@fugood/bricks-project 2.24.0-beta.39 → 2.24.0-beta.40

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,13 +1,13 @@
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  {
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  "name": "@fugood/bricks-project",
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- "version": "2.24.0-beta.39",
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+ "version": "2.24.0-beta.40",
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  "main": "index.ts",
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  "scripts": {
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  "typecheck": "tsc --noEmit",
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  "build": "bun scripts/build.js"
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  },
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  "dependencies": {
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- "@fugood/bricks-cli": "^2.24.0-beta.39",
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+ "@fugood/bricks-cli": "^2.24.0-beta.40",
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  "@huggingface/gguf": "^0.3.2",
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  "@iarna/toml": "^3.0.0",
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  "@modelcontextprotocol/sdk": "^1.15.0",
@@ -23,6 +23,5 @@
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  },
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  "peerDependencies": {
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  "oxfmt": "^0.36.0"
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- },
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- "gitHead": "f74322101339ff5efb796a89fcd8f0a52c2465ce"
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+ }
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  }
@@ -0,0 +1,27 @@
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+ {
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+ "name": "@fugood/bricks-ctor",
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+ "version": "2.24.0-beta.40",
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+ "main": "index.ts",
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+ "scripts": {
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+ "typecheck": "tsc --noEmit",
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+ "build": "bun scripts/build.js"
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+ },
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+ "dependencies": {
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+ "@fugood/bricks-cli": "^2.24.0-beta.40",
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+ "@huggingface/gguf": "^0.3.2",
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+ "@iarna/toml": "^3.0.0",
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+ "@modelcontextprotocol/sdk": "^1.15.0",
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+ "@toon-format/toon": "^2.1.0",
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+ "@types/bun": "^1.3.9",
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+ "@types/escodegen": "^0.0.10",
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+ "@types/lodash": "^4.17.12",
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+ "acorn": "^8.13.0",
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+ "escodegen": "2.1.0",
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+ "fuse.js": "^7.0.0",
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+ "lodash": "^4.17.4",
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+ "uuid": "^8.3.1"
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+ },
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+ "peerDependencies": {
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+ "oxfmt": "^0.36.0"
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+ }
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+ }
@@ -0,0 +1,180 @@
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+ END OF TERMS AND CONDITIONS
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+ This skill is a derivative work based on:
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+ https://github.com/anthropics/skills/blob/main/skills/frontend-design/SKILL.md
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+ Copyright Anthropic, PBC. Licensed under the Apache License, Version 2.0.
@@ -0,0 +1,66 @@
1
+ ---
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+ name: bricks-design
3
+ description: Create distinctive, production-grade BRICKS application interfaces with high design quality. Use this skill when the user asks to build BRICKS canvases, screens, layouts, or applications. Generates creative, polished BRICKS code that avoids generic aesthetics.
4
+ license: Complete terms in LICENSE.txt (Apache-2.0, based on github.com/anthropics/skills)
5
+ ---
6
+
7
+ This skill guides creation of distinctive, production-grade BRICKS application interfaces that avoid generic aesthetics. Implement working code with exceptional attention to visual design and creative choices.
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+
9
+ The user provides interface requirements: a screen, layout, application, or component to build. They may include context about the purpose, audience, platform, or technical constraints.
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+
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+ ## Design Thinking
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+
13
+ Before coding, understand the context and commit to a **bold** aesthetic direction:
14
+ - **Purpose**: What problem does this interface solve? Who uses it? What platform(s)?
15
