@funnycode/myclaude 0.1.75 → 0.1.77

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (499) hide show
  1. package/LICENSE +21 -21
  2. package/dist/SKILL-r7zmg5v7.md +3 -0
  3. package/dist/cli-mvr5k580.md +3 -0
  4. package/dist/myclaude.js +1367 -1189
  5. package/dist/myclaude.mjs +1367 -1189
  6. package/dist/server-zyhc2a9z.md +3 -0
  7. package/package.json +129 -128
  8. package/seed/marketplaces/ecc/.opencode/package-lock.json +169 -169
  9. package/seed/marketplaces/ecc/commands/aside.md +164 -164
  10. package/seed/marketplaces/ecc/commands/auto-update.md +28 -28
  11. package/seed/marketplaces/ecc/commands/build-fix.md +66 -66
  12. package/seed/marketplaces/ecc/commands/checkpoint.md +78 -78
  13. package/seed/marketplaces/ecc/commands/code-review.md +289 -289
  14. package/seed/marketplaces/ecc/commands/cost-report.md +107 -107
  15. package/seed/marketplaces/ecc/commands/cpp-build.md +173 -173
  16. package/seed/marketplaces/ecc/commands/cpp-review.md +132 -132
  17. package/seed/marketplaces/ecc/commands/cpp-test.md +251 -251
  18. package/seed/marketplaces/ecc/commands/ecc-guide.md +93 -93
  19. package/seed/marketplaces/ecc/commands/evolve.md +178 -178
  20. package/seed/marketplaces/ecc/commands/fastapi-review.md +39 -39
  21. package/seed/marketplaces/ecc/commands/feature-dev.md +49 -49
  22. package/seed/marketplaces/ecc/commands/flutter-build.md +164 -164
  23. package/seed/marketplaces/ecc/commands/flutter-review.md +116 -116
  24. package/seed/marketplaces/ecc/commands/flutter-test.md +144 -144
  25. package/seed/marketplaces/ecc/commands/gan-build.md +103 -103
  26. package/seed/marketplaces/ecc/commands/gan-design.md +39 -39
  27. package/seed/marketplaces/ecc/commands/go-build.md +183 -183
  28. package/seed/marketplaces/ecc/commands/go-review.md +148 -148
  29. package/seed/marketplaces/ecc/commands/go-test.md +268 -268
  30. package/seed/marketplaces/ecc/commands/gradle-build.md +70 -70
  31. package/seed/marketplaces/ecc/commands/harness-audit.md +84 -84
  32. package/seed/marketplaces/ecc/commands/hookify-configure.md +14 -14
  33. package/seed/marketplaces/ecc/commands/hookify-help.md +46 -46
  34. package/seed/marketplaces/ecc/commands/hookify-list.md +21 -21
  35. package/seed/marketplaces/ecc/commands/hookify.md +50 -50
  36. package/seed/marketplaces/ecc/commands/instinct-export.md +66 -66
  37. package/seed/marketplaces/ecc/commands/instinct-import.md +114 -114
  38. package/seed/marketplaces/ecc/commands/instinct-status.md +59 -59
  39. package/seed/marketplaces/ecc/commands/jira.md +106 -106
  40. package/seed/marketplaces/ecc/commands/kotlin-build.md +174 -174
  41. package/seed/marketplaces/ecc/commands/kotlin-review.md +140 -140
  42. package/seed/marketplaces/ecc/commands/kotlin-test.md +312 -312
  43. package/seed/marketplaces/ecc/commands/learn-eval.md +116 -116
  44. package/seed/marketplaces/ecc/commands/learn.md +74 -74
  45. package/seed/marketplaces/ecc/commands/loop-start.md +36 -36
  46. package/seed/marketplaces/ecc/commands/loop-status.md +77 -77
  47. package/seed/marketplaces/ecc/commands/marketing-campaign.md +129 -129
  48. package/seed/marketplaces/ecc/commands/model-route.md +30 -30
  49. package/seed/marketplaces/ecc/commands/multi-backend.md +162 -162
  50. package/seed/marketplaces/ecc/commands/multi-execute.md +319 -319
  51. package/seed/marketplaces/ecc/commands/multi-frontend.md +162 -162
  52. package/seed/marketplaces/ecc/commands/multi-plan.md +272 -272
  53. package/seed/marketplaces/ecc/commands/multi-workflow.md +195 -195
  54. package/seed/marketplaces/ecc/commands/plan-prd.md +160 -160
  55. package/seed/marketplaces/ecc/commands/plan.md +200 -200
  56. package/seed/marketplaces/ecc/commands/pm2.md +276 -276
  57. package/seed/marketplaces/ecc/commands/pr.md +184 -184
  58. package/seed/marketplaces/ecc/commands/project-init.md +86 -86
  59. package/seed/marketplaces/ecc/commands/projects.md +39 -39
  60. package/seed/marketplaces/ecc/commands/promote.md +41 -41
  61. package/seed/marketplaces/ecc/commands/prp-commit.md +112 -112
  62. package/seed/marketplaces/ecc/commands/prp-implement.md +385 -385
  63. package/seed/marketplaces/ecc/commands/prp-plan.md +502 -502
  64. package/seed/marketplaces/ecc/commands/prp-pr.md +184 -184
  65. package/seed/marketplaces/ecc/commands/prp-prd.md +447 -447
  66. package/seed/marketplaces/ecc/commands/prune.md +31 -31
  67. package/seed/marketplaces/ecc/commands/python-review.md +297 -297
  68. package/seed/marketplaces/ecc/commands/quality-gate.md +33 -33
  69. package/seed/marketplaces/ecc/commands/refactor-clean.md +84 -84
  70. package/seed/marketplaces/ecc/commands/resume-session.md +156 -156
  71. package/seed/marketplaces/ecc/commands/review-pr.md +37 -37
  72. package/seed/marketplaces/ecc/commands/rust-build.md +187 -187
  73. package/seed/marketplaces/ecc/commands/rust-review.md +142 -142
  74. package/seed/marketplaces/ecc/commands/rust-test.md +308 -308
  75. package/seed/marketplaces/ecc/commands/santa-loop.md +175 -175
