1]);
@@ -7541,22 +7541,22 @@ var CurveValue = /** @class */ (function (_super) {
7541
7541
  throw new Error('invalid keyframe');
7542
7542
  });
7543
7543
  var dist = max - min;
7544
- this.keys = keys_2;
7544
+ this.keys = keys;
7545
7545
  if (dist !== 0) {
7546
- for (var i = 0; i < keys_2.length; i++) {
7547
- var key = keys_2[i];
7546
+ for (var i = 0; i < keys.length; i++) {
7547
+ var key = keys[i];
7548
7548
  key[1] = (key[1] - min) / dist;
7549
7549
  }
7550
7550
  }
7551
- var key0 = keys_2[0];
7551
+ var key0 = keys[0];
7552
7552
  if (key0[0] > 0) {
7553
7553
  key0[2] = 0;
7554
- keys_2.unshift([0, key0[1], 0, 0]);
7554
+ keys.unshift([0, key0[1], 0, 0]);
7555
7555
  }
7556
- var key1 = keys_2[keys_2.length - 1];
7556
+ var key1 = keys[keys.length - 1];
7557
7557
  if (key1[0] < 1) {
7558
7558
  key1[3] = 0;
7559
- keys_2.push([1, key1[1], 0, 0]);
7559
+ keys.push([1, key1[1], 0, 0]);
7560
7560
  }
7561
7561
  this.min = min;
7562
7562
  this.dist = dist;
@@ -7931,14 +7931,14 @@ function curveValueIntegrateByTime(t1, keyframe0, keyframe1) {
7931
7931
  function getKeyFrameMetaByRawValue(meta, value) {
7932
7932
  if (value) {
7933
7933
  var type = value[0];
7934
- var keys_3 = value[1];
7934
+ var keys = value[1];
7935
7935
  if (type === ValueType$1.CURVE) {
7936
- meta.curves.push(keys_3);
7937
- var keyLen = keys_3.length;
7938
- if (keys_3[0][0] > 0) {
7936
+ meta.curves.push(keys);
7937
+ var keyLen = keys.length;
7938
+ if (keys[0][0] > 0) {
7939
7939
  keyLen++;
7940
7940
  }
7941
- if (keys_3[keys_3.length - 1][0] < 1) {
7941
+ if (keys[keys.length - 1][0] < 1) {
7942
7942
  keyLen++;
7943
7943
  }
7944
7944
  meta.index += keyLen;
@@ -7946,19 +7946,19 @@ function getKeyFrameMetaByRawValue(meta, value) {
7946
7946
  meta.curveCount += keyLen;
7947
7947
  }
7948
7948
  else if (type === ValueType$1.LINE) {
7949
- var keyLen = keys_3.length;
7950
- if (keyLen === 2 && keys_3[0][0] === 0 && keys_3[1][0] === 1) {
7949
+ var keyLen = keys.length;
7950
+ if (keyLen === 2 && keys[0][0] === 0 && keys[1][0] === 1) {
7951
7951
  return;
7952
7952
  }
7953
- if (keys_3[0][0] > 0) {
7953
+ if (keys[0][0] > 0) {
7954
7954
  keyLen++;
7955
7955
  }
7956
- if (keys_3[keys_3.length - 1][0] < 1) {
7956
+ if (keys[keys.length - 1][0] < 1) {
7957
7957
  keyLen++;
7958
7958
  }
7959
7959
  var uniformCount = Math.ceil(keyLen / 2);
7960
7960
  meta.lineSegCount += uniformCount;
7961
- meta.curves.push(keys_3);
7961
+ meta.curves.push(keys);
7962
7962
  meta.index += uniformCount;
7963
7963
  meta.max = Math.max(meta.max, uniformCount);
7964
7964
  }
@@ -10439,9 +10439,9 @@ var KTXTexture = /** @class */ (function () {
10439
10439
  for (var level = 0; level < mipmapCount; level++) {
10440
10440
  var imageSize = new Int32Array(this.arrayBuffer, this.baseOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps
10441
10441
  for (var face = 0; face < this.numberOfFaces; face++) {
10442
- var data_1 = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10442
+ var data = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10443
10443
  mipmaps.push({
10444
- data: data_1,
10444
+ data: data,
10445
10445
  width: width,
10446
10446
  height: height,
10447
10447
  });
@@ -13270,16 +13270,16 @@ var InteractVFXItem = /** @class */ (function (_super) {
13270
13270
  var nx = position[0] - width;
13271
13271
  var ny = position[1] - height;
13272
13272
  if (options.dxRange) {
13273
- var _d = __read$3(options.dxRange, 2), min_1 = _d[0], max_1 = _d[1];
13274
- nx = clamp$1(nx, min_1, max_1);
13275
- if (nx !== min_1 && nx !== max_1 && min_1 !== max_1) {
13273
+ var _d = __read$3(options.dxRange, 2), min = _d[0], max = _d[1];
13274
+ nx = clamp$1(nx, min, max);
13275
+ if (nx !== min && nx !== max && min !== max) {
13276
13276
  (_a = event.origin) === null || _a === void 0 ? void 0 : _a.preventDefault();
13277
13277
  }
13278
13278
  }
13279
13279
  if (options.dyRange) {
13280
- var _e = __read$3(options.dyRange, 2), min_2 = _e[0], max_2 = _e[1];
13281
- ny = clamp$1(ny, min_2, max_2);
13282
- if (ny !== min_2 && ny !== max_2 && min_2 !== max_2) {
13280
+ var _e = __read$3(options.dyRange, 2), min = _e[0], max = _e[1];
13281
+ ny = clamp$1(ny, min, max);
13282
+ if (ny !== min && ny !== max && min !== max) {
13283
13283
  (_b = event.origin) === null || _b === void 0 ? void 0 : _b.preventDefault();
13284
13284
  }
13285
13285
  }
@@ -13393,11 +13393,11 @@ var SpriteMesh = /** @class */ (function () {
13393
13393
  var item = items[i];
13394
13394
  var texture = item === null || item === void 0 ? void 0 : item.renderer.texture;
13395
13395
  var textureIndex = texture ? textures.indexOf(texture) : -1;
13396
- var data_1 = this.getItemInitData(item, i, pointCount, textureIndex);
13397
- aPointLen += data_1.aPoint.length;
13398
- indexLen += data_1.index.length;
13399
- datas.push(data_1);
13400
- pointCount += data_1.aPoint.length / 6;
13396
+ var data = this.getItemInitData(item, i, pointCount, textureIndex);
13397
+ aPointLen += data.aPoint.length;
13398
+ indexLen += data.index.length;
13399
+ datas.push(data);
13400
+ pointCount += data.aPoint.length / 6;
13401
13401
  this.updateItem(item, true);
13402
13402
  }
13403
13403
  var bundle = {
@@ -13409,10 +13409,10 @@ var SpriteMesh = /** @class */ (function () {
13409
13409
  index: 0,
13410
13410
  };
13411
13411
  var _loop_1 = function (i) {
13412
- var data_2 = datas[i];
13412
+ var data = datas[i];
13413
13413
  Object.keys(bundle).forEach(function (name) {
13414
13414
  var arr = bundle[name];
13415
- var ta = data_2[name];
13415
+ var ta = data[name];
13416
13416
  arr.set(ta, cursor[name]);
13417
13417
  cursor[name] += ta.length;
13418
13418
  });
@@ -13679,14 +13679,14 @@ var SpriteMesh = /** @class */ (function () {
13679
13679
  for (var y = 0; y < row; y++) {
13680
13680
  var base = (y * 2 + x) * 4;
13681
13681
  // @ts-expect-error
13682
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13683
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13682
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13683
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13684
13684
  var dw = ((x + x + 1) / col - 1) / 2;
13685
13685
  var dh = ((y + y + 1) / row - 1) / 2;
13686
- var tox = split_1[0];
13687
- var toy = split_1[1];
13688
- var tsx = split_1[4] ? split_1[3] : split_1[2];
13689
- var tsy = split_1[4] ? split_1[2] : split_1[3];
