@francisdb/vpin-wasm 0.33.1 → 0.34.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +23 -11
- package/package.json +1 -1
- package/vpin.d.ts +121 -5
- package/vpin.js +106 -3
- package/vpin_bg.wasm +0 -0
package/README.md
CHANGED
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@@ -66,25 +66,33 @@ const vpxBytes = assemble(files, (message) => {
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Checks the expanded table files for consistency problems: references to
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images, materials, surfaces or collection items that do not exist, duplicate
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or over-long names,
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-
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-
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or over-long names, storage suggestions, and script checks (missing
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`Option Explicit`, duplicate procedures, unused variables, timers without a
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handler, VPinMAME setup). The checks themselves run in a few milliseconds
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even on very large tables, so it is fine to call this after every change;
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the cost is dominated by reading the files into a table.
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```typescript
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const findings = audit(files);
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for (const finding of findings) {
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-
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const where = finding.line ? ` (line ${finding.line})` : "";
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console.log(`${finding.severity} [${finding.code}]${where}: ${finding.message}`);
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}
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// warning: Light "L18": placed on missing surface "!l68"
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// suggestion: image "chrome" is stored as a bitmap, consider converting to webp
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// warning [missing-surface]: Light "L18": placed on missing surface "!l68"
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// suggestion [bmp-image]: image "chrome" is stored as a bitmap, consider converting to webp
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// suggestion [execute-used] (line 812): script uses Execute, which runs runtime-built code and can stutter
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```
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`code` names the check and is stable, so findings can be grouped or
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suppressed by it; `line` and `column` (both from 1) are set for findings
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about one place in the script.
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**Parameters:**
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- `files: VpxFileMap` (`Record<string, Uint8Array>`) - file paths to contents
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- `callback?: (message: string) => void` - Optional progress callback
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**Returns:** `{severity: "warning" | "suggestion", message: string}[]` - empty when the table is clean
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**Returns:** `{severity: "error" | "warning" | "suggestion" | "info", code: string, message: string, line?: number, column?: number}[]` - empty when the table is clean
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### export_glb(files, options?, callback?)
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@@ -113,10 +121,14 @@ down on sound-heavy tables. A map without them works too.
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**Parameters:**
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- `files: VpxFileMap` (`Record<string, Uint8Array>`) - file paths to contents
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- `options?: GlbExportOptions` - `{ exportInvisibleItems?: boolean }`;
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-
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`KHR_node_visibility` extension instead of
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support; leave off for Blender).
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- `options?: GlbExportOptions` - `{ exportInvisibleItems?: boolean, itemFilter?: "everything" | "vpinball", skipEditorHiddenItems?: boolean, onlyItems?: string[], excludeItems?: string[] }`;
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`exportInvisibleItems: true` exports invisible items with the
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`KHR_node_visibility` extension instead of skipping them (needs viewer
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support; leave off for Blender). `itemFilter` picks the item selection:
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`"everything"` (default) or `"vpinball"`, what vpinball's own OBJ export
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writes. `skipEditorHiddenItems` leaves out the items on hidden editor
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layers, and `onlyItems` / `excludeItems` select items by name. The same
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four filter options exist on `export_obj`.
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- `callback?: (message: string) => void` - Optional progress callback
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**Returns:** `Uint8Array` - GLB file bytes
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package/package.json
CHANGED
package/vpin.d.ts
CHANGED
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@@ -18,8 +18,15 @@ export type ProgressCallback = (message: string) => void;
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* One table consistency finding reported by `audit`.
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*/
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export type AuditFinding = {
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severity: "error" | "warning" | "suggestion";
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severity: "error" | "warning" | "suggestion" | "info";
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/** The check that produced the finding, in kebab case, e.g. "missing-image" */
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code: string;
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/** What is wrong, without the location */
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message: string;
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/** Script line the finding is about, from 1, when it points at one */
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line?: number;
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/** Script column of the first character, from 1, when known */
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column?: number;
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};
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@@ -37,6 +44,29 @@ export interface GlbExportOptions {
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* engines); leave off for Blender. Default: `false`.
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*/
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exportInvisibleItems?: boolean;
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/**
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* Which items the export includes. `"everything"`: every item type
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* with geometry, skipping the ones invisible at play time.
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* `"vpinball"`: what vpinball's own `File -> Export -> OBJ Mesh`
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* writes (no lights, flashers, decals, plungers or balls). Default:
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* `"everything"`.
