@futdevpro/fsm-dynamo 1.15.21 → 1.15.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (925) hide show
  1. package/.cursor/rules/__assistant_guide.mdc +30 -30
  2. package/.cursor/rules/_ag_backend-structure.mdc +85 -85
  3. package/.cursor/rules/_ag_backend.mdc +16 -16
  4. package/.cursor/rules/_ag_frontend-structure.mdc +86 -86
  5. package/.cursor/rules/_ag_frontend.mdc +39 -39
  6. package/.cursor/rules/_ag_import-rules.mdc +44 -44
  7. package/.cursor/rules/_ag_naming.mdc +115 -115
  8. package/.cursor/rules/_ag_should-be.mdc +6 -6
  9. package/.cursor/rules/ai_development_guide.md +60 -60
  10. package/.cursor/rules/cursor-rules.md +160 -160
  11. package/.cursor/rules/default-command.mdc +464 -464
  12. package/.cursor/rules/error_code_pattern.md +39 -39
  13. package/.cursor/rules/saved rule mcp server use.md +15 -15
  14. package/.dynamo/pipeline.cicd.config.json +128 -128
  15. package/.github/workflows/main.yml +433 -433
  16. package/.vscode/settings.json +11 -11
  17. package/LICENSE +21 -21
  18. package/__documentations/2026-06-01-fr047-p1-function-calling-vocabulary.md +75 -0
  19. package/__documentations/2026-06-06-ngx-models-merge-completion.md +100 -0
  20. package/__documentations/plans/00-MASTER-ngx-models-fsm-merge.md +75 -0
  21. package/__documentations/plans/01-naming-convention-DyNM-to-DyFM.md +103 -0
  22. package/__documentations/plans/02-consumer-rollout.md +84 -0
  23. package/build/_modules/ngx-models/_collections/angular-placeholders.d.ts +34 -0
  24. package/build/_modules/ngx-models/_collections/angular-placeholders.d.ts.map +1 -0
  25. package/build/_modules/ngx-models/_collections/angular-placeholders.js +3 -0
  26. package/build/_modules/ngx-models/_collections/angular-placeholders.js.map +1 -0
  27. package/build/_modules/ngx-models/_collections/button-new-style-settings-presets.const.d.ts +54 -0
  28. package/build/_modules/ngx-models/_collections/button-new-style-settings-presets.const.d.ts.map +1 -0
  29. package/build/_modules/ngx-models/_collections/button-new-style-settings-presets.const.js +174 -0
  30. package/build/_modules/ngx-models/_collections/button-new-style-settings-presets.const.js.map +1 -0
  31. package/build/_modules/ngx-models/_collections/dynamo-global.settings.d.ts +13 -0
  32. package/build/_modules/ngx-models/_collections/dynamo-global.settings.d.ts.map +1 -0
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  34. package/build/_modules/ngx-models/_collections/dynamo-global.settings.js.map +1 -0
  35. package/build/_modules/ngx-models/_enums/button-new/button-new-border-radius.enum.d.ts +14 -0
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  39. package/build/_modules/ngx-models/_enums/button-new/button-new-icon-style-type.enum.d.ts +12 -0
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  43. package/build/_modules/ngx-models/_enums/button-new/button-new-size.enum.d.ts +15 -0
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  47. package/build/_modules/ngx-models/_enums/button-new/button-new-style-type.enum.d.ts +17 -0
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  54. package/build/_modules/ngx-models/_enums/button-type.enum.js.map +1 -0
  55. package/build/_modules/ngx-models/_enums/checkbox-label-position.enum.d.ts +8 -0
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  59. package/build/_modules/ngx-models/_enums/container-type.enum.d.ts +11 -0
  60. package/build/_modules/ngx-models/_enums/container-type.enum.d.ts.map +1 -0
  61. package/build/_modules/ngx-models/_enums/container-type.enum.js +15 -0
  62. package/build/_modules/ngx-models/_enums/container-type.enum.js.map +1 -0
  63. package/build/_modules/ngx-models/_enums/errors/error-level.enum.d.ts +14 -0
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  67. package/build/_modules/ngx-models/_enums/errors/error-notification-color.enum.d.ts +14 -0
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  71. package/build/_modules/ngx-models/_enums/errors/error-ui-mode.enum.d.ts +14 -0
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  75. package/build/_modules/ngx-models/_enums/field-appearance.enum.d.ts +8 -0
  76. package/build/_modules/ngx-models/_enums/field-appearance.enum.d.ts.map +1 -0
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  79. package/build/_modules/ngx-models/_enums/field-type.enum.d.ts +33 -0
  80. package/build/_modules/ngx-models/_enums/field-type.enum.d.ts.map +1 -0
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  83. package/build/_modules/ngx-models/_enums/file-type.enum.d.ts +12 -0
  84. package/build/_modules/ngx-models/_enums/file-type.enum.d.ts.map +1 -0
  85. package/build/_modules/ngx-models/_enums/file-type.enum.js +16 -0
  86. package/build/_modules/ngx-models/_enums/file-type.enum.js.map +1 -0
  87. package/build/_modules/ngx-models/_enums/flex/flex-layout-align.enum.d.ts +18 -0
  88. package/build/_modules/ngx-models/_enums/flex/flex-layout-align.enum.d.ts.map +1 -0
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  91. package/build/_modules/ngx-models/_enums/flex/flex-layout.enum.d.ts +6 -0
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  94. package/build/_modules/ngx-models/_enums/flex/flex-layout.enum.js.map +1 -0
  95. package/build/_modules/ngx-models/_enums/form-access.enum.d.ts +9 -0
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  99. package/build/_modules/ngx-models/_enums/form-reset-data.enum.d.ts +12 -0
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  103. package/build/_modules/ngx-models/_enums/form-store-on.enum.d.ts +8 -0
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  107. package/build/_modules/ngx-models/_enums/forms-new/field-new-validator-type.enum.d.ts +21 -0
  108. package/build/_modules/ngx-models/_enums/forms-new/field-new-validator-type.enum.d.ts.map +1 -0
  109. package/build/_modules/ngx-models/_enums/forms-new/field-new-validator-type.enum.js +25 -0
  110. package/build/_modules/ngx-models/_enums/forms-new/field-new-validator-type.enum.js.map +1 -0
  111. package/build/_modules/ngx-models/_enums/frames/header-item-type.enum.d.ts +16 -0
  112. package/build/_modules/ngx-models/_enums/frames/header-item-type.enum.d.ts.map +1 -0
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  115. package/build/_modules/ngx-models/_enums/frames/header-position.enum.d.ts +11 -0
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  119. package/build/_modules/ngx-models/_enums/frames/side-nav-badge-color.enum.d.ts +14 -0
  120. package/build/_modules/ngx-models/_enums/frames/side-nav-badge-color.enum.d.ts.map +1 -0
  121. package/build/_modules/ngx-models/_enums/frames/side-nav-badge-color.enum.js +18 -0
  122. package/build/_modules/ngx-models/_enums/frames/side-nav-badge-color.enum.js.map +1 -0
  123. package/build/_modules/ngx-models/_enums/html/input-types.enum.d.ts +26 -0
  124. package/build/_modules/ngx-models/_enums/html/input-types.enum.d.ts.map +1 -0
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  127. package/build/_modules/ngx-models/_enums/material-color.enum.d.ts +14 -0
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  131. package/build/_modules/ngx-models/_enums/material-tooltip-position.enum.d.ts +13 -0
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  135. package/build/_modules/ngx-models/_enums/preconfigured-field-type.enum.d.ts +8 -0
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  139. package/build/_modules/ngx-models/_enums/storage-type.enum.d.ts +9 -0
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  143. package/build/_modules/ngx-models/_enums/validator-type.enum.d.ts +7 -0
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  147. package/build/_modules/ngx-models/_enums/voice/audio-mime-type.enum.d.ts +15 -0
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  151. package/build/_modules/ngx-models/_enums/voice/voice-provider-type.enum.d.ts +24 -0
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  155. package/build/_modules/ngx-models/_enums/voice/voice-recorder-state.enum.d.ts +21 -0
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@@ -1,653 +1,653 @@
1
-
2
- import { DyFM_Vector2 } from '../../../_models/interfaces/vector2.interface';
3
- import { DyFM_Math } from './math.util';
4
-
5
- import { DyFM_Trigonometry } from './trigonometry.util';
6
-
7
- export type DyFM_V2_U = DyFM_Vector2_Util;
8
- export type DyFM_V2_Util = DyFM_Vector2_Util;
9
- export type DyFM_Vector2_U = DyFM_Vector2_Util;
10
- /**
11
- * The main difference between static class functions and instance functions
12
- * is that static functions return new Vector2,
13
- * while instance functions change the current Vector2 and returns itself.