13686
+ var tox = split[0];
13687
+ var toy = split[1];
13688
+ var tsx = split[4] ? split[3] : split[2];
13689
+ var tsy = split[4] ? split[2] : split[3];
13690
13690
  var origin_1 = [
13691
13691
  originData[0] / col + dw,
13692
13692
  originData[1] / row + dh,
@@ -13783,13 +13783,13 @@ function generateFeatureTexture(engine, feather) {
13783
13783
  }
13784
13784
  else {
13785
13785
  var len = 128;
13786
- var data_3 = new Uint8Array(len);
13786
+ var data = new Uint8Array(len);
13787
13787
  for (var i = 0, s = len - 1; i < len; i++) {
13788
13788
  var p = i / s;
13789
13789
  var val = feather.getValue(p);
13790
- data_3[i] = Math.round(val * 255);
13790
+ data[i] = Math.round(val * 255);
13791
13791
  }
13792
- tex = Texture.createWithData(engine, { width: len, height: 1, data: data_3 }, {
13792
+ tex = Texture.createWithData(engine, { width: len, height: 1, data: data }, {
13793
13793
  name: 'feather',
13794
13794
  format: glContext.LUMINANCE,
13795
13795
  minFilter: glContext.LINEAR,
@@ -13947,22 +13947,22 @@ var SpriteGroup = /** @class */ (function () {
13947
13947
  * 需要则添加到meshToModify数组
13948
13948
  */
13949
13949
  for (var i = 0; i < splits.length; i++) {
13950
- var split_1 = splits[i];
13950
+ var split = splits[i];
13951
13951
  // @ts-expect-error
13952
- var spriteMesh = split_1.spriteMesh;
13953
- if (split_1.items.length === 0) {
13952
+ var spriteMesh = split.spriteMesh;
13953
+ if (split.items.length === 0) {
13954
13954
  throw new Error('split not combined');
13955
13955
  }
13956
- if (split_1.dirty) {
13957
- var priority = split_1.indexStart;
13956
+ if (split.dirty) {
13957
+ var priority = split.indexStart;
13958
13958
  if (spriteMesh.mesh.priority !== priority) {
13959
13959
  spriteMesh.mesh.priority = priority;
13960
13960
  meshToModify.push(spriteMesh.mesh);
13961
13961
  }
13962
- spriteMesh.setItems(split_1.items.map(function (item) { return item.content; }));
13962
+ spriteMesh.setItems(split.items.map(function (item) { return item.content; }));
13963
13963
  }
13964
13964
  spriteMesh.applyChange();
13965
- split_1.dirty = false;
13965
+ split.dirty = false;
13966
13966
  }
13967
13967
  /**
13968
13968
  * 有需要移除的meshSplit 则废弃对应的mesh 保留material
@@ -13970,8 +13970,8 @@ var SpriteGroup = /** @class */ (function () {
13970
13970
  */
13971
13971
  if (splitsToRemove.length) {
13972
13972
  for (var i = 0; i < splitsToRemove.length; i++) {
13973
- var split_2 = splitsToRemove[i];
13974
- var sp = split_2.spriteMesh;
13973
+ var split = splitsToRemove[i];
13974
+ var sp = split.spriteMesh;
13975
13975
  // @ts-expect-error
13976
13976
  var mesh = sp.mesh;
13977
13977
  mesh.dispose({ material: { textures: exports.DestroyOptions.keep } });
@@ -14088,7 +14088,7 @@ var SpriteGroup = /** @class */ (function () {
14088
14088
  addItemWithOrder(items, item, itemSortProperty);
14089
14089
  if (isSprite(item)) {
14090
14090
  var content = item.createContent();
14091
- var split_4 = {
14091
+ var split = {
14092
14092
  indexStart: item.listIndex,
14093
14093
  indexEnd: item.listIndex,
14094
14094
  items: [item],
@@ -14096,21 +14096,21 @@ var SpriteGroup = /** @class */ (function () {
14096
14096
  cacheId: content.renderInfo.cacheId,
14097
14097
  textures: [item.content.renderer.texture],
14098
14098
  };
14099
- splits.unshift(split_4);
14100
- return [split_4];
14099
+ splits.unshift(split);
14100
+ return [split];
14101
14101
  }
14102
14102
  return [];
14103
14103
  }
14104
14104
  var _loop_2 = function (i) {
14105
- var split_5 = splits[i];
14105
+ var split = splits[i];
14106
14106
  var listIndex = item.listIndex;
14107
14107
  if (isSprite(item)) {
14108
14108
  // @ts-expect-error
14109
- if (listIndex <= split_5.indexEnd) {
14109
+ if (listIndex <= split.indexEnd) {
14110
14110
  addItemWithOrder(items, item, itemSortProperty);
14111
14111
  var itemIndex_1 = items.indexOf(item);
14112
- var indexStart = Math.min(itemIndex_1, items.indexOf(split_5.items[0]));
14113
- var indexEnd = Math.max(itemIndex_1, items.indexOf(split_5.items[split_5.items.length - 1]));
14112
+ var indexStart = Math.min(itemIndex_1, items.indexOf(split.items[0]));
14113
+ var indexEnd = Math.max(itemIndex_1, items.indexOf(split.items[split.items.length - 1]));
14114
14114
  var neoSplits_1 = this_2.getMeshSplits(items, indexStart, indexEnd);
14115
14115
  var neoSplitIndex_1 = neoSplits_1.findIndex(function (split) { return split.items.includes(item); });
14116
14116
  if (neoSplits_1.length === 2) {
@@ -14118,14 +14118,14 @@ var SpriteGroup = /** @class */ (function () {
14118
14118
  //1 or 0
14119
14119
  Object.keys(neoSplits_1[1 - neoSplitIndex_1]).forEach(function (key) {
14120
14120
  // @ts-expect-error
14121
- split_5[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14121
+ split[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14122
14122
  });
14123
14123
  return { value: [neoSplits_1[neoSplitIndex_1]] };
14124
14124
  }
14125
14125
  else if (neoSplits_1.length === 3) {
14126
14126
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14127
14127
  // @ts-expect-error
14128
- split_5[key] = neoSplits_1[0][key];
14128
+ split[key] = neoSplits_1[0][key];
14129
14129
  });
14130
14130
  splits.splice(i + 1, 0, neoSplits_1[1], neoSplits_1[2]);
14131
14131
  if (neoSplitIndex_1 !== 1) {
@@ -14139,25 +14139,25 @@ var SpriteGroup = /** @class */ (function () {
14139
14139
  //todo add case
14140
14140
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14141
14141
  // @ts-expect-error
14142
- split_5[key] = neoSplits_1[0][key];
14142
+ split[key] = neoSplits_1[0][key];
14143
14143
  });
14144
14144
  return { value: [] };
14145
14145
  }
14146
14146
  }
14147
14147
  else {
14148
- if (listIndex < split_5.indexStart || listIndex === split_5.indexEnd) {
14148
+ if (listIndex < split.indexStart || listIndex === split.indexEnd) {
14149
14149
  addItemWithOrder(items, item, itemSortProperty);
14150
14150
  return { value: [] };
14151
14151
  // @ts-expect-error
14152
14152
  }
14153
- else if (listIndex < split_5.indexEnd) {
14153
+ else if (listIndex < split.indexEnd) {
14154
14154
  addItemWithOrder(items, item, itemSortProperty);
14155
- var lastItem = split_5.items[split_5.items.length - 1];
14155
+ var lastItem = split.items[split.items.length - 1];
14156
14156
  var endIndex = items.indexOf(lastItem);
14157