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*/
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itemFilter?: "everything" | "vpinball";
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/**
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* Skip the items whose editor layer is hidden (the `LVIS` record),
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* like vpinball's own OBJ export does. Opt-in: the record holds the
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* layer panel state of the last save, and released tables often
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* have most layers hidden. Default: `false`.
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*/
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skipEditorHiddenItems?: boolean;
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/**
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* Only export the items with these names (case insensitive).
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*/
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onlyItems?: string[];
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/**
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* Skip the items with these names (case insensitive).
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*/
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excludeItems?: string[];
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}
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@@ -68,9 +98,28 @@ export interface ObjExportOptions {
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*/
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extractTextures?: boolean;
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/**
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*
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* Which items the export includes. `"everything"`: every item type
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* with geometry, skipping the ones invisible at play time.
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* `"vpinball"`: what vpinball's own `File -> Export -> OBJ Mesh`
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* writes (no lights, flashers, decals, plungers or balls). Default:
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* `"everything"`.
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*/
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itemFilter?: "everything" | "vpinball";
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/**
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* Skip the items whose editor layer is hidden (the `LVIS` record),
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* like vpinball's own OBJ export does. Opt-in: the record holds the
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* layer panel state of the last save, and released tables often
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* have most layers hidden. Default: `false`.
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*/
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-
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skipEditorHiddenItems?: boolean;
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/**
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* Only export the items with these names (case insensitive).
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*/
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onlyItems?: string[];
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/**
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* Skip the items with these names (case insensitive).
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*/
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excludeItems?: string[];
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}
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/**
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@@ -214,6 +263,11 @@ export class PrimitiveMesh {
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private constructor();
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free(): void;
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[Symbol.dispose](): void;
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/**
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* Triangle corner indices, three per triangle, as 0-based offsets
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* into the aligned vertex arrays. Each access copies the data out of
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* wasm memory.
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*/
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readonly indices: Uint32Array;
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/**
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* Bounding-box midpoint of the mesh's positions, in the same
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* Returns `[0, 0, 0]` for an empty mesh.
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*/
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readonly midpoint: Float32Array;
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/**
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* The mesh name: the `o` name of the OBJ it was read from, or
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* `primitive` for a generated mesh.
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*/
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readonly name: string;
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/**
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* Vertex normals as a flat `x, y, z` array, three values per corner,
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* aligned with `positions`. Each access copies the data out of wasm
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* memory.
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*/
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readonly normals: Float32Array;
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/**
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* Vertex positions as a flat `x, y, z` array, three values per
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* corner. Each access copies the data out of wasm memory.
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*/
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readonly positions: Float32Array;
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/**
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* Texture coordinates as a flat `u, v` array, two values per corner,
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* aligned with `positions`. Exposed to JavaScript as `texCoords`.
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* Each access copies the data out of wasm memory.
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*/
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readonly texCoords: Float32Array;
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}
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/**
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* Packs an expanded table back into a `.vpx` file.
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*
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* `files` is the `VpxFileMap` produced by [`extract`], with whatever
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* edits the caller made to its entries; the table is read from the
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* entries under `/vpx`. The result is the bytes of the `.vpx` file, as
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* a `Uint8Array`.
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* Assembling an unmodified map writes a file that holds the same table
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* as the one that was extracted.
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*
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* `callback`, when given, receives a status message at every stage of
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* the assembly.
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*
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* # Errors
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*
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* Throws a `JsError` whose message names the problem when a map value is
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* not a byte array, a required file is missing or malformed, or the
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* table cannot be written.
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*/
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export function assemble(files: VpxFileMap, callback?: ProgressCallback | null): Uint8Array;
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/**
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* Checks the expanded table files for consistency problems: references to
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* images, materials, surfaces or collection items that do not exist,
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* duplicate or over-long names,
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* of `{severity, message}` objects,
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* duplicate or over-long names, storage suggestions and script checks.
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* Returns an array of `{severity, code, message, line?, column?}` objects,
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* empty when the table is clean.
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*/
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export function audit(files: VpxFileMap, callback?: ProgressCallback | null): AuditFinding[];
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*/
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export function export_obj(files: VpxFileMap, options?: ObjExportOptions | null, callback?: ProgressCallback | null): ObjExportFileMap;
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/**
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* Unpacks a `.vpx` file into the expanded directory format as a file map.