+ - **Tone**: Pick a strong direction: brutally minimal, maximalist, retro-futuristic, organic/natural, luxury/refined, playful, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. Use these for inspiration but design one true to the aesthetic.
16
+ - **Constraints**: Target platform (mobile, TV, desktop, kiosk), screen dimensions, accessibility needs.
17
+ - **Differentiation**: What makes this UNFORGETTABLE? What's the one thing someone will remember?
18
+
19
+ **CRITICAL**: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work — the key is intentionality, not intensity.
20
+
21
+ Then implement working BRICKS TypeScript code that is:
22
+ - Production-grade and functional
23
+ - Visually striking and memorable
24
+ - Cohesive with a clear aesthetic point-of-view
25
+ - Meticulously refined in every detail
26
+
27
+ ## Aesthetics Guidelines
28
+
29
+ ### Typography
30
+ Choose fonts that are beautiful, unique, and interesting. Avoid defaulting to system fonts — opt for distinctive choices that elevate the interface. Pair a characterful display font with a refined body font. Create clear typographic hierarchy through weight, size, spacing, and alignment. Use auto-scaling (`fontSizeVector`) when text should fill its container proportionally.
31
+
32
+ ### Color & Theme
33
+ Commit to a cohesive palette. Dominant colors with sharp accents outperform timid, evenly-distributed palettes. Use gradients for rich, atmospheric surfaces — multi-stop linear gradients create far more depth than flat fills. Use Data nodes as a shared color store for consistency across bricks.
34
+
35
+ ### Motion & Animation
36
+ Focus on high-impact moments: one well-orchestrated canvas enter with staggered standby reveals creates more delight than scattered micro-interactions. Use spring animations for natural, bouncy UI elements. Use composed animations (parallel/sequence) for coordinated entrance choreography. Reserve looping animations (`breatheStart`) for attention-drawing elements — overuse dulls their impact.
37
+
38
+ ### Spatial Composition
39
+ Absolute positioning gives total control — use it creatively. Overlap bricks. Create asymmetric layouts. Use generous negative space OR controlled density. Break grid expectations. Consider rotation for diagonal flow and perspective. Vary scale dramatically between elements for visual tension.
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+
41
+ ### Depth & Atmosphere
42
+ Create atmosphere through layered elements rather than flat solid colors:
43
+ - **Gradients** with multiple color stops for rich backgrounds
44
+ - **Shadows** for elevation and hierarchy
45
+ - **Blur effects** (blur, progressive blur, liquid glass) for glass morphism on native platforms
46
+ - **Opacity layering** — stack semi-transparent rects for texture and depth
47
+ - **Border details** — per-side colors, styles, and widths for decorative framing
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+
49
+ ### Interactive Polish
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+ Design interactions that feel tactile and responsive:
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+ - Scale/opacity animations on press for physical feedback
52
+ - Focus states for TV/controller navigation
53
+ - Outlet-driven switches for state-dependent visual changes
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+ - Deliberate long-press patterns for secondary actions
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+
56
+ ## What to NEVER Do
57
+
58
+ - **No generic aesthetics**: Avoid the same tired palette, the same safe layout, the same system font on every screen. Each design should feel distinct and intentional.
59
+ - **No flat sameness**: Don't make every canvas look like the same template with different text. Vary spatial composition, color weight, animation timing, and typographic scale.
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+ - **No placeholder layouts**: Don't just center everything in a grid. Use the absolute positioning system to create spatial interest — overlap, offset, scale contrast.
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+
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+ Vary between light and dark themes, different fonts, different aesthetics across generations. NEVER converge on common choices across designs.
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+
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+ **IMPORTANT**: Match implementation complexity to the aesthetic vision. Maximalist designs need elaborate animations, layered rects, and rich gradients. Minimalist designs need restraint, precision in spacing, and carefully chosen typography. Elegance comes from executing the vision well.
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+
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+ Remember: The agent is capable of extraordinary creative work. Don't hold back — show what can truly be created when thinking outside the box and committing fully to a distinctive vision.
@@ -1,9 +1,9 @@
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1
  ---
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- name: bricks-project
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+ name: bricks-ctor
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3
  description: Advanced BRICKS configuration knowledge. Covers Standby Transition, Automations (E2E testing), Data Calculation (JS sandbox libraries), Local Sync, Remote Data Bank, Media Flow, and Buttress (remote inference). Triggers on multi-device sync, cloud data, media assets, AI offloading, E2E testing, or canvas transitions.
4
4
  ---
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5
 
