@fugood/bricks-project 2.25.0-beta.41 → 2.25.0-beta.42

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package/package.json CHANGED
@@ -1,13 +1,13 @@
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  {
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  "name": "@fugood/bricks-project",
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- "version": "2.25.0-beta.41",
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+ "version": "2.25.0-beta.42",
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  "main": "index.ts",
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  "scripts": {
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  "typecheck": "tsc --noEmit",
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  "build": "bun scripts/build.js"
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  },
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  "dependencies": {
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- "@fugood/bricks-cli": "^2.25.0-beta.41",
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+ "@fugood/bricks-cli": "^2.25.0-beta.42",
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  "@huggingface/gguf": "^0.3.2",
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  "@iarna/toml": "^3.0.0",
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  "@modelcontextprotocol/sdk": "^1.15.0",
package/package.json.bak CHANGED
@@ -1,13 +1,13 @@
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  {
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  "name": "@fugood/bricks-ctor",
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- "version": "2.25.0-beta.41",
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+ "version": "2.25.0-beta.42",
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  "main": "index.ts",
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  "scripts": {
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  "typecheck": "tsc --noEmit",
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  "build": "bun scripts/build.js"
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  },
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  "dependencies": {
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- "@fugood/bricks-cli": "^2.25.0-beta.41",
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+ "@fugood/bricks-cli": "^2.25.0-beta.42",
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  "@huggingface/gguf": "^0.3.2",
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  "@iarna/toml": "^3.0.0",
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  "@modelcontextprotocol/sdk": "^1.15.0",
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  ---
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  name: bricks-design
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  description: >-
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- Visual design discipline for Applications and Subspaces — type,
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- palette, asset acquisition, design language, system commitment,
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- visual rhythm, brand. TRIGGER for visual / aesthetic / system /
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- style / brand-asset work even when the user names the surface in
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- product terms slideshow / pitch deck / introduction / explainer
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- / storyboard; kiosk / signage / menu board / lobby / reception /
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- wayfinding / retail / hospitality / museum / transit; translate /
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- port / rebuild from Figma / HTML / screenshot / website / PDF /
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- brand book; vague creative brief ("design something for the
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- lobby"); branded scene work; iteration on existing Subspace
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- (rework, redesign, audit visual system, tighten the type / palette
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- / motion / rhythm). For end-to-end briefs (kiosk, dashboard,
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- interactive screen) this skill invokes in parallel with bricks-ux,
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- which carries the interaction / flow / usability layer. SKIP for
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- pure usability / flow / journey / affordance / feedback / recovery
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- / accessibility / multilingual audits — those go to bricks-ux. SKIP
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- for single-Brick or Generator template work
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- (create-brick-or-generator), debugging or refactoring with no
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- design intent, or non-display deliverables (CLI, server, tooling).
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- Encodes architecture truths, performance and complexity guardrails,
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- input-translation rules, visual languages library, Direction
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- Advisor for vague briefs, Media Flow protocol for branded work.
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- Verification toolchain (compile, preview tool selection, on-device DevTools,
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- Path 1/2/3) lives in the bricks-ctor skill.
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+ Visual design discipline for Applications and Subspaces — type, palette, asset
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+ acquisition, design language, system commitment, visual rhythm, brand. TRIGGER
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+ for visual / aesthetic / system / style / brand-asset work even when named in
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+ product terms slideshow, pitch deck, explainer, kiosk, signage, menu board,
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+ lobby, wayfinding, retail, museum, transit; translate or rebuild from Figma /
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+ HTML / screenshot / website / PDF / brand book; vague creative briefs; branded
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+ scenes; rework or audit of an existing Subspace's type / palette / motion /
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+ rhythm. For end-to-end briefs invoke in parallel with bricks-ux (interaction /
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+ flow layer). SKIP for pure usability / flow / accessibility audits (bricks-
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+ ux), single-Brick or Generator template work (create-brick-or-generator),
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+ debugging without design intent, or non-display deliverables. Encodes
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+ architecture truths, performance guardrails, input-translation rules, visual
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+ languages, Direction Advisor, Media Flow protocol; verification toolchain
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+ lives in bricks-ctor.
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  ---
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  # BRICKS Design
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  ---
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  name: bricks-ux
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  description: >-
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- Interaction design and end-user experience for any Application or
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- Subspace built on Canvases, Bricks, Generators, Data, DataCalculation.
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- TRIGGER on usability / flow / interaction / journey / state /
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- affordance / feedback / recovery / accessibility audits and design
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- work "audit this flow", "improve usability", "design the wait
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- state", "fix the error path", "make the kiosk usable", "what does the
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- user do when X breaks", "design the QR scan UX", "design the payment
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- flow", "design the mic / listening state", "design the monitor's
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- alarm state", "design for multilingual", "design for low vision",
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- "design idle and attractor states". Also triggers in parallel with
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- visual-design work for end-to-end deliverables (kiosk / signage /
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- dashboard / interactive screen / pitch deck) where the interaction
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- shape matters as much as the look. SKIP for purely visual / aesthetic
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- / system / style / brand-asset / typography / palette work — those
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- are visual design, not interaction design. Encodes a universal
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- user-journey spine, interaction archetypes, pressable composition,
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- monitoring-screen discipline, designed flow states, accessibility,
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- and a tiered UX critique. Hardware floors are deployment-relative;
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- web habits (hover affordances, modal-as-default, scroll, page-submit
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- forms) do not transfer.
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+ Interaction design and end-user experience for any Application or Subspace
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+ built on Canvases, Bricks, Generators, Data, DataCalculation. TRIGGER on
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+ usability / flow / interaction / journey / state / affordance / feedback /
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+ recovery / accessibility audits and design work — "audit this flow", "improve
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+ usability", "design the wait state", "make the kiosk usable", "design the
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+ payment flow", "design idle and attractor states", "design for multilingual /
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+ low vision". Also triggers in parallel with visual-design work for end-to-end
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+ deliverables (kiosk, signage, dashboard, interactive screen, pitch deck) where
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+ interaction shape matters as much as look. SKIP for purely visual / aesthetic
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+ / style / brand-asset / typography / palette work — that is bricks-design.
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+ Encodes a universal user-journey spine, interaction archetypes, pressable
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+ composition, monitoring-screen discipline, designed flow states,
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+ accessibility, tiered UX critique; hardware floors are deployment-relative and
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+ web habits do not transfer.
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  ---
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  # BRICKS UX