- var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split_5.items[0]), endIndex);
14157
+ var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split.items[0]), endIndex);
14158
14158
  Object.keys(neoSplits_2[0]).forEach(function (key) {
14159
14159
  // @ts-expect-error
14160
- split_5[key] = neoSplits_2[0][key];
14160
+ split[key] = neoSplits_2[0][key];
14161
14161
  });
14162
14162
  if (neoSplits_2.length === 2) {
14163
14163
  splits.splice(i + 1, 0, neoSplits_2[1]);
@@ -14218,10 +14218,10 @@ var SpriteGroup = /** @class */ (function () {
14218
14218
  * 遍历this.meshSplits,找到元素的listIndex在split的indexStart和indexEnd范围内的第一个meshSplit
14219
14219
  */
14220
14220
  for (var i = 0; i < splits.length; i++) {
14221
- var split_6 = splits[i];
14221
+ var split = splits[i];
14222
14222
  // @ts-expect-error
14223
- if (split_6.indexStart <= item.listIndex && split_6.indexEnd >= item.listIndex) {
14224
- targetSplit = split_6;
14223
+ if (split.indexStart <= item.listIndex && split.indexEnd >= item.listIndex) {
14224
+ targetSplit = split;
14225
14225
  targetSplitIndex = i;
14226
14226
  break;
14227
14227
  }
@@ -14331,8 +14331,8 @@ var SpriteGroup = /** @class */ (function () {
14331
14331
  // FIXME: 可选性
14332
14332
  var targetSplitIndex = void 0;
14333
14333
  for (var i = 0; i < splits.length; i++) {
14334
- var split_7 = splits[i];
14335
- if (split_7.items.includes(item)) {
14334
+ var split = splits[i];
14335
+ if (split.items.includes(item)) {
14336
14336
  targetSplitIndex = i;
14337
14337
  break;
14338
14338
  }
@@ -15483,10 +15483,10 @@ var ParticleMesh = /** @class */ (function () {
15483
15483
  var index = geometry.getIndexData();
15484
15484
  for (var i = 0; i < names.length; i++) {
15485
15485
  var name_1 = names[i];
15486
- var data_1 = geometry.getAttributeData(name_1);
15487
- if (data_1) {
15486
+ var data = geometry.getAttributeData(name_1);
15487
+ if (data) {
15488
15488
  // @ts-expect-error
15489
- geometry.setAttributeData(name_1, new data_1.constructor(0));
15489
+ geometry.setAttributeData(name_1, new data.constructor(0));
15490
15490
  }
15491
15491
  }
15492
15492
  // @ts-expect-error
@@ -16861,10 +16861,10 @@ function getGeometryTriangles(geometry, options) {
16861
16861
  var segment = segments[i];
16862
16862
  var p0 = points[i];
16863
16863
  var p1 = points[i + 1] || points[0];
16864
- var keys_1 = segment;
16864
+ var keys = segment;
16865
16865
  var point = [0, 0];
16866
- for (var j = 0; j < keys_1.length - 1; j++) {
16867
- var key = keys_1[j];
16866
+ for (var j = 0; j < keys.length - 1; j++) {
16867
+ var key = keys[j];
16868
16868
  getBezier2DValue(point, key, p0, p1, p0[4], p0[5], p1[2], p1[3]);
16869
16869
  setPoint(point[0], point[1]);
16870
16870
  }
@@ -16923,11 +16923,11 @@ function getGeometryByShape(shape, uvTransform) {
16923
16923
  var index = 0;
16924
16924
  for (var i = 0; i < geometries.length; i++) {
16925
16925
  var geometry = geometries[i];
16926
- var data_1 = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16927
- indexBase += data_1.aPoint.length / 5;
16928
- datas.push(data_1);
16929
- aPoint += data_1.aPoint.length;
16930
- index += data_1.index.length;
16926
+ var data = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16927
+ indexBase += data.aPoint.length / 5;
16928
+ datas.push(data);
16929
+ aPoint += data.aPoint.length;
16930
+ index += data.index.length;
16931
16931
  }
16932
16932
  if (datas.length === 1) {
16933
16933
  return datas[0];
@@ -16936,11 +16936,11 @@ function getGeometryByShape(shape, uvTransform) {
16936
16936
  var indexData = new Uint16Array(index);
16937
16937
  // @ts-expect-error
16938
16938
  for (var i = 0, pointIndex = 0, idx = 0; i < datas[i]; i++) {
16939
- var data_2 = datas[i];
16940
- aPointData.set(data_2.aPoint, pointIndex);
16941
- pointIndex += data_2.aPoint.length;
16942
- indexData.set(data_2.index, idx);
16943
- idx += data_2.index.length;
16939
+ var data = datas[i];
16940
+ aPointData.set(data.aPoint, pointIndex);
16941
+ pointIndex += data.aPoint.length;
16942
+ indexData.set(data.index, idx);
16943
+ idx += data.index.length;
16944
16944
  }
16945
16945
  return {
16946
16946
  aPoint: aPointData,
@@ -17251,10 +17251,10 @@ var TrailMesh = /** @class */ (function () {
17251
17251
  var pointCountPerTrail = this.pointCountPerTrail;
17252
17252
  if (index >= 0 && index < pointCountPerTrail) {
17253
17253
  var startIndex = (trail * pointCountPerTrail + index) * 24 + 8;
17254
- var data_1 = this.geometry.getAttributeData('aColor');
17255
- out.x = data_1[startIndex];
17256
- out.y = data_1[1 + startIndex];
17257
- out.z = data_1[2 + startIndex];
17254
+ var data = this.geometry.getAttributeData('aColor');
17255
+ out.x = data[startIndex];
17256
+ out.y = data[1 + startIndex];
17257
+ out.z = data[2 + startIndex];
17258
17258
  return out;
17259
17259
  }
17260
17260
  };
@@ -18660,14 +18660,14 @@ var TextMesh = /** @class */ (function (_super) {
18660
18660
  for (var y_1 = 0; y_1 < row; y_1++) {
18661
18661
  var base = (y_1 * 2 + x_1) * 4;
18662
18662
  // @ts-expect-error
18663
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18664
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18663
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18664
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18665
18665
  var dw = ((x_1 + x_1 + 1) / col - 1) / 2;
18666
18666
  var dh = ((y_1 + y_1 + 1) / row - 1) / 2;
18667
- var tox = split_1[0];
18668
- var toy = split_1[1];
18669
- var tsx = split_1[4] ? split_1[3] : split_1[2];
18670
- var tsy = split_1[4] ? split_1[2] : split_1[3];
18667
+ var tox = split[0];
18668
+ var toy = split[1];
18669
+ var tsx = split[4] ? split[3] : split[2];
18670
+ var tsy = split[4] ? split[2] : split[3];
18671
18671
  var origin_1 = [
18672
18672
  originData[0] / col + dw,
18673
18673
  originData[1] / row + dh,
@@ -23347,13 +23347,13 @@ var CompositionSourceManager = /** @class */ (function () {
23347
23347
  if (renderContent.renderer) {
23348
23348
  renderContent.renderer = _this.changeTex(renderContent.renderer);
23349
23349
  _this.processMask(renderContent.renderer);
23350
- var split_1 = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23350
+ var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23351
23351
  if (Number.isInteger(renderContent.renderer.shape)) {
23352
23352
  // TODO: scene.shapes 类型问题?
