@galacean/effects-core 0.0.1-alpha.0 → 0.0.1-alpha.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +22 -0
- package/README.md +2 -2
- package/dist/asset-manager.d.ts +0 -4
- package/dist/camera.d.ts +6 -0
- package/dist/comp-vfx-item.d.ts +2 -0
- package/dist/composition.d.ts +38 -20
- package/dist/config.d.ts +1 -0
- package/dist/index.js +394 -117
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +394 -117
- package/dist/index.mjs.map +1 -1
- package/dist/plugins/cal/calculate-item.d.ts +1 -0
- package/dist/plugins/cal/calculate-vfx-item.d.ts +1 -0
- package/dist/plugins/particle/particle-mesh.d.ts +0 -1
- package/dist/plugins/particle/particle-system.d.ts +5 -0
- package/dist/plugins/particle/particle-vfx-item.d.ts +5 -0
- package/dist/plugins/sprite/sprite-item.d.ts +11 -0
- package/dist/plugins/sprite/sprite-vfx-item.d.ts +5 -0
- package/dist/vfx-item.d.ts +64 -7
- package/package.json +2 -2
package/LICENSE
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@@ -0,0 +1,22 @@
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MIT LICENSE
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Copyright (c) 2019-present Ant Group Co., Ltd. https://www.antgroup.com/
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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package/README.md
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@@ -32,7 +32,7 @@ mesh 会从 `renderFrame` 中移除。
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- 插件系统 `pluginSystem.initializeComposition()`
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- `composition.resetRenderFrame()`:`renderFrame` 的创建和初始化
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- `composition.reset()`:动画数据解析、Mesh 等渲染实例的状态初始化
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- `composition.
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- `composition.play()`:合成播放
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3. `update` 方法:用于调用 `renderFrame` 的方法增加/修改/删除 mesh,驱动 `VFXItem` 更新并刷新顶点数据、uniform 变量值等,以下函数会被调用,需要实现:
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- `updateVideo`:更新视频帧,用于视频播放使用
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- `getRendererOptions`:返回使用数据创建的空白 `Texture`
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## API 文档
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-
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[Galacean Effects Core API 文档](https://galacean.antgroup.com/effects/#/api/modules_galacean_effects_core)
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package/dist/asset-manager.d.ts
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package/dist/camera.d.ts
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import type { vec3 } from '@galacean/effects-specification';
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import * as spec from '@galacean/effects-specification';
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import type { mat4 } from './math';
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/**
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@@ -133,6 +134,11 @@ export declare class Camera {
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* @param model - 模型变换矩阵
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*/
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getModelViewProjection(out: mat4 | number[], model: mat4): mat4;
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/**
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* 获取归一化坐标和 3D 世界坐标的换算比例
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* @param z - 当前的位置 z
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*/
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getInverseVPRatio(z: number): vec3;
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/**
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* 设置相机的旋转四元数
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* @param value - 旋转四元数
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package/dist/comp-vfx-item.d.ts
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@@ -37,6 +37,7 @@ export declare class CompVFXItem extends VFXItem<void> {
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onItemUpdate(dt: number, lifetime: number): void;
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onItemRemoved(composition: Composition): void;
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reset(): void;
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handleVisibleChanged(visible: boolean): void;
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getUpdateTime(t: number): number;
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removeItem(item: VFXItem<VFXItemContent>): boolean;
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/**
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setItemParent(item: VFXItem<VFXItemContent>, parentItem?: VFXItem<VFXItemContent>): void;
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/**
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* 获取指定元素当前时刻真正起作用的父元素, 需要在元素生命周期内获取
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* @internal
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* @param item - 指定元素
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* @return 当父元素生命周期结束时,返回空
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*/
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package/dist/composition.d.ts
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@@ -33,10 +33,8 @@ interface CompositionHitTestOptions {
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skip?: (item: VFXItem<VFXItemContent>) => boolean;
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}
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export interface CompositionProps {
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keepResource?: boolean;
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reusable?: boolean;
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baseRenderOrder?: number;
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multipleCompositions?: boolean;
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renderer: Renderer;
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handlePlayerPause?: (item: VFXItem<any>) => void;
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handleMessageItem?: (item: MessageItem) => void;
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event?: EventSystem;
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width: number;
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height: number;
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speed?: number;
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}
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/**
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* 合成抽象类:核心对象,通常一个场景只包含一个合成,可能会有多个合成。
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/**
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* 所有合成 Item 的根变换
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*/
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transform: Transform;
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/**
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*
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* 播放完成后是否需要再使用,是的话生命周期结束后不会自动 dispose
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*/
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reusable: boolean;
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/**
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* 获取合成当前时间
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*/
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get time(): number;
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/**
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* 获取合成的时长
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*/
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getDuration(): number;
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/**
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* 获取销毁状态
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*/
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* @returns
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*/
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getIndex(): number;
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/**
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* 设置合成的动画速度
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* @param speed - 速度
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*/
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setSpeed(speed: number): void;
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/**
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* 获取合成的动画速度
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* @returns
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*/
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getSpeed(): number;
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play(): void;
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/**
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* 暂停合成的播放
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*/
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resume(): void;
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gotoAndPlay(time: number): void;
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start(): void;
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gotoAndStop(time: number): void;
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/**
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*
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*/
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createRenderFrame(): void;
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/**
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* 跳到指定时间点(不做任何播放行为)
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*
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* @param time - 时间点(秒),可正可负
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* @param time - 指定的时间
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*/
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setTime(time: number): void;
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-
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* 快进/快退指定时间间隔
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* @param timeInSeconds - 需要快进/快退的时间长度(秒),可正可负
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*/
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forwardTime(timeInSeconds: number): void;
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private forwardTime;
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/**
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* 重置状态函数
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*/
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/**
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* 合成更新,针对所有 item 的更新
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* @param deltaTime - 更新的时间步长
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* @param skipRender - 是否需要渲染
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*/
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update(deltaTime: number): void;
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update(deltaTime: number, skipRender?: boolean): void;
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/**
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* 更新视频数据到纹理
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* @override
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* @param dy - y偏移量
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*/
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setEditorTransform(scale: number, dx: number, dy: number): void;
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/**
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* 合成整体在水平方向移动 x 像素,垂直方向移动 y 像素
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*/
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translateByPixel(x: number, y: number): void;
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/**
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* 设置合成在 3D 坐标轴上相对移动
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*/
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translate(x: number, y: number, z: number): void;
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/**
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* 设置合成在 3D 坐标轴上相对旋转(角度)
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*/
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rotate(x: number, y: number, z: number): void;
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/**
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* 设置合成在 3D 坐标轴上相对缩放
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*/
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scale(x: number, y: number, z: number): void;
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/**
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* 卸载贴图纹理方法,减少内存
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*/
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reloadTexture(): Promise<void>;
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}
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/**
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* 根据 id 查找对应的合成,可能找不到
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* @param compositions - 合成列表
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* @param id - 目标合成 id
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*/
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export declare function getComposition(compositions: spec.Composition[], id?: string): spec.Composition | undefined;
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export {};
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export declare const LOG_TYPE = "galacean-effects";
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export declare const RENDER_PREFER_LOOKUP_TEXTURE = "lookup_texture";
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export declare const TEMPLATE_USE_OFFSCREEN_CANVAS = "offscreen_canvas";
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export declare const POST_PROCESS_SETTINGS = "post_process_settings";
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