@galacean/effects-core 1.1.4 → 1.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/composition.d.ts +15 -2
- package/dist/index.js +44 -16
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +44 -16
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/particle/particle-system.d.ts +1 -2
- package/package.json +1 -1
package/dist/composition.d.ts
CHANGED
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@@ -186,7 +186,7 @@ export declare class Composition implements Disposable, LostHandler {
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*/
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get items(): VFXItem<VFXItemContent>[];
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/**
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-
*
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* 获取合成开始渲染的时间
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*/
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get startTime(): number;
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/**
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@@ -234,7 +234,15 @@ export declare class Composition implements Disposable, LostHandler {
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* 恢复合成的播放
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*/
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resume(): void;
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/**
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* 跳转合成到指定时间播放
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* @param time - 相对 startTime 的时间
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*/
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gotoAndPlay(time: number): void;
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/**
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* 跳转合成到指定时间并暂停
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* @param time - 相对 startTime 的时间
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*/
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gotoAndStop(time: number): void;
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/**
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*
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@@ -242,9 +250,14 @@ export declare class Composition implements Disposable, LostHandler {
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createRenderFrame(): void;
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/**
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* 跳到指定时间点(不做任何播放行为)
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-
* @param time -
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* @param time - 相对 startTime 的时间
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*/
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setTime(time: number): void;
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/**
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* 前进合成到指定时间
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* @param time - 相对0时刻的时间
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* @param skipRender - 是否跳过渲染
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*/
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private forwardTime;
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/**
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* 重置状态函数
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package/dist/index.js
CHANGED
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@@ -3,7 +3,7 @@
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3
3
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* Description: Galacean Effects runtime core for the web
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* Author: Ant Group CO., Ltd.
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* Contributors: 燃然,飂兮,十弦,云垣,茂安,意绮
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-
* Version: v1.1.
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6
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* Version: v1.1.5
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*/
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'use strict';
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@@ -14949,7 +14949,6 @@ var VFXItem = /** @class */ (function () {
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shouldUpdate = true;
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if (this.endBehavior === END_BEHAVIOR_RESTART$1) {
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this.ended = true;
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-
lifetime = lifetime % 1;
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}
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}
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}
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@@ -14957,7 +14956,7 @@ var VFXItem = /** @class */ (function () {
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this.setVisible(true);
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this.callEnd = false;
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}
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-
this.lifetime = lifetime;
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+
this.lifetime = lifetime % 1;
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shouldUpdate && this.onItemUpdate(dt, lifetime);
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}
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}
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@@ -19280,19 +19279,28 @@ var SpriteMesh = /** @class */ (function () {
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var aPointLen = 0;
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var indexLen = 0;
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var pointCount = 0;
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var renderInfo;
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if (!items.length) {
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this.mesh.setVisible(false);
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return true;
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}
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for (var i = 0; i < items.length; i++) {
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if (items[i].renderInfo) {
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renderInfo = items[i].renderInfo;
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break;
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}
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}
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if (!renderInfo) {
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return true;
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}
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this.items = items.slice();
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if (items.length > 2) {
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itemSlot = exports.maxSpriteMeshItemCount;
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}
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-
var renderInfo = items[0].renderInfo;
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if (this.mtlSlotCount !== itemSlot) {
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this.mesh.setMaterial(this.createMaterial(renderInfo, itemSlot), { textures: exports.DestroyOptions.keep });
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}
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-
var attachmentLength = (_d = (_c = (_b = (_a = renderInfo
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var attachmentLength = (_d = (_c = (_b = (_a = renderInfo.filter) === null || _a === void 0 ? void 0 : _a.passSplitOptions) === null || _b === void 0 ? void 0 : _b.attachments) === null || _c === void 0 ? void 0 : _c.length) !== null && _d !== void 0 ? _d : 0;
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this.splitLayer = attachmentLength > 0;
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for (var i = 0; i < items.length; i++) {
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var item = items[i];
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@@ -23891,9 +23899,7 @@ var ParticleSystem = /** @class */ (function () {
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if (options.removeParticle) {
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mesh.removePoint(pointIndex);
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this.clearPointTrail(pointIndex);
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-
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node.content = [0];
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23896
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// link.shiftNode(node.content); // 删了又加回去 没明白什么意思
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node.content[0] = 0;
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}
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hitPositions.push(pos);
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if (!options.multiple) {
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@@ -24147,7 +24153,9 @@ function randomArrItem(arr, keepArr) {
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var ParticleVFXItem = /** @class */ (function (_super) {
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__extends(ParticleVFXItem, _super);
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function ParticleVFXItem() {
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-
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var _this = _super !== null && _super.apply(this, arguments) || this;
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_this.destroyed = false;
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return _this;
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}
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Object.defineProperty(ParticleVFXItem.prototype, "type", {
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get: function () {
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@@ -30470,7 +30478,7 @@ var Composition = /** @class */ (function () {
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});
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Object.defineProperty(Composition.prototype, "startTime", {
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/**
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-
*
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* 获取合成开始渲染的时间
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*/
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get: function () {
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var _a;
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@@ -30550,7 +30558,12 @@ var Composition = /** @class */ (function () {
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if (this.content.ended && this.reusable) {
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this.restart();
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}
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-
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if (this.content.started) {
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this.gotoAndPlay(this.time - this.startTime);
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}
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else {
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this.gotoAndPlay(0);
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}
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};
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/**
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* 暂停合成的播放
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@@ -30564,14 +30577,21 @@ var Composition = /** @class */ (function () {
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Composition.prototype.resume = function () {
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this.paused = false;
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};
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/**
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* 跳转合成到指定时间播放
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* @param time - 相对 startTime 的时间
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*/
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Composition.prototype.gotoAndPlay = function (time) {
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this.resume();
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if (!this.content.started) {
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this.content.start();
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-
this.forwardTime(this.startTime);
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}
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-
this.forwardTime(time);
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this.forwardTime(time + this.startTime);
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};
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/**
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* 跳转合成到指定时间并暂停
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* @param time - 相对 startTime 的时间
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*/
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Composition.prototype.gotoAndStop = function (time) {
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this.gotoAndPlay(time);
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this.pause();
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@@ -30591,21 +30611,29 @@ var Composition = /** @class */ (function () {
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};
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/**
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* 跳到指定时间点(不做任何播放行为)
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30594
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-
* @param time -
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+
* @param time - 相对 startTime 的时间
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*/
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Composition.prototype.setTime = function (time) {
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var pause = this.paused;
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if (pause) {
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this.resume();
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}
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-
this.
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if (!this.content.started) {
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this.content.start();
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}
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+
this.forwardTime(time + this.startTime, true);
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if (pause) {
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this.pause();
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}
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};
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+
/**
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30630
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+
* 前进合成到指定时间
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30631
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+
* @param time - 相对0时刻的时间
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+
* @param skipRender - 是否跳过渲染
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+
*/
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Composition.prototype.forwardTime = function (time, skipRender) {
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30607
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if (skipRender === void 0) { skipRender = false; }
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30608
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-
var deltaTime =
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30636
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+
var deltaTime = time * 1000 - this.content.timeInms;
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var reverse = deltaTime < 0;
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var step = 15;
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var t = Math.abs(deltaTime);
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