23353
- renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split_1);
23353
+ renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split);
23354
23354
  }
23355
23355
  else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
23356
- renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split_1);
23356
+ renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
23357
23357
  }
23358
23358
  }
23359
23359
  else {
@@ -23365,14 +23365,14 @@ var CompositionSourceManager = /** @class */ (function () {
23365
23365
  if (renderContent.filter) {
23366
23366
  renderContent.filter = __assign$1({}, renderContent.filter);
23367
23367
  }
23368
- var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id_1 = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23368
+ var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23369
23369
  // FIXME: specification 下定义的 Item 不存在 refCount 类型定义
23370
23370
  // @ts-expect-error
23371
23371
  var refCount = item.refCount;
23372
23372
  var _c = _this.jsonScene.plugins, plugins = _c === void 0 ? [] : _c;
23373
23373
  option.name = name_1;
23374
23374
  option.delay = delay;
23375
- option.id = id_1;
23375
+ option.id = id;
23376
23376
  if (parentId) {
23377
23377
  option.parentId = parentId;
23378
23378
  }
@@ -23834,8 +23834,8 @@ var AssetManager = /** @class */ (function () {
23834
23834
  return [2 /*return*/, resultImage];
23835
23835
  case 3:
23836
23836
  // 如果是加载图片且是数组,设置变量,视频情况下不需要
23837
- if (background && !Array.isArray(url_1) && variables) {
23838
- variables[background.name] = url_1;
23837
+ if (background && Array.isArray(url_1) && variables) {
23838
+ variables[background.name] = resultImage.src;
23839
23839
  }
23840
23840
  return [4 /*yield*/, combineImageTemplate(resultImage, template, variables, this.options, img.oriY === -1)];
23841
23841
  case 4: return [2 /*return*/, _b.sent()];
@@ -23983,14 +23983,14 @@ var AssetManager = /** @class */ (function () {
23983
23983
  }());
23984
23984
  function fixOldImageUsage(usedImages, compositions, imgUsage, images, renderLevel) {
23985
23985
  for (var i = 0; i < compositions.length; i++) {
23986
- var id_1 = compositions[i].id;
23987
- var ids = imgUsage[id_1];
23986
+ var id = compositions[i].id;
23987
+ var ids = imgUsage[id];
23988
23988
  if (ids) {
23989
23989
  for (var j = 0; j < ids.length; j++) {
23990
- var id_2 = ids[j];
23991
- var tag = images[id_2].renderLevel;
23990
+ var id_1 = ids[j];
23991
+ var tag = images[id_1].renderLevel;
23992
23992
  if (passRenderLevel(tag, renderLevel)) {
23993
- usedImages[id_2] = true;
23993
+ usedImages[id_1] = true;
23994
23994
  }
23995
23995
  }
23996
23996
  }
package/dist/index.mjs CHANGED
@@ -3,7 +3,7 @@
3
3
  * Description: Galacean Effects runtime core for the web
4
4
  * Author: Ant Group CO., Ltd.