6
- # BRICKS Project - Advanced Features
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+ # BRICKS Ctor - Advanced Features
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7
 
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  This skill covers advanced BRICKS features not in the main project instructions.
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@@ -8,7 +8,7 @@ BRICKS Animation system for animating brick transforms and opacity. Animations a
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  Standard duration-based animation with easing.
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9
 
10
10
  ```typescript
11
- import { makeId } from 'bricks-project'
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+ import { makeId } from 'bricks-ctor'
12
12
 
13
13
  const fadeIn: AnimationDef = {
14
14
  __typename: 'Animation',
@@ -41,7 +41,7 @@ ONLY for deriving, formatting, or aggregating values from other data. Not for or
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41
 
42
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  Set `alias` on entities to give them a stable, human-readable name:
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43
  - Code generation uses alias as the variable name (e.g., `alias: 'submitBtn'` → `export const submitBtn`)
44
- - At runtime, devtools MCP tools accept alias instead of short ID and selectors can match by alias. Note: bricks-project does not directly interact with devtools MCP — aliases here primarily affect code generation
44
+ - At runtime, devtools MCP tools accept alias instead of short ID and selectors can match by alias. Note: bricks-ctor does not directly interact with devtools MCP — aliases here primarily affect code generation
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45
  - Aliases must be unique across the application — duplicates are excluded from resolution
46
46
 
47
47
  ## Flow Decomposition
@@ -40,7 +40,7 @@ In generator properties, configure Buttress settings:
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40
  ## Generator Configuration Example
41
41
 
42
42
  ```typescript
43
- import { makeId } from 'bricks-project'
43
+ import { makeId } from 'bricks-ctor'
44
44
 
45
45
  const llmGenerator: GeneratorLLM = {
46
46
  __typename: 'Generator',
@@ -7,7 +7,7 @@ Transform and compute Data Bank values using JavaScript scripts.
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7
  JavaScript code executed in a sandbox with access to inputs and outputs.
8
8
 
9
9
  ```typescript
10
- import { makeId } from 'bricks-project'
10
+ import { makeId } from 'bricks-ctor'
11
11
 
12
12
  const calculation: DataCalculationScript = {
13
13
  __typename: 'DataCalculationScript',
@@ -49,7 +49,7 @@ const subspace: Subspace = {
49
49
  ### Data Local Sync
50
50
 
51
51
  ```typescript
52
- import { makeId } from 'bricks-project'
52
+ import { makeId } from 'bricks-ctor'
53
53
 
54
54
  const data: Data = {
55
55
  __typename: 'Data',
@@ -65,7 +65,7 @@ const data: Data = {
65
65
  ### Generator Local Sync
66
66
 
67
67
  ```typescript
68
- import { makeId } from 'bricks-project'
68
+ import { makeId } from 'bricks-ctor'
69
69
 
70
70
  const generator: GeneratorTimer = {
71
71
  __typename: 'Generator',
@@ -21,7 +21,7 @@ Use `Generator Media Flow` to:
21
21
  Quick setup: Create new Property with `As Media Resource file list?` option.
22
22
 
23
23
  ```typescript
24
- import { makeId } from 'bricks-project'
24
+ import { makeId } from 'bricks-ctor'
25
25
 
26
26
  const mediaListGenerator: GeneratorMediaFlow = {
27
27
  __typename: 'Generator',
@@ -52,7 +52,7 @@ Link Data properties to Media Flow for asset selection:
52
52
  | `lottie-file-uri` | Lottie animation selector |
53
53
 
54
54
  ```typescript
55
- import { makeId } from 'bricks-project'
55
+ import { makeId } from 'bricks-ctor'
56
56
 
57
57
  const backgroundImage: Data = {
58
58
  __typename: 'Data',
@@ -84,7 +84,7 @@ Assets with these kinds are **preloaded** during application launch.
84
84
  Connect Generator Media Flow output to Brick Slideshow:
85
85
 
86
86
  ```typescript
87
- import { makeId, linkData } from 'bricks-project'
87
+ import { makeId, linkData } from 'bricks-ctor'
88
88
 
89
89
  const slideshow: BrickSlideshow = {
90
90
  __typename: 'Brick',
@@ -18,7 +18,7 @@ remoteUpdate?:
18
18
  Sync across all devices using the same application.
19
19
 
20
20
  ```typescript
21
- import { makeId } from 'bricks-project'
21
+ import { makeId } from 'bricks-ctor'
22
22
 
23
23
  const data: Data = {
24
24
  __typename: 'Data',
@@ -36,7 +36,7 @@ const data: Data = {
36
36
  Share data across different applications. Must create Global Data first on BANK page.
37
37
 
38
38
  ```typescript
39
- import { makeId } from 'bricks-project'
39
+ import { makeId } from 'bricks-ctor'
40
40
 
41
41
  const data: Data = {
42
42
  __typename: 'Data',
@@ -54,7 +54,7 @@ const data: Data = {
54
54
  Isolate data per device while still allowing web page control.
55
55
 
56
56
  ```typescript
57
- import { makeId } from 'bricks-project'
57
+ import { makeId } from 'bricks-ctor'
58
58
 
59
59
  const data: Data = {
60
60
  __typename: 'Data',
@@ -132,7 +132,7 @@ const routedData: Data = {
132
132
  ### Digital Signage Content Management
133
133
 
134
134
  ```typescript
135
- import { makeId } from 'bricks-project'
135
+ import { makeId } from 'bricks-ctor'
136
136
 