14
- * (if this is not true, report it as a bug)
15
- *
16
- * @example
17
- * ```ts
18
- * const vector2 = new DyFM_Vector2_Util(1);
19
- * const vector2 = new DyFM_Vector2_Util(1, 2);
20
- * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
21
- * ```
22
- */
23
- export class DyFM_Vector2_Util implements DyFM_Vector2 {
24
- readonly isVector2Util: boolean = true;
25
-
26
- private _x: number = 0;
27
- /**
28
- * if you are setting both x and y,
29
- * use newValues() or newXY() to avoid multiple magnitude calculation
30
- * */
31
- set x (value: number) {
32
- this._x = value;
33
-
34
- this.calcMagnitude();
35
- }
36
- get x (): number {
37
- return this._x;
38
- }
39
-
40
- private _y: number = 0;
41
- /**
42
- * if you are setting both x and y,
43
- * use newValues() or newXY() to avoid multiple magnitude calculation
44
- * */
45
- set y (value: number) {
46
- this._y = value;
47
-
48
- this.calcMagnitude();
49
- }
50
- get y (): number {
51
- return this._y;
52
- }
53
-
54
- private _magintude: number = 0;
55
- get magintude (): number {
56
- return this._magintude;
57
- }
58
-
59
- // these are created as soft objects to avoid changing instances with DyFM_Vector2 instance functions
60
- /**
61
- * zero vector
62
- */
63
- static readonly zero: DyFM_Vector2 = { x: 0, y: 0 };
64
- /**
65
- * up vector
66
- */
67
- static readonly up: DyFM_Vector2 = { x: 0, y: 1 };
68
- /**
69
- * down vector
70
- */
71
- static readonly down: DyFM_Vector2 = { x: 0, y: -1 };
72
- /**
73
- * right vector
74
- */
75
- static readonly right: DyFM_Vector2 = { x: 1, y: 0 };
76
- /**
77
- * left vector
78
- */
79
- static readonly left: DyFM_Vector2 = { x: -1, y: 0 };
80
-
81
- constructor(
82
- xOrXyOrVector: number | DyFM_Vector2 = 0,
83
- y?: number
84
- ) {
85
- if (
86
- typeof xOrXyOrVector === 'object' &&
87
- xOrXyOrVector.x !== undefined &&
88
- xOrXyOrVector.y !== undefined
89
- ) {
90
- this._x = xOrXyOrVector.x;
91
- this._y = xOrXyOrVector.y;
92
- } else if (y === undefined) {
93
- this._x = xOrXyOrVector as number;
94
- this._y = xOrXyOrVector as number;
95
- } else {
96
- this._x = xOrXyOrVector as number;
97
- this._y = y;
98
- }
99
-
100
- this.calcMagnitude();
101
- }
102
-
103
- /**
104
- * returns true if the vector is constructed
105
- */
106
- constructed?(): boolean {
107
- return true;
108
- }
109
-
110
- /**
111
- * returns the distance between two vectors
112
- *
113
- * @example
114
- * ```ts
115
- * const distance = DyFM_Vector2_Util.distance({ x: 1, y: 2 }, { x: 3, y: 4 });
116
- * console.log(distance); // 2.8284271247461903
117
- * ```
118
- */
119
- static distance(a: DyFM_Vector2, b: DyFM_Vector2): number {
120
- return this.minus(a, b).magintude;
121
- }
122
- distance(to: DyFM_Vector2): number {
123
- return DyFM_Vector2_Util.distance(this, to);
124
- }
125
-
126
- /**
127
- * returns a new vector with the subtraction of two vectors
128
- *
129
- * @example
130
- * ```ts
131
- * const minus = DyFM_Vector2_Util.minus({ x: 1, y: 2 }, { x: 3, y: 4 });
132
- * console.log(minus); // { x: -2, y: -2 }
133
- * ```
134
- */
135
- static minus(a: DyFM_Vector2, minusB: DyFM_Vector2): DyFM_Vector2_Util {
136
- return this.plus(a, this.negative(minusB));
137
- }
138
- minus(vector: DyFM_Vector2): this {
139
- this.plus(DyFM_Vector2_Util.negative(vector));
140
-
141
- return this;
142
- }
143
-
144
- /**
145
- * returns a new vector with the sum of two vectors
146
- *
147
- * @example
148
- * ```ts
149
- * const plus = DyFM_Vector2_Util.plus({ x: 1, y: 2 }, { x: 3, y: 4 });
150
- * console.log(plus); // { x: 4, y: 6 }
151
- * ```
152
- */
153
- static plus(a: DyFM_Vector2, plusB: DyFM_Vector2): DyFM_Vector2_Util {
154
- return new DyFM_Vector2_Util(a.x + plusB.x, a.y + plusB.y);
155
- }
156
- plus(vector: DyFM_Vector2): this {
157
- this.newValues(DyFM_Vector2_Util.plus(this, vector));
158
-
159
- return this;
160
- }
161
- static readonly add = this.plus;
162
- readonly add = this.plus;
163
-
164
- /** returns a new vector with the multiplication of two vectors
165
- * @example
166
- * ```ts
167
- * const multiply = DyFM_Vector2_Util.multiply({ x: 1, y: 2 }, 2);
168
- * console.log(multiply); // { x: 2, y: 4 }
169
- * ```
170
- */
171
- static multiply(v: DyFM_Vector2, n: number): DyFM_Vector2_Util {
172
- return new DyFM_Vector2_Util(v.x * n, v.y * n);
173
- }
174
- multiply(n: number): this {
175
- return this.newValues(DyFM_Vector2_Util.multiply(this, n));
176
- }
177
-
178
- /** returns a new vector with the division of two vectors
179
- * @example
180
- * ```ts
181
- * const divide = DyFM_Vector2_Util.divide({ x: 1, y: 2 }, 2);
182
- * console.log(divide); // { x: 0.5, y: 1 }
183
- * ```
184
- */
185
- static divide(v: DyFM_Vector2, divideBy: number): DyFM_Vector2_Util {
186
- return new DyFM_Vector2_Util(v.x / divideBy, v.y / divideBy);
187
- }
188
- divide(n: number): this {
189
- this.newValues(DyFM_Vector2_Util.divide(this, n));
190
-
191
- return this;
192
- }
193
-
194
- /** returns the negative value of the original vector at new vector
195
- * @example
196
- * ```ts
197
- * const negative = DyFM_Vector2_Util.negative({ x: 1, y: 2 });
198
- * console.log(negative); // { x: -1, y: -2 }
199
- * ```
200
- */
201
- static negative(v: DyFM_Vector2): DyFM_Vector2_Util {
202
- return new DyFM_Vector2_Util(-v.x, -v.y);
203
- }
