@futdevpro/fsm-dynamo 1.16.39 → 1.20.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1072) hide show
  1. package/README.md +8 -0
  2. package/__documentations/2026-05-17-oai-compatible-providers-howto.md +282 -0
  3. package/__documentations/2026-06-01-fr047-fc-foundation.md +48 -0
  4. package/__documentations/2026-06-01-fr047-fr048-code-review.md +153 -0
  5. package/__documentations/2026-06-01-fr047-p1-function-calling-vocabulary.md +75 -0
  6. package/__documentations/2026-06-05-secret-mask-url-cred-any-scheme.md +37 -0
  7. package/__documentations/2026-06-06-ngx-models-merge-completion.md +100 -0
  8. package/__documentations/2026-06-22-dyfm-error-extends-error.md +109 -0
  9. package/__documentations/2026-08-22-angular-20-phase1-release.md +39 -0
  10. package/__documentations/plans/00-MASTER-ngx-models-fsm-merge.md +75 -0
  11. package/__documentations/plans/01-naming-convention-DyNM-to-DyFM.md +103 -0
  12. package/__documentations/plans/02-consumer-rollout.md +84 -0
  13. package/build/_collections/constants/data-sizes.const.d.ts +36 -36
  14. package/build/_collections/constants/data-sizes.const.js +40 -40
  15. package/build/_collections/constants/error-defaults.const.d.ts +10 -10
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  17. package/build/_collections/constants/global-settings.const.d.ts +10 -10
  18. package/build/_collections/constants/numbers.const.d.ts +36 -36
  19. package/build/_collections/constants/numbers.const.js +39 -39
  20. package/build/_collections/constants/times.const.d.ts +38 -38
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  22. package/build/_collections/utils/array.util.d.ts +388 -388
  23. package/build/_collections/utils/array.util.js +636 -636
  24. package/build/_collections/utils/async.util.d.ts +62 -62
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  26. package/build/_collections/utils/data.util.d.ts +59 -59
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  28. package/build/_collections/utils/extract-error-message.util.d.ts +70 -70
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  30. package/build/_collections/utils/json-error-helper.util.d.ts +100 -100
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  34. package/build/_collections/utils/math/box-bounds.util.d.ts +113 -113
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  40. package/build/_collections/utils/math/trigonometry.util.d.ts +74 -74
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  42. package/build/_collections/utils/math/vector2.util.d.ts +445 -445
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  46. package/build/_collections/utils/regex/password-regex.util.d.ts +14 -14
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  48. package/build/_collections/utils/regex/regex.util.d.ts +1 -1
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  50. package/build/_collections/utils/regex/username-regex.util.d.ts +1 -1
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  52. package/build/_collections/utils/require-env.util.d.ts +85 -85
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  54. package/build/_collections/utils/round-list.util.d.ts +81 -81
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  56. package/build/_collections/utils/secret-mask.util.d.ts +89 -89
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  58. package/build/_collections/utils/stack.util.d.ts +26 -26
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  60. package/build/_collections/utils/string-case.util.d.ts +135 -135
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  64. package/build/_collections/utils/time.util.d.ts +267 -267
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  66. package/build/_collections/utils/type-cloning-facility.util.d.ts +50 -50
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  70. package/build/_collections/utils/uuid.util.d.ts +14 -14
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  72. package/build/_enums/basic-property-type.enum.d.ts +17 -17
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  74. package/build/_enums/data-model-type.enum.d.ts +23 -23
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  76. package/build/_enums/environment-flag.enum.d.ts +25 -25
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  90. package/build/_enums/server-connection-status.enum.d.ts +4 -4
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  92. package/build/_enums/time/day-of-week.enum.d.ts +38 -38
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  94. package/build/_enums/time/month.enum.d.ts +22 -22
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  96. package/build/_enums/time/relative-date.enum.d.ts +18 -18
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  98. package/build/_models/control-models/data-model-params.control-model.d.ts +82 -82
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  100. package/build/_models/control-models/data-property-params.control-model.d.ts +87 -87
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  102. package/build/_models/control-models/error.control-model.d.ts +363 -363
  103. package/build/_models/control-models/error.control-model.js +678 -678
  104. package/build/_models/control-models/http/http-error-response.control-model.d.ts +39 -39
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  106. package/build/_models/control-models/http/http-headers.control-model.d.ts +38 -38
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  108. package/build/_models/control-models/http/http-response.model-base.d.ts +51 -51
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  110. package/build/_models/control-models/poll.control-model.d.ts +57 -57
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  112. package/build/_models/control-models/range-value.control-model.d.ts +172 -172
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  114. package/build/_models/control-models/server-status.control-model.d.ts +50 -50
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  116. package/build/_models/control-models/service-endpoint-settings-base.control-model.d.ts +52 -52
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  118. package/build/_models/data-models/errors.data-model.d.ts +128 -128
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  120. package/build/_models/data-models/metadata.data-model.d.ts +60 -60
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  122. package/build/_models/interfaces/box-bounds.interface.d.ts +7 -7
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  124. package/build/_models/interfaces/environment/global-log-settings.interface.d.ts +65 -65
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  127. package/build/_models/interfaces/error-defaults.interface.d.ts +16 -16
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  129. package/build/_models/interfaces/paged.interface.d.ts +7 -7
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  131. package/build/_models/interfaces/random-weight.interface.d.ts +4 -4
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  133. package/build/_models/interfaces/route-settings.interface.d.ts +13 -13
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  135. package/build/_models/interfaces/search-query.interface.d.ts +19 -19
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  137. package/build/_models/interfaces/search-result.interface.d.ts +4 -4
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  139. package/build/_models/interfaces/server-error-statistics.interface.d.ts +17 -17
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  141. package/build/_models/interfaces/vector2.interface.d.ts +16 -16
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  143. package/build/_models/types/db-filter.type.d.ts +100 -100
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  149. package/build/_models/types/ds-sort.type.d.ts +16 -16
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  151. package/build/_modules/ai/_collections/ai-model-ref.util.d.ts +42 -42
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@@ -1,592 +1,592 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.DyFM_Vector2_Util = void 0;
4
- const math_util_1 = require("./math.util");
5
- const trigonometry_util_1 = require("./trigonometry.util");
6
- /**
7
- * The main difference between static class functions and instance functions
8
- * is that static functions return new Vector2,
9
- * while instance functions change the current Vector2 and returns itself.
