@gajae-code/coding-agent 0.2.1 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/CHANGELOG.md +31 -1
  2. package/dist/types/commands/contribution-prep.d.ts +18 -0
  3. package/dist/types/commands/session.d.ts +24 -0
  4. package/dist/types/config/model-registry.d.ts +2 -2
  5. package/dist/types/config/models-config-schema.d.ts +17 -9
  6. package/dist/types/config/settings-schema.d.ts +1 -24
  7. package/dist/types/gjc-runtime/deep-interview-runtime.d.ts +15 -0
  8. package/dist/types/gjc-runtime/goal-mode-request.d.ts +1 -1
  9. package/dist/types/gjc-runtime/launch-tmux.d.ts +12 -11
  10. package/dist/types/gjc-runtime/ralplan-runtime.d.ts +25 -0
  11. package/dist/types/gjc-runtime/state-runtime.d.ts +13 -0
  12. package/dist/types/gjc-runtime/team-runtime.d.ts +37 -5
  13. package/dist/types/gjc-runtime/tmux-common.d.ts +41 -0
  14. package/dist/types/gjc-runtime/tmux-sessions.d.ts +17 -0
  15. package/dist/types/goals/runtime.d.ts +3 -9
  16. package/dist/types/goals/state.d.ts +3 -6
  17. package/dist/types/goals/tools/goal-tool.d.ts +1 -69
  18. package/dist/types/modes/components/status-line/types.d.ts +0 -3
  19. package/dist/types/modes/components/status-line.d.ts +0 -3
  20. package/dist/types/modes/controllers/command-controller.d.ts +1 -0
  21. package/dist/types/modes/interactive-mode.d.ts +1 -12
  22. package/dist/types/modes/theme/defaults/index.d.ts +0 -2
  23. package/dist/types/modes/theme/theme.d.ts +1 -2
  24. package/dist/types/modes/types.d.ts +1 -7
  25. package/dist/types/session/agent-session.d.ts +2 -0
  26. package/dist/types/session/contribution-prep.d.ts +47 -0
  27. package/dist/types/skill-state/active-state.d.ts +4 -0
  28. package/dist/types/skill-state/deep-interview-mutation-guard.d.ts +6 -1
  29. package/dist/types/skill-state/workflow-hud.d.ts +9 -4
  30. package/dist/types/skill-state/workflow-state-contract.d.ts +34 -0
  31. package/package.json +7 -7
  32. package/src/cli/args.ts +3 -2
  33. package/src/cli.ts +6 -1
  34. package/src/commands/contribution-prep.ts +41 -0
  35. package/src/commands/deep-interview.ts +6 -22
  36. package/src/commands/launch.ts +10 -1
  37. package/src/commands/ralplan.ts +10 -22
  38. package/src/commands/session.ts +150 -0
  39. package/src/commands/state.ts +14 -4
  40. package/src/commands/team.ts +23 -3
  41. package/src/config/model-registry.ts +10 -2
  42. package/src/config/models-config-schema.ts +120 -102
  43. package/src/config/settings-schema.ts +1 -25
  44. package/src/config.ts +1 -1
  45. package/src/defaults/gjc/skills/deep-interview/SKILL.md +14 -13
  46. package/src/defaults/gjc/skills/ralplan/SKILL.md +14 -2
  47. package/src/defaults/gjc/skills/team/SKILL.md +29 -7
  48. package/src/defaults/gjc/skills/ultragoal/SKILL.md +23 -25
  49. package/src/eval/py/prelude.py +1 -1
  50. package/src/gjc-runtime/deep-interview-runtime.ts +279 -0
  51. package/src/gjc-runtime/goal-mode-request.ts +2 -19
  52. package/src/gjc-runtime/launch-tmux.ts +83 -43
  53. package/src/gjc-runtime/ralplan-runtime.ts +460 -0
  54. package/src/gjc-runtime/state-runtime.ts +562 -0
  55. package/src/gjc-runtime/team-runtime.ts +708 -52
  56. package/src/gjc-runtime/tmux-common.ts +119 -0
  57. package/src/gjc-runtime/tmux-sessions.ts +165 -0
  58. package/src/gjc-runtime/ultragoal-guard.ts +6 -3
  59. package/src/gjc-runtime/ultragoal-runtime.ts +5 -4
  60. package/src/goals/runtime.ts +38 -144
  61. package/src/goals/state.ts +36 -7
  62. package/src/goals/tools/goal-tool.ts +15 -172
  63. package/src/hooks/skill-state.ts +31 -12
  64. package/src/internal-urls/docs-index.generated.ts +4 -3
  65. package/src/modes/components/skill-hud/render.ts +4 -0
  66. package/src/modes/components/status-line/segments.ts +5 -16
  67. package/src/modes/components/status-line/types.ts +0 -3
  68. package/src/modes/components/status-line.ts +0 -6
  69. package/src/modes/controllers/command-controller.ts +25 -1
  70. package/src/modes/controllers/input-controller.ts +0 -15
  71. package/src/modes/interactive-mode.ts +18 -219
  72. package/src/modes/theme/defaults/dark-poimandres.json +0 -1
  73. package/src/modes/theme/defaults/light-poimandres.json +0 -1
  74. package/src/modes/theme/theme.ts +0 -6
  75. package/src/modes/types.ts +1 -7
  76. package/src/prompts/goals/goal-continuation.md +1 -4
  77. package/src/prompts/goals/goal-mode-active.md +3 -5
  78. package/src/prompts/system/system-prompt.md +5 -7
  79. package/src/prompts/tools/goal.md +4 -4
  80. package/src/sdk.ts +1 -1
  81. package/src/session/agent-session.ts +18 -0
  82. package/src/session/contribution-prep.ts +320 -0
  83. package/src/skill-state/active-state.ts +38 -0
  84. package/src/skill-state/deep-interview-mutation-guard.ts +88 -24
  85. package/src/skill-state/workflow-hud.ts +23 -5
  86. package/src/skill-state/workflow-state-contract.ts +121 -0
  87. package/src/slash-commands/builtin-registry.ts +24 -12
  88. package/src/task/commands.ts +1 -5
  89. package/src/tools/gh.ts +212 -2
  90. package/src/tools/index.ts +2 -5
  91. package/dist/types/commands/gjc-runtime-bridge.d.ts +0 -30
  92. package/dist/types/commands/question.d.ts +0 -7
  93. package/dist/types/modes/loop-limit.d.ts +0 -22
  94. package/src/commands/gjc-runtime-bridge.ts +0 -227
  95. package/src/commands/question.ts +0 -12
  96. package/src/modes/loop-limit.ts +0 -140
  97. package/src/prompts/commands/orchestrate.md +0 -49
  98. package/src/prompts/goals/goal-budget-limit.md +0 -16
  99. package/src/prompts/tools/create-goal.md +0 -3
  100. package/src/prompts/tools/get-goal.md +0 -3
  101. package/src/prompts/tools/update-goal.md +0 -3
@@ -1,4 +1,5 @@
1
1
  import type { SkillActiveEntry, WorkflowHudChip } from "../../../skill-state/active-state";
2
+ import { workflowReceiptStatus } from "../../../skill-state/workflow-state-contract";
2
3
 
