@frontify/fondue 13.4.4 → 13.5.0

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  1. package/dist/components/ActionMenu/Aria/AriaMenuItem.es.js.map +1 -1
  2. package/dist/components/AssetInput/SingleAsset/SelectedAsset.es.js +2 -2
  3. package/dist/components/Badge/BadgeStatusIcon.es.js.map +1 -1
  4. package/dist/components/Breadcrumbs/BreadcrumbItem.es.js +1 -1
  5. package/dist/components/Breadcrumbs/BreadcrumbItem.es.js.map +1 -1
  6. package/dist/components/Breadcrumbs/CurrentBreadcrumbItem.es.js +9 -9
  7. package/dist/components/Breadcrumbs/CurrentBreadcrumbItem.es.js.map +1 -1
  8. package/dist/components/Checkbox/Checkbox.es.js +81 -82
  9. package/dist/components/Checkbox/Checkbox.es.js.map +1 -1
  10. package/dist/components/Checklist/Checklist.es.js.map +1 -1
  11. package/dist/components/CollapsibleWrap/CollapsibleWrap.es.js +2 -2
  12. package/dist/components/EditableText/EditableText.es.js +1 -1
  13. package/dist/components/EditableText/EditableText.es.js.map +1 -1
  14. package/dist/components/FilterableMultiSelect/FilterableMultiSelect.es.js.map +1 -1
  15. package/dist/components/LegacyTooltip/LegacyTooltip.es.js.map +1 -1
  16. package/dist/components/Menu/Menu.es.js.map +1 -1
  17. package/dist/components/Menu/useMenuKeyboardNavigation.es.js.map +1 -1
  18. package/dist/components/MultiSelect/MultiSelect.es.js.map +1 -1
  19. package/dist/components/OrderableList/OrderableList.es.js.map +1 -1
  20. package/dist/components/TextInput/TextInput.es.js.map +1 -1
  21. package/dist/components/Toast/Toast.es.js +2 -2
  22. package/dist/components/Tree/Tree.es.js.map +1 -1
  23. package/dist/components/Tree/TreeItem/TreeItem.es.js +93 -93
  24. package/dist/components/Tree/TreeItem/TreeItem.es.js.map +1 -1
  25. package/dist/components/Tree/TreeItem/TreeItemMultiselect.es.js.map +1 -1
  26. package/dist/components/Tree/utils/useDeepCompareEffect.es.js.map +1 -1
  27. package/dist/hooks/useDropdownAutoHeight.es.js.map +1 -1
  28. package/dist/index.cjs.js +5 -5
  29. package/dist/index.cjs.js.map +1 -1
  30. package/dist/index.umd.js +6 -6
  31. package/dist/index.umd.js.map +1 -1
  32. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/components/AnimatePresence/PopChild.es.js +61 -0
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  36. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/components/AnimatePresence/index.es.js +48 -0
  37. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/components/AnimatePresence/index.es.js.map +1 -0
  38. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/components/AnimatePresence/use-presence.es.js.map +1 -0
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  53. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/gestures/drag/VisualElementDragControls.es.js +286 -0
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  55. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/gestures/drag/index.es.js +23 -0
  56. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/gestures/drag/index.es.js.map +1 -0
  57. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.es.js +68 -0
  58. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/gestures/drag/utils/constraints.es.js.map +1 -0
  59. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/gestures/focus.es.js +29 -0
  60. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/gestures/focus.es.js.map +1 -0
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  65. package/dist/node_modules/.pnpm/framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1/node_modules/framer-motion/dist/es/gestures/pan/index.es.js +44 -0
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  787. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/context/MotionConfigContext.es.js +0 -0
  788. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/context/MotionContext/create.es.js +0 -0
  789. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/context/MotionContext/index.es.js +0 -0
  790. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/context/PresenceContext.es.js +0 -0
  791. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/context/SwitchLayoutGroupContext.es.js +0 -0
  792. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/motion/features/animations.es.js +0 -0
  793. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/motion/features/gestures.es.js +0 -0
  794. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/motion/features/viewport/observers.es.js +0 -0
  795. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/motion/utils/symbol.es.js +0 -0
  796. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/render/components/motion/feature-bundle.es.js +0 -0
  797. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/render/components/motion/proxy.es.js +0 -0
  798. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/render/dom/utils/is-svg-component.es.js +0 -0
  799. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/render/html/utils/create-render-state.es.js +0 -0
  800. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/render/svg/lowercase-elements.es.js +0 -0
  801. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/render/svg/utils/create-render-state.es.js +0 -0
  802. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/utils/distance.es.js +0 -0
  803. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/utils/get-context-window.es.js +0 -0
  804. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/utils/is-browser.es.js +0 -0
  805. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/utils/is-ref-object.es.js +0 -0
  806. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/utils/use-composed-ref.es.js +0 -0
  807. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/utils/use-constant.es.js +0 -0
  808. /package/dist/node_modules/.pnpm/{framer-motion@12.28.1_@emotion_is-prop-valid@0.8.8_react-dom@18.3.1_react@18.3.1__react@18.3.1 → framer-motion@12.38.0_react-dom@18.3.1_react@18.3.1__react@18.3.1}/node_modules/framer-motion/dist/es/utils/use-isomorphic-effect.es.js +0 -0
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  810. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/drivers/frame.es.js +0 -0
  811. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/generators/utils/calc-duration.es.js +0 -0
  812. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/generators/utils/is-generator.es.js +0 -0
  813. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/interfaces/visual-element-variant.es.js +0 -0
  814. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/interfaces/visual-element.es.js +0 -0
  815. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/keyframes/DOMKeyframesResolver.es.js +0 -0
  816. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/keyframes/KeyframesResolver.es.js +0 -0
  817. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/keyframes/get-final.es.js +0 -0
  818. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/keyframes/offsets/default.es.js +0 -0
  819. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/keyframes/offsets/time.es.js +0 -0
  820. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/keyframes/utils/fill-wildcards.es.js +0 -0
  821. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/keyframes/utils/make-none-animatable.es.js +0 -0
  822. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/optimized-appear/data-id.es.js +0 -0
  823. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/optimized-appear/get-appear-id.es.js +0 -0
  824. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/utils/WithPromise.es.js +0 -0
  825. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/utils/calc-child-stagger.es.js +0 -0
  826. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/utils/default-transitions.es.js +0 -0
  827. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/utils/is-animatable.es.js +0 -0
  828. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/utils/is-css-variable.es.js +0 -0
  829. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/utils/make-animation-instant.es.js +0 -0
  830. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/waapi/easing/cubic-bezier.es.js +0 -0
  831. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/waapi/easing/supported.es.js +0 -0
  832. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/waapi/start-waapi-animation.es.js +0 -0
  833. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/waapi/utils/apply-generator.es.js +0 -0
  834. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/animation/waapi/utils/linear.es.js +0 -0
  835. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/events/add-dom-event.es.js +0 -0
  836. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/frameloop/microtask.es.js +0 -0
  837. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/frameloop/order.es.js +0 -0
  838. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/gestures/drag/state/is-active.es.js +0 -0
  839. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/gestures/drag/state/set-active.es.js +0 -0
  840. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/gestures/press/utils/keyboard.es.js +0 -0
  841. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/gestures/press/utils/state.es.js +0 -0
  842. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/gestures/utils/is-node-or-child.es.js +0 -0
  843. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/gestures/utils/is-primary-pointer.es.js +0 -0
  844. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/gestures/utils/setup.es.js +0 -0
  845. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/geometry/conversion.es.js +0 -0
  846. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/geometry/copy.es.js +0 -0
  847. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/geometry/delta-remove.es.js +0 -0
  848. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/geometry/models.es.js +0 -0
  849. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/geometry/utils.es.js +0 -0
  850. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/node/DocumentProjectionNode.es.js +0 -0
  851. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/node/HTMLProjectionNode.es.js +0 -0
  852. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/node/state.es.js +0 -0
  853. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/styles/scale-border-radius.es.js +0 -0
  854. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/styles/scale-box-shadow.es.js +0 -0
  855. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/styles/scale-correction.es.js +0 -0
  856. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/styles/transform.es.js +0 -0
  857. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/utils/compare-by-depth.es.js +0 -0
  858. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/utils/each-axis.es.js +0 -0
  859. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/utils/has-transform.es.js +0 -0
  860. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/projection/utils/measure.es.js +0 -0
  861. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/Feature.es.js +0 -0
