@g1cloud/bpmn-modeler-next 5.0.0-beta.73 β†’ 5.0.0-beta.75

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@@ -295,6 +295,19 @@ export declare function planBackEdgeBoundaryClearance(edge: GeometryEdge, scene:
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  */
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  export declare function repairIntroducedDetours(services: Pick<ResolverServices, 'elementRegistry' | 'modeling'>, beforeEdgeIds: ReadonlySet<string>, reroutedEdgeIds: ReadonlySet<string>): void;
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  export declare function repairIntroducedBoundaryHugging(services: Pick<ResolverServices, 'elementRegistry' | 'modeling'>, beforeEdgeIds: ReadonlySet<string>): void;
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+ /**
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+ * πŸ”΄ **B-211 β€” κ²½λ‘œκ°€ 끝점 μ•„λ‹Œ κ²Œμ΄νŠΈμ›¨μ΄μ˜ 꼭짓점에 λ‹Ώκ³ , κ·Έ 꼭짓점에 λ„ν‚Ήν•œ λ‹€λ₯Έ νλ¦„μ˜ 끝점을 μ§€λ‚˜λŠ”κ°€.**
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+ *
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+ * 후보 게이트 λ‘˜μ΄ 이 ν˜•μƒμ„ 각자 λ©΄μ±…ν•œλ‹€ β€” `crossedShapesOf` λŠ” bbox λ₯Ό `CROSS_INSET` 만큼 쀄인 μƒμžμ— **듀어와야**
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+ * 관톡이라 λ§ˆλ¦„λͺ¨ 꼭짓점 접촉(μ‹€ν˜•μƒ 거리 0)이 λΉ μ§€κ³ , `crossingCost` λŠ” μ§„μ„± ꡐ차만 μ„Έμ„œ 도킹점을 **μ •ν™•νžˆ μ§€λ‚˜λŠ”** 선이
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+ * λΉ μ§„λ‹€(N1307). λ‘˜μ΄ 겹치면 꼭짓점을 μ§€λ‚˜λŠ” 후보가 γ€Œκ΄€ν†΅ 0 Β· ꡐ차 0」 으둜 1등이 λœλ‹€ β€” 원격 λ°˜ν’ˆ λ¬Έμ„œμ˜ μž¬μ‹œλ„ 루프가
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+ * γ€Œν™˜λΆˆ κ²°κ³Ό?」 μ™Όμͺ½ 꼭짓점 = λ“€μ–΄μ˜€λŠ” ν™”μ‚΄ν‘œ 끝을 μ§€λ‚˜ 선이 κ²Œμ΄νŠΈμ›¨μ΄λ‘œ λ“œλŠ” κ²ƒμ²˜λŸΌ μ½ν˜”λ‹€(νŒμ • 0). ꡬ쑰적이닀: κ²Œμ΄νŠΈμ›¨μ΄
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+ * (폭 50)κ°€ 같은 열에 쀑심 μ •λ ¬λ˜λ©΄ 도킹 편이 25 κ°€ κ³§ 꼭짓점 x λ‹€.
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+ *
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+ * πŸ”΄ **N20** β€” μ‚¬λžŒ λ¬Έμ„œ(λ ˆκ±°μ‹œ 161 Β· 싀무 26)에 이 ν˜•μƒ 0 Β· 끝점 μ•„λ‹Œ κ²Œμ΄νŠΈμ›¨μ΄μ— 20px μ•ˆμœΌλ‘œ λ‹€κ°€κ°„ μ„ μ‘°μ°¨ 0.
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+ * ⚠ 꼭짓점 **μ ‘μ΄‰λ§Œ**(λ„ν‚Ήν•œ 흐름이 μ—†λŠ” 꼭짓점)은 μ„Έμ§€ μ•ŠλŠ”λ‹€ β€” μΈ‘μ •ν•œ μ–Όκ΅΄(P3)보닀 λ„“νžˆμ§€ μ•ŠλŠ”λ‹€.
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+ */
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+ export declare function passesGatewayVertexDock(points: readonly GeometryPoint[], edge: GeometryEdge, scene: GeometryScene): boolean;
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  /**
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  * ν•œ κ°„μ„ μ˜ **읽을 수 μ—†λŠ” 쀑첩**(λ°˜λŒ€ λ°©ν–₯ Β· μ’…λ₯˜ 닀름)을 μ—†μ• κ±°λ‚˜ μ€„μ΄λŠ” 경둜(순수). λͺ» 찾으면 `null`.
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  * μ’…λ₯˜ λ‹€λ₯Έ 쀑첩(B-17 ⓐ)의 보정 = 도킹 편이 β€” "가급적 쀑심에 λ„ν‚Ήν•˜λ˜ μ–΄μ©” 수 없을 땐 μ•½κ°„ λΉ„κ»΄μ„œ"