3
4
  const ANSI_RESET_FG = "\x1b[39m";
4
5
  const ANSI_RESET_BOLD = "\x1b[22m";
@@ -60,6 +61,9 @@ function formatEntry(entry: SkillActiveEntry): string {
60
61
  .map(formatChip)
61
62
  .filter((chip): chip is string => Boolean(chip));
62
63
  if (entry.stale === true) chips.unshift("warn:stale");
64
+ const receiptStatus = workflowReceiptStatus(entry.receipt);
65
+ if (receiptStatus === "stale") chips.unshift("warn:receipt=stale");
66
+ if (receiptStatus === "fresh") chips.push("receipt=fresh");
63
67
  const summary = sanitizeHudPart(entry.hud?.summary);
64
68
  return [base, summary, ...chips].filter(Boolean).join(" ");
65
69
  }
@@ -110,10 +110,9 @@ const modelSegment: StatusLineSegment = {
110
110
  },
111
111
  };
112
112
 
113
- function formatGoalBudget(current: number, budget?: number): string {
113
+ function formatGoalUsage(current: number): string {
114
114
  const used = formatNumber(current);
115
- if (budget === undefined) return used;
116
- return `${used}/${formatNumber(budget)}`;
115
+ return used;
117
116
  }
118
117
 
119
118
  function renderGoalMode(ctx: SegmentContext, mode: { enabled: boolean; paused: boolean }): RenderedSegment {
@@ -131,10 +130,6 @@ function renderGoalMode(ctx: SegmentContext, mode: { enabled: boolean; paused: b
131
130
  icon = theme.symbol("status.success");
132
131
  color = "success";
133
132
  break;
134
- case "budget-limited":
135
- icon = theme.symbol("status.warning");
136
- color = "warning";
137
- break;
138
133
  case "dropped":
139
134
  icon = theme.symbol("status.aborted");
140
135
  color = "dim";
@@ -144,9 +139,9 @@ function renderGoalMode(ctx: SegmentContext, mode: { enabled: boolean; paused: b
144
139
  }
145
140
 
146
141
  const parts: string[] = [withIcon(icon, "Goal")];
147
- const showBudget = ctx.session.settings.get("goal.statusInFooter") === true;
148
- if (showBudget && goal) {
149
- parts.push(formatGoalBudget(goal.tokensUsed, goal.tokenBudget));
142
+ const showUsage = ctx.session.settings.get("goal.statusInFooter") === true;
143
+ if (showUsage && goal) {
144
+ parts.push(formatGoalUsage(goal.tokensUsed));
150
145
  }
151
146
  return { content: theme.fg(color, parts.join(" ")), visible: true };
152
147
  }
@@ -169,12 +164,6 @@ const modeSegment: StatusLineSegment = {
169
164
  return renderGoalMode(ctx, goal);
170
165
  }
171
166
 