  862. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/dom/DOMVisualElement.es.js +0 -0
  863. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/dom/is-css-var.es.js +0 -0
  864. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/dom/parse-transform.es.js +0 -0
  865. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/dom/style-set.es.js +0 -0
  866. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/dom/utils/camel-to-dash.es.js +0 -0
  867. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/html/HTMLVisualElement.es.js +0 -0
  868. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/html/utils/build-styles.es.js +0 -0
  869. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/html/utils/build-transform.es.js +0 -0
  870. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/html/utils/render.es.js +0 -0
  871. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/html/utils/scrape-motion-values.es.js +0 -0
  872. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/store.es.js +0 -0
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  874. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/svg/utils/build-attrs.es.js +0 -0
  875. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/svg/utils/camel-case-attrs.es.js +0 -0
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  880. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/get-variant-context.es.js +0 -0
  881. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/is-animation-controls.es.js +0 -0
  882. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/is-controlling-variants.es.js +0 -0
  883. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/is-forced-motion-value.es.js +0 -0
  884. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/is-keyframes-target.es.js +0 -0
  885. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/is-variant-label.es.js +0 -0
  886. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/keys-position.es.js +0 -0
  887. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/keys-transform.es.js +0 -0
  888. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/motion-values.es.js +0 -0
  889. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/reduced-motion/index.es.js +0 -0
  890. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/reduced-motion/state.es.js +0 -0
  891. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/resolve-dynamic-variants.es.js +0 -0
  892. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/resolve-variants.es.js +0 -0
  893. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/setters.es.js +0 -0
  894. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/shallow-compare.es.js +0 -0
  895. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/render/utils/variant-props.es.js +0 -0
  896. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/utils/delay.es.js +0 -0
  897. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/utils/is-svg-svg-element.es.js +0 -0
  898. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/utils/mix/immediate.es.js +0 -0
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  900. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/utils/mix/number.es.js +0 -0
  901. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/utils/mix/visibility.es.js +0 -0
  902. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/utils/resolve-elements.es.js +0 -0
  903. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/utils/supports/flags.es.js +0 -0
  904. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/utils/supports/linear-easing.es.js +0 -0
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  906. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/color/hex.es.js +0 -0
  907. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/color/hsla-to-rgba.es.js +0 -0
  908. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/color/hsla.es.js +0 -0
  909. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/color/index.es.js +0 -0
  910. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/color/utils.es.js +0 -0
  911. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/complex/filter.es.js +0 -0
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  914. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/maps/transform.es.js +0 -0
  915. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/numbers/units.es.js +0 -0
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  918. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/utils/find.es.js +0 -0
  919. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/utils/float-regex.es.js +0 -0
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  921. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/utils/is-nullish.es.js +0 -0
  922. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/utils/sanitize.es.js +0 -0
  923. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/types/utils/single-color-regex.es.js +0 -0
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  925. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/utils/resolve-motion-value.es.js +0 -0
  926. /package/dist/node_modules/.pnpm/{motion-dom@12.28.1 → motion-dom@12.38.0}/node_modules/motion-dom/dist/es/value/will-change/is.es.js +0 -0
  927. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/array.es.js +0 -0
  928. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/clamp.es.js +0 -0
  929. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/easing/back.es.js +0 -0
  930. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/easing/circ.es.js +0 -0
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  938. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/errors.es.js +0 -0
  939. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/format-error-message.es.js +0 -0
  940. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/global-config.es.js +0 -0
  941. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/is-numerical-string.es.js +0 -0
  942. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/is-object.es.js +0 -0
  943. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/is-zero-value-string.es.js +0 -0
  944. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/memo.es.js +0 -0
  945. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/noop.es.js +0 -0
  946. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/pipe.es.js +0 -0
  947. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/progress.es.js +0 -0
  948. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/subscription-manager.es.js +0 -0
  949. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/time-conversion.es.js +0 -0
  950. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/velocity-per-second.es.js +0 -0
  951. /package/dist/node_modules/.pnpm/{motion-utils@12.27.2 → motion-utils@12.36.0}/node_modules/motion-utils/dist/es/warn-once.es.js +0 -0
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- {"version":3,"file":"create-projection-node.es.js","sources":["../../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/projection/node/create-projection-node.mjs"],"sourcesContent":["import { activeAnimations } from '../../stats/animation-count.mjs';\nimport { getValueTransition } from '../../animation/utils/get-value-transition.mjs';\nimport { microtask } from '../../frameloop/microtask.mjs';\nimport { time } from '../../frameloop/sync-time.mjs';\nimport { translateAxis, transformBox, applyBoxDelta, applyTreeDeltas } from '../geometry/delta-apply.mjs';\nimport { calcLength, calcRelativeBox, calcRelativePosition, calcBoxDelta, isNear } from '../geometry/delta-calc.mjs';\nimport { removeBoxTransforms } from '../geometry/delta-remove.mjs';\nimport { copyBoxInto, copyAxisDeltaInto } from '../geometry/copy.mjs';\nimport { createBox, createDelta } from '../geometry/models.mjs';\nimport { boxEqualsRounded, isDeltaZero, axisDeltaEquals, aspectRatio, boxEquals } from '../geometry/utils.mjs';\nimport { buildProjectionTransform } from '../styles/transform.mjs';\nimport { eachAxis } from '../utils/each-axis.mjs';\nimport { hasTransform, hasScale, has2DTranslate } from '../utils/has-transform.mjs';\nimport { mixValues } from '../animation/mix-values.mjs';\nimport { isSVGElement } from '../../utils/is-svg-element.mjs';\nimport { isSVGSVGElement } from '../../utils/is-svg-svg-element.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\nimport { motionValue } from '../../value/index.mjs';\nimport { scaleCorrectors } from '../styles/scale-correction.mjs';\nimport { statsBuffer } from '../../stats/buffer.mjs';\nimport { SubscriptionManager, clamp, noop } from 'motion-utils';\nimport { animateSingleValue } from '../../animation/animate/single-value.mjs';\nimport { getOptimisedAppearId } from '../../animation/optimized-appear/get-appear-id.mjs';\nimport { FlatTree } from '../utils/flat-tree.mjs';\nimport { delay } from '../../utils/delay.mjs';\nimport { resolveMotionValue } from '../../value/utils/resolve-motion-value.mjs';\nimport { NodeStack } from '../shared/stack.mjs';\nimport { globalProjectionState } from './state.mjs';\nimport { frame, cancelFrame, frameData, frameSteps } from '../../frameloop/frame.mjs';\n\nconst metrics = {\n nodes: 0,\n calculatedTargetDeltas: 0,\n calculatedProjections: 0,\n};\nconst transformAxes = [\"\", \"X\", \"Y\", \"Z\"];\n/**\n * We use 1000 as the animation target as 0-1000 maps better to pixels than 0-1\n * which has a noticeable difference in spring animations\n */\nconst animationTarget = 1000;\nlet id = 0;\nfunction resetDistortingTransform(key, visualElement, values, sharedAnimationValues) {\n const { latestValues } = visualElement;\n // Record the distorting transform and then temporarily set it to 0\n if (latestValues[key]) {\n values[key] = latestValues[key];\n visualElement.setStaticValue(key, 0);\n if (sharedAnimationValues) {\n sharedAnimationValues[key] = 0;\n }\n }\n}\nfunction cancelTreeOptimisedTransformAnimations(projectionNode) {\n projectionNode.hasCheckedOptimisedAppear = true;\n if (projectionNode.root === projectionNode)\n return;\n const { visualElement } = projectionNode.options;\n if (!visualElement)\n return;\n const appearId = getOptimisedAppearId(visualElement);\n if (window.MotionHasOptimisedAnimation(appearId, \"transform\")) {\n const { layout, layoutId } = projectionNode.options;\n window.MotionCancelOptimisedAnimation(appearId, \"transform\", frame, !(layout || layoutId));\n }\n const { parent } = projectionNode;\n if (parent && !parent.hasCheckedOptimisedAppear) {\n cancelTreeOptimisedTransformAnimations(parent);\n }\n}\nfunction createProjectionNode({ attachResizeListener, defaultParent, measureScroll, checkIsScrollRoot, resetTransform, }) {\n return class ProjectionNode {\n constructor(latestValues = {}, parent = defaultParent?.()) {\n /**\n * A unique ID generated for every projection node.\n */\n this.id = id++;\n /**\n * An id that represents a unique session instigated by startUpdate.\n */\n this.animationId = 0;\n this.animationCommitId = 0;\n /**\n * A Set containing all this component's children. This is used to iterate\n * through the children.