204
- /** this returns a new instance */
205
- getNegative(): DyFM_Vector2_Util {
206
- return DyFM_Vector2_Util.negative(this);
207
- }
208
- negate(): this {
209
- this.newValues(DyFM_Vector2_Util.negative(this));
210
-
211
- return this;
212
- }
213
-
214
- /**
215
- * returns a new vector with the rebase of the original vector
216
- *
217
- * @example
218
- * ```ts
219
- * const rebase = DyFM_Vector2_Util.rebase({ x: 1, y: 2 }, { x: 3, y: 4 }, { x: 5, y: 6 });
220
- * console.log(rebase); // { x: 4, y: 6 }
221
- * ```
222
- */
223
- static rebase(v: DyFM_Vector2, baseFrom: DyFM_Vector2, baseTo: DyFM_Vector2): DyFM_Vector2_Util {
224
- return this.plus(v, this.minus(baseTo, baseFrom));
225
- }
226
- rebase(baseFrom: DyFM_Vector2, baseTo: DyFM_Vector2): this {
227
- this.newValues(DyFM_Vector2_Util.rebase(this, baseFrom, baseTo));
228
-
229
- return this;
230
- }
231
-
232
- /**
233
- * returns a new vector with the rotation of the original vector by degrees
234
- *
235
- * @example
236
- * ```ts
237
- * const rotate = DyFM_Vector2_Util.rotate({ x: 1, y: 2 }, 30);
238
- * console.log(rotate); // { x: 0.8660254037844386, y: 1.5 }
239
- * ```
240
- */
241
- static rotate(vector: DyFM_Vector2, angle: number): DyFM_Vector2_Util {
242
- const rad = DyFM_Trigonometry.angleToRadians(angle);
243
-
244
- return this.rotateRad(vector, rad);
245
- }
246
-
247
- /**
248
- * returns a new vector with the rotation of the original vector by radians
249
- *
250
- * @example
251
- * ```ts
252
- * const rotateRad = DyFM_Vector2_Util.rotateRad({ x: 1, y: 2 }, 3.141592653589793);
253
- * console.log(rotateRad); // { x: -1, y: 2 }
254
- * ```
255
- */
256
- static rotateRad(vector: DyFM_Vector2, rad: number): DyFM_Vector2_Util {
257
- const cos = Math.cos(rad);
258
- const sin = Math.sin(rad);
259
- const newX = (vector.x * cos) - (vector.y * sin);
260
- const newY = (vector.x * sin) + (vector.y * cos);
261
-
262
- return new DyFM_Vector2_Util(newX, newY);
263
- }
264
-
265
- /**
266
- * returns a new vector with the rotation of the original vector by degrees
267
- *
268
- * @example
269
- * ```ts
270
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
271
- * vector.rotate(30);
272
- * ```
273
- */
274
- rotate(angle: number): this {
275
- this.newValues(DyFM_Vector2_Util.rotate(this, angle));
276
-
277
- return this;
278
- }
279
-
280
- /**
281
- * returns a new vector with the rotation of the original vector by radians
282
- *
283
- * @example
284
- * ```ts
285
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
286
- * vector.rotateRad(3.141592653589793);
287
- * ```
288
- */
289
- rotateRad(rad: number): this {
290
- this.newValues(DyFM_Vector2_Util.rotateRad(this, rad));
291
-
292
- return this;
293
- }
294
-
295
- /**
296
- * returns a new DyFM_Vector2_Util with the new values
297
- *
298
- * @example
299
- * ```ts
300
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
301
- * vector.newValues({ x: 3, y: 4 });
302
- * ```
303
- */
304
- newValues(newV: DyFM_Vector2): this {
305
- this.newXY(newV.x, newV.y);
306
-
307
- return this;
308
- }
309
-
310
- /**
311
- * returns a new vector with the sum of a vector and the difference of two vectors
312
- *
313
- * @example
314
- * ```ts
315
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
316
- * vector.newXY(3, 4);
317
- * ```
318
- */
319
- newXY(newX: number, newY: number): this {
320
- this._x = newX;
321
- this._y = newY;
322
-
323
- this.calcMagnitude();
324
-
325
- return this;
326
- }
327
-
328
- /**
329
- * returns a new DyFM_Vector2_Util with the new values
330
- *
331
- * @example
332
- * ```ts
333
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
334
- * DyFM_Vector2_Util.newValues(vector, { x: 3, y: 4 });
335
- * ```
336
- */
337
- static newValues(to: DyFM_Vector2, newV: DyFM_Vector2): DyFM_Vector2 {
338
- to.x = newV.x;
339
- to.y = newV.y;
340
-
341
- return to;
342
- }
343
- static readonly newXY = this.newValues;
344
-
345
- //// AI-ed UNCHECKED
346
- /**
347
- * returns the angle between two vectors
348
- *
349
- * @example
350
- * ```ts
351
- * const angle = DyFM_Vector2_Util.angle({ x: 1, y: 2 }, { x: 3, y: 4 });
352
- * console.log(angle); // 45
353
- * ```
354
- */
355
- static angle(from: DyFM_Vector2, to: DyFM_Vector2): number {
356
- return DyFM_Trigonometry.radiansToAngle(DyFM_Vector2_Util.angleRad(from, to));
357
- }
358
-
359
- /**
360
- * returns the angle between two vectors in radians
361
- *
362
- * @example
363
- * ```ts
364
- * const angleRad = DyFM_Vector2_Util.angleRad({ x: 1, y: 2 }, { x: 3, y: 4 });
365
- * console.log(angleRad); // 0.7853981633974483
366
- * ```
367
- */
368
- static angleRad(from: DyFM_Vector2, to: DyFM_Vector2): number {
369
- return Math.atan2(to.y - from.y, to.x - from.x);
370
- }
371
-
372
- /**
373
- * returns the angle between two vectors
374
- *
375
- * @example
376
- * ```ts
377
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
378
- * const angle = vector.angle({ x: 3, y: 4 });
379
- * console.log(angle); // 45
380
- * ```
381
- */
382
- angle(from: DyFM_Vector2, to: DyFM_Vector2): number {
383
- return DyFM_Vector2_Util.angle(from, to);
384
- }
385
- /**
386
- * returns the angle between two vectors in degrees
387
- *
388
- * @example
389
- * ```ts
390
- * const angle = DyFM_Vector2_Util.deg({ x: 1, y: 2 });
391