137
137
  // Remote-updated announcement
138
138
  const announcement: Data = {
@@ -151,7 +151,7 @@ Operator updates content via web page → All displays update in real-time.
151
151
  ### Multi-Location Coordination
152
152
 
153
153
  ```typescript
154
- import { makeId } from 'bricks-project'
154
+ import { makeId } from 'bricks-ctor'
155
155
 
156
156
  // Global data shared across locations
157
157
  const globalConfig: Data = {
@@ -170,7 +170,7 @@ Update once → All locations receive update.
170
170
  ### Per-Device Customization
171
171
 
172
172
  ```typescript
173
- import { makeId } from 'bricks-project'
173
+ import { makeId } from 'bricks-ctor'
174
174
 
175
175
  // Device-specific greeting
176
176
  const deviceGreeting: Data = {
@@ -49,7 +49,7 @@ standbyEasing: {
49
49
  ## TypeScript Example
50
50
 
51
51
  ```typescript
52
- import { makeId } from 'bricks-project'
52
+ import { makeId } from 'bricks-ctor'
53
53
 
54
54
  const canvas: Canvas = {
55
55
  __typename: 'Canvas',
@@ -8,7 +8,7 @@ import { register as registerHuggingface } from './mcp-tools/huggingface'
8
8
  import { register as registerMedia } from './mcp-tools/media'
9
9
 
10
10
  const server = new McpServer({
11
- name: 'bricks-project',
11
+ name: 'bricks-ctor',
12
12
  version: '1.0.0',
13
13
  })
14
14
 
@@ -39,21 +39,28 @@ async function pathExists(f: string) {
39
39
  }
40
40
  }
41
41
 
42
+ // Migrate old projects: remove legacy project/ directory
43
+ const oldProjectDir = path.join(cwd, 'project')
44
+ if (await exists(oldProjectDir)) {
45
+ await rm(oldProjectDir, { recursive: true, force: true })
46
+ console.log('Removed legacy project/ directory')
47
+ }
48
+
42
49
  // handle flag --skip-copy
43
50
  const skipCopyProject = process.argv.includes('--skip-copy-project')
44
51
  if (skipCopyProject) {
45
- console.log('Skipping copy of files to project/')
52
+ console.log('Skipping copy of files to ctor/')
46
53
  } else {
47
54
  const libFiles = ['types', 'utils', 'index.ts']
48
55
 
49
- await $`mkdir -p ${cwd}/project`
50
- await Promise.all(libFiles.map((file) => $`cp -r ${__dirname}/../${file} ${cwd}/project`))
51
- console.log('Copied files to project/')
56
+ await $`mkdir -p ${cwd}/ctor`
57
+ await Promise.all(libFiles.map((file) => $`cp -r ${__dirname}/../${file} ${cwd}/ctor`))
58
+ console.log('Copied files to ctor/')
52
59
  }
53
60
 
54
61
  const projectMcpServer = {
55
62
  command: 'bun',
56
- args: [`${cwd}/node_modules/@fugood/bricks-project/tools/mcp-server.ts`],
63
+ args: [`${cwd}/node_modules/@fugood/bricks-ctor/tools/mcp-server.ts`],
57
64
  }
58
65
 
59
66
  type CodexMcpConfig = {
@@ -63,7 +70,7 @@ type CodexMcpConfig = {
63
70
  // Claude Code and AGENTS.md projects both use the shared project .mcp.json file.
64
71
  const defaultMcpConfig = {
65
72
  mcpServers: {
66
- 'bricks-project': projectMcpServer,
73
+ 'bricks-ctor': projectMcpServer,
67
74
  },
68
75
  }
69
76
 
@@ -74,7 +81,8 @@ const handleMcpConfigOverride = async (mcpConfigPath: string) => {
74
81
  try {
75
82
  mcpConfig = JSON.parse(configStr)
76
83
  if (!mcpConfig?.mcpServers) throw new Error('mcpServers is not defined')
77
- mcpConfig.mcpServers['bricks-project'] = projectMcpServer
84
+ mcpConfig.mcpServers['bricks-ctor'] = projectMcpServer
85
+ delete mcpConfig.mcpServers['bricks-project']
78
86
  } catch {
79
87
  mcpConfig = defaultMcpConfig
80
88
  }
@@ -186,7 +194,7 @@ if (hasAgentsMd) {
186
194
  // Codex stores its project-local MCP config in .codex/config.toml.
187
195