\n *\n * TODO: This could be faster to iterate as a flat array stored on the root node.\n */\n this.children = new Set();\n /**\n * Options for the node. We use this to configure what kind of layout animations\n * we should perform (if any).\n */\n this.options = {};\n /**\n * We use this to detect when its safe to shut down part of a projection tree.\n * We have to keep projecting children for scale correction and relative projection\n * until all their parents stop performing layout animations.\n */\n this.isTreeAnimating = false;\n this.isAnimationBlocked = false;\n /**\n * Flag to true if we think this layout has been changed. We can't always know this,\n * currently we set it to true every time a component renders, or if it has a layoutDependency\n * if that has changed between renders. Additionally, components can be grouped by LayoutGroup\n * and if one node is dirtied, they all are.\n */\n this.isLayoutDirty = false;\n /**\n * Flag to true if we think the projection calculations for this node needs\n * recalculating as a result of an updated transform or layout animation.\n */\n this.isProjectionDirty = false;\n /**\n * Flag to true if the layout *or* transform has changed. This then gets propagated\n * throughout the projection tree, forcing any element below to recalculate on the next frame.\n */\n this.isSharedProjectionDirty = false;\n /**\n * Flag transform dirty. This gets propagated throughout the whole tree but is only\n * respected by shared nodes.\n */\n this.isTransformDirty = false;\n /**\n * Block layout updates for instant layout transitions throughout the tree.\n */\n this.updateManuallyBlocked = false;\n this.updateBlockedByResize = false;\n /**\n * Set to true between the start of the first `willUpdate` call and the end of the `didUpdate`\n * call.\n */\n this.isUpdating = false;\n /**\n * If this is an SVG element we currently disable projection transforms\n */\n this.isSVG = false;\n /**\n * Flag to true (during promotion) if a node doing an instant layout transition needs to reset\n * its projection styles.\n */\n this.needsReset = false;\n /**\n * Flags whether this node should have its transform reset prior to measuring.\n */\n this.shouldResetTransform = false;\n /**\n * Store whether this node has been checked for optimised appear animations. As\n * effects fire bottom-up, and we want to look up the tree for appear animations,\n * this makes sure we only check each path once, stopping at nodes that\n * have already been checked.\n */\n this.hasCheckedOptimisedAppear = false;\n /**\n * An object representing the calculated contextual/accumulated/tree scale.\n * This will be used to scale calculcated projection transforms, as these are\n * calculated in screen-space but need to be scaled for elements to layoutly\n * make it to their calculated destinations.\n *\n * TODO: Lazy-init\n */\n this.treeScale = { x: 1, y: 1 };\n /**\n *\n */\n this.eventHandlers = new Map();\n this.hasTreeAnimated = false;\n this.layoutVersion = 0;\n // Note: Currently only running on root node\n this.updateScheduled = false;\n this.scheduleUpdate = () => this.update();\n this.projectionUpdateScheduled = false;\n this.checkUpdateFailed = () => {\n if (this.isUpdating) {\n this.isUpdating = false;\n this.clearAllSnapshots();\n }\n };\n /**\n * This is a multi-step process as shared nodes might be of different depths. Nodes\n * are sorted by depth order, so we need to resolve the entire tree before moving to\n * the next step.\n */\n this.updateProjection = () => {\n this.projectionUpdateScheduled = false;\n /**\n * Reset debug counts. Manually resetting rather than creating a new\n * object each frame.\n */\n if (statsBuffer.value) {\n metrics.nodes =\n metrics.calculatedTargetDeltas =\n metrics.calculatedProjections =\n 0;\n }\n this.nodes.forEach(propagateDirtyNodes);\n this.nodes.forEach(resolveTargetDelta);\n this.nodes.forEach(calcProjection);\n this.nodes.forEach(cleanDirtyNodes);\n if (statsBuffer.addProjectionMetrics) {\n statsBuffer.addProjectionMetrics(metrics);\n }\n };\n /**\n * Frame calculations\n */\n this.resolvedRelativeTargetAt = 0.0;\n this.linkedParentVersion = 0;\n this.hasProjected = false;\n this.isVisible = true;\n this.animationProgress = 0;\n /**\n * Shared layout\n */\n // TODO Only running on root node\n this.sharedNodes = new Map();\n this.latestValues = latestValues;\n this.root = parent ? parent.root || parent : this;\n this.path = parent ? [...parent.path, parent] : [];\n this.parent = parent;\n this.depth = parent ? parent.depth + 1 : 0;\n for (let i = 0; i < this.path.length; i++) {\n this.path[i].shouldResetTransform = true;\n }\n if (this.root === this)\n this.nodes = new FlatTree();\n }\n addEventListener(name, handler) {\n if (!this.eventHandlers.has(name)) {\n this.eventHandlers.set(name, new SubscriptionManager());\n }\n return this.eventHandlers.get(name).add(handler);\n }\n notifyListeners(name, ...args) {\n const subscriptionManager = this.eventHandlers.get(name);\n subscriptionManager && subscriptionManager.notify(...args);\n }\n hasListeners(name) {\n return this.eventHandlers.has(name);\n }\n /**\n * Lifecycles\n */\n mount(instance) {\n if (this.instance)\n return;\n this.isSVG = isSVGElement(instance) && !isSVGSVGElement(instance);\n this.instance = instance;\n const { layoutId, layout, visualElement } = this.options;\n if (visualElement && !visualElement.current) {\n visualElement.mount(instance);\n }\n this.root.nodes.add(this);\n this.parent && this.parent.children.add(this);\n if (this.root.hasTreeAnimated && (layout || layoutId)) {\n this.isLayoutDirty = true;\n }\n if (attachResizeListener) {\n let cancelDelay;\n let innerWidth = 0;\n const resizeUnblockUpdate = () => (this.root.updateBlockedByResize = false);\n // Set initial innerWidth in a frame.read callback to batch the read\n frame.read(() => {\n innerWidth = window.innerWidth;\n });\n attachResizeListener(instance, () => {\n const newInnerWidth = window.innerWidth;\n if (newInnerWidth === innerWidth)\n return;\n innerWidth = newInnerWidth;\n this.root.updateBlockedByResize = true;\n cancelDelay && cancelDelay();\n cancelDelay = delay(resizeUnblockUpdate, 250);\n if (globalProjectionState.hasAnimatedSinceResize) {\n globalProjectionState.hasAnimatedSinceResize = false;\n this.nodes.forEach(finishAnimation);\n }\n });\n }\n if (layoutId) {\n this.root.registerSharedNode(layoutId, this);\n }\n // Only register the handler if it requires layout animation\n if (this.options.animate !== false &&\n visualElement &&\n (layoutId || layout)) {\n this.addEventListener(\"didUpdate\", ({ delta, hasLayoutChanged, hasRelativeLayoutChanged, layout: newLayout, }) => {\n if (this.isTreeAnimationBlocked()) {\n this.target = undefined;\n this.relativeTarget = undefined;\n return;\n }\n // TODO: Check here if an animation exists\n const layoutTransition = this.options.transition ||\n visualElement.getDefaultTransition() ||\n defaultLayoutTransition;\n const { onLayoutAnimationStart, onLayoutAnimationComplete, } = visualElement.getProps();\n /**\n * The target layout of the element might stay the same,\n * but its position relative to its parent has changed.\n */\n const hasTargetChanged = !this.targetLayout ||\n !boxEqualsRounded(this.targetLayout, newLayout);\n /*\n * Note: Disabled to fix relative animations always triggering new\n * layout animations. If this causes further issues, we can try\n * a different approach to detecting relative target changes.\n */\n // || hasRelativeLayoutChanged\n /**\n * If the layout hasn't seemed to have changed, it might be that the\n * element is visually in the same place in the document but its position\n * relative to its parent has indeed changed. So here we check for that.\n */\n const hasOnlyRelativeTargetChanged = !hasLayoutChanged && hasRelativeLayoutChanged;\n if (this.options.layoutRoot ||\n this.resumeFrom ||\n hasOnlyRelativeTargetChanged ||\n (hasLayoutChanged &&\n (hasTargetChanged || !this.currentAnimation))) {\n if (this.resumeFrom) {\n this.resumingFrom = this.resumeFrom;\n this.resumingFrom.resumingFrom = undefined;\n }\n const animationOptions = {\n ...getValueTransition(layoutTransition, \"layout\"),\n onPlay: onLayoutAnimationStart,\n onComplete: onLayoutAnimationComplete,\n };\n if (visualElement.shouldReduceMotion ||\n this.options.layoutRoot) {\n animationOptions.delay = 0;\n animationOptions.type = false;\n }\n this.startAnimation(animationOptions);\n /**\n * Set animation origin after starting animation to avoid layout jump\n * caused by stopping previous layout animation\n */\n this.setAnimationOrigin(delta, hasOnlyRelativeTargetChanged);\n }\n else {\n /**\n * If the layout hasn't changed and we have an animation that hasn't started yet,\n * finish it immediately. Otherwise it will be animating from a location\n * that was probably never committed to screen and look like a jumpy box.\n */\n if (!hasLayoutChanged) {\n finishAnimation(this);\n }\n if (this.isLead() && this.options.onExitComplete) {\n this.options.onExitComplete();\n }\n }\n this.targetLayout = newLayout;\n });\n }\n }\n unmount() {\n this.options.layoutId && this.willUpdate();\n this.root.nodes.remove(this);\n const stack = this.getStack();\n stack && stack.remove(this);\n this.parent && this.parent.children.delete(this);\n this.instance = undefined;\n this.eventHandlers.clear();\n cancelFrame(this.updateProjection);\n }\n // only on the root\n blockUpdate() {\n this.updateManuallyBlocked = true;\n }\n unblockUpdate() {\n this.updateManuallyBlocked = false;\n }\n isUpdateBlocked() {\n return this.updateManuallyBlocked || this.updateBlockedByResize;\n }\n isTreeAnimationBlocked() {\n return (this.isAnimationBlocked ||\n (this.parent && this.parent.isTreeAnimationBlocked()) ||\n false);\n }\n // Note: currently only running on root node\n startUpdate() {\n if (this.isUpdateBlocked())\n return;\n this.isUpdating = true;\n this.nodes && this.nodes.forEach(resetSkewAndRotation);\n this.animationId++;\n }\n getTransformTemplate() {\n const { visualElement } = this.options;\n return visualElement && visualElement.getProps().transformTemplate;\n }\n willUpdate(shouldNotifyListeners = true) {\n this.root.hasTreeAnimated = true;\n if (this.root.isUpdateBlocked()) {\n this.options.onExitComplete && this.options.onExitComplete();\n return;\n }\n /**\n * If we're running optimised appear animations then these must be\n * cancelled before measuring the DOM. This is so we can measure\n * the true layout of the element rather than the WAAPI animation\n * which will be unaffected by the resetSkewAndRotate step.\n *\n * Note: This is a DOM write. Worst case scenario is this is sandwiched\n * between other snapshot reads which will cause unnecessary style recalculations.\n * This has to happen here though, as we don't yet know which nodes will need\n * snapshots in startUpdate(), but we only want to cancel optimised animations\n * if a layout animation measurement is actually going to be affected by them.