- * console.log(angle); // 45
392
- */
393
- static deg(vector: DyFM_Vector2): number {
394
- return DyFM_Trigonometry.radiansToAngle(DyFM_Vector2_Util.rad(vector));
395
- }
396
- /**
397
- * returns the angle between two vectors in radians
398
- *
399
- * @example
400
- * ```ts
401
- * const angleRad = DyFM_Vector2_Util.rad({ x: 1, y: 2 });
402
- * console.log(angleRad); // 0.7853981633974483
403
- * ```
404
- */
405
- static rad(vector: DyFM_Vector2): number {
406
- return Math.atan2(vector.y, vector.x);
407
- }
408
- /**
409
- * returns the vector angle in degrees
410
- *
411
- * @example
412
- * ```ts
413
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
414
- * const deg = vector.deg();
415
- * console.log(deg); // 45
416
- * ```
417
- */
418
- deg(): number {
419
- return DyFM_Vector2_Util.deg(this);
420
- }
421
-
422
- /**
423
- * returns math floor of the vector
424
- *
425
- * @example
426
- * ```ts
427
- * const vector = DyFM_Vector2_Util.floor({ x: 1.5, y: 2.5 });
428
- * console.log(vector); // { x: 1, y: 2 }
429
- * ```
430
- */
431
- static floor(v: DyFM_Vector2): DyFM_Vector2_Util {
432
- return new DyFM_Vector2_Util(Math.floor(v.x), Math.floor(v.y));
433
- }
434
- /**
435
- * returns math floor of the vector
436
- *
437
- * @example
438
- * ```ts
439
- * const vector = new DyFM_Vector2_Util({ x: 1.5, y: 2.5 });
440
- * const floor = vector.floor();
441
- * console.log(floor); // { x: 1, y: 2 }
442
- * ```
443
- */
444
- floor(): DyFM_Vector2_Util {
445
- return DyFM_Vector2_Util.floor(this);
446
- }
447
- /////
448
-
449
- /**
450
- * returns the direction vector from one point to another
451
- *
452
- * @example
453
- * ```ts
454
- * const direction = DyFM_Vector2_Util.direction({ x: 1, y: 2 }, { x: 3, y: 4 });
455
- * console.log(direction); // { x: 2, y: 2 }
456
- * ```
457
- */
458
- static direction(from: DyFM_Vector2, to: DyFM_Vector2): DyFM_Vector2_Util {
459
- return DyFM_Vector2_Util.minus(to, from);
460
- }
461
- /**
462
- * returns the direction vector from one point to another
463
- *
464
- * @example
465
- * ```ts
466
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
467
- * const direction = vector.direction({ x: 3, y: 4 });
468
- * console.log(direction); // { x: 2, y: 2 }
469
- * ```
470
- */
471
- direction(to: DyFM_Vector2): DyFM_Vector2_Util {
472
- return DyFM_Vector2_Util.direction(this, to);
473
- }
474
-
475
- /**
476
- * returns a normalized vector
477
- *
478
- * @example
479
- * ```ts
480
- * const vector = DyFM_Vector2_Util.normalize({ x: 1, y: 2 });
481
- * console.log(vector); // { x: 0.4472135954999579, y: 0.8944271909999159 }
482
- * ```
483
- */
484
- static normalize(v: DyFM_Vector2): DyFM_Vector2_Util {
485
- const v_U = new DyFM_Vector2_Util(v);
486
-
487
- return v_U.multiply(1 / v_U.magintude);
488
- }
489
- /**
490
- * returns a normalized vector
491
- *
492
- * @example
493
- * ```ts
494
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
495
- * vector.normalize();
496
- * console.log(vector); // { x: 0.4472135954999579, y: 0.8944271909999159 }
497
- * ```
498
- */
499
- normalize(): void {
500
- this.newValues(DyFM_Vector2_Util.normalize(this));
501
- }
502
- /**
503
- * this will return a new instance,
504
- * if you want to change the current instance, use normalize()
505
- *
506
- * @example
507
- * ```ts
508
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
509
- * const normalized = vector.normalized();
510
- * console.log(normalized); // { x: 0.4472135954999579, y: 0.8944271909999159 }
511
- * ```
512
- */
513
- normalized(): DyFM_Vector2_Util {
514
- return DyFM_Vector2_Util.normalize(this);
515
- }
516
-
517
- /**
518
- * returns the magnitude of the vector
519
- *
520
- * @example
521
- * ```ts
522
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
523
- * const magnitude = vector.magnitude();
524
- * console.log(magnitude); // 2.23606797749979
525
- * ```
526
- */
527
- private calcMagnitude(): void {
528
- this._magintude = DyFM_Trigonometry.getHypotenuse(this._x, this._y);
529
- }
530
-
531
- /**
532
- * returns a new vector with the same values
533
- *
534
- * @example
535
- * ```ts
536
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
537
- * const clone = vector.clone();
538
- * console.log(clone); // { x: 1, y: 2 }
539
- * ```
540
- */
541
- clone(): DyFM_Vector2_Util {
542
- return new DyFM_Vector2_Util(this._x, this._y);
543
- }
544
-
545
- /**
546
- * returns true if the vector has changed
547
- *
548
- * @example
549
- * ```ts
550
- * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
551
- * const vector2 = new DyFM_Vector2_Util({ x: 3, y: 4 });
552
- * const isChanged = DyFM_Vector2_Util.isChanged(vector1, vector2);
553
- * console.log(isChanged); // true
554
- * ```
555
- */
556
- static isChanged(a: DyFM_Vector2_Util, b: DyFM_Vector2_Util): boolean {
557
- return a.x !== b.x || a.y !== b.y;
558
- }
559
-
560
- /**
561
- * returns true if the vectors are equal
562
- *
563
- * @example
564
- * ```ts
565
- * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
566
- * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
567
- * const isEqual = DyFM_Vector2_Util.isEqual(vector1, vector2);
568
- * console.log(isEqual); // true
569
- * ```
570
- */
571
- static isEqual(a: DyFM_Vector2, b: DyFM_Vector2): boolean {
572
- return a.x === b.x && a.y === b.y;
