@galacean/effects-core 1.2.4 → 1.2.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +10 -5
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +10 -5
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/interact/interact-vfx-item.d.ts +2 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v1.2.
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6
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+
* Version: v1.2.6
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*/
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'use strict';
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@@ -13146,9 +13146,13 @@ var InteractVFXItem = /** @class */ (function (_super) {
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this.handleDragMove(this.dragEvent, this.bouncingArg);
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}
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};
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-
InteractVFXItem.prototype.
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13149
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+
InteractVFXItem.prototype.onEnd = function () {
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13150
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if (this.composition) {
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13151
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this.composition.removeInteractiveItem(this, this.ui.options.type);
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13152
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}
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};
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InteractVFXItem.prototype.onItemRemoved = function () {
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var _a;
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13151
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composition.removeInteractiveItem(this, this.ui.options.type);
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this.clickable = false;
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(_a = this.previewContent) === null || _a === void 0 ? void 0 : _a.mesh.dispose();
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this.endDragTarget();
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@@ -14940,7 +14944,6 @@ var SpriteItem = /** @class */ (function (_super) {
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ret.texOffset = [0, 0, 1, 1];
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}
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ret.visible = this.vfxItem.contentVisible;
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14943
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-
// 图层元素作为父节点时,除了k的大小变换,自身的尺寸也需要传递给子元素,子元素可以通过startSize读取
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ret.startSize = this.startSize;
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return ret;
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};
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@@ -15038,7 +15041,9 @@ var SpriteVFXItem = /** @class */ (function (_super) {
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};
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SpriteVFXItem.prototype.doCreateContent = function (composition) {
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var emptyTexture = composition.getRendererOptions().emptyTexture;
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15041
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-
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15044
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var content = new SpriteItem(this.sprite, { emptyTexture: emptyTexture }, this);
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15045
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content.getRenderData(0, true);
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return content;
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};
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SpriteVFXItem.prototype.createWireframeMesh = function (item, color) {
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var spMesh = new SpriteMesh(this.composition.getEngine(), __assign$1({ wireframe: true }, item.renderInfo), this.composition);
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