\n */\n if (window.MotionCancelOptimisedAnimation &&\n !this.hasCheckedOptimisedAppear) {\n cancelTreeOptimisedTransformAnimations(this);\n }\n !this.root.isUpdating && this.root.startUpdate();\n if (this.isLayoutDirty)\n return;\n this.isLayoutDirty = true;\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.shouldResetTransform = true;\n node.updateScroll(\"snapshot\");\n if (node.options.layoutRoot) {\n node.willUpdate(false);\n }\n }\n const { layoutId, layout } = this.options;\n if (layoutId === undefined && !layout)\n return;\n const transformTemplate = this.getTransformTemplate();\n this.prevTransformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n this.updateSnapshot();\n shouldNotifyListeners && this.notifyListeners(\"willUpdate\");\n }\n update() {\n this.updateScheduled = false;\n const updateWasBlocked = this.isUpdateBlocked();\n // When doing an instant transition, we skip the layout update,\n // but should still clean up the measurements so that the next\n // snapshot could be taken correctly.\n if (updateWasBlocked) {\n this.unblockUpdate();\n this.clearAllSnapshots();\n this.nodes.forEach(clearMeasurements);\n return;\n }\n /**\n * If this is a repeat of didUpdate then ignore the animation.\n */\n if (this.animationId <= this.animationCommitId) {\n this.nodes.forEach(clearIsLayoutDirty);\n return;\n }\n this.animationCommitId = this.animationId;\n if (!this.isUpdating) {\n this.nodes.forEach(clearIsLayoutDirty);\n }\n else {\n this.isUpdating = false;\n /**\n * Write\n */\n this.nodes.forEach(resetTransformStyle);\n /**\n * Read ==================\n */\n // Update layout measurements of updated children\n this.nodes.forEach(updateLayout);\n /**\n * Write\n */\n // Notify listeners that the layout is updated\n this.nodes.forEach(notifyLayoutUpdate);\n }\n this.clearAllSnapshots();\n /**\n * Manually flush any pending updates. Ideally\n * we could leave this to the following requestAnimationFrame but this seems\n * to leave a flash of incorrectly styled content.\n */\n const now = time.now();\n frameData.delta = clamp(0, 1000 / 60, now - frameData.timestamp);\n frameData.timestamp = now;\n frameData.isProcessing = true;\n frameSteps.update.process(frameData);\n frameSteps.preRender.process(frameData);\n frameSteps.render.process(frameData);\n frameData.isProcessing = false;\n }\n didUpdate() {\n if (!this.updateScheduled) {\n this.updateScheduled = true;\n microtask.read(this.scheduleUpdate);\n }\n }\n clearAllSnapshots() {\n this.nodes.forEach(clearSnapshot);\n this.sharedNodes.forEach(removeLeadSnapshots);\n }\n scheduleUpdateProjection() {\n if (!this.projectionUpdateScheduled) {\n this.projectionUpdateScheduled = true;\n frame.preRender(this.updateProjection, false, true);\n }\n }\n scheduleCheckAfterUnmount() {\n /**\n * If the unmounting node is in a layoutGroup and did trigger a willUpdate,\n * we manually call didUpdate to give a chance to the siblings to animate.\n * Otherwise, cleanup all snapshots to prevents future nodes from reusing them.\n */\n frame.postRender(() => {\n if (this.isLayoutDirty) {\n this.root.didUpdate();\n }\n else {\n this.root.checkUpdateFailed();\n }\n });\n }\n /**\n * Update measurements\n */\n updateSnapshot() {\n if (this.snapshot || !this.instance)\n return;\n this.snapshot = this.measure();\n if (this.snapshot &&\n !calcLength(this.snapshot.measuredBox.x) &&\n !calcLength(this.snapshot.measuredBox.y)) {\n this.snapshot = undefined;\n }\n }\n updateLayout() {\n if (!this.instance)\n return;\n this.updateScroll();\n if (!(this.options.alwaysMeasureLayout && this.isLead()) &&\n !this.isLayoutDirty) {\n return;\n }\n /**\n * When a node is mounted, it simply resumes from the prevLead's\n * snapshot instead of taking a new one, but the ancestors scroll\n * might have updated while the prevLead is unmounted. We need to\n * update the scroll again to make sure the layout we measure is\n * up to date.\n */\n if (this.resumeFrom && !this.resumeFrom.instance) {\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n node.updateScroll();\n }\n }\n const prevLayout = this.layout;\n this.layout = this.measure(false);\n this.layoutVersion++;\n this.layoutCorrected = createBox();\n this.isLayoutDirty = false;\n this.projectionDelta = undefined;\n this.notifyListeners(\"measure\", this.layout.layoutBox);\n const { visualElement } = this.options;\n visualElement &&\n visualElement.notify(\"LayoutMeasure\", this.layout.layoutBox, prevLayout ? prevLayout.layoutBox : undefined);\n }\n updateScroll(phase = \"measure\") {\n let needsMeasurement = Boolean(this.options.layoutScroll && this.instance);\n if (this.scroll &&\n this.scroll.animationId === this.root.animationId &&\n this.scroll.phase === phase) {\n needsMeasurement = false;\n }\n if (needsMeasurement && this.instance) {\n const isRoot = checkIsScrollRoot(this.instance);\n this.scroll = {\n animationId: this.root.animationId,\n phase,\n isRoot,\n offset: measureScroll(this.instance),\n wasRoot: this.scroll ? this.scroll.isRoot : isRoot,\n };\n }\n }\n resetTransform() {\n if (!resetTransform)\n return;\n const isResetRequested = this.isLayoutDirty ||\n this.shouldResetTransform ||\n this.options.alwaysMeasureLayout;\n const hasProjection = this.projectionDelta && !isDeltaZero(this.projectionDelta);\n const transformTemplate = this.getTransformTemplate();\n const transformTemplateValue = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : undefined;\n const transformTemplateHasChanged = transformTemplateValue !== this.prevTransformTemplateValue;\n if (isResetRequested &&\n this.instance &&\n (hasProjection ||\n hasTransform(this.latestValues) ||\n transformTemplateHasChanged)) {\n resetTransform(this.instance, transformTemplateValue);\n this.shouldResetTransform = false;\n this.scheduleRender();\n }\n }\n measure(removeTransform = true) {\n const pageBox = this.measurePageBox();\n let layoutBox = this.removeElementScroll(pageBox);\n /**\n * Measurements taken during the pre-render stage\n * still have transforms applied so we remove them\n * via calculation.\n */\n if (removeTransform) {\n layoutBox = this.removeTransform(layoutBox);\n }\n roundBox(layoutBox);\n return {\n animationId: this.root.animationId,\n measuredBox: pageBox,\n layoutBox,\n latestValues: {},\n source: this.id,\n };\n }\n measurePageBox() {\n const { visualElement } = this.options;\n if (!visualElement)\n return createBox();\n const box = visualElement.measureViewportBox();\n const wasInScrollRoot = this.scroll?.wasRoot || this.path.some(checkNodeWasScrollRoot);\n if (!wasInScrollRoot) {\n // Remove viewport scroll to give page-relative coordinates\n const { scroll } = this.root;\n if (scroll) {\n translateAxis(box.x, scroll.offset.x);\n translateAxis(box.y, scroll.offset.y);\n }\n }\n return box;\n }\n removeElementScroll(box) {\n const boxWithoutScroll = createBox();\n copyBoxInto(boxWithoutScroll, box);\n if (this.scroll?.wasRoot) {\n return boxWithoutScroll;\n }\n /**\n * Performance TODO: Keep a cumulative scroll offset down the tree\n * rather than loop back up the path.\n */\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n const { scroll, options } = node;\n if (node !== this.root && scroll && options.layoutScroll) {\n /**\n * If this is a new scroll root, we want to remove all previous scrolls\n * from the viewport box.\n */\n if (scroll.wasRoot) {\n copyBoxInto(boxWithoutScroll, box);\n }\n translateAxis(boxWithoutScroll.x, scroll.offset.x);\n translateAxis(boxWithoutScroll.y, scroll.offset.y);\n }\n }\n return boxWithoutScroll;\n }\n applyTransform(box, transformOnly = false) {\n const withTransforms = createBox();\n copyBoxInto(withTransforms, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!transformOnly &&\n node.options.layoutScroll &&\n node.scroll &&\n node !== node.root) {\n transformBox(withTransforms, {\n x: -node.scroll.offset.x,\n y: -node.scroll.offset.y,\n });\n }\n if (!hasTransform(node.latestValues))\n continue;\n transformBox(withTransforms, node.latestValues);\n }\n if (hasTransform(this.latestValues)) {\n transformBox(withTransforms, this.latestValues);\n }\n return withTransforms;\n }\n removeTransform(box) {\n const boxWithoutTransform = createBox();\n copyBoxInto(boxWithoutTransform, box);\n for (let i = 0; i < this.path.length; i++) {\n const node = this.path[i];\n if (!node.instance)\n continue;\n if (!hasTransform(node.latestValues))\n continue;\n hasScale(node.latestValues) && node.updateSnapshot();\n const sourceBox = createBox();\n const nodeBox = node.measurePageBox();\n copyBoxInto(sourceBox, nodeBox);\n removeBoxTransforms(boxWithoutTransform, node.latestValues, node.snapshot ? node.snapshot.layoutBox : undefined, sourceBox);\n }\n if (hasTransform(this.latestValues)) {\n removeBoxTransforms(boxWithoutTransform, this.latestValues);\n }\n return boxWithoutTransform;\n }\n setTargetDelta(delta) {\n this.targetDelta = delta;\n this.root.scheduleUpdateProjection();\n this.isProjectionDirty = true;\n }\n setOptions(options) {\n this.options = {\n ...this.options,\n ...options,\n crossfade: options.crossfade !== undefined ? options.crossfade : true,\n };\n }\n clearMeasurements() {\n this.scroll = undefined;\n this.layout = undefined;\n this.snapshot = undefined;\n this.prevTransformTemplateValue = undefined;\n this.targetDelta = undefined;\n this.target = undefined;\n this.isLayoutDirty = false;\n }\n forceRelativeParentToResolveTarget() {\n if (!this.relativeParent)\n return;\n /**\n * If the parent target isn't up-to-date, force it to update.\n * This is an unfortunate de-optimisation as it means any updating relative\n * projection will cause all the relative parents to recalculate back\n * up the tree.\n */\n if (this.relativeParent.resolvedRelativeTargetAt !==\n frameData.timestamp) {\n this.relativeParent.resolveTargetDelta(true);\n }\n }\n resolveTargetDelta(forceRecalculation = false) {\n /**\n * Once the dirty status of nodes has been spread through the tree, we also\n * need to check if we have a shared node of a different depth that has itself\n * been dirtied.\n */\n const lead = this.getLead();\n this.isProjectionDirty || (this.isProjectionDirty = lead.isProjectionDirty);\n this.isTransformDirty || (this.isTransformDirty = lead.isTransformDirty);\n this.isSharedProjectionDirty || (this.isSharedProjectionDirty = lead.isSharedProjectionDirty);\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n /**\n * We don't use transform for this step of processing so we don't\n * need to check whether any nodes have changed transform.\n */\n const canSkip = !(forceRecalculation ||\n (isShared && this.isSharedProjectionDirty) ||\n this.isProjectionDirty ||\n this.parent?.isProjectionDirty ||\n this.attemptToResolveRelativeTarget ||\n this.root.updateBlockedByResize);\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If we have no layout, we can't perform projection, so early return\n */\n if (!this.layout || !(layout || layoutId))\n return;\n this.resolvedRelativeTargetAt = frameData.timestamp;\n const relativeParent = this.getClosestProjectingParent();\n if (relativeParent &&\n this.linkedParentVersion !