573
- }
574
-
575
- /**
576
- * returns true if the vectors have changed
577
- *
578
- * @example
579
- * ```ts
580
- * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
581
- * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
582
- * const isVectorChanged = DyFM_Vector2_Util.vectorChanged(vector1, vector2);
583
- * console.log(isVectorChanged); // false
584
- * ```
585
- */
586
- static vectorChanged(a: DyFM_Vector2, b: DyFM_Vector2): boolean {
587
- return a.x !== b.x || a.y !== b.y;
588
- }
589
-
590
- /**
591
- * returns a new vector with the absolute values of the original vector
592
- *
593
- * @example
594
- * ```ts
595
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
596
- * const vector = DyFM_Vector2_Util.abs(vector);
597
- * console.log(vector);
598
- * ```
599
- */
600
- static abs(v: DyFM_Vector2): DyFM_Vector2_Util {
601
- return new DyFM_Vector2_Util(Math.abs(v.x), Math.abs(v.y));
602
- }
603
- abs(): this {
604
- return this.newXY(Math.abs(this.x), Math.abs(this.y));
605
- }
606
-
607
- /**
608
- * returns a new vector with the rounded values of the original vector
609
- *
610
- * @example
611
- * ```ts
612
- * const vector = new DyFM_Vector2_Util({ x: 1.5, y: 2.5 });
613
- * const rounded = DyFM_Vector2_Util.round(vector);
614
- * const rounded2 = DyFM_Vector2_Util.round(vector,3);
615
- * ```
616
- */
617
- static round(v: DyFM_Vector2, decimals: number = 0): DyFM_Vector2_Util {
618
- return new DyFM_Vector2_Util(
619
- DyFM_Math.round(v.x, decimals),
620
- DyFM_Math.round(v.y, decimals)
621
- );
622
- }
623
-
624
- /**
625
- * returns a instance of DyFM_Vector2 from a DyFM_Vector2_Util
626
- *
627
- * @example
628
- * ```ts
629
- * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
630
- * const vector2 = DyFM_Vector2_Util.toVector2(vector);
631
- * console.log(vector2);
632
- * ```
633
- */
634
- static toVector2(v: DyFM_Vector2_Util): DyFM_Vector2 {
635
- return (new DyFM_Vector2_Util(v)).get();
636
- }
637
-
638
- /**
639
- * returns a instance of DyFM_Vector2 from a DyFM_Vector2_Util
640
- */
641
- get(): DyFM_Vector2 {
642
- return { x: this.x, y: this.y };
643
- }
644
- getVector2 = this.get;
645
- toVector2 = this.get;
646
-
647
- /**
648
- * returns a new vector with the same values
649
- */
650
- static clone(v: DyFM_Vector2): DyFM_Vector2 {
651
- return { x: v.x, y: v.y };
652
- }
653
- }
1
+
2
+ import { DyFM_Vector2 } from '../../../_models/interfaces/vector2.interface';
3
+ import { DyFM_Math } from './math.util';
4
+
5
+ import { DyFM_Trigonometry } from './trigonometry.util';
6
+
7
+ export type DyFM_V2_U = DyFM_Vector2_Util;
8
+ export type DyFM_V2_Util = DyFM_Vector2_Util;
9
+ export type DyFM_Vector2_U = DyFM_Vector2_Util;
10
+ /**
11
+ * The main difference between static class functions and instance functions
12
+ * is that static functions return new Vector2,
13
+ * while instance functions change the current Vector2 and returns itself.
14
+ * (if this is not true, report it as a bug)
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * const vector2 = new DyFM_Vector2_Util(1);
19
+ * const vector2 = new DyFM_Vector2_Util(1, 2);
20
+ * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
21
+ * ```
22
+ */
23
+ export class DyFM_Vector2_Util implements DyFM_Vector2 {
24
+ readonly isVector2Util: boolean = true;
25
+
26
+ private _x: number = 0;
27
+ /**
28
+ * if you are setting both x and y,
29
+ * use newValues() or newXY() to avoid multiple magnitude calculation
30
+ * */
31
+ set x (value: number) {
32
+ this._x = value;
33
+
34
+ this.calcMagnitude();
35
+ }
36
+ get x (): number {
37
+ return this._x;
38
+ }
39
+
40
+ private _y: number = 0;
41
+ /**
42
+ * if you are setting both x and y,
43
+ * use newValues() or newXY() to avoid multiple magnitude calculation
44
+ * */
45
+ set y (value: number) {
46
+ this._y = value;
47
+
48
+ this.calcMagnitude();
49
+ }
50
+ get y (): number {
51
+ return this._y;
52
+ }
53
+
54
+ private _magintude: number = 0;
55
+ get magintude (): number {
56
+ return this._magintude;
57
+ }
58
+
59
+ // these are created as soft objects to avoid changing instances with DyFM_Vector2 instance functions
60
+ /**
61
+ * zero vector
62
+ */
63
+ static readonly zero: DyFM_Vector2 = { x: 0, y: 0 };
64
+ /**
65
+ * up vector
66
+ */
67
+ static readonly up: DyFM_Vector2 = { x: 0, y: 1 };
68
+ /**
69
+ * down vector
70
+ */
71
+ static readonly down: DyFM_Vector2 = { x: 0, y: -1 };
72
+ /**
73
+ * right vector
74
+ */
75
+ static readonly right: DyFM_Vector2 = { x: 1, y: 0 };
76
+ /**
77
+ * left vector
78
+ */
79
+ static readonly left: DyFM_Vector2 = { x: -1, y: 0 };
80
+
81
+ constructor(
82
+ xOrXyOrVector: number | DyFM_Vector2 = 0,
83
+ y?: number
84
+ ) {
85
+ if (
86
+ typeof xOrXyOrVector === 'object' &&
87
+ xOrXyOrVector.x !== undefined &&
88
+ xOrXyOrVector.y !== undefined
89
+ ) {
90
+ this._x = xOrXyOrVector.x;
91
+ this._y = xOrXyOrVector.y;
92
+ } else if (y === undefined) {
93
+ this._x = xOrXyOrVector as number;
94
+ this._y = xOrXyOrVector as number;
95
+ } else {
96
+ this._x = xOrXyOrVector as number;
97
+ this._y = y;
98
+ }
99
+
100
+ this.calcMagnitude();
101
+ }
102
+
103
+ /**
104
+ * returns true if the vector is constructed
105
+ */
106
+ constructed?(): boolean {
107
+ return true;
108
+ }
109
+
110
+ /**
111