5
5
  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
6
- * Version: v1.3.0
6
+ * Version: v1.3.1
7
7
  */
8
8
 
9
9
  /******************************************************************************
@@ -7126,9 +7126,9 @@ var Float16ArrayWrapper = /** @class */ (function () {
7126
7126
  this.data = new Uint16Array(num);
7127
7127
  }
7128
7128
  else if (num && typeof num === 'object' && Number.isInteger(num.length)) {
7129
- var data_1 = this.data = new Uint16Array(num.length);
7130
- for (var i = 0; i < data_1.length; i++) {
7131
- data_1[i] = toHalf(num[i]);
7129
+ var data = this.data = new Uint16Array(num.length);
7130
+ for (var i = 0; i < data.length; i++) {
7131
+ data[i] = toHalf(num[i]);
7132
7132
  }
7133
7133
  }
7134
7134
  }
@@ -7501,9 +7501,9 @@ var CurveValue = /** @class */ (function (_super) {
7501
7501
  CurveValue.getAllData = function (meta, halfFloat) {
7502
7502
  var ret = new (halfFloat ? Float16ArrayWrapper : Float32Array)(meta.index * 4);
7503
7503
  for (var i = 0, cursor = 0, curves = meta.curves; i < curves.length; i++) {
7504
- var data_1 = curves[i].toData();
7505
- ret.set(data_1, cursor);
7506
- cursor += data_1.length;
7504
+ var data = curves[i].toData();
7505
+ ret.set(data, cursor);
7506
+ cursor += data.length;
7507
7507
  }
7508
7508
  return halfFloat ? ret.data : ret;
7509
7509
  };
@@ -7512,17 +7512,17 @@ var CurveValue = /** @class */ (function (_super) {
7512
7512
  var max = -Infinity;
7513
7513
  //formatted number
7514
7514
  if (Number.isFinite(props[0]) && Number.isFinite(props[1])) {
7515
- var keys_1 = [];
7515
+ var keys = [];
7516
7516
  for (var i = 2; i < props.length; i++) {
7517
7517
  // FIXME
7518
- keys_1.push(props[i].slice(0, 4));
7518
+ keys.push(props[i].slice(0, 4));
7519
7519
  }
7520
- this.keys = keys_1;
7520
+ this.keys = keys;
7521
7521
  this.min = props[0];
7522
7522
  this.dist = props[1] - props[0];
7523
7523
  }
7524
7524
  else {
7525
- var keys_2 = props.map(function (item) {
7525
+ var keys = props.map(function (item) {
7526
7526
  if (isArray(item)) {
7527
7527
  min = Math.min(min, item[1]);
7528
7528
  max = Math.max(max, item[1]);
@@ -7537,22 +7537,22 @@ var CurveValue = /** @class */ (function (_super) {
7537
7537
  throw new Error('invalid keyframe');
7538
7538
  });
7539
7539
  var dist = max - min;
7540
- this.keys = keys_2;
7540
+ this.keys = keys;
7541
7541
  if (dist !== 0) {
7542
- for (var i = 0; i < keys_2.length; i++) {
7543
- var key = keys_2[i];
7542
+ for (var i = 0; i < keys.length; i++) {
7543
+ var key = keys[i];
7544
7544
  key[1] = (key[1] - min) / dist;
7545
7545
  }
7546
7546
  }
7547
- var key0 = keys_2[0];
7547
+ var key0 = keys[0];
7548
7548
  if (key0[0] > 0) {
7549
7549
  key0[2] = 0;
7550
- keys_2.unshift([0, key0[1], 0, 0]);
7550
+ keys.unshift([0, key0[1], 0, 0]);
7551
7551
  }
7552
- var key1 = keys_2[keys_2.length - 1];
7552
+ var key1 = keys[keys.length - 1];
7553
7553
  if (key1[0] < 1) {
7554
7554
  key1[3] = 0;
7555
- keys_2.push([1, key1[1], 0, 0]);
7555
+ keys.push([1, key1[1], 0, 0]);
7556
7556
  }
7557
7557
  this.min = min;
7558
7558
  this.dist = dist;
@@ -7927,14 +7927,14 @@ function curveValueIntegrateByTime(t1, keyframe0, keyframe1) {
7927
7927
  function getKeyFrameMetaByRawValue(meta, value) {
7928
7928
  if (value) {
7929
7929
  var type = value[0];
7930
- var keys_3 = value[1];
7930
+ var keys = value[1];
7931
7931
  if (type === ValueType$1.CURVE) {
7932
- meta.curves.push(keys_3);
7933
- var keyLen = keys_3.length;
7934
- if (keys_3[0][0] > 0) {
7932
+ meta.curves.push(keys);
7933
+ var keyLen = keys.length;
7934
+ if (keys[0][0] > 0) {
7935
7935
  keyLen++;
7936
7936
  }
7937
- if (keys_3[keys_3.length - 1][0] < 1) {
7937
+ if (keys[keys.length - 1][0] < 1) {
7938
7938
  keyLen++;
7939
7939
  }
7940
7940
  meta.index += keyLen;
@@ -7942,19 +7942,19 @@ function getKeyFrameMetaByRawValue(meta, value) {
7942
7942
  meta.curveCount += keyLen;
7943
7943
  }
7944
7944
  else if (type === ValueType$1.LINE) {
7945
- var keyLen = keys_3.length;
7946
- if (keyLen === 2 && keys_3[0][0] === 0 && keys_3[1][0] === 1) {
7945
+ var keyLen = keys.length;
7946
+ if (keyLen === 2 && keys[0][0] === 0 && keys[1][0] === 1) {
7947
7947
  return;
7948
7948
  }
7949
- if (keys_3[0][0] > 0) {
7949
+ if (keys[0][0] > 0) {
7950
7950
  keyLen++;
7951
7951
  }
7952
- if (keys_3[keys_3.length - 1][0] < 1) {
7952
+ if (keys[keys.length - 1][0] < 1) {
7953
7953
  keyLen++;
7954
7954
  }
7955
7955
  var uniformCount = Math.ceil(keyLen / 2);
7956
7956
  meta.lineSegCount += uniformCount;
7957
- meta.curves.push(keys_3);
7957
+ meta.curves.push(keys);
7958
7958
  meta.index += uniformCount;
7959
7959
  meta.max = Math.max(meta.max, uniformCount);
7960
7960
  }
@@ -10435,9 +10435,9 @@ var KTXTexture = /** @class */ (function () {
10435
10435
  for (var level = 0; level < mipmapCount; level++) {
10436
10436
  var imageSize = new Int32Array(this.arrayBuffer, this.baseOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps
10437
10437
  for (var face = 0; face < this.numberOfFaces; face++) {
10438
- var data_1 = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10438
+ var data = new Uint8Array(this.arrayBuffer, this.baseOffset + dataOffset + 4, imageSize);
10439
10439
  mipmaps.push({
10440
- data: data_1,
10440
+ data: data,
10441
10441
  width: width,
10442
10442
  height: height,
10443
10443
  });
@@ -13266,16 +13266,16 @@ var InteractVFXItem = /** @class */ (function (_super) {
13266
13266
  var nx = position[0] - width;
13267
13267
  var ny = position[1] - height;
13268
13268
  if (options.dxRange) {
13269
- var _d = __read$3(options.dxRange, 2), min_1 = _d[0], max_1 = _d[1];
13270
- nx = clamp$1(nx, min_1, max_1);
13271
- if (nx !== min_1 && nx !== max_1 && min_1 !== max_1) {
13269
+ var _d = __read$3(options.dxRange, 2), min = _d[0], max = _d[1];
13270
+ nx = clamp$1(nx, min, max);
13271
+ if (nx !== min && nx !== max && min !== max) {
13272
13272
  (_a = event.origin) === null || _a === void 0 ? void 0 : _a.preventDefault();
13273
13273
  }
13274
13274
  }
13275
13275
  if (options.dyRange) {
13276
- var _e = __read$3(options.dyRange, 2), min_2 = _e[0], max_2 = _e[1];
13277