== relativeParent.layoutVersion &&\n !relativeParent.options.layoutRoot) {\n this.removeRelativeTarget();\n }\n /**\n * If we don't have a targetDelta but do have a layout, we can attempt to resolve\n * a relativeParent. This will allow a component to perform scale correction\n * even if no animation has started.\n */\n if (!this.targetDelta && !this.relativeTarget) {\n if (relativeParent && relativeParent.layout) {\n this.createRelativeTarget(relativeParent, this.layout.layoutBox, relativeParent.layout.layoutBox);\n }\n else {\n this.removeRelativeTarget();\n }\n }\n /**\n * If we have no relative target or no target delta our target isn't valid\n * for this frame.\n */\n if (!this.relativeTarget && !this.targetDelta)\n return;\n /**\n * Lazy-init target data structure\n */\n if (!this.target) {\n this.target = createBox();\n this.targetWithTransforms = createBox();\n }\n /**\n * If we've got a relative box for this component, resolve it into a target relative to the parent.\n */\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.relativeParent &&\n this.relativeParent.target) {\n this.forceRelativeParentToResolveTarget();\n calcRelativeBox(this.target, this.relativeTarget, this.relativeParent.target);\n /**\n * If we've only got a targetDelta, resolve it into a target\n */\n }\n else if (this.targetDelta) {\n if (Boolean(this.resumingFrom)) {\n // TODO: This is creating a new object every frame\n this.target = this.applyTransform(this.layout.layoutBox);\n }\n else {\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n applyBoxDelta(this.target, this.targetDelta);\n }\n else {\n /**\n * If no target, use own layout as target\n */\n copyBoxInto(this.target, this.layout.layoutBox);\n }\n /**\n * If we've been told to attempt to resolve a relative target, do so.\n */\n if (this.attemptToResolveRelativeTarget) {\n this.attemptToResolveRelativeTarget = false;\n if (relativeParent &&\n Boolean(relativeParent.resumingFrom) ===\n Boolean(this.resumingFrom) &&\n !relativeParent.options.layoutScroll &&\n relativeParent.target &&\n this.animationProgress !== 1) {\n this.createRelativeTarget(relativeParent, this.target, relativeParent.target);\n }\n else {\n this.relativeParent = this.relativeTarget = undefined;\n }\n }\n /**\n * Increase debug counter for resolved target deltas\n */\n if (statsBuffer.value) {\n metrics.calculatedTargetDeltas++;\n }\n }\n getClosestProjectingParent() {\n if (!this.parent ||\n hasScale(this.parent.latestValues) ||\n has2DTranslate(this.parent.latestValues)) {\n return undefined;\n }\n if (this.parent.isProjecting()) {\n return this.parent;\n }\n else {\n return this.parent.getClosestProjectingParent();\n }\n }\n isProjecting() {\n return Boolean((this.relativeTarget ||\n this.targetDelta ||\n this.options.layoutRoot) &&\n this.layout);\n }\n createRelativeTarget(relativeParent, layout, parentLayout) {\n this.relativeParent = relativeParent;\n this.linkedParentVersion = relativeParent.layoutVersion;\n this.forceRelativeParentToResolveTarget();\n this.relativeTarget = createBox();\n this.relativeTargetOrigin = createBox();\n calcRelativePosition(this.relativeTargetOrigin, layout, parentLayout);\n copyBoxInto(this.relativeTarget, this.relativeTargetOrigin);\n }\n removeRelativeTarget() {\n this.relativeParent = this.relativeTarget = undefined;\n }\n calcProjection() {\n const lead = this.getLead();\n const isShared = Boolean(this.resumingFrom) || this !== lead;\n let canSkip = true;\n /**\n * If this is a normal layout animation and neither this node nor its nearest projecting\n * is dirty then we can't skip.\n */\n if (this.isProjectionDirty || this.parent?.isProjectionDirty) {\n canSkip = false;\n }\n /**\n * If this is a shared layout animation and this node's shared projection is dirty then\n * we can't skip.\n */\n if (isShared &&\n (this.isSharedProjectionDirty || this.isTransformDirty)) {\n canSkip = false;\n }\n /**\n * If we have resolved the target this frame we must recalculate the\n * projection to ensure it visually represents the internal calculations.\n */\n if (this.resolvedRelativeTargetAt === frameData.timestamp) {\n canSkip = false;\n }\n if (canSkip)\n return;\n const { layout, layoutId } = this.options;\n /**\n * If this section of the tree isn't animating we can\n * delete our target sources for the following frame.\n */\n this.isTreeAnimating = Boolean((this.parent && this.parent.isTreeAnimating) ||\n this.currentAnimation ||\n this.pendingAnimation);\n if (!this.isTreeAnimating) {\n this.targetDelta = this.relativeTarget = undefined;\n }\n if (!this.layout || !(layout || layoutId))\n return;\n /**\n * Reset the corrected box with the latest values from box, as we're then going\n * to perform mutative operations on it.\n */\n copyBoxInto(this.layoutCorrected, this.layout.layoutBox);\n /**\n * Record previous tree scales before updating.\n */\n const prevTreeScaleX = this.treeScale.x;\n const prevTreeScaleY = this.treeScale.y;\n /**\n * Apply all the parent deltas to this box to produce the corrected box. This\n * is the layout box, as it will appear on screen as a result of the transforms of its parents.\n */\n applyTreeDeltas(this.layoutCorrected, this.treeScale, this.path, isShared);\n /**\n * If this layer needs to perform scale correction but doesn't have a target,\n * use the layout as the target.\n */\n if (lead.layout &&\n !lead.target &&\n (this.treeScale.x !== 1 || this.treeScale.y !== 1)) {\n lead.target = lead.layout.layoutBox;\n lead.targetWithTransforms = createBox();\n }\n const { target } = lead;\n if (!target) {\n /**\n * If we don't have a target to project into, but we were previously\n * projecting, we want to remove the stored transform and schedule\n * a render to ensure the elements reflect the removed transform.\n */\n if (this.prevProjectionDelta) {\n this.createProjectionDeltas();\n this.scheduleRender();\n }\n return;\n }\n if (!this.projectionDelta || !this.prevProjectionDelta) {\n this.createProjectionDeltas();\n }\n else {\n copyAxisDeltaInto(this.prevProjectionDelta.x, this.projectionDelta.x);\n copyAxisDeltaInto(this.prevProjectionDelta.y, this.projectionDelta.y);\n }\n /**\n * Update the delta between the corrected box and the target box before user-set transforms were applied.\n * This will allow us to calculate the corrected borderRadius and boxShadow to compensate\n * for our layout reprojection, but still allow them to be scaled correctly by the user.\n * It might be that to simplify this we may want to accept that user-set scale is also corrected\n * and we wouldn't have to keep and calc both deltas, OR we could support a user setting\n * to allow people to choose whether these styles are corrected based on just the\n * layout reprojection or the final bounding box.\n */\n calcBoxDelta(this.projectionDelta, this.layoutCorrected, target, this.latestValues);\n if (this.treeScale.x !== prevTreeScaleX ||\n this.treeScale.y !== prevTreeScaleY ||\n !axisDeltaEquals(this.projectionDelta.x, this.prevProjectionDelta.x) ||\n !axisDeltaEquals(this.projectionDelta.y, this.prevProjectionDelta.y)) {\n this.hasProjected = true;\n this.scheduleRender();\n this.notifyListeners(\"projectionUpdate\", target);\n }\n /**\n * Increase debug counter for recalculated projections\n */\n if (statsBuffer.value) {\n metrics.calculatedProjections++;\n }\n }\n hide() {\n this.isVisible = false;\n // TODO: Schedule render\n }\n show() {\n this.isVisible = true;\n // TODO: Schedule render\n }\n scheduleRender(notifyAll = true) {\n this.options.visualElement?.scheduleRender();\n if (notifyAll) {\n const stack = this.getStack();\n stack && stack.scheduleRender();\n }\n if (this.resumingFrom && !this.resumingFrom.instance) {\n this.resumingFrom = undefined;\n }\n }\n createProjectionDeltas() {\n this.prevProjectionDelta = createDelta();\n this.projectionDelta = createDelta();\n this.projectionDeltaWithTransform = createDelta();\n }\n setAnimationOrigin(delta, hasOnlyRelativeTargetChanged = false) {\n const snapshot = this.snapshot;\n const snapshotLatestValues = snapshot ? snapshot.latestValues : {};\n const mixedValues = { ...this.latestValues };\n const targetDelta = createDelta();\n if (!this.relativeParent ||\n !this.relativeParent.options.layoutRoot) {\n this.relativeTarget = this.relativeTargetOrigin = undefined;\n }\n this.attemptToResolveRelativeTarget = !hasOnlyRelativeTargetChanged;\n const relativeLayout = createBox();\n const snapshotSource = snapshot ? snapshot.source : undefined;\n const layoutSource = this.layout ? this.layout.source : undefined;\n const isSharedLayoutAnimation = snapshotSource !== layoutSource;\n const stack = this.getStack();\n const isOnlyMember = !stack || stack.members.length <= 1;\n const shouldCrossfadeOpacity = Boolean(isSharedLayoutAnimation &&\n !isOnlyMember &&\n this.options.crossfade === true &&\n !this.path.some(hasOpacityCrossfade));\n this.animationProgress = 0;\n let prevRelativeTarget;\n this.mixTargetDelta = (latest) => {\n const progress = latest / 1000;\n mixAxisDelta(targetDelta.x, delta.x, progress);\n mixAxisDelta(targetDelta.y, delta.y, progress);\n this.setTargetDelta(targetDelta);\n if (this.relativeTarget &&\n this.relativeTargetOrigin &&\n this.layout &&\n this.relativeParent &&\n this.relativeParent.layout) {\n calcRelativePosition(relativeLayout, this.layout.layoutBox, this.relativeParent.layout.layoutBox);\n mixBox(this.relativeTarget, this.relativeTargetOrigin, relativeLayout, progress);\n /**\n * If this is an unchanged relative target we can consider the\n * projection not dirty.\n */\n if (prevRelativeTarget &&\n boxEquals(this.relativeTarget, prevRelativeTarget)) {\n this.isProjectionDirty = false;\n }\n if (!prevRelativeTarget)\n prevRelativeTarget = createBox();\n copyBoxInto(prevRelativeTarget, this.relativeTarget);\n }\n if (isSharedLayoutAnimation) {\n this.animationValues = mixedValues;\n mixValues(mixedValues, snapshotLatestValues, this.latestValues, progress, shouldCrossfadeOpacity, isOnlyMember);\n }\n this.root.scheduleUpdateProjection();\n this.scheduleRender();\n this.animationProgress = progress;\n };\n this.mixTargetDelta(this.options.layoutRoot ? 1000 : 0);\n }\n startAnimation(options) {\n this.notifyListeners(\"animationStart\");\n this.currentAnimation?.stop();\n this.resumingFrom?.currentAnimation?.stop();\n if (this.pendingAnimation) {\n cancelFrame(this.pendingAnimation);\n this.pendingAnimation = undefined;\n }\n /**\n * Start the animation in the next frame to have a frame with progress 0,\n * where the target is the same as when the animation started, so we can\n * calculate the relative positions correctly for instant transitions.