  76. package/seed/marketplaces/ecc/commands/save-session.md +275 -275
  77. package/seed/marketplaces/ecc/commands/security-scan.md +92 -92
  78. package/seed/marketplaces/ecc/commands/sessions.md +339 -339
  79. package/seed/marketplaces/ecc/commands/setup-pm.md +80 -80
  80. package/seed/marketplaces/ecc/commands/skill-create.md +174 -174
  81. package/seed/marketplaces/ecc/commands/skill-health.md +54 -54
  82. package/seed/marketplaces/ecc/commands/test-coverage.md +73 -73
  83. package/seed/marketplaces/ecc/commands/update-codemaps.md +76 -76
  84. package/seed/marketplaces/ecc/commands/update-docs.md +88 -88
  85. package/seed/marketplaces/ecc/skills/accessibility/SKILL.md +146 -146
  86. package/seed/marketplaces/ecc/skills/agent-architecture-audit/SKILL.md +256 -256
  87. package/seed/marketplaces/ecc/skills/agent-eval/SKILL.md +145 -145
  88. package/seed/marketplaces/ecc/skills/agent-harness-construction/SKILL.md +73 -73
  89. package/seed/marketplaces/ecc/skills/agent-introspection-debugging/SKILL.md +153 -153
  90. package/seed/marketplaces/ecc/skills/agent-payment-x402/SKILL.md +224 -224
  91. package/seed/marketplaces/ecc/skills/agent-sort/SKILL.md +215 -215
  92. package/seed/marketplaces/ecc/skills/agentic-engineering/SKILL.md +63 -63
  93. package/seed/marketplaces/ecc/skills/agentic-os/SKILL.md +387 -387
  94. package/seed/marketplaces/ecc/skills/ai-first-engineering/SKILL.md +51 -51
  95. package/seed/marketplaces/ecc/skills/ai-regression-testing/SKILL.md +385 -385
  96. package/seed/marketplaces/ecc/skills/android-clean-architecture/SKILL.md +339 -339
  97. package/seed/marketplaces/ecc/skills/angular-developer/SKILL.md +154 -154
  98. package/seed/marketplaces/ecc/skills/angular-developer/references/angular-animations.md +160 -160
  99. package/seed/marketplaces/ecc/skills/angular-developer/references/angular-aria.md +410 -410
  100. package/seed/marketplaces/ecc/skills/angular-developer/references/cli.md +86 -86
  101. package/seed/marketplaces/ecc/skills/angular-developer/references/component-harnesses.md +59 -59
  102. package/seed/marketplaces/ecc/skills/angular-developer/references/component-styling.md +91 -91
  103. package/seed/marketplaces/ecc/skills/angular-developer/references/components.md +117 -117
  104. package/seed/marketplaces/ecc/skills/angular-developer/references/creating-services.md +97 -97
  105. package/seed/marketplaces/ecc/skills/angular-developer/references/data-resolvers.md +69 -69
  106. package/seed/marketplaces/ecc/skills/angular-developer/references/define-routes.md +67 -67
  107. package/seed/marketplaces/ecc/skills/angular-developer/references/defining-providers.md +72 -72
  108. package/seed/marketplaces/ecc/skills/angular-developer/references/di-fundamentals.md +120 -120
  109. package/seed/marketplaces/ecc/skills/angular-developer/references/e2e-testing.md +56 -56
  110. package/seed/marketplaces/ecc/skills/angular-developer/references/effects.md +83 -83
  111. package/seed/marketplaces/ecc/skills/angular-developer/references/hierarchical-injectors.md +43 -43
  112. package/seed/marketplaces/ecc/skills/angular-developer/references/host-elements.md +80 -80
  113. package/seed/marketplaces/ecc/skills/angular-developer/references/injection-context.md +63 -63
  114. package/seed/marketplaces/ecc/skills/angular-developer/references/inputs.md +101 -101
  115. package/seed/marketplaces/ecc/skills/angular-developer/references/linked-signal.md +59 -59
  116. package/seed/marketplaces/ecc/skills/angular-developer/references/loading-strategies.md +61 -61
  117. package/seed/marketplaces/ecc/skills/angular-developer/references/mcp.md +108 -108
  118. package/seed/marketplaces/ecc/skills/angular-developer/references/navigate-to-routes.md +69 -69
  119. package/seed/marketplaces/ecc/skills/angular-developer/references/outputs.md +86 -86
  120. package/seed/marketplaces/ecc/skills/angular-developer/references/reactive-forms.md +122 -122
  121. package/seed/marketplaces/ecc/skills/angular-developer/references/rendering-strategies.md +44 -44
  122. package/seed/marketplaces/ecc/skills/angular-developer/references/resource.md +77 -77
  123. package/seed/marketplaces/ecc/skills/angular-developer/references/route-animations.md +56 -56
  124. package/seed/marketplaces/ecc/skills/angular-developer/references/route-guards.md +52 -52
  125. package/seed/marketplaces/ecc/skills/angular-developer/references/router-lifecycle.md +45 -45
  126. package/seed/marketplaces/ecc/skills/angular-developer/references/router-testing.md +87 -87
  127. package/seed/marketplaces/ecc/skills/angular-developer/references/show-routes-with-outlets.md +68 -68
  128. package/seed/marketplaces/ecc/skills/angular-developer/references/signal-forms.md +795 -795
  129. package/seed/marketplaces/ecc/skills/angular-developer/references/signals-overview.md +94 -94
  130. package/seed/marketplaces/ecc/skills/angular-developer/references/tailwind-css.md +69 -69
  131. package/seed/marketplaces/ecc/skills/angular-developer/references/template-driven-forms.md +114 -114
