@g3nomaly/mods 0.1.7 → 0.1.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -2,7 +2,7 @@
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  `g3n-mods` installs Claude Code mods into a project. A mod adds a pane, a status line, a slash command or a hook to Claude Code. The g3n mods from [`@g3nomaly/g3n-mods`](../g3n-mods) are available by default, and you can register other sources: a git repository, an npm package or a local folder.
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- The Claude Code extension for VS Code does not draw mods itself, so `init` installs a viewer: a button in the editor title bar opens a tab that draws the mods of a running session. The mods also work in the terminal.
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+ `init` also installs a viewer, a button in the editor title bar that opens a tab with the mods of a running session. The Claude Code extension draws mod panes in its chat as well, but it has little room for them, so the g3n mods keep their panes in the viewer by default. The mods also work in the terminal.
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  ## Requirements
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@@ -34,12 +34,12 @@ To install into one project instead, leave out `--user` and run the commands fro
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  | `agents-panel` | The agents in `.claude/agents` with their model and a run button | `/agents-panel` |
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  | `focus-mode` | A timed focus block in which Claude asks you nothing: no questions, no permission prompts | `/focus-mode [minutes] \| end` |
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  | `hide-personal-data` | Masks names, emails and other personal data in replies. Hover to show them | `/hide-personal-data on \| off` |
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- | `mini-game` | Minesweeper, to play while Claude works | `/mini-game` |
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+ | `mini-game` | Minesweeper, or whack-a-mole when you want zero thinking: hit the mole before it hides, three misses and the round ends, and it speeds up as you score. Both keep a high score. Switch games with the tabs in its pane | `/mini-game [mines \| mole]` |
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  | `custom-crab-agents` | Adds each subagent to the agents panel as a crab with a hat; installs `agents-panel` with it | `/agents-panel` |
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  | `handoff` | Writes a handoff, clears the session, and gives the handoff to your next prompt | `/handoff-new [what the next session is for]` |
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- | `you-should-know` | A card under long replies with their key point. It makes one small Haiku call per long reply | none |
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+ | `you-should-know` | A compact card under a reply with its questions, word for word, and for long replies what changed and what it concluded, each line tagged. It makes one small Haiku call per long reply | none |
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- Each pane opens with its command. For `context-bar`, `tool-timeline` and `agents-panel`, running the command again closes the pane.
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+ The viewer shows every mod's pane. Only `context-bar` also opens in the Claude Code chat when a session starts. Turn that on or off per mod with its **Show in Claude Code** option in `/config`. A mod's command opens its pane in the chat for that session, and for `context-bar`, `tool-timeline` and `agents-panel` running it again closes it there.
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  ## The viewer
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  2. **The viewer extension.** It installs *g3n Mods Viewer* with `code --install-extension`. Its button sits next to Split Editor and opens the viewer as an editor tab. To open it in a window of its own instead, turn on `g3nMods.viewer.openInNewWindow`.
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  3. **The chat view.** In `.vscode/settings.json` it sets `claudeCode.preferredLocation` to `panel` (pass `--location sidebar` to keep the side bar) and `claudeCode.useTerminal` to `false`.
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- The viewer shows every pane that is open in the session it is showing. Pick another session from the list at the top. Turn a mod's pane on or off with its command in the Claude Code chat, or close it with **×** in the viewer. **⧉** opens a pane in an editor tab of its own. A mod can ask for that itself by giving the pane an id that starts with `tab-`, as `custom-crab-agents` does for a subagent's chat; closing that tab closes the pane.
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+ The viewer shows the panes the installed mods declare in `view/panes.json`, whether or not they are open in the session, plus any other pane open in the session. Closing a pane in the Claude Code chat leaves it in the viewer. **×** hides a pane in the viewer only, and the **hidden** button at the top brings the hidden panes back. Pick another session from the list at the top. **⧉** opens a pane in an editor tab of its own. A mod can ask for that itself by giving the pane an id that starts with `tab-`, as `custom-crab-agents` does for a subagent's chat; closing that tab closes the pane.
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  `add` and `update` bring the relay and the viewer up to the installed `@g3nomaly/mods` version when they changed. After the viewer is updated, run **Developer: Reload Window** in VS Code.
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  If another tool already set a process wrapper, `init` leaves it and says so. Run `init --replace-wrapper` to use the relay instead. If the `code` command is not found, `init` prints the path of the `.vsix` to install by hand.
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- A mod can also draw itself in the viewer with its own HTML and CSS: a `view/view.ts` and `view/view.css` beside its hooks, which `add` and `update` bundle into `view/view.js`. The viewer mounts the view in a shadow root and hands it the data the mod's hook draws for the `vscode` surface. See *Drawing a mod with HTML and CSS* in the `@g3nomaly/g3n-mods` README.
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+ A mod can also draw itself in the viewer with its own HTML and CSS: a `view/view.ts` and `view/view.css` beside its hooks, which `add` and `update` bundle into `view/view.js`. The viewer mounts the view in a shadow root and hands it the data the mod's hook draws when the `g3nViewer` prop is set. See *Drawing a mod with HTML and CSS* in the `@g3nomaly/g3n-mods` README.