+ * returns the distance between two vectors
112
+ *
113
+ * @example
114
+ * ```ts
115
+ * const distance = DyFM_Vector2_Util.distance({ x: 1, y: 2 }, { x: 3, y: 4 });
116
+ * console.log(distance); // 2.8284271247461903
117
+ * ```
118
+ */
119
+ static distance(a: DyFM_Vector2, b: DyFM_Vector2): number {
120
+ return this.minus(a, b).magintude;
121
+ }
122
+ distance(to: DyFM_Vector2): number {
123
+ return DyFM_Vector2_Util.distance(this, to);
124
+ }
125
+
126
+ /**
127
+ * returns a new vector with the subtraction of two vectors
128
+ *
129
+ * @example
130
+ * ```ts
131
+ * const minus = DyFM_Vector2_Util.minus({ x: 1, y: 2 }, { x: 3, y: 4 });
132
+ * console.log(minus); // { x: -2, y: -2 }
133
+ * ```
134
+ */
135
+ static minus(a: DyFM_Vector2, minusB: DyFM_Vector2): DyFM_Vector2_Util {
136
+ return this.plus(a, this.negative(minusB));
137
+ }
138
+ minus(vector: DyFM_Vector2): this {
139
+ this.plus(DyFM_Vector2_Util.negative(vector));
140
+
141
+ return this;
142
+ }
143
+
144
+ /**
145
+ * returns a new vector with the sum of two vectors
146
+ *
147
+ * @example
148
+ * ```ts
149
+ * const plus = DyFM_Vector2_Util.plus({ x: 1, y: 2 }, { x: 3, y: 4 });
150
+ * console.log(plus); // { x: 4, y: 6 }
151
+ * ```
152
+ */
153
+ static plus(a: DyFM_Vector2, plusB: DyFM_Vector2): DyFM_Vector2_Util {
154
+ return new DyFM_Vector2_Util(a.x + plusB.x, a.y + plusB.y);
155
+ }
156
+ plus(vector: DyFM_Vector2): this {
157
+ this.newValues(DyFM_Vector2_Util.plus(this, vector));
158
+
159
+ return this;
160
+ }
161
+ static readonly add = this.plus;
162
+ readonly add = this.plus;
163
+
164
+ /** returns a new vector with the multiplication of two vectors
165
+ * @example
166
+ * ```ts
167
+ * const multiply = DyFM_Vector2_Util.multiply({ x: 1, y: 2 }, 2);
168
+ * console.log(multiply); // { x: 2, y: 4 }
169
+ * ```
170
+ */
171
+ static multiply(v: DyFM_Vector2, n: number): DyFM_Vector2_Util {
172
+ return new DyFM_Vector2_Util(v.x * n, v.y * n);
173
+ }
174
+ multiply(n: number): this {
175
+ return this.newValues(DyFM_Vector2_Util.multiply(this, n));
176
+ }
177
+
178
+ /** returns a new vector with the division of two vectors
179
+ * @example
180
+ * ```ts
181
+ * const divide = DyFM_Vector2_Util.divide({ x: 1, y: 2 }, 2);
182
+ * console.log(divide); // { x: 0.5, y: 1 }
183
+ * ```
184
+ */
185
+ static divide(v: DyFM_Vector2, divideBy: number): DyFM_Vector2_Util {
186
+ return new DyFM_Vector2_Util(v.x / divideBy, v.y / divideBy);
187
+ }
188
+ divide(n: number): this {
189
+ this.newValues(DyFM_Vector2_Util.divide(this, n));
190
+
191
+ return this;
192
+ }
193
+
194
+ /** returns the negative value of the original vector at new vector
195
+ * @example
196
+ * ```ts
197
+ * const negative = DyFM_Vector2_Util.negative({ x: 1, y: 2 });
198
+ * console.log(negative); // { x: -1, y: -2 }
199
+ * ```
200
+ */
201
+ static negative(v: DyFM_Vector2): DyFM_Vector2_Util {
202
+ return new DyFM_Vector2_Util(-v.x, -v.y);
203
+ }
204
+ /** this returns a new instance */
205
+ getNegative(): DyFM_Vector2_Util {
206
+ return DyFM_Vector2_Util.negative(this);
207
+ }
208
+ negate(): this {
209
+ this.newValues(DyFM_Vector2_Util.negative(this));
210
+
211
+ return this;
212
+ }
213
+
214
+ /**
215
+ * returns a new vector with the rebase of the original vector
216
+ *
217
+ * @example
218
+ * ```ts
219
+ * const rebase = DyFM_Vector2_Util.rebase({ x: 1, y: 2 }, { x: 3, y: 4 }, { x: 5, y: 6 });
220
+ * console.log(rebase); // { x: 4, y: 6 }
221
+ * ```
222
+ */
223
+ static rebase(v: DyFM_Vector2, baseFrom: DyFM_Vector2, baseTo: DyFM_Vector2): DyFM_Vector2_Util {
224
+ return this.plus(v, this.minus(baseTo, baseFrom));
225
+ }
226
+ rebase(baseFrom: DyFM_Vector2, baseTo: DyFM_Vector2): this {
227
+ this.newValues(DyFM_Vector2_Util.rebase(this, baseFrom, baseTo));
228
+
229
+ return this;
230
+ }
231
+
232
+ /**
233
+ * returns a new vector with the rotation of the original vector by degrees
234
+ *
235
+ * @example
236
+ * ```ts
237
+ * const rotate = DyFM_Vector2_Util.rotate({ x: 1, y: 2 }, 30);
238
+ * console.log(rotate); // { x: 0.8660254037844386, y: 1.5 }
239
+ * ```
240
+ */
241
+ static rotate(vector: DyFM_Vector2, angle: number): DyFM_Vector2_Util {
242
+ const rad = DyFM_Trigonometry.angleToRadians(angle);
243
+
244
+ return this.rotateRad(vector, rad);
245
+ }
246
+
247
+ /**
248
+ * returns a new vector with the rotation of the original vector by radians
249
+ *
250
+ * @example
251
+ * ```ts
252
+ * const rotateRad = DyFM_Vector2_Util.rotateRad({ x: 1, y: 2 }, 3.141592653589793);
253
+ * console.log(rotateRad); // { x: -1, y: 2 }
254
+ * ```
255
+ */
256
+ static rotateRad(vector: DyFM_Vector2, rad: number): DyFM_Vector2_Util {
257
+ const cos = Math.cos(rad);
258
+ const sin = Math.sin(rad);
259
+ const newX = (vector.x * cos) - (vector.y * sin);
260
+ const newY = (vector.x * sin) + (vector.y * cos);
261
+
262
+ return new DyFM_Vector2_Util(newX, newY);
263
+ }
264
+
265
+ /**
266
+ * returns a new vector with the rotation of the original vector by degrees
267
+ *
268
+ * @example
269
+ * ```ts
270
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
271
+ * vector.rotate(30);
272
+ * ```
273
+ */
274
+ rotate(angle: number): this {
275
+ this.newValues(DyFM_Vector2_Util.rotate(this, angle));
276
+
277
+ return this;
278
+ }
279
+
280
+ /**
281