172
- const loop = ctx.loopMode;
173
- if (loop?.enabled) {
174
- const content = withIcon(theme.icon.loop, "Loop");
175
- return { content: theme.fg("customMessageLabel", content), visible: true };
176
- }
177
-
178
167
  return { content: "", visible: false };
179
168
  },
180
169
  };
@@ -24,9 +24,6 @@ export interface SegmentContext {
24
24
  enabled: boolean;
25
25
  paused: boolean;
26
26
  } | null;
27
- loopMode: {
28
- enabled: boolean;
29
- } | null;
30
27
  goalMode: {
31
28
  enabled: boolean;
32
29
  paused: boolean;
@@ -155,7 +155,6 @@ export class StatusLineComponent implements Component {
155
155
  #subagentCount: number = 0;
156
156
  #sessionStartTime: number = Date.now();
157
157
  #planModeStatus: { enabled: boolean; paused: boolean } | null = null;
158
- #loopModeStatus: { enabled: boolean } | null = null;
159
158
  #goalModeStatus: { enabled: boolean; paused: boolean } | null = null;
160
159
  #skillHudEntries: SkillActiveEntry[] = [];
161
160
  #skillHudLastFetch = 0;
@@ -229,10 +228,6 @@ export class StatusLineComponent implements Component {
229
228
  this.#planModeStatus = status ?? null;
230
229
  }
231
230
 
232
- setLoopModeStatus(status: { enabled: boolean } | undefined): void {
233
- this.#loopModeStatus = status ?? null;
234
- }
235
-
236
231
  setGoalModeStatus(status: { enabled: boolean; paused: boolean } | undefined): void {
237
232
  this.#goalModeStatus = status ?? null;
238
233
  }
@@ -611,7 +606,6 @@ export class StatusLineComponent implements Component {
611
606
  width,
612
607
  options: this.#resolveSettings().segmentOptions ?? {},
613
608
  planMode: this.#planModeStatus,
614
- loopMode: this.#loopModeStatus,
615
609
  goalMode: this.#goalModeStatus,
616
610
  usageStats,
617
611
  contextPercent,
@@ -1248,7 +1248,31 @@ export class CommandController {
1248
1248
  this.ctx.statusContainer.clear();
1249
1249
  this.ctx.editor.onEscape = originalOnEscape;
1250
1250
  }
1251
- this.ctx.ui.requestRender();
1251
+ }
1252
+
1253
+ async handleContributionPrepCommand(customInstructions?: string): Promise<void> {
1254
+ this.ctx.editor.setText("");
1255
+ try {
1256
+ const result = await this.ctx.session.prepareContributionPrep({ customInstructions, spawnWorker: true });
1257
+ this.ctx.showStatus(
1258
+ [
1259
+ "Contribution prep artifacts written.",
1260
+ `Manifest: ${result.manifestPath}`,
1261
+ `Worker prompt: ${result.workerPromptPath}`,
1262
+ ].join("\n"),
1263
+ );
1264
+ this.ctx.chatContainer.addChild(
1265
+ new Text(
1266
+ `${theme.fg("accent", `${theme.status.success} Contribution prep ready`)}\nManifest: ${result.manifestPath}`,
1267
+ 1,
1268
+ 1,
1269
+ ),
1270
+ );
1271
+ this.ctx.ui.requestRender();
1272
+ } catch (error) {
1273
+ const message = error instanceof Error ? error.message : String(error);
1274
+ this.ctx.showError(`Contribution prep failed: ${message}`);
1275
+ }
1252
1276
  }
1253
1277
  }
1254
1278
 
@@ -51,15 +51,6 @@ export class InputController {
51
51
  this.ctx.retryEscapeHandler,
52
52
  );
53
53
  this.ctx.editor.onEscape = () => {
54
- if (this.ctx.loopModeEnabled) {
55
- this.ctx.pauseLoop();
56
- if (this.ctx.session.isStreaming) {
57
- void this.#abortInteractive();
58
- } else {
59
- this.ctx.cancelPendingSubmission();
60
- }
61
- return;
62
- }
63
54
  if (this.ctx.hasActiveBtw() && this.ctx.handleBtwEscape()) {
64
55
  return;
65
56
  }
@@ -292,12 +283,6 @@ export class InputController {
292
283
  }
293
284
  }
294
285
 
