@galacean/cli 2.0.0-alpha.1 → 2.0.0-alpha.3

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Files changed (2) hide show
  1. package/dist/cli.bundle.cjs +12 -13
  2. package/package.json +1 -1
@@ -79784,11 +79784,13 @@ function buildMaterialMainData(name16, props, original) {
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  result.renderState = renderState;
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  return result;
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  }
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+ const resolvedShader = shader ?? "pbr";
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+ const defaultMacros = resolvedShader === "pbr" ? [{ name: "MATERIAL_NEED_WORLD_POS" }, { name: "MATERIAL_NEED_TILING_OFFSET" }] : [];
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  return {
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  name: name16,
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- shader: shader ?? "pbr",
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+ shader: resolvedShader,
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  shaderRef: shaderRef ?? { refId: "0000501" },
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- macros: macros ?? [],
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+ macros: macros ?? defaultMacros,
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  shaderData,
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  renderState: renderState ?? {}
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  };
@@ -97678,10 +97680,7 @@ var init_schema5 = __esm({
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  message: "colliderType \u4E0E componentType \u4E0D\u4E00\u81F4"
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  });
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  }
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- }).transform(({ colliderType, componentType, ...rest }) => ({
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- ...rest,
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- componentType: componentType ?? colliderType ?? "StaticCollider"
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- })).describe("\u6DFB\u52A0\u78B0\u649E\u5668\u7EC4\u4EF6\u7684\u53C2\u6570");
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+ }).describe("\u6DFB\u52A0\u78B0\u649E\u5668\u7EC4\u4EF6\u7684\u53C2\u6570");
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  colliderUpdateInputSchema = external_exports.object({
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  entityId: external_exports.string().describe("\u76EE\u6807\u5B9E\u4F53 ID"),
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  componentType: colliderComponentTypeEnum.optional().describe("\u78B0\u649E\u5668\u7EC4\u4EF6\u7C7B\u578B\uFF08\u7528\u4E8E\u5B9A\u4F4D\u7EC4\u4EF6\uFF09"),
@@ -97972,7 +97971,7 @@ var init_collider_add = __esm({
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  if (!entityModel) {
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  throw new EditorAPIError("ENTITY_NOT_FOUND", params.entityId);
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  }
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- const componentType = params.componentType ?? "StaticCollider";
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+ const componentType = params.componentType ?? params.colliderType ?? "StaticCollider";
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  const shapeType = params.shapeType;
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  const existingComp = ctx.query.findComponent(params.entityId, componentType);
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  let existingShapes = [];
@@ -126488,7 +126487,7 @@ export default class extends StateMachineScript {
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  shader: "pbr",
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  shaderRef: { refId: "0000501" },
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  // 内置 PBR shader 的固定 asset ID(引擎约定)
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- macros: [],
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+ macros: [{ name: "MATERIAL_NEED_WORLD_POS" }, { name: "MATERIAL_NEED_TILING_OFFSET" }],
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  shaderData: {
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  material_BaseColor: { type: "Color", value: { r: 1, g: 1, b: 1, a: 1 } },
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  material_Metal: { type: "Float", value: 1 },
@@ -156919,8 +156918,8 @@ function buildDefaultScene3D() {
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  class: "Transform",
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  props: {
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  enabled: true,
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- position: { x: 0, y: 5, z: -10 },
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- rotation: { x: 0, y: 0, z: 0 },
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+ position: { x: 0, y: 3, z: 5 },
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+ rotation: { x: -20, y: 0, z: 0 },
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  scale: { x: 1, y: 1, z: 1 }
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  }
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  },
@@ -156960,7 +156959,7 @@ function buildDefaultScene3D() {
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  props: {
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  enabled: true,
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  position: { x: 0, y: 0, z: 0 },
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- rotation: { x: 50, y: -30, z: 0 },
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+ rotation: { x: -50, y: -30, z: 0 },
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  scale: { x: 1, y: 1, z: 1 }
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  }
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  },
@@ -157117,7 +157116,7 @@ function buildDefaultScene(platform) {
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  return platform === "2d" ? buildDefaultScene2D() : buildDefaultScene3D();
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  }
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  async function createProject(opts) {
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- const { name: name16, platform = "3d", engineVersion = "1.6.0", force = false } = opts;
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+ const { name: name16, platform = "3d", engineVersion = "2.0.0-alpha.25", force = false } = opts;
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  const outputDir = opts.outputDir ?? `./${slugify2(name16)}`;
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  const absDir = import_node_path14.default.resolve(outputDir);
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  await (0, import_promises12.mkdir)(absDir, { recursive: true });
@@ -157272,7 +157271,7 @@ function readCliVersionFromPackageJson() {
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  const parsed = JSON.parse(raw);
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  return typeof parsed.version === "string" && parsed.version.length > 0 ? parsed.version : "0.0.0";
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  }
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- var CLI_VERSION = "2.0.0-alpha.1".length > 0 ? "2.0.0-alpha.1" : readCliVersionFromPackageJson();
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+ var CLI_VERSION = "2.0.0-alpha.3".length > 0 ? "2.0.0-alpha.3" : readCliVersionFromPackageJson();
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  // src/cli.ts
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  init_config();
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@galacean/cli",
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- "version": "2.0.0-alpha.1",
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+ "version": "2.0.0-alpha.3",
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  "main": "dist/cli.bundle.cjs",
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  "bin": {
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  "galacean": "bin/galacean.js"