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*
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* `data` holds the bytes of the `.vpx` file, as a `Uint8Array`. The
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* result is a `VpxFileMap`: a plain object from absolute path under
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* `/vpx` to a `Uint8Array`, for example `/vpx/images/ball.png` or
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* `/vpx/gameitems/Wall1.json`. Primitive meshes come out as `.obj`
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* files; the derived meshes vpinball generates for other items are not
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* included. The map is what [`assemble`], [`audit`], [`export_glb`] and
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* [`export_obj`] take.
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*
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* `callback`, when given, receives a status message at every stage of
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* the extraction.
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*
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* # Errors
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*
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* Throws a `JsError` whose message names the problem when the bytes are
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* not a readable `.vpx` file or the expansion fails.
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*/
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export function extract(data: Uint8Array, callback?: ProgressCallback | null): VpxFileMap;
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/**
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*/
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export function generate_builtin_primitive(sides: number, draw_textures_inside: boolean): PrimitiveMesh;
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/**
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* Runs once when the wasm module is instantiated; installs the panic
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* hook that forwards Rust panics to the browser console. JavaScript
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* callers never call this themselves.
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*/
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export function init(): void;
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/**
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package/vpin.js
CHANGED
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wasm.__wbg_primitivemesh_free(ptr, 0);
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}
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/**
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* Triangle corner indices, three per triangle, as 0-based offsets
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* into the aligned vertex arrays. Each access copies the data out of
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* wasm memory.
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* @returns {Uint32Array}
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*/
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get indices() {
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return ret;
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}
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/**
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* The mesh name: the `o` name of the OBJ it was read from, or
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* `primitive` for a generated mesh.
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* @returns {string}
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*/
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get name() {
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}
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}
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* Vertex normals as a flat `x, y, z` array, three values per corner,
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* aligned with `positions`. Each access copies the data out of wasm
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* memory.
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* @returns {Float32Array}
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*/
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get normals() {
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return ret;
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}
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/**
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* Vertex positions as a flat `x, y, z` array, three values per
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* corner. Each access copies the data out of wasm memory.
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* @returns {Float32Array}
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*/
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get positions() {
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return ret;
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}
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* Texture coordinates as a flat `u, v` array, two values per corner,
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* aligned with `positions`. Exposed to JavaScript as `texCoords`.
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* Each access copies the data out of wasm memory.
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* @returns {Float32Array}
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*/
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get texCoords() {
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if (Symbol.dispose) PrimitiveMesh.prototype[Symbol.dispose] = PrimitiveMesh.prototype.free;
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/**
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* Packs an expanded table back into a `.vpx` file.
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*
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* `files` is the `VpxFileMap` produced by [`extract`], with whatever
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* edits the caller made to its entries; the table is read from the
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* entries under `/vpx`. The result is the bytes of the `.vpx` file, as
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* a `Uint8Array`.
|
|
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|
+
* Assembling an unmodified map writes a file that holds the same table
|
|
199
|
+
* as the one that was extracted.
|
|
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|
+
*
|
|
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|
+
* `callback`, when given, receives a status message at every stage of
|
|
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|
+
* the assembly.
|
|
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|
+
*
|
|
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|
+
* # Errors
|
|
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|
+
*
|
|
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|
+
* Throws a `JsError` whose message names the problem when a map value is
|
|
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|
+
* not a byte array, a required file is missing or malformed, or the
|
|
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|
+
* table cannot be written.
|
|
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209
|
* @param {VpxFileMap} files
|
|
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210
|
* @param {ProgressCallback | null} [callback]
|
|
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|
* @returns {Uint8Array}
|
|
@@ -193,8 +223,9 @@ export function assemble(files, callback) {
|
|
|
193
223
|
/**
|
|
194
224
|
* Checks the expanded table files for consistency problems: references to
|
|
195
225
|
* images, materials, surfaces or collection items that do not exist,
|
|
196
|
-
* duplicate or over-long names,
|
|
197
|
-
* of `{severity, message}` objects,
|
|
226
|
+
* duplicate or over-long names, storage suggestions and script checks.
|
|
227
|
+
* Returns an array of `{severity, code, message, line?, column?}` objects,
|
|
228
|
+
* empty when the table is clean.
|
|
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229
|
* @param {VpxFileMap} files
|
|
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230
|
* @param {ProgressCallback | null} [callback]
|
|
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231
|
* @returns {AuditFinding[]}
|
|
@@ -261,6 +292,23 @@ export function export_obj(files, options, callback) {
|
|
|
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292
|
}
|
|
262
293
|
|
|
263
294
|
/**
|
|
295
|
+
* Unpacks a `.vpx` file into the expanded directory format as a file map.
