@freegamestore/games 0.10.0 → 0.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -19,4 +19,5 @@ export { GameAuth } from './GameAuth.js';
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  export { useAuth, type User } from './useAuth.js';
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  export { useLeaderboard, type LeaderboardEntry, } from './useLeaderboard.js';
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  export { useSound } from './SoundContext.js';
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+ export { useGameSounds } from './useGameSounds.js';
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,EAAE,SAAS,EAAE,KAAK,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChE,OAAO,EACL,UAAU,EACV,KAAK,eAAe,EACpB,KAAK,cAAc,GACpB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EACL,UAAU,EACV,KAAK,eAAe,EACpB,KAAK,iBAAiB,EACtB,KAAK,cAAc,GACpB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,KAAK,IAAI,EAAE,MAAM,cAAc,CAAC;AAClD,OAAO,EACL,cAAc,EACd,KAAK,gBAAgB,GACtB,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC"}
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+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,EAAE,SAAS,EAAE,KAAK,cAAc,EAAE,MAAM,gBAAgB,CAAC;AAChE,OAAO,EACL,UAAU,EACV,KAAK,eAAe,EACpB,KAAK,cAAc,GACpB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EACL,UAAU,EACV,KAAK,eAAe,EACpB,KAAK,iBAAiB,EACtB,KAAK,cAAc,GACpB,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,OAAO,EAAE,OAAO,EAAE,KAAK,IAAI,EAAE,MAAM,cAAc,CAAC;AAClD,OAAO,EACL,cAAc,EACd,KAAK,gBAAgB,GACtB,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC"}
package/dist/index.js CHANGED
@@ -19,4 +19,5 @@ export { GameAuth } from './GameAuth.js';
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  export { useAuth } from './useAuth.js';
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  export { useLeaderboard, } from './useLeaderboard.js';
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  export { useSound } from './SoundContext.js';
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+ export { useGameSounds } from './useGameSounds.js';
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  //# sourceMappingURL=index.js.map
package/dist/index.js.map CHANGED
@@ -1 +1 @@
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- {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,EAAE,SAAS,EAAuB,MAAM,gBAAgB,CAAC;AAChE,OAAO,EACL,UAAU,GAGX,MAAM,iBAAiB,CAAC;AACzB,OAAO,EACL,UAAU,GAIX,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,OAAO,EAAE,OAAO,EAAa,MAAM,cAAc,CAAC;AAClD,OAAO,EACL,cAAc,GAEf,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC"}
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+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,EAAE,SAAS,EAAuB,MAAM,gBAAgB,CAAC;AAChE,OAAO,EACL,UAAU,GAGX,MAAM,iBAAiB,CAAC;AACzB,OAAO,EACL,UAAU,GAIX,MAAM,iBAAiB,CAAC;AACzB,OAAO,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AACzC,OAAO,EAAE,OAAO,EAAa,MAAM,cAAc,CAAC;AAClD,OAAO,EACL,cAAc,GAEf,MAAM,qBAAqB,CAAC;AAC7B,OAAO,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC"}
@@ -0,0 +1,16 @@
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+ /**
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+ * Synthesized game sound effects via Web Audio API.
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+ * Zero audio files — works offline, no downloads.
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+ * All sounds respect the SDK mute toggle automatically.
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+ */
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+ export declare function useGameSounds(): {
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+ playMove: () => void;
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+ playScore: () => void;
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+ playError: () => void;
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+ playGameOver: () => void;
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+ playLevelUp: () => void;
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+ playDrop: () => void;
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+ playClear: () => void;
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+ playTick: () => void;
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+ };
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+ //# sourceMappingURL=useGameSounds.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"useGameSounds.d.ts","sourceRoot":"","sources":["../src/useGameSounds.ts"],"names":[],"mappings":"AAGA;;;;GAIG;AACH,wBAAgB,aAAa;;;;;;;;;EA4F5B"}
@@ -0,0 +1,93 @@
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+ import { useCallback, useRef } from 'react';
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+ import { useSound } from './SoundContext.js';
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+ /**
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+ * Synthesized game sound effects via Web Audio API.
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+ * Zero audio files — works offline, no downloads.