- ny = clamp$1(ny, min_2, max_2);
13278
- if (ny !== min_2 && ny !== max_2 && min_2 !== max_2) {
13276
+ var _e = __read$3(options.dyRange, 2), min = _e[0], max = _e[1];
13277
+ ny = clamp$1(ny, min, max);
13278
+ if (ny !== min && ny !== max && min !== max) {
13279
13279
  (_b = event.origin) === null || _b === void 0 ? void 0 : _b.preventDefault();
13280
13280
  }
13281
13281
  }
@@ -13389,11 +13389,11 @@ var SpriteMesh = /** @class */ (function () {
13389
13389
  var item = items[i];
13390
13390
  var texture = item === null || item === void 0 ? void 0 : item.renderer.texture;
13391
13391
  var textureIndex = texture ? textures.indexOf(texture) : -1;
13392
- var data_1 = this.getItemInitData(item, i, pointCount, textureIndex);
13393
- aPointLen += data_1.aPoint.length;
13394
- indexLen += data_1.index.length;
13395
- datas.push(data_1);
13396
- pointCount += data_1.aPoint.length / 6;
13392
+ var data = this.getItemInitData(item, i, pointCount, textureIndex);
13393
+ aPointLen += data.aPoint.length;
13394
+ indexLen += data.index.length;
13395
+ datas.push(data);
13396
+ pointCount += data.aPoint.length / 6;
13397
13397
  this.updateItem(item, true);
13398
13398
  }
13399
13399
  var bundle = {
@@ -13405,10 +13405,10 @@ var SpriteMesh = /** @class */ (function () {
13405
13405
  index: 0,
13406
13406
  };
13407
13407
  var _loop_1 = function (i) {
13408
- var data_2 = datas[i];
13408
+ var data = datas[i];
13409
13409
  Object.keys(bundle).forEach(function (name) {
13410
13410
  var arr = bundle[name];
13411
- var ta = data_2[name];
13411
+ var ta = data[name];
13412
13412
  arr.set(ta, cursor[name]);
13413
13413
  cursor[name] += ta.length;
13414
13414
  });
@@ -13675,14 +13675,14 @@ var SpriteMesh = /** @class */ (function () {
13675
13675
  for (var y = 0; y < row; y++) {
13676
13676
  var base = (y * 2 + x) * 4;
13677
13677
  // @ts-expect-error
13678
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13679
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13678
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y * 2 + x];
13679
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
13680
13680
  var dw = ((x + x + 1) / col - 1) / 2;
13681
13681
  var dh = ((y + y + 1) / row - 1) / 2;
13682
- var tox = split_1[0];
13683
- var toy = split_1[1];
13684
- var tsx = split_1[4] ? split_1[3] : split_1[2];
13685
- var tsy = split_1[4] ? split_1[2] : split_1[3];
13682
+ var tox = split[0];
13683
+ var toy = split[1];
13684
+ var tsx = split[4] ? split[3] : split[2];
13685
+ var tsy = split[4] ? split[2] : split[3];
13686
13686
  var origin_1 = [
13687
13687
  originData[0] / col + dw,
13688
13688
  originData[1] / row + dh,
@@ -13779,13 +13779,13 @@ function generateFeatureTexture(engine, feather) {
13779
13779
  }
13780
13780
  else {
13781
13781
  var len = 128;
13782
- var data_3 = new Uint8Array(len);
13782
+ var data = new Uint8Array(len);
13783
13783
  for (var i = 0, s = len - 1; i < len; i++) {
13784
13784
  var p = i / s;
13785
13785
  var val = feather.getValue(p);
13786
- data_3[i] = Math.round(val * 255);
13786
+ data[i] = Math.round(val * 255);
13787
13787
  }
13788
- tex = Texture.createWithData(engine, { width: len, height: 1, data: data_3 }, {
13788
+ tex = Texture.createWithData(engine, { width: len, height: 1, data: data }, {
13789
13789
  name: 'feather',
13790
13790
  format: glContext.LUMINANCE,
13791
13791
  minFilter: glContext.LINEAR,
@@ -13943,22 +13943,22 @@ var SpriteGroup = /** @class */ (function () {
13943
13943
  * 需要则添加到meshToModify数组
13944
13944
  */
13945
13945
  for (var i = 0; i < splits.length; i++) {
13946
- var split_1 = splits[i];
13946
+ var split = splits[i];
13947
13947
  // @ts-expect-error
13948
- var spriteMesh = split_1.spriteMesh;
13949
- if (split_1.items.length === 0) {
13948
+ var spriteMesh = split.spriteMesh;
13949
+ if (split.items.length === 0) {
13950
13950
  throw new Error('split not combined');
13951
13951
  }
13952
- if (split_1.dirty) {
13953
- var priority = split_1.indexStart;
13952
+ if (split.dirty) {
13953
+ var priority = split.indexStart;
13954
13954
  if (spriteMesh.mesh.priority !== priority) {
13955
13955
  spriteMesh.mesh.priority = priority;
13956
13956
  meshToModify.push(spriteMesh.mesh);
13957
13957
  }
13958
- spriteMesh.setItems(split_1.items.map(function (item) { return item.content; }));
13958
+ spriteMesh.setItems(split.items.map(function (item) { return item.content; }));
13959
13959
  }
13960
13960
  spriteMesh.applyChange();
13961
- split_1.dirty = false;
13961
+ split.dirty = false;
13962
13962
  }
13963
13963
  /**
13964
13964
  * 有需要移除的meshSplit 则废弃对应的mesh 保留material
@@ -13966,8 +13966,8 @@ var SpriteGroup = /** @class */ (function () {
13966
13966
  */
13967
13967
  if (splitsToRemove.length) {
13968
13968
  for (var i = 0; i < splitsToRemove.length; i++) {
13969
- var split_2 = splitsToRemove[i];
13970
- var sp = split_2.spriteMesh;
13969
+ var split = splitsToRemove[i];
13970
+ var sp = split.spriteMesh;
13971
13971
  // @ts-expect-error
13972
13972
  var mesh = sp.mesh;
13973
13973
  mesh.dispose({ material: { textures: DestroyOptions.keep } });
@@ -14084,7 +14084,7 @@ var SpriteGroup = /** @class */ (function () {
14084
14084
  addItemWithOrder(items, item, itemSortProperty);
14085
14085
  if (isSprite(item)) {
14086
14086
  var content = item.createContent();
14087
- var split_4 = {
14087
+ var split = {
14088
14088
  indexStart: item.listIndex,
14089
14089
  indexEnd: item.listIndex,
14090
14090
  items: [item],
@@ -14092,21 +14092,21 @@ var SpriteGroup = /** @class */ (function () {
14092
14092
  cacheId: content.renderInfo.cacheId,
14093
14093
  textures: [item.content.renderer.texture],
14094
14094
  };
14095
- splits.unshift(split_4);
14096
- return [split_4];
14095
+ splits.unshift(split);
14096
+ return [split];
14097
14097
  }
14098
14098
  return [];
14099
14099
  }
14100
14100
  var _loop_2 = function (i) {
14101
- var split_5 = splits[i];
14101
+ var split = splits[i];
14102
14102
  var listIndex = item.listIndex;
14103
14103
  if (isSprite(item)) {
14104
14104
  // @ts-expect-error
14105
- if (listIndex <= split_5.indexEnd) {
14105
+ if (listIndex <= split.indexEnd) {
14106
14106