|
|
296
|
+
*
|
|
297
|
+
* `data` holds the bytes of the `.vpx` file, as a `Uint8Array`. The
|
|
298
|
+
* result is a `VpxFileMap`: a plain object from absolute path under
|
|
299
|
+
* `/vpx` to a `Uint8Array`, for example `/vpx/images/ball.png` or
|
|
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|
+
* `/vpx/gameitems/Wall1.json`. Primitive meshes come out as `.obj`
|
|
301
|
+
* files; the derived meshes vpinball generates for other items are not
|
|
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|
+
* included. The map is what [`assemble`], [`audit`], [`export_glb`] and
|
|
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|
+
* [`export_obj`] take.
|
|
304
|
+
*
|
|
305
|
+
* `callback`, when given, receives a status message at every stage of
|
|
306
|
+
* the extraction.
|
|
307
|
+
*
|
|
308
|
+
* # Errors
|
|
309
|
+
*
|
|
310
|
+
* Throws a `JsError` whose message names the problem when the bytes are
|
|
311
|
+
* not a readable `.vpx` file or the expansion fails.
|
|
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312
|
* @param {Uint8Array} data
|
|
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|
* @param {ProgressCallback | null} [callback]
|
|
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314
|
* @returns {VpxFileMap}
|
|
@@ -305,6 +353,11 @@ export function generate_builtin_primitive(sides, draw_textures_inside) {
|
|
|
305
353
|
return PrimitiveMesh.__wrap(ret[0]);
|
|
306
354
|
}
|
|
307
355
|
|
|
356
|
+
/**
|
|
357
|
+
* Runs once when the wasm module is instantiated; installs the panic
|
|
358
|
+
* hook that forwards Rust panics to the browser console. JavaScript
|
|
359
|
+
* callers never call this themselves.
|
|
360
|
+
*/
|
|
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361
|
export function init() {
|
|
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362
|
wasm.init();
|
|
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|
}
|
|
@@ -489,6 +542,10 @@ function __wbg_get_imports() {
|
|
|
489
542
|
const ret = arg0 in arg1;
|
|
490
543
|
return ret;
|
|
491
544
|
},
|
|
545
|
+
__wbg___wbindgen_is_function_fcda5e3902d732fe: function(arg0) {
|
|
546
|
+
const ret = typeof(arg0) === 'function';
|
|
547
|
+
return ret;
|
|
548
|
+
},
|
|
492
549
|
__wbg___wbindgen_is_null_5160b3e381865372: function(arg0) {
|
|
493
550
|
const ret = arg0 === null;
|
|
494
551
|
return ret;
|
|
@@ -523,10 +580,18 @@ function __wbg_get_imports() {
|
|
|
523
580
|
__wbg___wbindgen_throw_5d9e815e6fdf150f: function(arg0, arg1) {
|
|
524
581
|
throw new Error(getStringFromWasm0(arg0, arg1));
|
|
525
582
|
},
|
|
583
|
+
__wbg_call_269c5566fbede3eb: function() { return handleError(function (arg0, arg1) {
|
|
584
|
+
const ret = arg0.call(arg1);
|
|
585
|
+
return ret;
|
|
586
|
+
}, arguments); },
|
|
526
587
|
__wbg_call_6bcf8d3e20937e46: function() { return handleError(function (arg0, arg1, arg2) {
|
|
527
588
|
const ret = arg0.call(arg1, arg2);
|
|
528
589
|
return ret;
|
|
529
590
|
}, arguments); },
|
|
591
|
+
__wbg_done_cffed884d87aa22e: function(arg0) {
|
|
592
|
+
const ret = arg0.done;
|
|
593
|
+
return ret;
|
|
594
|
+
},
|
|
530
595
|
__wbg_error_757e9472f8410341: function(arg0, arg1) {
|
|
531
596
|
let deferred0_0;
|
|
532
597
|
let deferred0_1;
|
|
@@ -538,6 +603,10 @@ function __wbg_get_imports() {
|
|
|
538
603
|
wasm.__wbindgen_free(deferred0_0, deferred0_1, 1);
