@fundamental-engine/elements 0.9.1 → 0.9.3

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package/README.md CHANGED
@@ -49,9 +49,10 @@ each frame — style with them (`var(--field-density)`, etc.) to make content re
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  ## `<field-root>` attributes
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  `accent` · `density` · `waves` · `render` (`dots` / `trails` / `links` / `streamlines` / `metaballs` /
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- `voronoi`) · `palette` (`ours` / `heatmap` / `infrared` / `spectrum`) · `mass` · `attention` ·
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- `causality`. The engine ships 16 render modes in all (including `field-lines`, `heatmap`, and the
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- diagnostics); the others are reached through `setRender()` / the core, not this attribute.
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+ `voronoi` / `knockout` / `redshift` / `blackbody` / `depth`) · `palette` (`ours` / `heatmap` /
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+ `infrared` / `spectrum`) · `mass` · `attention` · `causality`. The engine ships 20 render modes in
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+ all (including `field-lines`, `heatmap`, and the diagnostics); the others are reached through
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+ `setRender()` / the core, not this attribute.
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  ## Methods — the `FieldHandle`, proxied onto the element
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@@ -95,6 +96,14 @@ const field = mountField({ render: 'trails', accent: '#2dd4bf' });
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  formation inside a frame), separate from the page-wide `<field-root>`. It runs a deliberately
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  simplified in-frame model, not the canonical engine math.
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+ > **Boundary statement — `<field-cell>` is a demo pool, not the engine.** A cell owns its own
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+ > particle pool, canvas, and lifecycle, seeded with the host's local `Math.random()`. It carries
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+ > **none of the core guarantees**: no determinism, no snapshot/causal replay, no cross-plane
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+ > conformance, and no physics parity with `@fundamental-engine/core` or the Swift/Kotlin ports. Its
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+ > numbers are illustrative, not a source of truth — never assert against a cell in a conformance or
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+ > replay test. When you need the real engine (deterministic, replayable, parity-held), use
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+ > `<field-root>` or `createField()`, not `<field-cell>`.
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+
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  ## Framework use
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  The custom elements work unchanged in React, Vue, Svelte, Solid, Angular, or plain HTML — register once