10
- * (if this is not true, report it as a bug)
11
- *
12
- * @example
13
- * ```ts
14
- * const vector2 = new DyFM_Vector2_Util(1);
15
- * const vector2 = new DyFM_Vector2_Util(1, 2);
16
- * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
17
- * ```
18
- */
19
- class DyFM_Vector2_Util {
20
- isVector2Util = true;
21
- _x = 0;
22
- /**
23
- * if you are setting both x and y,
24
- * use newValues() or newXY() to avoid multiple magnitude calculation
25
- * */
26
- set x(value) {
27
- this._x = value;
28
- this.calcMagnitude();
29
- }
30
- get x() {
31
- return this._x;
32
- }
33
- _y = 0;
34
- /**
35
- * if you are setting both x and y,
36
- * use newValues() or newXY() to avoid multiple magnitude calculation
37
- * */
38
- set y(value) {
39
- this._y = value;
40
- this.calcMagnitude();
41
- }
42
- get y() {
43
- return this._y;
44
- }
45
- _magintude = 0;
46
- get magintude() {
47
- return this._magintude;
48
- }
49
- // these are created as soft objects to avoid changing instances with DyFM_Vector2 instance functions
50
- /**
51
- * zero vector
52
- */
53
- static zero = { x: 0, y: 0 };
54
- /**
55
- * up vector
56
- */
57
- static up = { x: 0, y: 1 };
58
- /**
59
- * down vector
60
- */
61
- static down = { x: 0, y: -1 };
62
- /**
63
- * right vector
64
- */
65
- static right = { x: 1, y: 0 };
66
- /**
67
- * left vector
68
- */
69
- static left = { x: -1, y: 0 };
70
- constructor(xOrXyOrVector = 0, y) {
71
- if (typeof xOrXyOrVector === 'object' &&
72
- xOrXyOrVector.x !== undefined &&
73
- xOrXyOrVector.y !== undefined) {
74
- this._x = xOrXyOrVector.x;
75
- this._y = xOrXyOrVector.y;
76
- }
77
- else if (y === undefined) {
78
- this._x = xOrXyOrVector;
79
- this._y = xOrXyOrVector;
80
- }
81
- else {
82
- this._x = xOrXyOrVector;
83
- this._y = y;
84
- }
85
- this.calcMagnitude();
86
- }
87
- /**
88
- * returns true if the vector is constructed
89
- */
90
- constructed() {
91
- return true;
92
- }
93
- /**
94
- * returns the distance between two vectors
95
- *
96
- * @example
97
- * ```ts
98
- * const distance = DyFM_Vector2_Util.distance({ x: 1, y: 2 }, { x: 3, y: 4 });
99
- * console.log(distance); // 2.8284271247461903
100
- * ```
101
- */
102
- static distance(a, b) {
103
- return this.minus(a, b).magintude;
104
- }
105
- distance(to) {
106
- return DyFM_Vector2_Util.distance(this, to);
107
- }
108
- /**
109
- * returns a new vector with the subtraction of two vectors
110
- *
111
- * @example
112
- * ```ts
113
- * const minus = DyFM_Vector2_Util.minus({ x: 1, y: 2 }, { x: 3, y: 4 });
114
- * console.log(minus); // { x: -2, y: -2 }
115
- * ```
116
- */
117
- static minus(a, minusB) {
118
- return this.plus(a, this.negative(minusB));
119
- }
120
- minus(vector) {
121
- this.plus(DyFM_Vector2_Util.negative(vector));
122
- return this;
123
- }
124
- /**
125
- * returns a new vector with the sum of two vectors
126
- *
127
- * @example
128
- * ```ts
129
- * const plus = DyFM_Vector2_Util.plus({ x: 1, y: 2 }, { x: 3, y: 4 });
130
- * console.log(plus); // { x: 4, y: 6 }
131
- * ```
132
- */
133
- static plus(a, plusB) {
134
- return new DyFM_Vector2_Util(a.x + plusB.x, a.y + plusB.y);
135
- }
136
- plus(vector) {
137
- this.newValues(DyFM_Vector2_Util.plus(this, vector));
138
- return this;
139
- }
140
- static add = this.plus;
141
- add = this.plus;
142
- /** returns a new vector with the multiplication of two vectors
143
- * @example
144
- * ```ts
145
- * const multiply = DyFM_Vector2_Util.multiply({ x: 1, y: 2 }, 2);
146
- * console.log(multiply); // { x: 2, y: 4 }
147
- * ```
148
- */
149
- static multiply(v, n) {
150
- return new DyFM_Vector2_Util(v.x * n, v.y * n);
151
- }
152
- multiply(n) {
153
- return this.newValues(DyFM_Vector2_Util.multiply(this, n));
154
- }
155
- /** returns a new vector with the division of two vectors
156
- * @example
157
- * ```ts
158
- * const divide = DyFM_Vector2_Util.divide({ x: 1, y: 2 }, 2);
159
- * console.log(divide); // { x: 0.5, y: 1 }
160
- * ```
161
- */
162
- static divide(v, divideBy) {
163
- return new DyFM_Vector2_Util(v.x / divideBy, v.y / divideBy);
164
- }
165
- divide(n) {
166
- this.newValues(DyFM_Vector2_Util.divide(this, n));
167
- return this;
168
- }
169
- /** returns the negative value of the original vector at new vector
170
- * @example
171
- * ```ts
172
- * const negative = DyFM_Vector2_Util.negative({ x: 1, y: 2 });
173
- * console.log(negative); // { x: -1, y: -2 }
174
- * ```
175
- */
176
- static negative(v) {
177
- return new DyFM_Vector2_Util(-v.x, -v.y);
178
- }
179
- /** this returns a new instance */
180
- getNegative() {
181
- return DyFM_Vector2_Util.negative(this);
182
- }
183
- negate() {
184
- this.newValues(DyFM_Vector2_Util.negative(this));
185
- return this;
186
- }
187
- /**
188
- * returns a new vector with the rebase of the original vector