+ * returns a new vector with the rotation of the original vector by radians
282
+ *
283
+ * @example
284
+ * ```ts
285
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
286
+ * vector.rotateRad(3.141592653589793);
287
+ * ```
288
+ */
289
+ rotateRad(rad: number): this {
290
+ this.newValues(DyFM_Vector2_Util.rotateRad(this, rad));
291
+
292
+ return this;
293
+ }
294
+
295
+ /**
296
+ * returns a new DyFM_Vector2_Util with the new values
297
+ *
298
+ * @example
299
+ * ```ts
300
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
301
+ * vector.newValues({ x: 3, y: 4 });
302
+ * ```
303
+ */
304
+ newValues(newV: DyFM_Vector2): this {
305
+ this.newXY(newV.x, newV.y);
306
+
307
+ return this;
308
+ }
309
+
310
+ /**
311
+ * returns a new vector with the sum of a vector and the difference of two vectors
312
+ *
313
+ * @example
314
+ * ```ts
315
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
316
+ * vector.newXY(3, 4);
317
+ * ```
318
+ */
319
+ newXY(newX: number, newY: number): this {
320
+ this._x = newX;
321
+ this._y = newY;
322
+
323
+ this.calcMagnitude();
324
+
325
+ return this;
326
+ }
327
+
328
+ /**
329
+ * returns a new DyFM_Vector2_Util with the new values
330
+ *
331
+ * @example
332
+ * ```ts
333
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
334
+ * DyFM_Vector2_Util.newValues(vector, { x: 3, y: 4 });
335
+ * ```
336
+ */
337
+ static newValues(to: DyFM_Vector2, newV: DyFM_Vector2): DyFM_Vector2 {
338
+ to.x = newV.x;
339
+ to.y = newV.y;
340
+
341
+ return to;
342
+ }
343
+ static readonly newXY = this.newValues;
344
+
345
+ //// AI-ed UNCHECKED
346
+ /**
347
+ * returns the angle between two vectors
348
+ *
349
+ * @example
350
+ * ```ts
351
+ * const angle = DyFM_Vector2_Util.angle({ x: 1, y: 2 }, { x: 3, y: 4 });
352
+ * console.log(angle); // 45
353
+ * ```
354
+ */
355
+ static angle(from: DyFM_Vector2, to: DyFM_Vector2): number {
356
+ return DyFM_Trigonometry.radiansToAngle(DyFM_Vector2_Util.angleRad(from, to));
357
+ }
358
+
359
+ /**
360
+ * returns the angle between two vectors in radians
361
+ *
362
+ * @example
363
+ * ```ts
364
+ * const angleRad = DyFM_Vector2_Util.angleRad({ x: 1, y: 2 }, { x: 3, y: 4 });
365
+ * console.log(angleRad); // 0.7853981633974483
366
+ * ```
367
+ */
368
+ static angleRad(from: DyFM_Vector2, to: DyFM_Vector2): number {
369
+ return Math.atan2(to.y - from.y, to.x - from.x);
370
+ }
371
+
372
+ /**
373
+ * returns the angle between two vectors
374
+ *
375
+ * @example
376
+ * ```ts
377
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
378
+ * const angle = vector.angle({ x: 3, y: 4 });
379
+ * console.log(angle); // 45
380
+ * ```
381
+ */
382
+ angle(from: DyFM_Vector2, to: DyFM_Vector2): number {
383
+ return DyFM_Vector2_Util.angle(from, to);
384
+ }
385
+ /**
386
+ * returns the angle between two vectors in degrees
387
+ *
388
+ * @example
389
+ * ```ts
390
+ * const angle = DyFM_Vector2_Util.deg({ x: 1, y: 2 });
391
+ * console.log(angle); // 45
392
+ */
393
+ static deg(vector: DyFM_Vector2): number {
394
+ return DyFM_Trigonometry.radiansToAngle(DyFM_Vector2_Util.rad(vector));
395
+ }
396
+ /**
397
+ * returns the angle between two vectors in radians
398
+ *
399
+ * @example
400
+ * ```ts
401
+ * const angleRad = DyFM_Vector2_Util.rad({ x: 1, y: 2 });
402
+ * console.log(angleRad); // 0.7853981633974483
403
+ * ```
404
+ */
405
+ static rad(vector: DyFM_Vector2): number {
406
+ return Math.atan2(vector.y, vector.x);
407
+ }
408
+ /**
409
+ * returns the vector angle in degrees
410
+ *
411
+ * @example
412
+ * ```ts
413
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
414
+ * const deg = vector.deg();
415
+ * console.log(deg); // 45
416
+ * ```
417
+ */
418
+ deg(): number {
419
+ return DyFM_Vector2_Util.deg(this);
420
+ }
421
+
422
+ /**
423
+ * returns math floor of the vector
424
+ *
425
+ * @example
426
+ * ```ts
427
+ * const vector = DyFM_Vector2_Util.floor({ x: 1.5, y: 2.5 });
428
+ * console.log(vector); // { x: 1, y: 2 }
429
+ * ```
430
+ */
431
+ static floor(v: DyFM_Vector2): DyFM_Vector2_Util {
432
+ return new DyFM_Vector2_Util(Math.floor(v.x), Math.floor(v.y));
433
+ }
434
+ /**
435
+ * returns math floor of the vector
436
+ *
437
+ * @example
438
+ * ```ts
439
+ * const vector = new DyFM_Vector2_Util({ x: 1.5, y: 2.5 });
440
+ * const floor = vector.floor();
441
+ * console.log(floor); // { x: 1, y: 2 }
442
+ * ```
443
+ */
444
+ floor(): DyFM_Vector2_Util {
445
+ return DyFM_Vector2_Util.floor(this);
446
+ }
447
+ /////
448
+
449
+ /**
450
+ * returns the direction vector from one point to another
451
+ *
452
+ * @example
453
+ * ```ts
454
+ * const direction = DyFM_Vector2_Util.direction({ x: 1, y: 2 }, { x: 3, y: 4 });
455
+ * console.log(direction); // { x: 2, y: 2 }
456
+ * ```
457
+ */
458
+ static direction(from: DyFM_Vector2, to: DyFM_Vector2): DyFM_Vector2_Util {
459
+ return DyFM_Vector2_Util.minus(to, from);
460
+ }
461
+ /**
462
+ * returns the direction vector from one point to another
463
+ *
464
+ * @example
465
+ * ```ts
466
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
467
+ * const direction = vector.direction({ x: 3, y: 4 });
468
+ * console.log(direction); // { x: 2, y: 2 }
469
+ * ```
470
+ */
471
+ direction(to: DyFM_Vector2): DyFM_Vector2_Util {
472
+ return DyFM_Vector2_Util.direction(this, to);
473
+ }