  const defaultCodexMcpConfig = {
188
196
  mcp_servers: {
189
- 'bricks-project': projectMcpServer,
197
+ 'bricks-ctor': projectMcpServer,
190
198
  },
191
199
  }
192
200
 
@@ -198,7 +206,8 @@ if (hasAgentsMd) {
198
206
  const parsed = TOML.parse(configStr) as Partial<CodexMcpConfig>
199
207
  if (!parsed?.mcp_servers) throw new Error('mcp_servers is not defined')
200
208
  mcpConfig = { mcp_servers: parsed.mcp_servers }
201
- mcpConfig.mcp_servers['bricks-project'] = projectMcpServer
209
+ mcpConfig.mcp_servers['bricks-ctor'] = projectMcpServer
210
+ delete mcpConfig.mcp_servers['bricks-project']
202
211
  } catch {
203
212
  mcpConfig = defaultCodexMcpConfig
204
213
  }
@@ -211,7 +220,7 @@ if (hasAgentsMd) {
211
220
  console.log(`Updated ${mcpConfigPath}`)
212
221
  }
213
222
 
214
- // Keep the Codex TOML MCP config aligned with the same bricks-project server entry.
223
+ // Keep the Codex TOML MCP config aligned with the same bricks-ctor server entry.
215
224
  const codexConfigPath = `${cwd}/.codex/config.toml`
216
225
  await handleCodexMcpConfigOverride(codexConfigPath)
217
226
  }
@@ -112,6 +112,23 @@ const startCdpServer = async (mainWindow, port) => {
112
112
  } catch {}
113
113
  })
114
114
 
115
+ // Find an available port before binding
116
+ const findPort = (p) =>
117
+ new Promise((resolve) => {
118
+ const probe = createServer()
119
+ probe.once('error', () => {
120
+ if (p < port + 100) resolve(findPort(p + 1))
121
+ else resolve(null)
122
+ })
123
+ probe.listen(p, () => probe.close(() => resolve(p)))
124
+ })
125
+
126
+ const actualPort = await findPort(port)
127
+ if (!actualPort) {
128
+ console.warn(`CDP server: no available port in range ${port}-${port + 99}`)
129
+ return
130
+ }
131
+
115
132
  // HTTP discovery endpoints (chrome://inspect, Playwright, etc.)
116
133
  const httpServer = createServer((req, res) => {
117
134
  if (req.url === '/json/list' || req.url === '/json') {
@@ -124,7 +141,7 @@ const startCdpServer = async (mainWindow, port) => {
124
141
  title: 'BRICKS Preview',
125
142
  type: 'page',
126
143
  url: previewUrl,
127
- webSocketDebuggerUrl: `ws://localhost:${port}/ws`,
144
+ webSocketDebuggerUrl: `ws://localhost:${actualPort}/ws`,
128
145
  },
129
146
  ]),
130
147
  )
@@ -141,7 +158,7 @@ const startCdpServer = async (mainWindow, port) => {
141
158
  res.end(
142
159
  JSON.stringify({
143
160
  name: 'BRICKS Preview',
144
- port,
161
+ port: actualPort,
145
162
  protocols: ['cdp'],
146
163
  hasPasscode: false,
147
164
  }),
@@ -174,23 +191,12 @@ const startCdpServer = async (mainWindow, port) => {
174
191
  ws.on('close', () => clients.delete(ws))
175
192
  })
176
193
 
177
- // Try ports starting from the requested one until one is available
178
- const listen = (p) =>
179
- new Promise((resolve, reject) => {
180
- httpServer.once('error', (err) => {
181
- if (err.code === 'EADDRINUSE' && p < port + 100) {
182
- resolve(listen(p + 1))
183
- } else {
184
- reject(err)
185
- }
186
- })
187
- httpServer.listen(p, () => {
188
- console.log(`CDP server: ws://localhost:${p}/ws`)
189
- console.log(`Inspect: devtools://devtools/bundled/inspector.html?ws=localhost:${p}/ws`)
190
- resolve(p)
191
- })
192
- })
193
- await listen(port)
194
+ httpServer.listen(actualPort, () => {
195
+ console.log(`CDP server: ws://localhost:${actualPort}/ws`)
196
+ console.log(
197
+ `Inspect: devtools://devtools/bundled/inspector.html?ws=localhost:${actualPort}/ws`,
198
+ )
199
+ })
194
200
  }
195
201
 
196
202
  app.on('ready', () => {