189
- *
190
- * @example
191
- * ```ts
192
- * const rebase = DyFM_Vector2_Util.rebase({ x: 1, y: 2 }, { x: 3, y: 4 }, { x: 5, y: 6 });
193
- * console.log(rebase); // { x: 4, y: 6 }
194
- * ```
195
- */
196
- static rebase(v, baseFrom, baseTo) {
197
- return this.plus(v, this.minus(baseTo, baseFrom));
198
- }
199
- rebase(baseFrom, baseTo) {
200
- this.newValues(DyFM_Vector2_Util.rebase(this, baseFrom, baseTo));
201
- return this;
202
- }
203
- /**
204
- * returns a new vector with the rotation of the original vector by degrees
205
- *
206
- * @example
207
- * ```ts
208
- * const rotate = DyFM_Vector2_Util.rotate({ x: 1, y: 2 }, 30);
209
- * console.log(rotate); // { x: 0.8660254037844386, y: 1.5 }
210
- * ```
211
- */
212
- static rotate(vector, angle) {
213
- const rad = trigonometry_util_1.DyFM_Trigonometry.angleToRadians(angle);
214
- return this.rotateRad(vector, rad);
215
- }
216
- /**
217
- * returns a new vector with the rotation of the original vector by radians
218
- *
219
- * @example
220
- * ```ts
221
- * const rotateRad = DyFM_Vector2_Util.rotateRad({ x: 1, y: 2 }, 3.141592653589793);
222
- * console.log(rotateRad); // { x: -1, y: 2 }
223
- * ```
224
- */
225
- static rotateRad(vector, rad) {
226
- const cos = Math.cos(rad);
227
- const sin = Math.sin(rad);
228
- const newX = (vector.x * cos) - (vector.y * sin);
229
- const newY = (vector.x * sin) + (vector.y * cos);
230
- return new DyFM_Vector2_Util(newX, newY);
231
- }
232
- /**
233
- * returns a new vector with the rotation of the original vector by degrees
234
- *
235
- * @example
236
- * ```ts
237
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
238
- * vector.rotate(30);
239
- * ```
240
- */
241
- rotate(angle) {
242
- this.newValues(DyFM_Vector2_Util.rotate(this, angle));
243
- return this;
244
- }
245
- /**
246
- * returns a new vector with the rotation of the original vector by radians
247
- *
248
- * @example
249
- * ```ts
250
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
251
- * vector.rotateRad(3.141592653589793);
252
- * ```
253
- */
254
- rotateRad(rad) {
255
- this.newValues(DyFM_Vector2_Util.rotateRad(this, rad));
256
- return this;
257
- }
258
- /**
259
- * returns a new DyFM_Vector2_Util with the new values
260
- *
261
- * @example
262
- * ```ts
263
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
264
- * vector.newValues({ x: 3, y: 4 });
265
- * ```
266
- */
267
- newValues(newV) {
268
- this.newXY(newV.x, newV.y);
269
- return this;
270
- }
271
- /**
272
- * returns a new vector with the sum of a vector and the difference of two vectors
273
- *
274
- * @example
275
- * ```ts
276
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
277
- * vector.newXY(3, 4);
278
- * ```
279
- */
280
- newXY(newX, newY) {
281
- this._x = newX;
282
- this._y = newY;
283
- this.calcMagnitude();
284
- return this;
285
- }
286
- /**
287
- * returns a new DyFM_Vector2_Util with the new values
288
- *
289
- * @example
290
- * ```ts
291
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
292
- * DyFM_Vector2_Util.newValues(vector, { x: 3, y: 4 });
293
- * ```
294
- */
295
- static newValues(to, newV) {
296
- to.x = newV.x;
297
- to.y = newV.y;
298
- return to;
299
- }
300
- static newXY = this.newValues;
301
- //// AI-ed UNCHECKED
302
- /**
303
- * returns the angle between two vectors
304
- *
305
- * @example
306
- * ```ts
307
- * const angle = DyFM_Vector2_Util.angle({ x: 1, y: 2 }, { x: 3, y: 4 });
308
- * console.log(angle); // 45
309
- * ```
310
- */
311
- static angle(from, to) {
312
- return trigonometry_util_1.DyFM_Trigonometry.radiansToAngle(DyFM_Vector2_Util.angleRad(from, to));
313
- }
314
- /**
315
- * returns the angle between two vectors in radians
316
- *
317
- * @example
318
- * ```ts
319
- * const angleRad = DyFM_Vector2_Util.angleRad({ x: 1, y: 2 }, { x: 3, y: 4 });
320
- * console.log(angleRad); // 0.7853981633974483
321
- * ```
322
- */
323
- static angleRad(from, to) {
324
- return Math.atan2(to.y - from.y, to.x - from.x);
325
- }
326
- /**
327
- * returns the angle between two vectors
328
- *
329
- * @example
330
- * ```ts
331
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
332
- * const angle = vector.angle({ x: 3, y: 4 });
333
- * console.log(angle); // 45
334
- * ```
335
- */
336
- angle(from, to) {
337
- return DyFM_Vector2_Util.angle(from, to);
338
- }
339
- /**
340
- * returns the angle between two vectors in degrees
341
- *
342
- * @example
343
- * ```ts
344
- * const angle = DyFM_Vector2_Util.deg({ x: 1, y: 2 });
345
- * console.log(angle); // 45
346
- */
347
- static deg(vector) {
348
- return trigonometry_util_1.DyFM_Trigonometry.radiansToAngle(DyFM_Vector2_Util.rad(vector));
349
- }
350
- /**
351
- * returns the angle between two vectors in radians
352
- *
353
- * @example
354
- * ```ts
355