295
- // While loop mode is on, every user-typed prompt becomes the new loop
296
- // prompt that auto-resubmits after each yield.
297
- if (this.ctx.loopModeEnabled) {
298
- this.ctx.loopPrompt = text;
299
- }
300
-
301
286
  // Queue input during compaction
302
287
  if (this.ctx.session.isCompacting) {
303
288
  if (this.ctx.pendingImages.length > 0) {
@@ -30,6 +30,7 @@ import { APP_NAME, adjustHsv, getProjectDir, hsvToRgb, isEnoent, logger, postmor
30
30
  import chalk from "chalk";
31
31
  import { KeybindingsManager } from "../config/keybindings";
32
32
  import { isSettingsInitialized, type Settings, settings } from "../config/settings";
33
+ import { DEFAULT_GJC_DEFINITION_NAMES } from "../defaults/gjc-defaults";
33
34
  import type {
34
35
  ExtensionUIContext,
35
36
  ExtensionUIDialogOptions,
@@ -40,7 +41,7 @@ import type { CompactOptions } from "../extensibility/extensions/types";
40
41
  import { resolveSkillSlashCommands, type Skill } from "../extensibility/skills";
41
42
  import { BUILTIN_SLASH_COMMANDS, loadSlashCommands } from "../extensibility/slash-commands";
42
43
  import { consumePendingGoalModeRequest } from "../gjc-runtime/goal-mode-request";
43
- import type { Goal, GoalModeState } from "../goals/state";
44
+ import { type Goal, type GoalModeState, normalizeGoal } from "../goals/state";
44
45
  import { resolveLocalUrlToPath } from "../internal-urls";
45
46
  import { LSP_STARTUP_EVENT_CHANNEL, type LspStartupEvent } from "../lsp/startup-events";
46
47
  import {
@@ -87,15 +88,6 @@ import { InputController } from "./controllers/input-controller";
87
88
  import { SelectorController } from "./controllers/selector-controller";
88
89
  import { SSHCommandController } from "./controllers/ssh-command-controller";
89
90
  import { TodoCommandController } from "./controllers/todo-command-controller";
90
- import {
91
- consumeLoopLimitIteration,
92
- createLoopLimitRuntime,
93
- describeLoopLimit,
94
- describeLoopLimitRuntime,
95
- isLoopDurationExpired,
96
- type LoopLimitRuntime,
97
- parseLoopLimitArgs,
98
- } from "./loop-limit";
99
91
  import { OAuthManualInputManager } from "./oauth-manual-input";
100
92
  import { SessionObserverRegistry } from "./session-observer-registry";
101
93
  import { interruptHint } from "./shared";
@@ -191,9 +183,9 @@ function formatHudNoteMarker(count: number): string {
191
183
  return theme.fg("dim", chalk.italic(` \u207a${sub}`));
192
184
  }
193
185
 
194
- type GoalSubcommand = "set" | "show" | "pause" | "resume" | "drop" | "budget";
186
+ type GoalSubcommand = "set" | "show" | "pause" | "resume" | "drop";
195
187
 
196
- const GOAL_SUBCOMMANDS = new Set<GoalSubcommand>(["set", "show", "pause", "resume", "drop", "budget"]);
188
+ const GOAL_SUBCOMMANDS = new Set<GoalSubcommand>(["set", "show", "pause", "resume", "drop"]);
197
189
 
198
190
  function parseGoalSubcommand(args: string): { sub: GoalSubcommand | undefined; rest: string } {
199
191
  const trimmed = args.trim();
@@ -251,10 +243,6 @@ export class InteractiveMode implements InteractiveModeContext {
251
243
  goalModeEnabled = false;
252
244
  goalModePaused = false;
253
245
  planModePlanFilePath: string | undefined = undefined;
254
- loopModeEnabled = false;
255
- loopPrompt: string | undefined = undefined;
256
- loopLimit: LoopLimitRuntime | undefined = undefined;
257
- #loopAutoSubmitTimer: NodeJS.Timeout | undefined;
258
246
  todoPhases: TodoPhase[] = [];
259
247
  hideThinkingBlock = false;
260
248
  pendingImages: ImageContent[] = [];
@@ -623,7 +611,13 @@ export class InteractiveMode implements InteractiveModeContext {
623
611
  for (const command of resolvedCommands) {
624
612
  this.skillCommands.set(command.name, command.skill);
625
613
  }
626
- return resolvedCommands.map(command => ({ name: command.name, description: command.description }));
614
+ const defaultGjcNames = new Set<string>(DEFAULT_GJC_DEFINITION_NAMES);
615
+ return resolvedCommands.map(command => ({
616
+ name: command.name,
617
+ description: command.description,
618
+ // Pin the bundled GJC workflow skills above generic commands in autocomplete.
619
+ ...(defaultGjcNames.has(command.skill.name) ? { priority: 100 } : {}),
620
+ }));
627
621
  }
628
622
 
629
623
  async getUserInput(): Promise<SubmittedUserInput> {
@@ -635,40 +629,12 @@ export class InteractiveMode implements InteractiveModeContext {
635
629
  this.onInputCallback = undefined;
636
630
  resolve(input);
637
631
  };
638
- this.#scheduleLoopAutoSubmit();
639
632
  this.#scheduleGoalContinuation();
640
633
  return promise;
641
634
  }
642
635
 
643
- #scheduleLoopAutoSubmit(): void {
644
- this.#cancelLoopAutoSubmit();
645
- if (!this.loopModeEnabled || !this.loopPrompt) return;
646
- const prompt = this.loopPrompt;
647
- const loopAction = settings.get("loop.mode");
648
- this.#deferLoopAutoSubmit(() => {
649
- void this.#runLoopIteration(loopAction, prompt);
650
- });
651
- }
652
-
653
- #deferLoopAutoSubmit(callback: () => void): void {
654
- // Brief delay so the user has a chance to press Esc between iterations.
655
- this.#loopAutoSubmitTimer = setTimeout(() => {
656
- this.#loopAutoSubmitTimer = undefined;
657
- if (!this.loopModeEnabled || !this.onInputCallback) return;
658
- callback();
659
- }, 800);
660
- }
661
-
662
- #cancelLoopAutoSubmit(): void {
663
- if (this.#loopAutoSubmitTimer) {
664
- clearTimeout(this.#loopAutoSubmitTimer);
665
- this.#loopAutoSubmitTimer = undefined;
666
- }
667
- }
668
-
669
636
  #scheduleGoalContinuation(): void {
670
637
  this.#cancelGoalContinuation();
671
- if (this.loopModeEnabled) return;
672
638
  if (!this.onInputCallback) return;
673
639
  if (!this.session.settings.get("goal.continuationModes").includes("interactive")) return;
674
640
  if (this.planModeEnabled || this.planModePaused) return;
@@ -708,92 +674,6 @@ export class InteractiveMode implements InteractiveModeContext {
708
674
  }
709
675
  }
710
676
 