  132. package/seed/marketplaces/ecc/skills/angular-developer/references/testing-fundamentals.md +65 -65
  133. package/seed/marketplaces/ecc/skills/api-connector-builder/SKILL.md +120 -120
  134. package/seed/marketplaces/ecc/skills/api-design/SKILL.md +523 -523
  135. package/seed/marketplaces/ecc/skills/architecture-decision-records/SKILL.md +179 -179
  136. package/seed/marketplaces/ecc/skills/article-writing/SKILL.md +79 -79
  137. package/seed/marketplaces/ecc/skills/automation-audit-ops/SKILL.md +142 -142
  138. package/seed/marketplaces/ecc/skills/autonomous-agent-harness/SKILL.md +273 -273
  139. package/seed/marketplaces/ecc/skills/autonomous-loops/SKILL.md +610 -610
  140. package/seed/marketplaces/ecc/skills/backend-patterns/SKILL.md +561 -561
  141. package/seed/marketplaces/ecc/skills/benchmark/SKILL.md +93 -93
  142. package/seed/marketplaces/ecc/skills/benchmark-optimization-loop/SKILL.md +69 -69
  143. package/seed/marketplaces/ecc/skills/blender-motion-state-inspection/SKILL.md +164 -164
  144. package/seed/marketplaces/ecc/skills/blueprint/SKILL.md +105 -105
  145. package/seed/marketplaces/ecc/skills/brand-voice/SKILL.md +97 -97
  146. package/seed/marketplaces/ecc/skills/brand-voice/references/voice-profile-schema.md +55 -55
  147. package/seed/marketplaces/ecc/skills/browser-qa/SKILL.md +87 -87
  148. package/seed/marketplaces/ecc/skills/bun-runtime/SKILL.md +84 -84
  149. package/seed/marketplaces/ecc/skills/canary-watch/SKILL.md +107 -107
  150. package/seed/marketplaces/ecc/skills/carrier-relationship-management/SKILL.md +212 -212
  151. package/seed/marketplaces/ecc/skills/cisco-ios-patterns/SKILL.md +163 -163
  152. package/seed/marketplaces/ecc/skills/ck/SKILL.md +147 -147
  153. package/seed/marketplaces/ecc/skills/ck/commands/forget.mjs +44 -44
  154. package/seed/marketplaces/ecc/skills/ck/commands/info.mjs +24 -24
  155. package/seed/marketplaces/ecc/skills/ck/commands/init.mjs +143 -143
  156. package/seed/marketplaces/ecc/skills/ck/commands/list.mjs +40 -40
  157. package/seed/marketplaces/ecc/skills/ck/commands/migrate.mjs +202 -202
  158. package/seed/marketplaces/ecc/skills/ck/commands/resume.mjs +36 -36
  159. package/seed/marketplaces/ecc/skills/ck/commands/save.mjs +210 -210
  160. package/seed/marketplaces/ecc/skills/ck/commands/shared.mjs +387 -387
  161. package/seed/marketplaces/ecc/skills/ck/hooks/session-start.mjs +224 -224
  162. package/seed/marketplaces/ecc/skills/claude-devfleet/SKILL.md +103 -103
  163. package/seed/marketplaces/ecc/skills/click-path-audit/SKILL.md +244 -244
  164. package/seed/marketplaces/ecc/skills/clickhouse-io/SKILL.md +439 -439
  165. package/seed/marketplaces/ecc/skills/code-tour/SKILL.md +236 -236
  166. package/seed/marketplaces/ecc/skills/codebase-onboarding/SKILL.md +233 -233
  167. package/seed/marketplaces/ecc/skills/coding-standards/SKILL.md +549 -549
  168. package/seed/marketplaces/ecc/skills/compose-multiplatform-patterns/SKILL.md +299 -299
  169. package/seed/marketplaces/ecc/skills/configure-ecc/SKILL.md +384 -384
  170. package/seed/marketplaces/ecc/skills/connections-optimizer/SKILL.md +189 -189
  171. package/seed/marketplaces/ecc/skills/content-engine/SKILL.md +131 -131
  172. package/seed/marketplaces/ecc/skills/content-hash-cache-pattern/SKILL.md +161 -161
  173. package/seed/marketplaces/ecc/skills/context-budget/SKILL.md +135 -135
  174. package/seed/marketplaces/ecc/skills/continuous-agent-loop/SKILL.md +45 -45
  175. package/seed/marketplaces/ecc/skills/continuous-learning/SKILL.md +131 -131
  176. package/seed/marketplaces/ecc/skills/continuous-learning/config.json +18 -18
  177. package/seed/marketplaces/ecc/skills/continuous-learning/evaluate-session.sh +69 -69
  178. package/seed/marketplaces/ecc/skills/continuous-learning-v2/SKILL.md +360 -360
  179. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/observer-loop.sh +322 -322
  180. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/observer.md +198 -198
  181. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/session-guardian.sh +150 -150
  182. package/seed/marketplaces/ecc/skills/continuous-learning-v2/agents/start-observer.sh +248 -248
  183. package/seed/marketplaces/ecc/skills/continuous-learning-v2/config.json +8 -8
  184. package/seed/marketplaces/ecc/skills/continuous-learning-v2/hooks/observe.sh +498 -498
  185. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/detect-project.sh +322 -322
  186. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/instinct-cli.py +1826 -1826
  187. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/lib/homunculus-dir.sh +31 -31
  188. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/migrate-homunculus.sh +62 -62
  189. package/seed/marketplaces/ecc/skills/continuous-learning-v2/scripts/test_parse_instinct.py +1018 -1018
  190. package/seed/marketplaces/ecc/skills/cost-aware-llm-pipeline/SKILL.md +183 -183
  191. package/seed/marketplaces/ecc/skills/cost-tracking/SKILL.md +147 -147