- * const angleRad = DyFM_Vector2_Util.rad({ x: 1, y: 2 });
356
- * console.log(angleRad); // 0.7853981633974483
357
- * ```
358
- */
359
- static rad(vector) {
360
- return Math.atan2(vector.y, vector.x);
361
- }
362
- /**
363
- * returns the vector angle in degrees
364
- *
365
- * @example
366
- * ```ts
367
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
368
- * const deg = vector.deg();
369
- * console.log(deg); // 45
370
- * ```
371
- */
372
- deg() {
373
- return DyFM_Vector2_Util.deg(this);
374
- }
375
- /**
376
- * returns math floor of the vector
377
- *
378
- * @example
379
- * ```ts
380
- * const vector = DyFM_Vector2_Util.floor({ x: 1.5, y: 2.5 });
381
- * console.log(vector); // { x: 1, y: 2 }
382
- * ```
383
- */
384
- static floor(v) {
385
- return new DyFM_Vector2_Util(Math.floor(v.x), Math.floor(v.y));
386
- }
387
- /**
388
- * returns math floor of the vector
389
- *
390
- * @example
391
- * ```ts
392
- * const vector = new DyFM_Vector2_Util({ x: 1.5, y: 2.5 });
393
- * const floor = vector.floor();
394
- * console.log(floor); // { x: 1, y: 2 }
395
- * ```
396
- */
397
- floor() {
398
- return DyFM_Vector2_Util.floor(this);
399
- }
400
- /////
401
- /**
402
- * returns the direction vector from one point to another
403
- *
404
- * @example
405
- * ```ts
406
- * const direction = DyFM_Vector2_Util.direction({ x: 1, y: 2 }, { x: 3, y: 4 });
407
- * console.log(direction); // { x: 2, y: 2 }
408
- * ```
409
- */
410
- static direction(from, to) {
411
- return DyFM_Vector2_Util.minus(to, from);
412
- }
413
- /**
414
- * returns the direction vector from one point to another
415
- *
416
- * @example
417
- * ```ts
418
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
419
- * const direction = vector.direction({ x: 3, y: 4 });
420
- * console.log(direction); // { x: 2, y: 2 }
421
- * ```
422
- */
423
- direction(to) {
424
- return DyFM_Vector2_Util.direction(this, to);
425
- }
426
- /**
427
- * returns a normalized vector
428
- *
429
- * @example
430
- * ```ts
431
- * const vector = DyFM_Vector2_Util.normalize({ x: 1, y: 2 });
432
- * console.log(vector); // { x: 0.4472135954999579, y: 0.8944271909999159 }
433
- * ```
434
- */
435
- static normalize(v) {
436
- const v_U = new DyFM_Vector2_Util(v);
437
- return v_U.multiply(1 / v_U.magintude);
438
- }
439
- /**
440
- * returns a normalized vector
441
- *
442
- * @example
443
- * ```ts
444
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
445
- * vector.normalize();
446
- * console.log(vector); // { x: 0.4472135954999579, y: 0.8944271909999159 }
447
- * ```
448
- */
449
- normalize() {
450
- this.newValues(DyFM_Vector2_Util.normalize(this));
451
- }
452
- /**
453
- * this will return a new instance,
454
- * if you want to change the current instance, use normalize()
455
- *
456
- * @example
457
- * ```ts
458
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
459
- * const normalized = vector.normalized();
460
- * console.log(normalized); // { x: 0.4472135954999579, y: 0.8944271909999159 }
461
- * ```
462
- */
463
- normalized() {
464
- return DyFM_Vector2_Util.normalize(this);
465
- }
466
- /**
467
- * returns the magnitude of the vector
468
- *
469
- * @example
470
- * ```ts
471
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
472
- * const magnitude = vector.magnitude();
473
- * console.log(magnitude); // 2.23606797749979
474
- * ```
475
- */
476
- calcMagnitude() {
477
- this._magintude = trigonometry_util_1.DyFM_Trigonometry.getHypotenuse(this._x, this._y);
478
- }
479
- /**
480
- * returns a new vector with the same values
481
- *
482
- * @example
483
- * ```ts
484
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
485
- * const clone = vector.clone();
486
- * console.log(clone); // { x: 1, y: 2 }
487
- * ```
488
- */
489
- clone() {
490
- return new DyFM_Vector2_Util(this._x, this._y);
491
- }
492
- /**
493
- * returns true if the vector has changed
494
- *
495
- * @example
496
- * ```ts
497
- * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
498
- * const vector2 = new DyFM_Vector2_Util({ x: 3, y: 4 });
499
- * const isChanged = DyFM_Vector2_Util.isChanged(vector1, vector2);
500
- * console.log(isChanged); // true
501
- * ```
502
- */
503
- static isChanged(a, b) {
504
- return a.x !== b.x || a.y !== b.y;
505
- }
506
- /**
507
- * returns true if the vectors are equal
508
- *
509
- * @example
510
- * ```ts
511
- * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
512
- * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
513
- * const isEqual = DyFM_Vector2_Util.isEqual(vector1, vector2);
514
- * console.log(isEqual); // true
515
- * ```
516
- */
517
- static isEqual(a, b) {
518
- return a.x === b.x && a.y === b.y;
519
- }
520
- /**
521
- * returns true if the vectors have changed
522
- *
523
- * @example
524
- * ```ts