711
- #isLoopAutoSubmitBlocked(): boolean {
712
- return this.session.isStreaming || this.session.isCompacting || this.session.hasPostPromptWork;
713
- }
714
-
715
- #submitLoopPromptWhenReady(prompt: string): void {
716
- if (!this.loopModeEnabled || this.loopPrompt !== prompt || !this.onInputCallback) return;
717
- if (isLoopDurationExpired(this.loopLimit)) {
718
- this.disableLoopMode("Loop time limit reached. Loop mode disabled.");
719
- return;
720
- }
721
- if (this.#isLoopAutoSubmitBlocked()) {
722
- this.#deferLoopAutoSubmit(() => this.#submitLoopPromptWhenReady(prompt));
723
- return;
724
- }
725
- this.onInputCallback(this.startPendingSubmission({ text: prompt }));
726
- }
727
-
728
- async #runLoopIteration(action: "prompt" | "compact" | "reset", prompt: string): Promise<void> {
729
- if (!this.loopModeEnabled || this.loopPrompt !== prompt || !this.onInputCallback) return;
730
- if (this.#isLoopAutoSubmitBlocked()) {
731
- this.#deferLoopAutoSubmit(() => {
732
- void this.#runLoopIteration(action, prompt);
733
- });
734
- return;
735
- }
736
-
737
- if (!consumeLoopLimitIteration(this.loopLimit)) {
738
- this.disableLoopMode("Loop limit reached. Loop mode disabled.");
739
- return;
740
- }
741
-
742
- if (action === "compact") {
743
- await this.handleCompactCommand();
744
- } else if (action === "reset") {
745
- await this.handleClearCommand();
746
- }
747
- this.#submitLoopPromptWhenReady(prompt);
748
- }
749
-
750
- disableLoopMode(message = "Loop mode disabled."): void {
751
- const wasEnabled = this.loopModeEnabled;
752
- this.loopModeEnabled = false;
753
- this.loopPrompt = undefined;
754
- this.loopLimit = undefined;
755
- this.#cancelLoopAutoSubmit();
756
- this.statusLine.setLoopModeStatus(undefined);
757
- this.updateEditorChrome();
758
- this.ui.requestRender();
759
- if (wasEnabled) {
760
- this.showStatus(message);
761
- }
762
- }
763
-
764
- /**
765
- * Pause the loop without exiting it: drops the captured prompt and any
766
- * pending auto-resubmit. Loop mode stays enabled — the next prompt the
767
- * user submits becomes the new loop prompt and resumes iteration.
768
- */
769
- pauseLoop(): void {
770
- this.loopPrompt = undefined;
771
- this.#cancelLoopAutoSubmit();
772
- }
773
-
774
- async handleLoopCommand(args = ""): Promise<void> {
775
- if (this.loopModeEnabled) {
776
- this.disableLoopMode();
777
- return;
778
- }
779
- const parsedLimit = parseLoopLimitArgs(args);
780
- if (typeof parsedLimit === "string") {
781
- this.showError(parsedLimit);
782
- return;
783
- }
784
- this.loopModeEnabled = true;
785
- this.loopPrompt = undefined;
786
- this.loopLimit = createLoopLimitRuntime(parsedLimit);
787
- this.statusLine.setLoopModeStatus({ enabled: true });
788
- this.updateEditorChrome();
789
- this.ui.requestRender();
790
- const limitSuffix = parsedLimit ? ` Limited to ${describeLoopLimit(parsedLimit)}.` : "";
791
- const remainingSuffix = this.loopLimit ? ` ${describeLoopLimitRuntime(this.loopLimit)}.` : "";
792
- this.showStatus(
793
- `Loop mode enabled.${limitSuffix}${remainingSuffix} Your next prompt will repeat after each turn. Esc cancels the current iteration; /loop again to disable.`,
794
- );
795
- }
796
-
797
677
  recordLocalSubmission(text: string, imageCount = 0): () => void {
798
678
  if (this.isKnownSlashCommand(text)) {
799
679
  return () => {};
@@ -1088,30 +968,7 @@ export class InteractiveMode implements InteractiveModeContext {
1088
968
  }
1089
969
 