  192. package/seed/marketplaces/ecc/skills/council/SKILL.md +203 -203
  193. package/seed/marketplaces/ecc/skills/cpp-coding-standards/SKILL.md +723 -723
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  195. package/seed/marketplaces/ecc/skills/crosspost/SKILL.md +111 -111
  196. package/seed/marketplaces/ecc/skills/csharp-testing/SKILL.md +321 -321
  197. package/seed/marketplaces/ecc/skills/customer-billing-ops/SKILL.md +140 -140
  198. package/seed/marketplaces/ecc/skills/customs-trade-compliance/SKILL.md +263 -263
  199. package/seed/marketplaces/ecc/skills/dart-flutter-patterns/SKILL.md +563 -563
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  202. package/seed/marketplaces/ecc/skills/data-throughput-accelerator/SKILL.md +72 -72
  203. package/seed/marketplaces/ecc/skills/database-migrations/SKILL.md +429 -429
  204. package/seed/marketplaces/ecc/skills/deep-research/SKILL.md +159 -159
  205. package/seed/marketplaces/ecc/skills/defi-amm-security/SKILL.md +166 -166
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@@ -1,151 +1,151 @@
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- ---
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- name: make-interfaces-feel-better
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- description: Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states.
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- origin: community
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- ---
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-
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- # Make Interfaces Feel Better
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-
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- Use this skill for the small design-engineering details that compound into a
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- more polished interface.
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-
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- Source: salvaged from stale community PR #1659 by `linus707`.
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-
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- ## When to Use
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-
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- - The user says the UI feels off, flat, generic, cramped, jumpy, or unfinished.
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- - You are building controls, cards, lists, dashboards, navigation, forms, or
18
- toolbars.
19
- - A component needs hover, active, focus, enter, exit, loading, or empty states.
20
- - A frontend review needs specific before/after recommendations.
21
-
22
- ## Core Principles
23
-
24
- ### Concentric Radius
25
-
26
- For nearby nested rounded surfaces:
27
-
28
- ```text
29
- outer radius = inner radius + padding
30
- ```
31
-
32
- If padding is large, treat layers as separate surfaces instead of forcing the
33
- math. The point is optical coherence, not formula worship.
34
-
35
- ### Optical Alignment
36
-
37
- Geometric centering is not always visual centering. Icon buttons, play
38
- triangles, arrows, stars, and asymmetric icons often need a small offset. Fix the
39
- SVG when possible; otherwise adjust with a pixel-level margin or padding change.
40
-
41
- ### Shadows And Borders
42
-
43
- Use borders for separation and focus rings. Use layered shadows when a card,
44
- button, dropdown, or popover needs depth. Shadows should be transparent and
45
- subtle enough to work across backgrounds.
46
-
47
- ### Text Wrapping
48
-
49
- - Use `text-wrap: balance` on headings and short titles.
50
- - Use `text-wrap: pretty` on short-to-medium body text, captions, descriptions,
51
- and list items.
52
- - Avoid both on long prose, code, and preformatted content.
53
- - Use `font-variant-numeric: tabular-nums` for counters, timers, prices, tables,
54
- and other updating numbers.
55
-
56
- ### Font Smoothing
57
-
58
- On macOS, apply antialiased font smoothing at the root layout when the project
59
- does not already do so:
60
-
61
- ```css
62
- html {
63
- -webkit-font-smoothing: antialiased;
64
- -moz-osx-font-smoothing: grayscale;
65
- }
66
- ```
67
-
68
- ### Image Outlines
69
-
70
- Images often need a subtle inset outline so their edges do not blur into the
71
- surface.
72
-
73
- ```css
74
- img {
75
- outline: 1px solid rgba(0, 0, 0, 0.1);
76
- outline-offset: -1px;
77
- }
78
-
79
- @media (prefers-color-scheme: dark) {
80
- img {
81
- outline-color: rgba(255, 255, 255, 0.1);
82
- }
83
- }
84
- ```
85
-
86
- Use neutral black or white alpha outlines. Do not tint image outlines with the
87
- brand palette.
88
-
89
- ### Motion
90
-
91
- Use CSS transitions for interactive state changes because they can retarget
92
- when the user changes intent mid-motion. Reserve keyframes for staged
93
- one-shot entrances or loading sequences.
94
-
95
- Good motion defaults:
96
-
97
- - Enter: combine opacity, small `translateY`, and optionally blur.
98
- - Exit: shorter and quieter than enter, usually 150ms.