525
- * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
526
- * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
527
- * const isVectorChanged = DyFM_Vector2_Util.vectorChanged(vector1, vector2);
528
- * console.log(isVectorChanged); // false
529
- * ```
530
- */
531
- static vectorChanged(a, b) {
532
- return a.x !== b.x || a.y !== b.y;
533
- }
534
- /**
535
- * returns a new vector with the absolute values of the original vector
536
- *
537
- * @example
538
- * ```ts
539
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
540
- * const vector = DyFM_Vector2_Util.abs(vector);
541
- * console.log(vector);
542
- * ```
543
- */
544
- static abs(v) {
545
- return new DyFM_Vector2_Util(Math.abs(v.x), Math.abs(v.y));
546
- }
547
- abs() {
548
- return this.newXY(Math.abs(this.x), Math.abs(this.y));
549
- }
550
- /**
551
- * returns a new vector with the rounded values of the original vector
552
- *
553
- * @example
554
- * ```ts
555
- * const vector = new DyFM_Vector2_Util({ x: 1.5, y: 2.5 });
556
- * const rounded = DyFM_Vector2_Util.round(vector);
557
- * const rounded2 = DyFM_Vector2_Util.round(vector,3);
558
- * ```
559
- */
560
- static round(v, decimals = 0) {
561
- return new DyFM_Vector2_Util(math_util_1.DyFM_Math.round(v.x, decimals), math_util_1.DyFM_Math.round(v.y, decimals));
562
- }
563
- /**
564
- * returns a instance of DyFM_Vector2 from a DyFM_Vector2_Util
565
- *
566
- * @example
567
- * ```ts
568
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
569
- * const vector2 = DyFM_Vector2_Util.toVector2(vector);
570
- * console.log(vector2);
571
- * ```
572
- */
573
- static toVector2(v) {
574
- return (new DyFM_Vector2_Util(v)).get();
575
- }
576
- /**
577
- * returns a instance of DyFM_Vector2 from a DyFM_Vector2_Util
578
- */
579
- get() {
580
- return { x: this.x, y: this.y };
581
- }
582
- getVector2 = this.get;
583
- toVector2 = this.get;
584
- /**
585
- * returns a new vector with the same values
586
- */
587
- static clone(v) {
588
- return { x: v.x, y: v.y };
589
- }
590
- }
591
- exports.DyFM_Vector2_Util = DyFM_Vector2_Util;
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.DyFM_Vector2_Util = void 0;
4
+ const math_util_1 = require("./math.util");
5
+ const trigonometry_util_1 = require("./trigonometry.util");
6
+ /**
7
+ * The main difference between static class functions and instance functions
8
+ * is that static functions return new Vector2,
9
+ * while instance functions change the current Vector2 and returns itself.
10
+ * (if this is not true, report it as a bug)
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * const vector2 = new DyFM_Vector2_Util(1);
15
+ * const vector2 = new DyFM_Vector2_Util(1, 2);
16
+ * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
17
+ * ```
18
+ */
19
+ class DyFM_Vector2_Util {
20
+ isVector2Util = true;
21
+ _x = 0;
22
+ /**
23
+ * if you are setting both x and y,
24
+ * use newValues() or newXY() to avoid multiple magnitude calculation
25
+ * */
26
+ set x(value) {
27
+ this._x = value;
28
+ this.calcMagnitude();
29
+ }
30
+ get x() {
31
+ return this._x;
32
+ }
33
+ _y = 0;
34
+ /**
35
+ * if you are setting both x and y,
36
+ * use newValues() or newXY() to avoid multiple magnitude calculation
37
+ * */
38
+ set y(value) {
39
+ this._y = value;
40
+ this.calcMagnitude();
41
+ }
42
+ get y() {
43
+ return this._y;
44
+ }
45
+ _magintude = 0;
46
+ get magintude() {
47
+ return this._magintude;
48
+ }
49
+ // these are created as soft objects to avoid changing instances with DyFM_Vector2 instance functions
50
+ /**
51
+ * zero vector
52
+ */
53
+ static zero = { x: 0, y: 0 };
54
+ /**
55
+ * up vector
56
+ */
57
+ static up = { x: 0, y: 1 };
58
+ /**
59
+ * down vector
60
+ */
61
+ static down = { x: 0, y: -1 };
62
+ /**
63
+ * right vector
64
+ */
65
+ static right = { x: 1, y: 0 };
66
+ /**
67
+ * left vector
68
+ */
69
+ static left = { x: -1, y: 0 };
70
+ constructor(xOrXyOrVector = 0, y) {
71
+ if (typeof xOrXyOrVector === 'object' &&
72
+ xOrXyOrVector.x !== undefined &&
73
+ xOrXyOrVector.y !== undefined) {
74
+ this._x = xOrXyOrVector.x;
75
+ this._y = xOrXyOrVector.y;
76
+ }
77
+ else if (y === undefined) {
78
+ this._x = xOrXyOrVector;
79
+ this._y = xOrXyOrVector;
80
+ }
81
+ else {
82
+ this._x = xOrXyOrVector;
83
+ this._y = y;
84
+ }
85
+ this.calcMagnitude();
86
+ }
87
+ /**
88
+ * returns true if the vector is constructed
89
+ */
90
+ constructed() {
91
+ return true;
92
+ }
93
+ /**
94
+ * returns the distance between two vectors
95
+ *
96
+ * @example
97
+ * ```ts
98
+ * const distance = DyFM_Vector2_Util.distance({ x: 1, y: 2 }, { x: 3, y: 4 });
99
+ * console.log(distance); // 2.8284271247461903
100
+ * ```
101
+ */
102
+ static distance(a, b) {
103
+ return this.minus(a, b).magintude;
104
+ }
105
+ distance(to) {
106