1090
970
  #goalFromModeData(modeData: SessionContext["modeData"]): Goal | undefined {
1091
- const goal = modeData?.goal;
1092
- if (!goal || typeof goal !== "object") return undefined;
1093
- const value = goal as Record<string, unknown>;
1094
- if (
1095
- typeof value.id !== "string" ||
1096
- typeof value.objective !== "string" ||
1097
- typeof value.status !== "string" ||
1098
- typeof value.tokensUsed !== "number" ||
1099
- typeof value.timeUsedSeconds !== "number" ||
1100
- typeof value.createdAt !== "number" ||
1101
- typeof value.updatedAt !== "number"
1102
- ) {
1103
- return undefined;
1104
- }
1105
- return {
1106
- id: value.id,
1107
- objective: value.objective,
1108
- status: value.status as Goal["status"],
1109
- tokenBudget: typeof value.tokenBudget === "number" ? value.tokenBudget : undefined,
1110
- tokensUsed: value.tokensUsed,
1111
- timeUsedSeconds: value.timeUsedSeconds,
1112
- createdAt: value.createdAt,
1113
- updatedAt: value.updatedAt,
1114
- };
971
+ return normalizeGoal(modeData?.goal) ?? undefined;
1115
972
  }
1116
973
 
1117
974
  async #handleGoalSessionEvent(event: AgentSessionEvent): Promise<void> {
@@ -1434,7 +1291,6 @@ export class InteractiveMode implements InteractiveModeContext {
1434
1291
  this.sessionManager.appendCustomEntry("goal-completed", {
1435
1292
  objective: currentState?.goal?.objective,
1436
1293
  tokensUsed: currentState?.goal?.tokensUsed,
1437
- tokenBudget: currentState?.goal?.tokenBudget,
1438
1294
  timeUsedSeconds: currentState?.goal?.timeUsedSeconds,
1439
1295
  });
1440
1296
  }
@@ -1702,32 +1558,6 @@ export class InteractiveMode implements InteractiveModeContext {
1702
1558
  }
1703
1559
  }
1704
1560
 
1705
- async #handleGoalBudgetCommand(rawBudget: string): Promise<void> {
1706
- const state = this.session.getGoalModeState();
1707
- if (!this.goalModeEnabled || !state?.enabled) {
1708
- this.showWarning("No active goal.");
1709
- return;
1710
- }
1711
- if (state.goal.status === "complete") {
1712
- this.showStatus("Goal is already complete.");
1713
- return;
1714
- }
1715
- const trimmed = rawBudget.trim().toLowerCase();
1716
- let nextBudget: number | undefined;
1717
- if (trimmed !== "off") {
1718
- const parsed = Number.parseInt(trimmed, 10);
1719
- if (!Number.isInteger(parsed) || parsed <= 0) {
1720
- this.showError("Goal budget must be a positive integer or `off`.");
1721
- return;
1722
- }
1723
- nextBudget = parsed;
1724
- }
1725
- await this.session.goalRuntime.onBudgetMutated(nextBudget);
1726
- this.#resetGoalContinuationSuppression();
1727
- this.#scheduleGoalContinuation();
1728
- this.showStatus(nextBudget === undefined ? "Goal budget cleared." : `Goal budget set to ${nextBudget}.`);
1729
- }
1730
-
1731
1561
  async handleGoalModeCommand(rest?: string): Promise<void> {
1732
1562
  try {
1733
1563
  if (this.planModeEnabled || this.planModePaused) {
@@ -1791,19 +1621,6 @@ export class InteractiveMode implements InteractiveModeContext {
1791
1621
  case "drop":
1792
1622
  await this.#confirmAndDropGoal();
1793
1623
  return;
1794
- case "budget":
1795
- if (!this.goalModeEnabled) {
1796
- this.showWarning(
1797
- this.#getPausedGoalState() ? "Resume the goal before adjusting the budget." : "No active goal.",
1798
- );
1799
- return;
1800
- }
1801
- if (!rest) {
1802
- await this.#promptGoalBudgetEdit();
1803
- return;
1804
- }
1805
- await this.#handleGoalBudgetCommand(rest);
1806
- return;
1807
1624
  }
1808
1625
  }
1809
1626
 
@@ -1812,19 +1629,13 @@ export class InteractiveMode implements InteractiveModeContext {
1812
1629
  if (!goal) return;
1813
1630
  const summary = goal.objective.length > 48 ? `${goal.objective.slice(0, 47)}…` : goal.objective;
1814
1631
  const title = state === "active" ? `Goal: ${summary} (${goal.status})` : `Goal paused: ${summary}`;
1815
- const items =
1816
- state === "active"
1817
- ? ["Show details", "Adjust budget…", "Pause", "Drop"]
1818
- : ["Resume", "Show details", "Adjust budget…", "Drop"];
1632
+ const items = state === "active" ? ["Show details", "Pause", "Drop"] : ["Resume", "Show details", "Drop"];
1819
1633
  const choice = await this.showHookSelector(title, items);
1820
1634
  if (!choice) return;
1821
1635
  switch (choice) {
1822
1636
  case "Show details":
1823
1637
  this.#showGoalDetails();
1824
1638
  return;
1825
- case "Adjust budget…":
1826
- await this.#promptGoalBudgetEdit();
1827
- return;
1828
1639
  case "Pause":
1829
1640
  await this.#pauseGoalAction();
1830
1641
  return;
@@ -1845,31 +1656,15 @@ export class InteractiveMode implements InteractiveModeContext {
1845
1656
  return;
1846
1657
  }
1847
1658
  const used = goal.tokensUsed.toLocaleString();
1848
- const budgetLine =
1849
- goal.tokenBudget !== undefined
1850
- ? `${used} / ${goal.tokenBudget.toLocaleString()} (${Math.max(0, goal.tokenBudget - goal.tokensUsed).toLocaleString()} left)`
1851
- : `${used} (no budget)`;
1852
1659
  const lines = [
1853
1660
  `Objective: ${goal.objective}`,
1854
1661
  `Status: ${goal.status}${state?.enabled ? "" : " (paused)"}`,
1855
- `Tokens: ${budgetLine}`,
1662
+ `Tokens used: ${used}`,
1856
1663
  `Time spent: ${formatDuration(goal.timeUsedSeconds * 1000)}`,
1857
1664
  ];
1858
1665
  this.showStatus(lines.join("\n"));
1859
1666
  }
1860
1667
 