99
- - Press: `scale(0.96)` for tactile buttons, with a way to disable it when the
100
- movement distracts.
101
- - Icon swaps: cross-fade with opacity, scale, and blur instead of instant
102
- visibility toggles.
103
-
104
- ### Transition Scope
105
-
106
- Never use `transition: all`. Specify the changed properties:
107
-
108
- ```css
109
- .button {
110
- transition-property: transform, background-color, box-shadow;
111
- transition-duration: 150ms;
112
- transition-timing-function: ease-out;
113
- }
114
- ```
115
-
116
- Use `will-change` only for first-frame stutter on compositor-friendly
117
- properties such as `transform`, `opacity`, and `filter`. Never use
118
- `will-change: all`.
119
-
120
- ### Hit Areas
121
-
122
- Interactive controls should have at least a 40x40px hit area, ideally 44x44px
123
- where the layout allows it. Expand with a pseudo-element when the visible icon
124
- is smaller, but do not let expanded hit areas overlap.
125
-
126
- ## Review Output
127
-
128
- When reviewing a UI polish pass, report concrete changes in before/after rows:
129
-
130
- | Principle | Before | After |
131
- | --- | --- | --- |
132
- | Concentric radius | Same radius on parent and child | Parent radius accounts for padding |
133
- | Tabular numbers | Counter shifts as digits change | Counter uses `tabular-nums` |
134
- | Transition scope | `transition: all` | Explicit transition properties |
135
-
136
- Include file paths and properties when they are not obvious from the snippets.
137
- Omit principles that you checked but did not change.
138
-
139
- ## Checklist
140
-
141
- - Nested rounded elements are optically coherent.
142
- - Icons are visually centered.
143
- - Buttons, cards, and popovers use borders or shadows for the right reason.
144
- - Headings and short text avoid awkward wrapping.
145
- - Dynamic numbers use tabular numerals.
146
- - Images have neutral outlines where needed.
147
- - Enter and exit animations are split, subtle, and interruptible where
148
- appropriate.
149
- - Buttons have tactile active states without exaggerated motion.
150
- - `transition: all` and `will-change: all` are absent.
151
- - Small controls still have usable hit areas.
1
+ ---
2
+ name: make-interfaces-feel-better
3
+ description: Apply concrete design-engineering details that make interfaces feel polished. Use when reviewing or improving UI spacing, typography, borders, shadows, motion, hit areas, icons, text wrapping, and interaction states.
4
+ origin: community
5
+ ---
6
+
7
+ # Make Interfaces Feel Better
8
+
9
+ Use this skill for the small design-engineering details that compound into a
10
+ more polished interface.
11
+
12
+ Source: salvaged from stale community PR #1659 by `linus707`.
13
+
14
+ ## When to Use
15
+
16
+ - The user says the UI feels off, flat, generic, cramped, jumpy, or unfinished.
17
+ - You are building controls, cards, lists, dashboards, navigation, forms, or
18
+ toolbars.
19
+ - A component needs hover, active, focus, enter, exit, loading, or empty states.
20
+ - A frontend review needs specific before/after recommendations.
21
+
22
+ ## Core Principles
23
+
24
+ ### Concentric Radius
25
+
26
+ For nearby nested rounded surfaces:
27
+
28
+ ```text
29
+ outer radius = inner radius + padding
30
+ ```
31
+
32
+ If padding is large, treat layers as separate surfaces instead of forcing the
33
+ math. The point is optical coherence, not formula worship.
34
+
35
+ ### Optical Alignment
36
+
37
+ Geometric centering is not always visual centering. Icon buttons, play
38
+ triangles, arrows, stars, and asymmetric icons often need a small offset. Fix the
39
+ SVG when possible; otherwise adjust with a pixel-level margin or padding change.
40
+
41
+ ### Shadows And Borders
42
+
43
+ Use borders for separation and focus rings. Use layered shadows when a card,
44
+ button, dropdown, or popover needs depth. Shadows should be transparent and
45
+ subtle enough to work across backgrounds.
46
+
47
+ ### Text Wrapping
48
+
49
+ - Use `text-wrap: balance` on headings and short titles.
50
+ - Use `text-wrap: pretty` on short-to-medium body text, captions, descriptions,
51
+ and list items.
52
+ - Avoid both on long prose, code, and preformatted content.
53
+ - Use `font-variant-numeric: tabular-nums` for counters, timers, prices, tables,
54
+ and other updating numbers.
55
+
56
+ ### Font Smoothing
57
+
58
+ On macOS, apply antialiased font smoothing at the root layout when the project
59
+ does not already do so:
60
+
61
+ ```css
62
+ html {
63
+ -webkit-font-smoothing: antialiased;
64
+ -moz-osx-font-smoothing: grayscale;
65
+ }
66
+ ```
67
+
68
+ ### Image Outlines
69
+
70
+ Images often need a subtle inset outline so their edges do not blur into the
71
+ surface.
72
+
73
+ ```css
74
+ img {
75
+ outline: 1px solid rgba(0, 0, 0, 0.1);
76
+ outline-offset: -1px;
77
+ }
78
+
79
+ @media (prefers-color-scheme: dark) {
80
+ img {
81
+ outline-color: rgba(255, 255, 255, 0.1);
82
+ }
83
+ }
84
+ ```
85
+
86
+ Use neutral black or white alpha outlines. Do not tint image outlines with the
87
+ brand palette.