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- `hide-personal-data` and `you-should-know` change how replies are drawn. The extension draws replies itself, so these two only work in the terminal.
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+ `hide-personal-data` and `you-should-know` change how replies are drawn, so they show in the Claude Code chat and the terminal, not in the viewer.
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  ## Keep mods up to date
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@@ -3,6 +3,12 @@ import type { SessionInfo } from "./sessions";
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  /** The surface the viewer draws as, and the client id it attaches under. */
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  export declare const VIEWER_SURFACE = "vscode";
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  export declare const VIEWER_CLIENT_ID = "g3n-viewer";
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+ /**
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+ * Prop the relay adds to every tree a viewer asks the engine to draw. The
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+ * Claude Code extension draws on the `vscode` surface too, so a mod reads
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+ * this, not the surface, to know the viewer is drawing it.
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+ */
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+ export declare const VIEWER_PROP = "g3nViewer";
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  /** Prefix of the request ids the relay gives the control requests it sends for a viewer. */
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  export declare const RELAY_REQUEST_PREFIX = "g3nv:";
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  /** The viewport the relay attaches the viewer with, before the viewer has measured itself. */
@@ -1 +1 @@
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+ {"version":3,"file":"protocol.d.ts","sourceRoot":"","sources":["../../src/relay/protocol.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AACxB,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAE9C,4EAA4E;AAC5E,eAAO,MAAM,cAAc,WAAa,CAAC;AACzC,eAAO,MAAM,gBAAgB,eAAe,CAAC;AAE7C;;;;GAIG;AACH,eAAO,MAAM,WAAW,cAAc,CAAC;AAEvC,4FAA4F;AAC5F,eAAO,MAAM,oBAAoB,UAAU,CAAC;AAc5C,8FAA8F;AAC9F,eAAO,MAAM,eAAe;aAAK,OAAO,EAAE,GAAG;aAAE,IAAI,EAAE,EAAE;aAAE,YAAY;CAAiB,CAAC;AAEvF;;;;GAIG;AACH,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;8BAqC9B,CAAC;AAEH,MAAM,MAAM,aAAa,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,mBAAmB,CAAC,CAAC;AAEhE,gHAAgH;AAChH,wBAAgB,WAAW,CAAC,OAAO,EAAE,aAAa,GAAG,OAAO,CAE3D;AAED,yEAAyE;AACzE,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;iBAG9B,CAAC;AAEH,MAAM,MAAM,aAAa,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,mBAAmB,CAAC,CAAC;AAEhE,yCAAyC;AACzC,MAAM,MAAM,YAAY;AACtB,yEAAyE;AACvE;IAAE,IAAI,EAAE,SAAS,CAAC;IAAC,OAAO,EAAE,WAAW,CAAA;CAAE;AAC3C,gEAAgE;GAC9D;IAAE,IAAI,EAAE,UAAU,CAAC;IAAC,EAAE,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,OAAO,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE;AACtE,gGAAgG;GAC9F;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAA;CAAE,CAAC;AAEpD,mFAAmF;AACnF,eAAO,MAAM,cAAc,aAAyC,CAAC;AAErE;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,aAAa,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAchF"}
@@ -3,6 +3,12 @@ import { z } from "zod";
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  /** The surface the viewer draws as, and the client id it attaches under. */
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  export const VIEWER_SURFACE = "vscode";
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  export const VIEWER_CLIENT_ID = "g3n-viewer";
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+ /**
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+ * Prop the relay adds to every tree a viewer asks the engine to draw. The
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+ * Claude Code extension draws on the `vscode` surface too, so a mod reads
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+ * this, not the surface, to know the viewer is drawing it.
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+ */
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+ export const VIEWER_PROP = "g3nViewer";
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  /** Prefix of the request ids the relay gives the control requests it sends for a viewer. */
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  export const RELAY_REQUEST_PREFIX = "g3nv:";
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  /**
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  export function toControlRequest(request) {
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  switch (request.subtype) {
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  case "ui_render":
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- return { ...request, surface: VIEWER_SURFACE, client_id: VIEWER_CLIENT_ID };
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+ return { ...request, props: { ...request.props, [VIEWER_PROP]: true }, surface: VIEWER_SURFACE, client_id: VIEWER_CLIENT_ID };
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  case "ui_press":
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  case "ui_input":
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  case "ui_select":
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Binary file
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@g3nomaly/mods",
3
- "version": "0.1.7",
3
+ "version": "0.1.9",
4
4
  "description": "Installer for Claude Code mods: registers mod sources and installs, updates and removes mods from them.",
5
5
  "type": "module",
6
6
  "bin": {
@@ -24,7 +24,7 @@
24
24
  "build:viewer": "bun scripts/build-viewer.ts"
25
25
  },
26
26
  "dependencies": {
27
- "@g3nomaly/core": "^0.3.3",
27
+ "@g3nomaly/core": "^0.3.4",
28
28
  "chalk": "^6.0.0",
29
29
  "commander": "^15.0.0",
30
30
  "zod": "^4.4.3"