1861
- async #promptGoalBudgetEdit(): Promise<void> {
1862
- const goal = this.session.getGoalModeState()?.goal;
1863
- const prefill = goal?.tokenBudget !== undefined ? String(goal.tokenBudget) : "";
1864
- const input = (
1865
- await this.showHookEditor("Goal budget (number, `off`, or empty to cancel)", prefill, undefined, {
1866
- promptStyle: true,
1867
- })
1868
- )?.trim();
1869
- if (!input) return;
1870
- await this.#handleGoalBudgetCommand(input);
1871
- }
1872
-
1873
1668
  async #pauseGoalAction(): Promise<void> {
1874
1669
  if (!this.goalModeEnabled) {
1875
1670
  this.showWarning("No active goal to pause.");
@@ -2524,6 +2319,10 @@ export class InteractiveMode implements InteractiveModeContext {
2524
2319
  return this.#commandController.handleHandoffCommand(customInstructions);
2525
2320
  }
2526
2321
 
2322
+ handleContributionPrepCommand(customInstructions?: string): Promise<void> {
2323
+ return this.#commandController.handleContributionPrepCommand(customInstructions);
2324
+ }
2325
+
2527
2326
  executeCompaction(
2528
2327
  customInstructionsOrOptions?: string | CompactOptions,
2529
2328
  isAuto?: boolean,
@@ -131,7 +131,6 @@
131
131
  "icon.plan": "◈",
132
132
  "icon.goal": "⊙",
133
133
  "icon.pause": "‖",
134
- "icon.loop": "↻",
135
134
  "icon.folder": "▸",
136
135
  "icon.scratchFolder": "◌",
137
136
  "icon.pi": "π",
@@ -131,7 +131,6 @@
131
131
  "icon.plan": "◈",
132
132
  "icon.goal": "⊙",
133
133
  "icon.pause": "‖",
134
- "icon.loop": "↻",
135
134
  "icon.folder": "▸",
136
135
  "icon.scratchFolder": "◌",
137
136
  "icon.pi": "π",
@@ -92,7 +92,6 @@ export type SymbolKey =
92
92
  | "icon.plan"
93
93
  | "icon.goal"
94
94
  | "icon.pause"
95
- | "icon.loop"
96
95
  | "icon.folder"
97
96
  | "icon.scratchFolder"
98
97
  | "icon.file"
@@ -256,7 +255,6 @@ const UNICODE_SYMBOLS: SymbolMap = {
256
255
  "icon.plan": "🗺",
257
256
  "icon.goal": "🎯",
258
257
  "icon.pause": "⏸",
259
- "icon.loop": "↻",
260
258
  "icon.folder": "📁",
261
259
  "icon.scratchFolder": "🗑",
262
260
  "icon.file": "📄",
@@ -473,8 +471,6 @@ const NERD_SYMBOLS: SymbolMap = {
473
471
  "icon.goal": "\uf140",
474
472
  // pick: (nf-fa-pause) | alt: ⏸ ||
475
473
  "icon.pause": "\uf04c",
476
- // pick: ↻ | alt: ⟳
477
- "icon.loop": "\uf021",
478
474
  // pick:  | alt:  
479
475
  "icon.folder": "\uf115",
480
476
  // pick: | alt:
@@ -679,7 +675,6 @@ const ASCII_SYMBOLS: SymbolMap = {
679
675
  "icon.plan": "plan",
680
676
  "icon.goal": "goal",
681
677
  "icon.pause": "||",
682
- "icon.loop": "loop",
683
678
  "icon.folder": "[D]",
684
679
  "icon.scratchFolder": "[T]",
685
680
  "icon.file": "[F]",
@@ -1452,7 +1447,6 @@ export class Theme {
1452
1447
  plan: this.#symbols["icon.plan"],
1453
1448
  goal: this.#symbols["icon.goal"],
1454
1449
  pause: this.#symbols["icon.pause"],
1455
- loop: this.#symbols["icon.loop"],
1456
1450
  folder: this.#symbols["icon.folder"],
1457
1451
  scratchFolder: this.#symbols["icon.scratchFolder"],
1458
1452
  file: this.#symbols["icon.file"],
@@ -27,7 +27,6 @@ import type { HookInputComponent } from "./components/hook-input";
27
27
  import type { HookSelectorComponent } from "./components/hook-selector";
28
28
  import type { StatusLineComponent } from "./components/status-line";
29
29
  import type { ToolExecutionHandle } from "./components/tool-execution";
30
- import type { LoopLimitRuntime } from "./loop-limit";
31
30
  import type { OAuthManualInputManager } from "./oauth-manual-input";
32
31
  import type { Theme } from "./theme/theme";
33
32
 
