@galacean/effects-core 1.2.2 → 1.2.3

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@@ -1,4 +1,4 @@
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- import type * as spec from '@galacean/effects-specification';
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+ import * as spec from '@galacean/effects-specification';
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  import { Downloader } from './downloader';
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  import type { Disposable } from './utils';
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  import type { Scene } from './scene';
@@ -112,6 +112,10 @@ export declare class AssetManager implements Disposable {
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  */
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  constructor(options?: SceneLoadOptions, downloader?: Downloader);
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  updateOptions(options?: SceneLoadOptions): void;
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+ /**
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+ * 根据用户传入的参数修改场景数据
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+ */
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+ private updateSceneData;
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  /**
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  * 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
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  * @param url - json 的 URL 链接或者 json 对象
package/dist/index.js CHANGED
@@ -3,7 +3,7 @@
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  * Description: Galacean Effects runtime core for the web
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  * Author: Ant Group CO., Ltd.
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  * Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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- * Version: v1.2.2
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+ * Version: v1.2.3
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  */
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  'use strict';
@@ -23470,6 +23470,26 @@ var AssetManager = /** @class */ (function () {
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  var _a = options.timeout, timeout = _a === void 0 ? 10 : _a;
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  this.timeout = timeout;
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  };
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+ /**
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+ * 根据用户传入的参数修改场景数据
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+ */
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+ AssetManager.prototype.updateSceneData = function (compositions) {
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+ var variables = this.options.variables;
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+ if (!variables || Object.keys(variables).length <= 0) {
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+ return compositions;
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+ }
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+ compositions.forEach(function (composition) {
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+ composition.items.forEach(function (item) {
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+ if (item.type === ItemType$1.text) {
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+ var textVariable = variables[item.name];
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+ if (textVariable) {
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+ item.content.options.text = textVariable;
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+ }
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+ }
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+ });
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+ });
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+ return compositions;
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+ };
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  /**
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  * 场景创建,通过 json 创建出场景对象,并进行提前编译等工作
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  * @param url - json 的 URL 链接或者 json 对象
@@ -23561,6 +23581,7 @@ var AssetManager = /** @class */ (function () {
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  for (i = 0; i < scene.images.length; i++) {
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  scene.textureOptions[i].image = scene.images[i];
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  }
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+ scene.jsonScene.compositions = this.updateSceneData(scene.jsonScene.compositions);
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  _e.label = 5;
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  case 5: return [3 /*break*/, 12];
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  case 6: return [4 /*yield*/, hookTimeInfo('processJSON', function () { return _this.processJSON(rawJSON); })];
@@ -23580,6 +23601,7 @@ var AssetManager = /** @class */ (function () {
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  return [4 /*yield*/, hookTimeInfo('processTextures', function () { return _this.processTextures(loadedImages_1, loadedBins_1, jsonScene_1); })];
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  case 10:
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  loadedTextures = _e.sent();
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+ jsonScene_1.compositions = this.updateSceneData(jsonScene_1.compositions);
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  scene = {
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  url: url,
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  renderLevel: this.options.renderLevel,