  addItemWithOrder(items, item, itemSortProperty);
14107
14107
  var itemIndex_1 = items.indexOf(item);
14108
- var indexStart = Math.min(itemIndex_1, items.indexOf(split_5.items[0]));
14109
- var indexEnd = Math.max(itemIndex_1, items.indexOf(split_5.items[split_5.items.length - 1]));
14108
+ var indexStart = Math.min(itemIndex_1, items.indexOf(split.items[0]));
14109
+ var indexEnd = Math.max(itemIndex_1, items.indexOf(split.items[split.items.length - 1]));
14110
14110
  var neoSplits_1 = this_2.getMeshSplits(items, indexStart, indexEnd);
14111
14111
  var neoSplitIndex_1 = neoSplits_1.findIndex(function (split) { return split.items.includes(item); });
14112
14112
  if (neoSplits_1.length === 2) {
@@ -14114,14 +14114,14 @@ var SpriteGroup = /** @class */ (function () {
14114
14114
  //1 or 0
14115
14115
  Object.keys(neoSplits_1[1 - neoSplitIndex_1]).forEach(function (key) {
14116
14116
  // @ts-expect-error
14117
- split_5[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14117
+ split[key] = neoSplits_1[1 - neoSplitIndex_1][key];
14118
14118
  });
14119
14119
  return { value: [neoSplits_1[neoSplitIndex_1]] };
14120
14120
  }
14121
14121
  else if (neoSplits_1.length === 3) {
14122
14122
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14123
14123
  // @ts-expect-error
14124
- split_5[key] = neoSplits_1[0][key];
14124
+ split[key] = neoSplits_1[0][key];
14125
14125
  });
14126
14126
  splits.splice(i + 1, 0, neoSplits_1[1], neoSplits_1[2]);
14127
14127
  if (neoSplitIndex_1 !== 1) {
@@ -14135,25 +14135,25 @@ var SpriteGroup = /** @class */ (function () {
14135
14135
  //todo add case
14136
14136
  Object.keys(neoSplits_1[0]).forEach(function (key) {
14137
14137
  // @ts-expect-error
14138
- split_5[key] = neoSplits_1[0][key];
14138
+ split[key] = neoSplits_1[0][key];
14139
14139
  });
14140
14140
  return { value: [] };
14141
14141
  }
14142
14142
  }
14143
14143
  else {
14144
- if (listIndex < split_5.indexStart || listIndex === split_5.indexEnd) {
14144
+ if (listIndex < split.indexStart || listIndex === split.indexEnd) {
14145
14145
  addItemWithOrder(items, item, itemSortProperty);
14146
14146
  return { value: [] };
14147
14147
  // @ts-expect-error
14148
14148
  }
14149
- else if (listIndex < split_5.indexEnd) {
14149
+ else if (listIndex < split.indexEnd) {
14150
14150
  addItemWithOrder(items, item, itemSortProperty);
14151
- var lastItem = split_5.items[split_5.items.length - 1];
14151
+ var lastItem = split.items[split.items.length - 1];
14152
14152
  var endIndex = items.indexOf(lastItem);
14153
- var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split_5.items[0]), endIndex);
14153
+ var neoSplits_2 = this_2.getMeshSplits(items, items.indexOf(split.items[0]), endIndex);
14154
14154
  Object.keys(neoSplits_2[0]).forEach(function (key) {
14155
14155
  // @ts-expect-error
14156
- split_5[key] = neoSplits_2[0][key];
14156
+ split[key] = neoSplits_2[0][key];
14157
14157
  });
14158
14158
  if (neoSplits_2.length === 2) {
14159
14159
  splits.splice(i + 1, 0, neoSplits_2[1]);
@@ -14214,10 +14214,10 @@ var SpriteGroup = /** @class */ (function () {
14214
14214
  * 遍历this.meshSplits,找到元素的listIndex在split的indexStart和indexEnd范围内的第一个meshSplit
14215
14215
  */
14216
14216
  for (var i = 0; i < splits.length; i++) {
14217
- var split_6 = splits[i];
14217
+ var split = splits[i];
14218
14218
  // @ts-expect-error
14219
- if (split_6.indexStart <= item.listIndex && split_6.indexEnd >= item.listIndex) {
14220
- targetSplit = split_6;
14219
+ if (split.indexStart <= item.listIndex && split.indexEnd >= item.listIndex) {
14220
+ targetSplit = split;
14221
14221
  targetSplitIndex = i;
14222
14222
  break;
14223
14223
  }
@@ -14327,8 +14327,8 @@ var SpriteGroup = /** @class */ (function () {
14327
14327
  // FIXME: 可选性
14328
14328
  var targetSplitIndex = void 0;
14329
14329
  for (var i = 0; i < splits.length; i++) {
14330
- var split_7 = splits[i];
14331
- if (split_7.items.includes(item)) {
14330
+ var split = splits[i];
14331
+ if (split.items.includes(item)) {
14332
14332
  targetSplitIndex = i;
14333
14333
  break;
14334
14334
  }
@@ -15479,10 +15479,10 @@ var ParticleMesh = /** @class */ (function () {
15479
15479
  var index = geometry.getIndexData();
15480
15480
  for (var i = 0; i < names.length; i++) {
15481
15481
  var name_1 = names[i];
15482
- var data_1 = geometry.getAttributeData(name_1);
15483
- if (data_1) {
15482
+ var data = geometry.getAttributeData(name_1);
15483
+ if (data) {
15484
15484
  // @ts-expect-error
15485
- geometry.setAttributeData(name_1, new data_1.constructor(0));
15485
+ geometry.setAttributeData(name_1, new data.constructor(0));
15486
15486
  }
15487
15487
  }
15488
15488
  // @ts-expect-error
@@ -16857,10 +16857,10 @@ function getGeometryTriangles(geometry, options) {
16857
16857
  var segment = segments[i];
16858
16858
  var p0 = points[i];
16859
16859
  var p1 = points[i + 1] || points[0];
16860
- var keys_1 = segment;
16860
+ var keys = segment;
16861
16861
  var point = [0, 0];
16862
- for (var j = 0; j < keys_1.length - 1; j++) {
16863
- var key = keys_1[j];
16862
+ for (var j = 0; j < keys.length - 1; j++) {
16863
+ var key = keys[j];
16864
16864
  getBezier2DValue(point, key, p0, p1, p0[4], p0[5], p1[2], p1[3]);
16865
16865
  setPoint(point[0], point[1]);
16866
16866
  }
@@ -16919,11 +16919,11 @@ function getGeometryByShape(shape, uvTransform) {
16919
16919
  var index = 0;
16920
16920
  for (var i = 0; i < geometries.length; i++) {
16921
16921
  var geometry = geometries[i];
16922
- var data_1 = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16923
- indexBase += data_1.aPoint.length / 5;
16924
- datas.push(data_1);
16925
- aPoint += data_1.aPoint.length;
16926
- index += data_1.index.length;
16922
+ var data = getGeometryTriangles(geometry, { indexBase: indexBase, uvTransform: uvTransform });
16923
+ indexBase += data.aPoint.length / 5;
16924
+ datas.push(data);
16925
+ aPoint += data.aPoint.length;
16926
+ index += data.index.length;
16927
16927
  }
16928
16928
  if (datas.length === 1) {
16929
16929
  return datas[0];
@@ -16932,11 +16932,11 @@ function getGeometryByShape(shape, uvTransform) {
16932
16932
  var indexData = new Uint16Array(index);