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+ * All sounds respect the SDK mute toggle automatically.
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+ */
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+ export function useGameSounds() {
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+ const { muted } = useSound();
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+ const ctxRef = useRef(null);
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+ const getCtx = useCallback(() => {
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+ if (muted)
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+ return null;
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+ if (!ctxRef.current) {
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+ try {
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+ ctxRef.current = new AudioContext();
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+ }
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+ catch {
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+ return null;
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+ }
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+ }
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+ if (ctxRef.current.state === 'suspended') {
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+ ctxRef.current.resume();
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+ }
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+ return ctxRef.current;
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+ }, [muted]);
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+ const tone = useCallback((freq, duration, type = 'sine', volume = 0.15) => {
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+ const ctx = getCtx();
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+ if (!ctx)
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+ return;
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+ const osc = ctx.createOscillator();
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+ const gain = ctx.createGain();
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+ osc.type = type;
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+ osc.frequency.value = freq;
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+ gain.gain.setValueAtTime(volume, ctx.currentTime);
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+ gain.gain.exponentialRampToValueAtTime(0.001, ctx.currentTime + duration);
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+ osc.connect(gain);
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+ gain.connect(ctx.destination);
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+ osc.start(ctx.currentTime);
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+ osc.stop(ctx.currentTime + duration);
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+ }, [getCtx]);
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+ /** Short click/tap — piece moved, card flipped, button pressed */
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+ const playMove = useCallback(() => {
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+ tone(600, 0.06, 'square', 0.08);
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+ }, [tone]);
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+ /** Positive ding — scored a point, matched, correct answer */
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+ const playScore = useCallback(() => {
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+ tone(880, 0.12, 'sine', 0.15);
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+ setTimeout(() => tone(1100, 0.15, 'sine', 0.12), 60);
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+ }, [tone]);
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+ /** Negative buzz — wrong answer, hit obstacle, lost life */
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+ const playError = useCallback(() => {
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+ tone(200, 0.2, 'sawtooth', 0.1);
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+ }, [tone]);
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+ /** Game over — descending tones */
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+ const playGameOver = useCallback(() => {
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+ tone(440, 0.15, 'sine', 0.12);
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+ setTimeout(() => tone(350, 0.15, 'sine', 0.1), 100);
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+ setTimeout(() => tone(260, 0.3, 'sine', 0.08), 200);
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+ }, [tone]);
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+ /** Level up / achievement — ascending arpeggio */
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+ const playLevelUp = useCallback(() => {
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+ tone(523, 0.1, 'sine', 0.12);
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+ setTimeout(() => tone(659, 0.1, 'sine', 0.12), 80);
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+ setTimeout(() => tone(784, 0.1, 'sine', 0.12), 160);
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+ setTimeout(() => tone(1047, 0.2, 'sine', 0.15), 240);
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+ }, [tone]);
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+ /** Hard drop / thud — Tetris block landing, bowling throw */
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+ const playDrop = useCallback(() => {
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+ tone(150, 0.12, 'triangle', 0.2);
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+ }, [tone]);
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+ /** Line clear / combo — satisfying sweep */
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+ const playClear = useCallback(() => {
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+ tone(700, 0.08, 'sine', 0.1);
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+ setTimeout(() => tone(900, 0.08, 'sine', 0.1), 50);
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+ setTimeout(() => tone(1200, 0.12, 'sine', 0.12), 100);
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+ }, [tone]);
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+ /** Countdown tick — timer warning */
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+ const playTick = useCallback(() => {
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+ tone(1000, 0.03, 'square', 0.06);
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+ }, [tone]);
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+ return {
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+ playMove,
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+ playScore,
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+ playError,
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+ playGameOver,
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+ playLevelUp,
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+ playDrop,
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+ playClear,
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+ playTick,
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+ };
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+ }
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+ //# sourceMappingURL=useGameSounds.js.map
@@ -0,0 +1 @@
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@freegamestore/games",
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- "version": "0.10.0",
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+ "version": "0.11.0",
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  "description": "Shared React UI primitives for games on FreeGameStore — GameShell, GameTopbar, etc. Brand-consistent, scroll-free.",
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  "license": "MIT",
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  "type": "module",