+ return DyFM_Vector2_Util.distance(this, to);
107
+ }
108
+ /**
109
+ * returns a new vector with the subtraction of two vectors
110
+ *
111
+ * @example
112
+ * ```ts
113
+ * const minus = DyFM_Vector2_Util.minus({ x: 1, y: 2 }, { x: 3, y: 4 });
114
+ * console.log(minus); // { x: -2, y: -2 }
115
+ * ```
116
+ */
117
+ static minus(a, minusB) {
118
+ return this.plus(a, this.negative(minusB));
119
+ }
120
+ minus(vector) {
121
+ this.plus(DyFM_Vector2_Util.negative(vector));
122
+ return this;
123
+ }
124
+ /**
125
+ * returns a new vector with the sum of two vectors
126
+ *
127
+ * @example
128
+ * ```ts
129
+ * const plus = DyFM_Vector2_Util.plus({ x: 1, y: 2 }, { x: 3, y: 4 });
130
+ * console.log(plus); // { x: 4, y: 6 }
131
+ * ```
132
+ */
133
+ static plus(a, plusB) {
134
+ return new DyFM_Vector2_Util(a.x + plusB.x, a.y + plusB.y);
135
+ }
136
+ plus(vector) {
137
+ this.newValues(DyFM_Vector2_Util.plus(this, vector));
138
+ return this;
139
+ }
140
+ static add = this.plus;
141
+ add = this.plus;
142
+ /** returns a new vector with the multiplication of two vectors
143
+ * @example
144
+ * ```ts
145
+ * const multiply = DyFM_Vector2_Util.multiply({ x: 1, y: 2 }, 2);
146
+ * console.log(multiply); // { x: 2, y: 4 }
147
+ * ```
148
+ */
149
+ static multiply(v, n) {
150
+ return new DyFM_Vector2_Util(v.x * n, v.y * n);
151
+ }
152
+ multiply(n) {
153
+ return this.newValues(DyFM_Vector2_Util.multiply(this, n));
154
+ }
155
+ /** returns a new vector with the division of two vectors
156
+ * @example
157
+ * ```ts
158
+ * const divide = DyFM_Vector2_Util.divide({ x: 1, y: 2 }, 2);
159
+ * console.log(divide); // { x: 0.5, y: 1 }
160
+ * ```
161
+ */
162
+ static divide(v, divideBy) {
163
+ return new DyFM_Vector2_Util(v.x / divideBy, v.y / divideBy);
164
+ }
165
+ divide(n) {
166
+ this.newValues(DyFM_Vector2_Util.divide(this, n));
167
+ return this;
168
+ }
169
+ /** returns the negative value of the original vector at new vector
170
+ * @example
171
+ * ```ts
172
+ * const negative = DyFM_Vector2_Util.negative({ x: 1, y: 2 });
173
+ * console.log(negative); // { x: -1, y: -2 }
174
+ * ```
175
+ */
176
+ static negative(v) {
177
+ return new DyFM_Vector2_Util(-v.x, -v.y);
178
+ }
179
+ /** this returns a new instance */
180
+ getNegative() {
181
+ return DyFM_Vector2_Util.negative(this);
182
+ }
183
+ negate() {
184
+ this.newValues(DyFM_Vector2_Util.negative(this));
185
+ return this;
186
+ }
187
+ /**
188
+ * returns a new vector with the rebase of the original vector
189
+ *
190
+ * @example
191
+ * ```ts
192
+ * const rebase = DyFM_Vector2_Util.rebase({ x: 1, y: 2 }, { x: 3, y: 4 }, { x: 5, y: 6 });
193
+ * console.log(rebase); // { x: 4, y: 6 }
194
+ * ```
195
+ */
196
+ static rebase(v, baseFrom, baseTo) {
197
+ return this.plus(v, this.minus(baseTo, baseFrom));
198
+ }
199
+ rebase(baseFrom, baseTo) {
200
+ this.newValues(DyFM_Vector2_Util.rebase(this, baseFrom, baseTo));
201
+ return this;
202
+ }
203
+ /**
204
+ * returns a new vector with the rotation of the original vector by degrees
205
+ *
206
+ * @example
207
+ * ```ts
208
+ * const rotate = DyFM_Vector2_Util.rotate({ x: 1, y: 2 }, 30);
209
+ * console.log(rotate); // { x: 0.8660254037844386, y: 1.5 }
210
+ * ```
211
+ */
212
+ static rotate(vector, angle) {
213
+ const rad = trigonometry_util_1.DyFM_Trigonometry.angleToRadians(angle);
214
+ return this.rotateRad(vector, rad);
215
+ }
216
+ /**
217
+ * returns a new vector with the rotation of the original vector by radians
218
+ *
219
+ * @example
220
+ * ```ts
221
+ * const rotateRad = DyFM_Vector2_Util.rotateRad({ x: 1, y: 2 }, 3.141592653589793);
222
+ * console.log(rotateRad); // { x: -1, y: 2 }
223
+ * ```
224
+ */
225
+ static rotateRad(vector, rad) {
226
+ const cos = Math.cos(rad);
227
+ const sin = Math.sin(rad);
228
+ const newX = (vector.x * cos) - (vector.y * sin);
229
+ const newY = (vector.x * sin) + (vector.y * cos);
230
+ return new DyFM_Vector2_Util(newX, newY);
231
+ }
232
+ /**
233
+ * returns a new vector with the rotation of the original vector by degrees
234
+ *
235
+ * @example
236
+ * ```ts
237
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
238
+ * vector.rotate(30);
239
+ * ```
240
+ */
241
+ rotate(angle) {
242
+ this.newValues(DyFM_Vector2_Util.rotate(this, angle));
243
+ return this;
244
+ }
245
+ /**
246
+ * returns a new vector with the rotation of the original vector by radians
247
+ *
248
+ * @example
249
+ * ```ts
250
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
251
+ * vector.rotateRad(3.141592653589793);
252
+ * ```
253
+ */
254
+ rotateRad(rad) {
255
+ this.newValues(DyFM_Vector2_Util.rotateRad(this, rad));
256
+ return this;
257
+ }
258
+ /**
259
+ * returns a new DyFM_Vector2_Util with the new values
260
+ *
261
+ * @example
262
+ * ```ts
263