\n */\n this.pendingAnimation = frame.update(() => {\n globalProjectionState.hasAnimatedSinceResize = true;\n activeAnimations.layout++;\n this.motionValue || (this.motionValue = motionValue(0));\n this.currentAnimation = animateSingleValue(this.motionValue, [0, 1000], {\n ...options,\n velocity: 0,\n isSync: true,\n onUpdate: (latest) => {\n this.mixTargetDelta(latest);\n options.onUpdate && options.onUpdate(latest);\n },\n onStop: () => {\n activeAnimations.layout--;\n },\n onComplete: () => {\n activeAnimations.layout--;\n options.onComplete && options.onComplete();\n this.completeAnimation();\n },\n });\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = this.currentAnimation;\n }\n this.pendingAnimation = undefined;\n });\n }\n completeAnimation() {\n if (this.resumingFrom) {\n this.resumingFrom.currentAnimation = undefined;\n this.resumingFrom.preserveOpacity = undefined;\n }\n const stack = this.getStack();\n stack && stack.exitAnimationComplete();\n this.resumingFrom =\n this.currentAnimation =\n this.animationValues =\n undefined;\n this.notifyListeners(\"animationComplete\");\n }\n finishAnimation() {\n if (this.currentAnimation) {\n this.mixTargetDelta && this.mixTargetDelta(animationTarget);\n this.currentAnimation.stop();\n }\n this.completeAnimation();\n }\n applyTransformsToTarget() {\n const lead = this.getLead();\n let { targetWithTransforms, target, layout, latestValues } = lead;\n if (!targetWithTransforms || !target || !layout)\n return;\n /**\n * If we're only animating position, and this element isn't the lead element,\n * then instead of projecting into the lead box we instead want to calculate\n * a new target that aligns the two boxes but maintains the layout shape.\n */\n if (this !== lead &&\n this.layout &&\n layout &&\n shouldAnimatePositionOnly(this.options.animationType, this.layout.layoutBox, layout.layoutBox)) {\n target = this.target || createBox();\n const xLength = calcLength(this.layout.layoutBox.x);\n target.x.min = lead.target.x.min;\n target.x.max = target.x.min + xLength;\n const yLength = calcLength(this.layout.layoutBox.y);\n target.y.min = lead.target.y.min;\n target.y.max = target.y.min + yLength;\n }\n copyBoxInto(targetWithTransforms, target);\n /**\n * Apply the latest user-set transforms to the targetBox to produce the targetBoxFinal.\n * This is the final box that we will then project into by calculating a transform delta and\n * applying it to the corrected box.\n */\n transformBox(targetWithTransforms, latestValues);\n /**\n * Update the delta between the corrected box and the final target box, after\n * user-set transforms are applied to it. This will be used by the renderer to\n * create a transform style that will reproject the element from its layout layout\n * into the desired bounding box.\n */\n calcBoxDelta(this.projectionDeltaWithTransform, this.layoutCorrected, targetWithTransforms, latestValues);\n }\n registerSharedNode(layoutId, node) {\n if (!this.sharedNodes.has(layoutId)) {\n this.sharedNodes.set(layoutId, new NodeStack());\n }\n const stack = this.sharedNodes.get(layoutId);\n stack.add(node);\n const config = node.options.initialPromotionConfig;\n node.promote({\n transition: config ? config.transition : undefined,\n preserveFollowOpacity: config && config.shouldPreserveFollowOpacity\n ? config.shouldPreserveFollowOpacity(node)\n : undefined,\n });\n }\n isLead() {\n const stack = this.getStack();\n return stack ? stack.lead === this : true;\n }\n getLead() {\n const { layoutId } = this.options;\n return layoutId ? this.getStack()?.lead || this : this;\n }\n getPrevLead() {\n const { layoutId } = this.options;\n return layoutId ? this.getStack()?.prevLead : undefined;\n }\n getStack() {\n const { layoutId } = this.options;\n if (layoutId)\n return this.root.sharedNodes.get(layoutId);\n }\n promote({ needsReset, transition, preserveFollowOpacity, } = {}) {\n const stack = this.getStack();\n if (stack)\n stack.promote(this, preserveFollowOpacity);\n if (needsReset) {\n this.projectionDelta = undefined;\n this.needsReset = true;\n }\n if (transition)\n this.setOptions({ transition });\n }\n relegate() {\n const stack = this.getStack();\n if (stack) {\n return stack.relegate(this);\n }\n else {\n return false;\n }\n }\n resetSkewAndRotation() {\n const { visualElement } = this.options;\n if (!visualElement)\n return;\n // If there's no detected skew or rotation values, we can early return without a forced render.\n let hasDistortingTransform = false;\n /**\n * An unrolled check for rotation values. Most elements don't have any rotation and\n * skipping the nested loop and new object creation is 50% faster.\n */\n const { latestValues } = visualElement;\n if (latestValues.z ||\n latestValues.rotate ||\n latestValues.rotateX ||\n latestValues.rotateY ||\n latestValues.rotateZ ||\n latestValues.skewX ||\n latestValues.skewY) {\n hasDistortingTransform = true;\n }\n // If there's no distorting values, we don't need to do any more.\n if (!hasDistortingTransform)\n return;\n const resetValues = {};\n if (latestValues.z) {\n resetDistortingTransform(\"z\", visualElement, resetValues, this.animationValues);\n }\n // Check the skew and rotate value of all axes and reset to 0\n for (let i = 0; i < transformAxes.length; i++) {\n resetDistortingTransform(`rotate${transformAxes[i]}`, visualElement, resetValues, this.animationValues);\n resetDistortingTransform(`skew${transformAxes[i]}`, visualElement, resetValues, this.animationValues);\n }\n // Force a render of this element to apply the transform with all skews and rotations\n // set to 0.\n visualElement.render();\n // Put back all the values we reset\n for (const key in resetValues) {\n visualElement.setStaticValue(key, resetValues[key]);\n if (this.animationValues) {\n this.animationValues[key] = resetValues[key];\n }\n }\n // Schedule a render for the next frame. This ensures we won't visually\n // see the element with the reset rotate value applied.\n visualElement.scheduleRender();\n }\n applyProjectionStyles(targetStyle, // CSSStyleDeclaration - doesn't allow numbers to be assigned to properties\n styleProp) {\n if (!this.instance || this.isSVG)\n return;\n if (!this.isVisible) {\n targetStyle.visibility = \"hidden\";\n return;\n }\n const transformTemplate = this.getTransformTemplate();\n if (this.needsReset) {\n this.needsReset = false;\n targetStyle.visibility = \"\";\n targetStyle.opacity = \"\";\n targetStyle.pointerEvents =\n resolveMotionValue(styleProp?.pointerEvents) || \"\";\n targetStyle.transform = transformTemplate\n ? transformTemplate(this.latestValues, \"\")\n : \"none\";\n return;\n }\n const lead = this.getLead();\n if (!this.projectionDelta || !this.layout || !lead.target) {\n if (this.options.layoutId) {\n targetStyle.opacity =\n this.latestValues.opacity !== undefined\n ? this.latestValues.opacity\n : 1;\n targetStyle.pointerEvents =\n resolveMotionValue(styleProp?.pointerEvents) || \"\";\n }\n if (this.hasProjected && !hasTransform(this.latestValues)) {\n targetStyle.transform = transformTemplate\n ? transformTemplate({}, \"\")\n : \"none\";\n this.hasProjected = false;\n }\n return;\n }\n targetStyle.visibility = \"\";\n const valuesToRender = lead.animationValues || lead.latestValues;\n this.applyTransformsToTarget();\n let transform = buildProjectionTransform(this.projectionDeltaWithTransform, this.treeScale, valuesToRender);\n if (transformTemplate) {\n transform = transformTemplate(valuesToRender, transform);\n }\n targetStyle.transform = transform;\n const { x, y } = this.projectionDelta;\n targetStyle.transformOrigin = `${x.origin * 100}% ${y.origin * 100}% 0`;\n if (lead.animationValues) {\n /**\n * If the lead component is animating, assign this either the entering/leaving\n * opacity\n */\n targetStyle.opacity =\n lead === this\n ? valuesToRender.opacity ??\n this.latestValues.opacity ??\n 1\n : this.preserveOpacity\n ? this.latestValues.opacity\n : valuesToRender.opacityExit;\n }\n else {\n /**\n * Or we're not animating at all, set the lead component to its layout\n * opacity and other components to hidden.\n */\n targetStyle.opacity =\n lead === this\n ? valuesToRender.opacity !== undefined\n ? valuesToRender.opacity\n : \"\"\n : valuesToRender.opacityExit !== undefined\n ? valuesToRender.opacityExit\n : 0;\n }\n /**\n * Apply scale correction\n */\n for (const key in scaleCorrectors) {\n if (valuesToRender[key] === undefined)\n continue;\n const { correct, applyTo, isCSSVariable } = scaleCorrectors[key];\n /**\n * Only apply scale correction to the value if we have an\n * active projection transform. Otherwise these values become\n * vulnerable to distortion if the element changes size without\n * a corresponding layout animation.\n */\n const corrected = transform === \"none\"\n ? valuesToRender[key]\n : correct(valuesToRender[key], lead);\n if (applyTo) {\n const num = applyTo.length;\n for (let i = 0; i < num; i++) {\n targetStyle[applyTo[i]] = corrected;\n }\n }\n else {\n // If this is a CSS variable, set it directly on the instance.\n // Replacing this function from creating styles to setting them\n // would be a good place to remove per frame object creation\n if (isCSSVariable) {\n this.options.visualElement.renderState.vars[key] = corrected;\n }\n else {\n targetStyle[key] = corrected;\n }\n }\n }\n /**\n * Disable pointer events on follow components. This is to ensure\n * that if a follow component covers a lead component it doesn't block\n * pointer events on the lead.\n */\n if (this.options.layoutId) {\n targetStyle.pointerEvents =\n lead === this\n ? resolveMotionValue(styleProp?.pointerEvents) || \"\"\n : \"none\";\n }\n }\n clearSnapshot() {\n this.resumeFrom = this.snapshot = undefined;\n }\n // Only run on root\n resetTree() {\n this.root.nodes.forEach((node) => node.currentAnimation?.stop());\n this.root.nodes.forEach(clearMeasurements);\n this.root.sharedNodes.clear();\n }\n };\n}\nfunction updateLayout(node) {\n node.updateLayout();\n}\nfunction notifyLayoutUpdate(node) {\n const snapshot = node.resumeFrom?.snapshot || node.snapshot;\n if (node.isLead() &&\n node.layout &&\n snapshot &&\n node.hasListeners(\"didUpdate\")) {\n const { layoutBox: layout, measuredBox: measuredLayout } = node.layout;\n const { animationType } = node.options;\n const isShared = snapshot.source !