474
+
475
+ /**
476
+ * returns a normalized vector
477
+ *
478
+ * @example
479
+ * ```ts
480
+ * const vector = DyFM_Vector2_Util.normalize({ x: 1, y: 2 });
481
+ * console.log(vector); // { x: 0.4472135954999579, y: 0.8944271909999159 }
482
+ * ```
483
+ */
484
+ static normalize(v: DyFM_Vector2): DyFM_Vector2_Util {
485
+ const v_U = new DyFM_Vector2_Util(v);
486
+
487
+ return v_U.multiply(1 / v_U.magintude);
488
+ }
489
+ /**
490
+ * returns a normalized vector
491
+ *
492
+ * @example
493
+ * ```ts
494
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
495
+ * vector.normalize();
496
+ * console.log(vector); // { x: 0.4472135954999579, y: 0.8944271909999159 }
497
+ * ```
498
+ */
499
+ normalize(): void {
500
+ this.newValues(DyFM_Vector2_Util.normalize(this));
501
+ }
502
+ /**
503
+ * this will return a new instance,
504
+ * if you want to change the current instance, use normalize()
505
+ *
506
+ * @example
507
+ * ```ts
508
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
509
+ * const normalized = vector.normalized();
510
+ * console.log(normalized); // { x: 0.4472135954999579, y: 0.8944271909999159 }
511
+ * ```
512
+ */
513
+ normalized(): DyFM_Vector2_Util {
514
+ return DyFM_Vector2_Util.normalize(this);
515
+ }
516
+
517
+ /**
518
+ * returns the magnitude of the vector
519
+ *
520
+ * @example
521
+ * ```ts
522
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
523
+ * const magnitude = vector.magnitude();
524
+ * console.log(magnitude); // 2.23606797749979
525
+ * ```
526
+ */
527
+ private calcMagnitude(): void {
528
+ this._magintude = DyFM_Trigonometry.getHypotenuse(this._x, this._y);
529
+ }
530
+
531
+ /**
532
+ * returns a new vector with the same values
533
+ *
534
+ * @example
535
+ * ```ts
536
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
537
+ * const clone = vector.clone();
538
+ * console.log(clone); // { x: 1, y: 2 }
539
+ * ```
540
+ */
541
+ clone(): DyFM_Vector2_Util {
542
+ return new DyFM_Vector2_Util(this._x, this._y);
543
+ }
544
+
545
+ /**
546
+ * returns true if the vector has changed
547
+ *
548
+ * @example
549
+ * ```ts
550
+ * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
551
+ * const vector2 = new DyFM_Vector2_Util({ x: 3, y: 4 });
552
+ * const isChanged = DyFM_Vector2_Util.isChanged(vector1, vector2);
553
+ * console.log(isChanged); // true
554
+ * ```
555
+ */
556
+ static isChanged(a: DyFM_Vector2_Util, b: DyFM_Vector2_Util): boolean {
557
+ return a.x !== b.x || a.y !== b.y;
558
+ }
559
+
560
+ /**
561
+ * returns true if the vectors are equal
562
+ *
563
+ * @example
564
+ * ```ts
565
+ * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
566
+ * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
567
+ * const isEqual = DyFM_Vector2_Util.isEqual(vector1, vector2);
568
+ * console.log(isEqual); // true
569
+ * ```
570
+ */
571
+ static isEqual(a: DyFM_Vector2, b: DyFM_Vector2): boolean {
572
+ return a.x === b.x && a.y === b.y;
573
+ }
574
+
575
+ /**
576
+ * returns true if the vectors have changed
577
+ *
578
+ * @example
579
+ * ```ts
580
+ * const vector1 = new DyFM_Vector2_Util({ x: 1, y: 2 });
581
+ * const vector2 = new DyFM_Vector2_Util({ x: 1, y: 2 });
582
+ * const isVectorChanged = DyFM_Vector2_Util.vectorChanged(vector1, vector2);
583
+ * console.log(isVectorChanged); // false
584
+ * ```
585
+ */
586
+ static vectorChanged(a: DyFM_Vector2, b: DyFM_Vector2): boolean {
587
+ return a.x !== b.x || a.y !== b.y;
588
+ }
589
+
590
+ /**
591
+ * returns a new vector with the absolute values of the original vector
592
+ *
593
+ * @example
594
+ * ```ts
595
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
596
+ * const vector = DyFM_Vector2_Util.abs(vector);
597
+ * console.log(vector);
598
+ * ```
599
+ */
600
+ static abs(v: DyFM_Vector2): DyFM_Vector2_Util {
601
+ return new DyFM_Vector2_Util(Math.abs(v.x), Math.abs(v.y));
602
+ }
603
+ abs(): this {
604
+ return this.newXY(Math.abs(this.x), Math.abs(this.y));
605
+ }
606
+
607
+ /**
608
+ * returns a new vector with the rounded values of the original vector
609
+ *
610
+ * @example
611
+ * ```ts
612
+ * const vector = new DyFM_Vector2_Util({ x: 1.5, y: 2.5 });
613
+ * const rounded = DyFM_Vector2_Util.round(vector);
614
+ * const rounded2 = DyFM_Vector2_Util.round(vector,3);
615
+ * ```
616
+ */
617
+ static round(v: DyFM_Vector2, decimals: number = 0): DyFM_Vector2_Util {
618
+ return new DyFM_Vector2_Util(
619
+ DyFM_Math.round(v.x, decimals),
620
+ DyFM_Math.round(v.y, decimals)
621
+ );
622
+ }
623
+
624
+ /**
625
+ * returns a instance of DyFM_Vector2 from a DyFM_Vector2_Util
626
+ *
627
+ * @example
628
+ * ```ts
629
+ * const vector = new DyFM_Vector2_Util({ x: 1, y: 2 });
630
+ * const vector2 = DyFM_Vector2_Util.toVector2(vector);
631
+ * console.log(vector2);
632
+ * ```
633
+ */
634
+ static toVector2(v: DyFM_Vector2_Util): DyFM_Vector2 {
635
+ return (new DyFM_Vector2_Util(v)).get();
636
+ }
637
+
638
+ /**
639
+ * returns a instance of DyFM_Vector2 from a DyFM_Vector2_Util
640
+ */
641
+ get(): DyFM_Vector2 {
642
+ return { x: this.x, y: this.y };
643
+ }
644
+ getVector2 = this.get;
645
+ toVector2 = this.get;
646
+
647
+ /**
648
+ * returns a new vector with the same values
649
+ */
650
+ static clone(v: DyFM_Vector2): DyFM_Vector2 {
651
+ return { x: v.x, y: v.y };
652
+ }
653
+ }