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
264
+ * vector.newValues({ x: 3, y: 4 });
265
+ * ```
266
+ */
267
+ newValues(newV) {
268
+ this.newXY(newV.x, newV.y);
269
+ return this;
270
+ }
271
+ /**
272
+ * returns a new vector with the sum of a vector and the difference of two vectors
273
+ *
274
+ * @example
275
+ * ```ts
276
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
277
+ * vector.newXY(3, 4);
278
+ * ```
279
+ */
280
+ newXY(newX, newY) {
281
+ this._x = newX;
282
+ this._y = newY;
283
+ this.calcMagnitude();
284
+ return this;
285
+ }
286
+ /**
287
+ * returns a new DyFM_Vector2_Util with the new values
288
+ *
289
+ * @example
290
+ * ```ts
291
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
292
+ * DyFM_Vector2_Util.newValues(vector, { x: 3, y: 4 });
293
+ * ```
294
+ */
295
+ static newValues(to, newV) {
296
+ to.x = newV.x;
297
+ to.y = newV.y;
298
+ return to;
299
+ }
300
+ static newXY = this.newValues;
301
+ //// AI-ed UNCHECKED
302
+ /**
303
+ * returns the angle between two vectors
304
+ *
305
+ * @example
306
+ * ```ts
307
+ * const angle = DyFM_Vector2_Util.angle({ x: 1, y: 2 }, { x: 3, y: 4 });
308
+ * console.log(angle); // 45
309
+ * ```
310
+ */
311
+ static angle(from, to) {
312
+ return trigonometry_util_1.DyFM_Trigonometry.radiansToAngle(DyFM_Vector2_Util.angleRad(from, to));
313
+ }
314
+ /**
315
+ * returns the angle between two vectors in radians
316
+ *
317
+ * @example
318
+ * ```ts
319
+ * const angleRad = DyFM_Vector2_Util.angleRad({ x: 1, y: 2 }, { x: 3, y: 4 });
320
+ * console.log(angleRad); // 0.7853981633974483
321
+ * ```
322
+ */
323
+ static angleRad(from, to) {
324
+ return Math.atan2(to.y - from.y, to.x - from.x);
325
+ }
326
+ /**
327
+ * returns the angle between two vectors
328
+ *
329
+ * @example
330
+ * ```ts
331
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
332
+ * const angle = vector.angle({ x: 3, y: 4 });
333
+ * console.log(angle); // 45
334
+ * ```
335
+ */
336
+ angle(from, to) {
337
+ return DyFM_Vector2_Util.angle(from, to);
338
+ }
339
+ /**
340
+ * returns the angle between two vectors in degrees
341
+ *
342
+ * @example
343
+ * ```ts
344
+ * const angle = DyFM_Vector2_Util.deg({ x: 1, y: 2 });
345
+ * console.log(angle); // 45
346
+ */
347
+ static deg(vector) {
348
+ return trigonometry_util_1.DyFM_Trigonometry.radiansToAngle(DyFM_Vector2_Util.rad(vector));
349
+ }
350
+ /**
351
+ * returns the angle between two vectors in radians
352
+ *
353
+ * @example
354
+ * ```ts
355
+ * const angleRad = DyFM_Vector2_Util.rad({ x: 1, y: 2 });
356
+ * console.log(angleRad); // 0.7853981633974483
357
+ * ```
358
+ */
359
+ static rad(vector) {
360
+ return Math.atan2(vector.y, vector.x);
361
+ }
362
+ /**
363
+ * returns the vector angle in degrees
364
+ *
365
+ * @example
366
+ * ```ts
367
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
368
+ * const deg = vector.deg();
369
+ * console.log(deg); // 45
370
+ * ```
371
+ */
372
+ deg() {
373
+ return DyFM_Vector2_Util.deg(this);
374
+ }
375
+ /**
376
+ * returns math floor of the vector
377
+ *
378
+ * @example
379
+ * ```ts
380
+ * const vector = DyFM_Vector2_Util.floor({ x: 1.5, y: 2.5 });
381
+ * console.log(vector); // { x: 1, y: 2 }
382
+ * ```
383
+ */
384
+ static floor(v) {
385
+ return new DyFM_Vector2_Util(Math.floor(v.x), Math.floor(v.y));
386
+ }
387
+ /**
388
+ * returns math floor of the vector
389
+ *
390
+ * @example
391
+ * ```ts
392
+ * const vector = new DyFM_Vector2_Util({ x: 1.5, y: 2.5 });
393
+ * const floor = vector.floor();
394
+ * console.log(floor); // { x: 1, y: 2 }
395
+ * ```
396
+ */
397
+ floor() {
398
+ return DyFM_Vector2_Util.floor(this);
399
+ }
400
+ /////
401
+ /**
402
+ * returns the direction vector from one point to another
403
+ *
404
+ * @example
405
+ * ```ts
406
+ * const direction = DyFM_Vector2_Util.direction({ x: 1, y: 2 }, { x: 3, y: 4 });
407
+ * console.log(direction); // { x: 2, y: 2 }
408
+ * ```
409
+ */
410
+ static direction(from, to) {
411
+ return DyFM_Vector2_Util.minus(to, from);
412
+ }
413
+ /**
414
+ * returns the direction vector from one point to another
415
+ *
416
+ * @example
417
+ * ```ts
418
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
419
+ * const direction = vector.direction({ x: 3, y: 4 });
420
+ * console.log(direction); // { x: 2, y: 2 }
421
+ * ```
422
+ */
423
+ direction(to) {
424
+ return DyFM_Vector2_Util.direction(this, to);
425
+ }
426
+ /**
427
+ * returns a normalized vector
428
+ *
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+ * @example
430
+ * ```ts
431
+ * const vector = DyFM_Vector2_Util.normalize({ x: 1, y: 2 });
432
+ * console.log(vector); // { x: 0.4472135954999579, y: 0.8944271909999159 }
433
+ * ```
434
+ */
435
+ static normalize(v) {
436
+ const v_U = new DyFM_Vector2_Util(v);