== node.layout.source;\n // TODO Maybe we want to also resize the layout snapshot so we don't trigger\n // animations for instance if layout=\"size\" and an element has only changed position\n if (animationType === \"size\") {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(axisSnapshot);\n axisSnapshot.min = layout[axis].min;\n axisSnapshot.max = axisSnapshot.min + length;\n });\n }\n else if (shouldAnimatePositionOnly(animationType, snapshot.layoutBox, layout)) {\n eachAxis((axis) => {\n const axisSnapshot = isShared\n ? snapshot.measuredBox[axis]\n : snapshot.layoutBox[axis];\n const length = calcLength(layout[axis]);\n axisSnapshot.max = axisSnapshot.min + length;\n /**\n * Ensure relative target gets resized and rerendererd\n */\n if (node.relativeTarget && !node.currentAnimation) {\n node.isProjectionDirty = true;\n node.relativeTarget[axis].max =\n node.relativeTarget[axis].min + length;\n }\n });\n }\n const layoutDelta = createDelta();\n calcBoxDelta(layoutDelta, layout, snapshot.layoutBox);\n const visualDelta = createDelta();\n if (isShared) {\n calcBoxDelta(visualDelta, node.applyTransform(measuredLayout, true), snapshot.measuredBox);\n }\n else {\n calcBoxDelta(visualDelta, layout, snapshot.layoutBox);\n }\n const hasLayoutChanged = !isDeltaZero(layoutDelta);\n let hasRelativeLayoutChanged = false;\n if (!node.resumeFrom) {\n const relativeParent = node.getClosestProjectingParent();\n /**\n * If the relativeParent is itself resuming from a different element then\n * the relative snapshot is not relavent\n */\n if (relativeParent && !relativeParent.resumeFrom) {\n const { snapshot: parentSnapshot, layout: parentLayout } = relativeParent;\n if (parentSnapshot && parentLayout) {\n const relativeSnapshot = createBox();\n calcRelativePosition(relativeSnapshot, snapshot.layoutBox, parentSnapshot.layoutBox);\n const relativeLayout = createBox();\n calcRelativePosition(relativeLayout, layout, parentLayout.layoutBox);\n if (!boxEqualsRounded(relativeSnapshot, relativeLayout)) {\n hasRelativeLayoutChanged = true;\n }\n if (relativeParent.options.layoutRoot) {\n node.relativeTarget = relativeLayout;\n node.relativeTargetOrigin = relativeSnapshot;\n node.relativeParent = relativeParent;\n }\n }\n }\n }\n node.notifyListeners(\"didUpdate\", {\n layout,\n snapshot,\n delta: visualDelta,\n layoutDelta,\n hasLayoutChanged,\n hasRelativeLayoutChanged,\n });\n }\n else if (node.isLead()) {\n const { onExitComplete } = node.options;\n onExitComplete && onExitComplete();\n }\n /**\n * Clearing transition\n * TODO: Investigate why this transition is being passed in as {type: false } from Framer\n * and why we need it at all\n */\n node.options.transition = undefined;\n}\nfunction propagateDirtyNodes(node) {\n /**\n * Increase debug counter for nodes encountered this frame\n */\n if (statsBuffer.value) {\n metrics.nodes++;\n }\n if (!node.parent)\n return;\n /**\n * If this node isn't projecting, propagate isProjectionDirty. It will have\n * no performance impact but it will allow the next child that *is* projecting\n * but *isn't* dirty to just check its parent to see if *any* ancestor needs\n * correcting.\n */\n if (!node.isProjecting()) {\n node.isProjectionDirty = node.parent.isProjectionDirty;\n }\n /**\n * Propagate isSharedProjectionDirty and isTransformDirty\n * throughout the whole tree. A future revision can take another look at\n * this but for safety we still recalcualte shared nodes.\n */\n node.isSharedProjectionDirty || (node.isSharedProjectionDirty = Boolean(node.isProjectionDirty ||\n node.parent.isProjectionDirty ||\n node.parent.isSharedProjectionDirty));\n node.isTransformDirty || (node.isTransformDirty = node.parent.isTransformDirty);\n}\nfunction cleanDirtyNodes(node) {\n node.isProjectionDirty =\n node.isSharedProjectionDirty =\n node.isTransformDirty =\n false;\n}\nfunction clearSnapshot(node) {\n node.clearSnapshot();\n}\nfunction clearMeasurements(node) {\n node.clearMeasurements();\n}\nfunction clearIsLayoutDirty(node) {\n node.isLayoutDirty = false;\n}\nfunction resetTransformStyle(node) {\n const { visualElement } = node.options;\n if (visualElement && visualElement.getProps().onBeforeLayoutMeasure) {\n visualElement.notify(\"BeforeLayoutMeasure\");\n }\n node.resetTransform();\n}\nfunction finishAnimation(node) {\n node.finishAnimation();\n node.targetDelta = node.relativeTarget = node.target = undefined;\n node.isProjectionDirty = true;\n}\nfunction resolveTargetDelta(node) {\n node.resolveTargetDelta();\n}\nfunction calcProjection(node) {\n node.calcProjection();\n}\nfunction resetSkewAndRotation(node) {\n node.resetSkewAndRotation();\n}\nfunction removeLeadSnapshots(stack) {\n stack.removeLeadSnapshot();\n}\nfunction mixAxisDelta(output, delta, p) {\n output.translate = mixNumber(delta.translate, 0, p);\n output.scale = mixNumber(delta.scale, 1, p);\n output.origin = delta.origin;\n output.originPoint = delta.originPoint;\n}\nfunction mixAxis(output, from, to, p) {\n output.min = mixNumber(from.min, to.min, p);\n output.max = mixNumber(from.max, to.max, p);\n}\nfunction mixBox(output, from, to, p) {\n mixAxis(output.x, from.x, to.x, p);\n mixAxis(output.y, from.y, to.y, p);\n}\nfunction hasOpacityCrossfade(node) {\n return (node.animationValues && node.animationValues.opacityExit !== undefined);\n}\nconst defaultLayoutTransition = {\n duration: 0.45,\n ease: [0.4, 0, 0.1, 1],\n};\nconst userAgentContains = (string) => typeof navigator !== \"undefined\" &&\n navigator.userAgent &&\n navigator.userAgent.toLowerCase().includes(string);\n/**\n * Measured bounding boxes must be rounded in Safari and\n * left untouched in Chrome, otherwise non-integer layouts within scaled-up elements\n * can appear to jump.\n */\nconst roundPoint = userAgentContains(\"applewebkit/\") && !userAgentContains(\"chrome/\")\n ? Math.round\n : noop;\nfunction roundAxis(axis) {\n // Round to the nearest .5 pixels to support subpixel layouts\n axis.min = roundPoint(axis.min);\n axis.max = roundPoint(axis.max);\n}\nfunction roundBox(box) {\n roundAxis(box.x);\n roundAxis(box.y);\n}\nfunction shouldAnimatePositionOnly(animationType, snapshot, layout) {\n return (animationType === \"position\" ||\n (animationType === \"preserve-aspect\" &&\n !isNear(aspectRatio(snapshot), aspectRatio(layout), 0.2)));\n}\nfunction checkNodeWasScrollRoot(node) {\n return node !== node.root && node.scroll?.wasRoot;\n}\n\nexport { cleanDirtyNodes, createProjectionNode, mixAxis, mixAxisDelta, mixBox, propagateDirtyNodes };\n//# 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@@ -1 +0,0 @@
1
- {"version":3,"file":"state.es.js","sources":["../../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/projection/node/state.mjs"],"sourcesContent":["/**\n * This should only ever be modified on the client otherwise it'll\n * persist through server requests. If we need instanced states we\n * could lazy-init via root.\n */\nconst globalProjectionState = {\n /**\n * Global flag as to whether the tree has animated since the last time\n * we resized the window\n */\n hasAnimatedSinceResize: true,\n /**\n * We set this to true once, on the first update. Any nodes added to the tree beyond that\n * update will be given a `data-projection-id` attribute.\n */\n hasEverUpdated: false,\n};\n\nexport { globalProjectionState };\n//# sourceMappingURL=state.mjs.map\n"],"names":["globalProjectionState"],"mappings":"AAKK,MAACA,IAAwB;AAAA;AAAA;AAAA;AAAA;AAAA,EAK1B,wBAAwB;AAAA;AAAA;AAAA;AAAA;AAAA,EAKxB,gBAAgB;AACpB;","x_google_ignoreList":[0]}
@@ -1,59 +0,0 @@
1
- import { addUniqueItem as a, removeItem as o } from "../../../../../../../motion-utils@12.27.2/node_modules/motion-utils/dist/es/array.es.js";
2
- class n {
3
- constructor() {
4
- this.members = [];
5
- }
6
- add(e) {
7
- a(this.members, e), e.scheduleRender();
8
- }
9
- remove(e) {
10
- if (o(this.members, e), e === this.prevLead && (this.prevLead = void 0), e === this.lead) {
11
- const t = this.members[this.members.length - 1];
12
- t && this.promote(t);
13
- }
14
- }
15
- relegate(e) {
16
- const t = this.members.findIndex((i) => e === i);
17
- if (t === 0)
18
- return !1;
19
- let s;
20
- for (let i = t; i >= 0; i--) {
21
- const r = this.members[i];
22
- if (r.isPresent !== !1) {
23
- s = r;
24
- break;
25
- }
26
- }
27
- return s ? (this.promote(s), !0) : !1;
28
- }
29
- promote(e, t) {
30
- const s = this.lead;
31
- if (e !== s && (this.prevLead = s, this.lead = e, e.show(), s)) {
32
- s.instance && s.scheduleRender(), e.scheduleRender(), e.resumeFrom = s, t && (e.resumeFrom.preserveOpacity = !0), s.snapshot && (e.snapshot = s.snapshot, e.snapshot.latestValues = s.animationValues || s.latestValues), e.root && e.root.isUpdating && (e.isLayoutDirty = !0);
33
- const { crossfade: i } = e.options;
34
- i === !1 && s.hide();
35
- }
36
- }
37
- exitAnimationComplete() {
38
- this.members.forEach((e) => {
39
- const { options: t, resumingFrom: s } = e;
40
- t.onExitComplete && t.onExitComplete(), s && s.options.onExitComplete && s.options.onExitComplete();
41
- });
42
- }
43
- scheduleRender() {
44
- this.members.forEach((e) => {
45
- e.instance && e.scheduleRender(!1);
46
- });
47
- }
48
- /**
49
- * Clear any leads that have been removed this render to prevent them from being
50
- * used in future animations and to prevent memory leaks
51
- */
52
- removeLeadSnapshot() {
53
- this.lead && this.lead.snapshot && (this.lead.snapshot = void 0);
54
- }
55
- }
56
- export {
57
- n as NodeStack
58
- };
59
- //# sourceMappingURL=stack.es.js.map
@@ -1 +0,0 @@
1
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- {"version":3,"file":"scale-border-radius.es.js","sources":["../../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/projection/styles/scale-border-radius.mjs"],"sourcesContent":["import { px } from '../../value/types/numbers/units.mjs';\n\nfunction pixelsToPercent(pixels, axis) {\n if (axis.max === axis.min)\n return 0;\n return (pixels / (axis.max - axis.min)) * 100;\n}\n/**\n * We always correct borderRadius as a percentage rather than pixels to reduce paints.\n * For example, if you are projecting a box that is 100px wide with a 10px borderRadius\n * into a box that is 200px wide with a 20px borderRadius, that is actually a 10%\n * borderRadius in both states. If we animate between the two in pixels that will trigger\n * a paint each time. If we animate between the two in percentage we'll avoid a paint.\n */\nconst correctBorderRadius = {\n correct: (latest, node) => {\n if (!node.target)\n return latest;\n /**\n * If latest is a string, if it's a percentage we can return immediately as it's\n * going to be stretched appropriately. Otherwise, if it's a pixel, convert it to a number.\n */\n if (typeof latest === \"string\") {\n if (px.test(latest)) {\n latest = parseFloat(latest);\n }\n else {\n return latest;\n }\n }\n /**\n * If latest is a number, it's a pixel value. We use the current viewportBox to calculate that\n * pixel value as a percentage of each axis\n */\n const x = pixelsToPercent(latest, node.target.x);\n const y = pixelsToPercent(latest, node.target.y);\n return `${x}% ${y}%`;\n },\n};\n\nexport { correctBorderRadius, pixelsToPercent };\n//# sourceMappingURL=scale-border-radius.mjs.map\n"],"names":["pixelsToPercent","pixels","axis","correctBorderRadius","latest","node","px","x","y"],"mappings":";AAEA,SAASA,EAAgBC,GAAQC,GAAM;AACnC,SAAIA,EAAK,QAAQA,EAAK,MACX,IACHD,KAAUC,EAAK,MAAMA,EAAK,OAAQ;AAC9C;AAQK,MAACC,IAAsB;AAAA,EACxB,SAAS,CAACC,GAAQC,MAAS;AACvB,QAAI,CAACA,EAAK;AACN,aAAOD;AAKX,QAAI,OAAOA,KAAW;AAClB,UAAIE,EAAG,KAAKF,CAAM;AACd,QAAAA,IAAS,WAAWA,CAAM;AAAA;AAG1B,eAAOA;AAOf,UAAMG,IAAIP,EAAgBI,GAAQC,EAAK,OAAO,CAAC,GACzCG,IAAIR,EAAgBI,GAAQC,EAAK,OAAO,CAAC;AAC/C,WAAO,GAAGE,CAAC,KAAKC,CAAC;AAAA,EACrB;AACJ;","x_google_ignoreList":[0]}