|
|
539
604
|
}
|
|
540
605
|
},
|
|
606
|
+
__wbg_get_6cf5a4d4d8ad3c5a: function() { return handleError(function (arg0, arg1) {
|
|
607
|
+
const ret = Reflect.get(arg0, arg1);
|
|
608
|
+
return ret;
|
|
609
|
+
}, arguments); },
|
|
541
610
|
__wbg_get_989d0a1309644f2b: function() { return handleError(function (arg0, arg1) {
|
|
542
611
|
const ret = Reflect.get(arg0, arg1);
|
|
543
612
|
return ret;
|
|
@@ -546,6 +615,10 @@ function __wbg_get_imports() {
|
|
|
546
615
|
const ret = arg0[arg1 >>> 0];
|
|
547
616
|
return ret;
|
|
548
617
|
},
|
|
618
|
+
__wbg_get_unchecked_363572bdd397d473: function(arg0, arg1) {
|
|
619
|
+
const ret = arg0[arg1 >>> 0];
|
|
620
|
+
return ret;
|
|
621
|
+
},
|
|
549
622
|
__wbg_get_with_ref_key_6412cf3094599694: function(arg0, arg1) {
|
|
550
623
|
const ret = arg0[arg1];
|
|
551
624
|
return ret;
|
|
@@ -570,10 +643,18 @@ function __wbg_get_imports() {
|
|
|
570
643
|
const ret = result;
|
|
571
644
|
return ret;
|
|
572
645
|
},
|
|
646
|
+
__wbg_isArray_5674713bb7b79043: function(arg0) {
|
|
647
|
+
const ret = Array.isArray(arg0);
|
|
648
|
+
return ret;
|
|
649
|
+
},
|
|
573
650
|
__wbg_isSafeInteger_8f51c743827d1ec5: function(arg0) {
|
|
574
651
|
const ret = Number.isSafeInteger(arg0);
|
|
575
652
|
return ret;
|
|
576
653
|
},
|
|
654
|
+
__wbg_iterator_22ddeb808cf55a6f: function() {
|
|
655
|
+
const ret = Symbol.iterator;
|
|
656
|
+
return ret;
|
|
657
|
+
},
|
|
577
658
|
__wbg_keys_6efc298980178da1: function(arg0) {
|
|
578
659
|
const ret = Object.keys(arg0);
|
|
579
660
|
return ret;
|
|
@@ -614,6 +695,14 @@ function __wbg_get_imports() {
|
|
|
614
695
|
const ret = new Uint32Array(getArrayU32FromWasm0(arg0, arg1));
|
|
615
696
|
return ret;
|
|
616
697
|
},
|
|
698
|
+
__wbg_next_95053e306b1c3aed: function(arg0) {
|
|
699
|
+
const ret = arg0.next;
|
|
700
|
+
return ret;
|
|
701
|
+
},
|
|
702
|
+
__wbg_next_f31ecb8646d2c605: function() { return handleError(function (arg0) {
|
|
703
|
+
const ret = arg0.next();
|
|
704
|
+
return ret;
|
|
705
|
+
}, arguments); },
|
|
617
706
|
__wbg_now_d1fb6650485d7f3e: function() {
|
|
618
707
|
const ret = Date.now();
|
|
619
708
|
return ret;
|
|
@@ -638,11 +727,25 @@ function __wbg_get_imports() {
|
|
|
638
727
|
getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true);
|
|
639
728
|
getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true);
|
|
640
729
|
},
|
|
641
|
-
|
|
730
|
+
__wbg_value_c227f843d21da141: function(arg0) {
|
|
731
|
+
const ret = arg0.value;
|
|
732
|
+
return ret;
|
|
733
|
+
},
|
|
734
|
+
__wbindgen_generic_0000000000000001: function(arg0) {
|
|
735
|
+
// Cast intrinsic for `F64 -> Externref`.
|
|
736
|
+
const ret = arg0;
|
|
737
|
+
return ret;
|
|
738
|
+
},
|
|
739
|
+
__wbindgen_generic_0000000000000002: function(arg0, arg1) {
|
|
642
740
|
// Cast intrinsic for `Ref(String) -> Externref`.
|
|
643
741
|
const ret = getStringFromWasm0(arg0, arg1);
|
|
644
742
|
return ret;
|
|
645
743
|
},
|
|
744
|
+
__wbindgen_generic_0000000000000003: function(arg0) {
|
|
745
|
+
// Cast intrinsic for `U64 -> Externref`.
|
|
746
|
+
const ret = BigInt.asUintN(64, arg0);
|
|
747
|
+
return ret;
|
|
748
|
+
},
|
|
646
749
|
__wbindgen_init_externref_table: function() {
|
|
647
750
|
const table = wasm.__wbindgen_externrefs;
|
|
648
751
|
const offset = table.grow(4);
|
package/vpin_bg.wasm
CHANGED
|
Binary file
|