88
+
89
+ ### Motion
90
+
91
+ Use CSS transitions for interactive state changes because they can retarget
92
+ when the user changes intent mid-motion. Reserve keyframes for staged
93
+ one-shot entrances or loading sequences.
94
+
95
+ Good motion defaults:
96
+
97
+ - Enter: combine opacity, small `translateY`, and optionally blur.
98
+ - Exit: shorter and quieter than enter, usually 150ms.
99
+ - Press: `scale(0.96)` for tactile buttons, with a way to disable it when the
100
+ movement distracts.
101
+ - Icon swaps: cross-fade with opacity, scale, and blur instead of instant
102
+ visibility toggles.
103
+
104
+ ### Transition Scope
105
+
106
+ Never use `transition: all`. Specify the changed properties:
107
+
108
+ ```css
109
+ .button {
110
+ transition-property: transform, background-color, box-shadow;
111
+ transition-duration: 150ms;
112
+ transition-timing-function: ease-out;
113
+ }
114
+ ```
115
+
116
+ Use `will-change` only for first-frame stutter on compositor-friendly
117
+ properties such as `transform`, `opacity`, and `filter`. Never use
118
+ `will-change: all`.
119
+
120
+ ### Hit Areas
121
+
122
+ Interactive controls should have at least a 40x40px hit area, ideally 44x44px
123
+ where the layout allows it. Expand with a pseudo-element when the visible icon
124
+ is smaller, but do not let expanded hit areas overlap.
125
+
126
+ ## Review Output
127
+
128
+ When reviewing a UI polish pass, report concrete changes in before/after rows:
129
+
130
+ | Principle | Before | After |
131
+ | --- | --- | --- |
132
+ | Concentric radius | Same radius on parent and child | Parent radius accounts for padding |
133
+ | Tabular numbers | Counter shifts as digits change | Counter uses `tabular-nums` |
134
+ | Transition scope | `transition: all` | Explicit transition properties |
135
+
136
+ Include file paths and properties when they are not obvious from the snippets.
137
+ Omit principles that you checked but did not change.
138
+
139
+ ## Checklist
140
+
141
+ - Nested rounded elements are optically coherent.
142
+ - Icons are visually centered.
143
+ - Buttons, cards, and popovers use borders or shadows for the right reason.
144
+ - Headings and short text avoid awkward wrapping.
145
+ - Dynamic numbers use tabular numerals.
146
+ - Images have neutral outlines where needed.
147
+ - Enter and exit animations are split, subtle, and interruptible where
148
+ appropriate.
149
+ - Buttons have tactile active states without exaggerated motion.
150
+ - `transition: all` and `will-change: all` are absent.
151
+ - Small controls still have usable hit areas.
@@ -1,89 +1,89 @@
1
- ---
2
- name: manim-video
3
- description: Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
4
- origin: ECC
5
- ---
6
-
7
- # Manim Video
8
-
9
- Use Manim for technical explainers where motion, structure, and clarity matter more than photorealism.
10
-
11
- ## When to Activate
12
-
13
- - the user wants a technical explainer animation
14
- - the concept is a graph, workflow, architecture, metric progression, or system diagram
15
- - the user wants a short product or launch explainer for X or a landing page
16
- - the visual should feel precise instead of generically cinematic
17
-
18
- ## Tool Requirements
19
-
20
- - `manim` CLI for scene rendering
21
- - `ffmpeg` for post-processing if needed
22
- - `video-editing` for final assembly or polish
23
- - `remotion-video-creation` when the final package needs composited UI, captions, or additional motion layers
24
-
25
- ## Default Output
26
-
27
- - short 16:9 MP4
28
- - one thumbnail or poster frame
29
- - storyboard plus scene plan
30
-
31
- ## Workflow
32
-
33
- 1. Define the core visual thesis in one sentence.
34
- 2. Break the concept into 3 to 6 scenes.
35
- 3. Decide what each scene proves.
36
- 4. Write the scene outline before writing Manim code.
37
- 5. Render the smallest working version first.
38
- 6. Tighten typography, spacing, color, and pacing after the render works.
39
- 7. Hand off to the wider video stack only if it adds value.
40
-
41
- ## Scene Planning Rules
42
-
43
- - each scene should prove one thing
44
- - avoid overstuffed diagrams
45
- - prefer progressive reveal over full-screen clutter
46
- - use motion to explain state change, not just to keep the screen busy
47
- - title cards should be short and loaded with meaning
48
-
49
- ## Network Graph Default
50
-
51
- For social-graph and network-optimization explainers:
52
-
53
- - show the current graph before showing the optimized graph
54
- - distinguish low-signal follow clutter from high-signal bridges
55
- - highlight warm-path nodes and target clusters
56
- - if useful, add a final scene showing the self-improvement lineage that informed the skill
57
-
58
- ## Render Conventions
59
-
60
- - default to 16:9 landscape unless the user asks for vertical
61
- - start with a low-quality smoke test render
62
- - only push to higher quality after composition and timing are stable
63
- - export one clean thumbnail frame that reads at social size
64
-
65
- ## Reusable Starter
66
-
67
- Use [assets/network_graph_scene.py](assets/network_graph_scene.py) as a starting point for network-graph explainers.