437
+ return v_U.multiply(1 / v_U.magintude);
438
+ }
439
+ /**
440
+ * returns a normalized vector
441
+ *
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+ * @example
443
+ * ```ts
444
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
445
+ * vector.normalize();
446
+ * console.log(vector); // { x: 0.4472135954999579, y: 0.8944271909999159 }
447
+ * ```
448
+ */
449
+ normalize() {
450
+ this.newValues(DyFM_Vector2_Util.normalize(this));
451
+ }
452
+ /**
453
+ * this will return a new instance,
454
+ * if you want to change the current instance, use normalize()
455
+ *
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+ * @example
457
+ * ```ts
458
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
459
+ * const normalized = vector.normalized();
460
+ * console.log(normalized); // { x: 0.4472135954999579, y: 0.8944271909999159 }
461
+ * ```
462
+ */
463
+ normalized() {
464
+ return DyFM_Vector2_Util.normalize(this);
465
+ }
466
+ /**
467
+ * returns the magnitude of the vector
468
+ *
469
+ * @example
470
+ * ```ts
471
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
472
+ * const magnitude = vector.magnitude();
473
+ * console.log(magnitude); // 2.23606797749979
474
+ * ```
475
+ */
476
+ calcMagnitude() {
477
+ this._magintude = trigonometry_util_1.DyFM_Trigonometry.getHypotenuse(this._x, this._y);
478
+ }
479
+ /**
480
+ * returns a new vector with the same values
481
+ *
482
+ * @example
483
+ * ```ts
484
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
485
+ * const clone = vector.clone();
486
+ * console.log(clone); // { x: 1, y: 2 }
487
+ * ```
488
+ */
489
+ clone() {
490
+ return new DyFM_Vector2_Util(this._x, this._y);
491
+ }
492
+ /**
493
+ * returns true if the vector has changed
494
+ *
495
+ * @example
496
+ * ```ts
497
+ * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
498
+ * const vector2 = new DyFM_Vector2_Util({ x: 3, y: 4 });
499
+ * const isChanged = DyFM_Vector2_Util.isChanged(vector1, vector2);
500
+ * console.log(isChanged); // true
501
+ * ```
502
+ */
503
+ static isChanged(a, b) {
504
+ return a.x !== b.x || a.y !== b.y;
505
+ }
506
+ /**
507
+ * returns true if the vectors are equal
508
+ *
509
+ * @example
510
+ * ```ts
511
+ * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
512
+ * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
513
+ * const isEqual = DyFM_Vector2_Util.isEqual(vector1, vector2);
514
+ * console.log(isEqual); // true
515
+ * ```
516
+ */
517
+ static isEqual(a, b) {
518
+ return a.x === b.x && a.y === b.y;
519
+ }
520
+ /**
521
+ * returns true if the vectors have changed
522
+ *
523
+ * @example
524
+ * ```ts
525
+ * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
526
+ * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
527
+ * const isVectorChanged = DyFM_Vector2_Util.vectorChanged(vector1, vector2);
528
+ * console.log(isVectorChanged); // false
529
+ * ```
530
+ */
531
+ static vectorChanged(a, b) {
532
+ return a.x !== b.x || a.y !== b.y;
533
+ }
534
+ /**
535
+ * returns a new vector with the absolute values of the original vector
536
+ *
537
+ * @example
538
+ * ```ts
539
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
540
+ * const vector = DyFM_Vector2_Util.abs(vector);
541
+ * console.log(vector);
542
+ * ```
543
+ */
544
+ static abs(v) {
545
+ return new DyFM_Vector2_Util(Math.abs(v.x), Math.abs(v.y));
546
+ }
547
+ abs() {
548
+ return this.newXY(Math.abs(this.x), Math.abs(this.y));
549
+ }
550
+ /**
551
+ * returns a new vector with the rounded values of the original vector
552
+ *
553
+ * @example
554
+ * ```ts
555
+ * const vector = new DyFM_Vector2_Util({ x: 1.5, y: 2.5 });
556
+ * const rounded = DyFM_Vector2_Util.round(vector);
557
+ * const rounded2 = DyFM_Vector2_Util.round(vector,3);
558
+ * ```
559
+ */
560
+ static round(v, decimals = 0) {
561
+ return new DyFM_Vector2_Util(math_util_1.DyFM_Math.round(v.x, decimals), math_util_1.DyFM_Math.round(v.y, decimals));
562
+ }
563
+ /**
564
+ * returns a instance of DyFM_Vector2 from a DyFM_Vector2_Util
565
+ *
566
+ * @example
567
+ * ```ts
568
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
569
+ * const vector2 = DyFM_Vector2_Util.toVector2(vector);
570
+ * console.log(vector2);
571
+ * ```
572
+ */
573
+ static toVector2(v) {
574
+ return (new DyFM_Vector2_Util(v)).get();
575
+ }
576
+ /**
577
+ * returns a instance of DyFM_Vector2 from a DyFM_Vector2_Util
578
+ */
579
+ get() {
580
+ return { x: this.x, y: this.y };
581
+ }
582
+ getVector2 = this.get;
583
+ toVector2 = this.get;
584
+ /**
585
+ * returns a new vector with the same values
586
+ */
587
+ static clone(v) {
588
+ return { x: v.x, y: v.y };
589
+ }
590
+ }
591
+ exports.DyFM_Vector2_Util = DyFM_Vector2_Util;
592
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