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- {"version":3,"file":"scale-box-shadow.es.js","sources":["../../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/projection/styles/scale-box-shadow.mjs"],"sourcesContent":["import { complex } from '../../value/types/complex/index.mjs';\nimport { mixNumber } from '../../utils/mix/number.mjs';\n\nconst correctBoxShadow = {\n correct: (latest, { treeScale, projectionDelta }) => {\n const original = latest;\n const shadow = complex.parse(latest);\n // TODO: Doesn't support multiple shadows\n if (shadow.length > 5)\n return original;\n const template = complex.createTransformer(latest);\n const offset = typeof shadow[0] !== \"number\" ? 1 : 0;\n // Calculate the overall context scale\n const xScale = projectionDelta.x.scale * treeScale.x;\n const yScale = projectionDelta.y.scale * treeScale.y;\n shadow[0 + offset] /= xScale;\n shadow[1 + offset] /= yScale;\n /**\n * Ideally we'd correct x and y scales individually, but because blur and\n * spread apply to both we have to take a scale average and apply that instead.\n * We could potentially improve the outcome of this by incorporating the ratio between\n * the two scales.\n */\n const averageScale = mixNumber(xScale, yScale, 0.5);\n // Blur\n if (typeof shadow[2 + offset] === \"number\")\n shadow[2 + offset] /= averageScale;\n // Spread\n if (typeof shadow[3 + offset] === \"number\")\n shadow[3 + offset] /= averageScale;\n return template(shadow);\n },\n};\n\nexport { correctBoxShadow };\n//# sourceMappingURL=scale-box-shadow.mjs.map\n"],"names":["correctBoxShadow","latest","treeScale","projectionDelta","original","shadow","complex","template","offset","xScale","yScale","averageScale","mixNumber"],"mappings":";;AAGK,MAACA,IAAmB;AAAA,EACrB,SAAS,CAACC,GAAQ,EAAE,WAAAC,GAAW,iBAAAC,EAAe,MAAO;AACjD,UAAMC,IAAWH,GACXI,IAASC,EAAQ,MAAML,CAAM;AAEnC,QAAII,EAAO,SAAS;AAChB,aAAOD;AACX,UAAMG,IAAWD,EAAQ,kBAAkBL,CAAM,GAC3CO,IAAS,OAAOH,EAAO,CAAC,KAAM,WAAW,IAAI,GAE7CI,IAASN,EAAgB,EAAE,QAAQD,EAAU,GAC7CQ,IAASP,EAAgB,EAAE,QAAQD,EAAU;AACnD,IAAAG,EAAO,IAAIG,CAAM,KAAKC,GACtBJ,EAAO,IAAIG,CAAM,KAAKE;AAOtB,UAAMC,IAAeC,EAAUH,GAAQC,GAAQ,GAAG;AAElD,WAAI,OAAOL,EAAO,IAAIG,CAAM,KAAM,aAC9BH,EAAO,IAAIG,CAAM,KAAKG,IAEtB,OAAON,EAAO,IAAIG,CAAM,KAAM,aAC9BH,EAAO,IAAIG,CAAM,KAAKG,IACnBJ,EAASF,CAAM;AAAA,EAC1B;AACJ;","x_google_ignoreList":[0]}
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- {"version":3,"file":"scale-correction.es.js","sources":["../../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/projection/styles/scale-correction.mjs"],"sourcesContent":["import { isCSSVariableName } from '../../animation/utils/is-css-variable.mjs';\nimport { correctBorderRadius } from './scale-border-radius.mjs';\nimport { correctBoxShadow } from './scale-box-shadow.mjs';\n\nconst scaleCorrectors = {\n borderRadius: {\n ...correctBorderRadius,\n applyTo: [\n \"borderTopLeftRadius\",\n \"borderTopRightRadius\",\n \"borderBottomLeftRadius\",\n \"borderBottomRightRadius\",\n ],\n },\n borderTopLeftRadius: correctBorderRadius,\n borderTopRightRadius: correctBorderRadius,\n borderBottomLeftRadius: correctBorderRadius,\n borderBottomRightRadius: correctBorderRadius,\n boxShadow: correctBoxShadow,\n};\nfunction addScaleCorrector(correctors) {\n for (const key in correctors) {\n scaleCorrectors[key] = correctors[key];\n if (isCSSVariableName(key)) {\n scaleCorrectors[key].isCSSVariable = true;\n }\n }\n}\n\nexport { addScaleCorrector, scaleCorrectors };\n//# sourceMappingURL=scale-correction.mjs.map\n"],"names":["scaleCorrectors","correctBorderRadius","correctBoxShadow"],"mappings":";;AAIK,MAACA,IAAkB;AAAA,EACpB,cAAc;AAAA,IACV,GAAGC;AAAA,IACH,SAAS;AAAA,MACL;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,IACZ;AAAA,EACA;AAAA,EACI,qBAAqBA;AAAA,EACrB,sBAAsBA;AAAA,EACtB,wBAAwBA;AAAA,EACxB,yBAAyBA;AAAA,EACzB,WAAWC;AACf;","x_google_ignoreList":[0]}
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- {"version":3,"file":"transform.es.js","sources":["../../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/projection/styles/transform.mjs"],"sourcesContent":["function buildProjectionTransform(delta, treeScale, latestTransform) {\n let transform = \"\";\n /**\n * The translations we use to calculate are always relative to the viewport coordinate space.\n * But when we apply scales, we also scale the coordinate space of an element and its children.\n * For instance if we have a treeScale (the culmination of all parent scales) of 0.5 and we need\n * to move an element 100 pixels, we actually need to move it 200 in within that scaled space.\n */\n const xTranslate = delta.x.translate / treeScale.x;\n const yTranslate = delta.y.translate / treeScale.y;\n const zTranslate = latestTransform?.z || 0;\n if (xTranslate || yTranslate || zTranslate) {\n transform = `translate3d(${xTranslate}px, ${yTranslate}px, ${zTranslate}px) `;\n }\n /**\n * Apply scale correction for the tree transform.\n * This will apply scale to the screen-orientated axes.\n */\n if (treeScale.x !== 1 || treeScale.y !== 1) {\n transform += `scale(${1 / treeScale.x}, ${1 / treeScale.y}) `;\n }\n if (latestTransform) {\n const { transformPerspective, rotate, rotateX, rotateY, skewX, skewY } = latestTransform;\n if (transformPerspective)\n transform = `perspective(${transformPerspective}px) ${transform}`;\n if (rotate)\n transform += `rotate(${rotate}deg) `;\n if (rotateX)\n transform += `rotateX(${rotateX}deg) `;\n if (rotateY)\n transform += `rotateY(${rotateY}deg) `;\n if (skewX)\n transform += `skewX(${skewX}deg) `;\n if (skewY)\n transform += `skewY(${skewY}deg) `;\n }\n /**\n * Apply scale to match the size of the element to the size we want it.\n * This will apply scale to the element-orientated axes.\n */\n const elementScaleX = delta.x.scale * treeScale.x;\n const elementScaleY = delta.y.scale * treeScale.y;\n if (elementScaleX !== 1 || elementScaleY !== 1) {\n transform += `scale(${elementScaleX}, ${elementScaleY})`;\n }\n return transform || \"none\";\n}\n\nexport { buildProjectionTransform };\n//# sourceMappingURL=transform.mjs.map\n"],"names":["buildProjectionTransform","delta","treeScale","latestTransform","transform","xTranslate","yTranslate","zTranslate","transformPerspective","rotate","rotateX","rotateY","skewX","skewY","elementScaleX","elementScaleY"],"mappings":"AAAA,SAASA,EAAyBC,GAAOC,GAAWC,GAAiB;AACjE,MAAIC,IAAY;AAOhB,QAAMC,IAAaJ,EAAM,EAAE,YAAYC,EAAU,GAC3CI,IAAaL,EAAM,EAAE,YAAYC,EAAU,GAC3CK,KAAaJ,KAAA,gBAAAA,EAAiB,MAAK;AAWzC,OAVIE,KAAcC,KAAcC,OAC5BH,IAAY,eAAeC,CAAU,OAAOC,CAAU,OAAOC,CAAU,UAMvEL,EAAU,MAAM,KAAKA,EAAU,MAAM,OACrCE,KAAa,SAAS,IAAIF,EAAU,CAAC,KAAK,IAAIA,EAAU,CAAC,OAEzDC,GAAiB;AACjB,UAAM,EAAE,sBAAAK,GAAsB,QAAAC,GAAQ,SAAAC,GAAS,SAAAC,GAAS,OAAAC,GAAO,OAAAC,EAAK,IAAKV;AACzE,IAAIK,MACAJ,IAAY,eAAeI,CAAoB,OAAOJ,CAAS,KAC/DK,MACAL,KAAa,UAAUK,CAAM,UAC7BC,MACAN,KAAa,WAAWM,CAAO,UAC/BC,MACAP,KAAa,WAAWO,CAAO,UAC/BC,MACAR,KAAa,SAASQ,CAAK,UAC3BC,MACAT,KAAa,SAASS,CAAK;AAAA,EACnC;AAKA,QAAMC,IAAgBb,EAAM,EAAE,QAAQC,EAAU,GAC1Ca,IAAgBd,EAAM,EAAE,QAAQC,EAAU;AAChD,UAAIY,MAAkB,KAAKC,MAAkB,OACzCX,KAAa,SAASU,CAAa,KAAKC,CAAa,MAElDX,KAAa;AACxB;","x_google_ignoreList":[0]}
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@@ -1,20 +0,0 @@
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- import { compareByDepth as t } from "./compare-by-depth.es.js";
2
- import { addUniqueItem as r, removeItem as e } from "../../../../../../../motion-utils@12.27.2/node_modules/motion-utils/dist/es/array.es.js";
3
- class c {
4
- constructor() {
5
- this.children = [], this.isDirty = !1;
6
- }
7
- add(i) {
8
- r(this.children, i), this.isDirty = !0;
9
- }
10
- remove(i) {
11
- e(this.children, i), this.isDirty = !0;
12
- }
13
- forEach(i) {
14
- this.isDirty && this.children.sort(t), this.isDirty = !1, this.children.forEach(i);
15
- }
16
- }
17
- export {
18
- c as FlatTree
19
- };
20
- //# sourceMappingURL=flat-tree.es.js.map
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- {"version":3,"file":"has-transform.es.js","sources":["../../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/projection/utils/has-transform.mjs"],"sourcesContent":["function isIdentityScale(scale) {\n return scale === undefined || scale === 1;\n}\nfunction hasScale({ scale, scaleX, scaleY }) {\n return (!isIdentityScale(scale) ||\n !isIdentityScale(scaleX) ||\n !isIdentityScale(scaleY));\n}\nfunction hasTransform(values) {\n return (hasScale(values) ||\n has2DTranslate(values) ||\n values.z ||\n values.rotate ||\n values.rotateX ||\n values.rotateY ||\n values.skewX ||\n values.skewY);\n}\nfunction has2DTranslate(values) {\n return is2DTranslate(values.x) || is2DTranslate(values.y);\n}\nfunction is2DTranslate(value) {\n return value && value !== \"0%\";\n}\n\nexport { has2DTranslate, hasScale, hasTransform };\n//# sourceMappingURL=has-transform.mjs.map\n"],"names":["isIdentityScale","scale","hasScale","scaleX","scaleY","hasTransform","values","has2DTranslate","is2DTranslate","value"],"mappings":"AAAA,SAASA,EAAgBC,GAAO;AAC5B,SAAOA,MAAU,UAAaA,MAAU;AAC5C;AACA,SAASC,EAAS,EAAE,OAAAD,GAAO,QAAAE,GAAQ,QAAAC,EAAM,GAAI;AACzC,SAAQ,CAACJ,EAAgBC,CAAK,KAC1B,CAACD,EAAgBG,CAAM,KACvB,CAACH,EAAgBI,CAAM;AAC/B;AACA,SAASC,EAAaC,GAAQ;AAC1B,SAAQJ,EAASI,CAAM,KACnBC,EAAeD,CAAM,KACrBA,EAAO,KACPA,EAAO,UACPA,EAAO,WACPA,EAAO,WACPA,EAAO,SACPA,EAAO;AACf;AACA,SAASC,EAAeD,GAAQ;AAC5B,SAAOE,EAAcF,EAAO,CAAC,KAAKE,EAAcF,EAAO,CAAC;AAC5D;AACA,SAASE,EAAcC,GAAO;AAC1B,SAAOA,KAASA,MAAU;AAC9B;","x_google_ignoreList":[0]}
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- {"version":3,"file":"measure.es.js","sources":["../../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/projection/utils/measure.mjs"],"sourcesContent":["import { convertBoundingBoxToBox, transformBoxPoints } from '../geometry/conversion.mjs';\nimport { translateAxis } from '../geometry/delta-apply.mjs';\n\nfunction measureViewportBox(instance, transformPoint) {\n return convertBoundingBoxToBox(transformBoxPoints(instance.getBoundingClientRect(), transformPoint));\n}\nfunction measurePageBox(element, rootProjectionNode, transformPagePoint) {\n const viewportBox = measureViewportBox(element, transformPagePoint);\n const { scroll } = rootProjectionNode;\n if (scroll) {\n translateAxis(viewportBox.x, scroll.offset.x);\n translateAxis(viewportBox.y, scroll.offset.y);\n }\n return viewportBox;\n}\n\nexport { measurePageBox, measureViewportBox };\n//# sourceMappingURL=measure.mjs.map\n"],"names":["measureViewportBox","instance","transformPoint","convertBoundingBoxToBox","transformBoxPoints","measurePageBox","element","rootProjectionNode","transformPagePoint","viewportBox","scroll","translateAxis"],"mappings":";;AAGA,SAASA,EAAmBC,GAAUC,GAAgB;AAClD,SAAOC,EAAwBC,EAAmBH,EAAS,sBAAqB,GAAIC,CAAc,CAAC;AACvG;AACA,SAASG,EAAeC,GAASC,GAAoBC,GAAoB;AACrE,QAAMC,IAAcT,EAAmBM,GAASE,CAAkB,GAC5D,EAAE,QAAAE,EAAM,IAAKH;AACnB,SAAIG,MACAC,EAAcF,EAAY,GAAGC,EAAO,OAAO,CAAC,GAC5CC,EAAcF,EAAY,GAAGC,EAAO,OAAO,CAAC,IAEzCD;AACX;","x_google_ignoreList":[0]}
@@ -1 +0,0 @@
1
- {"version":3,"file":"Feature.es.js","sources":["../../../../../../../../../../../node_modules/.pnpm/motion-dom@12.28.1/node_modules/motion-dom/dist/es/render/Feature.mjs"],"sourcesContent":["/**\n * Feature base class for extending VisualElement functionality.\n * Features are plugins that can be mounted/unmounted to add behavior\n * like gestures, animations, or layout tracking.\n */\nclass Feature {\n constructor(node) {\n this.isMounted = false;\n this.node = node;\n }\n update() { }\n}\n\nexport { Feature };\n//# sourceMappingURL=Feature.mjs.map\n"],"names":["Feature","node"],"mappings":"AAKA,MAAMA,EAAQ;AAAA,EACV,YAAYC,GAAM;AACd,SAAK,YAAY,IACjB,KAAK,OAAOA;AAAA,EAChB;AAAA,EACA,SAAS;AAAA,EAAE;AACf;","x_google_ignoreList":[0]}