68
-
69
- Example smoke test:
70
-
71
- ```bash
72
- manim -ql assets/network_graph_scene.py NetworkGraphExplainer
73
- ```
74
-
75
- ## Output Format
76
-
77
- Return:
78
-
79
- - core visual thesis
80
- - storyboard
81
- - scene outline
82
- - render plan
83
- - any follow-on polish recommendations
84
-
85
- ## Related Skills
86
-
87
- - `video-editing` for final polish
88
- - `remotion-video-creation` for motion-heavy post-processing or compositing
89
- - `content-engine` when the animation is part of a broader launch
1
+ ---
2
+ name: manim-video
3
+ description: Build reusable Manim explainers for technical concepts, graphs, system diagrams, and product walkthroughs, then hand off to the wider ECC video stack if needed. Use when the user wants a clean animated explainer rather than a generic talking-head script.
4
+ origin: ECC
5
+ ---
6
+
7
+ # Manim Video
8
+
9
+ Use Manim for technical explainers where motion, structure, and clarity matter more than photorealism.
10
+
11
+ ## When to Activate
12
+
13
+ - the user wants a technical explainer animation
14
+ - the concept is a graph, workflow, architecture, metric progression, or system diagram
15
+ - the user wants a short product or launch explainer for X or a landing page
16
+ - the visual should feel precise instead of generically cinematic
17
+
18
+ ## Tool Requirements
19
+
20
+ - `manim` CLI for scene rendering
21
+ - `ffmpeg` for post-processing if needed
22
+ - `video-editing` for final assembly or polish
23
+ - `remotion-video-creation` when the final package needs composited UI, captions, or additional motion layers
24
+
25
+ ## Default Output
26
+
27
+ - short 16:9 MP4
28
+ - one thumbnail or poster frame
29
+ - storyboard plus scene plan
30
+
31
+ ## Workflow
32
+
33
+ 1. Define the core visual thesis in one sentence.
34
+ 2. Break the concept into 3 to 6 scenes.
35
+ 3. Decide what each scene proves.
36
+ 4. Write the scene outline before writing Manim code.
37
+ 5. Render the smallest working version first.
38
+ 6. Tighten typography, spacing, color, and pacing after the render works.
39
+ 7. Hand off to the wider video stack only if it adds value.
40
+
41
+ ## Scene Planning Rules
42
+
43
+ - each scene should prove one thing
44
+ - avoid overstuffed diagrams
45
+ - prefer progressive reveal over full-screen clutter
46
+ - use motion to explain state change, not just to keep the screen busy
47
+ - title cards should be short and loaded with meaning
48
+
49
+ ## Network Graph Default
50
+
51
+ For social-graph and network-optimization explainers:
52
+
53
+ - show the current graph before showing the optimized graph
54
+ - distinguish low-signal follow clutter from high-signal bridges
55
+ - highlight warm-path nodes and target clusters
56
+ - if useful, add a final scene showing the self-improvement lineage that informed the skill
57
+
58
+ ## Render Conventions
59
+
60
+ - default to 16:9 landscape unless the user asks for vertical
61
+ - start with a low-quality smoke test render
62
+ - only push to higher quality after composition and timing are stable
63
+ - export one clean thumbnail frame that reads at social size
64
+
65
+ ## Reusable Starter
66
+
67
+ Use [assets/network_graph_scene.py](assets/network_graph_scene.py) as a starting point for network-graph explainers.
68
+
69
+ Example smoke test:
70
+
71
+ ```bash
72
+ manim -ql assets/network_graph_scene.py NetworkGraphExplainer
73
+ ```
74
+
75
+ ## Output Format
76
+
77
+ Return:
78
+
79
+ - core visual thesis
80
+ - storyboard
81
+ - scene outline
82
+ - render plan
83
+ - any follow-on polish recommendations
84
+
85
+ ## Related Skills
86
+
87
+ - `video-editing` for final polish
88
+ - `remotion-video-creation` for motion-heavy post-processing or compositing
89
+ - `content-engine` when the animation is part of a broader launch
@@ -1,52 +1,52 @@
1
- from manim import DOWN, LEFT, RIGHT, UP, Circle, Create, FadeIn, FadeOut, Scene, Text, VGroup, CurvedArrow
2
-
3
-
4
- class NetworkGraphExplainer(Scene):
5
- def construct(self):
6
- title = Text("Connections Optimizer", font_size=40).to_edge(UP)
7
- subtitle = Text("Prune low-signal follows. Strengthen warm paths.", font_size=20).next_to(title, DOWN)
8
-
9
- you = Circle(radius=0.45, color="#4F8EF7").shift(LEFT * 4 + DOWN * 0.5)
10
- you_label = Text("You", font_size=22).move_to(you.get_center())
11
-
12
- stale_a = Circle(radius=0.32, color="#7A7A7A").shift(LEFT * 1.6 + UP * 1.2)
13
- stale_b = Circle(radius=0.32, color="#7A7A7A").shift(LEFT * 1.2 + DOWN * 1.4)
14
- bridge = Circle(radius=0.38, color="#21A179").shift(RIGHT * 0.2 + UP * 0.2)
15
- target = Circle(radius=0.42, color="#FF9F1C").shift(RIGHT * 3.2 + UP * 0.7)
16