16933
16933
  // @ts-expect-error
16934
16934
  for (var i = 0, pointIndex = 0, idx = 0; i < datas[i]; i++) {
16935
- var data_2 = datas[i];
16936
- aPointData.set(data_2.aPoint, pointIndex);
16937
- pointIndex += data_2.aPoint.length;
16938
- indexData.set(data_2.index, idx);
16939
- idx += data_2.index.length;
16935
+ var data = datas[i];
16936
+ aPointData.set(data.aPoint, pointIndex);
16937
+ pointIndex += data.aPoint.length;
16938
+ indexData.set(data.index, idx);
16939
+ idx += data.index.length;
16940
16940
  }
16941
16941
  return {
16942
16942
  aPoint: aPointData,
@@ -17247,10 +17247,10 @@ var TrailMesh = /** @class */ (function () {
17247
17247
  var pointCountPerTrail = this.pointCountPerTrail;
17248
17248
  if (index >= 0 && index < pointCountPerTrail) {
17249
17249
  var startIndex = (trail * pointCountPerTrail + index) * 24 + 8;
17250
- var data_1 = this.geometry.getAttributeData('aColor');
17251
- out.x = data_1[startIndex];
17252
- out.y = data_1[1 + startIndex];
17253
- out.z = data_1[2 + startIndex];
17250
+ var data = this.geometry.getAttributeData('aColor');
17251
+ out.x = data[startIndex];
17252
+ out.y = data[1 + startIndex];
17253
+ out.z = data[2 + startIndex];
17254
17254
  return out;
17255
17255
  }
17256
17256
  };
@@ -18656,14 +18656,14 @@ var TextMesh = /** @class */ (function (_super) {
18656
18656
  for (var y_1 = 0; y_1 < row; y_1++) {
18657
18657
  var base = (y_1 * 2 + x_1) * 4;
18658
18658
  // @ts-expect-error
18659
- var split_1 = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18660
- var texOffset = split_1[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18659
+ var split = textureSheetAnimation ? [0, 0, 1, 1, splits[0][4]] : splits[y_1 * 2 + x_1];
18660
+ var texOffset = split[4] ? [0, 0, 1, 0, 0, 1, 1, 1] : [0, 1, 0, 0, 1, 1, 1, 0];
18661
18661
  var dw = ((x_1 + x_1 + 1) / col - 1) / 2;
18662
18662
  var dh = ((y_1 + y_1 + 1) / row - 1) / 2;
18663
- var tox = split_1[0];
18664
- var toy = split_1[1];
18665
- var tsx = split_1[4] ? split_1[3] : split_1[2];
18666
- var tsy = split_1[4] ? split_1[2] : split_1[3];
18663
+ var tox = split[0];
18664
+ var toy = split[1];
18665
+ var tsx = split[4] ? split[3] : split[2];
18666
+ var tsy = split[4] ? split[2] : split[3];
18667
18667
  var origin_1 = [
18668
18668
  originData[0] / col + dw,
18669
18669
  originData[1] / row + dh,
@@ -23343,13 +23343,13 @@ var CompositionSourceManager = /** @class */ (function () {
23343
23343
  if (renderContent.renderer) {
23344
23344
  renderContent.renderer = _this.changeTex(renderContent.renderer);
23345
23345
  _this.processMask(renderContent.renderer);
23346
- var split_1 = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23346
+ var split = renderContent.splits && !renderContent.textureSheetAnimation && renderContent.splits[0];
23347
23347
  if (Number.isInteger(renderContent.renderer.shape)) {
23348
23348
  // TODO: scene.shapes 类型问题?
23349
- renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split_1);
23349
+ renderContent.renderer.shape = getGeometryByShape((_a = _this.jsonScene) === null || _a === void 0 ? void 0 : _a.shapes[renderContent.renderer.shape], split);
23350
23350
  }
23351
23351
  else if (renderContent.renderer.shape && isObject(renderContent.renderer.shape)) {
23352
- renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split_1);
23352
+ renderContent.renderer.shape = getGeometryByShape(renderContent.renderer.shape, split);
23353
23353
  }
23354
23354
  }
23355
23355
  else {
@@ -23361,14 +23361,14 @@ var CompositionSourceManager = /** @class */ (function () {
23361
23361
  if (renderContent.filter) {
23362
23362
  renderContent.filter = __assign$1({}, renderContent.filter);
23363
23363
  }
23364
- var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id_1 = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23364
+ var name_1 = item.name, _b = item.delay, delay = _b === void 0 ? 0 : _b, id = item.id, parentId = item.parentId, duration = item.duration, endBehavior = item.endBehavior, pluginName = item.pluginName, pn = item.pn, transform = item.transform;
23365
23365
  // FIXME: specification 下定义的 Item 不存在 refCount 类型定义
23366
23366
  // @ts-expect-error
23367
23367
  var refCount = item.refCount;
23368
23368
  var _c = _this.jsonScene.plugins, plugins = _c === void 0 ? [] : _c;
23369
23369
  option.name = name_1;
23370
23370
  option.delay = delay;
23371
- option.id = id_1;
23371
+ option.id = id;
23372
23372
  if (parentId) {
23373
23373
  option.parentId = parentId;
23374
23374
  }
@@ -23830,8 +23830,8 @@ var AssetManager = /** @class */ (function () {
23830
23830
  return [2 /*return*/, resultImage];
23831
23831
  case 3:
23832
23832
  // 如果是加载图片且是数组,设置变量,视频情况下不需要
23833
- if (background && !Array.isArray(url_1) && variables) {
23834
- variables[background.name] = url_1;
23833
+ if (background && Array.isArray(url_1) && variables) {
23834
+ variables[background.name] = resultImage.src;
23835
23835
  }
23836
23836
  return [4 /*yield*/, combineImageTemplate(resultImage, template, variables, this.options, img.oriY === -1)];
23837
23837
  case 4: return [2 /*return*/, _b.sent()];
@@ -23979,14 +23979,14 @@ var AssetManager = /** @class */ (function () {
23979
23979
  }());
23980
23980
  function fixOldImageUsage(usedImages, compositions, imgUsage, images, renderLevel) {
23981
23981
  for (var i = 0; i < compositions.length; i++) {
23982
- var id_1 = compositions[i].id;
23983
- var ids = imgUsage[id_1];
23982
+ var id = compositions[i].id;
23983
+ var ids = imgUsage[id];
23984
23984
  if (ids) {
23985
23985
  for (var j = 0; j < ids.length; j++) {
23986
- var id_2 = ids[j];
23987
- var tag = images[id_2].renderLevel;
23986
+ var id_1 = ids[j];
23987
+ var tag = images[id_1].renderLevel;
23988
23988
  if (passRenderLevel(tag, renderLevel)) {
23989
- usedImages[id_2] = true;
23989
+ usedImages[id_1] = true;
23990
23990
  }
23991
23991
  }
23992
23992
  }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@galacean/effects-core",
3
- "version": "1.3.0",
3
+ "version": "1.3.1",
4
4
  "description": "Galacean Effects runtime core for the web",
5
5
  "module": "./dist/index.mjs",
6
6
  "main": "./dist/index.js",