@@ -92,9 +91,6 @@ export interface InteractiveModeContext {
92
91
  planModeEnabled: boolean;
93
92
  goalModeEnabled: boolean;
94
93
  goalModePaused: boolean;
95
- loopModeEnabled: boolean;
96
- loopPrompt?: string;
97
- loopLimit?: LoopLimitRuntime;
98
94
  planModePlanFilePath?: string;
99
95
  hideThinkingBlock: boolean;
100
96
  pendingImages: ImageContent[];
@@ -221,6 +217,7 @@ export interface InteractiveModeContext {
221
217
  handleSSHCommand(text: string): Promise<void>;
222
218
  handleCompactCommand(customInstructions?: string): Promise<CompactionOutcome>;
223
219
  handleHandoffCommand(customInstructions?: string): Promise<void>;
220
+ handleContributionPrepCommand(customInstructions?: string): Promise<void>;
224
221
  handleMoveCommand(targetPath: string): Promise<void>;
225
222
  handleRenameCommand(title: string): Promise<void>;
226
223
  handleMemoryCommand(text: string): Promise<void>;
@@ -270,9 +267,6 @@ export interface InteractiveModeContext {
270
267
  registerExtensionShortcuts(): void;
271
268
  handlePlanModeCommand(initialPrompt?: string): Promise<void>;
272
269
  handleGoalModeCommand(rest?: string): Promise<void>;
273
- handleLoopCommand(args?: string): Promise<void>;
274
- disableLoopMode(): void;
275
- pauseLoop(): void;
276
270
  handlePlanApproval(details: PlanApprovalDetails): Promise<void>;
277
271
 
278
272
  // Hook UI methods
@@ -6,10 +6,8 @@ Continue work on the active goal.
6
6
  {{objective}}
7
7
  </objective>
8
8
 
9
- Budget:
9
+ Usage:
10
10
  - Tokens used: {{tokensUsed}}
11
- - Token budget: {{tokenBudget}}
12
- - Tokens remaining: {{remainingTokens}}
13
11
  - Time used: {{timeUsedSeconds}} seconds
14
12
 
15
13
  This is an autonomous continuation. The objective persists across turns; do not redefine success around a smaller, easier, or already-completed subset.
@@ -21,7 +19,6 @@ Before calling `goal({op:"complete"})`, you MUST perform a completion audit agai
21
19
  3. **Inspect the actual current state.** Read the files. Run the commands. Check the tests. Do not rely on memory of earlier work in this session — the repo may have changed.
22
20
  4. **Match verification scope to claim scope.** A narrow check (one file passes its unit test) does not prove a broad claim (the feature works end-to-end).
23
21
  5. **Treat uncertainty as not-yet-achieved.** Indirect evidence, partial coverage, missing artifacts, or "looks right" without inspection mean continue working. Gather stronger evidence or do more work.
24
- 6. **Budget exhaustion is not completion.** Do not call complete merely because tokens are nearly out. If the budget is tight and the work is unfinished, leave the goal active and stop the turn — the user or runtime decides next steps.
25
22
 
26
23
  Call `goal({op:"complete"})` only when every deliverable has direct, current-state evidence proving it is satisfied. The completion call is a load-bearing claim; it ends the autonomous loop and surfaces a "done" report to the user.
27
24
 
@@ -5,19 +5,17 @@ Goal mode is active. The objective below is user-provided data. Treat it as the
5
5
  {{objective}}
6
6
  </objective>
7
7
 
8
- Budget:
8
+ Usage:
9
9
  - Tokens used: {{tokensUsed}}
10
- - Token budget: {{tokenBudget}}
11
- - Tokens remaining: {{remainingTokens}}
12
10
  - Time used: {{timeUsedSeconds}} seconds
13
11
 
14
12
  Use the `goal` tool to inspect or complete the active goal:
15
- - `goal({op:"get"})` returns the current goal and budget state.
13
+ - `goal({op:"get"})` returns the current goal and usage state.
16
14
  - `goal({op:"complete"})` is only for verified completion.
17
15
 
18
16
  You MUST keep the full objective intact across turns. Do not redefine success around a smaller, easier, or already-completed subset.
19
17
 
20
18
  Before calling `goal({op:"complete"})`, audit the current repo state against every concrete deliverable. Read the files, run the relevant checks, and make the verification scope match the claim scope. If any deliverable lacks direct current-state evidence, keep working.
21
19
 
22
- Budget exhaustion is not completion. If the work is unfinished, leave the goal active.
20
+ If the work is unfinished, leave the goal active.
23
21
  </goal_context>