- new_target = Circle(radius=0.42, color="#FF9F1C").shift(RIGHT * 3.0 + DOWN * 1.4)
17
-
18
- stale_a_label = Text("stale", font_size=18).move_to(stale_a.get_center())
19
- stale_b_label = Text("noise", font_size=18).move_to(stale_b.get_center())
20
- bridge_label = Text("bridge", font_size=18).move_to(bridge.get_center())
21
- target_label = Text("target", font_size=18).move_to(target.get_center())
22
- new_target_label = Text("add", font_size=18).move_to(new_target.get_center())
23
-
24
- edge_stale_a = CurvedArrow(you.get_right(), stale_a.get_left(), angle=0.2, color="#7A7A7A")
25
- edge_stale_b = CurvedArrow(you.get_right(), stale_b.get_left(), angle=-0.2, color="#7A7A7A")
26
- edge_bridge = CurvedArrow(you.get_right(), bridge.get_left(), angle=0.0, color="#21A179")
27
- edge_target = CurvedArrow(bridge.get_right(), target.get_left(), angle=0.1, color="#21A179")
28
- edge_new_target = CurvedArrow(bridge.get_right(), new_target.get_left(), angle=-0.12, color="#21A179")
29
-
30
- self.play(FadeIn(title), FadeIn(subtitle))
31
- self.play(
32
- Create(you),
33
- FadeIn(you_label),
34
- Create(stale_a),
35
- Create(stale_b),
36
- Create(bridge),
37
- Create(target),
38
- FadeIn(stale_a_label),
39
- FadeIn(stale_b_label),
40
- FadeIn(bridge_label),
41
- FadeIn(target_label),
42
- )
43
- self.play(Create(edge_stale_a), Create(edge_stale_b), Create(edge_bridge), Create(edge_target))
44
-
45
- optimize = Text("Optimize the graph", font_size=24).to_edge(DOWN)
46
- self.play(FadeIn(optimize))
47
- self.play(FadeOut(stale_a), FadeOut(stale_b), FadeOut(stale_a_label), FadeOut(stale_b_label), FadeOut(edge_stale_a), FadeOut(edge_stale_b))
48
- self.play(Create(new_target), FadeIn(new_target_label), Create(edge_new_target))
49
-
50
- final_group = VGroup(you, you_label, bridge, bridge_label, target, target_label, new_target, new_target_label)
51
- self.play(final_group.animate.shift(UP * 0.1))
52
- self.wait(1)
1
+ from manim import DOWN, LEFT, RIGHT, UP, Circle, Create, FadeIn, FadeOut, Scene, Text, VGroup, CurvedArrow
2
+
3
+
4
+ class NetworkGraphExplainer(Scene):
5
+ def construct(self):
6
+ title = Text("Connections Optimizer", font_size=40).to_edge(UP)
7
+ subtitle = Text("Prune low-signal follows. Strengthen warm paths.", font_size=20).next_to(title, DOWN)
8
+
9
+ you = Circle(radius=0.45, color="#4F8EF7").shift(LEFT * 4 + DOWN * 0.5)
10
+ you_label = Text("You", font_size=22).move_to(you.get_center())
11
+
12
+ stale_a = Circle(radius=0.32, color="#7A7A7A").shift(LEFT * 1.6 + UP * 1.2)
13
+ stale_b = Circle(radius=0.32, color="#7A7A7A").shift(LEFT * 1.2 + DOWN * 1.4)
14
+ bridge = Circle(radius=0.38, color="#21A179").shift(RIGHT * 0.2 + UP * 0.2)
15
+ target = Circle(radius=0.42, color="#FF9F1C").shift(RIGHT * 3.2 + UP * 0.7)
16
+ new_target = Circle(radius=0.42, color="#FF9F1C").shift(RIGHT * 3.0 + DOWN * 1.4)
17
+
18
+ stale_a_label = Text("stale", font_size=18).move_to(stale_a.get_center())
19
+ stale_b_label = Text("noise", font_size=18).move_to(stale_b.get_center())
20
+ bridge_label = Text("bridge", font_size=18).move_to(bridge.get_center())
21
+ target_label = Text("target", font_size=18).move_to(target.get_center())
22
+ new_target_label = Text("add", font_size=18).move_to(new_target.get_center())
23
+
24
+ edge_stale_a = CurvedArrow(you.get_right(), stale_a.get_left(), angle=0.2, color="#7A7A7A")
25
+ edge_stale_b = CurvedArrow(you.get_right(), stale_b.get_left(), angle=-0.2, color="#7A7A7A")
26
+ edge_bridge = CurvedArrow(you.get_right(), bridge.get_left(), angle=0.0, color="#21A179")
27
+ edge_target = CurvedArrow(bridge.get_right(), target.get_left(), angle=0.1, color="#21A179")
28
+ edge_new_target = CurvedArrow(bridge.get_right(), new_target.get_left(), angle=-0.12, color="#21A179")
29
+
30
+ self.play(FadeIn(title), FadeIn(subtitle))
31
+ self.play(
32
+ Create(you),
33
+ FadeIn(you_label),
34
+ Create(stale_a),
35
+ Create(stale_b),
36
+ Create(bridge),
37
+ Create(target),
38
+ FadeIn(stale_a_label),
39
+ FadeIn(stale_b_label),
40
+ FadeIn(bridge_label),
41
+ FadeIn(target_label),
42
+ )
43
+ self.play(Create(edge_stale_a), Create(edge_stale_b), Create(edge_bridge), Create(edge_target))
44
+
45
+ optimize = Text("Optimize the graph", font_size=24).to_edge(DOWN)
46
+ self.play(FadeIn(optimize))
47
+ self.play(FadeOut(stale_a), FadeOut(stale_b), FadeOut(stale_a_label), FadeOut(stale_b_label), FadeOut(edge_stale_a), FadeOut(edge_stale_b))
48
+ self.play(Create(new_target), FadeIn(new_target_label), Create(edge_new_target))
49
+
50
+ final_group = VGroup(you, you_label, bridge, bridge_label, target, target_label, new_target, new_target_label)
51
+ self.play(final_group.animate.shift(UP * 0.1))
52
+ self.wait(1)